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- //old
- class weapon : public sprite
- {
- private:
- void seekLink();
- void seekEnemy(int j);
- int seekEnemy2(int j);
- public:
- int power,type,dead,clk2,misc2,ignorecombo;
- bool isLit; //if true, this weapon is providing light to the current screen
- int parentid, //Enemy who created it
- parentitem; //Item which created it
- int dragging;
- fix step;
- bool bounce, ignoreLink;
- word flash,wid,aframe,csclk;
- int o_tile, o_cset, o_speed, o_type, frames, o_flip;
- int temp1;
- bool behind;
- ///...other stuff
- }
- //new
- class weapon : public sprite
- {
- private:
- void seekLink();
- void seekEnemy(int j);
- int seekEnemy2(int j);
- public:
- int power,type,dead,clk2,misc2,ignorecombo,scriptrange,blastsfx;
- //! Does inserting ScriptRange here offset expected memory addresses for 2.10 quests?
- bool isLit; //if true, this weapon is providing light to the current screen
- int parentid, //Enemy who created it
- parentitem; //Item which created it
- int dragging;
- fix step;
- bool bounce, ignoreLink;
- word flash,wid,aframe,csclk;
- int o_tile, o_cset, o_speed, o_type, frames, o_flip;
- int temp1;
- bool behind;/...
- }
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