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main.lua

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Sep 9th, 2012
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Lua 0.60 KB | None | 0 0
  1. function love.load()
  2.     require "objects"
  3.     require "customObjects"
  4.     objects:addActiveObject(objects:newCollidingObject(750, 0))
  5.     objects:addActiveObject(objects:newMovingObject(375, 275))
  6.     trash = objects:newActiveObject(0, 0, 50, 50)
  7.     trash.remove = true
  8.     objects:addActiveObject(trash)
  9. end
  10.  
  11. function love.update(dt)
  12.     objects:calculateCollisions()
  13.     objects:actObjects()
  14. end
  15.  
  16. function love.draw()
  17.     objects:drawActiveObjects()
  18.     love.graphics.print(#objects.activeObjects, 0, 0)
  19.     for k, v in ipairs(objects.activeObjects) do
  20.         love.graphics.print(#v.collidingObjects, 0, k * 12, 0, 1, 1)
  21.     end
  22. end
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