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FTB Config P2

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Apr 29th, 2013
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  1. # Configuration file
  2.  
  3. ####################
  4. # block
  5. ####################
  6.  
  7. block {
  8. ####################
  9. # ids
  10. #===================
  11. # Block Ids.
  12. # Blocks will use these IDs. If there is a conflict on first generation there will be autoresolve.
  13. ####################
  14.  
  15. ids {
  16. # Almost every other block in the mod.
  17. I:idMulti=1101
  18.  
  19. # Portals
  20. I:idPortal=1100
  21. }
  22.  
  23. }
  24.  
  25.  
  26. ####################
  27. # chestloot
  28. #===================
  29. # Chest Loot options.
  30. # Changes will only take effect on newly generated loot chests.
  31. #
  32. # For Booleans
  33. # 1 means Yes
  34. # 0 means No
  35. ####################
  36.  
  37. chestloot {
  38. # Boolean:
  39. # Is chest loot enabled for Ender Pearl Dust?
  40. I:enableLootDust=1
  41.  
  42. # Boolean:
  43. # Is chest loot enabled for Fizzlers?
  44. I:enableLootFizzler=1
  45.  
  46. # Boolean:
  47. # Is chest loot enabled for Portal Guns?
  48. I:enableLootPortalGun=1
  49.  
  50. # Boolean:
  51. # Is chest loot enabled for Portal Spawners?
  52. I:enableLootPortalSpawner=1
  53.  
  54. # Enabled chest loot spawns.
  55. # 0 = Disabled
  56. # 1 = Dungeon Chests
  57. # 2 = Bonus Chests
  58. # 3 = Village Blacksmith Chests
  59. # 4 = Stronghold Crossing Chests
  60. # 5 = Stronghold Library Chests
  61. # 6 = Stronghold Corridor Chests
  62. # 7 = Jungle Pyramid Dispensers
  63. # 8 = Jungle Pyramid Chests
  64. # 9 = Desert Pyramid Chests
  65. # 10 = Mineshaft Corridor Chests
  66. # Formatting: 1, 2, 3, ... etc
  67. S:enabledLootOptions=1
  68.  
  69. # What is the rarity of Ender Pearl Dust?
  70. # 1 - 100
  71. I:lootRarityDust=10
  72.  
  73. # What is the rarity of Fizzlers?
  74. # 1 - 100
  75. I:lootRarityFizzler=2
  76.  
  77. # What is the rarity of Portal Guns?
  78. # 1 - 100
  79. I:lootRarityPortalGun=2
  80.  
  81. # What is the rarity of Portal Spawners?
  82. # 1 - 100
  83. I:lootRarityPortalSpawner=2
  84. }
  85.  
  86.  
  87. ####################
  88. # client
  89. ####################
  90.  
  91. client {
  92. ####################
  93. # clientspecific
  94. ####################
  95.  
  96. clientspecific {
  97. I:christmasPotatOS=0
  98. S:colourBaconGun1=#ffffff
  99. S:colourBaconGun2=#ffffff
  100. S:colourPotatoGun1=#ffffff
  101. S:colourPotatoGun2=#ffffff
  102. I:customBaconGunColour=0
  103. I:customPotatoGunColour=0
  104. I:enableSounds=1
  105. I:equipPortalGunSound=1
  106. I:portalGunModel=1
  107. I:renderTurretLaser=1
  108. }
  109.  
  110. ####################
  111. # keybinds
  112. ####################
  113.  
  114. keybinds {
  115. I:grabKey=34
  116. I:resetPortalsKey=19
  117. I:shootBluePortalKey=-100
  118. I:shootOrangePortalKey=-99
  119. I:zoomKey=-98
  120. }
  121.  
  122. }
  123.  
  124.  
  125. ####################
  126. # general
  127. #===================
  128. # General settings for the mod.
  129. ####################
  130.  
  131. general {
  132. # Disabled mod parts.
  133. # Mod parts in this mod can be disabled to free up Block/Item IDs, etc.
  134. # More info can be found here:
  135. # http://ichun.us/mods/portalgun/mod-content/
  136. #
  137. # By default, all mod parts are enabled, so this setting is set to -1.
  138. # To disable parts, list them as so, with letters A, B, C, D representing a number of a mod part:
  139. # EG: A, B, C, D. (They should be numbers!)
  140. # At this moment, not all of the previous mod content have been added. They will be in the future.
  141. #
  142. # 0 = Portals (Including the pedestal)
  143. # 1 = Long fall boots
  144. # 2 = Weighted Storage Cubes, including the records and the radio.
  145. # 3 = Material Emancipation Grid(Not yet implemented)
  146. # 4 = Turrets
  147. # 5 = Aerial Faith Plates
  148. # 6 = High Energy Pellets
  149. # 7 = Thermal Discouragement Beams(Not yet implemented)
  150. # 8 = Checkpoint Blocks(Not yet implemented)
  151. # 9 = Decorative items.
  152. S:modPartsDisabled=-1
  153.  
  154. # Boolean:
  155. # Enable easy Long Fall Boots recipe?
  156. I:recipeEasyLongFallBoots=1
  157.  
  158. # Boolean:
  159. # Enable easy Default PortalGun recipe?
  160. I:recipeEasyPortalGun=1
  161. }
  162.  
  163.  
  164. ####################
  165. # item
  166. ####################
  167.  
  168. item {
  169. ####################
  170. # ids
  171. #===================
  172. # Base Item Ids.
  173. # Items will start using these IDs and increment.
  174. # Items do not have autoresolve.
  175. ####################
  176.  
  177. ids {
  178. # Item ID base
  179. # Mod items (Excluding records) will start using this ID and increment.
  180. # Default: 13200
  181. I:itemIdIndex=13200
  182.  
  183. # Record ID base
  184. # Mod records will start using this ID and increment.
  185. # Default: 13400
  186. I:recordIdIndex=13400
  187. }
  188.  
  189. }
  190.  
  191.  
  192. ####################
  193. # portalgun
  194. #===================
  195. # Portalgun options.
  196. # These cannot be changed in-game. Look in the world folder for many more options.
  197. #
  198. # For Booleans
  199. # 1 means Yes
  200. # 0 means No
  201. ####################
  202.  
  203. portalgun {
  204. # Boolean:
  205. # Can you macerate the ender pearl to get ender pearl dust (For IndustrialCraft 2 mod only)?
  206. I:dustMaceration=1
  207.  
  208. # Boolean:
  209. # Enable Fuel (ender pearl dust) for the portalgun?
  210. # Custom fuel is possible in the WORLD config.
  211. I:portalGunFuel=0
  212. }
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