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greatsudoku

settingcfg

Jul 13th, 2013
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  1. // this file automatically generated by EDuke32
  2. // these settings take precedence over your main cfg file
  3. // do not modify if you lack common sense
  4. unbindall
  5. bind "1" "gamefunc_Weapon_1"
  6. bind "2" "gamefunc_Weapon_2"
  7. bind "3" "gamefunc_Weapon_3"
  8. bind "4" "gamefunc_Weapon_4"
  9. bind "5" "gamefunc_Weapon_5"
  10. bind "6" "gamefunc_Weapon_6"
  11. bind "7" "gamefunc_Weapon_7"
  12. bind "8" "gamefunc_Weapon_8"
  13. bind "9" "gamefunc_Weapon_9"
  14. bind "0" "gamefunc_Weapon_10"
  15. bind "-" "gamefunc_Shrink_Screen"
  16. bind "=" "gamefunc_Enlarge_Screen"
  17. bind "BakSpc" "gamefunc_TurnAround"
  18. bind "Tab" "gamefunc_Map"
  19. bind "Q" "gamefunc_Quick_Kick"
  20. bind "W" "gamefunc_Show_Opponents_Weapon"
  21. bind "R" "gamefunc_Steroids"
  22. bind "T" "gamefunc_SendMessage"
  23. bind "U" "gamefunc_Mouse_Aiming"
  24. bind "I" "gamefunc_Toggle_Crosshair"
  25. bind "[" "gamefunc_Inventory_Left"
  26. bind "]" "gamefunc_Inventory_Right"
  27. bind "Enter" "gamefunc_Inventory"
  28. bind "LCtrl" "gamefunc_Fire"
  29. bind "A" "gamefunc_Jump"
  30. bind "F" "gamefunc_Map_Follow_Mode"
  31. bind "H" "gamefunc_Holo_Duke"
  32. bind "J" "gamefunc_Jetpack"
  33. bind "K" "gamefunc_See_Coop_View"
  34. bind "SemiColon" "gamefunc_Previous_Weapon"
  35. bind "'" "gamefunc_Next_Weapon"
  36. bind "Tilde" "gamefunc_Show_Console"
  37. bind "LShift" "gamefunc_Run"
  38. bind "Z" "gamefunc_Crouch"
  39. bind "N" "gamefunc_NightVision"
  40. bind "M" "gamefunc_MedKit"
  41. bind "," "gamefunc_Strafe_Left"
  42. bind "." "gamefunc_Strafe_Right"
  43. bind "/" "gamefunc_Jump"
  44. bind "RShift" "gamefunc_Run"
  45. bind "LAlt" "gamefunc_Strafe"
  46. bind "Space" "gamefunc_Open"
  47. bind "CapLck" "gamefunc_AutoRun"
  48. bind "ScrLck" "gamefunc_Holster_Weapon"
  49. bind "Kpad7" "gamefunc_Aim_Up"
  50. bind "Kpad8" "gamefunc_Move_Forward"
  51. bind "Kpad9" "gamefunc_Look_Up"
  52. bind "Kpad-" "gamefunc_Shrink_Screen"
  53. bind "Kpad4" "gamefunc_Turn_Left"
  54. bind "Kpad5" "gamefunc_Center_View"
  55. bind "Kpad6" "gamefunc_Turn_Right"
  56. bind "Kpad+" "gamefunc_Enlarge_Screen"
  57. bind "Kpad1" "gamefunc_Aim_Down"
  58. bind "Kpad2" "gamefunc_Move_Backward"
  59. bind "Kpad3" "gamefunc_Look_Down"
  60. bind "Kpad0" "gamefunc_Look_Left"
  61. bind "Kpad." "gamefunc_Look_Right"
  62. bind "KpdEnt" "gamefunc_Inventory"
  63. bind "RCtrl" "gamefunc_Fire"
  64. bind "RAlt" "gamefunc_Strafe"
  65. bind "Home" "gamefunc_Aim_Up"
  66. bind "Up" "gamefunc_Move_Forward"
  67. bind "PgUp" "gamefunc_Look_Up"
  68. bind "Left" "gamefunc_Turn_Left"
  69. bind "Right" "gamefunc_Turn_Right"
  70. bind "End" "gamefunc_Aim_Down"
  71. bind "Down" "gamefunc_Move_Backward"
  72. bind "PgDn" "gamefunc_Look_Down"
  73. bind "Insert" "gamefunc_Look_Left"
  74. bind "Delete" "gamefunc_Look_Right"
  75. osdeditpal "12"
  76. osdtextpal "12"
  77. osdtextshade "2"
  78. r_downsize "0"
  79. r_texcache "0"
  80. r_texturemode "0"
  81. cl_autorun "0"
  82. r_size "8"
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