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- // this file automatically generated by EDuke32
- // these settings take precedence over your main cfg file
- // do not modify if you lack common sense
- unbindall
- bind "1" "gamefunc_Weapon_1"
- bind "2" "gamefunc_Weapon_2"
- bind "3" "gamefunc_Weapon_3"
- bind "4" "gamefunc_Weapon_4"
- bind "5" "gamefunc_Weapon_5"
- bind "6" "gamefunc_Weapon_6"
- bind "7" "gamefunc_Weapon_7"
- bind "8" "gamefunc_Weapon_8"
- bind "9" "gamefunc_Weapon_9"
- bind "0" "gamefunc_Weapon_10"
- bind "-" "gamefunc_Shrink_Screen"
- bind "=" "gamefunc_Enlarge_Screen"
- bind "BakSpc" "gamefunc_TurnAround"
- bind "Tab" "gamefunc_Map"
- bind "Q" "gamefunc_Quick_Kick"
- bind "W" "gamefunc_Show_Opponents_Weapon"
- bind "R" "gamefunc_Steroids"
- bind "T" "gamefunc_SendMessage"
- bind "U" "gamefunc_Mouse_Aiming"
- bind "I" "gamefunc_Toggle_Crosshair"
- bind "[" "gamefunc_Inventory_Left"
- bind "]" "gamefunc_Inventory_Right"
- bind "Enter" "gamefunc_Inventory"
- bind "LCtrl" "gamefunc_Fire"
- bind "A" "gamefunc_Jump"
- bind "F" "gamefunc_Map_Follow_Mode"
- bind "H" "gamefunc_Holo_Duke"
- bind "J" "gamefunc_Jetpack"
- bind "K" "gamefunc_See_Coop_View"
- bind "SemiColon" "gamefunc_Previous_Weapon"
- bind "'" "gamefunc_Next_Weapon"
- bind "Tilde" "gamefunc_Show_Console"
- bind "LShift" "gamefunc_Run"
- bind "Z" "gamefunc_Crouch"
- bind "N" "gamefunc_NightVision"
- bind "M" "gamefunc_MedKit"
- bind "," "gamefunc_Strafe_Left"
- bind "." "gamefunc_Strafe_Right"
- bind "/" "gamefunc_Jump"
- bind "RShift" "gamefunc_Run"
- bind "LAlt" "gamefunc_Strafe"
- bind "Space" "gamefunc_Open"
- bind "CapLck" "gamefunc_AutoRun"
- bind "ScrLck" "gamefunc_Holster_Weapon"
- bind "Kpad7" "gamefunc_Aim_Up"
- bind "Kpad8" "gamefunc_Move_Forward"
- bind "Kpad9" "gamefunc_Look_Up"
- bind "Kpad-" "gamefunc_Shrink_Screen"
- bind "Kpad4" "gamefunc_Turn_Left"
- bind "Kpad5" "gamefunc_Center_View"
- bind "Kpad6" "gamefunc_Turn_Right"
- bind "Kpad+" "gamefunc_Enlarge_Screen"
- bind "Kpad1" "gamefunc_Aim_Down"
- bind "Kpad2" "gamefunc_Move_Backward"
- bind "Kpad3" "gamefunc_Look_Down"
- bind "Kpad0" "gamefunc_Look_Left"
- bind "Kpad." "gamefunc_Look_Right"
- bind "KpdEnt" "gamefunc_Inventory"
- bind "RCtrl" "gamefunc_Fire"
- bind "RAlt" "gamefunc_Strafe"
- bind "Home" "gamefunc_Aim_Up"
- bind "Up" "gamefunc_Move_Forward"
- bind "PgUp" "gamefunc_Look_Up"
- bind "Left" "gamefunc_Turn_Left"
- bind "Right" "gamefunc_Turn_Right"
- bind "End" "gamefunc_Aim_Down"
- bind "Down" "gamefunc_Move_Backward"
- bind "PgDn" "gamefunc_Look_Down"
- bind "Insert" "gamefunc_Look_Left"
- bind "Delete" "gamefunc_Look_Right"
- osdeditpal "12"
- osdtextpal "12"
- osdtextshade "2"
- r_downsize "0"
- r_texcache "0"
- r_texturemode "0"
- cl_autorun "0"
- r_size "8"
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