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- function love.load()
- require "objects"
- require "customObjects"
- objects:addActiveObject(objects:newCollidingObject(750, 0))
- objects:addActiveObject(objects:newMovingObject(375, 275))
- trash = objects:newActiveObject(0, 0, 50, 50)
- trash.remove = true
- objects:addActiveObject(trash)
- end
- function love.update(dt)
- objects:calculateCollisions()
- objects:actObjects()
- end
- function love.draw()
- objects:drawActiveObjects()
- love.graphics.print(#objects.activeObjects, 0, 0)
- for k, v in ipairs(objects.activeObjects) do
- love.graphics.print(#v.collidingObjects, 0, k * 12, 0, 1, 1)
- end
- end
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