Advertisement
Guest User

GenesisPlusGX Kodi Retroplayer 092316

a guest
Sep 23rd, 2016
200
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.13 KB | None | 0 0
  1. 12:59:59 T:123145317482496 DEBUG: CGUIInfoManager::SetCurrentGame(/Users/ZC/Library/Application Support/Kodi/userdata/addon_data/plugin.program.iarl/temp_iarl/Sensible Soccer - International Edition (Europe) (En,Fr,De,It).md)
  2. 12:59:59 T:123145306673152 DEBUG: CAnnouncementManager - Announcement: OnPlay from xbmc
  3. 12:59:59 T:140735145496576 DEBUG: Activating window ID: 12005
  4. 12:59:59 T:123145306673152 DEBUG: GOT ANNOUNCEMENT, type: 1, from xbmc, message OnPlay
  5. 12:59:59 T:140735145496576 DEBUG: ------ Window Deinit (MyGames.xml) ------
  6. 12:59:59 T:140735145496576 DEBUG: ------ Window Init (VideoFullScreen.xml) ------
  7. 12:59:59 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
  8. 12:59:59 T:140735145496576 DEBUG: GL: Requested render method: 0
  9. 12:59:59 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  10. #define XBMC_DITHER
  11. #define XBMC_texture_rectangle 0
  12. #define XBMC_texture_rectangle_hack 0
  13. #define XBMC_STRETCH 0
  14. #define XBMC_YV12
  15. 12:59:59 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  16. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  17. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  18. 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  19. 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  20. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  21. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  22. 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  23. 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  24. 12:59:59 T:140735145496576 NOTICE: GL: NPOT texture support detected
  25. 12:59:59 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
  26. 12:59:59 T:140735145496576 DEBUG: CRenderManager::Configure - 2
  27. 12:59:59 T:140735145496576 DEBUG: GL: Requested render method: 0
  28. 12:59:59 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  29. #define XBMC_DITHER
  30. #define XBMC_texture_rectangle 0
  31. #define XBMC_texture_rectangle_hack 0
  32. #define XBMC_STRETCH 0
  33. #define XBMC_YV12
  34. 12:59:59 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  35. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  36. 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  37. 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  38. 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  39. 12:59:59 T:140735145496576 NOTICE: GL: NPOT texture support detected
  40. 12:59:59 T:140735145496576 DEBUG: ------ Window Deinit (DialogBusy.xml) ------
  41. 13:00:00 T:123145319092224 NOTICE: Stream All The Sources: Service: Playback started
  42. 13:00:00 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
  43. 13:00:00 T:123145302839296 INFO: RetroPlayerVideo: Creating video stream with pixel format: 44, 320x240
  44. 13:00:00 T:123145302839296 DEBUG: CRenderManager::Configure - change configuration. 320x240. display: 320x240. framerate: 49.70. format: YV12
  45. 13:00:00 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
  46. 13:00:00 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
  47. 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
  48. 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  49. #define XBMC_DITHER
  50. #define XBMC_texture_rectangle 0
  51. #define XBMC_texture_rectangle_hack 0
  52. #define XBMC_STRETCH 0
  53. #define XBMC_YV12
  54. 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  55. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  56. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  57. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  58. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  59. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  60. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  61. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  62. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  63. 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
  64. 13:00:00 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
  65. 13:00:00 T:140735145496576 DEBUG: CRenderManager::Configure - 2
  66. 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
  67. 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  68. #define XBMC_DITHER
  69. #define XBMC_texture_rectangle 0
  70. #define XBMC_texture_rectangle_hack 0
  71. #define XBMC_STRETCH 0
  72. #define XBMC_YV12
  73. 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  74. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  75. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  76. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  77. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  78. 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
  79. 13:00:00 T:140735145496576 DEBUG: ------ Window Init (VideoOSD.xml) ------
  80. 13:00:00 T:140735145496576 DEBUG: ------ Window Init (Custom_1109_TopBarOverlay.xml) ------
  81. 13:00:00 T:123145302839296 INFO: RetroPlayerVideo: Creating video stream with pixel format: 44, 320x224
  82. 13:00:00 T:123145302839296 DEBUG: CRenderManager::Configure - change configuration. 320x224. display: 320x224. framerate: 49.70. format: YV12
  83. 13:00:00 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
  84. 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
  85. 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  86. #define XBMC_DITHER
  87. #define XBMC_texture_rectangle 0
  88. #define XBMC_texture_rectangle_hack 0
  89. #define XBMC_STRETCH 0
  90. #define XBMC_YV12
  91. 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  92. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  93. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  94. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  95. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  96. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  97. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  98. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  99. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  100. 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
  101. 13:00:00 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
  102. 13:00:00 T:140735145496576 DEBUG: CRenderManager::Configure - 2
  103. 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
  104. 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
  105. #define XBMC_DITHER
  106. #define XBMC_texture_rectangle 0
  107. #define XBMC_texture_rectangle_hack 0
  108. #define XBMC_STRETCH 0
  109. #define XBMC_YV12
  110. 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
  111. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
  112. 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
  113. 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
  114. 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
  115. 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
  116. 13:00:01 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
  117. 13:00:02 T:140735145496576 WARNING: Previous line repeats 13 times.
  118. 13:00:02 T:140735145496576 DEBUG: ProcessMouse: trying mouse action leftclick
  119. 13:00:02 T:140735145496576 DEBUG: RetroPlayer: Closing file
  120. 13:00:02 T:123145302839296 DEBUG: Thread GameLoop 123145302839296 terminating
  121. 13:00:02 T:140735145496576 DEBUG: PERIPHERALS: Event sampling rate set from 125.00 to 60.00
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement