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- 12:59:59 T:123145317482496 DEBUG: CGUIInfoManager::SetCurrentGame(/Users/ZC/Library/Application Support/Kodi/userdata/addon_data/plugin.program.iarl/temp_iarl/Sensible Soccer - International Edition (Europe) (En,Fr,De,It).md)
- 12:59:59 T:123145306673152 DEBUG: CAnnouncementManager - Announcement: OnPlay from xbmc
- 12:59:59 T:140735145496576 DEBUG: Activating window ID: 12005
- 12:59:59 T:123145306673152 DEBUG: GOT ANNOUNCEMENT, type: 1, from xbmc, message OnPlay
- 12:59:59 T:140735145496576 DEBUG: ------ Window Deinit (MyGames.xml) ------
- 12:59:59 T:140735145496576 DEBUG: ------ Window Init (VideoFullScreen.xml) ------
- 12:59:59 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
- 12:59:59 T:140735145496576 DEBUG: GL: Requested render method: 0
- 12:59:59 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 12:59:59 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 12:59:59 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 12:59:59 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
- 12:59:59 T:140735145496576 DEBUG: CRenderManager::Configure - 2
- 12:59:59 T:140735145496576 DEBUG: GL: Requested render method: 0
- 12:59:59 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 12:59:59 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 12:59:59 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 12:59:59 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 12:59:59 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 12:59:59 T:140735145496576 DEBUG: ------ Window Deinit (DialogBusy.xml) ------
- 13:00:00 T:123145319092224 NOTICE: Stream All The Sources: Service: Playback started
- 13:00:00 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
- 13:00:00 T:123145302839296 INFO: RetroPlayerVideo: Creating video stream with pixel format: 44, 320x240
- 13:00:00 T:123145302839296 DEBUG: CRenderManager::Configure - change configuration. 320x240. display: 320x240. framerate: 49.70. format: YV12
- 13:00:00 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
- 13:00:00 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
- 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
- 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 13:00:00 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
- 13:00:00 T:140735145496576 DEBUG: CRenderManager::Configure - 2
- 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
- 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 13:00:00 T:140735145496576 DEBUG: ------ Window Init (VideoOSD.xml) ------
- 13:00:00 T:140735145496576 DEBUG: ------ Window Init (Custom_1109_TopBarOverlay.xml) ------
- 13:00:00 T:123145302839296 INFO: RetroPlayerVideo: Creating video stream with pixel format: 44, 320x224
- 13:00:00 T:123145302839296 DEBUG: CRenderManager::Configure - change configuration. 320x224. display: 320x224. framerate: 49.70. format: YV12
- 13:00:00 T:140735145496576 WARNING: CRenderManager::Configure - queue size too small (2, 4, 1)
- 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
- 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 13:00:00 T:140735145496576 NOTICE: Using GL_TEXTURE_2D
- 13:00:00 T:140735145496576 DEBUG: CRenderManager::Configure - 2
- 13:00:00 T:140735145496576 DEBUG: GL: Requested render method: 0
- 13:00:00 T:140735145496576 DEBUG: GL: BaseYUV2RGBGLSLShader: defines:
- #define XBMC_DITHER
- #define XBMC_texture_rectangle 0
- #define XBMC_texture_rectangle_hack 0
- #define XBMC_STRETCH 0
- #define XBMC_YV12
- 13:00:00 T:140735145496576 NOTICE: GL: Selecting Single Pass YUV 2 RGB shader
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Vertex Shader compiled successfully
- 13:00:00 T:140735145496576 DEBUG: GL: Pixel Shader compilation log:
- 13:00:00 T:140735145496576 DEBUG: GL: Fragment Shader compiled successfully
- 13:00:00 T:140735145496576 NOTICE: GL: NPOT texture support detected
- 13:00:01 T:123145307209728 WARNING: DARWINOSX: underflow (0 vs 4096 bytes)
- 13:00:02 T:140735145496576 WARNING: Previous line repeats 13 times.
- 13:00:02 T:140735145496576 DEBUG: ProcessMouse: trying mouse action leftclick
- 13:00:02 T:140735145496576 DEBUG: RetroPlayer: Closing file
- 13:00:02 T:123145302839296 DEBUG: Thread GameLoop 123145302839296 terminating
- 13:00:02 T:140735145496576 DEBUG: PERIPHERALS: Event sampling rate set from 125.00 to 60.00
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