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- Scene/Kernel
- 17th July
- -) Removed Transfusion counter from enemy in Midgar Raid (softlock)
- Initial
- -) Fixed oversight where Chocobuckle became unlearnable due to change to L5 Suicide.
- All Chocobos can now teach this skill by feeding them Mimmett Greens and then
- attacking them with any command (so long as less than 10,000 HP damage is inflicted).
- -) Set HP-MP Swap to 1-Star due to potential bonus overflow achievable by stacking multiple
- copies of the materia.
- -) Restored Osmose formula to use caster's Magic stat rather than 40MP
- -) Split Osmose spell onto its own separate Materia; this Materia is Wind element.
- Heal Materia now only contains Esuna and Resist.
- -) Removed Transfusion (formerly Alpha) enemy skill from certain enemies
- This can be learned from Death Jokers in the North Crater through the use of
- Manipulate.
- Flevel/Field Script
- July 17th
- -) Added script to Debug NPC to manually reset Rank Up system to 1/8, 4/8,
- or 8/8. Adjusted rank up scripts.
- -) Rank Up will now provide option to discard excess/unwanted sources rather
- than looping to Party Menu when sources are detected in inventory.
- This is to prevemt soft-locks from maxed out stats caused either by
- the issues that arose from the June/July updates or by Save Editors
- that can add Sources/max character stats.
- -) Added failsafe to cave field at end of Ancient Forest in case it is accessed
- at the wrong time (will warp player out to world map)
- -) Added Arrange Mode toggle to Highwind debug NPC and a new NPC to Corel Ropeway.
- Toggling currently requires a battle to set a global var, so a fight with
- Shinra MPs (first enemies in the game) is encountered while toggling.
- -) Fixed a dialogue line for Cid on Highwind.
- -) Fixed flashing text on Osmose Materia pickup at Corel Ropeway station + slight
- adjustment to its placement.
- Initial
- -) Credit to Markul: Randomiser Rank Up scripts fixed
- -) Fixed Rank Up menu box misalignment on Cait, Vincent, Cid
- -) Placed new Osmose Materia into the game in 3 separate locations to cover different
- areas of player progression:
- 1) Garden by Aeris' House
- 2) Corel Ropeway Station - By the stairs leading to the Ropeway
- 3) Highwind, close to the Operation Room door
- Picking up any of these 3 materia will cause the other 2 to vanish.
- .EXEs
- -) Generated new .EXEs and checked that Limit Break changes were applied to all 3.
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