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- objectTypes = {
- ### THE REPUBLIC fixes
- EMFXActorType = {
- name = "westerngfx_tradepost_flag"
- actorfile = "gfx/models/Settlements/Western/Republic_flag.xac"
- scale = 0.8f
- use_animation = yes
- cull_distance = 300.0f
- idle = "gfx/models/Settlements/Western/Flag_anim.xsm"
- }
- EMFXActorType = {
- name = "muslimgfx_tradepost_flag"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Republic_Flag.xac"
- scale = 0.8f
- use_animation = yes
- cull_distance = 300.0f
- idle = "gfx/models/Settlements/Western/Flag_anim.xsm"
- }
- EMFXActorType = {
- name = "tradepost_port"
- actorfile = "gfx/models/Settlements/Western/Tradepost.xac"
- scale = 0.55f
- use_animation = no
- cull_distance = 500.0f
- }
- EMFXActorType = {
- name = "falmergfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "orsimergfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "imperialgfx_port"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "norsegfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "celticgfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "khajiitgfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "argoniangfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "maormergfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "bosmergfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "altmergfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "dwemergfx_port"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "dunmergfx_port"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "muslimgfx_port"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "africangfx_port"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "draugrgfx_port"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- #### Bosmer settlement ########################################################
- EMFXActorType = {
- name = "bosmergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "bosmergfx_castle_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "bosmergfx_temple_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellas_Church_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "bosmergfx_city_1"
- actorfile = "gfx/models/Settlements/Hellene/Hellene_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Altmer settlement ########################################################
- EMFXActorType = {
- name = "altmergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "altmergfx_castle_1"
- actorfile = "gfx/models/Settlements/Turk/Turkye_Church03.xac"
- scale = 1.1f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "altmergfx_temple_1"
- actorfile = "gfx/models/Settlements/Turk/Turkye_Church03.xac"
- scale = 1.1f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "altmergfx_city_1"
- actorfile = "gfx/models/Settlements/Turk/Turkye_City_01.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Maormer settlement ########################################################
- EMFXActorType = {
- name = "maormergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "maormergfx_castle_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "maormergfx_temple_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_Church_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "maormergfx_city_1"
- actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Khajiit settlement ########################################################
- EMFXActorType = {
- name = "khajiitgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "khajiitgfx_castle_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_Castle_03.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "khajiitgfx_temple_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_Church_01.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "khajiitgfx_city_1"
- actorfile = "gfx/models/Settlements/Eastern/Eastern_City03.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Celtic settlement ########################################################
- EMFXActorType = {
- name = "celticgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "celticgfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "celticgfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "celticgfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Norse settlement ########################################################
- EMFXActorType = {
- name = "norsegfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "norsegfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "norsegfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "norsegfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Orsimer settlement ########################################################
- EMFXActorType = {
- name = "orsimergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "orsimergfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "orsimergfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "orsimergfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Falmer settlement ########################################################
- EMFXActorType = {
- name = "falmergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "falmergfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "falmergfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "falmergfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Imperial settlement ########################################################
- EMFXActorType = {
- name = "imperialgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "imperialgfx_castle_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "imperialgfx_temple_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Church_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "imperialgfx_city_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Argonian settlement ########################################################
- EMFXActorType = {
- name = "argoniangfx_house_1_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_1_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_1_2"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_1_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_1_3"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_1_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_1_4"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_1_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_2_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_2_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_2_2"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_2_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_2_3"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_2_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_2_4"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_2_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_3_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_3_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_3_2"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_3_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_3_3"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_3_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_3_4"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_3_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_4_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_4_01.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_4_2"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_4_02.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_4_3"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_4_03.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_house_4_4"
- actorfile = "gfx/models/Settlements/Northern/Northern_house_4_04.xac"
- scale = 0.8f
- use_animation = no
- }
- EMFXActorType = {
- name = "argoniangfx_castle_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_Castle_01.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "argoniangfx_temple_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_Church_01.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "argoniangfx_city_1"
- actorfile = "gfx/models/Settlements/Northern/Northern_City03.xac"
- scale = 1.3f
- use_animation = no
- cull_distance = 550.0f
- }
- #### African settlement ########################################################
- EMFXActorType = {
- name = "africangfx_house_1_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_1_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_1_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_1_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_2_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_2_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_2_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_2_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_3_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_3_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_3_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_3_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_4_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_4_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_4_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_house_4_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "africangfx_castle_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_Castle_03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "africangfx_temple_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_Church01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "africangfx_city_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_City_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Dwemer settlement ########################################################
- EMFXActorType = {
- name = "dwemergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dwemergfx_castle_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_Castle_03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "dwemergfx_temple_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_Church01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "dwemergfx_city_1"
- actorfile = "gfx/models/Settlements/Moorish/Mooris_City_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Dunmer settlement ########################################################
- EMFXActorType = {
- name = "dunmergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Persia/Persia_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "dunmergfx_castle_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "dunmergfx_temple_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_Church02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "dunmergfx_city_1"
- actorfile = "gfx/models/Settlements/Persia/Persia_City_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Draugr settlement ########################################################
- EMFXActorType = {
- name = "draugrgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "draugrgfx_castle_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "draugrgfx_temple_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_Church_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "draugrgfx_city_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Skeleton Settlement ########################################################
- EMFXActorType = {
- name = "skeletongfx_house_1_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_1_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_1_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_1_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_2_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_2_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_2_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_2_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_3_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_3_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_3_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_3_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_4_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_4_2"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_4_3"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_house_4_4"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "skeletongfx_castle_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "skeletongfx_temple_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_Church_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "skeletongfx_city_1"
- actorfile = "gfx/models/Settlements/Ruined/Ruined_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Islander settlement ########################################################
- EMFXActorType = {
- name = "islandergfx_house_1_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_1_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_1_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_1_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_2_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_2_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_2_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_2_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_3_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_3_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_3_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_3_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_4_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_4_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_4_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_house_4_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "islandergfx_castle_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_castle_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_castle_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_temple_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
- scale = 1.1f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_temple_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_temple_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_city_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
- scale = 1.5f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_city_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "islandergfx_city_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- #### Akavir settlement ########################################################
- EMFXActorType = {
- name = "mongolgfx_port"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- EMFXActorType = {
- name = "mongolgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "mongolgfx_castle_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "mongolgfx_temple_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_Church_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "mongolgfx_city_1"
- actorfile = "gfx/models/Settlements/Fareast/Fareast_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- #Vanilla Muslim Stuff
- #### Muslim settlement ########################################################
- EMFXActorType = {
- name = "muslimgfx_house_1_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_1_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_1_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_1_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_2_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_2_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_2_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_2_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_3_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_3_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_3_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_3_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_4_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_4_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_4_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_house_4_4"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "muslimgfx_castle_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_01.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_castle_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_castle_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_temple_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church01.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_temple_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_temple_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_city_1"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_city_2"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_02.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "muslimgfx_city_3"
- actorfile = "gfx/models/Settlements/Muslim/Muslim_City_03.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 550.0f
- }
- #Vanilla restored lines
- #### Western settlement ########################################################
- EMFXActorType = {
- name = "westerngfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "westerngfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_castle_2"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_castle_3"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_temple_2"
- actorfile = "gfx/models/Settlements/Western/Western_Church_02.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_temple_3"
- actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "westerngfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 300.0f
- }
- #### Eastern settlement ########################################################
- EMFXActorType = {
- name = "easterngfx_house_1_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_1_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_1_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_1_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_2_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_2_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_2_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_2_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_3_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_3_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_3_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_3_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_4_1"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_4_2"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_4_3"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_house_4_4"
- actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
- scale = 0.7f
- use_animation = no
- }
- EMFXActorType = {
- name = "easterngfx_castle_1"
- actorfile = "gfx/models/Settlements/Western/Western_Castle_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "easterngfx_temple_1"
- actorfile = "gfx/models/Settlements/Western/Western_Church_01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "easterngfx_city_1"
- actorfile = "gfx/models/Settlements/Western/Western_City01.xac"
- scale = 1.0f
- use_animation = no
- cull_distance = 550.0f
- }
- EMFXActorType = {
- name = "easterngfx_port"
- actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
- scale = 0.7f
- use_animation = no
- cull_distance = 300.0f
- }
- }
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