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  1. Global:
  2. # This loads the <language>.yml file in the Residence Language folder
  3. # All Residence text comes from this file. (NOT DONE YET)
  4. Language: French
  5. # Wooden Hoe is the default selection tool for Residence.
  6. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  7. SelectionToolId: 290
  8. # This determins which tool you can use to see info on residences, default is String.
  9. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  10. InfoToolId: 287
  11. # The interval, in milliseconds, between movement checks.
  12. # Reducing this will increase the load on the server.
  13. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  14. MoveCheckInterval: 500
  15. # The interval, in minutes, between residence saves.
  16. SaveInterval: 10
  17. # The default group to use if Permissions fails to attach or your not using Permissions.
  18. DefaultGroup: Joueur
  19. # Enable / Disable the Lease System.
  20. UseLeaseSystem: false
  21. # The interval, in minutes, between residence lease checks (if leases are enabled).
  22. LeaseCheckInterval: 10
  23. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  24. LeaseAutoRenew: true
  25. # Whether or not to use the Permissions system in conjunction with this config.
  26. EnablePermissions: true
  27. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  28. LegacyPermissions: false
  29. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  30. EnableEconomy: true
  31. # Enables or disables the Rent System
  32. EnableRentSystem: false
  33. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  34. RentCheckInterval: 10
  35. # Enable or disable residence chat channels.
  36. ResidenceChatEnable: true
  37. # True for ActionBar - new component in 1.8
  38. # False for old Messaging in chat enter/leave Residence messages
  39. UseActionBar: true
  40. # Color of residence chat.
  41. ResidenceChatColor: DARK_PURPLE
  42. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  43. AdminOnlyCommands: false
  44. # Setting this to true makes server OPs admins.
  45. AdminOPs: true
  46. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  47. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  48. MultiWorldPlugin: Multiverse-Core
  49. # Setting this to true causes subzones to inherit flags from their parent zones.
  50. ResidenceFlagsInherit: true
  51. # Setting this to false will allow rented residences to be modified by the renting player.
  52. PreventRentModify: true
  53. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  54. StopOnSaveFault: true
  55. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  56. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  57. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  58. ShowIntervalMessages: false
  59. # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
  60. CustomContainers: []
  61. CustomBothClick: []
  62. CustomRightClick: []
  63. # These are world flags that are applied when the player is NOT within a residence.
  64. Flags:
  65. Global: #these are default for all worlds unless specified below, they can be overridden per group
  66. use: true
  67. build: true
  68. ignite: true
  69. firespread: true
  70. damage: true
  71. creeper: true
  72. tnt: true
  73. pvp: true
  74. WorldNameHere: #here you can set flags for individual worlds, these override Global
  75. #build: true
  76. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  77. FlagPermission:
  78. admin: true
  79. trusted: true
  80. damage: true
  81. move: true
  82. build: true
  83. place: true
  84. destroy: true
  85. use: true
  86. container: true
  87. pvp: true
  88. tp: true
  89. ignite: true
  90. firespread: true
  91. bucket: true
  92. flow: true
  93. lavaflow: true
  94. waterflow: true
  95. creeper: true
  96. tnt: true
  97. monsters: true
  98. animals: true
  99. subzone: true
  100. healing: true
  101. piston: true
  102. diode: true
  103. lever: true
  104. button: true
  105. door: true
  106. table: true
  107. enchant: true
  108. brew: true
  109. bed: true
  110. cake: true
  111. note: true
  112. trample: false
  113. burn: true
  114. explode: false
  115. fireball: true
  116. # These are default flags applied to all residences from any user group.
  117. ResidenceDefault:
  118. move: true
  119. build: false
  120. place: false
  121. destroy: false
  122. use: true
  123. container: false
  124. pvp: false
  125. tp: true
  126. ignite: false
  127. firespread: false
  128. bucket: false
  129. flow: false
  130. lavaflow: false
  131. waterflow: false
  132. creeper: false
  133. tnt: false
  134. monsters: false
  135. animals: false
  136. subzone: true
  137. healing: false
  138. piston: false
  139. diode: true
  140. lever: true
  141. button: true
  142. door: true
  143. table: true
  144. enchant: true
  145. brew: true
  146. bed: true
  147. cake: true
  148. note: true
  149. trample: false
  150. burn: false
  151. explode: false
  152. fireball: false
  153. # These are default flags applied to the residence creator of any group.
  154. CreatorDefault:
  155. admin: true
  156. trusted: true
  157. move: true
  158. build: true
  159. place: true
  160. destroy: true
  161. use: true
  162. container: true
  163. pvp: false
  164. tp: true
  165. ignite: true
  166. firespread: true
  167. bucket: false
  168. flow: false
  169. lavaflow: false
  170. waterflow: false
  171. creeper: false
  172. tnt: false
  173. monsters: false
  174. animals: false
  175. subzone: true
  176. healing: false
  177. piston: false
  178. diode: true
  179. lever: true
  180. button: true
  181. door: true
  182. table: true
  183. enchant: true
  184. brew: true
  185. bed: true
  186. cake: true
  187. note: true
  188. trample: false
  189. burn: false
  190. explode: false
  191. fireball: false
  192. # These are default group flags applied to a residence made by a user of any group.
  193. GroupDefault:
  194. #default: #group name
  195. #build: true
  196.  
  197. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  198. Groups:
  199. Joueur:
  200. Residence:
  201. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  202. CanCreate: true
  203. # The maximum number of Residences a player can have.
  204. MaxResidences: 2
  205. # The maximum number of physical areas a residence can have.
  206. MaxAreasPerResidence: 2
  207. # The maximum number of blocks a Residence can be, East to West (X).
  208. MaxEastWest: 50
  209. # The maximum number of blocks a Residence can be, North to South (Z).
  210. MaxNorthSouth: 50
  211. # The maximum number of blocks a Residence can be, High to Low (Y).
  212. MaxUpDown: 256
  213. # The lowest altitude this group is allowed to protect.
  214. MinHeight: 0
  215. # The highest altitude this group is allowed to protect.
  216. MaxHeight: 255
  217. # The maximum recursive depth that subzones can go.
  218. # A subzone within a subzone within the Residence zone would be a depth of 2.
  219. # Set to 0 to disable subzones.
  220. SubzoneDepth: 10
  221. # Whether or not to allow teleporting to Residences.
  222. CanTeleport: true
  223. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  224. Unstuck: true
  225. # Allow or Disallow the use of /res kick, to kick player from residence.
  226. Kick: False
  227. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  228. SelectCommandAccess: true
  229. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  230. ItemListAccess: true
  231. # Options relating to enter and leave messages on the residence.
  232. Messaging:
  233. # Whether or not the player can change the Residence enter and leave messages.
  234. CanChange: true
  235. # The default enter message to apply to new Residences created by players in this group.
  236. # Leaving the message blank will disable it.
  237. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  238. # The default leave message to apply to new Residences created by players in this group.
  239. # Leaving the message blank will disable it.
  240. DefaultLeave: Vous quittez %residence.
  241. # Options relating to the Lease system.
  242. Lease:
  243. # The maximum number of days to allow leases.
  244. MaxDays: 16
  245. # The number of days to add to the lease following a '/res lease renew' command.
  246. RenewIncrement: 14
  247. #Options related to the rent system
  248. Rent:
  249. #determines how many residences can be rented by players of this group at once
  250. MaxRents: 3
  251. #determines how many residences can be set for rent by players of this group at once
  252. MaxRentables: 3
  253. # Options relating to the Residence Economy.
  254. Economy:
  255. # Whether or not players in this group can buy other Residences that are for sale.
  256. CanBuy: true
  257. # Whether or not players in this group can sell their Residences.
  258. CanSell: true
  259. # Whether or not to ignore the Residence size/count limits when buying a residence.
  260. IgnoreLimits: false
  261. # The cost, per block, of making a new Residence or adding a area to it.
  262. BuyCost: 0.2
  263. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  264. RenewCost: 0.02
  265. # Flags are checked in the order:
  266. # 1: Player
  267. # 2: Group
  268. # 3: Owner
  269. # 4: If all others are undefined, reverts to default value (usually true).
  270. # Flag permissions default to false.
  271. # These flags settings override the globals.
  272. Flags:
  273. # Specifically allow or deny this group from changing certain flags.
  274. Permission:
  275. #build: true
  276. # Specifys the flags that are applied at residence creation for players of this group.
  277. Joueur:
  278. #build: true
  279. # Specifys the flags that are applied at to the creator at residence creation.
  280. CreatorDefault:
  281. #build: true
  282. # Specifys the flags that are applied to other groups for this residence, at creation.
  283. GroupDefault:
  284. #default: #group name
  285. #build: false
  286. #these flags are applied specifically to this group whenever they are outside a residence
  287. #these flags will override the flags at the top, under the Global section.
  288. World:
  289. Global: #these flags will apply to all worlds
  290. #build: false
  291. WorldNameHere: #or you can apply them by each individual world
  292. #build: false
  293. VIP:
  294. Residence:
  295. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  296. CanCreate: true
  297. # The maximum number of Residences a player can have.
  298. MaxResidences: 4
  299. # The maximum number of physical areas a residence can have.
  300. MaxAreasPerResidence: 4
  301. # The maximum number of blocks a Residence can be, East to West (X).
  302. MaxEastWest: 100
  303. # The maximum number of blocks a Residence can be, North to South (Z).
  304. MaxNorthSouth: 100
  305. # The maximum number of blocks a Residence can be, High to Low (Y).
  306. MaxUpDown: 256
  307. # The lowest altitude this group is allowed to protect.
  308. MinHeight: 0
  309. # The highest altitude this group is allowed to protect.
  310. MaxHeight: 255
  311. # The maximum recursive depth that subzones can go.
  312. # A subzone within a subzone within the Residence zone would be a depth of 2.
  313. # Set to 0 to disable subzones.
  314. SubzoneDepth: 10
  315. # Whether or not to allow teleporting to Residences.
  316. CanTeleport: true
  317. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  318. Unstuck: true
  319. # Allow or Disallow the use of /res kick, to kick player from residence.
  320. Kick: False
  321. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  322. SelectCommandAccess: true
  323. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  324. ItemListAccess: true
  325. # Options relating to enter and leave messages on the residence.
  326. Messaging:
  327. # Whether or not the player can change the Residence enter and leave messages.
  328. CanChange: true
  329. # The default enter message to apply to new Residences created by players in this group.
  330. # Leaving the message blank will disable it.
  331. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  332. # The default leave message to apply to new Residences created by players in this group.
  333. # Leaving the message blank will disable it.
  334. DefaultLeave: Vous quittez %residence.
  335. # Options relating to the Lease system.
  336. Lease:
  337. # The maximum number of days to allow leases.
  338. MaxDays: 16
  339. # The number of days to add to the lease following a '/res lease renew' command.
  340. RenewIncrement: 14
  341. #Options related to the rent system
  342. Rent:
  343. #determines how many residences can be rented by players of this group at once
  344. MaxRents: 3
  345. #determines how many residences can be set for rent by players of this group at once
  346. MaxRentables: 3
  347. # Options relating to the Residence Economy.
  348. Economy:
  349. # Whether or not players in this group can buy other Residences that are for sale.
  350. CanBuy: true
  351. # Whether or not players in this group can sell their Residences.
  352. CanSell: true
  353. # Whether or not to ignore the Residence size/count limits when buying a residence.
  354. IgnoreLimits: false
  355. # The cost, per block, of making a new Residence or adding a area to it.
  356. BuyCost: 0.1
  357. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  358. RenewCost: 0.02
  359. # Flags are checked in the order:
  360. # 1: Player
  361. # 2: Group
  362. # 3: Owner
  363. # 4: If all others are undefined, reverts to default value (usually true).
  364. # Flag permissions default to false.
  365. # These flags settings override the globals.
  366. Flags:
  367. # Specifically allow or deny this group from changing certain flags.
  368. Permission:
  369. #build: true
  370. # Specifys the flags that are applied at residence creation for players of this group.
  371. Joueur:
  372. #build: true
  373. # Specifys the flags that are applied at to the creator at residence creation.
  374. CreatorDefault:
  375. #build: true
  376. # Specifys the flags that are applied to other groups for this residence, at creation.
  377. GroupDefault:
  378. #default: #group name
  379. #build: false
  380. #these flags are applied specifically to this group whenever they are outside a residence
  381. #these flags will override the flags at the top, under the Global section.
  382. World:
  383. Global: #these flags will apply to all worlds
  384. #build: false
  385. WorldNameHere: #or you can apply them by each individual world
  386. #build: false
  387. VIP+:
  388. Residence:
  389. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  390. CanCreate: true
  391. # The maximum number of Residences a player can have.
  392. MaxResidences: 6
  393. # The maximum number of physical areas a residence can have.
  394. MaxAreasPerResidence: 6
  395. # The maximum number of blocks a Residence can be, East to West (X).
  396. MaxEastWest: 250
  397. # The maximum number of blocks a Residence can be, North to South (Z).
  398. MaxNorthSouth: 250
  399. # The maximum number of blocks a Residence can be, High to Low (Y).
  400. MaxUpDown: 256
  401. # The lowest altitude this group is allowed to protect.
  402. MinHeight: 0
  403. # The highest altitude this group is allowed to protect.
  404. MaxHeight: 255
  405. # The maximum recursive depth that subzones can go.
  406. # A subzone within a subzone within the Residence zone would be a depth of 2.
  407. # Set to 0 to disable subzones.
  408. SubzoneDepth: 10
  409. # Whether or not to allow teleporting to Residences.
  410. CanTeleport: true
  411. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  412. Unstuck: true
  413. # Allow or Disallow the use of /res kick, to kick player from residence.
  414. Kick: False
  415. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  416. SelectCommandAccess: true
  417. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  418. ItemListAccess: true
  419. # Options relating to enter and leave messages on the residence.
  420. Messaging:
  421. # Whether or not the player can change the Residence enter and leave messages.
  422. CanChange: true
  423. # The default enter message to apply to new Residences created by players in this group.
  424. # Leaving the message blank will disable it.
  425. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  426. # The default leave message to apply to new Residences created by players in this group.
  427. # Leaving the message blank will disable it.
  428. DefaultLeave: Vous quittez %residence.
  429. # Options relating to the Lease system.
  430. Lease:
  431. # The maximum number of days to allow leases.
  432. MaxDays: 16
  433. # The number of days to add to the lease following a '/res lease renew' command.
  434. RenewIncrement: 14
  435. #Options related to the rent system
  436. Rent:
  437. #determines how many residences can be rented by players of this group at once
  438. MaxRents: 3
  439. #determines how many residences can be set for rent by players of this group at once
  440. MaxRentables: 3
  441. # Options relating to the Residence Economy.
  442. Economy:
  443. # Whether or not players in this group can buy other Residences that are for sale.
  444. CanBuy: true
  445. # Whether or not players in this group can sell their Residences.
  446. CanSell: true
  447. # Whether or not to ignore the Residence size/count limits when buying a residence.
  448. IgnoreLimits: false
  449. # The cost, per block, of making a new Residence or adding a area to it.
  450. BuyCost: 0.01
  451. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  452. RenewCost: 0.02
  453. # Flags are checked in the order:
  454. # 1: Player
  455. # 2: Group
  456. # 3: Owner
  457. # 4: If all others are undefined, reverts to default value (usually true).
  458. # Flag permissions default to false.
  459. # These flags settings override the globals.
  460. Flags:
  461. # Specifically allow or deny this group from changing certain flags.
  462. Permission:
  463. #build: true
  464. # Specifys the flags that are applied at residence creation for players of this group.
  465. Joueur:
  466. #build: true
  467. # Specifys the flags that are applied at to the creator at residence creation.
  468. CreatorDefault:
  469. #build: true
  470. # Specifys the flags that are applied to other groups for this residence, at creation.
  471. GroupDefault:
  472. #default: #group name
  473. #build: false
  474. #these flags are applied specifically to this group whenever they are outside a residence
  475. #these flags will override the flags at the top, under the Global section.
  476. World:
  477. Global: #these flags will apply to all worlds
  478. #build: false
  479. WorldNameHere: #or you can apply them by each individual world
  480. #build: false
  481. Animateur:
  482. Residence:
  483. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  484. CanCreate: true
  485. # The maximum number of Residences a player can have.
  486. MaxResidences: 6
  487. # The maximum number of physical areas a residence can have.
  488. MaxAreasPerResidence: 6
  489. # The maximum number of blocks a Residence can be, East to West (X).
  490. MaxEastWest: 250
  491. # The maximum number of blocks a Residence can be, North to South (Z).
  492. MaxNorthSouth: 250
  493. # The maximum number of blocks a Residence can be, High to Low (Y).
  494. MaxUpDown: 256
  495. # The lowest altitude this group is allowed to protect.
  496. MinHeight: 0
  497. # The highest altitude this group is allowed to protect.
  498. MaxHeight: 255
  499. # The maximum recursive depth that subzones can go.
  500. # A subzone within a subzone within the Residence zone would be a depth of 2.
  501. # Set to 0 to disable subzones.
  502. SubzoneDepth: 10
  503. # Whether or not to allow teleporting to Residences.
  504. CanTeleport: true
  505. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  506. Unstuck: true
  507. # Allow or Disallow the use of /res kick, to kick player from residence.
  508. Kick: False
  509. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  510. SelectCommandAccess: true
  511. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  512. ItemListAccess: true
  513. # Options relating to enter and leave messages on the residence.
  514. Messaging:
  515. # Whether or not the player can change the Residence enter and leave messages.
  516. CanChange: true
  517. # The default enter message to apply to new Residences created by players in this group.
  518. # Leaving the message blank will disable it.
  519. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  520. # The default leave message to apply to new Residences created by players in this group.
  521. # Leaving the message blank will disable it.
  522. DefaultLeave: Vous quittez %residence.
  523. # Options relating to the Lease system.
  524. Lease:
  525. # The maximum number of days to allow leases.
  526. MaxDays: 16
  527. # The number of days to add to the lease following a '/res lease renew' command.
  528. RenewIncrement: 14
  529. #Options related to the rent system
  530. Rent:
  531. #determines how many residences can be rented by players of this group at once
  532. MaxRents: 3
  533. #determines how many residences can be set for rent by players of this group at once
  534. MaxRentables: 3
  535. # Options relating to the Residence Economy.
  536. Economy:
  537. # Whether or not players in this group can buy other Residences that are for sale.
  538. CanBuy: true
  539. # Whether or not players in this group can sell their Residences.
  540. CanSell: true
  541. # Whether or not to ignore the Residence size/count limits when buying a residence.
  542. IgnoreLimits: false
  543. # The cost, per block, of making a new Residence or adding a area to it.
  544. BuyCost: 0.01
  545. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  546. RenewCost: 0.02
  547. # Flags are checked in the order:
  548. # 1: Player
  549. # 2: Group
  550. # 3: Owner
  551. # 4: If all others are undefined, reverts to default value (usually true).
  552. # Flag permissions default to false.
  553. # These flags settings override the globals.
  554. Flags:
  555. # Specifically allow or deny this group from changing certain flags.
  556. Permission:
  557. #build: true
  558. # Specifys the flags that are applied at residence creation for players of this group.
  559. Joueur:
  560. #build: true
  561. # Specifys the flags that are applied at to the creator at residence creation.
  562. CreatorDefault:
  563. #build: true
  564. # Specifys the flags that are applied to other groups for this residence, at creation.
  565. GroupDefault:
  566. #default: #group name
  567. #build: false
  568. #these flags are applied specifically to this group whenever they are outside a residence
  569. #these flags will override the flags at the top, under the Global section.
  570. World:
  571. Global: #these flags will apply to all worlds
  572. #build: false
  573. WorldNameHere: #or you can apply them by each individual world
  574. #build: false
  575. Architecte:
  576. Residence:
  577. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  578. CanCreate: true
  579. # The maximum number of Residences a player can have.
  580. MaxResidences: 15
  581. # The maximum number of physical areas a residence can have.
  582. MaxAreasPerResidence: 15
  583. # The maximum number of blocks a Residence can be, East to West (X).
  584. MaxEastWest: 500
  585. # The maximum number of blocks a Residence can be, North to South (Z).
  586. MaxNorthSouth: 500
  587. # The maximum number of blocks a Residence can be, High to Low (Y).
  588. MaxUpDown: 256
  589. # The lowest altitude this group is allowed to protect.
  590. MinHeight: 0
  591. # The highest altitude this group is allowed to protect.
  592. MaxHeight: 255
  593. # The maximum recursive depth that subzones can go.
  594. # A subzone within a subzone within the Residence zone would be a depth of 2.
  595. # Set to 0 to disable subzones.
  596. SubzoneDepth: 10
  597. # Whether or not to allow teleporting to Residences.
  598. CanTeleport: true
  599. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  600. Unstuck: true
  601. # Allow or Disallow the use of /res kick, to kick player from residence.
  602. Kick: False
  603. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  604. SelectCommandAccess: true
  605. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  606. ItemListAccess: true
  607. # Options relating to enter and leave messages on the residence.
  608. Messaging:
  609. # Whether or not the player can change the Residence enter and leave messages.
  610. CanChange: true
  611. # The default enter message to apply to new Residences created by players in this group.
  612. # Leaving the message blank will disable it.
  613. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  614. # The default leave message to apply to new Residences created by players in this group.
  615. # Leaving the message blank will disable it.
  616. DefaultLeave: Vous quittez %residence.
  617. # Options relating to the Lease system.
  618. Lease:
  619. # The maximum number of days to allow leases.
  620. MaxDays: 16
  621. # The number of days to add to the lease following a '/res lease renew' command.
  622. RenewIncrement: 14
  623. #Options related to the rent system
  624. Rent:
  625. #determines how many residences can be rented by players of this group at once
  626. MaxRents: 3
  627. #determines how many residences can be set for rent by players of this group at once
  628. MaxRentables: 3
  629. # Options relating to the Residence Economy.
  630. Economy:
  631. # Whether or not players in this group can buy other Residences that are for sale.
  632. CanBuy: true
  633. # Whether or not players in this group can sell their Residences.
  634. CanSell: true
  635. # Whether or not to ignore the Residence size/count limits when buying a residence.
  636. IgnoreLimits: false
  637. # The cost, per block, of making a new Residence or adding a area to it.
  638. BuyCost: 0.001
  639. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  640. RenewCost: 0.02
  641. # Flags are checked in the order:
  642. # 1: Player
  643. # 2: Group
  644. # 3: Owner
  645. # 4: If all others are undefined, reverts to default value (usually true).
  646. # Flag permissions default to false.
  647. # These flags settings override the globals.
  648. Flags:
  649. # Specifically allow or deny this group from changing certain flags.
  650. Permission:
  651. #build: true
  652. # Specifys the flags that are applied at residence creation for players of this group.
  653. Joueur:
  654. #build: true
  655. # Specifys the flags that are applied at to the creator at residence creation.
  656. CreatorDefault:
  657. #build: true
  658. # Specifys the flags that are applied to other groups for this residence, at creation.
  659. GroupDefault:
  660. #default: #group name
  661. #build: false
  662. #these flags are applied specifically to this group whenever they are outside a residence
  663. #these flags will override the flags at the top, under the Global section.
  664. World:
  665. Global: #these flags will apply to all worlds
  666. #build: false
  667. WorldNameHere: #or you can apply them by each individual world
  668. #build: false
  669. Moderateur:
  670. Residence:
  671. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  672. CanCreate: true
  673. # The maximum number of Residences a player can have.
  674. MaxResidences: 6
  675. # The maximum number of physical areas a residence can have.
  676. MaxAreasPerResidence: 6
  677. # The maximum number of blocks a Residence can be, East to West (X).
  678. MaxEastWest: 250
  679. # The maximum number of blocks a Residence can be, North to South (Z).
  680. MaxNorthSouth: 250
  681. # The maximum number of blocks a Residence can be, High to Low (Y).
  682. MaxUpDown: 256
  683. # The lowest altitude this group is allowed to protect.
  684. MinHeight: 0
  685. # The highest altitude this group is allowed to protect.
  686. MaxHeight: 255
  687. # The maximum recursive depth that subzones can go.
  688. # A subzone within a subzone within the Residence zone would be a depth of 2.
  689. # Set to 0 to disable subzones.
  690. SubzoneDepth: 10
  691. # Whether or not to allow teleporting to Residences.
  692. CanTeleport: true
  693. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  694. Unstuck: true
  695. # Allow or Disallow the use of /res kick, to kick player from residence.
  696. Kick: False
  697. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  698. SelectCommandAccess: true
  699. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  700. ItemListAccess: true
  701. # Options relating to enter and leave messages on the residence.
  702. Messaging:
  703. # Whether or not the player can change the Residence enter and leave messages.
  704. CanChange: true
  705. # The default enter message to apply to new Residences created by players in this group.
  706. # Leaving the message blank will disable it.
  707. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  708. # The default leave message to apply to new Residences created by players in this group.
  709. # Leaving the message blank will disable it.
  710. DefaultLeave: Vous quittez %residence.
  711. # Options relating to the Lease system.
  712. Lease:
  713. # The maximum number of days to allow leases.
  714. MaxDays: 16
  715. # The number of days to add to the lease following a '/res lease renew' command.
  716. RenewIncrement: 14
  717. #Options related to the rent system
  718. Rent:
  719. #determines how many residences can be rented by players of this group at once
  720. MaxRents: 3
  721. #determines how many residences can be set for rent by players of this group at once
  722. MaxRentables: 3
  723. # Options relating to the Residence Economy.
  724. Economy:
  725. # Whether or not players in this group can buy other Residences that are for sale.
  726. CanBuy: true
  727. # Whether or not players in this group can sell their Residences.
  728. CanSell: true
  729. # Whether or not to ignore the Residence size/count limits when buying a residence.
  730. IgnoreLimits: false
  731. # The cost, per block, of making a new Residence or adding a area to it.
  732. BuyCost: 0.001
  733. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  734. RenewCost: 0.02
  735. # Flags are checked in the order:
  736. # 1: Player
  737. # 2: Group
  738. # 3: Owner
  739. # 4: If all others are undefined, reverts to default value (usually true).
  740. # Flag permissions default to false.
  741. # These flags settings override the globals.
  742. Flags:
  743. # Specifically allow or deny this group from changing certain flags.
  744. Permission:
  745. #build: true
  746. # Specifys the flags that are applied at residence creation for players of this group.
  747. Joueur:
  748. #build: true
  749. # Specifys the flags that are applied at to the creator at residence creation.
  750. CreatorDefault:
  751. #build: true
  752. # Specifys the flags that are applied to other groups for this residence, at creation.
  753. GroupDefault:
  754. #default: #group name
  755. #build: false
  756. #these flags are applied specifically to this group whenever they are outside a residence
  757. #these flags will override the flags at the top, under the Global section.
  758. World:
  759. Global: #these flags will apply to all worlds
  760. #build: false
  761. WorldNameHere: #or you can apply them by each individual world
  762. #build: false
  763. Admin:
  764. Residence:
  765. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  766. CanCreate: true
  767. # The maximum number of Residences a player can have.
  768. MaxResidences: 100
  769. # The maximum number of physical areas a residence can have.
  770. MaxAreasPerResidence: 100
  771. # The maximum number of blocks a Residence can be, East to West (X).
  772. MaxEastWest: 100000
  773. # The maximum number of blocks a Residence can be, North to South (Z).
  774. MaxNorthSouth: 100000
  775. # The maximum number of blocks a Residence can be, High to Low (Y).
  776. MaxUpDown: 256
  777. # The lowest altitude this group is allowed to protect.
  778. MinHeight: 0
  779. # The highest altitude this group is allowed to protect.
  780. MaxHeight: 255
  781. # The maximum recursive depth that subzones can go.
  782. # A subzone within a subzone within the Residence zone would be a depth of 2.
  783. # Set to 0 to disable subzones.
  784. SubzoneDepth: 10
  785. # Whether or not to allow teleporting to Residences.
  786. CanTeleport: true
  787. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  788. Unstuck: true
  789. # Allow or Disallow the use of /res kick, to kick player from residence.
  790. Kick: False
  791. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  792. SelectCommandAccess: true
  793. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  794. ItemListAccess: true
  795. # Options relating to enter and leave messages on the residence.
  796. Messaging:
  797. # Whether or not the player can change the Residence enter and leave messages.
  798. CanChange: true
  799. # The default enter message to apply to new Residences created by players in this group.
  800. # Leaving the message blank will disable it.
  801. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  802. # The default leave message to apply to new Residences created by players in this group.
  803. # Leaving the message blank will disable it.
  804. DefaultLeave: Vous quittez %residence.
  805. # Options relating to the Lease system.
  806. Lease:
  807. # The maximum number of days to allow leases.
  808. MaxDays: 16
  809. # The number of days to add to the lease following a '/res lease renew' command.
  810. RenewIncrement: 14
  811. #Options related to the rent system
  812. Rent:
  813. #determines how many residences can be rented by players of this group at once
  814. MaxRents: 3
  815. #determines how many residences can be set for rent by players of this group at once
  816. MaxRentables: 3
  817. # Options relating to the Residence Economy.
  818. Economy:
  819. # Whether or not players in this group can buy other Residences that are for sale.
  820. CanBuy: true
  821. # Whether or not players in this group can sell their Residences.
  822. CanSell: true
  823. # Whether or not to ignore the Residence size/count limits when buying a residence.
  824. IgnoreLimits: false
  825. # The cost, per block, of making a new Residence or adding a area to it.
  826. BuyCost: 0
  827. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  828. RenewCost: 0.02
  829. # Flags are checked in the order:
  830. # 1: Player
  831. # 2: Group
  832. # 3: Owner
  833. # 4: If all others are undefined, reverts to default value (usually true).
  834. # Flag permissions default to false.
  835. # These flags settings override the globals.
  836. Flags:
  837. # Specifically allow or deny this group from changing certain flags.
  838. Permission:
  839. #build: true
  840. # Specifys the flags that are applied at residence creation for players of this group.
  841. Joueur:
  842. #build: true
  843. # Specifys the flags that are applied at to the creator at residence creation.
  844. CreatorDefault:
  845. #build: true
  846. # Specifys the flags that are applied to other groups for this residence, at creation.
  847. GroupDefault:
  848. #default: #group name
  849. #build: false
  850. #these flags are applied specifically to this group whenever they are outside a residence
  851. #these flags will override the flags at the top, under the Global section.
  852. World:
  853. Global: #these flags will apply to all worlds
  854. #build: false
  855. WorldNameHere: #or you can apply them by each individual world
  856. #build: false
  857. Fondateur:
  858. Residence:
  859. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  860. CanCreate: true
  861. # The maximum number of Residences a player can have.
  862. MaxResidences: 100
  863. # The maximum number of physical areas a residence can have.
  864. MaxAreasPerResidence: 100
  865. # The maximum number of blocks a Residence can be, East to West (X).
  866. MaxEastWest: 100000
  867. # The maximum number of blocks a Residence can be, North to South (Z).
  868. MaxNorthSouth: 100000
  869. # The maximum number of blocks a Residence can be, High to Low (Y).
  870. MaxUpDown: 256
  871. # The lowest altitude this group is allowed to protect.
  872. MinHeight: 0
  873. # The highest altitude this group is allowed to protect.
  874. MaxHeight: 255
  875. # The maximum recursive depth that subzones can go.
  876. # A subzone within a subzone within the Residence zone would be a depth of 2.
  877. # Set to 0 to disable subzones.
  878. SubzoneDepth: 10
  879. # Whether or not to allow teleporting to Residences.
  880. CanTeleport: true
  881. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  882. Unstuck: true
  883. # Allow or Disallow the use of /res kick, to kick player from residence.
  884. Kick: False
  885. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  886. SelectCommandAccess: true
  887. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  888. ItemListAccess: true
  889. # Options relating to enter and leave messages on the residence.
  890. Messaging:
  891. # Whether or not the player can change the Residence enter and leave messages.
  892. CanChange: true
  893. # The default enter message to apply to new Residences created by players in this group.
  894. # Leaving the message blank will disable it.
  895. DefaultEnter: Bienvenue %player à %residence, appartenant à %owner.
  896. # The default leave message to apply to new Residences created by players in this group.
  897. # Leaving the message blank will disable it.
  898. DefaultLeave: Vous quittez %residence.
  899. # Options relating to the Lease system.
  900. Lease:
  901. # The maximum number of days to allow leases.
  902. MaxDays: 16
  903. # The number of days to add to the lease following a '/res lease renew' command.
  904. RenewIncrement: 14
  905. #Options related to the rent system
  906. Rent:
  907. #determines how many residences can be rented by players of this group at once
  908. MaxRents: 3
  909. #determines how many residences can be set for rent by players of this group at once
  910. MaxRentables: 3
  911. # Options relating to the Residence Economy.
  912. Economy:
  913. # Whether or not players in this group can buy other Residences that are for sale.
  914. CanBuy: true
  915. # Whether or not players in this group can sell their Residences.
  916. CanSell: true
  917. # Whether or not to ignore the Residence size/count limits when buying a residence.
  918. IgnoreLimits: false
  919. # The cost, per block, of making a new Residence or adding a area to it.
  920. BuyCost: 0
  921. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  922. RenewCost: 0.02
  923. # Flags are checked in the order:
  924. # 1: Player
  925. # 2: Group
  926. # 3: Owner
  927. # 4: If all others are undefined, reverts to default value (usually true).
  928. # Flag permissions default to false.
  929. # These flags settings override the globals.
  930. Flags:
  931. # Specifically allow or deny this group from changing certain flags.
  932. Permission:
  933. #build: true
  934. # Specifys the flags that are applied at residence creation for players of this group.
  935. Joueur:
  936. #build: true
  937. # Specifys the flags that are applied at to the creator at residence creation.
  938. CreatorDefault:
  939. #build: true
  940. # Specifys the flags that are applied to other groups for this residence, at creation.
  941. GroupDefault:
  942. #default: #group name
  943. #build: false
  944. #these flags are applied specifically to this group whenever they are outside a residence
  945. #these flags will override the flags at the top, under the Global section.
  946. World:
  947. Global: #these flags will apply to all worlds
  948. #build: false
  949. WorldNameHere: #or you can apply them by each individual world
  950. #build: false
  951.  
  952. # You can manually specify the group a player is in below, this overrides their permissions group.
  953. GroupAssignments:
  954.  
  955.  
  956. ItemList: #this is where you can create blacklists / whitelists
  957. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  958. #type of the list, can be blacklist, whitelist, or ignorelist
  959. Type: blacklist
  960. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  961. #World: world
  962. #You can also have the list apply only to one group, otherwise it applys for all groups
  963. #Group: default
  964. #this is the actual list of material names that this list allows or dissallows
  965. #You can look up the material name by item ID in game by typing /res material <id>
  966. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  967. Items:
  968. - 'BEDROCK'
  969. - 'LAVA'
  970. - 'WATER'
  971. - 'STATIONARY_LAVA'
  972. - 'STATIONARY_WATER'
  973. - 'MOB_SPAWNER'
  974. # Used to determine which major revision of Residence this config is from, dont change this.
  975. ResidenceVersion: 2
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