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- # Configuration file
- ####################
- # block
- ####################
- block {
- ####################
- # ids
- #===================
- # Block Ids.
- # Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve.
- ####################
- ids {
- # Almost every other block in the mod.
- I:idMulti=1101
- # Portals
- I:idPortal=1100
- }
- }
- ####################
- # chestloot
- #===================
- # Chest Loot options.
- # Changes will only take effect on newly generated loot chests.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- chestloot {
- # Boolean:
- # Is chest loot enabled for Ender Pearl Dust?
- I:enableLootDust=1
- # Boolean:
- # Is chest loot enabled for Fizzlers?
- I:enableLootFizzler=1
- # Boolean:
- # Is chest loot enabled for Portal Guns?
- I:enableLootPortalGun=1
- # Boolean:
- # Is chest loot enabled for Portal Spawners?
- I:enableLootPortalSpawner=1
- # Enabled chest loot spawns.
- # 0 = Disabled
- # 1 = Dungeon Chests
- # 2 = Bonus Chests
- # 3 = Village Blacksmith Chests
- # 4 = Stronghold Crossing Chests
- # 5 = Stronghold Library Chests
- # 6 = Stronghold Corridor Chests
- # 7 = Jungle Pyramid Dispensers
- # 8 = Jungle Pyramid Chests
- # 9 = Desert Pyramid Chests
- # 10 = Mineshaft Corridor Chests
- # Formatting: 1, 2, 3, ... etc
- S:enabledLootOptions=1
- # What is the rarity of Ender Pearl Dust?
- # 1 - 100
- I:lootRarityDust=10
- # What is the rarity of Fizzlers?
- # 1 - 100
- I:lootRarityFizzler=2
- # What is the rarity of Portal Guns?
- # 1 - 100
- I:lootRarityPortalGun=2
- # What is the rarity of Portal Spawners?
- # 1 - 100
- I:lootRarityPortalSpawner=2
- }
- ####################
- # client
- ####################
- client {
- ####################
- # clientspecific
- ####################
- clientspecific {
- I:christmasPotatOS=0
- S:colourBaconGun1=#ffffff
- S:colourBaconGun2=#ffffff
- S:colourPotatoGun1=#ffffff
- S:colourPotatoGun2=#ffffff
- I:customBaconGunColour=0
- I:customPotatoGunColour=0
- I:enableSounds=1
- I:equipPortalGunSound=1
- I:portalGunModel=1
- I:renderTurretLaser=1
- }
- ####################
- # keybinds
- ####################
- keybinds {
- I:grabKey=34
- I:resetPortalsKey=19
- I:shootBluePortalKey=-100
- I:shootOrangePortalKey=-99
- I:zoomKey=-98
- }
- }
- ####################
- # general
- #===================
- # General settings for the mod.
- ####################
- general {
- # Disabled mod parts.
- # Mod parts in this mod can be disabled to free up Block/Item IDs, etc.
- # More info can be found here:
- # http://ichun.us/mods/portalgun/mod-content/
- #
- # By default, all mod parts are enabled, so this setting is set to -1.
- # To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part:
- # EG: A, B, C, D. (They should be numbers!)
- # At this moment, not all of the previous mod content have been added. They will be in the future.
- #
- # 0 = Portals (Including the pedestal)
- # 1 = Long fall boots
- # 2 = Weighted Storage Cubes, including the records and the radio.
- # 3 = Material Emancipation Grid(Not yet implemented)
- # 4 = Turrets
- # 5 = Aerial Faith Plates
- # 6 = High Energy Pellets
- # 7 = Thermal Discouragement Beams(Not yet implemented)
- # 8 = Checkpoint Blocks(Not yet implemented)
- # 9 = Decorative items.
- S:modPartsDisabled=-1
- # Boolean:
- # Enable easy Long Fall Boots recipe?
- I:recipeEasyLongFallBoots=1
- # Boolean:
- # Enable easy Default PortalGun recipe?
- I:recipeEasyPortalGun=1
- }
- ####################
- # item
- ####################
- item {
- ####################
- # ids
- #===================
- # Base Item Ids.
- # Items will start using these IDs and increment.
- # Items do not have autoresolve.
- ####################
- ids {
- # Item ID base
- # Mod items (Excluding records) will start using this ID and increment.
- # Default: 13200
- I:itemIdIndex=13200
- # Record ID base
- # Mod records will start using this ID and increment.
- # Default: 13400
- I:recordIdIndex=13400
- }
- }
- ####################
- # portalgun
- #===================
- # Portalgun options.
- # These cannot be changed in-game. Look in the world folder for many more options.
- #
- # For Booleans
- # 1 means Yes
- # 0 means No
- ####################
- portalgun {
- # Boolean:
- # Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)?
- I:dustMaceration=1
- # Boolean:
- # Enable Fuel (ender pearl dust) for the portalgun?
- # Custom fuel is possible in the WORLD config.
- I:portalGunFuel=0
- }
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