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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.19.9584
  6. Passed cmdline options:
  7. -missile_lighting
  8. -3dshockwave
  9. -soft_particles
  10. -post_process
  11. -fxaa
  12. -3dwarp
  13. -ship_choice_3d
  14. -weapon_choice_3d
  15. -mod blueplanet,mediavps_3612
  16. Building file index...
  17. Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
  18. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
  19. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
  20. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
  21. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
  22. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
  23. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  24. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  25. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  26. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  27. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x6b831455
  28. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
  29. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  30. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  31. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  32. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  33. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  34. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  35. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  36. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  37. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  38. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  39. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  40. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  41. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  42. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  43. Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
  44. Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
  45. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  46. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  47. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  48. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  49. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  50. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 0 files
  51. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  52. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  53. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  54. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  55. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
  56. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
  57. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  58. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  59. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  60. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  61. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  62. Searching root 'C:\Games\Freespace 2\' ... 140 files
  63. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  64. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  65. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  66. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  67. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  68. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  69. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  70. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  71. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  72. Found 29 roots and 17100 files.
  73. Setting language to English
  74. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  75. Initializing OpenAL...
  76. OpenAL Vendor : Creative Labs Inc.
  77. OpenAL Renderer : Software
  78. OpenAL Version : 1.1
  79.  
  80. Found extension "ALC_EXT_EFX".
  81.  
  82. Sample rate: 44100 (44100)
  83. EFX version: 1.0
  84. Max auxiliary sends: 1
  85. Playback device: Generic Software on Logitech USB Speaker
  86. Capture device: IDT Audio
  87. ... OpenAL successfully initialized!
  88. Failed to init speech
  89. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  90. Initializing WGL...
  91. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  92. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  93. OpenGL Vendor : ATI Technologies Inc.
  94. OpenGL Renderer : ATI Mobility Radeon HD 4570
  95. OpenGL Version : 2.1.8202 Release
  96.  
  97. Using extension "GL_EXT_fog_coord".
  98. Using extension "GL_ARB_multitexture".
  99. Using extension "GL_ARB_texture_env_add".
  100. Using extension "GL_ARB_texture_compression".
  101. Using extension "GL_EXT_texture_compression_s3tc".
  102. Using extension "GL_EXT_texture_filter_anisotropic".
  103. Using extension "GL_ARB_texture_env_combine".
  104. Using extension "GL_EXT_compiled_vertex_array".
  105. Using extension "GL_EXT_draw_range_elements".
  106. Using extension "GL_ARB_texture_mirrored_repeat".
  107. Using extension "GL_ARB_texture_non_power_of_two".
  108. Using extension "GL_ARB_vertex_buffer_object".
  109. Using extension "GL_ARB_pixel_buffer_object".
  110. Using extension "GL_SGIS_generate_mipmap".
  111. Using extension "GL_EXT_framebuffer_object".
  112. Using extension "GL_ARB_texture_rectangle".
  113. Using extension "GL_EXT_bgra".
  114. Using extension "GL_ARB_texture_cube_map".
  115. Using extension "GL_EXT_texture_lod_bias".
  116. Using extension "GL_ARB_point_sprite".
  117. Using extension "GL_ARB_shading_language_100".
  118. Using extension "GL_ARB_shader_objects".
  119. Using extension "GL_ARB_vertex_shader".
  120. Using extension "GL_ARB_fragment_shader".
  121. Using extension "GL_ARB_shader_texture_lod".
  122. Using extension "GL_ARB_texture_float".
  123. Unable to find extension "GL_ARB_draw_elements_base_vertex".
  124. Using extension "GL_EXT_framebuffer_blit".
  125. Unable to find extension "GL_EXT_geometry_shader4".
  126. Unable to find extension "GL_EXT_texture_array".
  127. Found special extension function "wglSwapIntervalEXT".
  128.  
  129. No hardware support for shadow mapping. Shadows will be disabled.
  130. Compiling new shader:
  131. Loading built-in default shader for: soft-v.sdr
  132. Loading built-in default shader for: soft-f.sdr
  133. Shader features:
  134. Depth-blended Particles
  135. Compiling new shader:
  136. Loading built-in default shader for: soft-v.sdr
  137. Loading built-in default shader for: soft-f.sdr
  138. Shader features:
  139. Distorted Particles
  140. Compiling deferred light shader...
  141. Loading built-in default shader for: deferred-v.sdr
  142. Loading built-in default shader for: deferred-f.sdr
  143. Fragment shader failed to compile:
  144. Fragment shader failed to compile with the following errors:
  145. ERROR: 0:10: 'in' : syntax error parse error
  146. ERROR: compilation errors. No code generated.
  147.  
  148.  
  149. ERROR! Unable to create fragment shader!
  150. Shader in_error! Disabling GLSL model rendering!
  151.  
  152. Framebuffer ERROR: Attached images do not have the same internal format!
  153. Max texture units: 8 (16)
  154. Max elements vertices: 2147483647
  155. Max elements indices: 16777215
  156. Max texture size: 8192x8192
  157. Max render buffer size: 8192x8192
  158. Can use compressed textures: YES
  159. Texture compression available: YES
  160. Post-processing enabled: NO
  161. Using trilinear texture filter.
  162. OpenGL Shader Version: 1.20
  163. ... OpenGL init is complete!
  164. Size of bitmap info = 742 KB
  165. Size of bitmap extra info = 48 bytes
  166. ANI cursorweb with size 24x24 (25.0% wasted)
  167. GRAPHICS: Initializing default colors...
  168. Game Settings Table: Using Standard Loops For SEXP Arguments
  169. Game Settings Table: Using standard event chaining behavior
  170. Game Settings Table: External shaders are DISABLED
  171. SCRIPTING: Beginning initialization sequence...
  172. SCRIPTING: Beginning Lua initialization...
  173. LUA: Opening LUA state...
  174. LUA: Initializing base Lua libraries...
  175. LUA: Beginning ADE initialization
  176. ADE: Initializing enumeration constants...
  177. ADE: Assigning Lua session...
  178. SCRIPTING: Beginning main hook parse sequence....
  179. Wokka! Error opening file (scripting.tbl)!
  180. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  181. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  182. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  183. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  184. SCRIPTING: Inititialization complete.
  185. SCRIPTING: Splash screen overrides checked
  186. SCRIPTING: Splash hook has been run
  187. SCRIPTING: Splash screen conditional hook has been run
  188. Using high memory settings...
  189. Wokka! Error opening file (interface.tbl)!
  190. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  191. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  192. TBM => Starting parse of 'bp-sdf.tbm' ...
  193. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  194. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  195. Windows reported 16 joysticks, we found 0
  196. Current soundtrack set to -1 in event_music_reset_choices
  197. TBM => Starting parse of 'mv_music-mus.tbm' ...
  198. TBM => Starting parse of 'bp-mus.tbm' ...
  199. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  200. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  201. TBM => Starting parse of 'bp-mfl.tbm' ...
  202. Wokka! Error opening file (armor.tbl)!
  203. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  204. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  205. TBM => Starting parse of 'bp-aip.tbm' ...
  206. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  207. TBM => Starting parse of 'bp-wxp.tbm' ...
  208. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  209. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  210. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  211. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  212. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  213. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  214. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  215. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  216. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  217. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  218. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  219. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  220. TBM => Starting parse of 'mv_core-wep.tbm' ...
  221. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  222. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  223. TBM => Starting parse of 'bp-wep.tbm' ...
  224. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  225. TBM => Starting parse of 'mv_core-shp.tbm' ...
  226. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  227. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  228. TBM => Starting parse of 'bp-shp.tbm' ...
  229. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  230. ANI support1 with size 108x24 (25.0% wasted)
  231. ANI damage1 with size 148x25 (21.9% wasted)
  232. ANI wingman1 with size 71x53 (17.2% wasted)
  233. ANI wingman2 with size 35x53 (17.2% wasted)
  234. ANI wingman3 with size 14x53 (17.2% wasted)
  235. ANI toggle1 with size 57x20 (37.5% wasted)
  236. ANI head1 with size 164x132 (48.4% wasted)
  237. ANI weapons1 with size 126x20 (37.5% wasted)
  238. ANI weapons1_b with size 150x20 (37.5% wasted)
  239. ANI objective1 with size 149x21 (34.4% wasted)
  240. ANI netlag1 with size 29x30 (6.3% wasted)
  241. ANI targhit1 with size 31x21 (34.4% wasted)
  242. ANI time1 with size 47x23 (28.1% wasted)
  243. ANI targetview1 with size 137x156 (39.1% wasted)
  244. ANI targetview2 with size 4x96 (25.0% wasted)
  245. ANI targetview3 with size 7x20 (37.5% wasted)
  246. ANI 2_energy2 with size 86x96 (25.0% wasted)
  247. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  248. ANI 2_leftarc with size 103x252 (1.6% wasted)
  249. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  250. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  251. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  252. ANI 2_lead1 with size 26x26 (18.8% wasted)
  253. ANI 2_lock1 with size 56x53 (17.2% wasted)
  254. ANI 2_lockspin with size 100x100 (21.9% wasted)
  255. ANI energy1 with size 12x41 (35.9% wasted)
  256. ANI 2_radar1 with size 209x170 (33.6% wasted)
  257. TBM => Starting parse of 'mv_effects-str.tbm' ...
  258. TBM => Starting parse of 'bp-str.tbm' ...
  259. loading animated cursor "cursor"
  260. TBM => Starting parse of 'bp-main-hall.tbm' ...
  261. MediaVPs: Flaming debris script loaded!
  262. MediaVPs: Explosions script loaded!
  263. Ships.tbl is : VALID
  264. Weapons.tbl is : VALID
  265. cfile_init() took 977
  266. Compiling video-processing shader ...
  267. Loading built-in default shader for: video-v.sdr
  268. Loading built-in default shader for: video-f.sdr
  269. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  270. PLR => Verifying 'Will.plr' with version 0...
  271. PLR => Parsing: Flags...
  272. PLR => Verifying complete!
  273. PLR => Verifying 'WMS.plr' with version 0...
  274. PLR => Parsing: Flags...
  275. PLR => Verifying complete!
  276. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  277. PLR => Loading 'WMS.plr' with version 0...
  278. PLR => Parsing: Flags...
  279. PLR => Parsing: Info...
  280. PLR => Parsing: Scoring...
  281. PLR => Parsing: ScoringMulti...
  282. PLR => Parsing: HUD...
  283. PLR => Parsing: Variables...
  284. PLR => Parsing: Multiplayer...
  285. PLR => Parsing: Controls...
  286. PLR => Parsing: Settings...
  287. PLR => Loading complete!
  288. CSG => Loading 'WMS.bp.csg' with version 0...
  289. CSG => Parsing: Flags...
  290. CSG => Parsing: Info...
  291. CSG => Parsing: Missions...
  292. CSG => Parsing: Techroom...
  293. CSG => Parsing: Loadout...
  294. CSG => Parsing: Scoring...
  295. CSG => Parsing: RedAlert...
  296. CSG => Parsing: HUD...
  297. CSG => Parsing: Variables...
  298. CSG => Parsing: Settings...
  299. CSG => Parsing: Controls...
  300. CSG => Parsing: Cutscenes...
  301. CSG => Loading complete!
  302. CSG => Loading 'WMS.bp.csg' with version 0...
  303. CSG => Parsing: Flags...
  304. CSG => Parsing: Info...
  305. CSG => Parsing: Missions...
  306. CSG => Parsing: Techroom...
  307. CSG => Parsing: Loadout...
  308. CSG => Parsing: Scoring...
  309. CSG => Parsing: RedAlert...
  310. CSG => Parsing: HUD...
  311. CSG => Parsing: Variables...
  312. CSG => Parsing: Settings...
  313. CSG => Parsing: Controls...
  314. CSG => Parsing: Cutscenes...
  315. CSG => Loading complete!
  316. Frame 0 too long!!: frametime = 0.312 (0.312)
  317. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  318. CSG => Loading 'WMS.bp.csg' with version 0...
  319. CSG => Parsing: Flags...
  320. CSG => Parsing: Info...
  321. CSG => Parsing: Missions...
  322. CSG => Parsing: Techroom...
  323. CSG => Parsing: Loadout...
  324. CSG => Parsing: Scoring...
  325. CSG => Parsing: RedAlert...
  326. CSG => Parsing: HUD...
  327. CSG => Parsing: Variables...
  328. CSG => Parsing: Settings...
  329. CSG => Parsing: Controls...
  330. CSG => Parsing: Cutscenes...
  331. CSG => Loading complete!
  332. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  333. =================== STARTING LEVEL LOAD ==================
  334. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  335. Starting model page in...
  336. Beginning level bitmap paging...
  337. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  338. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  339. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  340. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  341. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  342. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  343. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  344. Loading warp model
  345. Loading model 'warp.pof'
  346. IBX: Found a good IBX to read for 'warp.pof'.
  347. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  348. 300
  349. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  350. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  351. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  352. SHOCKWAVE => Loading default shockwave model...
  353. Loading model 'shockwave.pof'
  354. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  355. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  356. IBX: Found a good IBX to read for 'shockwave.pof'.
  357. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  358. SHOCKWAVE => Default model load: SUCCEEDED!!
  359. MISSION LOAD: 'bp-10.fs2'
  360. Hmmm... Extension passed to mission_load...
  361. Using callsign: Bei
  362. Using callsign: Corey
  363. Using callsign: Taylor
  364. Using alternate ship type name: Sleeper Ship
  365. Using callsign: Iwakura
  366. Using callsign: Tell
  367. Starting mission message count : 244
  368. Ending mission message count : 283
  369. Current soundtrack set to -1 in event_music_reset_choices
  370. Loading model 'pfighter01.pof'
  371. IBX: Found a good IBX to read for 'pfighter01.pof'.
  372. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof"
  373. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  374. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  375. Submodel 'thruster01d' is detail level 3 of 'thruster01a'
  376. Loading model 'cruiser2s-01.pof'
  377. BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps.
  378. BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps.
  379. BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
  380. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
  381. IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
  382. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xf522fb26 -- "cruiser2s-01.pof"
  383. Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a'
  384. Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a'
  385. Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a'
  386. Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
  387. Loading model 'fighter2s-02.pof'
  388. BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
  389. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  390. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  391. Loading model 'bomber2t-01.pof'
  392. IBX: Found a good IBX to read for 'bomber2t-01.pof'.
  393. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof"
  394. Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a'
  395. Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a'
  396. Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a'
  397. Loading model 'Gate2a-01.pof'
  398. Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof
  399. Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof
  400. Unknown special object type $path01 while reading model Gate2a-01.pof
  401. Found live debris model for 'jump2a'
  402. Found live debris model for 'jump2a'
  403. Found live debris model for 'jump2a'
  404. Found live debris model for 'jump2a'
  405. Found live debris model for 'jump1a'
  406. Found live debris model for 'jump1a'
  407. Found live debris model for 'jump1a'
  408. Found live debris model for 'jump1a'
  409. IBX: Found a good IBX to read for 'Gate2a-01.pof'.
  410. IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4fb22f4 -- "Gate2a-01.pof"
  411. Submodel 'jumpgateb' is detail level 1 of 'jumpgatea'
  412. Submodel 'jumpgatec' is detail level 2 of 'jumpgatea'
  413. Submodel 'jumpgated' is detail level 3 of 'jumpgatea'
  414. Submodel 'jump2b' is detail level 1 of 'jump2a'
  415. Submodel 'jump2c' is detail level 2 of 'jump2a'
  416. Submodel 'jump2d' is detail level 3 of 'jump2a'
  417. Submodel 'jump1b' is detail level 1 of 'jump1a'
  418. Submodel 'jump1c' is detail level 2 of 'jump1a'
  419. Submodel 'jump1d' is detail level 3 of 'jump1a'
  420. Loading model 'cruiser3t-01.pof'
  421. IBX: Found a good IBX to read for 'cruiser3t-01.pof'.
  422. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof"
  423. Loading model 'corvette3t-01.pof'
  424. IBX: Found a good IBX to read for 'corvette3t-01.pof'.
  425. IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof"
  426. Loading model 'orion2.pof'
  427. WARNING: "Submodel <HullLEFT> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  428. WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  429. WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  430. WARNING: "Submodel <turret01-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  431. WARNING: "Submodel <turret02-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  432. WARNING: "Submodel <turret02a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  433. WARNING: "Submodel <turret03a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  434. WARNING: "Submodel <turret03a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  435. WARNING: "Submodel <turret04a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  436. WARNING: "Submodel <turret04-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  437. WARNING: "Submodel <turret04a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  438. WARNING: "Submodel <turret05a> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  439. WARNING: "Submodel <turret05-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  440. WARNING: "Submodel <turret05a-destroyed> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  441. WARNING: "Submodel <turret06> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  442. WARNING: "Submodel <turret07> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  443. WARNING: "Submodel <turret08> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  444. WARNING: "Submodel <turret09> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  445. WARNING: "Submodel <turret10> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  446. WARNING: "Submodel <turret11> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  447. WARNING: "Submodel <turret12> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  448. WARNING: "Submodel <turret13> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  449. WARNING: "Submodel <turret14> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  450. WARNING: "Submodel <turret15> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  451. WARNING: "Submodel <turret16> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  452. WARNING: "Submodel <radardish01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  453. WARNING: "Submodel <radardish02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  454. WARNING: "Submodel <radardish03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  455. WARNING: "Submodel <turret01b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  456. WARNING: "Submodel <turret01b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  457. WARNING: "Submodel <turret02b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  458. WARNING: "Submodel <turret02b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  459. WARNING: "Submodel <turret03b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  460. WARNING: "Submodel <turret03b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  461. WARNING: "Submodel <turret04b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  462. WARNING: "Submodel <turret04b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  463. WARNING: "Submodel <turret05b> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  464. WARNING: "Submodel <turret05b-arm> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  465. WARNING: "Submodel <turret01c> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  466. WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  467. WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  468. WARNING: "Submodel <HullLeftSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  469. WARNING: "Submodel <HullRightSensor> in model <orion2.pof> has a radius <= 0.1f" at modelread.cpp:1245
  470. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship orion2.pof
  471. IBX: Found a good IBX to read for 'orion2.pof'.
  472. IBX-DEBUG => POF checksum: 0xcfd3885f, IBX checksum: 0xff104a5a -- "orion2.pof"
  473. Submodel 'radardish01b' is detail level 1 of 'radardish01a'
  474. Submodel 'radardish02b' is detail level 1 of 'radardish02a'
  475. Submodel 'radardish03b' is detail level 1 of 'radardish03a'
  476. Submodel 'turret01b' is detail level 1 of 'turret01a'
  477. Submodel 'turret01c' is detail level 2 of 'turret01a'
  478. Submodel 'turret02b' is detail level 1 of 'turret02a'
  479. Submodel 'turret02c' is detail level 2 of 'turret02a'
  480. Submodel 'turret03b' is detail level 1 of 'turret03a'
  481. Submodel 'turret03c' is detail level 2 of 'turret03a'
  482. Submodel 'turret04b' is detail level 1 of 'turret04a'
  483. Submodel 'turret04c' is detail level 2 of 'turret04a'
  484. Submodel 'turret05b' is detail level 1 of 'turret05a'
  485. Submodel 'turret05c' is detail level 2 of 'turret05a'
  486. Loading model 'Miner.pof'
  487. Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof
  488. Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof
  489. Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof
  490. Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof
  491. Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof
  492. Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof
  493. Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof
  494. Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof
  495. Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof
  496. Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof
  497. IBX: Found a good IBX to read for 'Miner.pof'.
  498. IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof"
  499. Submodel 'Tank8b' is detail level 1 of 'Tank8a'
  500. Submodel 'Tank7b' is detail level 1 of 'Tank7a'
  501. Submodel 'Tank6b' is detail level 1 of 'Tank6a'
  502. Submodel 'Tank5b' is detail level 1 of 'Tank5a'
  503. Submodel 'Tank4b' is detail level 1 of 'Tank4a'
  504. Submodel 'Tank3b' is detail level 1 of 'Tank3a'
  505. Submodel 'Tank2b' is detail level 1 of 'Tank2a'
  506. Submodel 'Tank1b' is detail level 1 of 'Tank1a'
  507. Loading model 'carrier3t-01.pof'
  508. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof
  509. IBX: Found a good IBX to read for 'carrier3t-01.pof'.
  510. IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof"
  511. Loading model 'cruiser03.pof'
  512. IBX: Found a good IBX to read for 'cruiser03.pof'.
  513. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  514. Loading model 'bomber08.pof'
  515. BMPMAN: Found EFF (bomber08-01-glow.eff) with 36 frames at 25 fps.
  516. IBX: Found a good IBX to read for 'bomber08.pof'.
  517. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof"
  518. Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull'
  519. Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull'
  520. Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull'
  521. Loading model 'bomber2s-01.pof'
  522. BMPMAN: Found EFF (bomber2s-01-glow.eff) with 37 frames at 30 fps.
  523. IBX: Found a good IBX to read for 'bomber2s-01.pof'.
  524. IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0xb5730434 -- "bomber2s-01.pof"
  525. Submodel 'bomber2-05b' is detail level 1 of 'bomber2-05a'
  526. Submodel 'bomber2-05c' is detail level 2 of 'bomber2-05a'
  527. Submodel 'bomber2-05d' is detail level 3 of 'bomber2-05a'
  528. Loading model 'cruiser03x.pof'
  529. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  530. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  531. Loading model 'fighter03.pof'
  532. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  533. IBX: Found a good IBX to read for 'fighter03.pof'.
  534. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof"
  535. Loading model 'bomber2s-02.pof'
  536. BMPMAN: Found EFF (bomber2s-02-glow.eff) with 37 frames at 25 fps.
  537. IBX: Found a good IBX to read for 'bomber2s-02.pof'.
  538. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof"
  539. Submodel 'hullb' is detail level 1 of 'hulla'
  540. Submodel 'hulld' is detail level 3 of 'hulla'
  541. Submodel 'hullc' is detail level 2 of 'hulla'
  542. Loading model 'fighter2s-01.pof'
  543. BMPMAN: Found EFF (fighter2s-01-glow.eff) with 37 frames at 25 fps.
  544. IBX: Found a good IBX to read for 'fighter2s-01.pof'.
  545. IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof"
  546. Submodel 'hull-d' is detail level 3 of 'hull-a'
  547. Submodel 'hull-b' is detail level 1 of 'hull-a'
  548. Submodel 'hull-c' is detail level 2 of 'hull-a'
  549. Loading model 'capital2s-01.pof'
  550. BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
  551. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
  552. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  553. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
  554. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  555. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  556. IBX: Found a good IBX to read for 'capital2s-01.pof'.
  557. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
  558. Loading model 'fighter10.pof'
  559. BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
  560. IBX: Found a good IBX to read for 'fighter10.pof'.
  561. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  562. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  563. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  564. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  565. Loading model 'ComancheHTL.pof'
  566. IBX: Found a good IBX to read for 'ComancheHTL.pof'.
  567. IBX-DEBUG => POF checksum: 0x6d8bef43, IBX checksum: 0x79f205fc -- "ComancheHTL.pof"
  568. Loading model 'SeminoleHTL.pof'
  569. IBX: Found a good IBX to read for 'SeminoleHTL.pof'.
  570. IBX-DEBUG => POF checksum: 0xf112b571, IBX checksum: 0xa6021feb -- "SeminoleHTL.pof"
  571. Loading model 'CherokeeHTL.pof'
  572. IBX: Found a good IBX to read for 'CherokeeHTL.pof'.
  573. IBX-DEBUG => POF checksum: 0xedcab405, IBX checksum: 0xb06bfa81 -- "CherokeeHTL.pof"
  574. Loading model 'NavajoHTL.pof'
  575. IBX: Found a good IBX to read for 'NavajoHTL.pof'.
  576. IBX-DEBUG => POF checksum: 0xf239629b, IBX checksum: 0xc0821f9f -- "NavajoHTL.pof"
  577. Loading model 'YurokHTL.pof'
  578. IBX: Found a good IBX to read for 'YurokHTL.pof'.
  579. IBX-DEBUG => POF checksum: 0x42ece01a, IBX checksum: 0xd02362ea -- "YurokHTL.pof"
  580. Loading model 'bomber10.pof'
  581. BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
  582. IBX: Found a good IBX to read for 'bomber10.pof'.
  583. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  584. Loading model 'fighter2t-02.pof'
  585. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  586. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  587. OpenGL: Created 512x512 FBO!
  588. Loading model 'starfield.pof'
  589. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  590. IBX: Found a good IBX to read for 'starfield.pof'.
  591. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  592. ANI debris01 with size 51x38 (40.6% wasted)
  593. ANI debris02 with size 26x19 (40.6% wasted)
  594. ANI debris04 with size 36x27 (15.6% wasted)
  595. =================== STARTING LEVEL DATA LOAD ==================
  596. Loading model 'support2t-01.pof'
  597. IBX: Found a good IBX to read for 'support2t-01.pof'.
  598. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  599. Submodel 'bodyb' is detail level 1 of 'bodya'
  600. Submodel 'bodyc' is detail level 2 of 'bodya'
  601. Submodel 'bodyd' is detail level 3 of 'bodya'
  602. Loading model 'support2v-01.pof'
  603. IBX: Found a good IBX to read for 'support2v-01.pof'.
  604. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  605. Submodel 'hercb' is detail level 1 of 'herca'
  606. Submodel 'hercc' is detail level 2 of 'herca'
  607. Submodel 'hercd' is detail level 3 of 'herca'
  608. Allocating space for at least 461 new ship subsystems ... a total of 600 is now available (122 in-use).
  609. About to page in ships!
  610. ANI shieldft-02 with size 112x93 (27.3% wasted)
  611. ANI shieldbt-01 with size 112x93 (27.3% wasted)
  612. ANI shield-f03 with size 112x93 (27.3% wasted)
  613. ANI shield-f10 with size 112x93 (27.3% wasted)
  614. ANI shieldfs-01 with size 112x93 (27.3% wasted)
  615. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  616. ANI shield-b08 with size 112x93 (27.3% wasted)
  617. ANI shieldbs-01 with size 112x93 (27.3% wasted)
  618. ANI shieldbs-02 with size 112x93 (27.3% wasted)
  619. ANI shield-b10 with size 112x93 (27.3% wasted)
  620. ANI shieldkulas with size 112x93 (27.3% wasted)
  621. ANI shield-f13 with size 112x93 (27.3% wasted)
  622. ANI shield-f05 with size 112x93 (27.3% wasted)
  623. ANI shield-f06 with size 112x93 (27.3% wasted)
  624. ANI shield-b04 with size 112x93 (27.3% wasted)
  625. ANI shield-b09 with size 112x93 (27.3% wasted)
  626. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  627. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  628. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  629. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  630. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  631. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  632. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  633. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  634. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  635. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  636. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  637. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  638. Loading model 'Blip.pof'
  639. IBX: Found a good IBX to read for 'Blip.pof'.
  640. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  641. Submodel 'blipb' is detail level 1 of 'blipa'
  642. Submodel 'blipc' is detail level 2 of 'blipa'
  643. Submodel 'blipd' is detail level 3 of 'blipa'
  644. BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps.
  645. Loading model 'rockeye.pof'
  646. IBX: Found a good IBX to read for 'rockeye.pof'.
  647. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  648. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  649. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  650. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  651. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  652. Loading model 'Tempest.pof'
  653. IBX: Found a good IBX to read for 'Tempest.pof'.
  654. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  655. Loading model 'NewHornet.pof'
  656. IBX: Found a good IBX to read for 'NewHornet.pof'.
  657. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  658. Loading model 'bombardier.pof'
  659. IBX: Found a good IBX to read for 'bombardier.pof'.
  660. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  661. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  662. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  663. Loading model 'crossbow.pof'
  664. No subsystems found for model "crossbow.pof".
  665. IBX: Found a good IBX to read for 'crossbow.pof'.
  666. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  667. Loading model 'trebuchet.pof'
  668. IBX: Found a good IBX to read for 'trebuchet.pof'.
  669. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
  670. Loading model 'stilettoII.pof'
  671. IBX: Found a good IBX to read for 'stilettoII.pof'.
  672. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  673. Loading model 'infyrno.pof'
  674. IBX: Found a good IBX to read for 'infyrno.pof'.
  675. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof"
  676. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  677. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  678. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
  679. Loading model 'belial.pof'
  680. IBX: Found a good IBX to read for 'belial.pof'.
  681. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof"
  682. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  683. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  684. Loading model 'helios.pof'
  685. IBX: Found a good IBX to read for 'helios.pof'.
  686. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  687. Loading model 'cmeasure01.pof'
  688. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  689. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  690. Loading model 'S_Rockeye.pof'
  691. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  692. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  693. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  694. Loading model 'S_Hornet.pof'
  695. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  696. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  697. Loading model 'S_Harpoon.pof'
  698. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  699. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  700. Loading model 'S_Trebuchet.pof'
  701. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  702. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  703. Loading model 'ShivanCluster.pof'
  704. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  705. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  706. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  707. Loading model 'S_Bomb.pof'
  708. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  709. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  710. Loading model 'S_MegaBomb.pof'
  711. IBX: Found a good IBX to read for 'S_MegaBomb.pof'.
  712. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof"
  713. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  714. Loading model 'MissileL.pof'
  715. IBX: Found a good IBX to read for 'MissileL.pof'.
  716. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof"
  717. Loading model 'mx-50.pof'
  718. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  719. IBX: Found a good IBX to read for 'mx-50.pof'.
  720. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof"
  721. Loading model 'hornet.pof'
  722. IBX: Found a good IBX to read for 'hornet.pof'.
  723. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  724. Loading model 'debris01.pof'
  725. IBX: Found a good IBX to read for 'debris01.pof'.
  726. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  727. Loading model 'debris02.pof'
  728. IBX: Found a good IBX to read for 'debris02.pof'.
  729. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  730. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  731. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  732. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  733. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  734. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  735. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  736. Paging in mission messages
  737. Stopping model page in...
  738. ANI support1.ani with size 108x24 (25.0% wasted)
  739. ANI damage1.ani with size 148x25 (21.9% wasted)
  740. ANI wingman1.ani with size 71x53 (17.2% wasted)
  741. ANI wingman2.ani with size 35x53 (17.2% wasted)
  742. ANI wingman3.ani with size 14x53 (17.2% wasted)
  743. ANI toggle1.ani with size 57x20 (37.5% wasted)
  744. ANI head1.ani with size 164x132 (48.4% wasted)
  745. ANI weapons1.ani with size 126x20 (37.5% wasted)
  746. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  747. ANI objective1.ani with size 149x21 (34.4% wasted)
  748. ANI netlag1.ani with size 29x30 (6.3% wasted)
  749. ANI targhit1.ani with size 31x21 (34.4% wasted)
  750. ANI time1.ani with size 47x23 (28.1% wasted)
  751. ANI targetview1.ani with size 137x156 (39.1% wasted)
  752. ANI targetview2.ani with size 4x96 (25.0% wasted)
  753. ANI targetview3.ani with size 7x20 (37.5% wasted)
  754. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  755. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  756. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  757. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  758. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  759. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  760. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  761. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  762. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  763. ANI energy1.ani with size 12x41 (35.9% wasted)
  764. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  765. ANI debris01.ani with size 51x38 (40.6% wasted)
  766. ANI debris02.ani with size 26x19 (40.6% wasted)
  767. ANI debris04.ani with size 36x27 (15.6% wasted)
  768. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  769. ANI shieldbt-01.ani with size 112x93 (27.3% wasted)
  770. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  771. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  772. ANI shieldfs-01.ani with size 112x93 (27.3% wasted)
  773. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  774. ANI shield-b08.ani with size 112x93 (27.3% wasted)
  775. ANI shieldbs-01.ani with size 112x93 (27.3% wasted)
  776. ANI shieldbs-02.ani with size 112x93 (27.3% wasted)
  777. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  778. ANI shieldkulas.ani with size 112x93 (27.3% wasted)
  779. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  780. ANI shield-f05.ani with size 112x93 (27.3% wasted)
  781. ANI shield-f06.ani with size 112x93 (27.3% wasted)
  782. ANI shield-b04.ani with size 112x93 (27.3% wasted)
  783. ANI shield-b09.ani with size 112x93 (27.3% wasted)
  784. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  785. User bitmap 'TMP512x512+8'
  786. User bitmap 'TMP512x512+8'
  787. User bitmap 'TMP256x256+8'
  788. Bmpman: 3253/4750 bitmap slots in use.
  789. Ending level bitmap paging...
  790. =================== ENDING LOAD ================
  791. Real count = 584, Estimated count = 425
  792. ================================================
  793. MediaVPs: Flaming debris script ACTIVE!
  794. SCRIPTING: Starting flashy deaths script loading
  795.  
  796. Class: gtf ulysses
  797. DRM: 0.25
  798. DE: 3
  799. DM: 1
  800.  
  801. Class: gtf hercules
  802. DRM: 0.25
  803. DE: 3
  804. DM: 1
  805.  
  806. Class: gtf hercules mark ii
  807. DRM: 0.25
  808. DE: 3
  809. DM: 1
  810.  
  811. Class: gtf ares
  812. DRM: 0.25
  813. DE: 3
  814. DM: 1
  815.  
  816. Class: gtf erinyes
  817. DRM: 0.25
  818. DE: 3
  819. DM: 1
  820.  
  821. Class: gtf loki
  822. DRM: 0.25
  823. DE: 3
  824. DM: 1
  825.  
  826. Class: gtf pegasus
  827. DRM: 0.25
  828. DE: 3
  829. DM: 1
  830.  
  831. Class: gtf perseus
  832. DRM: 0.25
  833. DE: 3
  834. DM: 1
  835.  
  836. Class: gtf myrmidon
  837. DRM: 0.25
  838. DE: 3
  839. DM: 1
  840.  
  841. Class: sf mara (terrans)
  842. DRM: 0.25
  843. DE: 3
  844. DM: 1
  845.  
  846. Class: gtb artemis
  847. DRM: 0.25
  848. DE: 3
  849. DM: 1
  850.  
  851. Class: gtb artemis d.h.
  852. DRM: 0.25
  853. DE: 3
  854. DM: 1
  855.  
  856. Class: gtb medusa
  857. DRM: 0.25
  858. DE: 3
  859. DM: 1
  860.  
  861. Class: gtb ursa
  862. DRM: 0.25
  863. DE: 3
  864. DM: 1
  865.  
  866. Class: gtb zeus
  867. DRM: 0.25
  868. DE: 3
  869. DM: 1
  870.  
  871. Class: gtb boanerges
  872. DRM: 0.25
  873. DE: 3
  874. DM: 1
  875.  
  876. Class: gtdr amazon
  877. DRM: 0.25
  878. DE: 3
  879. DM: 1
  880.  
  881. Class: gtdr amazon advanced
  882. DRM: 0.25
  883. DE: 3
  884. DM: 1
  885. FRM: 1
  886. FE: 6
  887. BE: 0.45
  888. BEDu: 5000
  889. BEDM: 2.5
  890.  
  891. Class: gts hygeia
  892. DRM: 0.25
  893. DE: 3
  894. DM: 1
  895. FRM: 1
  896. FE: 6
  897.  
  898. Class: gtfr triton
  899. DRM: 0.25
  900. DE: 3
  901. DM: 1
  902. FRM: 1
  903. FE: 6
  904. BE: 0.45
  905. BEDu: 5000
  906. BEDM: 2.5
  907.  
  908. Class: tc-tri
  909. DRM: 0.25
  910. DE: 3
  911. DM: 1
  912. FRM: 1
  913. FE: 6
  914. BE: 0.4
  915. BEDu: 4000
  916. BEDM: 2.5
  917.  
  918. Class: gtfr poseidon
  919. DRM: 0.25
  920. DE: 3
  921. DM: 1
  922. FRM: 1
  923. FE: 6
  924.  
  925. Class: tc 2
  926. DRM: 0.25
  927. DE: 3
  928. DM: 1
  929.  
  930. Class: tsc 2
  931. DRM: 0.25
  932. DE: 3
  933. DM: 1
  934.  
  935. Class: tac 1
  936. DRM: 0.25
  937. DE: 3
  938. DM: 1
  939.  
  940. Class: ttc 1
  941. DRM: 0.25
  942. DE: 3
  943. DM: 1
  944.  
  945. Class: gtc fenris
  946. DRM: 0.25
  947. DE: 3
  948. DM: 1
  949. FRM: 2
  950. FE: 6
  951. BE: 0.6
  952. BEDu: 8000
  953. BEDM: 2.5
  954.  
  955. Class: gtm hippocrates
  956. DRM: 0.25
  957. DE: 3
  958. DM: 1
  959. FRM: 1
  960. FE: 6
  961. BE: 0.6
  962. BEDu: 8000
  963. BEDM: 2.5
  964.  
  965. Class: gtc leviathan
  966. DRM: 0.25
  967. DE: 3
  968. DM: 1
  969. FRM: 2
  970. FE: 6
  971. BE: 0.6
  972. BEDu: 8000
  973. BEDM: 2.5
  974.  
  975. Class: gtsc faustus
  976. DRM: 0.25
  977. DE: 3
  978. DM: 1
  979. FRM: 1
  980. FE: 6
  981. BE: 0.6
  982. BEDu: 8000
  983. BEDM: 2.5
  984.  
  985. Class: gtg zephyrus
  986. DRM: 0.25
  987. DE: 3
  988. DM: 1
  989. FRM: 1
  990. FE: 6
  991. BE: 0.55
  992. BEDu: 7000
  993. BEDM: 2.5
  994.  
  995. Class: gta charybdis
  996. DRM: 0.25
  997. DE: 3
  998. DM: 1
  999. FRM: 1
  1000. FE: 6
  1001. BE: 0.5
  1002. BEDu: 6000
  1003. BEDM: 2.5
  1004.  
  1005. Class: gtd orion
  1006. DRM: 0.25
  1007. DE: 3
  1008. DM: 1
  1009. FRM: 2
  1010. FE: 6
  1011. BE: 0.7
  1012. BEDu: 10000
  1013. BEDM: 2.5
  1014.  
  1015. Class: gtd hecate
  1016. DRM: 0.25
  1017. DE: 3
  1018. DM: 1
  1019. FRM: 2
  1020. FE: 6
  1021. BE: 0.7
  1022. BEDu: 10000
  1023. BEDM: 2.5
  1024.  
  1025. Class: gtd orion#2 (bastion)
  1026. DRM: 0.25
  1027. DE: 3
  1028. DM: 1
  1029. FRM: 2
  1030. FE: 6
  1031. BE: 0.7
  1032. BEDu: 10000
  1033. BEDM: 2.5
  1034.  
  1035. Class: gtd hades
  1036. DRM: 0.25
  1037. DE: 3
  1038. DM: 1
  1039. FRM: 2
  1040. FE: 6
  1041. BE: 0.7
  1042. BEDu: 10000
  1043. BEDM: 2.5
  1044.  
  1045. Class: gti arcadia
  1046. DRM: 0.25
  1047. DE: 3
  1048. DM: 1
  1049. FRM: 2
  1050. FE: 6
  1051. BE: 0.7
  1052. BEDu: 10000
  1053. BEDM: 2.5
  1054.  
  1055. Class: gtva colossus
  1056. DRM: 0.25
  1057. DE: 3
  1058. DM: 1
  1059. FRM: 5
  1060. FE: 6
  1061. BE: 0.75
  1062. BEDu: 11000
  1063. BEDM: 2.5
  1064.  
  1065. Class: gtcv deimos
  1066. DRM: 0.25
  1067. DE: 3
  1068. DM: 1
  1069. FRM: 2
  1070. FE: 6
  1071. BE: 0.65
  1072. BEDu: 9000
  1073. BEDM: 2.5
  1074.  
  1075. Class: gtc aeolus
  1076. DRM: 0.25
  1077. DE: 3
  1078. DM: 1
  1079. FRM: 2
  1080. FE: 6
  1081. BE: 0.6
  1082. BEDu: 8000
  1083. BEDM: 2.5
  1084.  
  1085. Class: ntf iceni
  1086. DRM: 0.25
  1087. DE: 3
  1088. DM: 1
  1089. FRM: 2
  1090. FE: 6
  1091. BE: 0.65
  1092. BEDu: 9000
  1093. BEDM: 2.5
  1094.  
  1095. Class: ntf boadicea
  1096. DRM: 0.25
  1097. DE: 3
  1098. DM: 1
  1099. FRM: 2
  1100. FE: 6
  1101. BE: 0.6
  1102. BEDu: 8000
  1103. BEDM: 2.5
  1104.  
  1105. Class: gtt elysium
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: gtt argo
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114. FRM: 1
  1115. FE: 6
  1116. BE: 0.4
  1117. BEDu: 4000
  1118. BEDM: 2.5
  1119.  
  1120. Class: gti ganymede
  1121. DRM: 0.25
  1122. DE: 3
  1123. DM: 1
  1124. FRM: 2
  1125. FE: 6
  1126. BE: 0.7
  1127. BEDu: 10000
  1128. BEDM: 2.5
  1129.  
  1130. Class: knossos
  1131. DRM: 0.25
  1132. DE: 3
  1133. DM: 1
  1134. FRM: 5
  1135. FE: 6
  1136. BE: 0.8
  1137. BEDu: 12000
  1138. BEDM: 2.5
  1139.  
  1140. Class: gtsg watchdog
  1141. DRM: 0.25
  1142. DE: 3
  1143. DM: 1
  1144.  
  1145. Class: gtsg cerberus
  1146. DRM: 0.25
  1147. DE: 3
  1148. DM: 1
  1149.  
  1150. Class: gtsg alastor
  1151. DRM: 0.25
  1152. DE: 3
  1153. DM: 1
  1154.  
  1155. Class: gtep hermes
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159.  
  1160. Class: tc-meson bomb
  1161. FRM: 4
  1162. FE: 6
  1163. BE: 0.8
  1164. BEDu: 10000
  1165. BEDM: 10
  1166.  
  1167. Class: gtsg mjolnir
  1168. DRM: 0.25
  1169. DE: 3
  1170. DM: 1
  1171. FRM: 2
  1172. FE: 6
  1173. BE: 0.6
  1174. BEDu: 8000
  1175. BEDM: 2.5
  1176.  
  1177. Class: gtsg mjolnir#home
  1178. DRM: 0.25
  1179. DE: 3
  1180. DM: 1
  1181. FRM: 2
  1182. FE: 6
  1183. BE: 0.6
  1184. BEDu: 8000
  1185. BEDM: 2.5
  1186.  
  1187. Class: gvf seth
  1188. DRM: 0.25
  1189. DE: 3
  1190. DM: 1
  1191.  
  1192. Class: gvf horus
  1193. DRM: 0.25
  1194. DE: 3
  1195. DM: 1
  1196.  
  1197. Class: gvf thoth
  1198. DRM: 0.25
  1199. DE: 3
  1200. DM: 1
  1201.  
  1202. Class: gvf serapis
  1203. DRM: 0.25
  1204. DE: 3
  1205. DM: 1
  1206.  
  1207. Class: gvf tauret
  1208. DRM: 0.25
  1209. DE: 3
  1210. DM: 1
  1211.  
  1212. Class: gvb sekhmet
  1213. DRM: 0.25
  1214. DE: 3
  1215. DM: 1
  1216.  
  1217. Class: gvb osiris
  1218. DRM: 0.25
  1219. DE: 3
  1220. DM: 1
  1221.  
  1222. Class: gvb bakha
  1223. DRM: 0.25
  1224. DE: 3
  1225. DM: 1
  1226.  
  1227. Class: gvf ptah
  1228. DRM: 0.25
  1229. DE: 3
  1230. DM: 1
  1231.  
  1232. Class: gvs nephthys
  1233. DRM: 0.25
  1234. DE: 3
  1235. DM: 1
  1236. FRM: 1
  1237. FE: 6
  1238.  
  1239. Class: gvt isis
  1240. DRM: 0.25
  1241. DE: 3
  1242. DM: 1
  1243.  
  1244. Class: pvfr ma'at
  1245. DRM: 0.25
  1246. DE: 3
  1247. DM: 1
  1248. FRM: 1
  1249. FE: 6
  1250.  
  1251. Class: gvfr bes
  1252. DRM: 0.25
  1253. DE: 3
  1254. DM: 1
  1255. FRM: 1
  1256. FE: 6
  1257.  
  1258. Class: vac 5
  1259. DRM: 0.25
  1260. DE: 3
  1261. DM: 1
  1262.  
  1263. Class: vac 4
  1264. DRM: 0.25
  1265. DE: 3
  1266. DM: 1
  1267.  
  1268. Class: gvfr satis
  1269. DRM: 0.25
  1270. DE: 3
  1271. DM: 1
  1272. FRM: 1
  1273. FE: 6
  1274. BE: 0.45
  1275. BEDu: 5000
  1276. BEDM: 2.5
  1277.  
  1278. Class: gvg anuket
  1279. DRM: 0.25
  1280. DE: 3
  1281. DM: 1
  1282. FRM: 1
  1283. FE: 6
  1284. BE: 0.55
  1285. BEDu: 7000
  1286. BEDM: 2.5
  1287.  
  1288. Class: gvc aten
  1289. DRM: 0.25
  1290. DE: 3
  1291. DM: 1
  1292. FRM: 2
  1293. FE: 6
  1294. BE: 0.6
  1295. BEDu: 8000
  1296. BEDM: 2.5
  1297.  
  1298. Class: gvc mentu
  1299. DRM: 0.25
  1300. DE: 3
  1301. DM: 1
  1302. FRM: 2
  1303. FE: 6
  1304. BE: 0.6
  1305. BEDu: 8000
  1306. BEDM: 2.5
  1307.  
  1308. Class: gvcv sobek
  1309. DRM: 0.25
  1310. DE: 3
  1311. DM: 1
  1312. FRM: 2
  1313. FE: 6
  1314. BE: 0.65
  1315. BEDu: 9000
  1316. BEDM: 2.5
  1317.  
  1318. Class: gvd typhon
  1319. DRM: 0.25
  1320. DE: 3
  1321. DM: 1
  1322. FRM: 2
  1323. FE: 6
  1324. BE: 0.7
  1325. BEDu: 10000
  1326. BEDM: 2.5
  1327.  
  1328. Class: gvsg ankh
  1329. DRM: 0.25
  1330. DE: 3
  1331. DM: 1
  1332.  
  1333. Class: gvsg edjo
  1334. DRM: 0.25
  1335. DE: 3
  1336. DM: 1
  1337.  
  1338. Class: gvep ra
  1339. DRM: 0.25
  1340. DE: 3
  1341. DM: 1
  1342.  
  1343. Class: gva setekh
  1344. DRM: 0.25
  1345. DE: 3
  1346. DM: 1
  1347. FRM: 1
  1348. FE: 6
  1349. BE: 0.5
  1350. BEDu: 6000
  1351. BEDM: 2.5
  1352.  
  1353. Class: gvd hatshepsut
  1354. DRM: 0.25
  1355. DE: 3
  1356. DM: 1
  1357. FRM: 2
  1358. FE: 6
  1359. BE: 0.7
  1360. BEDu: 10000
  1361. BEDM: 2.5
  1362.  
  1363. Class: sf dragon
  1364. DRM: 0.25
  1365. DE: 3
  1366. DM: 1
  1367.  
  1368. Class: sf basilisk
  1369. DRM: 0.25
  1370. DE: 3
  1371. DM: 1
  1372.  
  1373. Class: sf manticore
  1374. DRM: 0.25
  1375. DE: 3
  1376. DM: 1
  1377.  
  1378. Class: sf aeshma
  1379. DRM: 0.25
  1380. DE: 3
  1381. DM: 1
  1382.  
  1383. Class: sf mara
  1384. DRM: 0.25
  1385. DE: 3
  1386. DM: 1
  1387.  
  1388. Class: sf astaroth
  1389. DRM: 0.25
  1390. DE: 3
  1391. DM: 1
  1392.  
  1393. Class: sb nephilim
  1394. DRM: 0.25
  1395. DE: 3
  1396. DM: 1
  1397.  
  1398. Class: sb taurvi
  1399. DRM: 0.25
  1400. DE: 3
  1401. DM: 1
  1402.  
  1403. Class: sb nahema
  1404. DRM: 0.25
  1405. DE: 3
  1406. DM: 1
  1407.  
  1408. Class: sb seraphim
  1409. DRM: 0.25
  1410. DE: 3
  1411. DM: 1
  1412.  
  1413. Class: st azrael
  1414. DRM: 0.25
  1415. DE: 3
  1416. DM: 1
  1417.  
  1418. Class: sfr dis
  1419. DRM: 0.25
  1420. DE: 3
  1421. DM: 1
  1422. FRM: 1
  1423. FE: 6
  1424. BE: 0.45
  1425. BEDu: 5000
  1426. BEDM: 2.5
  1427.  
  1428. Class: sac 3
  1429. DRM: 0.25
  1430. DE: 3
  1431. DM: 1
  1432. FRM: 1
  1433. FE: 6
  1434. BE: 0.4
  1435. BEDu: 4000
  1436. BEDM: 2.5
  1437.  
  1438. Class: sfr mephisto
  1439. DRM: 0.25
  1440. DE: 3
  1441. DM: 1
  1442. FRM: 1
  1443. FE: 6
  1444.  
  1445. Class: sc 5
  1446. DRM: 0.25
  1447. DE: 3
  1448. DM: 1
  1449.  
  1450. Class: sfr asmodeus
  1451. DRM: 0.25
  1452. DE: 3
  1453. DM: 1
  1454. FRM: 1
  1455. FE: 6
  1456. BE: 0.45
  1457. BEDu: 5000
  1458. BEDM: 2.5
  1459.  
  1460. Class: sac 2
  1461. DRM: 0.25
  1462. DE: 3
  1463. DM: 1
  1464.  
  1465. Class: sc lilith
  1466. DRM: 0.25
  1467. DE: 3
  1468. DM: 1
  1469. FRM: 2
  1470. FE: 6
  1471. BE: 0.6
  1472. BEDu: 8000
  1473. BEDM: 2.5
  1474.  
  1475. Class: sc rakshasa
  1476. DRM: 0.25
  1477. DE: 3
  1478. DM: 1
  1479. FRM: 2
  1480. FE: 6
  1481. BE: 0.6
  1482. BEDu: 8000
  1483. BEDM: 2.5
  1484.  
  1485. Class: sd demon
  1486. DRM: 0.25
  1487. DE: 3
  1488. DM: 1
  1489. FRM: 2
  1490. FE: 6
  1491. BE: 0.7
  1492. BEDu: 10000
  1493. BEDM: 2.5
  1494.  
  1495. Class: sd ravana
  1496. DRM: 0.25
  1497. DE: 3
  1498. DM: 1
  1499. FRM: 2
  1500. FE: 6
  1501. BE: 0.7
  1502. BEDu: 10000
  1503. BEDM: 2.5
  1504.  
  1505. Class: sd lucifer
  1506. DRM: 0.25
  1507. DE: 3
  1508. DM: 1
  1509. FRM: 2
  1510. FE: 6
  1511. BE: 0.7
  1512. BEDu: 10000
  1513. BEDM: 2.5
  1514.  
  1515. Class: ssg trident
  1516. DRM: 0.25
  1517. DE: 3
  1518. DM: 1
  1519.  
  1520. Class: ssg belial
  1521. DRM: 0.25
  1522. DE: 3
  1523. DM: 1
  1524.  
  1525. Class: ssg rahu
  1526. DRM: 0.25
  1527. DE: 3
  1528. DM: 1
  1529. FRM: 1
  1530. FE: 6
  1531. BE: 0.55
  1532. BEDu: 7000
  1533. BEDM: 2.5
  1534.  
  1535. Class: scv moloch
  1536. DRM: 0.25
  1537. DE: 3
  1538. DM: 1
  1539. FRM: 2
  1540. FE: 6
  1541. BE: 0.65
  1542. BEDu: 9000
  1543. BEDM: 2.5
  1544.  
  1545. Class: sj sathanas
  1546. DRM: 0.25
  1547. DE: 3
  1548. DM: 1
  1549. FRM: 5
  1550. FE: 6
  1551. BE: 0.75
  1552. BEDu: 11000
  1553. BEDM: 2.5
  1554.  
  1555. Class: shivan comm node
  1556. DRM: 0.25
  1557. DE: 3
  1558. DM: 1
  1559. FRM: 1
  1560. FE: 6
  1561. BE: 0.65
  1562. BEDu: 9000
  1563. BEDM: 2.5
  1564.  
  1565. Class: gtf aurora
  1566. DRM: 0.25
  1567. DE: 3
  1568. DM: 1
  1569.  
  1570. Class: gtf kulas
  1571. DRM: 0.25
  1572. DE: 3
  1573. DM: 1
  1574.  
  1575. Class: gtf comanche
  1576. DRM: 0.25
  1577. DE: 3
  1578. DM: 1
  1579.  
  1580. Class: gtf seminole
  1581. DRM: 0.25
  1582. DE: 3
  1583. DM: 1
  1584.  
  1585. Class: gtf cherokee
  1586. DRM: 0.25
  1587. DE: 3
  1588. DM: 1
  1589.  
  1590. Class: gtb yurok
  1591. DRM: 0.25
  1592. DE: 3
  1593. DM: 1
  1594.  
  1595. Class: gtb navajo
  1596. DRM: 0.25
  1597. DE: 3
  1598. DM: 1
  1599.  
  1600. Class: gtc hyperion
  1601. DRM: 0.25
  1602. DE: 3
  1603. DM: 1
  1604. FRM: 2
  1605. FE: 6
  1606. BE: 0.6
  1607. BEDu: 8000
  1608. BEDM: 2.5
  1609.  
  1610. Class: gtcv chimera
  1611. DRM: 0.25
  1612. DE: 3
  1613. DM: 1
  1614. FRM: 2
  1615. FE: 6
  1616. BE: 0.65
  1617. BEDu: 9000
  1618. BEDM: 2.5
  1619.  
  1620. Class: gtcv bellerophon
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624. FRM: 2
  1625. FE: 6
  1626. BE: 0.65
  1627. BEDu: 9000
  1628. BEDM: 2.5
  1629.  
  1630. Class: gtd titan
  1631. DRM: 0.25
  1632. DE: 3
  1633. DM: 1
  1634. FRM: 2
  1635. FE: 6
  1636. BE: 0.7
  1637. BEDu: 10000
  1638. BEDM: 2.5
  1639.  
  1640. Class: gtd raynor
  1641. DRM: 0.25
  1642. DE: 3
  1643. DM: 1
  1644. FRM: 2
  1645. FE: 6
  1646. BE: 0.7
  1647. BEDu: 10000
  1648. BEDM: 2.5
  1649.  
  1650. Class: gtl anemoi
  1651. DRM: 0.25
  1652. DE: 3
  1653. DM: 1
  1654. FRM: 2
  1655. FE: 6
  1656. BE: 0.7
  1657. BEDu: 10000
  1658. BEDM: 2.5
  1659.  
  1660. Class: orion refit
  1661. DRM: 0.25
  1662. DE: 3
  1663. DM: 1
  1664. FRM: 2
  1665. FE: 6
  1666. BE: 0.7
  1667. BEDu: 10000
  1668. BEDM: 2.5
  1669.  
  1670. Class: alliance jump gate
  1671. DRM: 0.25
  1672. DE: 3
  1673. DM: 1
  1674. FRM: 2
  1675. FE: 6
  1676. BE: 0.8
  1677. BEDu: 12000
  1678. BEDM: 2.5
  1679.  
  1680. Class: sj dante
  1681. DRM: 0.25
  1682. DE: 3
  1683. DM: 1
  1684. FRM: 5
  1685. FE: 6
  1686. BE: 0.75
  1687. BEDu: 11000
  1688. BEDM: 2.5
  1689.  
  1690. Class: vishnan preserver
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694. FRM: 5
  1695. FE: 6
  1696. BE: 0.75
  1697. BEDu: 11000
  1698. BEDM: 2.5
  1699.  
  1700. Class: vishnan arbiter
  1701. DRM: 0.25
  1702. DE: 3
  1703. DM: 1
  1704. FRM: 2
  1705. FE: 6
  1706. BE: 0.65
  1707. BEDu: 9000
  1708. BEDM: 2.5
  1709.  
  1710. Class: vishnan sacred keeper
  1711. DRM: 0.25
  1712. DE: 3
  1713. DM: 1
  1714. FRM: 2
  1715. FE: 6
  1716. BE: 0.7
  1717. BEDu: 10000
  1718. BEDM: 2.5
  1719.  
  1720. Class: vishnan missionary
  1721. DRM: 0.25
  1722. DE: 3
  1723. DM: 1
  1724.  
  1725. Class: vishnan preacher
  1726. DRM: 0.25
  1727. DE: 3
  1728. DM: 1
  1729.  
  1730. Class: vishnan seeker
  1731. DRM: 0.25
  1732. DE: 3
  1733. DM: 1
  1734.  
  1735. Class: vishnan inquisitor
  1736. DRM: 0.25
  1737. DE: 3
  1738. DM: 1
  1739.  
  1740. Class: vishnan protector
  1741. DRM: 0.25
  1742. DE: 3
  1743. DM: 1
  1744. FRM: 1
  1745. FE: 6
  1746. BE: 0.6
  1747. BEDu: 8000
  1748. BEDM: 2.5
  1749.  
  1750. Class: uefg karuna#aoa
  1751. DRM: 0.25
  1752. DE: 3
  1753. DM: 1
  1754. FRM: 2
  1755. FE: 6
  1756. BE: 0.65
  1757. BEDu: 9000
  1758. BEDM: 2.5
  1759.  
  1760. Class: sred
  1761. BEI: 0.2
  1762. BEDu: 200
  1763. BEDi: 100
  1764.  
  1765. Class: lred
  1766. BEI: 0.2
  1767. BEDu: 600
  1768. BEDi: 300
  1769.  
  1770. Class: bfred
  1771. BEI: 0.2
  1772. BEDu: 2100
  1773. BEDi: 1050
  1774.  
  1775. Class: terslash
  1776. BEI: 0.2
  1777. BEDu: 350
  1778. BEDi: 175
  1779.  
  1780. Class: lterslash
  1781. BEI: 0.2
  1782. BEDu: 150
  1783. BEDi: 75
  1784.  
  1785. Class: bfgreen
  1786. BEI: 0.2
  1787. BEDu: 1900
  1788. BEDi: 950
  1789.  
  1790. Class: lrbgreen
  1791. BEI: 0.2
  1792. BEDu: 1900
  1793. BEDi: 950
  1794.  
  1795. Class: bgreen
  1796. BEI: 0.2
  1797. BEDu: 1200
  1798. BEDi: 650
  1799.  
  1800. Class: sgreen
  1801. BEI: 0.2
  1802. BEDu: 210
  1803. BEDi: 105
  1804.  
  1805. Class: svas
  1806. BEI: 0.2
  1807. BEDu: 350
  1808. BEDi: 175
  1809.  
  1810. Class: bvas
  1811. BEI: 0.2
  1812. BEDu: 1100
  1813. BEDi: 550
  1814.  
  1815. Class: vslash
  1816. BEI: 0.2
  1817. BEDu: 750
  1818. BEDi: 375
  1819.  
  1820. Class: green beam
  1821. BEI: 0.2
  1822. BEDu: 200
  1823. BEDi: 100
  1824.  
  1825. Class: mjolnirbeam
  1826. BEI: 0.2
  1827. BEDu: 750
  1828. BEDi: 375
  1829.  
  1830. Class: mjolnirbeam#home
  1831. BEI: 0.2
  1832. BEDu: 400
  1833. BEDi: 200
  1834.  
  1835. Class: cyclops
  1836. FR: 100
  1837. FE: 6
  1838. BEI: 0.6
  1839. BEDu: 2000
  1840. BEDi: 1000
  1841.  
  1842. Class: cyclops#short
  1843. FR: 100
  1844. FE: 6
  1845. BEI: 0.6
  1846. BEDu: 2000
  1847. BEDi: 1000
  1848.  
  1849. Class: rebel bomb
  1850. FR: 100
  1851. FE: 6
  1852. BEI: 0.6
  1853. BEDu: 400
  1854. BEDi: 200
  1855.  
  1856. Class: helios
  1857. FR: 100
  1858. FE: 6
  1859. BEI: 0.6
  1860. BEDu: 6800
  1861. BEDi: 3400
  1862.  
  1863. Class: unknown bomb
  1864. FR: 100
  1865. FE: 6
  1866. BEI: 0.6
  1867. BEDu: 1500
  1868. BEDi: 750
  1869.  
  1870. Class: unknown megabomb
  1871. FR: 100
  1872. FE: 6
  1873. BEI: 0.6
  1874. BEDu: 3200
  1875. BEDi: 1600
  1876.  
  1877. Class: shivan bomb
  1878. FR: 100
  1879. FE: 6
  1880. BEI: 0.6
  1881. BEDu: 2000
  1882. BEDi: 1000
  1883.  
  1884. Class: shivan bomb#short
  1885. FR: 100
  1886. FE: 6
  1887. BEI: 0.6
  1888. BEDu: 2000
  1889. BEDi: 1000
  1890.  
  1891. Class: shivan weak bomb
  1892. FR: 100
  1893. FE: 6
  1894. BEI: 0.6
  1895. BEDu: 400
  1896. BEDi: 200
  1897.  
  1898. Class: shivan megabomb
  1899. FR: 100
  1900. FE: 6
  1901. BEI: 0.6
  1902. BEDu: 6800
  1903. BEDi: 3400
  1904.  
  1905. Class: fusion mortar
  1906. FR: 20
  1907. FE: 6
  1908. BEI: 0.2
  1909. BEDu: 80
  1910. BEDi: 40
  1911.  
  1912. Class: vasudan flux cannon
  1913. FR: 20
  1914. FE: 6
  1915. BEI: 0.4
  1916. BEDu: 500
  1917. BEDi: 250
  1918.  
  1919. Class: vishnan huge turret
  1920. BEI: 0.2
  1921. BEDu: 90
  1922. BEDi: 45
  1923.  
  1924. Class: hred
  1925. BEI: 0.2
  1926. BEDu: 800
  1927. BEDi: 400
  1928.  
  1929. Class: lrsred
  1930. BEI: 0.2
  1931. BEDu: 100
  1932. BEDi: 50
  1933.  
  1934. Class: terslashblue
  1935. BEI: 0.2
  1936. BEDu: 425
  1937. BEDi: 212.5
  1938.  
  1939. Class: bfblue
  1940. BEI: 0.2
  1941. BEDu: 2200
  1942. BEDi: 1100
  1943.  
  1944. Class: hblue
  1945. BEI: 0.2
  1946. BEDu: 1850
  1947. BEDi: 925
  1948.  
  1949. Class: bblue
  1950. BEI: 0.2
  1951. BEDu: 1500
  1952. BEDi: 750
  1953.  
  1954. Class: mblue
  1955. BEI: 0.2
  1956. BEDu: 900
  1957. BEDi: 450
  1958.  
  1959. Class: sblue
  1960. BEI: 0.2
  1961. BEDu: 320
  1962. BEDi: 160
  1963.  
  1964. Class: abeamtiny
  1965. BEI: 0.2
  1966. BEDu: 200
  1967. BEDi: 100
  1968.  
  1969. Class: sabeam
  1970. BEI: 0.2
  1971. BEDu: 400
  1972. BEDi: 200
  1973.  
  1974. Class: babeam
  1975. BEI: 0.2
  1976. BEDu: 870
  1977. BEDi: 435
  1978.  
  1979. Class: lrabeam
  1980. BEI: 0.2
  1981. BEDu: 2500
  1982. BEDi: 1250
  1983.  
  1984. Class: mass driver#karuna
  1985. BEI: 0.2
  1986. BEDu: 1200
  1987. BEDi: 600
  1988.  
  1989. Class: gauss cannon#karuna
  1990. BEI: 0.2
  1991. BEDu: 1200
  1992. BEDi: 600
  1993.  
  1994. Class: vishnan megabomb
  1995. FR: 100
  1996. FE: 6
  1997. BEI: 0.6
  1998. BEDu: 4100
  1999. BEDi: 2050
  2000.  
  2001. Class: vishnan ultrabomb
  2002. FR: 100
  2003. FE: 6
  2004. BEI: 0.6
  2005. BEDu: 4100
  2006. BEDi: 2050
  2007.  
  2008. Class: eos
  2009. FR: 150
  2010. FE: 7
  2011. BEI: 0.6
  2012. BEDu: 1000
  2013. BEDi: 500
  2014.  
  2015. Class: supernova
  2016. FR: 200
  2017. FE: 7
  2018. BEI: 0.6
  2019. BEDu: 5000
  2020. BEDi: 2500
  2021.  
  2022. Class: apocalypse#karuna
  2023. FR: 100
  2024. FE: 7
  2025. BEI: 0.6
  2026. BEDu: 500
  2027. BEDi: 250
  2028. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2029. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_FICTION_VIEWER (52)
  2030. ANI 2_CB_default.ani with size 660x300 (41.4% wasted)
  2031. Frame 0 too long!!: frametime = 92.891 (92.891)
  2032. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2033. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2034. ANI iconwing01 with size 32x28 (12.5% wasted)
  2035. Loading model 'fighter2t-03.pof'
  2036. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  2037. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  2038. Loading model 'fighter2t-05.pof'
  2039. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  2040. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  2041. Loading model 'Bomber2T-03.pof'
  2042. IBX: Found a good IBX to read for 'Bomber2T-03.pof'.
  2043. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof"
  2044. Loading model 'bomber09.pof'
  2045. IBX: Found a good IBX to read for 'bomber09.pof'.
  2046. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof"
  2047. Loading model 'fighterCW-02t.pof'
  2048. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  2049. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
  2050. ANI iconSD4 with size 56x24 (25.0% wasted)
  2051. ANI iconScalpel with size 56x24 (25.0% wasted)
  2052. ANI iconflail with size 56x24 (25.0% wasted)
  2053. ANI iconPromR with size 56x24 (25.0% wasted)
  2054. ANI iconPromS with size 56x24 (25.0% wasted)
  2055. ANI iconNewton with size 56x24 (25.0% wasted)
  2056. ANI iconKayser with size 56x24 (25.0% wasted)
  2057. ANI iconCirce with size 56x24 (25.0% wasted)
  2058. Loading model 'tempest_tech.pof'
  2059. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  2060. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  2061. Loading model 'newhornet_tech.pof'
  2062. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  2063. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  2064. Loading model 'crossbow_tech.pof'
  2065. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  2066. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  2067. Loading model 'trebuchet_tech.pof'
  2068. IBX: Found a good IBX to read for 'trebuchet_tech.pof'.
  2069. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof"
  2070. Loading model 'stilettoII_tech.pof'
  2071. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  2072. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  2073. ANI icont-node with size 100x100 (21.9% wasted)
  2074. ANI Fadeicont-node with size 100x100 (21.9% wasted)
  2075. ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
  2076. ANI iconT-vette with size 80x31 (3.1% wasted)
  2077. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  2078. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  2079. ANI icont-cruiser with size 70x18 (43.8% wasted)
  2080. ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
  2081. ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
  2082. ANI icont-cap with size 97x54 (15.6% wasted)
  2083. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  2084. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  2085. ANI icont-cruiserW with size 143x39 (39.1% wasted)
  2086. ANI icons-fighterW with size 59x40 (37.5% wasted)
  2087. ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
  2088. ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
  2089. ANI icons-cruiser with size 70x28 (12.5% wasted)
  2090. ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
  2091. ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
  2092. Frame 0 too long!!: frametime = 4.873 (4.873)
  2093. ANI icont-node.ani with size 100x100 (21.9% wasted)
  2094. ANI iconT-vette.ani with size 80x31 (3.1% wasted)
  2095. ANI icont-cruiser.ani with size 70x18 (43.8% wasted)
  2096. ANI icont-cap.ani with size 97x54 (15.6% wasted)
  2097. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2098. Entering game at time = 112.098
  2099. Frame 1 too long!!: frametime = 1.970 (1.970)
  2100. message 'We're in' with invalid head. Fix by assigning persona to the message.
  2101. ANI Head-TP4a.ani with size 160x120 (6.3% wasted)
  2102. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  2103. message 'Duke coming soon' with invalid head. Fix by assigning persona to the message.
  2104. ANI Head-CM15b.ani with size 160x120 (6.3% wasted)
  2105. 1653 frames executed in 30.004 seconds, 55.093 frames per second.
  2106. nothing ok to fire
  2107. nothing ok to fire
  2108. nothing ok to fire
  2109. nothing ok to fire
  2110. nothing ok to fire
  2111. nothing ok to fire
  2112. nothing ok to fire
  2113. nothing ok to fire
  2114. nothing ok to fire
  2115. nothing ok to fire
  2116. nothing ok to fire
  2117. nothing ok to fire
  2118. nothing ok to fire
  2119. nothing ok to fire
  2120. nothing ok to fire
  2121. nothing ok to fire
  2122. nothing ok to fire
  2123. nothing ok to fire
  2124. nothing ok to fire
  2125. nothing ok to fire
  2126. nothing ok to fire
  2127. nothing ok to fire
  2128. nothing ok to fire
  2129. nothing ok to fire
  2130. nothing ok to fire
  2131. nothing ok to fire
  2132. nothing ok to fire
  2133. nothing ok to fire
  2134. nothing ok to fire
  2135. ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
  2136. nothing ok to fire
  2137. nothing ok to fire
  2138. nothing ok to fire
  2139. nothing ok to fire
  2140. nothing ok to fire
  2141. nothing ok to fire
  2142. nothing ok to fire
  2143. nothing ok to fire
  2144. nothing ok to fire
  2145. nothing ok to fire
  2146. nothing ok to fire
  2147. nothing ok to fire
  2148. nothing ok to fire
  2149. nothing ok to fire
  2150. nothing ok to fire
  2151. nothing ok to fire
  2152. nothing ok to fire
  2153. nothing ok to fire
  2154. nothing ok to fire
  2155. message 'Maras down' with invalid head. Fix by assigning persona to the message.
  2156. ANI Head-TP4b.ani with size 160x120 (6.3% wasted)
  2157. ANI Head-TP2b.ani with size 160x120 (6.3% wasted)
  2158. nothing ok to fire
  2159. message 'Duke arrives' with invalid head. Fix by assigning persona to the message.
  2160. ANI Head-CM14b.ani with size 160x120 (6.3% wasted)
  2161. nothing ok to fire
  2162. nothing ok to fire
  2163. nothing ok to fire
  2164. nothing ok to fire
  2165. nothing ok to fire
  2166. nothing ok to fire
  2167. nothing ok to fire
  2168. nothing ok to fire
  2169. nothing ok to fire
  2170. nothing ok to fire
  2171. nothing ok to fire
  2172. nothing ok to fire
  2173. message 'Temeraire engaging' with invalid head. Fix by assigning persona to the message.
  2174. ANI Head-CM15a.ani with size 160x120 (6.3% wasted)
  2175. message 'Lakshmi wing' with invalid head. Fix by assigning persona to the message.
  2176. ANI Head-CM14a.ani with size 160x120 (6.3% wasted)
  2177. Killing beam at initial fire because of illegal targeting!!!
  2178. message 'Labouchere arrives' with invalid head. Fix by assigning persona to the message.
  2179. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2180. nothing ok to fire
  2181. nothing ok to fire
  2182. nothing ok to fire
  2183. nothing ok to fire
  2184. nothing ok to fire
  2185. nothing ok to fire
  2186. nothing ok to fire
  2187. nothing ok to fire
  2188. nothing ok to fire
  2189. nothing ok to fire
  2190. nothing ok to fire
  2191. nothing ok to fire
  2192. nothing ok to fire
  2193. nothing ok to fire
  2194. nothing ok to fire
  2195. nothing ok to fire
  2196. nothing ok to fire
  2197. nothing ok to fire
  2198. nothing ok to fire
  2199. Beam couldn't find a good object model/type!! (0)
  2200. Beam couldn't find a good object model/type!! (0)
  2201. nothing ok to fire
  2202. Beam couldn't find a good object model/type!! (0)
  2203. nothing ok to fire
  2204. Beam couldn't find a good object model/type!! (0)
  2205. Beam couldn't find a good object model/type!! (0)
  2206. nothing ok to fire
  2207. Beam couldn't find a good object model/type!! (0)
  2208. nothing ok to fire
  2209. nothing ok to fire
  2210. nothing ok to fire
  2211. nothing ok to fire
  2212. nothing ok to fire
  2213. nothing ok to fire
  2214. nothing ok to fire
  2215. nothing ok to fire
  2216. nothing ok to fire
  2217. nothing ok to fire
  2218. nothing ok to fire
  2219. nothing ok to fire
  2220. nothing ok to fire
  2221. nothing ok to fire
  2222. nothing ok to fire
  2223. nothing ok to fire
  2224. nothing ok to fire
  2225. nothing ok to fire
  2226. nothing ok to fire
  2227. nothing ok to fire
  2228. nothing ok to fire
  2229. nothing ok to fire
  2230. nothing ok to fire
  2231. nothing ok to fire
  2232. nothing ok to fire
  2233. nothing ok to fire
  2234. nothing ok to fire
  2235. nothing ok to fire
  2236. nothing ok to fire
  2237. nothing ok to fire
  2238. nothing ok to fire
  2239. nothing ok to fire
  2240. nothing ok to fire
  2241. nothing ok to fire
  2242. nothing ok to fire
  2243. nothing ok to fire
  2244. nothing ok to fire
  2245. nothing ok to fire
  2246. nothing ok to fire
  2247. nothing ok to fire
  2248. nothing ok to fire
  2249. nothing ok to fire
  2250. nothing ok to fire
  2251. nothing ok to fire
  2252. nothing ok to fire
  2253. nothing ok to fire
  2254. nothing ok to fire
  2255. nothing ok to fire
  2256. nothing ok to fire
  2257. nothing ok to fire
  2258. nothing ok to fire
  2259. nothing ok to fire
  2260. nothing ok to fire
  2261. nothing ok to fire
  2262. nothing ok to fire
  2263. nothing ok to fire
  2264. nothing ok to fire
  2265. nothing ok to fire
  2266. nothing ok to fire
  2267. nothing ok to fire
  2268. nothing ok to fire
  2269. nothing ok to fire
  2270. nothing ok to fire
  2271. nothing ok to fire
  2272. nothing ok to fire
  2273. nothing ok to fire
  2274. nothing ok to fire
  2275. nothing ok to fire
  2276. nothing ok to fire
  2277. nothing ok to fire
  2278. nothing ok to fire
  2279. nothing ok to fire
  2280. nothing ok to fire
  2281. nothing ok to fire
  2282. nothing ok to fire
  2283. nothing ok to fire
  2284. nothing ok to fire
  2285. nothing ok to fire
  2286. nothing ok to fire
  2287. nothing ok to fire
  2288. nothing ok to fire
  2289. nothing ok to fire
  2290. nothing ok to fire
  2291. nothing ok to fire
  2292. nothing ok to fire
  2293. nothing ok to fire
  2294. nothing ok to fire
  2295. nothing ok to fire
  2296. nothing ok to fire
  2297. nothing ok to fire
  2298. message 'Duke departs' with invalid head. Fix by assigning persona to the message.
  2299. Entered mission_do_departure() for Duke
  2300. Setting mode to warpout
  2301. Entered mission_do_departure() for Duke
  2302. Setting mode to warpout
  2303. Entered mission_do_departure() for Duke
  2304. Setting mode to warpout
  2305. Entered mission_do_departure() for Duke
  2306. Setting mode to warpout
  2307. Entered mission_do_departure() for Duke
  2308. Setting mode to warpout
  2309. Entered mission_do_departure() for Duke
  2310. Setting mode to warpout
  2311. Entered mission_do_departure() for Duke
  2312. Setting mode to warpout
  2313. Entered mission_do_departure() for Duke
  2314. Setting mode to warpout
  2315. Entered mission_do_departure() for Duke
  2316. Setting mode to warpout
  2317. Entered mission_do_departure() for Duke
  2318. Setting mode to warpout
  2319. Entered mission_do_departure() for Duke
  2320. Setting mode to warpout
  2321. Entered mission_do_departure() for Duke
  2322. Setting mode to warpout
  2323. Entered mission_do_departure() for Duke
  2324. Setting mode to warpout
  2325. Entered mission_do_departure() for Duke
  2326. Setting mode to warpout
  2327. Entered mission_do_departure() for Duke
  2328. Setting mode to warpout
  2329. Entered mission_do_departure() for Duke
  2330. Setting mode to warpout
  2331. Entered mission_do_departure() for Duke
  2332. Setting mode to warpout
  2333. Entered mission_do_departure() for Duke
  2334. Setting mode to warpout
  2335. Entered mission_do_departure() for Duke
  2336. Setting mode to warpout
  2337. Entered mission_do_departure() for Duke
  2338. Setting mode to warpout
  2339. Entered mission_do_departure() for Duke
  2340. Setting mode to warpout
  2341. Entered mission_do_departure() for Duke
  2342. Setting mode to warpout
  2343. Entered mission_do_departure() for Duke
  2344. Setting mode to warpout
  2345. Entered mission_do_departure() for Duke
  2346. Setting mode to warpout
  2347. Entered mission_do_departure() for Duke
  2348. Setting mode to warpout
  2349. Entered mission_do_departure() for Duke
  2350. Setting mode to warpout
  2351. Entered mission_do_departure() for Duke
  2352. Setting mode to warpout
  2353. Entered mission_do_departure() for Duke
  2354. Setting mode to warpout
  2355. Entered mission_do_departure() for Duke
  2356. Setting mode to warpout
  2357. Entered mission_do_departure() for Duke
  2358. Setting mode to warpout
  2359. Entered mission_do_departure() for Duke
  2360. Setting mode to warpout
  2361. Entered mission_do_departure() for Duke
  2362. Setting mode to warpout
  2363. Entered mission_do_departure() for Duke
  2364. Setting mode to warpout
  2365. Entered mission_do_departure() for Duke
  2366. Setting mode to warpout
  2367. Entered mission_do_departure() for Duke
  2368. Setting mode to warpout
  2369. Entered mission_do_departure() for Duke
  2370. Setting mode to warpout
  2371. Entered mission_do_departure() for Duke
  2372. Setting mode to warpout
  2373. Entered mission_do_departure() for Duke
  2374. Setting mode to warpout
  2375. Entered mission_do_departure() for Duke
  2376. Setting mode to warpout
  2377. Entered mission_do_departure() for Duke
  2378. Setting mode to warpout
  2379. Entered mission_do_departure() for Duke
  2380. Setting mode to warpout
  2381. Entered mission_do_departure() for Duke
  2382. Setting mode to warpout
  2383. Entered mission_do_departure() for Duke
  2384. Setting mode to warpout
  2385. Entered mission_do_departure() for Duke
  2386. Setting mode to warpout
  2387. Entered mission_do_departure() for Duke
  2388. Setting mode to warpout
  2389. Entered mission_do_departure() for Duke
  2390. Setting mode to warpout
  2391. Entered mission_do_departure() for Duke
  2392. Setting mode to warpout
  2393. Entered mission_do_departure() for Duke
  2394. Setting mode to warpout
  2395. Entered mission_do_departure() for Duke
  2396. Setting mode to warpout
  2397. Entered mission_do_departure() for Duke
  2398. Setting mode to warpout
  2399. Entered mission_do_departure() for Duke
  2400. Setting mode to warpout
  2401. Entered mission_do_departure() for Duke
  2402. Setting mode to warpout
  2403. Entered mission_do_departure() for Duke
  2404. Setting mode to warpout
  2405. Entered mission_do_departure() for Duke
  2406. Setting mode to warpout
  2407. Entered mission_do_departure() for Duke
  2408. Setting mode to warpout
  2409. Entered mission_do_departure() for Duke
  2410. Setting mode to warpout
  2411. Entered mission_do_departure() for Duke
  2412. Setting mode to warpout
  2413. Entered mission_do_departure() for Duke
  2414. Setting mode to warpout
  2415. Entered mission_do_departure() for Duke
  2416. Setting mode to warpout
  2417. Entered mission_do_departure() for Duke
  2418. Setting mode to warpout
  2419. Entered mission_do_departure() for Duke
  2420. Setting mode to warpout
  2421. Entered mission_do_departure() for Duke
  2422. Setting mode to warpout
  2423. Entered mission_do_departure() for Duke
  2424. Setting mode to warpout
  2425. Entered mission_do_departure() for Duke
  2426. Setting mode to warpout
  2427. Entered mission_do_departure() for Duke
  2428. Setting mode to warpout
  2429. Entered mission_do_departure() for Duke
  2430. Setting mode to warpout
  2431. Entered mission_do_departure() for Duke
  2432. Setting mode to warpout
  2433. Entered mission_do_departure() for Duke
  2434. Setting mode to warpout
  2435. Entered mission_do_departure() for Duke
  2436. Setting mode to warpout
  2437. Entered mission_do_departure() for Duke
  2438. Setting mode to warpout
  2439. Entered mission_do_departure() for Duke
  2440. Setting mode to warpout
  2441. Entered mission_do_departure() for Duke
  2442. Setting mode to warpout
  2443. Entered mission_do_departure() for Duke
  2444. Setting mode to warpout
  2445. Entered mission_do_departure() for Duke
  2446. Setting mode to warpout
  2447. Entered mission_do_departure() for Duke
  2448. Setting mode to warpout
  2449. Entered mission_do_departure() for Duke
  2450. Setting mode to warpout
  2451. Entered mission_do_departure() for Duke
  2452. Setting mode to warpout
  2453. Entered mission_do_departure() for Duke
  2454. Setting mode to warpout
  2455. Entered mission_do_departure() for Duke
  2456. Setting mode to warpout
  2457. Entered mission_do_departure() for Duke
  2458. Setting mode to warpout
  2459. Entered mission_do_departure() for Duke
  2460. Setting mode to warpout
  2461. Entered mission_do_departure() for Duke
  2462. Setting mode to warpout
  2463. Entered mission_do_departure() for Duke
  2464. Setting mode to warpout
  2465. Entered mission_do_departure() for Duke
  2466. Setting mode to warpout
  2467. Entered mission_do_departure() for Duke
  2468. Setting mode to warpout
  2469. Entered mission_do_departure() for Duke
  2470. Setting mode to warpout
  2471. Entered mission_do_departure() for Duke
  2472. Setting mode to warpout
  2473. Entered mission_do_departure() for Duke
  2474. Setting mode to warpout
  2475. Entered mission_do_departure() for Duke
  2476. Setting mode to warpout
  2477. Entered mission_do_departure() for Duke
  2478. Setting mode to warpout
  2479. Entered mission_do_departure() for Duke
  2480. Setting mode to warpout
  2481. Entered mission_do_departure() for Duke
  2482. Setting mode to warpout
  2483. Entered mission_do_departure() for Duke
  2484. Setting mode to warpout
  2485. Entered mission_do_departure() for Duke
  2486. Setting mode to warpout
  2487. Entered mission_do_departure() for Duke
  2488. Setting mode to warpout
  2489. Entered mission_do_departure() for Duke
  2490. Setting mode to warpout
  2491. Entered mission_do_departure() for Duke
  2492. Setting mode to warpout
  2493. Entered mission_do_departure() for Duke
  2494. Setting mode to warpout
  2495. Entered mission_do_departure() for Duke
  2496. Setting mode to warpout
  2497. Entered mission_do_departure() for Duke
  2498. Setting mode to warpout
  2499. Entered mission_do_departure() for Duke
  2500. Setting mode to warpout
  2501. Entered mission_do_departure() for Duke
  2502. Setting mode to warpout
  2503. Entered mission_do_departure() for Duke
  2504. Setting mode to warpout
  2505. Entered mission_do_departure() for Duke
  2506. Setting mode to warpout
  2507. Entered mission_do_departure() for Duke
  2508. Setting mode to warpout
  2509. Entered mission_do_departure() for Duke
  2510. Setting mode to warpout
  2511. Entered mission_do_departure() for Duke
  2512. Setting mode to warpout
  2513. Entered mission_do_departure() for Duke
  2514. Setting mode to warpout
  2515. Entered mission_do_departure() for Duke
  2516. Setting mode to warpout
  2517. Entered mission_do_departure() for Duke
  2518. Setting mode to warpout
  2519. Entered mission_do_departure() for Duke
  2520. Setting mode to warpout
  2521. Entered mission_do_departure() for Duke
  2522. Setting mode to warpout
  2523. Entered mission_do_departure() for Duke
  2524. Setting mode to warpout
  2525. Entered mission_do_departure() for Duke
  2526. Setting mode to warpout
  2527. Entered mission_do_departure() for Duke
  2528. Setting mode to warpout
  2529. Entered mission_do_departure() for Duke
  2530. Setting mode to warpout
  2531. Entered mission_do_departure() for Duke
  2532. Setting mode to warpout
  2533. Entered mission_do_departure() for Duke
  2534. Setting mode to warpout
  2535. Entered mission_do_departure() for Duke
  2536. Setting mode to warpout
  2537. Entered mission_do_departure() for Duke
  2538. Setting mode to warpout
  2539. Entered mission_do_departure() for Duke
  2540. Setting mode to warpout
  2541. message 'Bretonia arrives' with invalid head. Fix by assigning persona to the message.
  2542. Entered mission_do_departure() for Duke
  2543. Setting mode to warpout
  2544. Entered mission_do_departure() for Duke
  2545. Setting mode to warpout
  2546. Entered mission_do_departure() for Duke
  2547. Setting mode to warpout
  2548. Entered mission_do_departure() for Duke
  2549. Setting mode to warpout
  2550. Entered mission_do_departure() for Duke
  2551. Setting mode to warpout
  2552. Entered mission_do_departure() for Duke
  2553. Setting mode to warpout
  2554. Entered mission_do_departure() for Duke
  2555. Setting mode to warpout
  2556. Entered mission_do_departure() for Duke
  2557. Setting mode to warpout
  2558. Entered mission_do_departure() for Duke
  2559. Setting mode to warpout
  2560. Entered mission_do_departure() for Duke
  2561. Setting mode to warpout
  2562. Entered mission_do_departure() for Duke
  2563. Setting mode to warpout
  2564. Entered mission_do_departure() for Duke
  2565. Setting mode to warpout
  2566. Entered mission_do_departure() for Duke
  2567. Setting mode to warpout
  2568. Entered mission_do_departure() for Duke
  2569. Setting mode to warpout
  2570. Entered mission_do_departure() for Duke
  2571. Setting mode to warpout
  2572. Entered mission_do_departure() for Duke
  2573. Setting mode to warpout
  2574. Entered mission_do_departure() for Duke
  2575. Setting mode to warpout
  2576. Entered mission_do_departure() for Duke
  2577. Setting mode to warpout
  2578. Entered mission_do_departure() for Duke
  2579. Setting mode to warpout
  2580. Entered mission_do_departure() for Duke
  2581. Setting mode to warpout
  2582. Entered mission_do_departure() for Duke
  2583. Setting mode to warpout
  2584. Entered mission_do_departure() for Duke
  2585. Setting mode to warpout
  2586. Entered mission_do_departure() for Duke
  2587. Setting mode to warpout
  2588. Entered mission_do_departure() for Duke
  2589. Setting mode to warpout
  2590. Entered mission_do_departure() for Duke
  2591. Setting mode to warpout
  2592. Entered mission_do_departure() for Duke
  2593. Setting mode to warpout
  2594. Entered mission_do_departure() for Duke
  2595. Setting mode to warpout
  2596. Entered mission_do_departure() for Duke
  2597. Setting mode to warpout
  2598. Entered mission_do_departure() for Duke
  2599. Setting mode to warpout
  2600. Entered mission_do_departure() for Duke
  2601. Setting mode to warpout
  2602. Entered mission_do_departure() for Duke
  2603. Setting mode to warpout
  2604. Entered mission_do_departure() for Duke
  2605. Setting mode to warpout
  2606. Entered mission_do_departure() for Duke
  2607. Setting mode to warpout
  2608. Entered mission_do_departure() for Duke
  2609. Setting mode to warpout
  2610. Entered mission_do_departure() for Duke
  2611. Setting mode to warpout
  2612. Entered mission_do_departure() for Duke
  2613. Setting mode to warpout
  2614. Entered mission_do_departure() for Duke
  2615. Setting mode to warpout
  2616. Entered mission_do_departure() for Duke
  2617. Setting mode to warpout
  2618. Entered mission_do_departure() for Duke
  2619. Setting mode to warpout
  2620. Entered mission_do_departure() for Duke
  2621. Setting mode to warpout
  2622. Entered mission_do_departure() for Duke
  2623. Setting mode to warpout
  2624. Entered mission_do_departure() for Duke
  2625. Setting mode to warpout
  2626. Entered mission_do_departure() for Duke
  2627. Setting mode to warpout
  2628. Entered mission_do_departure() for Duke
  2629. Setting mode to warpout
  2630. Entered mission_do_departure() for Duke
  2631. Setting mode to warpout
  2632. Entered mission_do_departure() for Duke
  2633. Setting mode to warpout
  2634. Entered mission_do_departure() for Duke
  2635. Setting mode to warpout
  2636. Entered mission_do_departure() for Duke
  2637. Setting mode to warpout
  2638. Entered mission_do_departure() for Duke
  2639. Setting mode to warpout
  2640. Entered mission_do_departure() for Duke
  2641. Setting mode to warpout
  2642. Entered mission_do_departure() for Duke
  2643. Setting mode to warpout
  2644. Entered mission_do_departure() for Duke
  2645. Setting mode to warpout
  2646. Entered mission_do_departure() for Duke
  2647. Setting mode to warpout
  2648. Entered mission_do_departure() for Duke
  2649. Setting mode to warpout
  2650. Entered mission_do_departure() for Duke
  2651. Setting mode to warpout
  2652. Entered mission_do_departure() for Duke
  2653. Setting mode to warpout
  2654. Entered mission_do_departure() for Duke
  2655. Setting mode to warpout
  2656. Entered mission_do_departure() for Duke
  2657. Setting mode to warpout
  2658. Entered mission_do_departure() for Duke
  2659. Setting mode to warpout
  2660. Entered mission_do_departure() for Duke
  2661. Setting mode to warpout
  2662. Entered mission_do_departure() for Duke
  2663. Setting mode to warpout
  2664. Entered mission_do_departure() for Duke
  2665. Setting mode to warpout
  2666. Entered mission_do_departure() for Duke
  2667. Setting mode to warpout
  2668. Entered mission_do_departure() for Duke
  2669. Setting mode to warpout
  2670. Entered mission_do_departure() for Duke
  2671. Setting mode to warpout
  2672. Entered mission_do_departure() for Duke
  2673. Setting mode to warpout
  2674. Entered mission_do_departure() for Duke
  2675. Setting mode to warpout
  2676. Entered mission_do_departure() for Duke
  2677. Setting mode to warpout
  2678. Entered mission_do_departure() for Duke
  2679. Setting mode to warpout
  2680. Entered mission_do_departure() for Duke
  2681. Setting mode to warpout
  2682. Entered mission_do_departure() for Duke
  2683. Setting mode to warpout
  2684. Entered mission_do_departure() for Duke
  2685. Setting mode to warpout
  2686. Entered mission_do_departure() for Duke
  2687. Setting mode to warpout
  2688. Entered mission_do_departure() for Duke
  2689. Setting mode to warpout
  2690. Entered mission_do_departure() for Duke
  2691. Setting mode to warpout
  2692. Entered mission_do_departure() for Duke
  2693. Setting mode to warpout
  2694. Entered mission_do_departure() for Duke
  2695. Setting mode to warpout
  2696. Entered mission_do_departure() for Duke
  2697. Setting mode to warpout
  2698. Entered mission_do_departure() for Duke
  2699. Setting mode to warpout
  2700. Entered mission_do_departure() for Duke
  2701. Setting mode to warpout
  2702. Entered mission_do_departure() for Duke
  2703. Setting mode to warpout
  2704. Entered mission_do_departure() for Duke
  2705. Setting mode to warpout
  2706. Entered mission_do_departure() for Duke
  2707. Setting mode to warpout
  2708. Entered mission_do_departure() for Duke
  2709. Setting mode to warpout
  2710. Entered mission_do_departure() for Duke
  2711. Setting mode to warpout
  2712. Entered mission_do_departure() for Duke
  2713. Setting mode to warpout
  2714. Entered mission_do_departure() for Duke
  2715. Setting mode to warpout
  2716. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2717. nothing ok to fire
  2718. nothing ok to fire
  2719. nothing ok to fire
  2720. nothing ok to fire
  2721. nothing ok to fire
  2722. Beam couldn't find a good object model/type!! (0)
  2723. Beam couldn't find a good object model/type!! (0)
  2724. nothing ok to fire
  2725. nothing ok to fire
  2726. nothing ok to fire
  2727. nothing ok to fire
  2728. nothing ok to fire
  2729. nothing ok to fire
  2730. nothing ok to fire
  2731. nothing ok to fire
  2732. nothing ok to fire
  2733. Beam couldn't find a good object model/type!! (0)
  2734. Beam couldn't find a good object model/type!! (0)
  2735. Beam couldn't find a good object model/type!! (0)
  2736. Beam couldn't find a good object model/type!! (0)
  2737. Beam couldn't find a good object model/type!! (0)
  2738. Beam couldn't find a good object model/type!! (0)
  2739. Beam couldn't find a good object model/type!! (0)
  2740. Beam couldn't find a good object model/type!! (0)
  2741. nothing ok to fire
  2742. Beam couldn't find a good object model/type!! (0)
  2743. Beam couldn't find a good object model/type!! (0)
  2744. Beam couldn't find a good object model/type!! (0)
  2745. nothing ok to fire
  2746. nothing ok to fire
  2747. nothing ok to fire
  2748. nothing ok to fire
  2749. nothing ok to fire
  2750. nothing ok to fire
  2751. nothing ok to fire
  2752. nothing ok to fire
  2753. nothing ok to fire
  2754. nothing ok to fire
  2755. nothing ok to fire
  2756. nothing ok to fire
  2757. nothing ok to fire
  2758. nothing ok to fire
  2759. nothing ok to fire
  2760. nothing ok to fire
  2761. nothing ok to fire
  2762. nothing ok to fire
  2763. nothing ok to fire
  2764. nothing ok to fire
  2765. nothing ok to fire
  2766. nothing ok to fire
  2767. nothing ok to fire
  2768. nothing ok to fire
  2769. nothing ok to fire
  2770. nothing ok to fire
  2771. nothing ok to fire
  2772. nothing ok to fire
  2773. nothing ok to fire
  2774. message 'Solace arrives' with invalid head. Fix by assigning persona to the message.
  2775. nothing ok to fire
  2776. nothing ok to fire
  2777. nothing ok to fire
  2778. nothing ok to fire
  2779. nothing ok to fire
  2780. Frame 13763 too long!!: frametime = 0.396 (0.396)
  2781. Beam couldn't find a good object model/type!! (0)
  2782. Beam couldn't find a good object model/type!! (0)
  2783. Beam couldn't find a good object model/type!! (0)
  2784. Beam couldn't find a good object model/type!! (0)
  2785. ANI Head-TP8b.ani with size 160x120 (6.3% wasted)
  2786. nothing ok to fire
  2787. nothing ok to fire
  2788. Beam couldn't find a good object model/type!! (0)
  2789. nothing ok to fire
  2790. nothing ok to fire
  2791. nothing ok to fire
  2792. nothing ok to fire
  2793. nothing ok to fire
  2794. nothing ok to fire
  2795. nothing ok to fire
  2796. message 'Nephilim' with invalid head. Fix by assigning persona to the message.
  2797. nothing ok to fire
  2798. Beam couldn't find a good object model/type!! (0)
  2799. nothing ok to fire
  2800. Beam couldn't find a good object model/type!! (0)
  2801. nothing ok to fire
  2802. nothing ok to fire
  2803. nothing ok to fire
  2804. nothing ok to fire
  2805. nothing ok to fire
  2806. nothing ok to fire
  2807. nothing ok to fire
  2808. nothing ok to fire
  2809. nothing ok to fire
  2810. nothing ok to fire
  2811. nothing ok to fire
  2812. nothing ok to fire
  2813. nothing ok to fire
  2814. nothing ok to fire
  2815. nothing ok to fire
  2816. nothing ok to fire
  2817. nothing ok to fire
  2818. nothing ok to fire
  2819. nothing ok to fire
  2820. nothing ok to fire
  2821. nothing ok to fire
  2822. nothing ok to fire
  2823. nothing ok to fire
  2824. nothing ok to fire
  2825. nothing ok to fire
  2826. nothing ok to fire
  2827. nothing ok to fire
  2828. message 'Razakel destroyed' with invalid head. Fix by assigning persona to the message.
  2829. nothing ok to fire
  2830. nothing ok to fire
  2831. nothing ok to fire
  2832. nothing ok to fire
  2833. nothing ok to fire
  2834. nothing ok to fire
  2835. nothing ok to fire
  2836. nothing ok to fire
  2837. nothing ok to fire
  2838. nothing ok to fire
  2839. nothing ok to fire
  2840. nothing ok to fire
  2841. nothing ok to fire
  2842. nothing ok to fire
  2843. nothing ok to fire
  2844. nothing ok to fire
  2845. nothing ok to fire
  2846. nothing ok to fire
  2847. nothing ok to fire
  2848. nothing ok to fire
  2849. nothing ok to fire
  2850. nothing ok to fire
  2851. nothing ok to fire
  2852. nothing ok to fire
  2853. nothing ok to fire
  2854. nothing ok to fire
  2855. nothing ok to fire
  2856. nothing ok to fire
  2857. nothing ok to fire
  2858. nothing ok to fire
  2859. message 'Sanctuary arrives' with invalid head. Fix by assigning persona to the message.
  2860. ANI Head-CM13a.ani with size 160x120 (6.3% wasted)
  2861. nothing ok to fire
  2862. nothing ok to fire
  2863. nothing ok to fire
  2864. nothing ok to fire
  2865. nothing ok to fire
  2866. nothing ok to fire
  2867. nothing ok to fire
  2868. nothing ok to fire
  2869. nothing ok to fire
  2870. Entered mission_do_departure() for Labouchere
  2871. Our current goal is to warp! Trying to warp...
  2872. Setting mode to warpout
  2873. nothing ok to fire
  2874. Beam couldn't find a good object model/type!! (0)
  2875. Beam couldn't find a good object model/type!! (0)
  2876. Beam couldn't find a good object model/type!! (0)
  2877. nothing ok to fire
  2878. message 'Labouchere leaves' with invalid head. Fix by assigning persona to the message.
  2879. nothing ok to fire
  2880. nothing ok to fire
  2881. message 'Sanct fighters at command' with invalid head. Fix by assigning persona to the message.
  2882. nothing ok to fire
  2883. nothing ok to fire
  2884. nothing ok to fire
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. nothing ok to fire
  2888. nothing ok to fire
  2889. message 'Naberus attacks' with invalid head. Fix by assigning persona to the message.
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. nothing ok to fire
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. nothing ok to fire
  2899. message 'Shivan fighters' with invalid head. Fix by assigning persona to the message.
  2900. ANI Head-TP2a.ani with size 160x120 (6.3% wasted)
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. nothing ok to fire
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. nothing ok to fire
  2909. nothing ok to fire
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. nothing ok to fire
  2914. nothing ok to fire
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. nothing ok to fire
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. nothing ok to fire
  2939. nothing ok to fire
  2940. nothing ok to fire
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. nothing ok to fire
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. nothing ok to fire
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. nothing ok to fire
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. nothing ok to fire
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. message 'Temeraire damaged' with invalid head. Fix by assigning persona to the message.
  2992. Frame 16090 too long!!: frametime = 2.924 (2.924)
  2993. nothing ok to fire
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
  3004. nothing ok to fire
  3005. nothing ok to fire
  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. nothing ok to fire
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. Warning: Too many triangles in shield hit.
  3020. nothing ok to fire
  3021. Warning: Too many triangles in shield hit.
  3022. nothing ok to fire
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. nothing ok to fire
  3029. nothing ok to fire
  3030. Warning: Too many triangles in shield hit.
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. nothing ok to fire
  3036. nothing ok to fire
  3037. nothing ok to fire
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. nothing ok to fire
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. nothing ok to fire
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. nothing ok to fire
  3054. nothing ok to fire
  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. nothing ok to fire
  3061. nothing ok to fire
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. Beam couldn't find a good object model/type!! (0)
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
  3071. nothing ok to fire
  3072. Beam couldn't find a good object model/type!! (0)
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. Beam couldn't find a good object model/type!! (0)
  3077. nothing ok to fire
  3078. nothing ok to fire
  3079. nothing ok to fire
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. nothing ok to fire
  3084. nothing ok to fire
  3085. nothing ok to fire
  3086. nothing ok to fire
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. nothing ok to fire
  3092. nothing ok to fire
  3093. nothing ok to fire
  3094. nothing ok to fire
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. nothing ok to fire
  3098. nothing ok to fire
  3099. Killing beam at initial fire because of illegal targeting!!!
  3100. nothing ok to fire
  3101. Beam couldn't find a good object model/type!! (0)
  3102. nothing ok to fire
  3103. nothing ok to fire
  3104. nothing ok to fire
  3105. Beam couldn't find a good object model/type!! (0)
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. Beam couldn't find a good object model/type!! (0)
  3112. nothing ok to fire
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. nothing ok to fire
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. nothing ok to fire
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. nothing ok to fire
  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. nothing ok to fire
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. nothing ok to fire
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. nothing ok to fire
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. nothing ok to fire
  3175. nothing ok to fire
  3176. nothing ok to fire
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. nothing ok to fire
  3186. nothing ok to fire
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. nothing ok to fire
  3190. nothing ok to fire
  3191. nothing ok to fire
  3192. nothing ok to fire
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. nothing ok to fire
  3199. nothing ok to fire
  3200. Warning: Too many triangles in shield hit.
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. nothing ok to fire
  3208. nothing ok to fire
  3209. nothing ok to fire
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. nothing ok to fire
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. nothing ok to fire
  3225. Killing beam at initial fire because of illegal targeting!!!
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. message 'Naberus destroyed' with invalid head. Fix by assigning persona to the message.
  3233. nothing ok to fire
  3234. nothing ok to fire
  3235. Entered mission_do_departure() for Bretonia
  3236. Our current goal is to warp! Trying to warp...
  3237. Setting mode to warpout
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. message 'Bretonia leaves' with invalid head. Fix by assigning persona to the message.
  3245. nothing ok to fire
  3246. nothing ok to fire
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. nothing ok to fire
  3253. nothing ok to fire
  3254. nothing ok to fire
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. nothing ok to fire
  3262. nothing ok to fire
  3263. nothing ok to fire
  3264. message 'Temeraire arrives' with invalid head. Fix by assigning persona to the message.
  3265. nothing ok to fire
  3266. nothing ok to fire
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. nothing ok to fire
  3283. nothing ok to fire
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. vm_forward_interpolate: Bad rotation
  3296. Entered mission_do_departure() for Solace
  3297. Our current goal is to warp! Trying to warp...
  3298. Setting mode to warpout
  3299. nothing ok to fire
  3300. nothing ok to fire
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. Beam couldn't find a good object model/type!! (0)
  3304. Beam couldn't find a good object model/type!! (0)
  3305. Beam couldn't find a good object model/type!! (0)
  3306. AUDIOSTR => ErrorExit for ::Create() on wave file: 2ndRDeath.ogg
  3307. Frame 19487 too long!!: frametime = 0.306 (0.306)
  3308. nothing ok to fire
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. nothing ok to fire
  3322. nothing ok to fire
  3323. nothing ok to fire
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. nothing ok to fire
  3328. nothing ok to fire
  3329. ANI Head-TP7a.ani with size 160x120 (6.3% wasted)
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. message 'We're all going to die' with invalid head. Fix by assigning persona to the message.
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. Frame 19990 too long!!: frametime = 1.042 (1.042)
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. message 'take out beam cannons' with invalid head. Fix by assigning persona to the message.
  3378. nothing ok to fire
  3379. nothing ok to fire
  3380. nothing ok to fire
  3381. nothing ok to fire
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. nothing ok to fire
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. nothing ok to fire
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. nothing ok to fire
  3404. nothing ok to fire
  3405. nothing ok to fire
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. nothing ok to fire
  3409. message 'Fighter launch' with invalid head. Fix by assigning persona to the message.
  3410. nothing ok to fire
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. nothing ok to fire
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. nothing ok to fire
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. nothing ok to fire
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. nothing ok to fire
  3424. nothing ok to fire
  3425. nothing ok to fire
  3426. nothing ok to fire
  3427. nothing ok to fire
  3428. nothing ok to fire
  3429. nothing ok to fire
  3430. nothing ok to fire
  3431. nothing ok to fire
  3432. nothing ok to fire
  3433. nothing ok to fire
  3434. nothing ok to fire
  3435. nothing ok to fire
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. nothing ok to fire
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. nothing ok to fire
  3446. nothing ok to fire
  3447. nothing ok to fire
  3448. nothing ok to fire
  3449. nothing ok to fire
  3450. nothing ok to fire
  3451. nothing ok to fire
  3452. nothing ok to fire
  3453. nothing ok to fire
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. nothing ok to fire
  3457. nothing ok to fire
  3458. nothing ok to fire
  3459. nothing ok to fire
  3460. nothing ok to fire
  3461. nothing ok to fire
  3462. nothing ok to fire
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. nothing ok to fire
  3466. nothing ok to fire
  3467. nothing ok to fire
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. nothing ok to fire
  3471. nothing ok to fire
  3472. nothing ok to fire
  3473. nothing ok to fire
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. nothing ok to fire
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. nothing ok to fire
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. nothing ok to fire
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. nothing ok to fire
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. nothing ok to fire
  3529. nothing ok to fire
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. nothing ok to fire
  3534. nothing ok to fire
  3535. nothing ok to fire
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. nothing ok to fire
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. nothing ok to fire
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. nothing ok to fire
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. nothing ok to fire
  3550. nothing ok to fire
  3551. nothing ok to fire
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. nothing ok to fire
  3555. nothing ok to fire
  3556. nothing ok to fire
  3557. nothing ok to fire
  3558. nothing ok to fire
  3559. nothing ok to fire
  3560. nothing ok to fire
  3561. nothing ok to fire
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. nothing ok to fire
  3565. nothing ok to fire
  3566. nothing ok to fire
  3567. nothing ok to fire
  3568. nothing ok to fire
  3569. nothing ok to fire
  3570. nothing ok to fire
  3571. nothing ok to fire
  3572. nothing ok to fire
  3573. nothing ok to fire
  3574. nothing ok to fire
  3575. nothing ok to fire
  3576. Beam couldn't find a good object model/type!! (0)
  3577. nothing ok to fire
  3578. nothing ok to fire
  3579. nothing ok to fire
  3580. nothing ok to fire
  3581. nothing ok to fire
  3582. nothing ok to fire
  3583. nothing ok to fire
  3584. nothing ok to fire
  3585. nothing ok to fire
  3586. nothing ok to fire
  3587. nothing ok to fire
  3588. nothing ok to fire
  3589. nothing ok to fire
  3590. nothing ok to fire
  3591. nothing ok to fire
  3592. nothing ok to fire
  3593. nothing ok to fire
  3594. nothing ok to fire
  3595. nothing ok to fire
  3596. nothing ok to fire
  3597. nothing ok to fire
  3598. nothing ok to fire
  3599. nothing ok to fire
  3600. nothing ok to fire
  3601. nothing ok to fire
  3602. nothing ok to fire
  3603. nothing ok to fire
  3604. nothing ok to fire
  3605. nothing ok to fire
  3606. nothing ok to fire
  3607. nothing ok to fire
  3608. nothing ok to fire
  3609. nothing ok to fire
  3610. nothing ok to fire
  3611. nothing ok to fire
  3612. nothing ok to fire
  3613. nothing ok to fire
  3614. nothing ok to fire
  3615. nothing ok to fire
  3616. nothing ok to fire
  3617. nothing ok to fire
  3618. nothing ok to fire
  3619. nothing ok to fire
  3620. nothing ok to fire
  3621. nothing ok to fire
  3622. nothing ok to fire
  3623. nothing ok to fire
  3624. nothing ok to fire
  3625. nothing ok to fire
  3626. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  3627. nothing ok to fire
  3628. nothing ok to fire
  3629. nothing ok to fire
  3630. nothing ok to fire
  3631. nothing ok to fire
  3632. nothing ok to fire
  3633. nothing ok to fire
  3634. nothing ok to fire
  3635. nothing ok to fire
  3636. nothing ok to fire
  3637. nothing ok to fire
  3638. nothing ok to fire
  3639. nothing ok to fire
  3640. nothing ok to fire
  3641. nothing ok to fire
  3642. nothing ok to fire
  3643. nothing ok to fire
  3644. nothing ok to fire
  3645. nothing ok to fire
  3646. nothing ok to fire
  3647. nothing ok to fire
  3648. nothing ok to fire
  3649. nothing ok to fire
  3650. nothing ok to fire
  3651. nothing ok to fire
  3652. nothing ok to fire
  3653. nothing ok to fire
  3654. nothing ok to fire
  3655. nothing ok to fire
  3656. nothing ok to fire
  3657. nothing ok to fire
  3658. nothing ok to fire
  3659. nothing ok to fire
  3660. nothing ok to fire
  3661. nothing ok to fire
  3662. nothing ok to fire
  3663. nothing ok to fire
  3664. nothing ok to fire
  3665. nothing ok to fire
  3666. nothing ok to fire
  3667. nothing ok to fire
  3668. nothing ok to fire
  3669. nothing ok to fire
  3670. nothing ok to fire
  3671. nothing ok to fire
  3672. nothing ok to fire
  3673. nothing ok to fire
  3674. nothing ok to fire
  3675. nothing ok to fire
  3676. nothing ok to fire
  3677. nothing ok to fire
  3678. nothing ok to fire
  3679. nothing ok to fire
  3680. nothing ok to fire
  3681. nothing ok to fire
  3682. nothing ok to fire
  3683. nothing ok to fire
  3684. nothing ok to fire
  3685. nothing ok to fire
  3686. nothing ok to fire
  3687. nothing ok to fire
  3688. nothing ok to fire
  3689. nothing ok to fire
  3690. nothing ok to fire
  3691. nothing ok to fire
  3692. nothing ok to fire
  3693. nothing ok to fire
  3694. nothing ok to fire
  3695. Frame 21872: Could not create debris, no more slots left
  3696. Frame 21872: Could not create debris, no more slots left
  3697. Frame 21872: Could not create debris, no more slots left
  3698. Frame 21872: Could not create debris, no more slots left
  3699. Frame 21872: Could not create debris, no more slots left
  3700. Frame 21872: Could not create debris, no more slots left
  3701. Frame 21872: Could not create debris, no more slots left
  3702. nothing ok to fire
  3703. nothing ok to fire
  3704. nothing ok to fire
  3705. nothing ok to fire
  3706. nothing ok to fire
  3707. nothing ok to fire
  3708. nothing ok to fire
  3709. nothing ok to fire
  3710. nothing ok to fire
  3711. nothing ok to fire
  3712. nothing ok to fire
  3713. nothing ok to fire
  3714. nothing ok to fire
  3715. nothing ok to fire
  3716. nothing ok to fire
  3717. nothing ok to fire
  3718. nothing ok to fire
  3719. nothing ok to fire
  3720. nothing ok to fire
  3721. nothing ok to fire
  3722. nothing ok to fire
  3723. nothing ok to fire
  3724. nothing ok to fire
  3725. nothing ok to fire
  3726. nothing ok to fire
  3727. nothing ok to fire
  3728. nothing ok to fire
  3729. nothing ok to fire
  3730. nothing ok to fire
  3731. nothing ok to fire
  3732. nothing ok to fire
  3733. nothing ok to fire
  3734. nothing ok to fire
  3735. nothing ok to fire
  3736. nothing ok to fire
  3737. nothing ok to fire
  3738. nothing ok to fire
  3739. nothing ok to fire
  3740. nothing ok to fire
  3741. nothing ok to fire
  3742. nothing ok to fire
  3743. nothing ok to fire
  3744. nothing ok to fire
  3745. nothing ok to fire
  3746. nothing ok to fire
  3747. nothing ok to fire
  3748. nothing ok to fire
  3749. nothing ok to fire
  3750. nothing ok to fire
  3751. nothing ok to fire
  3752. nothing ok to fire
  3753. nothing ok to fire
  3754. nothing ok to fire
  3755. nothing ok to fire
  3756. nothing ok to fire
  3757. nothing ok to fire
  3758. nothing ok to fire
  3759. nothing ok to fire
  3760. nothing ok to fire
  3761. nothing ok to fire
  3762. nothing ok to fire
  3763. nothing ok to fire
  3764. nothing ok to fire
  3765. nothing ok to fire
  3766. nothing ok to fire
  3767. nothing ok to fire
  3768. nothing ok to fire
  3769. nothing ok to fire
  3770. nothing ok to fire
  3771. nothing ok to fire
  3772. nothing ok to fire
  3773. nothing ok to fire
  3774. nothing ok to fire
  3775. nothing ok to fire
  3776. nothing ok to fire
  3777. nothing ok to fire
  3778. nothing ok to fire
  3779. nothing ok to fire
  3780. nothing ok to fire
  3781. nothing ok to fire
  3782. nothing ok to fire
  3783. nothing ok to fire
  3784. nothing ok to fire
  3785. nothing ok to fire
  3786. nothing ok to fire
  3787. nothing ok to fire
  3788. nothing ok to fire
  3789. nothing ok to fire
  3790. nothing ok to fire
  3791. nothing ok to fire
  3792. nothing ok to fire
  3793. nothing ok to fire
  3794. nothing ok to fire
  3795. nothing ok to fire
  3796. nothing ok to fire
  3797. nothing ok to fire
  3798. nothing ok to fire
  3799. nothing ok to fire
  3800. nothing ok to fire
  3801. nothing ok to fire
  3802. nothing ok to fire
  3803. nothing ok to fire
  3804. nothing ok to fire
  3805. nothing ok to fire
  3806. nothing ok to fire
  3807. nothing ok to fire
  3808. nothing ok to fire
  3809. nothing ok to fire
  3810. nothing ok to fire
  3811. nothing ok to fire
  3812. nothing ok to fire
  3813. nothing ok to fire
  3814. nothing ok to fire
  3815. nothing ok to fire
  3816. nothing ok to fire
  3817. nothing ok to fire
  3818. nothing ok to fire
  3819. nothing ok to fire
  3820. nothing ok to fire
  3821. nothing ok to fire
  3822. nothing ok to fire
  3823. nothing ok to fire
  3824. nothing ok to fire
  3825. nothing ok to fire
  3826. nothing ok to fire
  3827. nothing ok to fire
  3828. nothing ok to fire
  3829. nothing ok to fire
  3830. nothing ok to fire
  3831. nothing ok to fire
  3832. nothing ok to fire
  3833. nothing ok to fire
  3834. nothing ok to fire
  3835. nothing ok to fire
  3836. nothing ok to fire
  3837. nothing ok to fire
  3838. nothing ok to fire
  3839. nothing ok to fire
  3840. nothing ok to fire
  3841. nothing ok to fire
  3842. message 'Temeraire dying' with invalid head. Fix by assigning persona to the message.
  3843. nothing ok to fire
  3844. nothing ok to fire
  3845. nothing ok to fire
  3846. nothing ok to fire
  3847. nothing ok to fire
  3848. nothing ok to fire
  3849. nothing ok to fire
  3850. nothing ok to fire
  3851. nothing ok to fire
  3852. nothing ok to fire
  3853. nothing ok to fire
  3854. nothing ok to fire
  3855. nothing ok to fire
  3856. nothing ok to fire
  3857. nothing ok to fire
  3858. nothing ok to fire
  3859. nothing ok to fire
  3860. nothing ok to fire
  3861. nothing ok to fire
  3862. nothing ok to fire
  3863. nothing ok to fire
  3864. nothing ok to fire
  3865. nothing ok to fire
  3866. nothing ok to fire
  3867. nothing ok to fire
  3868. nothing ok to fire
  3869. nothing ok to fire
  3870. nothing ok to fire
  3871. nothing ok to fire
  3872. nothing ok to fire
  3873. nothing ok to fire
  3874. nothing ok to fire
  3875. nothing ok to fire
  3876. nothing ok to fire
  3877. nothing ok to fire
  3878. nothing ok to fire
  3879. nothing ok to fire
  3880. nothing ok to fire
  3881. nothing ok to fire
  3882. nothing ok to fire
  3883. BEAM : killing beam because turret has been destroyed!
  3884. BEAM : killing beam because turret has been destroyed!
  3885. nothing ok to fire
  3886. nothing ok to fire
  3887. nothing ok to fire
  3888. nothing ok to fire
  3889. nothing ok to fire
  3890. nothing ok to fire
  3891. nothing ok to fire
  3892. nothing ok to fire
  3893. nothing ok to fire
  3894. nothing ok to fire
  3895. nothing ok to fire
  3896. nothing ok to fire
  3897. nothing ok to fire
  3898. nothing ok to fire
  3899. nothing ok to fire
  3900. nothing ok to fire
  3901. nothing ok to fire
  3902. nothing ok to fire
  3903. nothing ok to fire
  3904. nothing ok to fire
  3905. nothing ok to fire
  3906. Entered mission_do_departure() for Sanctuary
  3907. Our current goal is to warp! Trying to warp...
  3908. Setting mode to warpout
  3909. nothing ok to fire
  3910. nothing ok to fire
  3911. nothing ok to fire
  3912. nothing ok to fire
  3913. nothing ok to fire
  3914. nothing ok to fire
  3915. nothing ok to fire
  3916. nothing ok to fire
  3917. nothing ok to fire
  3918. nothing ok to fire
  3919. nothing ok to fire
  3920. nothing ok to fire
  3921. nothing ok to fire
  3922. nothing ok to fire
  3923. nothing ok to fire
  3924. Beam couldn't find a good object model/type!! (0)
  3925. nothing ok to fire
  3926. nothing ok to fire
  3927. nothing ok to fire
  3928. nothing ok to fire
  3929. nothing ok to fire
  3930. nothing ok to fire
  3931. nothing ok to fire
  3932. nothing ok to fire
  3933. nothing ok to fire
  3934. nothing ok to fire
  3935. nothing ok to fire
  3936. nothing ok to fire
  3937. nothing ok to fire
  3938. nothing ok to fire
  3939. nothing ok to fire
  3940. nothing ok to fire
  3941. message 'Beam cannons destroyed' with invalid head. Fix by assigning persona to the message.
  3942. nothing ok to fire
  3943. nothing ok to fire
  3944. nothing ok to fire
  3945. nothing ok to fire
  3946. nothing ok to fire
  3947. nothing ok to fire
  3948. nothing ok to fire
  3949. nothing ok to fire
  3950. nothing ok to fire
  3951. nothing ok to fire
  3952. nothing ok to fire
  3953. nothing ok to fire
  3954. nothing ok to fire
  3955. nothing ok to fire
  3956. nothing ok to fire
  3957. nothing ok to fire
  3958. ASSERTION: "!(delta_time < 0.25f && vm_vec_dot(&objp->orient.vec.fvec, &tvec) < 0.1f)" at aicode.cpp:1241
  3959. A ship rotated too far. Offending vessel is Sanctuary Alpha 1, please investigate.
  3960.  
  3961. Freeing all existing models...
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