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Fixed settlements.gfx

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Jan 5th, 2014
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  1. objectTypes = {
  2. ### THE REPUBLIC fixes
  3.  
  4. EMFXActorType = {
  5. name = "westerngfx_tradepost_flag"
  6. actorfile = "gfx/models/Settlements/Western/Republic_flag.xac"
  7. scale = 0.8f
  8. use_animation = yes
  9. cull_distance = 300.0f
  10.  
  11. idle = "gfx/models/Settlements/Western/Flag_anim.xsm"
  12. }
  13.  
  14. EMFXActorType = {
  15. name = "muslimgfx_tradepost_flag"
  16. actorfile = "gfx/models/Settlements/Muslim/Muslim_Republic_Flag.xac"
  17. scale = 0.8f
  18. use_animation = yes
  19. cull_distance = 300.0f
  20.  
  21. idle = "gfx/models/Settlements/Western/Flag_anim.xsm"
  22. }
  23.  
  24. EMFXActorType = {
  25. name = "tradepost_port"
  26. actorfile = "gfx/models/Settlements/Western/Tradepost.xac"
  27. scale = 0.55f
  28. use_animation = no
  29. cull_distance = 500.0f
  30. }
  31.  
  32.  
  33.  
  34.  
  35.  
  36.  
  37. EMFXActorType = {
  38. name = "falmergfx_port"
  39. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  40. scale = 0.7f
  41. use_animation = no
  42. cull_distance = 300.0f
  43. }
  44.  
  45. EMFXActorType = {
  46. name = "orsimergfx_port"
  47. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  48. scale = 0.7f
  49. use_animation = no
  50. cull_distance = 300.0f
  51. }
  52.  
  53. EMFXActorType = {
  54. name = "imperialgfx_port"
  55. actorfile = "gfx/models/Settlements/Fareast/Fareast_Port.xac"
  56. scale = 0.7f
  57. use_animation = no
  58. cull_distance = 300.0f
  59. }
  60.  
  61. EMFXActorType = {
  62. name = "norsegfx_port"
  63. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  64. scale = 0.7f
  65. use_animation = no
  66. cull_distance = 300.0f
  67. }
  68.  
  69. EMFXActorType = {
  70. name = "celticgfx_port"
  71. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  72. scale = 0.7f
  73. use_animation = no
  74. cull_distance = 300.0f
  75. }
  76.  
  77. EMFXActorType = {
  78. name = "khajiitgfx_port"
  79. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  80. scale = 0.7f
  81. use_animation = no
  82. cull_distance = 300.0f
  83. }
  84.  
  85. EMFXActorType = {
  86. name = "argoniangfx_port"
  87. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  88. scale = 0.7f
  89. use_animation = no
  90. cull_distance = 300.0f
  91. }
  92.  
  93. EMFXActorType = {
  94. name = "maormergfx_port"
  95. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  96. scale = 0.7f
  97. use_animation = no
  98. cull_distance = 300.0f
  99. }
  100.  
  101. EMFXActorType = {
  102. name = "bosmergfx_port"
  103. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  104. scale = 0.7f
  105. use_animation = no
  106. cull_distance = 300.0f
  107. }
  108.  
  109. EMFXActorType = {
  110. name = "altmergfx_port"
  111. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  112. scale = 0.7f
  113. use_animation = no
  114. cull_distance = 300.0f
  115. }
  116.  
  117. EMFXActorType = {
  118. name = "dwemergfx_port"
  119. actorfile = "gfx/models/Settlements/Moorish/Mooris_port.xac"
  120. scale = 0.7f
  121. use_animation = no
  122. cull_distance = 300.0f
  123. }
  124.  
  125. EMFXActorType = {
  126. name = "dunmergfx_port"
  127. actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
  128. scale = 0.7f
  129. use_animation = no
  130. cull_distance = 300.0f
  131. }
  132.  
  133. EMFXActorType = {
  134. name = "muslimgfx_port"
  135. actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
  136. scale = 0.7f
  137. use_animation = no
  138. cull_distance = 300.0f
  139. }
  140.  
  141. EMFXActorType = {
  142. name = "africangfx_port"
  143. actorfile = "gfx/models/Settlements/Muslim/Muslim_port.xac"
  144. scale = 0.7f
  145. use_animation = no
  146. cull_distance = 300.0f
  147. }
  148.  
  149. EMFXActorType = {
  150. name = "draugrgfx_port"
  151. actorfile = "gfx/models/Settlements/Ruined/Ruined_Port.xac"
  152. scale = 0.7f
  153. use_animation = no
  154. cull_distance = 300.0f
  155. }
  156.  
  157. #### Bosmer settlement ########################################################
  158.  
  159. EMFXActorType = {
  160. name = "bosmergfx_house_1_1"
  161. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_01.xac"
  162. scale = 0.7f
  163. use_animation = no
  164. }
  165.  
  166. EMFXActorType = {
  167. name = "bosmergfx_house_1_2"
  168. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_02.xac"
  169. scale = 0.7f
  170. use_animation = no
  171. }
  172.  
  173. EMFXActorType = {
  174. name = "bosmergfx_house_1_3"
  175. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_03.xac"
  176. scale = 0.7f
  177. use_animation = no
  178. }
  179.  
  180. EMFXActorType = {
  181. name = "bosmergfx_house_1_4"
  182. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_1_04.xac"
  183. scale = 0.7f
  184. use_animation = no
  185. }
  186.  
  187. EMFXActorType = {
  188. name = "bosmergfx_house_2_1"
  189. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_01.xac"
  190. scale = 0.7f
  191. use_animation = no
  192. }
  193.  
  194. EMFXActorType = {
  195. name = "bosmergfx_house_2_2"
  196. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_02.xac"
  197. scale = 0.7f
  198. use_animation = no
  199. }
  200.  
  201. EMFXActorType = {
  202. name = "bosmergfx_house_2_3"
  203. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_03.xac"
  204. scale = 0.7f
  205. use_animation = no
  206. }
  207.  
  208. EMFXActorType = {
  209. name = "bosmergfx_house_2_4"
  210. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_2_04.xac"
  211. scale = 0.7f
  212. use_animation = no
  213. }
  214.  
  215. EMFXActorType = {
  216. name = "bosmergfx_house_3_1"
  217. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_01.xac"
  218. scale = 0.7f
  219. use_animation = no
  220. }
  221.  
  222. EMFXActorType = {
  223. name = "bosmergfx_house_3_2"
  224. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_02.xac"
  225. scale = 0.7f
  226. use_animation = no
  227. }
  228.  
  229. EMFXActorType = {
  230. name = "bosmergfx_house_3_3"
  231. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_03.xac"
  232. scale = 0.7f
  233. use_animation = no
  234. }
  235.  
  236. EMFXActorType = {
  237. name = "bosmergfx_house_3_4"
  238. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_3_04.xac"
  239. scale = 0.7f
  240. use_animation = no
  241. }
  242.  
  243. EMFXActorType = {
  244. name = "bosmergfx_house_4_1"
  245. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_01.xac"
  246. scale = 0.7f
  247. use_animation = no
  248. }
  249.  
  250. EMFXActorType = {
  251. name = "bosmergfx_house_4_2"
  252. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_02.xac"
  253. scale = 0.7f
  254. use_animation = no
  255. }
  256.  
  257. EMFXActorType = {
  258. name = "bosmergfx_house_4_3"
  259. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_03.xac"
  260. scale = 0.7f
  261. use_animation = no
  262. }
  263.  
  264. EMFXActorType = {
  265. name = "bosmergfx_house_4_4"
  266. actorfile = "gfx/models/Settlements/Hellene/Hellene_house_4_04.xac"
  267. scale = 0.7f
  268. use_animation = no
  269. }
  270.  
  271. EMFXActorType = {
  272. name = "bosmergfx_castle_1"
  273. actorfile = "gfx/models/Settlements/Hellene/Hellene_Castle_01.xac"
  274. scale = 1.0f
  275. use_animation = no
  276. cull_distance = 550.0f
  277. }
  278.  
  279. EMFXActorType = {
  280. name = "bosmergfx_temple_1"
  281. actorfile = "gfx/models/Settlements/Hellene/Hellas_Church_01.xac"
  282. scale = 1.0f
  283. use_animation = no
  284. cull_distance = 550.0f
  285. }
  286.  
  287. EMFXActorType = {
  288. name = "bosmergfx_city_1"
  289. actorfile = "gfx/models/Settlements/Hellene/Hellene_City01.xac"
  290. scale = 1.0f
  291. use_animation = no
  292. cull_distance = 550.0f
  293. }
  294.  
  295. #### Altmer settlement ########################################################
  296.  
  297. EMFXActorType = {
  298. name = "altmergfx_house_1_1"
  299. actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_01.xac"
  300. scale = 0.8f
  301. use_animation = no
  302. }
  303.  
  304.  
  305. EMFXActorType = {
  306. name = "altmergfx_house_1_2"
  307. actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_02.xac"
  308. scale = 0.8f
  309. use_animation = no
  310. }
  311.  
  312. EMFXActorType = {
  313. name = "altmergfx_house_1_3"
  314. actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_03.xac"
  315. scale = 0.8f
  316. use_animation = no
  317. }
  318.  
  319. EMFXActorType = {
  320. name = "altmergfx_house_1_4"
  321. actorfile = "gfx/models/Settlements/Turk/Turkish_house_1_04.xac"
  322. scale = 0.8f
  323. use_animation = no
  324. }
  325.  
  326. EMFXActorType = {
  327. name = "altmergfx_house_2_1"
  328. actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_01.xac"
  329. scale = 0.8f
  330. use_animation = no
  331. }
  332.  
  333. EMFXActorType = {
  334. name = "altmergfx_house_2_2"
  335. actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_02.xac"
  336. scale = 0.8f
  337. use_animation = no
  338. }
  339.  
  340. EMFXActorType = {
  341. name = "altmergfx_house_2_3"
  342. actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_03.xac"
  343. scale = 0.8f
  344. use_animation = no
  345. }
  346.  
  347. EMFXActorType = {
  348. name = "altmergfx_house_2_4"
  349. actorfile = "gfx/models/Settlements/Turk/Turkish_house_2_04.xac"
  350. scale = 0.8f
  351. use_animation = no
  352. }
  353.  
  354. EMFXActorType = {
  355. name = "altmergfx_house_3_1"
  356. actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_01.xac"
  357. scale = 0.8f
  358. use_animation = no
  359. }
  360.  
  361. EMFXActorType = {
  362. name = "altmergfx_house_3_2"
  363. actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_02.xac"
  364. scale = 0.8f
  365. use_animation = no
  366. }
  367.  
  368. EMFXActorType = {
  369. name = "altmergfx_house_3_3"
  370. actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_03.xac"
  371. scale = 0.8f
  372. use_animation = no
  373. }
  374.  
  375. EMFXActorType = {
  376. name = "altmergfx_house_3_4"
  377. actorfile = "gfx/models/Settlements/Turk/Turkish_house_3_04.xac"
  378. scale = 0.8f
  379. use_animation = no
  380. }
  381.  
  382. EMFXActorType = {
  383. name = "altmergfx_house_4_1"
  384. actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_01.xac"
  385. scale = 0.8f
  386. use_animation = no
  387. }
  388.  
  389. EMFXActorType = {
  390. name = "altmergfx_house_4_2"
  391. actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_02.xac"
  392. scale = 0.8f
  393. use_animation = no
  394. }
  395.  
  396. EMFXActorType = {
  397. name = "altmergfx_house_4_3"
  398. actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_03.xac"
  399. scale = 0.8f
  400. use_animation = no
  401. }
  402.  
  403. EMFXActorType = {
  404. name = "altmergfx_house_4_4"
  405. actorfile = "gfx/models/Settlements/Turk/Turkish_house_4_04.xac"
  406. scale = 0.8f
  407. use_animation = no
  408. }
  409.  
  410. EMFXActorType = {
  411. name = "altmergfx_castle_1"
  412. actorfile = "gfx/models/Settlements/Turk/Turkye_Church03.xac"
  413. scale = 1.1f
  414. use_animation = no
  415. cull_distance = 550.0f
  416. }
  417.  
  418. EMFXActorType = {
  419. name = "altmergfx_temple_1"
  420. actorfile = "gfx/models/Settlements/Turk/Turkye_Church03.xac"
  421. scale = 1.1f
  422. use_animation = no
  423. cull_distance = 550.0f
  424. }
  425.  
  426. EMFXActorType = {
  427. name = "altmergfx_city_1"
  428. actorfile = "gfx/models/Settlements/Turk/Turkye_City_01.xac"
  429. scale = 1.3f
  430. use_animation = no
  431. cull_distance = 550.0f
  432. }
  433.  
  434. #### Maormer settlement ########################################################
  435.  
  436. EMFXActorType = {
  437. name = "maormergfx_house_1_1"
  438. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_01.xac"
  439. scale = 0.7f
  440. use_animation = no
  441. }
  442.  
  443. EMFXActorType = {
  444. name = "maormergfx_house_1_2"
  445. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_02.xac"
  446. scale = 0.7f
  447. use_animation = no
  448. }
  449.  
  450. EMFXActorType = {
  451. name = "maormergfx_house_1_3"
  452. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_03.xac"
  453. scale = 0.7f
  454. use_animation = no
  455. }
  456.  
  457. EMFXActorType = {
  458. name = "maormergfx_house_1_4"
  459. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_1_04.xac"
  460. scale = 0.7f
  461. use_animation = no
  462. }
  463.  
  464. EMFXActorType = {
  465. name = "maormergfx_house_2_1"
  466. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_01.xac"
  467. scale = 0.7f
  468. use_animation = no
  469. }
  470.  
  471. EMFXActorType = {
  472. name = "maormergfx_house_2_2"
  473. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_02.xac"
  474. scale = 0.7f
  475. use_animation = no
  476. }
  477.  
  478. EMFXActorType = {
  479. name = "maormergfx_house_2_3"
  480. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_03.xac"
  481. scale = 0.7f
  482. use_animation = no
  483. }
  484.  
  485. EMFXActorType = {
  486. name = "maormergfx_house_2_4"
  487. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_2_04.xac"
  488. scale = 0.7f
  489. use_animation = no
  490. }
  491.  
  492. EMFXActorType = {
  493. name = "maormergfx_house_3_1"
  494. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_01.xac"
  495. scale = 0.7f
  496. use_animation = no
  497. }
  498.  
  499. EMFXActorType = {
  500. name = "maormergfx_house_3_2"
  501. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_02.xac"
  502. scale = 0.7f
  503. use_animation = no
  504. }
  505.  
  506. EMFXActorType = {
  507. name = "maormergfx_house_3_3"
  508. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_03.xac"
  509. scale = 0.7f
  510. use_animation = no
  511. }
  512.  
  513. EMFXActorType = {
  514. name = "maormergfx_house_3_4"
  515. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_3_04.xac"
  516. scale = 0.7f
  517. use_animation = no
  518. }
  519.  
  520. EMFXActorType = {
  521. name = "maormergfx_house_4_1"
  522. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_01.xac"
  523. scale = 0.7f
  524. use_animation = no
  525. }
  526.  
  527. EMFXActorType = {
  528. name = "maormergfx_house_4_2"
  529. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_02.xac"
  530. scale = 0.7f
  531. use_animation = no
  532. }
  533.  
  534. EMFXActorType = {
  535. name = "maormergfx_house_4_3"
  536. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_03.xac"
  537. scale = 0.7f
  538. use_animation = no
  539. }
  540.  
  541. EMFXActorType = {
  542. name = "maormergfx_house_4_4"
  543. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_house_4_04.xac"
  544. scale = 0.7f
  545. use_animation = no
  546. }
  547.  
  548. EMFXActorType = {
  549. name = "maormergfx_castle_1"
  550. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_Castle_01.xac"
  551. scale = 1.0f
  552. use_animation = no
  553. cull_distance = 550.0f
  554. }
  555.  
  556. EMFXActorType = {
  557. name = "maormergfx_temple_1"
  558. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_Church_02.xac"
  559. scale = 1.0f
  560. use_animation = no
  561. cull_distance = 550.0f
  562. }
  563.  
  564. EMFXActorType = {
  565. name = "maormergfx_city_1"
  566. actorfile = "gfx/models/Settlements/Mediterranean/Mediterranean_City01.xac"
  567. scale = 1.0f
  568. use_animation = no
  569. cull_distance = 550.0f
  570. }
  571.  
  572. #### Khajiit settlement ########################################################
  573.  
  574. EMFXActorType = {
  575. name = "khajiitgfx_house_1_1"
  576. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_01.xac"
  577. scale = 0.7f
  578. use_animation = no
  579. }
  580.  
  581. EMFXActorType = {
  582. name = "khajiitgfx_house_1_2"
  583. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_02.xac"
  584. scale = 0.7f
  585. use_animation = no
  586. }
  587.  
  588. EMFXActorType = {
  589. name = "khajiitgfx_house_1_3"
  590. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_03.xac"
  591. scale = 0.7f
  592. use_animation = no
  593. }
  594.  
  595. EMFXActorType = {
  596. name = "khajiitgfx_house_1_4"
  597. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_1_04.xac"
  598. scale = 0.7f
  599. use_animation = no
  600. }
  601.  
  602. EMFXActorType = {
  603. name = "khajiitgfx_house_2_1"
  604. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_01.xac"
  605. scale = 0.7f
  606. use_animation = no
  607. }
  608.  
  609. EMFXActorType = {
  610. name = "khajiitgfx_house_2_2"
  611. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_02.xac"
  612. scale = 0.7f
  613. use_animation = no
  614. }
  615.  
  616. EMFXActorType = {
  617. name = "khajiitgfx_house_2_3"
  618. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_03.xac"
  619. scale = 0.7f
  620. use_animation = no
  621. }
  622.  
  623. EMFXActorType = {
  624. name = "khajiitgfx_house_2_4"
  625. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_2_04.xac"
  626. scale = 0.7f
  627. use_animation = no
  628. }
  629.  
  630. EMFXActorType = {
  631. name = "khajiitgfx_house_3_1"
  632. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_01.xac"
  633. scale = 0.7f
  634. use_animation = no
  635. }
  636.  
  637. EMFXActorType = {
  638. name = "khajiitgfx_house_3_2"
  639. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_02.xac"
  640. scale = 0.7f
  641. use_animation = no
  642. }
  643.  
  644. EMFXActorType = {
  645. name = "khajiitgfx_house_3_3"
  646. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_03.xac"
  647. scale = 0.7f
  648. use_animation = no
  649. }
  650.  
  651. EMFXActorType = {
  652. name = "khajiitgfx_house_3_4"
  653. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_3_04.xac"
  654. scale = 0.7f
  655. use_animation = no
  656. }
  657.  
  658. EMFXActorType = {
  659. name = "khajiitgfx_house_4_1"
  660. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_01.xac"
  661. scale = 0.7f
  662. use_animation = no
  663. }
  664.  
  665. EMFXActorType = {
  666. name = "khajiitgfx_house_4_2"
  667. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_02.xac"
  668. scale = 0.7f
  669. use_animation = no
  670. }
  671.  
  672. EMFXActorType = {
  673. name = "khajiitgfx_house_4_3"
  674. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_03.xac"
  675. scale = 0.7f
  676. use_animation = no
  677. }
  678.  
  679. EMFXActorType = {
  680. name = "khajiitgfx_house_4_4"
  681. actorfile = "gfx/models/Settlements/Eastern/Eastern_house_4_04.xac"
  682. scale = 0.7f
  683. use_animation = no
  684. }
  685.  
  686. EMFXActorType = {
  687. name = "khajiitgfx_castle_1"
  688. actorfile = "gfx/models/Settlements/Eastern/Eastern_Castle_03.xac"
  689. scale = 1.3f
  690. use_animation = no
  691. cull_distance = 550.0f
  692. }
  693.  
  694. EMFXActorType = {
  695. name = "khajiitgfx_temple_1"
  696. actorfile = "gfx/models/Settlements/Eastern/Eastern_Church_01.xac"
  697. scale = 1.3f
  698. use_animation = no
  699. cull_distance = 550.0f
  700. }
  701.  
  702. EMFXActorType = {
  703. name = "khajiitgfx_city_1"
  704. actorfile = "gfx/models/Settlements/Eastern/Eastern_City03.xac"
  705. scale = 1.3f
  706. use_animation = no
  707. cull_distance = 550.0f
  708. }
  709.  
  710. #### Celtic settlement ########################################################
  711.  
  712. EMFXActorType = {
  713. name = "celticgfx_house_1_1"
  714. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  715. scale = 0.7f
  716. use_animation = no
  717. }
  718.  
  719. EMFXActorType = {
  720. name = "celticgfx_house_1_2"
  721. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  722. scale = 0.7f
  723. use_animation = no
  724. }
  725.  
  726. EMFXActorType = {
  727. name = "celticgfx_house_1_3"
  728. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  729. scale = 0.7f
  730. use_animation = no
  731. }
  732.  
  733. EMFXActorType = {
  734. name = "celticgfx_house_1_4"
  735. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  736. scale = 0.7f
  737. use_animation = no
  738. }
  739.  
  740. EMFXActorType = {
  741. name = "celticgfx_house_2_1"
  742. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  743. scale = 0.7f
  744. use_animation = no
  745. }
  746.  
  747. EMFXActorType = {
  748. name = "celticgfx_house_2_2"
  749. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  750. scale = 0.7f
  751. use_animation = no
  752. }
  753.  
  754. EMFXActorType = {
  755. name = "celticgfx_house_2_3"
  756. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  757. scale = 0.7f
  758. use_animation = no
  759. }
  760.  
  761. EMFXActorType = {
  762. name = "celticgfx_house_2_4"
  763. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  764. scale = 0.7f
  765. use_animation = no
  766. }
  767.  
  768. EMFXActorType = {
  769. name = "celticgfx_house_3_1"
  770. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  771. scale = 0.7f
  772. use_animation = no
  773. }
  774.  
  775. EMFXActorType = {
  776. name = "celticgfx_house_3_2"
  777. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  778. scale = 0.7f
  779. use_animation = no
  780. }
  781.  
  782. EMFXActorType = {
  783. name = "celticgfx_house_3_3"
  784. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  785. scale = 0.7f
  786. use_animation = no
  787. }
  788.  
  789. EMFXActorType = {
  790. name = "celticgfx_house_3_4"
  791. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  792. scale = 0.7f
  793. use_animation = no
  794. }
  795.  
  796. EMFXActorType = {
  797. name = "celticgfx_house_4_1"
  798. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  799. scale = 0.7f
  800. use_animation = no
  801. }
  802.  
  803. EMFXActorType = {
  804. name = "celticgfx_house_4_2"
  805. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  806. scale = 0.7f
  807. use_animation = no
  808. }
  809.  
  810. EMFXActorType = {
  811. name = "celticgfx_house_4_3"
  812. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  813. scale = 0.7f
  814. use_animation = no
  815. }
  816.  
  817. EMFXActorType = {
  818. name = "celticgfx_house_4_4"
  819. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  820. scale = 0.7f
  821. use_animation = no
  822. }
  823.  
  824. EMFXActorType = {
  825. name = "celticgfx_castle_1"
  826. actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
  827. scale = 1.0f
  828. use_animation = no
  829. cull_distance = 550.0f
  830. }
  831.  
  832. EMFXActorType = {
  833. name = "celticgfx_temple_1"
  834. actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
  835. scale = 1.0f
  836. use_animation = no
  837. cull_distance = 550.0f
  838. }
  839.  
  840. EMFXActorType = {
  841. name = "celticgfx_city_1"
  842. actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
  843. scale = 1.0f
  844. use_animation = no
  845. cull_distance = 550.0f
  846. }
  847.  
  848. #### Norse settlement ########################################################
  849.  
  850. EMFXActorType = {
  851. name = "norsegfx_house_1_1"
  852. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  853. scale = 0.7f
  854. use_animation = no
  855. }
  856.  
  857. EMFXActorType = {
  858. name = "norsegfx_house_1_2"
  859. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  860. scale = 0.7f
  861. use_animation = no
  862. }
  863.  
  864. EMFXActorType = {
  865. name = "norsegfx_house_1_3"
  866. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  867. scale = 0.7f
  868. use_animation = no
  869. }
  870.  
  871. EMFXActorType = {
  872. name = "norsegfx_house_1_4"
  873. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  874. scale = 0.7f
  875. use_animation = no
  876. }
  877.  
  878. EMFXActorType = {
  879. name = "norsegfx_house_2_1"
  880. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  881. scale = 0.7f
  882. use_animation = no
  883. }
  884.  
  885. EMFXActorType = {
  886. name = "norsegfx_house_2_2"
  887. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  888. scale = 0.7f
  889. use_animation = no
  890. }
  891.  
  892. EMFXActorType = {
  893. name = "norsegfx_house_2_3"
  894. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  895. scale = 0.7f
  896. use_animation = no
  897. }
  898.  
  899. EMFXActorType = {
  900. name = "norsegfx_house_2_4"
  901. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  902. scale = 0.7f
  903. use_animation = no
  904. }
  905.  
  906. EMFXActorType = {
  907. name = "norsegfx_house_3_1"
  908. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  909. scale = 0.7f
  910. use_animation = no
  911. }
  912.  
  913. EMFXActorType = {
  914. name = "norsegfx_house_3_2"
  915. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  916. scale = 0.7f
  917. use_animation = no
  918. }
  919.  
  920. EMFXActorType = {
  921. name = "norsegfx_house_3_3"
  922. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  923. scale = 0.7f
  924. use_animation = no
  925. }
  926.  
  927. EMFXActorType = {
  928. name = "norsegfx_house_3_4"
  929. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  930. scale = 0.7f
  931. use_animation = no
  932. }
  933.  
  934. EMFXActorType = {
  935. name = "norsegfx_house_4_1"
  936. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  937. scale = 0.7f
  938. use_animation = no
  939. }
  940.  
  941. EMFXActorType = {
  942. name = "norsegfx_house_4_2"
  943. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  944. scale = 0.7f
  945. use_animation = no
  946. }
  947.  
  948. EMFXActorType = {
  949. name = "norsegfx_house_4_3"
  950. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  951. scale = 0.7f
  952. use_animation = no
  953. }
  954.  
  955. EMFXActorType = {
  956. name = "norsegfx_house_4_4"
  957. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  958. scale = 0.7f
  959. use_animation = no
  960. }
  961.  
  962. EMFXActorType = {
  963. name = "norsegfx_castle_1"
  964. actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
  965. scale = 1.0f
  966. use_animation = no
  967. cull_distance = 550.0f
  968. }
  969.  
  970. EMFXActorType = {
  971. name = "norsegfx_temple_1"
  972. actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
  973. scale = 1.0f
  974. use_animation = no
  975. cull_distance = 550.0f
  976. }
  977.  
  978. EMFXActorType = {
  979. name = "norsegfx_city_1"
  980. actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
  981. scale = 1.0f
  982. use_animation = no
  983. cull_distance = 550.0f
  984. }
  985.  
  986. #### Orsimer settlement ########################################################
  987.  
  988. EMFXActorType = {
  989. name = "orsimergfx_house_1_1"
  990. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  991. scale = 0.7f
  992. use_animation = no
  993. }
  994.  
  995. EMFXActorType = {
  996. name = "orsimergfx_house_1_2"
  997. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  998. scale = 0.7f
  999. use_animation = no
  1000. }
  1001.  
  1002. EMFXActorType = {
  1003. name = "orsimergfx_house_1_3"
  1004. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  1005. scale = 0.7f
  1006. use_animation = no
  1007. }
  1008.  
  1009. EMFXActorType = {
  1010. name = "orsimergfx_house_1_4"
  1011. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  1012. scale = 0.7f
  1013. use_animation = no
  1014. }
  1015.  
  1016. EMFXActorType = {
  1017. name = "orsimergfx_house_2_1"
  1018. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  1019. scale = 0.7f
  1020. use_animation = no
  1021. }
  1022.  
  1023. EMFXActorType = {
  1024. name = "orsimergfx_house_2_2"
  1025. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  1026. scale = 0.7f
  1027. use_animation = no
  1028. }
  1029.  
  1030. EMFXActorType = {
  1031. name = "orsimergfx_house_2_3"
  1032. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  1033. scale = 0.7f
  1034. use_animation = no
  1035. }
  1036.  
  1037. EMFXActorType = {
  1038. name = "orsimergfx_house_2_4"
  1039. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  1040. scale = 0.7f
  1041. use_animation = no
  1042. }
  1043.  
  1044. EMFXActorType = {
  1045. name = "orsimergfx_house_3_1"
  1046. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  1047. scale = 0.7f
  1048. use_animation = no
  1049. }
  1050.  
  1051. EMFXActorType = {
  1052. name = "orsimergfx_house_3_2"
  1053. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  1054. scale = 0.7f
  1055. use_animation = no
  1056. }
  1057.  
  1058. EMFXActorType = {
  1059. name = "orsimergfx_house_3_3"
  1060. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  1061. scale = 0.7f
  1062. use_animation = no
  1063. }
  1064.  
  1065. EMFXActorType = {
  1066. name = "orsimergfx_house_3_4"
  1067. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  1068. scale = 0.7f
  1069. use_animation = no
  1070. }
  1071.  
  1072. EMFXActorType = {
  1073. name = "orsimergfx_house_4_1"
  1074. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  1075. scale = 0.7f
  1076. use_animation = no
  1077. }
  1078.  
  1079. EMFXActorType = {
  1080. name = "orsimergfx_house_4_2"
  1081. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  1082. scale = 0.7f
  1083. use_animation = no
  1084. }
  1085.  
  1086. EMFXActorType = {
  1087. name = "orsimergfx_house_4_3"
  1088. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  1089. scale = 0.7f
  1090. use_animation = no
  1091. }
  1092.  
  1093. EMFXActorType = {
  1094. name = "orsimergfx_house_4_4"
  1095. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  1096. scale = 0.7f
  1097. use_animation = no
  1098. }
  1099.  
  1100. EMFXActorType = {
  1101. name = "orsimergfx_castle_1"
  1102. actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
  1103. scale = 1.0f
  1104. use_animation = no
  1105. cull_distance = 550.0f
  1106. }
  1107.  
  1108. EMFXActorType = {
  1109. name = "orsimergfx_temple_1"
  1110. actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
  1111. scale = 1.0f
  1112. use_animation = no
  1113. cull_distance = 550.0f
  1114. }
  1115.  
  1116. EMFXActorType = {
  1117. name = "orsimergfx_city_1"
  1118. actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
  1119. scale = 1.0f
  1120. use_animation = no
  1121. cull_distance = 550.0f
  1122. }
  1123.  
  1124. #### Falmer settlement ########################################################
  1125.  
  1126. EMFXActorType = {
  1127. name = "falmergfx_house_1_1"
  1128. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  1129. scale = 0.7f
  1130. use_animation = no
  1131. }
  1132.  
  1133. EMFXActorType = {
  1134. name = "falmergfx_house_1_2"
  1135. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  1136. scale = 0.7f
  1137. use_animation = no
  1138. }
  1139.  
  1140. EMFXActorType = {
  1141. name = "falmergfx_house_1_3"
  1142. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  1143. scale = 0.7f
  1144. use_animation = no
  1145. }
  1146.  
  1147. EMFXActorType = {
  1148. name = "falmergfx_house_1_4"
  1149. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  1150. scale = 0.7f
  1151. use_animation = no
  1152. }
  1153.  
  1154. EMFXActorType = {
  1155. name = "falmergfx_house_2_1"
  1156. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  1157. scale = 0.7f
  1158. use_animation = no
  1159. }
  1160.  
  1161. EMFXActorType = {
  1162. name = "falmergfx_house_2_2"
  1163. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  1164. scale = 0.7f
  1165. use_animation = no
  1166. }
  1167.  
  1168. EMFXActorType = {
  1169. name = "falmergfx_house_2_3"
  1170. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  1171. scale = 0.7f
  1172. use_animation = no
  1173. }
  1174.  
  1175. EMFXActorType = {
  1176. name = "falmergfx_house_2_4"
  1177. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  1178. scale = 0.7f
  1179. use_animation = no
  1180. }
  1181.  
  1182. EMFXActorType = {
  1183. name = "falmergfx_house_3_1"
  1184. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  1185. scale = 0.7f
  1186. use_animation = no
  1187. }
  1188.  
  1189. EMFXActorType = {
  1190. name = "falmergfx_house_3_2"
  1191. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  1192. scale = 0.7f
  1193. use_animation = no
  1194. }
  1195.  
  1196. EMFXActorType = {
  1197. name = "falmergfx_house_3_3"
  1198. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  1199. scale = 0.7f
  1200. use_animation = no
  1201. }
  1202.  
  1203. EMFXActorType = {
  1204. name = "falmergfx_house_3_4"
  1205. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  1206. scale = 0.7f
  1207. use_animation = no
  1208. }
  1209.  
  1210. EMFXActorType = {
  1211. name = "falmergfx_house_4_1"
  1212. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  1213. scale = 0.7f
  1214. use_animation = no
  1215. }
  1216.  
  1217. EMFXActorType = {
  1218. name = "falmergfx_house_4_2"
  1219. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  1220. scale = 0.7f
  1221. use_animation = no
  1222. }
  1223.  
  1224. EMFXActorType = {
  1225. name = "falmergfx_house_4_3"
  1226. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  1227. scale = 0.7f
  1228. use_animation = no
  1229. }
  1230.  
  1231. EMFXActorType = {
  1232. name = "falmergfx_house_4_4"
  1233. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  1234. scale = 0.7f
  1235. use_animation = no
  1236. }
  1237.  
  1238. EMFXActorType = {
  1239. name = "falmergfx_castle_1"
  1240. actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
  1241. scale = 1.0f
  1242. use_animation = no
  1243. cull_distance = 550.0f
  1244. }
  1245.  
  1246. EMFXActorType = {
  1247. name = "falmergfx_temple_1"
  1248. actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
  1249. scale = 1.0f
  1250. use_animation = no
  1251. cull_distance = 550.0f
  1252. }
  1253.  
  1254. EMFXActorType = {
  1255. name = "falmergfx_city_1"
  1256. actorfile = "gfx/models/Settlements/Western/Western_City02.xac"
  1257. scale = 1.0f
  1258. use_animation = no
  1259. cull_distance = 550.0f
  1260. }
  1261.  
  1262. #### Imperial settlement ########################################################
  1263.  
  1264. EMFXActorType = {
  1265. name = "imperialgfx_house_1_1"
  1266. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_01.xac"
  1267. scale = 0.7f
  1268. use_animation = no
  1269. }
  1270.  
  1271. EMFXActorType = {
  1272. name = "imperialgfx_house_1_2"
  1273. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_02.xac"
  1274. scale = 0.7f
  1275. use_animation = no
  1276. }
  1277.  
  1278. EMFXActorType = {
  1279. name = "imperialgfx_house_1_3"
  1280. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_03.xac"
  1281. scale = 0.7f
  1282. use_animation = no
  1283. }
  1284.  
  1285. EMFXActorType = {
  1286. name = "imperialgfx_house_1_4"
  1287. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_04.xac"
  1288. scale = 0.7f
  1289. use_animation = no
  1290. }
  1291.  
  1292. EMFXActorType = {
  1293. name = "imperialgfx_house_2_1"
  1294. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_01.xac"
  1295. scale = 0.7f
  1296. use_animation = no
  1297. }
  1298.  
  1299. EMFXActorType = {
  1300. name = "imperialgfx_house_2_2"
  1301. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_02.xac"
  1302. scale = 0.7f
  1303. use_animation = no
  1304. }
  1305.  
  1306. EMFXActorType = {
  1307. name = "imperialgfx_house_2_3"
  1308. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_03.xac"
  1309. scale = 0.7f
  1310. use_animation = no
  1311. }
  1312.  
  1313. EMFXActorType = {
  1314. name = "imperialgfx_house_2_4"
  1315. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_04.xac"
  1316. scale = 0.7f
  1317. use_animation = no
  1318. }
  1319.  
  1320. EMFXActorType = {
  1321. name = "imperialgfx_house_3_1"
  1322. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_01.xac"
  1323. scale = 0.7f
  1324. use_animation = no
  1325. }
  1326.  
  1327. EMFXActorType = {
  1328. name = "imperialgfx_house_3_2"
  1329. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_02.xac"
  1330. scale = 0.7f
  1331. use_animation = no
  1332. }
  1333.  
  1334. EMFXActorType = {
  1335. name = "imperialgfx_house_3_3"
  1336. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_03.xac"
  1337. scale = 0.7f
  1338. use_animation = no
  1339. }
  1340.  
  1341. EMFXActorType = {
  1342. name = "imperialgfx_house_3_4"
  1343. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_04.xac"
  1344. scale = 0.7f
  1345. use_animation = no
  1346. }
  1347.  
  1348. EMFXActorType = {
  1349. name = "imperialgfx_house_4_1"
  1350. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_01.xac"
  1351. scale = 0.7f
  1352. use_animation = no
  1353. }
  1354.  
  1355. EMFXActorType = {
  1356. name = "imperialgfx_house_4_2"
  1357. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_02.xac"
  1358. scale = 0.7f
  1359. use_animation = no
  1360. }
  1361.  
  1362. EMFXActorType = {
  1363. name = "imperialgfx_house_4_3"
  1364. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_03.xac"
  1365. scale = 0.7f
  1366. use_animation = no
  1367. }
  1368.  
  1369. EMFXActorType = {
  1370. name = "imperialgfx_house_4_4"
  1371. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_04.xac"
  1372. scale = 0.7f
  1373. use_animation = no
  1374. }
  1375.  
  1376. EMFXActorType = {
  1377. name = "imperialgfx_castle_1"
  1378. actorfile = "gfx/models/Settlements/Fareast/Fareast_Castle_01.xac"
  1379. scale = 1.0f
  1380. use_animation = no
  1381. cull_distance = 550.0f
  1382. }
  1383.  
  1384. EMFXActorType = {
  1385. name = "imperialgfx_temple_1"
  1386. actorfile = "gfx/models/Settlements/Fareast/Fareast_Church_02.xac"
  1387. scale = 1.0f
  1388. use_animation = no
  1389. cull_distance = 550.0f
  1390. }
  1391.  
  1392. EMFXActorType = {
  1393. name = "imperialgfx_city_1"
  1394. actorfile = "gfx/models/Settlements/Fareast/Fareast_City01.xac"
  1395. scale = 1.0f
  1396. use_animation = no
  1397. cull_distance = 550.0f
  1398. }
  1399.  
  1400. #### Argonian settlement ########################################################
  1401.  
  1402. EMFXActorType = {
  1403. name = "argoniangfx_house_1_1"
  1404. actorfile = "gfx/models/Settlements/Northern/Northern_house_1_01.xac"
  1405. scale = 0.8f
  1406. use_animation = no
  1407. }
  1408.  
  1409. EMFXActorType = {
  1410. name = "argoniangfx_house_1_2"
  1411. actorfile = "gfx/models/Settlements/Northern/Northern_house_1_02.xac"
  1412. scale = 0.8f
  1413. use_animation = no
  1414. }
  1415.  
  1416. EMFXActorType = {
  1417. name = "argoniangfx_house_1_3"
  1418. actorfile = "gfx/models/Settlements/Northern/Northern_house_1_03.xac"
  1419. scale = 0.8f
  1420. use_animation = no
  1421. }
  1422.  
  1423. EMFXActorType = {
  1424. name = "argoniangfx_house_1_4"
  1425. actorfile = "gfx/models/Settlements/Northern/Northern_house_1_04.xac"
  1426. scale = 0.8f
  1427. use_animation = no
  1428. }
  1429.  
  1430. EMFXActorType = {
  1431. name = "argoniangfx_house_2_1"
  1432. actorfile = "gfx/models/Settlements/Northern/Northern_house_2_01.xac"
  1433. scale = 0.8f
  1434. use_animation = no
  1435. }
  1436.  
  1437. EMFXActorType = {
  1438. name = "argoniangfx_house_2_2"
  1439. actorfile = "gfx/models/Settlements/Northern/Northern_house_2_02.xac"
  1440. scale = 0.8f
  1441. use_animation = no
  1442. }
  1443.  
  1444. EMFXActorType = {
  1445. name = "argoniangfx_house_2_3"
  1446. actorfile = "gfx/models/Settlements/Northern/Northern_house_2_03.xac"
  1447. scale = 0.8f
  1448. use_animation = no
  1449. }
  1450.  
  1451. EMFXActorType = {
  1452. name = "argoniangfx_house_2_4"
  1453. actorfile = "gfx/models/Settlements/Northern/Northern_house_2_04.xac"
  1454. scale = 0.8f
  1455. use_animation = no
  1456. }
  1457.  
  1458. EMFXActorType = {
  1459. name = "argoniangfx_house_3_1"
  1460. actorfile = "gfx/models/Settlements/Northern/Northern_house_3_01.xac"
  1461. scale = 0.8f
  1462. use_animation = no
  1463. }
  1464.  
  1465. EMFXActorType = {
  1466. name = "argoniangfx_house_3_2"
  1467. actorfile = "gfx/models/Settlements/Northern/Northern_house_3_02.xac"
  1468. scale = 0.8f
  1469. use_animation = no
  1470. }
  1471.  
  1472. EMFXActorType = {
  1473. name = "argoniangfx_house_3_3"
  1474. actorfile = "gfx/models/Settlements/Northern/Northern_house_3_03.xac"
  1475. scale = 0.8f
  1476. use_animation = no
  1477. }
  1478.  
  1479. EMFXActorType = {
  1480. name = "argoniangfx_house_3_4"
  1481. actorfile = "gfx/models/Settlements/Northern/Northern_house_3_04.xac"
  1482. scale = 0.8f
  1483. use_animation = no
  1484. }
  1485.  
  1486. EMFXActorType = {
  1487. name = "argoniangfx_house_4_1"
  1488. actorfile = "gfx/models/Settlements/Northern/Northern_house_4_01.xac"
  1489. scale = 0.8f
  1490. use_animation = no
  1491. }
  1492.  
  1493. EMFXActorType = {
  1494. name = "argoniangfx_house_4_2"
  1495. actorfile = "gfx/models/Settlements/Northern/Northern_house_4_02.xac"
  1496. scale = 0.8f
  1497. use_animation = no
  1498. }
  1499.  
  1500. EMFXActorType = {
  1501. name = "argoniangfx_house_4_3"
  1502. actorfile = "gfx/models/Settlements/Northern/Northern_house_4_03.xac"
  1503. scale = 0.8f
  1504. use_animation = no
  1505. }
  1506.  
  1507. EMFXActorType = {
  1508. name = "argoniangfx_house_4_4"
  1509. actorfile = "gfx/models/Settlements/Northern/Northern_house_4_04.xac"
  1510. scale = 0.8f
  1511. use_animation = no
  1512. }
  1513.  
  1514. EMFXActorType = {
  1515. name = "argoniangfx_castle_1"
  1516. actorfile = "gfx/models/Settlements/Northern/Northern_Castle_01.xac"
  1517. scale = 1.3f
  1518. use_animation = no
  1519. cull_distance = 550.0f
  1520. }
  1521.  
  1522. EMFXActorType = {
  1523. name = "argoniangfx_temple_1"
  1524. actorfile = "gfx/models/Settlements/Northern/Northern_Church_01.xac"
  1525. scale = 1.3f
  1526. use_animation = no
  1527. cull_distance = 550.0f
  1528. }
  1529.  
  1530. EMFXActorType = {
  1531. name = "argoniangfx_city_1"
  1532. actorfile = "gfx/models/Settlements/Northern/Northern_City03.xac"
  1533. scale = 1.3f
  1534. use_animation = no
  1535. cull_distance = 550.0f
  1536. }
  1537.  
  1538. #### African settlement ########################################################
  1539.  
  1540. EMFXActorType = {
  1541. name = "africangfx_house_1_1"
  1542. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_01.xac"
  1543. scale = 0.7f
  1544. use_animation = no
  1545. }
  1546.  
  1547. EMFXActorType = {
  1548. name = "africangfx_house_1_2"
  1549. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_02.xac"
  1550. scale = 0.7f
  1551. use_animation = no
  1552. }
  1553.  
  1554. EMFXActorType = {
  1555. name = "africangfx_house_1_3"
  1556. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_03.xac"
  1557. scale = 0.7f
  1558. use_animation = no
  1559. }
  1560.  
  1561. EMFXActorType = {
  1562. name = "africangfx_house_1_4"
  1563. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_04.xac"
  1564. scale = 0.7f
  1565. use_animation = no
  1566. }
  1567.  
  1568. EMFXActorType = {
  1569. name = "africangfx_house_2_1"
  1570. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_01.xac"
  1571. scale = 0.7f
  1572. use_animation = no
  1573. }
  1574.  
  1575. EMFXActorType = {
  1576. name = "africangfx_house_2_2"
  1577. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_02.xac"
  1578. scale = 0.7f
  1579. use_animation = no
  1580. }
  1581.  
  1582. EMFXActorType = {
  1583. name = "africangfx_house_2_3"
  1584. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_03.xac"
  1585. scale = 0.7f
  1586. use_animation = no
  1587. }
  1588.  
  1589. EMFXActorType = {
  1590. name = "africangfx_house_2_4"
  1591. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_04.xac"
  1592. scale = 0.7f
  1593. use_animation = no
  1594. }
  1595.  
  1596. EMFXActorType = {
  1597. name = "africangfx_house_3_1"
  1598. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_01.xac"
  1599. scale = 0.7f
  1600. use_animation = no
  1601. }
  1602.  
  1603. EMFXActorType = {
  1604. name = "africangfx_house_3_2"
  1605. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_02.xac"
  1606. scale = 0.7f
  1607. use_animation = no
  1608. }
  1609.  
  1610. EMFXActorType = {
  1611. name = "africangfx_house_3_3"
  1612. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_03.xac"
  1613. scale = 0.7f
  1614. use_animation = no
  1615. }
  1616.  
  1617. EMFXActorType = {
  1618. name = "africangfx_house_3_4"
  1619. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_04.xac"
  1620. scale = 0.7f
  1621. use_animation = no
  1622. }
  1623.  
  1624. EMFXActorType = {
  1625. name = "africangfx_house_4_1"
  1626. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_01.xac"
  1627. scale = 0.7f
  1628. use_animation = no
  1629. }
  1630.  
  1631. EMFXActorType = {
  1632. name = "africangfx_house_4_2"
  1633. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_02.xac"
  1634. scale = 0.7f
  1635. use_animation = no
  1636. }
  1637.  
  1638. EMFXActorType = {
  1639. name = "africangfx_house_4_3"
  1640. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_03.xac"
  1641. scale = 0.7f
  1642. use_animation = no
  1643. }
  1644.  
  1645. EMFXActorType = {
  1646. name = "africangfx_house_4_4"
  1647. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_04.xac"
  1648. scale = 0.7f
  1649. use_animation = no
  1650. }
  1651.  
  1652. EMFXActorType = {
  1653. name = "africangfx_castle_1"
  1654. actorfile = "gfx/models/Settlements/Moorish/Mooris_Castle_03.xac"
  1655. scale = 0.7f
  1656. use_animation = no
  1657. cull_distance = 550.0f
  1658. }
  1659.  
  1660. EMFXActorType = {
  1661. name = "africangfx_temple_1"
  1662. actorfile = "gfx/models/Settlements/Moorish/Mooris_Church01.xac"
  1663. scale = 1.0f
  1664. use_animation = no
  1665. cull_distance = 550.0f
  1666. }
  1667.  
  1668. EMFXActorType = {
  1669. name = "africangfx_city_1"
  1670. actorfile = "gfx/models/Settlements/Moorish/Mooris_City_02.xac"
  1671. scale = 1.0f
  1672. use_animation = no
  1673. cull_distance = 550.0f
  1674. }
  1675.  
  1676. #### Dwemer settlement ########################################################
  1677.  
  1678. EMFXActorType = {
  1679. name = "dwemergfx_house_1_1"
  1680. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_01.xac"
  1681. scale = 0.7f
  1682. use_animation = no
  1683. }
  1684.  
  1685. EMFXActorType = {
  1686. name = "dwemergfx_house_1_2"
  1687. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_02.xac"
  1688. scale = 0.7f
  1689. use_animation = no
  1690. }
  1691.  
  1692. EMFXActorType = {
  1693. name = "dwemergfx_house_1_3"
  1694. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_03.xac"
  1695. scale = 0.7f
  1696. use_animation = no
  1697. }
  1698.  
  1699. EMFXActorType = {
  1700. name = "dwemergfx_house_1_4"
  1701. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_1_04.xac"
  1702. scale = 0.7f
  1703. use_animation = no
  1704. }
  1705.  
  1706. EMFXActorType = {
  1707. name = "dwemergfx_house_2_1"
  1708. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_01.xac"
  1709. scale = 0.7f
  1710. use_animation = no
  1711. }
  1712.  
  1713. EMFXActorType = {
  1714. name = "dwemergfx_house_2_2"
  1715. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_02.xac"
  1716. scale = 0.7f
  1717. use_animation = no
  1718. }
  1719.  
  1720. EMFXActorType = {
  1721. name = "dwemergfx_house_2_3"
  1722. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_03.xac"
  1723. scale = 0.7f
  1724. use_animation = no
  1725. }
  1726.  
  1727. EMFXActorType = {
  1728. name = "dwemergfx_house_2_4"
  1729. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_2_04.xac"
  1730. scale = 0.7f
  1731. use_animation = no
  1732. }
  1733.  
  1734. EMFXActorType = {
  1735. name = "dwemergfx_house_3_1"
  1736. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_01.xac"
  1737. scale = 0.7f
  1738. use_animation = no
  1739. }
  1740.  
  1741. EMFXActorType = {
  1742. name = "dwemergfx_house_3_2"
  1743. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_02.xac"
  1744. scale = 0.7f
  1745. use_animation = no
  1746. }
  1747.  
  1748. EMFXActorType = {
  1749. name = "dwemergfx_house_3_3"
  1750. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_03.xac"
  1751. scale = 0.7f
  1752. use_animation = no
  1753. }
  1754.  
  1755. EMFXActorType = {
  1756. name = "dwemergfx_house_3_4"
  1757. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_3_04.xac"
  1758. scale = 0.7f
  1759. use_animation = no
  1760. }
  1761.  
  1762. EMFXActorType = {
  1763. name = "dwemergfx_house_4_1"
  1764. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_01.xac"
  1765. scale = 0.7f
  1766. use_animation = no
  1767. }
  1768.  
  1769. EMFXActorType = {
  1770. name = "dwemergfx_house_4_2"
  1771. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_02.xac"
  1772. scale = 0.7f
  1773. use_animation = no
  1774. }
  1775.  
  1776. EMFXActorType = {
  1777. name = "dwemergfx_house_4_3"
  1778. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_03.xac"
  1779. scale = 0.7f
  1780. use_animation = no
  1781. }
  1782.  
  1783. EMFXActorType = {
  1784. name = "dwemergfx_house_4_4"
  1785. actorfile = "gfx/models/Settlements/Moorish/Mooris_house_4_04.xac"
  1786. scale = 0.7f
  1787. use_animation = no
  1788. }
  1789.  
  1790. EMFXActorType = {
  1791. name = "dwemergfx_castle_1"
  1792. actorfile = "gfx/models/Settlements/Moorish/Mooris_Castle_03.xac"
  1793. scale = 0.7f
  1794. use_animation = no
  1795. cull_distance = 550.0f
  1796. }
  1797.  
  1798. EMFXActorType = {
  1799. name = "dwemergfx_temple_1"
  1800. actorfile = "gfx/models/Settlements/Moorish/Mooris_Church01.xac"
  1801. scale = 1.0f
  1802. use_animation = no
  1803. cull_distance = 550.0f
  1804. }
  1805.  
  1806. EMFXActorType = {
  1807. name = "dwemergfx_city_1"
  1808. actorfile = "gfx/models/Settlements/Moorish/Mooris_City_02.xac"
  1809. scale = 1.0f
  1810. use_animation = no
  1811. cull_distance = 550.0f
  1812. }
  1813.  
  1814. #### Dunmer settlement ########################################################
  1815.  
  1816. EMFXActorType = {
  1817. name = "dunmergfx_house_1_1"
  1818. actorfile = "gfx/models/Settlements/Persia/Persia_house_1_01.xac"
  1819. scale = 0.7f
  1820. use_animation = no
  1821. }
  1822.  
  1823. EMFXActorType = {
  1824. name = "dunmergfx_house_1_2"
  1825. actorfile = "gfx/models/Settlements/Persia/Persia_house_1_02.xac"
  1826. scale = 0.7f
  1827. use_animation = no
  1828. }
  1829.  
  1830. EMFXActorType = {
  1831. name = "dunmergfx_house_1_3"
  1832. actorfile = "gfx/models/Settlements/Persia/Persia_house_1_03.xac"
  1833. scale = 0.7f
  1834. use_animation = no
  1835. }
  1836.  
  1837. EMFXActorType = {
  1838. name = "dunmergfx_house_1_4"
  1839. actorfile = "gfx/models/Settlements/Persia/Persia_house_1_04.xac"
  1840. scale = 0.7f
  1841. use_animation = no
  1842. }
  1843.  
  1844. EMFXActorType = {
  1845. name = "dunmergfx_house_2_1"
  1846. actorfile = "gfx/models/Settlements/Persia/Persia_house_2_01.xac"
  1847. scale = 0.7f
  1848. use_animation = no
  1849. }
  1850.  
  1851. EMFXActorType = {
  1852. name = "dunmergfx_house_2_2"
  1853. actorfile = "gfx/models/Settlements/Persia/Persia_house_2_02.xac"
  1854. scale = 0.7f
  1855. use_animation = no
  1856. }
  1857.  
  1858. EMFXActorType = {
  1859. name = "dunmergfx_house_2_3"
  1860. actorfile = "gfx/models/Settlements/Persia/Persia_house_2_03.xac"
  1861. scale = 0.7f
  1862. use_animation = no
  1863. }
  1864.  
  1865. EMFXActorType = {
  1866. name = "dunmergfx_house_2_4"
  1867. actorfile = "gfx/models/Settlements/Persia/Persia_house_2_04.xac"
  1868. scale = 0.7f
  1869. use_animation = no
  1870. }
  1871.  
  1872. EMFXActorType = {
  1873. name = "dunmergfx_house_3_1"
  1874. actorfile = "gfx/models/Settlements/Persia/Persia_house_3_01.xac"
  1875. scale = 0.7f
  1876. use_animation = no
  1877. }
  1878.  
  1879. EMFXActorType = {
  1880. name = "dunmergfx_house_3_2"
  1881. actorfile = "gfx/models/Settlements/Persia/Persia_house_3_02.xac"
  1882. scale = 0.7f
  1883. use_animation = no
  1884. }
  1885.  
  1886. EMFXActorType = {
  1887. name = "dunmergfx_house_3_3"
  1888. actorfile = "gfx/models/Settlements/Persia/Persia_house_3_03.xac"
  1889. scale = 0.7f
  1890. use_animation = no
  1891. }
  1892.  
  1893. EMFXActorType = {
  1894. name = "dunmergfx_house_3_4"
  1895. actorfile = "gfx/models/Settlements/Persia/Persia_house_3_04.xac"
  1896. scale = 0.7f
  1897. use_animation = no
  1898. }
  1899.  
  1900. EMFXActorType = {
  1901. name = "dunmergfx_house_4_1"
  1902. actorfile = "gfx/models/Settlements/Persia/Persia_house_4_01.xac"
  1903. scale = 0.7f
  1904. use_animation = no
  1905. }
  1906.  
  1907. EMFXActorType = {
  1908. name = "dunmergfx_house_4_2"
  1909. actorfile = "gfx/models/Settlements/Persia/Persia_house_4_02.xac"
  1910. scale = 0.7f
  1911. use_animation = no
  1912. }
  1913.  
  1914. EMFXActorType = {
  1915. name = "dunmergfx_house_4_3"
  1916. actorfile = "gfx/models/Settlements/Persia/Persia_house_4_03.xac"
  1917. scale = 0.7f
  1918. use_animation = no
  1919. }
  1920.  
  1921. EMFXActorType = {
  1922. name = "dunmergfx_house_4_4"
  1923. actorfile = "gfx/models/Settlements/Persia/Persia_house_4_04.xac"
  1924. scale = 0.7f
  1925. use_animation = no
  1926. }
  1927.  
  1928. EMFXActorType = {
  1929. name = "dunmergfx_castle_1"
  1930. actorfile = "gfx/models/Settlements/Persia/Persia_Castle_01.xac"
  1931. scale = 1.0f
  1932. use_animation = no
  1933. cull_distance = 550.0f
  1934. }
  1935.  
  1936. EMFXActorType = {
  1937. name = "dunmergfx_temple_1"
  1938. actorfile = "gfx/models/Settlements/Persia/Persia_Church02.xac"
  1939. scale = 1.0f
  1940. use_animation = no
  1941. cull_distance = 550.0f
  1942. }
  1943.  
  1944. EMFXActorType = {
  1945. name = "dunmergfx_city_1"
  1946. actorfile = "gfx/models/Settlements/Persia/Persia_City_03.xac"
  1947. scale = 1.0f
  1948. use_animation = no
  1949. cull_distance = 550.0f
  1950. }
  1951.  
  1952. #### Draugr settlement ########################################################
  1953.  
  1954. EMFXActorType = {
  1955. name = "draugrgfx_house_1_1"
  1956. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_01.xac"
  1957. scale = 0.7f
  1958. use_animation = no
  1959. }
  1960.  
  1961. EMFXActorType = {
  1962. name = "draugrgfx_house_1_2"
  1963. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_02.xac"
  1964. scale = 0.7f
  1965. use_animation = no
  1966. }
  1967.  
  1968. EMFXActorType = {
  1969. name = "draugrgfx_house_1_3"
  1970. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_03.xac"
  1971. scale = 0.7f
  1972. use_animation = no
  1973. }
  1974.  
  1975. EMFXActorType = {
  1976. name = "draugrgfx_house_1_4"
  1977. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_04.xac"
  1978. scale = 0.7f
  1979. use_animation = no
  1980. }
  1981.  
  1982. EMFXActorType = {
  1983. name = "draugrgfx_house_2_1"
  1984. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_01.xac"
  1985. scale = 0.7f
  1986. use_animation = no
  1987. }
  1988.  
  1989. EMFXActorType = {
  1990. name = "draugrgfx_house_2_2"
  1991. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_02.xac"
  1992. scale = 0.7f
  1993. use_animation = no
  1994. }
  1995.  
  1996. EMFXActorType = {
  1997. name = "draugrgfx_house_2_3"
  1998. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_03.xac"
  1999. scale = 0.7f
  2000. use_animation = no
  2001. }
  2002.  
  2003. EMFXActorType = {
  2004. name = "draugrgfx_house_2_4"
  2005. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_04.xac"
  2006. scale = 0.7f
  2007. use_animation = no
  2008. }
  2009.  
  2010. EMFXActorType = {
  2011. name = "draugrgfx_house_3_1"
  2012. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_01.xac"
  2013. scale = 0.7f
  2014. use_animation = no
  2015. }
  2016.  
  2017. EMFXActorType = {
  2018. name = "draugrgfx_house_3_2"
  2019. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_02.xac"
  2020. scale = 0.7f
  2021. use_animation = no
  2022. }
  2023.  
  2024. EMFXActorType = {
  2025. name = "draugrgfx_house_3_3"
  2026. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_03.xac"
  2027. scale = 0.7f
  2028. use_animation = no
  2029. }
  2030.  
  2031. EMFXActorType = {
  2032. name = "draugrgfx_house_3_4"
  2033. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_04.xac"
  2034. scale = 0.7f
  2035. use_animation = no
  2036. }
  2037.  
  2038. EMFXActorType = {
  2039. name = "draugrgfx_house_4_1"
  2040. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_01.xac"
  2041. scale = 0.7f
  2042. use_animation = no
  2043. }
  2044.  
  2045. EMFXActorType = {
  2046. name = "draugrgfx_house_4_2"
  2047. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_02.xac"
  2048. scale = 0.7f
  2049. use_animation = no
  2050. }
  2051.  
  2052. EMFXActorType = {
  2053. name = "draugrgfx_house_4_3"
  2054. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_03.xac"
  2055. scale = 0.7f
  2056. use_animation = no
  2057. }
  2058.  
  2059. EMFXActorType = {
  2060. name = "draugrgfx_house_4_4"
  2061. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_04.xac"
  2062. scale = 0.7f
  2063. use_animation = no
  2064. }
  2065.  
  2066. EMFXActorType = {
  2067. name = "draugrgfx_castle_1"
  2068. actorfile = "gfx/models/Settlements/Ruined/Ruined_Castle_01.xac"
  2069. scale = 1.0f
  2070. use_animation = no
  2071. cull_distance = 550.0f
  2072. }
  2073.  
  2074. EMFXActorType = {
  2075. name = "draugrgfx_temple_1"
  2076. actorfile = "gfx/models/Settlements/Ruined/Ruined_Church_01.xac"
  2077. scale = 1.0f
  2078. use_animation = no
  2079. cull_distance = 550.0f
  2080. }
  2081.  
  2082. EMFXActorType = {
  2083. name = "draugrgfx_city_1"
  2084. actorfile = "gfx/models/Settlements/Ruined/Ruined_City01.xac"
  2085. scale = 1.0f
  2086. use_animation = no
  2087. cull_distance = 550.0f
  2088. }
  2089.  
  2090. #### Skeleton Settlement ########################################################
  2091.  
  2092. EMFXActorType = {
  2093. name = "skeletongfx_house_1_1"
  2094. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_01.xac"
  2095. scale = 0.7f
  2096. use_animation = no
  2097. }
  2098.  
  2099. EMFXActorType = {
  2100. name = "skeletongfx_house_1_2"
  2101. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_02.xac"
  2102. scale = 0.7f
  2103. use_animation = no
  2104. }
  2105.  
  2106. EMFXActorType = {
  2107. name = "skeletongfx_house_1_3"
  2108. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_03.xac"
  2109. scale = 0.7f
  2110. use_animation = no
  2111. }
  2112.  
  2113. EMFXActorType = {
  2114. name = "skeletongfx_house_1_4"
  2115. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_1_04.xac"
  2116. scale = 0.7f
  2117. use_animation = no
  2118. }
  2119.  
  2120. EMFXActorType = {
  2121. name = "skeletongfx_house_2_1"
  2122. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_01.xac"
  2123. scale = 0.7f
  2124. use_animation = no
  2125. }
  2126.  
  2127. EMFXActorType = {
  2128. name = "skeletongfx_house_2_2"
  2129. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_02.xac"
  2130. scale = 0.7f
  2131. use_animation = no
  2132. }
  2133.  
  2134. EMFXActorType = {
  2135. name = "skeletongfx_house_2_3"
  2136. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_03.xac"
  2137. scale = 0.7f
  2138. use_animation = no
  2139. }
  2140.  
  2141. EMFXActorType = {
  2142. name = "skeletongfx_house_2_4"
  2143. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_2_04.xac"
  2144. scale = 0.7f
  2145. use_animation = no
  2146. }
  2147.  
  2148. EMFXActorType = {
  2149. name = "skeletongfx_house_3_1"
  2150. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_01.xac"
  2151. scale = 0.7f
  2152. use_animation = no
  2153. }
  2154.  
  2155. EMFXActorType = {
  2156. name = "skeletongfx_house_3_2"
  2157. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_02.xac"
  2158. scale = 0.7f
  2159. use_animation = no
  2160. }
  2161.  
  2162. EMFXActorType = {
  2163. name = "skeletongfx_house_3_3"
  2164. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_03.xac"
  2165. scale = 0.7f
  2166. use_animation = no
  2167. }
  2168.  
  2169. EMFXActorType = {
  2170. name = "skeletongfx_house_3_4"
  2171. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_3_04.xac"
  2172. scale = 0.7f
  2173. use_animation = no
  2174. }
  2175.  
  2176. EMFXActorType = {
  2177. name = "skeletongfx_house_4_1"
  2178. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_01.xac"
  2179. scale = 0.7f
  2180. use_animation = no
  2181. }
  2182.  
  2183. EMFXActorType = {
  2184. name = "skeletongfx_house_4_2"
  2185. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_02.xac"
  2186. scale = 0.7f
  2187. use_animation = no
  2188. }
  2189.  
  2190. EMFXActorType = {
  2191. name = "skeletongfx_house_4_3"
  2192. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_03.xac"
  2193. scale = 0.7f
  2194. use_animation = no
  2195. }
  2196.  
  2197. EMFXActorType = {
  2198. name = "skeletongfx_house_4_4"
  2199. actorfile = "gfx/models/Settlements/Ruined/Ruined_house_4_04.xac"
  2200. scale = 0.7f
  2201. use_animation = no
  2202. }
  2203.  
  2204. EMFXActorType = {
  2205. name = "skeletongfx_castle_1"
  2206. actorfile = "gfx/models/Settlements/Ruined/Ruined_Castle_01.xac"
  2207. scale = 1.0f
  2208. use_animation = no
  2209. cull_distance = 550.0f
  2210. }
  2211.  
  2212. EMFXActorType = {
  2213. name = "skeletongfx_temple_1"
  2214. actorfile = "gfx/models/Settlements/Ruined/Ruined_Church_01.xac"
  2215. scale = 1.0f
  2216. use_animation = no
  2217. cull_distance = 550.0f
  2218. }
  2219.  
  2220. EMFXActorType = {
  2221. name = "skeletongfx_city_1"
  2222. actorfile = "gfx/models/Settlements/Ruined/Ruined_City01.xac"
  2223. scale = 1.0f
  2224. use_animation = no
  2225. cull_distance = 550.0f
  2226. }
  2227.  
  2228. #### Islander settlement ########################################################
  2229.  
  2230. EMFXActorType = {
  2231. name = "islandergfx_house_1_1"
  2232. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_01.xac"
  2233. scale = 0.7f
  2234. use_animation = no
  2235. }
  2236.  
  2237. EMFXActorType = {
  2238. name = "islandergfx_house_1_2"
  2239. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_02.xac"
  2240. scale = 0.7f
  2241. use_animation = no
  2242. }
  2243.  
  2244.  
  2245. EMFXActorType = {
  2246. name = "islandergfx_house_1_3"
  2247. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_03.xac"
  2248. scale = 0.7f
  2249. use_animation = no
  2250. }
  2251.  
  2252. EMFXActorType = {
  2253. name = "islandergfx_house_1_4"
  2254. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_04.xac"
  2255. scale = 0.7f
  2256. use_animation = no
  2257. }
  2258.  
  2259. EMFXActorType = {
  2260. name = "islandergfx_house_2_1"
  2261. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_01.xac"
  2262. scale = 0.7f
  2263. use_animation = no
  2264. }
  2265.  
  2266. EMFXActorType = {
  2267. name = "islandergfx_house_2_2"
  2268. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_02.xac"
  2269. scale = 0.7f
  2270. use_animation = no
  2271. }
  2272.  
  2273. EMFXActorType = {
  2274. name = "islandergfx_house_2_3"
  2275. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_03.xac"
  2276. scale = 0.7f
  2277. use_animation = no
  2278. }
  2279.  
  2280. EMFXActorType = {
  2281. name = "islandergfx_house_2_4"
  2282. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_04.xac"
  2283. scale = 0.7f
  2284. use_animation = no
  2285. }
  2286.  
  2287. EMFXActorType = {
  2288. name = "islandergfx_house_3_1"
  2289. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_01.xac"
  2290. scale = 0.7f
  2291. use_animation = no
  2292. }
  2293.  
  2294. EMFXActorType = {
  2295. name = "islandergfx_house_3_2"
  2296. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_02.xac"
  2297. scale = 0.7f
  2298. use_animation = no
  2299. }
  2300.  
  2301. EMFXActorType = {
  2302. name = "islandergfx_house_3_3"
  2303. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_03.xac"
  2304. scale = 0.7f
  2305. use_animation = no
  2306. }
  2307.  
  2308. EMFXActorType = {
  2309. name = "islandergfx_house_3_4"
  2310. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_04.xac"
  2311. scale = 0.7f
  2312. use_animation = no
  2313. }
  2314.  
  2315. EMFXActorType = {
  2316. name = "islandergfx_house_4_1"
  2317. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_01.xac"
  2318. scale = 0.7f
  2319. use_animation = no
  2320. }
  2321.  
  2322. EMFXActorType = {
  2323. name = "islandergfx_house_4_2"
  2324. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_02.xac"
  2325. scale = 0.7f
  2326. use_animation = no
  2327. }
  2328.  
  2329. EMFXActorType = {
  2330. name = "islandergfx_house_4_3"
  2331. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_03.xac"
  2332. scale = 0.7f
  2333. use_animation = no
  2334. }
  2335.  
  2336. EMFXActorType = {
  2337. name = "islandergfx_house_4_4"
  2338. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_04.xac"
  2339. scale = 0.7f
  2340. use_animation = no
  2341. }
  2342.  
  2343. EMFXActorType = {
  2344. name = "islandergfx_castle_1"
  2345. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
  2346. scale = 0.7f
  2347. use_animation = no
  2348. cull_distance = 550.0f
  2349. }
  2350.  
  2351. EMFXActorType = {
  2352. name = "islandergfx_castle_2"
  2353. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
  2354. scale = 0.7f
  2355. use_animation = no
  2356. cull_distance = 550.0f
  2357. }
  2358.  
  2359. EMFXActorType = {
  2360. name = "islandergfx_castle_3"
  2361. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_03.xac"
  2362. scale = 0.7f
  2363. use_animation = no
  2364. cull_distance = 550.0f
  2365. }
  2366.  
  2367. EMFXActorType = {
  2368. name = "islandergfx_temple_1"
  2369. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
  2370. scale = 1.1f
  2371. use_animation = no
  2372. cull_distance = 550.0f
  2373. }
  2374.  
  2375. EMFXActorType = {
  2376. name = "islandergfx_temple_2"
  2377. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church02.xac"
  2378. scale = 0.7f
  2379. use_animation = no
  2380. cull_distance = 550.0f
  2381. }
  2382.  
  2383. EMFXActorType = {
  2384. name = "islandergfx_temple_3"
  2385. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
  2386. scale = 0.7f
  2387. use_animation = no
  2388. cull_distance = 550.0f
  2389. }
  2390.  
  2391. EMFXActorType = {
  2392. name = "islandergfx_city_1"
  2393. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
  2394. scale = 1.5f
  2395. use_animation = no
  2396. cull_distance = 550.0f
  2397. }
  2398.  
  2399. EMFXActorType = {
  2400. name = "islandergfx_city_2"
  2401. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_02.xac"
  2402. scale = 0.7f
  2403. use_animation = no
  2404. cull_distance = 550.0f
  2405. }
  2406.  
  2407. EMFXActorType = {
  2408. name = "islandergfx_city_3"
  2409. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
  2410. scale = 0.7f
  2411. use_animation = no
  2412. cull_distance = 550.0f
  2413. }
  2414.  
  2415. #### Akavir settlement ########################################################
  2416.  
  2417. EMFXActorType = {
  2418. name = "mongolgfx_port"
  2419. actorfile = "gfx/models/Settlements/Fareast/Fareast_Port.xac"
  2420. scale = 0.7f
  2421. use_animation = no
  2422. cull_distance = 300.0f
  2423. }
  2424.  
  2425. EMFXActorType = {
  2426. name = "mongolgfx_house_1_1"
  2427. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_01.xac"
  2428. scale = 0.7f
  2429. use_animation = no
  2430. }
  2431.  
  2432. EMFXActorType = {
  2433. name = "mongolgfx_house_1_2"
  2434. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_02.xac"
  2435. scale = 0.7f
  2436. use_animation = no
  2437. }
  2438.  
  2439. EMFXActorType = {
  2440. name = "mongolgfx_house_1_3"
  2441. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_03.xac"
  2442. scale = 0.7f
  2443. use_animation = no
  2444. }
  2445.  
  2446. EMFXActorType = {
  2447. name = "mongolgfx_house_1_4"
  2448. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_1_04.xac"
  2449. scale = 0.7f
  2450. use_animation = no
  2451. }
  2452.  
  2453. EMFXActorType = {
  2454. name = "mongolgfx_house_2_1"
  2455. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_01.xac"
  2456. scale = 0.7f
  2457. use_animation = no
  2458. }
  2459.  
  2460. EMFXActorType = {
  2461. name = "mongolgfx_house_2_2"
  2462. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_02.xac"
  2463. scale = 0.7f
  2464. use_animation = no
  2465. }
  2466.  
  2467. EMFXActorType = {
  2468. name = "mongolgfx_house_2_3"
  2469. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_03.xac"
  2470. scale = 0.7f
  2471. use_animation = no
  2472. }
  2473.  
  2474. EMFXActorType = {
  2475. name = "mongolgfx_house_2_4"
  2476. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_2_04.xac"
  2477. scale = 0.7f
  2478. use_animation = no
  2479. }
  2480.  
  2481. EMFXActorType = {
  2482. name = "mongolgfx_house_3_1"
  2483. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_01.xac"
  2484. scale = 0.7f
  2485. use_animation = no
  2486. }
  2487.  
  2488. EMFXActorType = {
  2489. name = "mongolgfx_house_3_2"
  2490. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_02.xac"
  2491. scale = 0.7f
  2492. use_animation = no
  2493. }
  2494.  
  2495. EMFXActorType = {
  2496. name = "mongolgfx_house_3_3"
  2497. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_03.xac"
  2498. scale = 0.7f
  2499. use_animation = no
  2500. }
  2501.  
  2502. EMFXActorType = {
  2503. name = "mongolgfx_house_3_4"
  2504. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_3_04.xac"
  2505. scale = 0.7f
  2506. use_animation = no
  2507. }
  2508.  
  2509. EMFXActorType = {
  2510. name = "mongolgfx_house_4_1"
  2511. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_01.xac"
  2512. scale = 0.7f
  2513. use_animation = no
  2514. }
  2515.  
  2516. EMFXActorType = {
  2517. name = "mongolgfx_house_4_2"
  2518. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_02.xac"
  2519. scale = 0.7f
  2520. use_animation = no
  2521. }
  2522.  
  2523. EMFXActorType = {
  2524. name = "mongolgfx_house_4_3"
  2525. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_03.xac"
  2526. scale = 0.7f
  2527. use_animation = no
  2528. }
  2529.  
  2530. EMFXActorType = {
  2531. name = "mongolgfx_house_4_4"
  2532. actorfile = "gfx/models/Settlements/Fareast/Fareast_house_4_04.xac"
  2533. scale = 0.7f
  2534. use_animation = no
  2535. }
  2536.  
  2537. EMFXActorType = {
  2538. name = "mongolgfx_castle_1"
  2539. actorfile = "gfx/models/Settlements/Fareast/Fareast_Castle_01.xac"
  2540. scale = 1.0f
  2541. use_animation = no
  2542. cull_distance = 550.0f
  2543. }
  2544.  
  2545. EMFXActorType = {
  2546. name = "mongolgfx_temple_1"
  2547. actorfile = "gfx/models/Settlements/Fareast/Fareast_Church_02.xac"
  2548. scale = 1.0f
  2549. use_animation = no
  2550. cull_distance = 550.0f
  2551. }
  2552.  
  2553. EMFXActorType = {
  2554. name = "mongolgfx_city_1"
  2555. actorfile = "gfx/models/Settlements/Fareast/Fareast_City01.xac"
  2556. scale = 1.0f
  2557. use_animation = no
  2558. cull_distance = 550.0f
  2559. }
  2560.  
  2561.  
  2562. #Vanilla Muslim Stuff
  2563. #### Muslim settlement ########################################################
  2564.  
  2565. EMFXActorType = {
  2566. name = "muslimgfx_house_1_1"
  2567. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_01.xac"
  2568. scale = 0.7f
  2569. use_animation = no
  2570. }
  2571.  
  2572. EMFXActorType = {
  2573. name = "muslimgfx_house_1_2"
  2574. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_02.xac"
  2575. scale = 0.7f
  2576. use_animation = no
  2577. }
  2578.  
  2579. EMFXActorType = {
  2580. name = "muslimgfx_house_1_3"
  2581. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_03.xac"
  2582. scale = 0.7f
  2583. use_animation = no
  2584. }
  2585.  
  2586. EMFXActorType = {
  2587. name = "muslimgfx_house_1_4"
  2588. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_1_04.xac"
  2589. scale = 0.7f
  2590. use_animation = no
  2591. }
  2592.  
  2593. EMFXActorType = {
  2594. name = "muslimgfx_house_2_1"
  2595. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_01.xac"
  2596. scale = 0.7f
  2597. use_animation = no
  2598. }
  2599.  
  2600. EMFXActorType = {
  2601. name = "muslimgfx_house_2_2"
  2602. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_02.xac"
  2603. scale = 0.7f
  2604. use_animation = no
  2605. }
  2606.  
  2607. EMFXActorType = {
  2608. name = "muslimgfx_house_2_3"
  2609. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_03.xac"
  2610. scale = 0.7f
  2611. use_animation = no
  2612. }
  2613.  
  2614. EMFXActorType = {
  2615. name = "muslimgfx_house_2_4"
  2616. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_2_04.xac"
  2617. scale = 0.7f
  2618. use_animation = no
  2619. }
  2620.  
  2621. EMFXActorType = {
  2622. name = "muslimgfx_house_3_1"
  2623. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_01.xac"
  2624. scale = 0.7f
  2625. use_animation = no
  2626. }
  2627.  
  2628. EMFXActorType = {
  2629. name = "muslimgfx_house_3_2"
  2630. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_02.xac"
  2631. scale = 0.7f
  2632. use_animation = no
  2633. }
  2634.  
  2635. EMFXActorType = {
  2636. name = "muslimgfx_house_3_3"
  2637. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_03.xac"
  2638. scale = 0.7f
  2639. use_animation = no
  2640. }
  2641.  
  2642. EMFXActorType = {
  2643. name = "muslimgfx_house_3_4"
  2644. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_3_04.xac"
  2645. scale = 0.7f
  2646. use_animation = no
  2647. }
  2648.  
  2649. EMFXActorType = {
  2650. name = "muslimgfx_house_4_1"
  2651. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_01.xac"
  2652. scale = 0.7f
  2653. use_animation = no
  2654. }
  2655.  
  2656. EMFXActorType = {
  2657. name = "muslimgfx_house_4_2"
  2658. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_02.xac"
  2659. scale = 0.7f
  2660. use_animation = no
  2661. }
  2662.  
  2663. EMFXActorType = {
  2664. name = "muslimgfx_house_4_3"
  2665. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_03.xac"
  2666. scale = 0.7f
  2667. use_animation = no
  2668. }
  2669.  
  2670. EMFXActorType = {
  2671. name = "muslimgfx_house_4_4"
  2672. actorfile = "gfx/models/Settlements/Muslim/Muslim_house_4_04.xac"
  2673. scale = 0.7f
  2674. use_animation = no
  2675. }
  2676.  
  2677. EMFXActorType = {
  2678. name = "muslimgfx_castle_1"
  2679. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_01.xac"
  2680. scale = 0.7f
  2681. use_animation = no
  2682. cull_distance = 550.0f
  2683. }
  2684.  
  2685. EMFXActorType = {
  2686. name = "muslimgfx_castle_2"
  2687. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_02.xac"
  2688. scale = 0.7f
  2689. use_animation = no
  2690. cull_distance = 550.0f
  2691. }
  2692.  
  2693. EMFXActorType = {
  2694. name = "muslimgfx_castle_3"
  2695. actorfile = "gfx/models/Settlements/Muslim/Muslim_Castle_03.xac"
  2696. scale = 0.7f
  2697. use_animation = no
  2698. cull_distance = 550.0f
  2699. }
  2700.  
  2701. EMFXActorType = {
  2702. name = "muslimgfx_temple_1"
  2703. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church01.xac"
  2704. scale = 0.7f
  2705. use_animation = no
  2706. cull_distance = 550.0f
  2707. }
  2708.  
  2709. EMFXActorType = {
  2710. name = "muslimgfx_temple_2"
  2711. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church02.xac"
  2712. scale = 0.7f
  2713. use_animation = no
  2714. cull_distance = 550.0f
  2715. }
  2716.  
  2717. EMFXActorType = {
  2718. name = "muslimgfx_temple_3"
  2719. actorfile = "gfx/models/Settlements/Muslim/Muslim_Church03.xac"
  2720. scale = 0.7f
  2721. use_animation = no
  2722. cull_distance = 550.0f
  2723. }
  2724.  
  2725. EMFXActorType = {
  2726. name = "muslimgfx_city_1"
  2727. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_01.xac"
  2728. scale = 0.7f
  2729. use_animation = no
  2730. cull_distance = 550.0f
  2731. }
  2732.  
  2733. EMFXActorType = {
  2734. name = "muslimgfx_city_2"
  2735. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_02.xac"
  2736. scale = 0.7f
  2737. use_animation = no
  2738. cull_distance = 550.0f
  2739. }
  2740.  
  2741. EMFXActorType = {
  2742. name = "muslimgfx_city_3"
  2743. actorfile = "gfx/models/Settlements/Muslim/Muslim_City_03.xac"
  2744. scale = 0.7f
  2745. use_animation = no
  2746. cull_distance = 550.0f
  2747. }
  2748.  
  2749. #Vanilla restored lines
  2750. #### Western settlement ########################################################
  2751.  
  2752. EMFXActorType = {
  2753. name = "westerngfx_house_1_1"
  2754. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  2755. scale = 0.7f
  2756. use_animation = no
  2757. }
  2758.  
  2759. EMFXActorType = {
  2760. name = "westerngfx_house_1_2"
  2761. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  2762. scale = 0.7f
  2763. use_animation = no
  2764. }
  2765.  
  2766. EMFXActorType = {
  2767. name = "westerngfx_house_1_3"
  2768. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  2769. scale = 0.7f
  2770. use_animation = no
  2771. }
  2772.  
  2773. EMFXActorType = {
  2774. name = "westerngfx_house_1_4"
  2775. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  2776. scale = 0.7f
  2777. use_animation = no
  2778. }
  2779.  
  2780. EMFXActorType = {
  2781. name = "westerngfx_house_2_1"
  2782. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  2783. scale = 0.7f
  2784. use_animation = no
  2785. }
  2786.  
  2787. EMFXActorType = {
  2788. name = "westerngfx_house_2_2"
  2789. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  2790. scale = 0.7f
  2791. use_animation = no
  2792. }
  2793.  
  2794. EMFXActorType = {
  2795. name = "westerngfx_house_2_3"
  2796. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  2797. scale = 0.7f
  2798. use_animation = no
  2799. }
  2800.  
  2801. EMFXActorType = {
  2802. name = "westerngfx_house_2_4"
  2803. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  2804. scale = 0.7f
  2805. use_animation = no
  2806. }
  2807.  
  2808. EMFXActorType = {
  2809. name = "westerngfx_house_3_1"
  2810. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  2811. scale = 0.7f
  2812. use_animation = no
  2813. }
  2814.  
  2815. EMFXActorType = {
  2816. name = "westerngfx_house_3_2"
  2817. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  2818. scale = 0.7f
  2819. use_animation = no
  2820. }
  2821.  
  2822. EMFXActorType = {
  2823. name = "westerngfx_house_3_3"
  2824. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  2825. scale = 0.7f
  2826. use_animation = no
  2827. }
  2828.  
  2829. EMFXActorType = {
  2830. name = "westerngfx_house_3_4"
  2831. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  2832. scale = 0.7f
  2833. use_animation = no
  2834. }
  2835.  
  2836. EMFXActorType = {
  2837. name = "westerngfx_house_4_1"
  2838. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  2839. scale = 0.7f
  2840. use_animation = no
  2841. }
  2842.  
  2843. EMFXActorType = {
  2844. name = "westerngfx_house_4_2"
  2845. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  2846. scale = 0.7f
  2847. use_animation = no
  2848. }
  2849.  
  2850. EMFXActorType = {
  2851. name = "westerngfx_house_4_3"
  2852. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  2853. scale = 0.7f
  2854. use_animation = no
  2855. }
  2856.  
  2857. EMFXActorType = {
  2858. name = "westerngfx_house_4_4"
  2859. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  2860. scale = 0.7f
  2861. use_animation = no
  2862. }
  2863.  
  2864. EMFXActorType = {
  2865. name = "westerngfx_castle_1"
  2866. actorfile = "gfx/models/Settlements/Western/Western_Castle_01.xac"
  2867. scale = 1.0f
  2868. use_animation = no
  2869. cull_distance = 550.0f
  2870. }
  2871.  
  2872. EMFXActorType = {
  2873. name = "westerngfx_castle_2"
  2874. actorfile = "gfx/models/Settlements/Western/Western_Castle_02.xac"
  2875. scale = 1.0f
  2876. use_animation = no
  2877. cull_distance = 550.0f
  2878. }
  2879.  
  2880. EMFXActorType = {
  2881. name = "westerngfx_castle_3"
  2882. actorfile = "gfx/models/Settlements/Western/Western_Castle_03.xac"
  2883. scale = 1.0f
  2884. use_animation = no
  2885. cull_distance = 550.0f
  2886. }
  2887.  
  2888. EMFXActorType = {
  2889. name = "westerngfx_temple_1"
  2890. actorfile = "gfx/models/Settlements/Western/Western_Church_01.xac"
  2891. scale = 1.0f
  2892. use_animation = no
  2893. cull_distance = 550.0f
  2894. }
  2895.  
  2896. EMFXActorType = {
  2897. name = "westerngfx_temple_2"
  2898. actorfile = "gfx/models/Settlements/Western/Western_Church_02.xac"
  2899. scale = 1.0f
  2900. use_animation = no
  2901. cull_distance = 550.0f
  2902. }
  2903.  
  2904. EMFXActorType = {
  2905. name = "westerngfx_temple_3"
  2906. actorfile = "gfx/models/Settlements/Western/Western_Church_03.xac"
  2907. scale = 1.0f
  2908. use_animation = no
  2909. cull_distance = 550.0f
  2910. }
  2911.  
  2912. EMFXActorType = {
  2913. name = "westerngfx_city_1"
  2914. actorfile = "gfx/models/Settlements/Western/Western_City01.xac"
  2915. scale = 1.0f
  2916. use_animation = no
  2917. cull_distance = 550.0f
  2918. }
  2919.  
  2920. EMFXActorType = {
  2921. name = "westerngfx_port"
  2922. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  2923. scale = 1.0f
  2924. use_animation = no
  2925. cull_distance = 300.0f
  2926. }
  2927.  
  2928. #### Eastern settlement ########################################################
  2929.  
  2930. EMFXActorType = {
  2931. name = "easterngfx_house_1_1"
  2932. actorfile = "gfx/models/Settlements/Western/Western_house_1_01.xac"
  2933. scale = 0.7f
  2934. use_animation = no
  2935. }
  2936.  
  2937. EMFXActorType = {
  2938. name = "easterngfx_house_1_2"
  2939. actorfile = "gfx/models/Settlements/Western/Western_house_1_02.xac"
  2940. scale = 0.7f
  2941. use_animation = no
  2942. }
  2943.  
  2944. EMFXActorType = {
  2945. name = "easterngfx_house_1_3"
  2946. actorfile = "gfx/models/Settlements/Western/Western_house_1_03.xac"
  2947. scale = 0.7f
  2948. use_animation = no
  2949. }
  2950.  
  2951. EMFXActorType = {
  2952. name = "easterngfx_house_1_4"
  2953. actorfile = "gfx/models/Settlements/Western/Western_house_1_04.xac"
  2954. scale = 0.7f
  2955. use_animation = no
  2956. }
  2957.  
  2958. EMFXActorType = {
  2959. name = "easterngfx_house_2_1"
  2960. actorfile = "gfx/models/Settlements/Western/Western_house_2_01.xac"
  2961. scale = 0.7f
  2962. use_animation = no
  2963. }
  2964.  
  2965. EMFXActorType = {
  2966. name = "easterngfx_house_2_2"
  2967. actorfile = "gfx/models/Settlements/Western/Western_house_2_02.xac"
  2968. scale = 0.7f
  2969. use_animation = no
  2970. }
  2971.  
  2972. EMFXActorType = {
  2973. name = "easterngfx_house_2_3"
  2974. actorfile = "gfx/models/Settlements/Western/Western_house_2_03.xac"
  2975. scale = 0.7f
  2976. use_animation = no
  2977. }
  2978.  
  2979. EMFXActorType = {
  2980. name = "easterngfx_house_2_4"
  2981. actorfile = "gfx/models/Settlements/Western/Western_house_2_04.xac"
  2982. scale = 0.7f
  2983. use_animation = no
  2984. }
  2985.  
  2986. EMFXActorType = {
  2987. name = "easterngfx_house_3_1"
  2988. actorfile = "gfx/models/Settlements/Western/Western_house_3_01.xac"
  2989. scale = 0.7f
  2990. use_animation = no
  2991. }
  2992.  
  2993. EMFXActorType = {
  2994. name = "easterngfx_house_3_2"
  2995. actorfile = "gfx/models/Settlements/Western/Western_house_3_02.xac"
  2996. scale = 0.7f
  2997. use_animation = no
  2998. }
  2999.  
  3000. EMFXActorType = {
  3001. name = "easterngfx_house_3_3"
  3002. actorfile = "gfx/models/Settlements/Western/Western_house_3_03.xac"
  3003. scale = 0.7f
  3004. use_animation = no
  3005. }
  3006.  
  3007. EMFXActorType = {
  3008. name = "easterngfx_house_3_4"
  3009. actorfile = "gfx/models/Settlements/Western/Western_house_3_04.xac"
  3010. scale = 0.7f
  3011. use_animation = no
  3012. }
  3013.  
  3014. EMFXActorType = {
  3015. name = "easterngfx_house_4_1"
  3016. actorfile = "gfx/models/Settlements/Western/Western_house_4_01.xac"
  3017. scale = 0.7f
  3018. use_animation = no
  3019. }
  3020.  
  3021. EMFXActorType = {
  3022. name = "easterngfx_house_4_2"
  3023. actorfile = "gfx/models/Settlements/Western/Western_house_4_02.xac"
  3024. scale = 0.7f
  3025. use_animation = no
  3026. }
  3027.  
  3028. EMFXActorType = {
  3029. name = "easterngfx_house_4_3"
  3030. actorfile = "gfx/models/Settlements/Western/Western_house_4_03.xac"
  3031. scale = 0.7f
  3032. use_animation = no
  3033. }
  3034.  
  3035. EMFXActorType = {
  3036. name = "easterngfx_house_4_4"
  3037. actorfile = "gfx/models/Settlements/Western/Western_house_4_04.xac"
  3038. scale = 0.7f
  3039. use_animation = no
  3040. }
  3041.  
  3042. EMFXActorType = {
  3043. name = "easterngfx_castle_1"
  3044. actorfile = "gfx/models/Settlements/Western/Western_Castle_01.xac"
  3045. scale = 1.0f
  3046. use_animation = no
  3047. cull_distance = 550.0f
  3048. }
  3049.  
  3050. EMFXActorType = {
  3051. name = "easterngfx_temple_1"
  3052. actorfile = "gfx/models/Settlements/Western/Western_Church_01.xac"
  3053. scale = 1.0f
  3054. use_animation = no
  3055. cull_distance = 550.0f
  3056. }
  3057.  
  3058. EMFXActorType = {
  3059. name = "easterngfx_city_1"
  3060. actorfile = "gfx/models/Settlements/Western/Western_City01.xac"
  3061. scale = 1.0f
  3062. use_animation = no
  3063. cull_distance = 550.0f
  3064. }
  3065.  
  3066. EMFXActorType = {
  3067. name = "easterngfx_port"
  3068. actorfile = "gfx/models/Settlements/Western/Western_Port.xac"
  3069. scale = 0.7f
  3070. use_animation = no
  3071. cull_distance = 300.0f
  3072. }
  3073. }
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