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- KT=King Text, ST=Screen Text, PT=Prince text, A=Arino, N=Narration, TJ=Toujima, S=Sasano
- 00:00-05:00
- A - This special feature is only for people who bought the DVDs, so at the start, we should have it say, (cut at 00:10)
- “Please don’t spoil this for anyone” the way the DVD of 'The Sixth Sense' did.
- ST
- A request to everyone
- This DVD's special features contain a “certain secret”.
- For those of you about to watch this DVD, be absolutely certain not to spoil this secret to friends and family who haven’t purchased the DVDs yet.
- Shinya Arino (of Yoiko)
- PT – It’s a secret for us only, okay?
- ST – Chief
- Shinya Arino (of Yoiko)
- A – This special challenge is only for those who purchased the DVDs!
- (Cut at 00:59)
- A - We have another wonderful game for you this time, too.
- A - This. . . Well, I guess . . .
- (Cut at 01:06)
- it’d be a waste to spend an hour-long normal challenge on this one, so it became a special feature!
- A – It's ‘Ikki’.
- A – It’s finally time for ‘Ikki’.
- A – I knew I was going to have to play ‘Ikki’ someday. . .
- ST
- Ikki
- 1985
- Sunsoft
- NES (Famicom).
- N – Ikki.
- N – Set in the Edo era, the farmer protagonist, Gonbe, rebels against an evil magistrate in this action game.
- ST – This time’s objective
- To see the ending screen
- (from 01:36)
- N – This audacious theme shocked gamers at the time, and even now it’s said that there’s no one who doesn’t know this game.
- A – It’s a Famicom game, right? I think it’s probably simple.
- (from 01:49)
- A – I think I wanna make people laugh a bit, sail right to the ending, go home early, and make a really short special feature!
- ST – The challenge against ‘Ikki’ begins
- N – As always, he begins the challenge brimming with confidence.
- But before that, there’s something that catches his eye.
- A – Th. . . this thing. . .
- A – For the woman opposite the main character, she sure is ugly!
- A – Mario has Peach, right? This “Peach” is horrible! This game’s “Mario” won’t want to try very hard.
- N – Refocusing himself, he begins the game.
- A – Ah, it’s those guys who come out towards the end of 'Atlantis'.
- A – This stooped-over guy was there, too.
- N – The protagonist of 'Ikki', Gonbe, also appeared in the end screen of 'The Mystery of Atlantis' for some reason.
- A – Did I beat it?
- TJ – Yes.
- A – Where’s the Master?
- TJ – That’s him right there.
- A – Isn’t that the guy from 'Ikki'?
- N – Arino does a good job defeating the enemy ninjas while confirming how to control Gonbe, but. . .
- A – Huh? Did he hit me right now?
- A - That's mean. . .
- ST (bottom) You lose a life when hit once
- KT - Many difficulties lie ahead.
- N - Gonbe doesn't have a life gauge. Instead, he faces the severe 'one hit, one death' system.
- A - The view is so close, I wish I could pull away just a bit more.
- N - The unique scrolling, not found in modern games, also presents him with trouble.
- A - It's so close! I wish he didn't have to be so close to the screen edge to make it scroll!
- I want it to move a little bit sooner.
- N - However, as he continues to avoid enemy attacks and gather gold coins. . .
- A - Hm? It's over. Wait, it's over?
- A - What is this? Oh, you get all the gold coins to finish the stage.
- How many did I get before?
- ST - Gather eight gold coins to clear the stage.
- KT - Money talks.
- N - Gonbe's goal is to gather the gold coins scattered around the map.
- When he gets eight of them, he clears the stage.
- A - The maps are so small.
- N - Arino hopes to ride the wave and keep clearing stages easily. However . . .
- A - What's that? Oh, I picked it up.
- A - Wha? Oh, I got shot.
- N - He still isn’t used to the game world of 'Ikki'.
- He picks up a mysterious item.
- A - Oh, it's a daikon radish.
- A - Whoa, I'm really fast! He's fast now!
- Too close, too close! That's way too close!
- A - Man, it's so close, the edge of the screen. Oh, I'm slow again.
- You! Don't attack so suddenly, it's not fair!
- N - He loses three lives and gets a game over. Back to the title screen.
- A - Huh? This "uprising" only has three guys!
- A – Ah, I knew it. . . from the start.
- N - He starts over from Stage 1.
- A - This'll be tough with no continues.
- N - It's a strict condition on his journey to the ending.
- He picks up a bamboo spear.
- A – A bamboo spear? If this was Mario, would this be the same as a star?
- N - He uses the item skilfully and easily clears Stage 1.
- 05:00-10:00
- N – Stage 2. Arino’s getting used to the controls and smoothly gathers gold coins,
- when a new enemy appears and attacks.
- A – What’s this? Ah, watch out. Something came out.
- I can’t move. What is this thing?
- A – Ah, is it that ugly woman?
- A – I bet it’s her!
- KT – It’s a sin to be good-looking.
- ST – Chamber Maid – If she catches you, you can’t move.
- N – A character that latches on to Gonbe, the Chamber Maid.
- If she catches you, you can’t move.
- A – Some of these maps are really small.
- N – A short while later, he finds the last gold coin.
- A – Got it.
- N – He safely clears Stage 2 and moves on to Stage 3.
- A – Can’t get it. That one, either. Ah, it’s a maze!
- It’s a dungeon! This is a dungeon crawler now!
- N – Stage 3 is set outside of the evil magistrate’s mansion.
- N - On this stage as well, that woman appears.
- A – She’s here! That ugly woman is here!
- A – She’s getting really worked up over there.
- A – Ah, she came out again. Damn you, you ugly hag!
- N – He escapes the Chamber Maid's grasp, only to meet another new enemy.
- A – Ah, he’s fast! That guy’s cool!
- A – That cool guy is too fast. . .
- N – Attacked by the extraordinarily fast red-suited ninja, he unfortunately meets a game over.
- A – Agghhhhh. . .
- A – Waugh, even though I made it to Stage 3. . .
- ST – Restart from Stage 1.
- A – Isn’t there any way to go back to three?
- N – Faced with such a difficult game system, Arino begins to complain.
- A – Shouldn’t an uprising be, y’know, more of a group effort?
- A – This guy’s supposed to be some rebelling farmer, yet he`s runnin’ all over these vegetable fields.
- A – Ah! Something’s comin’! Something’s comin’! Watch out! Oh, I got it.
- N – Even as he complains, he works desperately to clear Stage 2.
- N - And so, Arino gets a reward.
- A – Huh? What’s this? What’s happening?
- A – This stage wasn’t here before. . .
- A – What’s he catching?
- KT – Rice ball reward.
- ST – If you collect the smoke item, you go to a bonus stage.
- N – If you collect the smoke item and clear that stage, you move to a bonus stage.
- A – I’m throwin’ it!
- I’m throwin’ it to ya! Here it comes!
- (This is pretty much gibberish)
- A – I don’t think God ever throws rice balls, though.
- N – Stage 3. Arino wants to ride this momentum and clear the stage, but. . .
- A – Ah, she’s here! This ugly. . .
- N – His old enemy, the Chamber Maid, stops him for a long time.
- A – I oughta kill that ugly hag.
- N – Even as he steadily collects the gold coins. . .
- A – Watch out! Ahhhh, he got my head. He hit my head with a shuriken.
- N – One life left. As he proceeds upward, a new item appears.
- A – Oh, I got a shadow clone.
- N – When you collect a leaf, you gain a shadow clone and become invincible. However. . .
- A – Huh? Ah, he appeared just as the shadow clone ran out.
- A – Ah. . .
- They’re really throwin’ everything they have at me.
- N – The highly difficult Stage 3. Even when he rechallenges twenty minutes later. . .
- A – Watch out, watch out! You ugly hag! Get outta my way, you hag! Ah, they got me.
- A – Curse you, you ugly hag!
- N – Despite this, he somehow manages to collect six of the gold coins.
- As he carefully moves ahead, he finds another. One coin remains. However. . .
- A – Huh? It’s not here!
- N – Unable to find the last coin, he backtracks.
- And then. . .
- A – Ah, I was so close!
- N – Having missed his chance, once again it’s complaint time.
- A – Now that I think about it, I’m pretty sure I submitted a request for childcare leave a while ago. . .
- ST – Two weeks ago.
- N – Two weeks before this shoot, (cut at 09:07)
- Chief Arino submitted a request for childcare leave, and received a two-month vacation.
- Newspaper article:
- (Vertical yellow text) Arino’s daughter was born.
- (Vertical red text) She’s cute! She looks like me and Fujio Akatsuka.
- (Bottom white text) Sankei Sports, March 12th, 2006
- A – So, just last week my daughter was born. Well, by the time the DVD comes out, this will be old news, (cut at 09:24)
- anyway, she was born on Friday last week, and she and my wife were hospitalized for a week.
- Anyway, they’re both being discharged today!
- ST – Chief Arino, Congratulations on the birth of your daughter!
- From the Entire Staff
- A – Woulda been nice to have a break during my vacation!
- A – Jeez. . .
- N – Giving up on his vacation days, Chief Arino continues the battle.
- N – Thirty minutes later, he once again has a chance to clear Stage 3.
- A – How many left? One more. . .ah!
- A – He’s so fast. . .
- N – He’s able to get the coin. Ahead of here, there should be one, too.
- 10:00-15:00
- A – Got it! Alright!
- A - Okay!
- N - He clears the difficult Stage 3.
- A - Oh? Stage 4.
- N - Next is Stage 4.
- A - Huh? It's a pyramid!
- A - Oh, it's a Japanese-style room.
- N - However, on this stage too. . .
- A - Ah, that ugly hag is here! Ah, I was killed.
- A - She's a damned stalker!
- N - He desperately tries to gather coins, but. . .
- A - So soon. Ah, it's over.
- N - Regrettably, it's a game over.
- A - This game's really got me.
- N - Once again, he starts over from Stage 1.
- N - As before, he gets stuck at the difficult Stage 3.
- A - Ah, he got me.
- Feels like I keep dying the same way.
- N - His next chance comes forty minutes later.
- A - How many more lives do I. . . ah, one more life.
- N - He challenges Stage 4 with his last life.
- N - He wants to proceed carefully.
- A - This feels like the ending.
- A - There's a lotta interesting stuff in there.
- N - A stage that feels close to the end. Refocusing himself, Arino's movements become more controlled.
- A - There was another one over here.
- N - He collects the fourth gold coin.
- N - Entering the mansion, he gets the fifth coin.
- A - A daikon radish.
- N - Increasing his speed with a daikon radish, he gets the sixth coin. Two more remain.
- N - However, that woman appears!
- N - The seventh coin.
- A - Huh? The eighth one isn't here.
- A - Where is it?
- N - He can't find the last one.
- A - Ahhh, where is it?
- A - Ah, she latched on.
- A - This is my last life, y'know!
- A - Move!
- A - Where's the last one?
- A - Ah, she's here again!
- A - Eh? I already looked here.
- N - Arino's captured by his stalker again. He's in a pinch.
- However, he miraculously manages to escape! And then. . .
- A - Found it!
- N - He finds the last coin!
- A - Alright!
- I made it!
- Wonder if the next level is in the mansion?
- ST - Stage 5.
- Awaiting Arino was. . .
- N - Stage 5. An unbelievable sight was awaiting Arino.
- A - Is it in the mansion? Or a boss fight?
- A - I've seen this place before, right? I've seen this level before, haven't I?
- N - Stage 5 is the same setting as Stage 1. For the time being, he continues playing.
- A - It's the same as Stage 1. . .
- N - The scenery identical to Stage 1 continues, and then. . .
- A - Ah. . .
- N. . . game over.
- A - Didn't I already play through this once?
- A - Huh? One, two, three. . .
- N - Arino had hoped for a boss battle, but this development leaves him blank-faced.
- A - . . . five, six, seven, something like that.
- A - Maybe because I was returned to Stage 1, now I can go to five and six?
- ST - Restart from Stage 1.
- N - He has no choice but to start over from Stage 1.
- N - One hour later, he manages to reach Stage 5 again.
- A - Ah, he got me.
- A - There's a lot more enemies than before.
- N - Although it looks the same as Stage 1, it's much more difficult.
- A - If they'd stop coming out. . . ah.
- A - It's over.
- N - Arino suddenly has a question. And so. . .
- A - Toujima.
- TJ - Yes?
- N - . . . he calls for AP Toujima.
- A - After I finished Stage 4, I went back to Stage 1. . .
- TJ - Right.
- A - Does this game not have an ending screen?
- TJ - Well, you see, I was going to scout the game, but I figured "Since this time's a special feature, I don't have to" so. . . I didn't.
- (cut at 14:05)
- TJ - So I don't know if there's an ending screen or not.
- A - Eh?! Y' didn't scout it?
- TJ - Right.
- ST - The chief scolds an under-prepared subordinate.
- A - What're ya doing?
- N - The chief scolds his under-prepared subordinate.
- A - What're you gonna do if you get asked "Don't let the level loop" at this screen?!
- A - Did you get permission to skip doing the scouting?!
- A - What're you gonna do if a super-strong bad guy comes out?
- A - Are you sure you're taking care of the star here?!
- N - The Chief's stern lecture takes five minutes.
- A - You're supposed to look that up by scouting the game!
- TJ - I'm sorry.
- N - The current problem is:
- Does 'Ikki' have an ending screen?
- A - Y' gonna look it up?
- TJ - Um. . .
- A - Ask Sunsoft.
- TJ - Okay.
- A - You give 'em a call. I'd end up asking them, "What's up with this game?!", so you do it.
- 15:00-20:00
- A - I'd be all, "What's with this!"
- TJ - You can't do that!
- A - They'd get mad at me for that.
- TJ - They'd ask you, "Then please don't play it, okay?"
- N - Toujima goes to call the company that made 'Ikki', Sunsoft.
- A - So he didn't scout it. . .
- A - Not doing it because it's a special feature. . . it's like a special feature just for him!
- N - Arino plays as he waits for Toujima to return.
- N - However, as he waits, Chief Arino continues to lament over the young people of today.
- A - In my company, Shochiku Talent, there's a new employee, Kontani, who's been there for about a year. . .
- (cut at 15:47)
- ST - Yoiko's Manager
- Kazunari Kontani
- A - So, he says, "Next week, you're challenging a game for the DVD Box set."
- (cut at 15:57)
- A - So I asked him, "What am I playing?", and he goes, "It hasn't been decided yet."
- (cut at 16:01)
- A - So yesterday he tells me, "The game's been decided! Um. . . , " and he starts looking for a piece of paper,
- (cut at 16:07)
- A - Then he goes, "Oh! Here it is! You'll be playing 'Itsuki'!"
- A - So I'm all, "Itsuki?!", and he says, "That's right! Do you know about it?" And I say, "I have no idea what Itsuki is!"
- N - Having finished his phone call, Toujima reappears.
- A - I was just stabbing someone in the back right now!
- YJ - So, I called Sunsoft. . .
- A - Okay.
- (cut at 16:28)
- TJ - And I asked if 'Ikki' has an ending. . .
- A - Right.
- (cut at 16:30)
- TJ - . . . but since it's a game from twenty years ago. . .
- A - That's true.
- (cut at 16:34)
- TJ - . . . there was no one there who knew about it. . .
- A - It came out in 1984.
- TJ - Right.
- (cut at 16:38)
- TJ - . . . so I don't know.
- A - But it's a game, so it's gotta have an ending, right?
- TJ - I think there's one, but I can't say for certain.
- A - So, you wanna end the special features like this?
- TJ - No, not at all.
- (cut at 16:52)
- A - Left wonderin', "Is there an ending or not?"
- (cut at 16:56)
- N - Toujima then reveals something about the game that caught his attention.
- TJ - I was just thinking. . .
- A - What?
- TJ - Well, when you clear a stage, a. . . whatchamacallit, a secret letter from the alphabet appears.
- A - Izzat so?
- TJ - Right.
- A - Hang on a second, I'll make it appear.
- N - Just what is this "letter from the alphabet that appears when you clear a stage"?
- A - Here I go.
- TJ - Okay.
- A - I did it.
- TJ - That was fast.
- A - There it is! Secret. . . 'E' wasn't it?
- A - A secret letter? What do they mean, these secret letters?
- TJ - I think it's some kind of secret word.
- N - Could it be some kind of password to reveal the ending screen?
- A - Ah, if it starts with 'E' maybe it has something to do with the 'Ending'?
- A - If I write this down and end up spelling ending, I wonder what we'll do?
- A - If that happens, it'll look so cool!
- A - Okay, I got it. I'll give it my all.
- TJ - Okay, please do your best.
- A - Good night!
- N - Seeking to solve the mystery of the secret letters, Arino's Challenge restarts.
- N - He smoothly clears Stage 2. The letter that appears is. . .
- A - 'R'
- A - Alright. So it's 'R'. . .
- A - 'ER'? What words start with 'ER'. . .?
- A - Is it 'Erin'? Erin. . .
- N - Could there be a mysterious woman in 'Ikki'?!
- A - Ah, the hag came out!
- N - He enters the highly difficult Stage 3. Yet another new enemy appears before Arino.
- A - Ah, something appeared! Somethin' appeared? What is it?
- N - An enemy different from the Chamber Maid appears.
- A - Whoa! Even though I died, I still can't do anything! What is this thing?
- N - Completely captured, he can't even throw his sickles.
- A - It's like being turned into an eggplant in 'Kid Icarus'!
- ST - Spectre: You lose the ability to throw sickles.
- KT - An unpleasant ghost.
- N - An enemy even more troublesome than the Chamber Maid, Spectre.
- Until you touch a Jizou statue, it clings onto you.
- A - How do I drive this jerk away?
- A - Can't attack, either. . .
- N - Unable to attack with his sickles, he waits for an opening in the enemy's movements to run away.
- A - Now!
- N - He successfully makes it through!
- N - He somehow evades the enemy and makes it through Stage 3.
- A - Alright!
- A - 'A'
- A - 'A'?
- N - He gets the third letter, 'A'.
- A - 'A'? Error?
- Error?
- Are they tryin' to say, "There's no error in picking this game, thank you very much"?
- ST - "There's no error in picking this game, thank you very much" (20 stages)
- N - If he's right, then the road ahead is indeed a long one.
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