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  1. user@ASUS-G74SX:/usr/games$ /usr/bin/doomsday -game jdoom -file /home/user/doom2.wad
  2. Dir::ChangeWorkDir: Succeeded: /home/user/.deng/
  3. Initializing the console...
  4. Executable: Doomsday Engine 1.9.7 [#392] (Candidate 64-bit) Jan 27 2012 12:14:28.
  5. Sys_InitWindowManager: Using SDL window management.
  6. Initializing plugins...
  7. libjhexen.so.1.4
  8. libjdoom.so.1.16
  9. libjdoom64.so.0.9
  10. libjheretic.so.1.5
  11. libdpwadmapconverter.so.1.0
  12. libdpdehread.so.1.2
  13. createContext: OpenGL.
  14. createContext: OpenGL.
  15. OpenGL information:
  16. Vendor: NVIDIA Corporation
  17. Renderer: GeForce GTX 560M/PCI/SSE2
  18. Version: 4.2.0 NVIDIA 290.10
  19. Available Compressed Texture Formats: 3
  20. Available Texture Units: 4
  21. Maximum Texture Anisotropy: 16
  22. Maximum Texture Size: 16384
  23. Line Width Granularity: 0.1
  24. Line Width Range: 0.5...10.0
  25. Extensions:
  26. GL_ARB_base_instance GL_ARB_blend_func_extended
  27. GL_ARB_color_buffer_float GL_ARB_compatibility
  28. GL_ARB_compressed_texture_pixe GL_ARB_conservative_depth
  29. GL_ARB_copy_buffer GL_ARB_depth_buffer_float
  30. GL_ARB_depth_clamp GL_ARB_depth_texture
  31. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  32. GL_ARB_draw_indirect GL_ARB_draw_elements_base_vert
  33. GL_ARB_draw_instanced GL_ARB_ES2_compatibility
  34. GL_ARB_explicit_attrib_locatio GL_ARB_fragment_coord_conventi
  35. GL_ARB_fragment_program GL_ARB_fragment_program_shadow
  36. GL_ARB_fragment_shader GL_ARB_framebuffer_object
  37. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  38. GL_ARB_get_program_binary GL_ARB_gpu_shader5
  39. GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
  40. GL_ARB_half_float_vertex GL_ARB_imaging
  41. GL_ARB_instanced_arrays GL_ARB_internalformat_query
  42. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
  43. GL_ARB_multisample GL_ARB_multitexture
  44. GL_ARB_occlusion_query GL_ARB_occlusion_query2
  45. GL_ARB_pixel_buffer_object GL_ARB_point_parameters
  46. GL_ARB_point_sprite GL_ARB_provoking_vertex
  47. GL_ARB_robustness GL_ARB_sample_shading
  48. GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  49. GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
  50. GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
  51. GL_ARB_shader_objects GL_ARB_shader_precision
  52. GL_ARB_shader_subroutine GL_ARB_shading_language_100
  53. GL_ARB_shading_language_420pac GL_ARB_shading_language_includ
  54. GL_ARB_shading_language_packin GL_ARB_shadow
  55. GL_ARB_sync GL_ARB_tessellation_shader
  56. GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
  57. GL_ARB_texture_buffer_object_r GL_ARB_texture_compression
  58. GL_ARB_texture_compression_bpt GL_ARB_texture_compression_rgt
  59. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
  60. GL_ARB_texture_env_add GL_ARB_texture_env_combine
  61. GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
  62. GL_ARB_texture_float GL_ARB_texture_gather
  63. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  64. GL_ARB_texture_non_power_of_tw GL_ARB_texture_query_lod
  65. GL_ARB_texture_rectangle GL_ARB_texture_rg
  66. GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage
  67. GL_ARB_texture_swizzle GL_ARB_timer_query
  68. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  69. GL_ARB_transform_feedback_inst GL_ARB_transpose_matrix
  70. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  71. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  72. GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  73. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_
  74. GL_ARB_viewport_array GL_ARB_window_pos
  75. GL_ATI_draw_buffers GL_ATI_texture_float
  76. GL_ATI_texture_mirror_once GL_S3_s3tc
  77. GL_EXT_texture_env_add GL_EXT_abgr
  78. GL_EXT_bgra GL_EXT_bindable_uniform
  79. GL_EXT_blend_color GL_EXT_blend_equation_separate
  80. GL_EXT_blend_func_separate GL_EXT_blend_minmax
  81. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
  82. GL_EXT_Cg_shader GL_EXT_depth_bounds_test
  83. GL_EXT_direct_state_access GL_EXT_draw_buffers2
  84. GL_EXT_draw_instanced GL_EXT_draw_range_elements
  85. GL_EXT_fog_coord GL_EXT_framebuffer_blit
  86. GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_form
  87. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
  88. GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  89. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
  90. GL_EXT_packed_depth_stencil GL_EXT_packed_float
  91. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
  92. GL_EXT_point_parameters GL_EXT_provoking_vertex
  93. GL_EXT_rescale_normal GL_EXT_secondary_color
  94. GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
  95. GL_EXT_shader_image_load_store GL_EXT_shadow_funcs
  96. GL_EXT_stencil_two_side GL_EXT_stencil_wrap
  97. GL_EXT_texture3D GL_EXT_texture_array
  98. GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt
  99. GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
  100. GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
  101. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  102. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
  103. GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer
  104. GL_EXT_texture_lod GL_EXT_texture_lod_bias
  105. GL_EXT_texture_mirror_clamp GL_EXT_texture_object
  106. GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
  107. GL_EXT_texture_sRGB_decode GL_EXT_texture_storage
  108. GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10
  109. GL_EXT_timer_query GL_EXT_transform_feedback2
  110. GL_EXT_vertex_array GL_EXT_vertex_array_bgra
  111. GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object
  112. GL_EXT_import_sync_object GL_IBM_rasterpos_clip
  113. GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
  114. GL_NV_alpha_test GL_NV_blend_minmax
  115. GL_NV_blend_square GL_NV_complex_primitives
  116. GL_NV_conditional_render GL_NV_copy_depth_to_color
  117. GL_NV_copy_image GL_NV_depth_buffer_float
  118. GL_NV_depth_clamp GL_NV_explicit_multisample
  119. GL_NV_fbo_color_attachments GL_NV_fence
  120. GL_NV_float_buffer GL_NV_fog_distance
  121. GL_NV_fragdepth GL_NV_fragment_program
  122. GL_NV_fragment_program_option GL_NV_fragment_program2
  123. GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
  124. GL_NV_gpu_program4 GL_NV_gpu_program4_1
  125. GL_NV_gpu_program5 GL_NV_gpu_program_fp64
  126. GL_NV_gpu_shader5 GL_NV_half_float
  127. GL_NV_light_max_exponent GL_NV_multisample_coverage
  128. GL_NV_multisample_filter_hint GL_NV_occlusion_query
  129. GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
  130. GL_NV_parameter_buffer_object2 GL_NV_path_rendering
  131. GL_NV_pixel_data_range GL_NV_point_sprite
  132. GL_NV_primitive_restart GL_NV_register_combiners
  133. GL_NV_register_combiners2 GL_NV_shader_atomic_counters
  134. GL_NV_shader_buffer_load GL_NV_texgen_reflection
  135. GL_NV_texture_barrier GL_NV_texture_compression_vtc
  136. GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
  137. GL_NV_texture_lod_clamp GL_NV_texture_multisample
  138. GL_NV_texture_rectangle GL_NV_texture_shader
  139. GL_NV_texture_shader2 GL_NV_texture_shader3
  140. GL_NV_transform_feedback GL_NV_transform_feedback2
  141. GL_NV_vdpau_interop GL_NV_vertex_array_range
  142. GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64
  143. GL_NV_vertex_buffer_unified_me GL_NV_vertex_program
  144. GL_NV_vertex_program1_1 GL_NV_vertex_program2
  145. GL_NV_vertex_program2_option GL_NV_vertex_program3
  146. GL_NVX_conditional_render GL_NVX_gpu_memory_info
  147. GL_OES_depth24 GL_OES_depth32
  148. GL_OES_depth_texture GL_OES_element_index_uint
  149. GL_OES_fbo_render_mipmap GL_OES_get_program_binary
  150. GL_OES_mapbuffer GL_OES_packed_depth_stencil
  151. GL_OES_rgb8_rgba8 GL_OES_standard_derivatives
  152. GL_OES_texture_3D GL_OES_texture_float
  153. GL_OES_texture_float_linear GL_OES_texture_half_float
  154. GL_OES_texture_half_float_line GL_OES_texture_npot
  155. GL_OES_vertex_array_object GL_OES_vertex_half_float
  156. GL_SGIS_generate_mipmap GL_SGIS_texture_lod
  157. GL_SGIX_depth_texture GL_SGIX_shadow
  158. GL_SUN_slice_accum
  159. createContext: OpenGL.
  160. createContext: OpenGL.
  161. Initializing Render subsystem...
  162. Setting up platform state...
  163. I_InitJoystick: No joysticks found
  164. S_Init: OK.
  165. Initializing Resource subsystem...
  166. Initializing Binding subsystem...
  167. Initializing InFine subsystem...
  168. Initializing UI subsystem...
  169. Segmentation fault
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