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- //******************************************************************************
- // Common Server Settings
- //******************************************************************************
- // Log Settings
- set logfile "0" // 0 = NO log, 1 = log file enabled
- set g_logsync "0" // 0=no log, 1=buffered, 2=continuous, 3=append
- set sv_log_damage "0"
- set g_log "games_mp_rotu.log" // Name of log file, default is games_mp.log TWICE
- // Network options
- //set com_hunkMegs "512"
- set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
- // Server Network Mode
- set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
- // Master servers
- set sv_gamespy "1"
- set sv_privateclients "2" // Number of private player slots, maxclients - privateclients = public slots
- // Ping
- set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
- set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
- // Rate
- //set sv_maxRate "5000"
- // FPS
- //set sv_fps "20"
- // Drop inactive players
- set sv_timeout "300"
- set sv_zombietime "1"
- //set g_inactivity "90"
- set g_inactivityspectator "0"
- // AntiFlooding Settings
- set sv_floodProtect "1"
- set sv_reconnectlimit "3"
- // Anti Cheat Settings
- set sv_disableClientConsole "0"
- set cl_autocmd "0"
- set sv_cheats "0"
- set sv_pure "1"
- set g_banIPs ""
- set g_no_script_spam "1"
- //set sv_punkbuster "0"
- // Temporary Ban duration, in seconds
- set sv_kickBanTime "3600"
- // In-game voice communication system
- set sv_voice "0"
- set sv_voiceQuality "1"
- set voice_deadChat "0"
- set voice_global "0"
- set voice_localEcho "0"
- set winvoice_mic_mute "1"
- //******************************************************************************
- // Misc
- //******************************************************************************
- set sv_allowAnonymous "0" // allows anonymous players to join the server
- set g_antilag "1"
- set g_compassShowEnemies "0"
- //ui_maxclients 32
- set g_allowVote 0 // Enable Voting
- set g_deadChat 1 // Allow dead players to chat with living players
- set g_speed "220" // change the speed at which players sprint/run at. Default is 190
- //******************************************************************************
- // GAME TYPES
- //******************************************************************************
- //******************************************************************************
- // DEATHMATCH
- //******************************************************************************
- set scr_dm_scorelimit 150
- set scr_dm_timelimit 10
- set scr_dm_roundlimit 1
- set scr_dm_numlives 0
- set scr_dm_playerrespawndelay 0
- set scr_dm_waverespawndelay 0
- //******************************************************************************
- // DOMINATION
- //******************************************************************************
- set scr_dom_scorelimit 200
- set scr_dom_timelimit 0
- set scr_dom_roundlimit 1
- set scr_dom_numlives 0
- set scr_dom_playerrespawndelay 0
- set scr_dom_waverespawndelay 0
- //******************************************************************************
- // TEAM DEATHMATCH
- //******************************************************************************
- set scr_war_scorelimit 750
- set scr_war_timelimit 10
- set scr_war_roundlimit 1
- set scr_war_numlives 0
- set scr_war_playerrespawndelay 0
- set scr_war_waverespawndelay 0
- //******************************************************************************
- // SABOTAGE
- //******************************************************************************
- set scr_sab_scorelimit 1
- set scr_sab_timelimit 20
- set scr_sab_roundlimit 0
- set scr_sab_roundswitch 1
- set scr_sab_numlives 0
- set scr_sab_bombtimer 30
- set scr_sab_planttime 2.5
- set scr_sab_defusetime 5
- set scr_sab_hotpotato 0
- set scr_sab_playerrespawndelay 7.5
- set scr_sab_waverespawndelay 0
- //******************************************************************************
- // SEARCH AND DESTROY CLASSIC
- //******************************************************************************
- set scr_sd_scorelimit 13
- set scr_sd_timelimit 1.75
- set scr_sd_roundlimit 0
- set scr_sd_roundswitch 10 // rounds between switching teams
- set scr_sd_numlives 1 // elimination
- set scr_sd_bombtimer 45
- set scr_sd_planttime 5
- set scr_sd_defusetime 7
- set scr_sd_multibomb 0
- set scr_sd_playerrespawndelay 0
- set scr_sd_waverespawndelay 0
- //******************************************************************************
- // CAPTURE THE FLAG -- NOT INCLUDED IN COD4
- //******************************************************************************
- //set scr_ctf_scorelimit 10
- //set scr_ctf_timelimit 5
- //set scr_ctf_roundlimit 2
- //set scr_ctf_roundswitch 1
- //set scr_ctf_numlives 0
- //set scr_ctf_playerrespawndelay 0
- //set scr_ctf_waverespawndelay 15
- //******************************************************************************
- // KING OF THE HILL
- //******************************************************************************
- set scr_koth_scorelimit 250
- set scr_koth_timelimit 15
- set scr_koth_roundlimit 1
- set scr_koth_roundswitch 1
- set scr_koth_numlives 0
- set scr_koth_playerrespawndelay 0
- set scr_koth_waverespawndelay 0
- set koth_autodestroytime 60
- set koth_spawntime 0
- set koth_kothmode 0
- set koth_capturetime 20
- set koth_destroytime 10
- set koth_delayPlayer 0
- set koth_spawnDelay 60
- //******************************************************************************
- // gameplay
- //******************************************************************************
- set scr_game_allowkillcam 1
- set scr_game_onlyheadshots 0
- set scr_game_deathpointloss 0
- set scr_game_suicidepointloss 0
- set scr_team_teamkillpointloss 1
- // Spectate mode, 0 = disabled, 1 = team only, 2 = all (2 recommended)
- set scr_game_spectatetype 2
- set scr_game_forceuav 0
- set scr_game_matchstarttime 15
- //******************************************************************************
- // hardpoints
- //******************************************************************************
- set scr_game_hardpoints 0 // Allow artillery, uav, helicopter
- set scr_hardpoint_allowartillery 1
- set scr_hardpoint_allowuav 1
- set scr_hardpoint_allowhelicopter 1
- //******************************************************************************
- // teams
- //******************************************************************************
- set scr_team_fftype 0
- set scr_team_teamkillspawndelay 20
- set scr_team_kickteamkillers 0
- //******************************************************************************
- // player
- //******************************************************************************
- set scr_player_maxhealth 100
- set scr_player_suicidespawndelay 0
- set scr_player_healthregentime 5
- set scr_player_forcerespawn 1
- set scr_player_sprinttime 4
- //******************************************************************************
- // UI
- //******************************************************************************
- set scr_hardcore 1
- set scr_oldschool_mw 0
- set ui_hud_obituaries 1
- set ui_hud_showobjicons 1
- //******************************************************************************
- // PLAYER CONTROL
- //******************************************************************************
- //******************************************************************************
- // limits the number of players that can choose each class type
- //******************************************************************************
- set class_assault_limit 99
- set class_specops_limit 99
- set class_heavygunner_limit 99
- set class_demolitions_limit 99
- set class_sniper_limit 99
- //******************************************************************************
- // perks
- //******************************************************************************
- set perk_allow_specialty_parabolic 1
- set perk_allow_specialty_gpsjammer 1
- set perk_allow_specialty_holdbreath 1
- set perk_allow_specialty_quieter 1
- set perk_allow_specialty_longersprint 1
- set perk_allow_specialty_detectexplosive 1
- set perk_allow_specialty_explosivedamage 1
- set perk_allow_specialty_pistoldeath 1
- set perk_allow_specialty_grenadepulldeath 1
- set perk_allow_specialty_bulletdamage 1
- set perk_allow_specialty_bulletpenetration 1
- set perk_allow_specialty_bulletaccuracy 1
- set perk_allow_specialty_rof 1
- set perk_allow_specialty_fastreload 1
- set perk_allow_specialty_extraammo 1
- set perk_allow_specialty_armorvest 1
- set perk_allow_specialty_fraggrenade 1
- set perk_allow_specialty_specialgrenade 1
- set perk_allow_c4_mp 1
- set perk_allow_claymore_mp 1
- set perk_allow_rpg_mp 1
- //******************************************************************************
- // assault class default loadout
- //******************************************************************************
- set class_assault_primary m16
- set class_assault_primary_attachment gl
- set class_assault_secondary beretta
- set class_assault_secondary_attachment none
- set class_assault_perk1 specialty_null
- set class_assault_perk2 specialty_bulletdamage
- set class_assault_perk3 specialty_longersprint
- set class_assault_grenade concussion_grenade
- set class_assault_camo camo_none
- set class_assault_frags 1
- set class_assault_special 1
- //******************************************************************************
- // specops class default loadout
- //******************************************************************************
- set class_specops_primary mp5
- set class_specops_primary_attachment none
- set class_specops_secondary usp
- set class_specops_secondary_attachment silencer
- set class_specops_perk1 c4_mp
- set class_specops_perk2 specialty_explosivedamage
- set class_specops_perk3 specialty_bulletaccuracy
- set class_specops_grenade flash_grenade
- set class_specops_camo camo_none
- set class_specops_frags 1
- set class_specops_special 1
- //******************************************************************************
- // heavygunner class default loadout
- //******************************************************************************
- set class_heavygunner_primary saw
- set class_heavygunner_primary_attachment none
- set class_heavygunner_secondary usp
- set class_heavygunner_secondary_attachment none
- set class_heavygunner_perk1 specialty_specialgrenade
- set class_heavygunner_perk2 specialty_armorvest
- set class_heavygunner_perk3 specialty_bulletpenetration
- set class_heavygunner_grenade concussion_grenade
- set class_heavygunner_camo camo_none
- set class_heavygunner_frags 1
- set class_heavygunner_special 1
- //******************************************************************************
- // demolitions class default loadout
- //******************************************************************************
- set class_demolitions_primary winchester1200
- set class_demolitions_primary_attachment none
- set class_demolitions_secondary beretta
- set class_demolitions_secondary_attachment none
- set class_demolitions_perk1 rpg_mp
- set class_demolitions_perk2 specialty_explosivedamage
- set class_demolitions_perk3 specialty_longersprint
- set class_demolitions_grenade smoke_grenade
- set class_demolitions_camo camo_none
- set class_demolitions_frags 1
- set class_demolitions_special 1
- //******************************************************************************
- // sniper class default loadout
- //******************************************************************************
- set class_sniper_primary m40a3
- set class_sniper_primary_attachment none
- set class_sniper_secondary beretta
- set class_sniper_secondary_attachment silencer
- set class_sniper_perk1 specialty_specialgrenade
- set class_sniper_perk2 specialty_bulletdamage
- set class_sniper_perk3 specialty_bulletpenetration
- set class_sniper_grenade flash_grenade
- set class_sniper_camo camo_none
- set class_sniper_frags 1
- set class_sniper_special 1
- set class_assault_movespeed 0.95
- set class_specops_movespeed 1.00
- set class_heavygunner_movespeed 0.875
- set class_demolitions_movespeed 1.00
- set class_sniper_movespeed 1.00
- set scr_enable_nightvision 1
- set scr_enable_music 1
- set scr_enable_hiticon 1
- //******************************************************************************
- // WEAPON CONTROL
- //******************************************************************************
- //******************************************************************************
- // Enables Dropping of Specified Weapon Class
- //******************************************************************************
- set class_assault_allowdrop 1
- set class_specops_allowdrop 1
- set class_heavygunner_allowdrop 1
- set class_demolitions_allowdrop 1
- set class_sniper_allowdrop 1
- //******************************************************************************
- // Assault Rifles
- //******************************************************************************
- set weap_allow_m16 1
- set weap_allow_ak47 1
- set weap_allow_m4 1
- set weap_allow_g3 1
- set weap_allow_g36c 1
- set weap_allow_m14 1
- set weap_allow_mp44 1
- //******************************************************************************
- // Assault Attachments
- //******************************************************************************
- set attach_allow_assault_none 1
- set attach_allow_assault_gl 1
- set attach_allow_assault_reflex 1
- set attach_allow_assault_silencer 1
- set attach_allow_assault_acog 1
- //******************************************************************************
- // SMG
- //******************************************************************************
- set weap_allow_mp5 1
- set weap_allow_skorpion 1
- set weap_allow_uzi 1
- set weap_allow_ak74u 1
- set weap_allow_p90 1
- //******************************************************************************
- // SMG Attachments
- //******************************************************************************
- set attach_allow_smg_none 1
- set attach_allow_smg_reflex 1
- set attach_allow_smg_silencer 1
- set attach_allow_smg_acog 1
- //******************************************************************************
- // Shotguns
- //******************************************************************************
- set weap_allow_m1014 1
- set weap_allow_winchester1200 1
- //******************************************************************************
- // Shotgun Attachments
- //******************************************************************************
- set attach_allow_shotgun_none 1
- set attach_allow_shotgun_reflex 1
- set attach_allow_shotgun_grip 1
- //******************************************************************************
- // LMG
- //******************************************************************************
- set weap_allow_saw 1
- set weap_allow_rpd 1
- set weap_allow_m60e4 1
- //******************************************************************************
- // LMG Attachments
- //******************************************************************************
- set attach_allow_lmg_none 1
- set attach_allow_lmg_reflex 1
- set attach_allow_lmg_grip 1
- set attach_allow_lmg_acog 1
- //******************************************************************************
- // Sniper Rifles
- //******************************************************************************
- set weap_allow_dragunov 1
- set weap_allow_m40a3 1
- set weap_allow_barrett 1
- set weap_allow_remington700 1
- set weap_allow_m21 1
- //******************************************************************************
- // Sniper Attachments
- //******************************************************************************
- set attach_allow_sniper_none 1
- set attach_allow_sniper_acog 1
- //******************************************************************************
- // Pistols
- //******************************************************************************
- set weap_allow_beretta 1
- set weap_allow_colt45 1
- set weap_allow_usp 1
- set weap_allow_deserteagle 1
- set weap_allow_deserteaglegold 1
- //******************************************************************************
- // Pistol Attachments
- //******************************************************************************
- set attach_allow_pistol_none 1
- set attach_allow_pistol_silencer 1
- //******************************************************************************
- // Grenades
- //******************************************************************************
- set weap_allow_frag_grenade 1
- set weap_allow_concussion_grenade 1
- set weap_allow_flash_grenade 1
- set weap_allow_smoke_grenade 1
- //******************************************************************************
- // MAP ROTATION
- //******************************************************************************
- //******************************************************************************
- // First gametype to load
- // "dm" - free for all deathmatch
- // "dom" - domination
- // "koth" - headquarters
- // "sab" - sabotage
- // "sd" - search & destroy
- // "war" - team deathmatch
- //******************************************************************************
- // set g_gametype "sd"
- //******************************************************************************
- // DM -- FREE FOR ALL DEATHMATCH
- //******************************************************************************
- //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
- //******************************************************************************
- // DOM -- DOMINATION
- //******************************************************************************
- //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
- //******************************************************************************
- // KOTH -- HEADQUARTERS
- //******************************************************************************
- //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
- //******************************************************************************
- // SAB -- SABOTAGE
- //******************************************************************************
- //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
- //******************************************************************************
- // SD -- SEARCH & DESTROY
- //******************************************************************************
- //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
- // set sv_mapRotation "gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_vacant gametype sd map mp_backlot gametype sd map mp_strike map mp_marketcenter"
- //******************************************************************************
- // WAR -- TEAM DEATH MATCH
- //******************************************************************************
- //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"
- // Execute configs
- exec general.cfg
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