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Mauzen

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Jul 4th, 2012
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  1. #include "OnFootSegment.h"
  2. #include "VehicleSegment.h"
  3. #include "Utils.h"
  4.  
  5. #define PI                              (314159265/100000000)
  6. #define TODEGREES                       (3.14159265359f / 180.0f)
  7. #define TORADIAN                        (180.0f / 3.14159265359f)
  8.  
  9. #define PLAYER_RECORDING_TYPE_NONE      0
  10. #define PLAYER_RECORDING_TYPE_DRIVER    1
  11. #define PLAYER_RECORDING_TYPE_ONFOOT    2
  12.  
  13. #define RNPC_SPEED_SPRINT               0.0095
  14. #define RNPC_SPEED_RUN                  0.0057
  15. #define RNPC_SPEED_WALK                 0.0015
  16.  
  17. //----------------------------------------------------------
  18.  
  19. class RNPC // Line 19
  20. {
  21. public:
  22.     RNPC();
  23.  
  24.     int StartBuild(int npcid, int type, int slot, float x, float y, float z);
  25.     int EndBuild(int autoreset);
  26.     int AddMovement(float x1, float y1, float z1, float x2, float y2, float z2, float speed);
  27.     int AddPause(int time);
  28.  
  29.     int BuildVehicleRecording(int npcid, float x1, float y1, float z1, float x2, float y2, float z2, float speed);
  30.  
  31.     int updaterate;
  32.     OnFootSegment settings;
  33.  
  34.     bool buildActive;
  35.     FILE* buildFile;
  36.     int curTime;
  37.     short recMode;
  38.     float acceleration;
  39. };
  40.  
  41. //----------------------------------------------------------
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