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  1. 11:06 PM <•Klavh> anyway, bbl
  2. 11:06 PM <Kriszke> the xivrox version doesnt mean shit
  3. 11:06 PM <•Caevus> o/
  4. 11:06 PM <•Klavh> only time will tell Kriszke
  5. 11:06 PM <Kriszke> Klavh, fine, but i dont see how this guy thinks the xivrox version still means anything
  6. 11:06 PM <Kriszke> lol
  7. 11:06 PM ⇐ sledzik quit (~sledzik@Rizon-4E7AC17.piekary.net) Remote host closed the connection
  8. 11:06 PM <Kriszke> thats just retarded
  9. 11:06 PM <Arolia> And even if he was, it is irrelevant now.
  10. 11:07 PM <Kriszke> he had _nothing_ to do with the game for the past 2 years, and since the beginning of this reset
  11. 11:07 PM <Kriszke> which had like a one year break _before_ that
  12. 11:07 PM <Arolia> He has learned whether you wish to admit this or not.
  13. 11:08 PM <Kriszke> nobody's talking about that
  14. 11:08 PM <spaz> original vpop was xivrox, klavh, nicolail. this one is klavh, dano and ?
  15. 11:08 PM <Kriszke> i'm wondering why are you thinking this management is going to be different
  16. 11:08 PM <Arolia> Because they have experience now.
  17. 11:08 PM <Arolia> And they will soon end university.
  18. 11:08 PM <Kriszke> but its still the same management
  19. 11:08 PM <Arolia> It is only Klavh
  20. 11:08 PM <Kriszke> so you can blame them for their own mistakes!
  21. 11:09 PM <Kriszke> it is klavh and dano + a new designer who wont have any say in the game
  22. 11:09 PM <iPSiArt> Could someone tell me the mistakes of vPopulus? :)
  23. 11:09 PM <Kriszke> which is, the same as now, klavh + dano making all the decisions
  24. 11:09 PM <Arolia> dano is for this version
  25. 11:09 PM <Arolia> Not the previous.
  26. 11:09 PM <Kriszke> dano and klavh made the previous version
  27. 11:09 PM <spaz> xivrox was the best vpop admin anyway
  28. 11:09 PM <Kriszke> well, this one
  29. 11:09 PM → sledzik joined (~sledzik@Rizon-4E7AC17.piekary.net)
  30. 11:10 PM <Arolia> If Klavh did not care to make a good game, he would not have attempted to revive it.
  31. 11:10 PM <Kriszke> the previous version is irrelevant
  32. 11:10 PM <Zatezalo> iPSiArt: I mean he kicked you from esim not in rl :D
  33. 11:10 PM <Kriszke> it was like 3 years ago, and there was a one year break between that
  34. 11:10 PM <Arolia> esim is too easy jaja
  35. 11:10 PM <Kriszke> it has absolutely nothing to do with how things are going now
  36. 11:10 PM <iPSiArt> Zatezalo: My account is banned from e-sim, yes.
  37. 11:10 PM <Arolia> For what?
  38. 11:10 PM <Zatezalo> why?
  39. 11:11 PM <Arolia> And Kriszke
  40. 11:11 PM <iPSiArt> for making a script to train/work automatically :)
  41. 11:11 PM <Arolia> Because I see the potential in this game.
  42. 11:11 PM <Arolia> I should hit you
  43. 11:11 PM <Arolia> :p
  44. 11:11 PM <Kriszke> you still have no idea what you are talking about
  45. 11:11 PM <Kriszke> you're just repeating what klavh says
  46. 11:11 PM <Kriszke> silly boi
  47. 11:11 PM <Arolia> No.
  48. 11:11 PM <Zatezalo> why did you do that when you knew that is forbidden :(
  49. 11:11 PM ⇐ sledzik quit (~sledzik@Rizon-4E7AC17.piekary.net) Remote host closed the connection
  50. 11:11 PM <Arolia> I repeat what I believe.
  51. 11:12 PM <Kriszke> Klavh, tell him i shit gold
  52. 11:12 PM <Kriszke> seems like this guy believes everything you say
  53. 11:12 PM <Arolia> And you don't believe everything he says.
  54. 11:12 PM <iPSiArt> Zatezalo: many players do that without consequence, railman just wanted a reason to ban me probably :)
  55. 11:12 PM <Kriszke> of course not
  56. 11:12 PM <Arolia> Only fools allow themselves to do so.
  57. 11:12 PM <Kriszke> i've been here sin ce the start of this server, i've been here for the last version
  58. 11:12 PM <Arolia> You believe I believe everything he says.
  59. 11:13 PM <Kriszke> well, you keep repeating what he says
  60. 11:13 PM <Kriszke> so uh
  61. 11:13 PM <Arolia> It isn't a Klavh only opinion.
  62. 11:13 PM <Kriszke> i'll tell you right now
  63. 11:13 PM <Arolia> Since you no longer maintain connections with the entire game.
  64. 11:13 PM <Kriszke> these are the exact same promises we got when this version started
  65. 11:13 PM <Kriszke> from the exact same person
  66. 11:14 PM <Arolia> And things happened.
  67. 11:14 PM <Kriszke> yeah, for a month
  68. 11:14 PM <Arolia> No
  69. 11:14 PM <Arolia> Things happened.
  70. 11:14 PM <Kriszke> then nobody gave a fuck anymore
  71. 11:14 PM <Kriszke> :D
  72. 11:14 PM <Arolia> You have forgotten something very important.
  73. 11:14 PM <Arolia> They are University students.
  74. 11:15 PM <Kriszke> whats your nick ingame?
  75. 11:15 PM <Arolia> Darwin.
  76. 11:16 PM <Kriszke> how long have you been actually playing the game?
  77. 11:16 PM <Kriszke> actually nvm
  78. 11:16 PM <Kriszke> you're an aussie, i wont argue with you
  79. 11:16 PM <Kriszke> bye
  80. 11:16 PM <Arolia> jaja
  81. 11:16 PM <•Caevus> lol
  82. 11:17 PM <Arolia> What I am in the game is not what I am in RL.
  83. 11:17 PM <Kriszke> i don't care where you're from irl
  84. 11:17 PM <Arolia> :p
  85. 11:17 PM <Kriszke> i know the aussies ingame, no point in arguing with you
  86. 11:18 PM <iPSiArt> :D
  87. 11:18 PM <Kriszke> whoever elected timtamtard as their president deserves to be banned from the game
  88. 11:18 PM <Kriszke> Klavh, thats a good suggestion, add it to your list!
  89. 11:18 PM <Arolia> I did not elect Tim.
  90. 11:18 PM <Arolia> I am actually ADSP jaja
  91. 11:19 PM <Arolia> But I am speaking with what I have seen.
  92. 11:20 PM <Arolia> I would rather have Klavh as an admin than the admins of eRepublik.
  93. 11:21 PM <iPSiArt> why?
  94. 11:21 PM <Zatezalo> iPSiArt: many people make multiples without being punishment, that isnt strange
  95. 11:21 PM <Arolia> Because they transformed a wonderful game in to a terrible one for money.
  96. 11:22 PM <{{> A new law was proposed in Poland.
  97. 11:22 PM <spaz> Arolia when they're done with university they'll start using their job as excuse in the same way
  98. 11:22 PM <spaz> :D
  99. 11:23 PM <Arolia> Or this becomes their job if it is successful.
  100. 11:23 PM <Arolia> In the same manner eRepublik became successful.
  101. 11:23 PM <iPSiArt> Zatezalo: It's quite hard to fight with multies, tbh ;)
  102. 11:24 PM <Arolia> Scripts
  103. 11:24 PM <Arolia> But you shouldn't anyway.
  104. 11:24 PM <spaz> this is nowhere near successful to become their job
  105. 11:24 PM <iPSiArt> I mean, to fight against multiple accounts
  106. 11:24 PM <Arolia> Ah
  107. 11:24 PM <Arolia> Then I would say I would rather have Klavh than the esim admins as well.
  108. 11:25 PM <Arolia> For at least the multis are punished without mercy here :)
  109. 11:25 PM <iPSiArt> A game cannot run without paying for itself. If a creator doesn't earn anything from the game it's never going to be good and it's a matter of time for it to close
  110. 11:26 PM <Kriszke> Arolia, haha
  111. 11:26 PM <Kriszke> are they?
  112. 11:26 PM <Arolia> Indo is dead.
  113. 11:26 PM <Kriszke> i guess you weren't here when we found 30 multies of klavh's buddy
  114. 11:26 PM <iPSiArt> Arolia: it's practically impossible to REALLY disallow multies :)
  115. 11:26 PM <Arolia> Correct.
  116. 11:26 PM <Kriszke> and he banned them after 2 weeks of shitstorm, not touching his main acc, his org or anything
  117. 11:26 PM <Kriszke> :D
  118. 11:27 PM <Arolia> But they are punished now and have been for some time.
  119. 11:27 PM <Arolia> This was the previous?
  120. 11:27 PM <Kriszke> no
  121. 11:27 PM <Kriszke> it was this version
  122. 11:27 PM <Arolia> ok
  123. 11:27 PM <Kriszke> you don't know jackshit, thats the problem
  124. 11:27 PM <•dano19> 11:25 pm <•dano19> That conversation tho... I was here from first public version of vpop :-/ just not involved in anything than helping with hosting the game and some background work done, until beta when I started to add some stuff and after xivrox left I redone whole vpop from 0 (prime)
  125. 11:27 PM <Arolia> So this is why people quit in numbers?
  126. 11:27 PM <Kriszke> as i said, you're repeating what klavh says :D
  127. 11:27 PM <Arolia> No.
  128. 11:27 PM <Kriszke> dano19,
  129. 11:27 PM <Kriszke> lets play lol
  130. 11:27 PM <Kriszke> i bought ekko
  131. 11:27 PM <Arolia> You don't pay attention to anything in the game anymore but Klavh
  132. 11:28 PM <Zatezalo> iPSiArt: really? but sometimes OP can ban player but he doesnt do that because of strength of player
  133. 11:28 PM <•dano19> Fuck this ekko Kriszke, op as fuxk
  134. 11:28 PM <Kriszke> well, he's the head admin
  135. 11:28 PM <Kriszke> dano19, i need to try him out
  136. 11:28 PM <Kriszke> lets play a match
  137. 11:28 PM <Arolia> Because if you did, you would realise that this is majority player opinion.
  138. 11:28 PM <Arolia> Most of what I say.
  139. 11:28 PM <Kriszke> r u still bronze?
  140. 11:28 PM <Kriszke> :D
  141. 11:29 PM <•dano19> Silver 1
  142. 11:29 PM <spaz> cuz only those who still have hope are left in the game
  143. 11:29 PM <iPSiArt> Zatezalo: That shouldn't happen, yes. But banning strong players, even if they did something against the rules, is a loss for the game :)
  144. 11:29 PM <Kriszke> nice
  145. 11:29 PM <spaz> obviously
  146. 11:29 PM <Kriszke> same as me then
  147. 11:29 PM <Kriszke> still on eune right?
  148. 11:29 PM <iPSiArt> not banning them is also a loss :D
  149. 11:29 PM <Kriszke> the problem is
  150. 11:29 PM <Arolia> But which loss is preferred?
  151. 11:29 PM <•dano19> Yeah, cannot be bother to.get 30 on euw
  152. 11:29 PM <iPSiArt> Arolia: depends on the situation :)
  153. 11:29 PM <Kriszke> whats ur nickname?
  154. 11:29 PM <Kriszke> i dont think i have you added on my current acc
  155. 11:30 PM <•dano19> Eune?
  156. 11:30 PM <Kriszke> yes
  157. 11:30 PM <•dano19> Dano1474
  158. 11:30 PM <Arolia> But if Klavh has learned from his errors, then I see no reason not to forgive him.
  159. 11:30 PM <Zatezalo> iPSiArt: the game is already dead
  160. 11:30 PM <Arolia> That is all.
  161. 11:30 PM <Kriszke> added
  162. 11:30 PM <•dano19> Will accept after dinner :D
  163. 11:31 PM <Kriszke> alright
  164. 11:31 PM <•dano19> Arolia, we all did, prime was first major release after xivrox left
  165. 11:32 PM <iPSiArt> Personally I think the problem of this game is that it's too similar to erep, It has nothing that I can see to actually make it better :)
  166. 11:32 PM <Arolia> It is eRep v1
  167. 11:32 PM <Arolia> With some changes.
  168. 11:32 PM <•dano19> Especially when game is written from scratch, in completly different techology, we had shit tons of bugs, we had so much ch gold and currency being hacked into the game
  169. 11:32 PM <Zatezalo> iPSiArt: can you find some good acc for me ? :D
  170. 11:32 PM <Arolia> But unlike eRep v2, the game is to evolve more gradually.
  171. 11:32 PM <Kriszke> when r u finishing dano?
  172. 11:32 PM <iPSiArt> erep is erep, no clone is going to be better :)
  173. 11:32 PM <Kriszke> i'll play an aram until then
  174. 11:33 PM <Arolia> Hospitals have area of effect.
  175. 11:33 PM <•dano19> Reset is a good way of making sure it will be gone since we have changed design, the most Base code stayed the same so bugs that happen before shouldn't happen now
  176. 11:33 PM <Arolia> Now you can live in the regions that border the region
  177. 11:33 PM <Arolia> hospital region
  178. 11:33 PM <Arolia> And still use the hospital.
  179. 11:33 PM <Kriszke> or hexakill
  180. 11:34 PM <Arolia> That is definitely better than v1
  181. 11:34 PM <Arolia> And there are other examples.
  182. 11:34 PM <Arolia> The game has not remained stagnant since the return of the game.
  183. 11:35 PM <•dano19> Spaz, we do not give players complete control over game because that would be stupid, (free gold for days I expect), we allow people to decide on matters that we agree netherless of vote income
  184. 11:36 PM <iPSiArt> http://take.ms/HHISZ seriously, the map couldn't be bigger? (ノಠ益ಠ)ノ
  185. 11:36 PM <Arolia> You're zoomed in.
  186. 11:36 PM <iPSiArt> that's not the point
  187. 11:37 PM <•dano19> Probably gonna get slapped from this but we will have feature where each month or week players can propose idea.and people.can vote on it, if at the end of vote we can allow.such idea it will be implemented
  188. 11:37 PM <•dano19> Feature idea*
  189. 11:38 PM <Tanishq> out of curiosity, will we be able to make images into links in articles? :P
  190. 11:38 PM <iPSiArt> dano19: make the map fill the screen. Would be a useful update ;)
  191. 11:38 PM <Arolia> dano19:
  192. 11:38 PM <Arolia> Will there be a new map?
  193. 11:39 PM <iPSiArt> and an easy one.
  194. 11:39 PM <Arolia> And if you don't do it with the reset, it should be your first featured idea.
  195. 11:39 PM <Arolia> :)
  196. 11:39 PM <Arolia> I will return.
  197. 11:40 PM <•dano19> Not right after reset, I'll be working on it in few weeks because we need to add new regions and stuff which is impossible.right now because we don't have script we used before
  198. 11:40 PM <Kriszke> why dont you have it?
  199. 11:40 PM <•dano19> But first of all we will be working on ideas that will have bigger impact on the game like independent countries and stock market
  200. 11:41 PM <Kriszke> lol
  201. 11:41 PM <•dano19> It got lost somewhere, and xivrox made it so it wouldn't work, you know xd
  202. 11:41 PM <iPSiArt> little stuff matters :>
  203. 11:43 PM <iPSiArt> meh
  204. 11:43 PM — iPSiArt feels ignored
  205. 11:43 PM — iPSiArt quits.
  206. 11:44 PM → AlejandroMadridPC joined (KiwiIRC@77F9FCFB.9B65FB01.341D27F8.IP)
  207. 11:46 PM <•dano19> size doesn't matter, technique does iPSiArt
  208. 11:46 PM <•dano19> what was the question? :D
  209. 11:46 PM <Arolia> Increase the size of the map
  210. 11:46 PM <Arolia> So that it fills the screen.
  211. 11:46 PM <Arolia> Can it be done?
  212. 11:47 PM <iPSiArt> dano19: size of the map on the screen doesn't matter?
  213. 11:47 PM <iPSiArt> well, there are loads of examples how to make it right
  214. 11:48 PM <iPSiArt> ghem... http://maps.google.com
  215. 11:48 PM <•dano19> sure it can, in new design it should scale to fit screen size
  216. 11:48 PM <Zatezalo> iPSiArt: tell me the biggest cheater in esim
  217. 11:48 PM <iPSiArt> Zatezalo: railman
  218. 11:48 PM <iPSiArt> :))
  219. 11:48 PM <Zatezalo> admins dont count :D
  220. 11:49 PM <AlejandroMadridPC> dano19 :D
  221. 11:49 PM <•dano19> AlejandroMadridPC: ? :D
  222. 11:49 PM <Arolia> AlejandroMadridPC:
  223. 11:49 PM <AlejandroMadridPC> Hi :)
  224. 11:49 PM <AlejandroMadridPC> Hi Arolia
  225. 11:49 PM <Arolia> We have more time now
  226. 11:49 PM <AlejandroMadridPC> :P
  227. 11:49 PM <AlejandroMadridPC> Yeah ik
  228. 11:49 PM <Arolia> But update my translations!
  229. 11:49 PM <•dano19> Hi
  230. 11:49 PM <AlejandroMadridPC> Its kinda bad for me that is on June 8th thought :/
  231. 11:49 PM <iPSiArt> dano19: well, I'll come to see your new design version :) if you want to, I could give a review about it ;)
  232. 11:50 PM <•dano19> hold on iPSiArt
  233. 11:50 PM <Arolia> it could be earlier
  234. 11:50 PM <Arolia> So we should finish in the next few days
  235. 11:50 PM <AlejandroMadridPC> Hopefully is Earlier and no Later
  236. 11:50 PM <AlejandroMadridPC> I Will be traveling EXACLTY on june 8th
  237. 11:50 PM <AlejandroMadridPC> lol
  238. 11:50 PM <•dano19> everything depends on designed AlejandroMadridPC
  239. 11:50 PM <Arolia> That means work now to update my translations
  240. 11:50 PM <Arolia> :p
  241. 11:50 PM <•dano19> if he can get everything we need to release in time
  242. 11:51 PM <•dano19> but it should be first week of June
  243. 11:51 PM <AlejandroMadridPC> 1st week Would be awsome yeah
  244. 11:51 PM <iPSiArt> dano19: hold on for what?
  245. 11:51 PM <AlejandroMadridPC> Btw how you've been doing dano19? havent heard of u in a while
  246. 11:52 PM <Arolia> dano19 is busy a lot.
  247. 11:52 PM <Arolia> :(
  248. 11:52 PM <•dano19> coursework and exams
  249. 11:52 PM <Kriszke> *dano19 is busy with lol
  250. 11:52 PM <Kriszke> fixed
  251. 11:52 PM <•dano19> that was my life for past month
  252. 11:52 PM <Arolia> Whingy
  253. 11:52 PM <AlejandroMadridPC> Kriszke o/
  254. 11:52 PM <Kriszke> yo
  255. 11:52 PM <Arolia> :p
  256. 11:53 PM <•dano19> Kriszke: lol is my way of relaxing since i got no social life
  257. 11:53 PM <•dano19> :D
  258. 11:53 PM <Arolia> jaja
  259. 11:53 PM <Kriszke> sounds like me
  260. 11:53 PM ⇐ Ogreshaman quit (~Ogre^3@Rizon-2F7571AF.dynamic.chello.pl) Ping timeout: 240 seconds
  261. 11:53 PM <AlejandroMadridPC> xD
  262. 11:54 PM <spaz> Kriszke I thought you had social life
  263. 11:54 PM <Kriszke> i go out drinking a few times
  264. 11:54 PM <Kriszke> not exactly a social life
  265. 11:54 PM <Kriszke> ur relaxing with the wrong game though, dano
  266. 11:54 PM <Kriszke> play cs
  267. 11:54 PM <Arolia> cs?
  268. 11:55 PM <AlejandroMadridPC> For relaxing Minecraft, For entertainment CS:Go or GTA V on the PS3
  269. 11:55 PM <Kriszke> counter strike
  270. 11:55 PM <Kriszke> o/
  271. 11:55 PM <Kriszke> what rank r u AlejandroMadridPC ?
  272. 11:55 PM <AlejandroMadridPC> About to reach Gold Nova
  273. 11:55 PM <Kriszke> :D
  274. 11:55 PM <Kriszke> eu servers?
  275. 11:56 PM <AlejandroMadridPC> Yup! :P
  276. 11:56 PM <Kriszke> want to play a bit later?
  277. 11:56 PM <Kriszke> i'm gn2
  278. 11:56 PM <AlejandroMadridPC> Thought i havent played on a while
  279. 11:56 PM <AlejandroMadridPC> My pc cannot handle it :/
  280. 11:56 PM <Kriszke> lol
  281. 11:56 PM <Kriszke> :D
  282. 11:56 PM <Kriszke> yeah, i only get around 40 fps on it too =(
  283. 11:57 PM <AlejandroMadridPC> Besides my brother took my game when i was moving to the US and keep it in Venezuela
  284. 11:57 PM <AlejandroMadridPC> xD
  285. 11:57 PM <•dano19> Kriszke: its true, with all feeders i had in past 4 games i could feed Africa for 10 years
  286. 11:57 PM <Arolia> jaja
  287. 11:57 PM <•dano19> but its fun when u play with friends
  288. 11:57 PM <•dano19> 4 ranked games*
  289. 11:57 PM <Kriszke> :D
  290. 11:57 PM <Kriszke> yeah
  291. 11:57 PM <Kriszke> i lost like 4 or 5 in a row too
  292. 11:57 PM <Kriszke> but i won my last one
  293. 11:57 PM <Kriszke> i want to get gold so i can quit playing for a few months again
  294. 11:57 PM <AlejandroMadridPC> Lol is fun When playing with friends yeah
  295. 11:58 PM <AlejandroMadridPC> Otherwise it gets pretty annoying with feeders
  296. 11:58 PM <AlejandroMadridPC> I Dont like lol that much :/
  297. 11:58 PM <AlejandroMadridPC> brb
  298. 11:58 PM ⇐ Mativ|Koala quit (~Mativ@Rizon-CA3BC408.internetia.net.pl)
  299. 11:59 PM <Kriszke> dano19,
  300. 11:59 PM <Kriszke> these snowballs are so fun
  301. 11:59 PM <Kriszke> in aram
  302. Saturday, May 30th, 2015
  303. 12:01 AM <Tanishq> Lol?
  304. 12:02 AM <Tanishq> haha i miss that game now
  305. 12:02 AM <Tanishq> since my computer is dead
  306. 12:02 AM <Tanishq> :/
  307. 12:05 AM <iPSiArt> dano19: do your team advertise the game anywhere?
  308. 12:05 AM <Arolia> They did earlier.
  309. 12:06 AM <Arolia> And player advertisement created new powers in China and Brasil.
  310. 12:06 AM <•dano19> we tried but as everyone hated design it was pointless if people join and leave
  311. 12:06 AM <•dano19> so we waited for this design to be finished
  312. 12:07 AM <Kriszke> dan
  313. 12:07 AM <Kriszke> o
  314. 12:07 AM <Kriszke> done with your dinner?
  315. 12:08 AM <•dano19> i haven't started doing it :/ been trying to do something for iPSiArt xd
  316. 12:08 AM <Kriszke> fu
  317. 12:08 AM <Kriszke> i'Ll just go play ranked trhen
  318. 12:08 AM <•dano19> gl
  319. 12:08 AM <Kriszke> ty
  320. 12:08 AM <Kriszke> im probably going to lose anyways
  321. 12:08 AM <Kriszke> since i quit for so long there's like 3 champs i can play at a decent level
  322. 12:08 AM <iPSiArt> dano19: that design is taking a long time to implement?
  323. 12:09 AM <iPSiArt> it doesn't look complex
  324. 12:12 AM <Kriszke> dano19,
  325. 12:12 AM <Kriszke> whos strong against zed
  326. 12:12 AM <•dano19> fizz
  327. 12:12 AM <•dano19> vlad
  328. 12:12 AM <Kriszke> hm
  329. 12:13 AM <Kriszke> i'll go with liss
  330. 12:13 AM <•dano19> its not complex iPSiArt, there is a lot of it and its time consuming
  331. 12:13 AM <•dano19> and most of the time i have to wait for design to be designed :D
  332. 12:13 AM <iPSiArt> btw, dano19, I would recommend changing the background. It looks like the site is in a sea or something, when the island gets blocked by the contect
  333. 12:14 AM <•dano19> http://test.vpopulus.net/
  334. 12:14 AM <•dano19> admin / test
  335. 12:14 AM <•dano19> ifyou want to see inside
  336. 12:14 AM <•dano19> the progress we have so far
  337. 12:14 AM <•dano19> .clear
  338. 12:14 AM <Arolia> That is broken unless you just updated it.
  339. 12:15 AM <•dano19> ctrl f5
  340. 12:15 AM <•dano19> should help
  341. 12:15 AM <Kriszke> so far awaaaaaaay
  342. 12:16 AM <•dano19> 1 sec, have to push i18n to test :D
  343. 12:16 AM <iPSiArt> yep, as I said, the background is bad for this type of design :)
  344. 12:16 AM ⇐ Devoid quit (~Ftheyanks@Rizon-4989E7A8.bstnma.fios.verizon.net) Ping timeout: 240 seconds
  345. 12:16 AM <iPSiArt> if you're going to release like that, it's a mistake. It can be used as a promo image or login page
  346. 12:17 AM <iPSiArt> not a page bg
  347. 12:17 AM <Arolia> The landing is not that good for more than one reason.
  348. 12:18 AM <iPSiArt> if your designer is just an enthusiast, it's an okay design
  349. 12:18 AM <iPSiArt> if you pay money for that, you should not ;)
  350. 12:18 AM <Arolia> They didn't.
  351. 12:19 AM <Arolia> But that is the only design flaw.
  352. 12:19 AM <Arolia> Though the game itself remains incomplete.
  353. 12:19 AM <Arolia> I will return.
  354. 12:19 AM <iPSiArt> it's not a game without design anyways
  355. 12:19 AM <•dano19> you know, considering the time scale for whole design he did the best job he could
  356. 12:20 AM <Arolia> It is a good design.
  357. 12:20 AM <Arolia> Better than the current one.
  358. 12:20 AM <iPSiArt> what was the time scale?
  359. 12:21 AM <Kriszke> gg
  360. 12:21 AM <Kriszke> i gave up fb
  361. 12:21 AM <Kriszke> :D
  362. 12:21 AM ⇐ Zatezalo quit (~kvirc@OUTSIDER.1997) Quit: When two people dream the same dream, it ceases to be an illusion. KVIrc 3.4.2 Shiny http://www.kvirc.net
  363. 12:21 AM <iPSiArt> Arolia: better than the current one doesn't mean it's good design :D
  364. 12:21 AM <•dano19> lets see, something like 2 months?
  365. 12:21 AM <Arolia> You have seen the current design?
  366. 12:21 AM <•dano19> but it wasn't exactly day by day work since he had to work on other projects
  367. 12:22 AM <iPSiArt> I see. Well, probably he's just a newbie designer, then it's all okay. Otherwise that's plenty of time to make something good even if you're working on several projects
  368. 12:23 AM <•dano19> at least this one works well with different screen sizes
  369. 12:23 AM <iPSiArt> yeah, that's a plus
  370. 12:24 AM <•dano19> youknow iPSiArt, small parts of design can always be changed so its not big issues
  371. 12:24 AM <•dano19> unless whole design has to be redone from scratch
  372. 12:25 AM <iPSiArt> yes, but in the design, small things make it work
  373. 12:25 AM <iPSiArt> if they aren't done, it's worthless
  374. 12:25 AM <Arolia> What still needs to be done?
  375. 12:25 AM <iPSiArt> I will be able to comment it when it's on a live version
  376. 12:25 AM <iPSiArt> loads of stuff is broken atm on test
  377. 12:26 AM <Arolia> Correct.
  378. 12:26 AM <•dano19> we got list Arolia but i doubt klavh would be happy if i show you it :D
  379. 12:27 AM <•dano19> you mean missing icons iPSiArt?
  380. 12:27 AM <iPSiArt> That's just for start, all the typography should be revised, background changed, some placement is incorrect
  381. 12:28 AM <•dano19> i18n will be now on 100% of the website
  382. 12:28 AM <•dano19> not only small % like it was in old design
  383. 12:28 AM <•dano19> so any typos could be fixed on i18n.vpopulus.net
  384. 12:29 AM <•dano19> who's actually doing the translations can see how much stuff they will have to translate xd
  385. 12:29 AM <AlejandroMadridPC> Yeah
  386. 12:29 AM <Arolia> I am
  387. 12:29 AM <iPSiArt> well, there are stuff that should be changed :) I would gladly review a final version
  388. 12:29 AM <Arolia> For both versions of Spanish
  389. 12:30 AM <Arolia> But the English is bad ;_;
  390. 12:30 AM <Arolia> Makes it difficult to translate :p
  391. 12:30 AM <iPSiArt> at least, I know what I'm talking about :)
  392. 12:30 AM <AlejandroMadridPC> Indeed Arolia
  393. 12:32 AM <{{> Noroeste was conquered by Argentina in a war against Australia.
  394. 12:32 AM <gabieb> wiiiii
  395. 12:32 AM <gabieb> :v
  396. 12:33 AM — Arolia hits gabieb
  397. 12:33 AM — gabieb cry
  398. 12:33 AM <iPSiArt> ...me a river
  399. 12:33 AM <Arolia> jaja
  400. 12:34 AM <gabieb> :p
  401. 12:34 AM ⇐ spaz quit (~nn@Rizon-8257916.dynamic.amis.hr) Quit: Quit
  402. 12:34 AM <gabieb> Huezil is strong :p
  403. 12:34 AM ⇐ AlejandroMadridPC quit (KiwiIRC@77F9FCFB.9B65FB01.341D27F8.IP) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  404. 12:35 AM <iPSiArt> anyways, dano19, vPopulus from start looked like a very promising project. I'd like to know what went wrong here.
  405. 12:35 AM <Arolia> There are actually 2 versions of vPopulus.
  406. 12:35 AM <Arolia> This is the second.
  407. 12:36 AM <Arolia> The first closed for reasons I admit I do not fully understand.
  408. 12:37 AM <•dano19> bugs, people lost interest, lack of good game explanation therefore no new players, no new players people lost interest
  409. 12:37 AM <Arolia> No successors.
  410. 12:37 AM <•dano19> so now we managed to fix bugs, adding ingame tutorial hopefully we can get new players
  411. 12:37 AM <•dano19> who never played this genre before
  412. 12:37 AM <Kriszke> we're actually winning
  413. 12:37 AM <Arolia> It does not help that dano and Klavh are also university students.
  414. 12:38 AM <Arolia> So they get busy in RL.
  415. 12:38 AM <•dano19> i guess opposite team get all the feeders Kriszke :D
  416. 12:38 AM <Kriszke> nah
  417. 12:38 AM <•dano19> thats is also true Arolia
  418. 12:38 AM <Kriszke> i was feeding
  419. 12:38 AM <Kriszke> but i caught up
  420. 12:39 AM <•dano19> afterall this is not fully time thing, it was and its still is only hobby
  421. 12:39 AM <•dano19> the question is if it stays hobby or will progress into something more serious
  422. 12:39 AM <Arolia> Do you love it?
  423. 12:39 AM <iPSiArt> well, if you want to make it something serious, you should work on it seriously :)
  424. 12:39 AM <•dano19> i wouldn't bother with it if i wouldn't
  425. 12:39 AM <Kriszke> how could he not
  426. 12:39 AM <Kriszke> with players like me!
  427. 12:40 AM <Arolia> Then it should be more serious.
  428. 12:40 AM <•dano19> yeah, i meet these good people like spaz and Kriszke and CatLand
  429. 12:40 AM <Kriszke> :D
  430. 12:40 AM <Arolia> And me
  431. 12:40 AM <Arolia> :P
  432. 12:40 AM <•dano19> my best internet friends forever :P
  433. 12:40 AM <•dano19> i know you for short time only :D
  434. 12:40 AM <iPSiArt> is there a public version of your tutorial?
  435. 12:40 AM <iPSiArt> I would like to see it
  436. 12:40 AM <iPSiArt> :)
  437. 12:40 AM <•dano19> no yet iPSiArt, its being finish off
  438. 12:41 AM <Arolia> si
  439. 12:41 AM <Arolia> The test link is old
  440. 12:41 AM <Arolia> Very buggy.
  441. 12:41 AM <Arolia> Very broken :p
  442. 12:41 AM <Arolia> But it looks pretty.
  443. 12:41 AM <Arolia> jaja :D
  444. 12:41 AM <•dano19> tbh iPSiArt, its not serious but i do work on it seriously, i spend almost all the time on it if i am not studying or relaxing at lol :D
  445. 12:41 AM <•dano19> as i said i have no social life :)
  446. 12:42 AM — Arolia pats dano19's head
  447. 12:42 AM <iPSiArt> dano19: well I hope you know you should test the tutorial before releasing it to final version :)
  448. 12:42 AM <•dano19> i just updated stuff on test Arolia, actually :P
  449. 12:42 AM <Arolia> I still can't access it now
  450. 12:42 AM <Arolia> ;_;
  451. 12:43 AM <•dano19> you tried login admin and password test?
  452. 12:43 AM <Arolia> si
  453. 12:43 AM <iPSiArt> dano19: btw, what's with the icons in test? :P
  454. 12:43 AM <Arolia> I was able to log in yesterday.
  455. 12:43 AM <•dano19> they haven't been designed yet iPSiArt :P
  456. 12:43 AM <Kriszke> i was able to login 10 mins ago
  457. 12:44 AM <Arolia> But I guess there was an error as I attempted to log in while still logged in to the current design.
  458. 12:44 AM <{{> A Resistance War started in Quebec.
  459. 12:44 AM <•dano19> test uses different database
  460. 12:45 AM → Devoid joined (~Ftheyanks@Rizon-4989E7A8.bstnma.fios.verizon.net)
  461. 12:45 AM <Arolia> Ah
  462. 12:46 AM <iPSiArt> kk, well, good luck dano19 on your work. I would suggest all your team to start looking into it more than just a hobby. ;)
  463. 12:47 AM <•dano19> other thing is, we are not even sure if something more than hobby could be possible without going erep style
  464. 12:47 AM <Arolia> eRep was able to manage without that style in v1
  465. 12:47 AM <•dano19> the main idea of vpop was to stay as free as possible, not pay to win
  466. 12:47 AM <•dano19> but they got a lot of money at the beginning
  467. 12:47 AM <Arolia> It just requires people.
  468. 12:48 AM <iPSiArt> is LOL pay to win? :)
  469. 12:48 AM <Kriszke> ludens echo
  470. 12:48 AM <Kriszke> is so op
  471. 12:48 AM <•dano19> eRepublik has raised a total of 3.25 million euros[3] in four rounds:
  472. 12:48 AM <Kriszke> i love that item
  473. 12:48 AM <Arolia> It can be done dano19
  474. 12:48 AM <•dano19> no it isn't iPSiArt but its different genre
  475. 12:49 AM <iPSiArt> but it generates loads of revenue.
  476. 12:49 AM <•dano19> they get money from overpriced characters skins xd
  477. 12:49 AM <iPSiArt> genre doesn't impact marketing strategy :)
  478. 12:49 AM <Arolia> Find a different method from eRepublik
  479. 12:49 AM <•dano19> they also got huge player base
  480. 12:49 AM <•dano19> like millions
  481. 12:49 AM <iPSiArt> they didn't start from millions :)
  482. 12:49 AM <Arolia> It can be done.
  483. 12:50 AM <Arolia> I believe this.
  484. 12:50 AM <iPSiArt> of course it can be done
  485. 12:50 AM <Arolia> This is why vPopulus was begun.
  486. 12:50 AM <Kriszke> lol made 1billion $
  487. 12:50 AM <iPSiArt> there's no question about it
  488. 12:50 AM <Kriszke> in microtransactions only
  489. 12:50 AM <Kriszke> last year
  490. 12:50 AM <Kriszke> :D
  491. 12:50 AM <•dano19> iPSiArt: you know how LoL looks like? xd
  492. 12:50 AM <•dano19> and how to play it? :D
  493. 12:50 AM <iPSiArt> yes
  494. 12:50 AM <Arolia> And there is also World of Warcraft.
  495. 12:50 AM <Arolia> It has its own economy.
  496. 12:50 AM <iPSiArt> i'm not saying it's the same game, but the success story of it should give some ideas.
  497. 12:50 AM <•dano19> so you cannot say genre doesn't matter
  498. 12:52 AM <iPSiArt> there's not a lot of marketing strategies that can be implemented to games, erep uses one, others use different kinds. From my perspective, vPopulus is just copy pasting eRep.
  499. 12:52 AM → Dzir joined (KiwiIRC@8FB3C016.5C62A132.3594A90C.IP)
  500. 12:52 AM <Arolia> iPSiArt:
  501. 12:52 AM <Arolia> In many ways, this is correct.
  502. 12:52 AM <Arolia> No reason to deny it.
  503. 12:52 AM <•dano19> that was the whole idea, to copy old version of erep
  504. 12:52 AM <•dano19> which wasn't pay to win
  505. 12:53 AM <Arolia> But is there not a way to keep this?
  506. 12:53 AM <iPSiArt> well then it was doomed from the start :)
  507. 12:53 AM <Arolia> But the copying was a template
  508. 12:53 AM <iPSiArt> you should add something unique, that would make your game stand out
  509. 12:53 AM <Arolia> Something to evolve from
  510. 12:53 AM <iPSiArt> copies never reach even a little of originals.
  511. 12:54 AM <iPSiArt> if they don't have something so give themselves
  512. 12:54 AM <Arolia> Identity
  513. 12:54 AM <iPSiArt> exactly :)
  514. 12:54 AM <•dano19> noone said we will not evolve, add something new iPSiArt
  515. 12:54 AM <Arolia> But this is happening iPSiArt
  516. 12:54 AM <Arolia> But it is happening slowly.
  517. 12:54 AM <Arolia> So the same mistake as eRep v2 is not made.
  518. 12:54 AM <•dano19> people don't like changes
  519. 12:54 AM → AHAO joined (~androirc@Rizon-388D5DC9.dynamic.hinet.net)
  520. 12:54 AM <Arolia> AHAO!
  521. 12:55 AM <•dano19> thats the sad truth so adding something new might not always be so easy :D
  522. 12:55 AM <iPSiArt> dano19: people don't like dumb changes, imho :D
  523. 12:55 AM <AHAO> Arolia hi
  524. 12:55 AM <Arolia> Do you know of eRep v2 iPSiArt?
  525. 12:55 AM <Dzir> Someone saw that I got ?
  526. 12:55 AM <iPSiArt> Arolia: yes
  527. 12:55 AM <Arolia> Dzir!
  528. 12:55 AM <Arolia> :D
  529. 12:55 AM <Arolia> Then you know of the main error
  530. 12:55 AM <iPSiArt> well, what has actually changed from the start of vPopulus?
  531. 12:55 AM <Kriszke> dano19,
  532. 12:55 AM <Kriszke> #roadtogold
  533. 12:56 AM <Arolia> Fruit has its own purpose now.
  534. 12:56 AM <Kriszke> we won
  535. 12:56 AM <Kriszke> :D
  536. 12:56 AM <Arolia> It creates Juice
  537. 12:56 AM <•dano19> iPSiArt: you said copies never reach even a little of originals
  538. 12:56 AM <Arolia> But this was only the first change.
  539. 12:56 AM <•dano19> but thats the case for LoL, smite, etc
  540. 12:56 AM <iPSiArt> dano19: IF they don't achieve their own identity
  541. 12:56 AM <•dano19> they are almost the same, with different graphics and items :D
  542. 12:56 AM <iPSiArt> apparently those examples did :)
  543. 12:56 AM <Arolia> For another, hospital regions are no longer limiting
  544. 12:57 AM <iPSiArt> dano19: can you name the biggest changes from the start of vPopulus?
  545. 12:57 AM <•dano19> why? because they are cometitive more than vpop ever will
  546. 12:57 AM <Arolia> Hospitals and Hotels
  547. 12:57 AM <iPSiArt> what has really changed, except bug fixes and minor stuff
  548. 12:57 AM <Kriszke> dano19, coming to play?
  549. 12:57 AM <Kriszke> or not?
  550. 12:57 AM <•dano19> they start match with no items, no gold every game
  551. 12:57 AM <•dano19> you have to farm to get anywhere in the game but at the end you start with nothing
  552. 12:57 AM <•dano19> so everyone have equal chances
  553. 12:58 AM <•dano19> coming Kriszke
  554. 12:58 AM <Arolia> This type of game is continuous.
  555. 12:58 AM <Kriszke> lemme smoke a cig
  556. 12:58 AM <Kriszke> and go pee
  557. 12:58 AM <Arolia> But dano19
  558. 12:58 AM <Arolia> LoL is not the best example anyway
  559. 12:58 AM <iPSiArt> dano19: same could be applied, just the mechanics of the gameplay need to be modified a bit :)
  560. 12:58 AM <Arolia> There are now Hotels iPSiArt
  561. 12:58 AM <iPSiArt> and what do they do
  562. 12:58 AM <Arolia> The best example dano19 and iPSiArt
  563. 12:58 AM <iPSiArt> ?
  564. 12:59 AM <Arolia> is World of Warcraft.
  565. 12:59 AM <•dano19> iPSiArt: you know twitch.tv?
  566. 12:59 AM <•dano19> its a serious 'encourage' tool for this type of games
  567. 12:59 AM <Arolia> and Second Life.
  568. 12:59 AM <Kriszke> are you serious about world of warcraft?
  569. 12:59 AM <•dano19> people watch streams, and get all excited, play the game
  570. 12:59 AM <Kriszke> people nolifed that shit so hard
  571. 12:59 AM <Arolia> Not the entire game
  572. 12:59 AM <Arolia> The economic system.
  573. 1:00 AM <•dano19> but still, its not the same genre
  574. 1:00 AM <Arolia> It is mmo
  575. 1:00 AM <•dano19> i have never played wow
  576. 1:00 AM <•dano19> but i am guessing you aren't so much limited to community as in vpop
  577. 1:00 AM <Arolia> Community-wise, it is very similar actually.
  578. 1:01 AM <iPSiArt> dano19: it's a different genre, but that doesn't mean it couldn't be popular :)
  579. 1:01 AM <iPSiArt> or it couldn't make revenue without P2W
  580. 1:01 AM <Arolia> One can learn from different genres
  581. 1:01 AM <•dano19> no it doesn't but it means its harder for differet genre to get popular
  582. 1:01 AM <•dano19> you cannot nolife shit out of vpop as Kriszke said
  583. 1:01 AM <Arolia> It is p2w
  584. 1:01 AM <iPSiArt> it's hard for any genre game to become popular
  585. 1:01 AM <•dano19> there isn't so many things to do unless you spend all time on irc
  586. 1:01 AM <•dano19> and forums
  587. 1:01 AM <Arolia> But this is why I mentioned Second Life
  588. 1:02 AM <Kriszke> wow gives you goals
  589. 1:02 AM <Arolia> As well
  590. 1:02 AM <iPSiArt> you can do anything if you change the mechanics of it
  591. 1:02 AM <Kriszke> beat the raid boss
  592. 1:02 AM <Kriszke> get that gear
  593. 1:02 AM <iPSiArt> for example - travian
  594. 1:02 AM <Kriszke> get better in arenae
  595. 1:02 AM <Kriszke> tc
  596. 1:02 AM <iPSiArt> people nolife it as much as it gets
  597. 1:02 AM <{{> A new law was proposed in USA.
  598. 1:02 AM <Arolia> Dpes anyone know what Second Life is?
  599. 1:02 AM <iPSiArt> yes, Arolia
  600. 1:02 AM <iPSiArt> but it's a failed project
  601. 1:02 AM <Arolia> Now
  602. 1:02 AM <iPSiArt> not very good for comparison
  603. 1:03 AM <Arolia> But one can still learn from it.
  604. 1:03 AM <iPSiArt> sure
  605. 1:03 AM <Arolia> As it is a 3d version of what is done in these games.
  606. 1:03 AM <iPSiArt> but it's more important to learn from the games that did it right
  607. 1:03 AM <iPSiArt> than from the ones who did it wrong
  608. 1:03 AM <•dano19> Arolia: you mean something like this https://www.youtube.com/user/universeprojects
  609. 1:03 AM <•dano19> ?
  610. 1:04 AM <Kriszke> dano19, inv
  611. 1:04 AM <Arolia> But the reality is
  612. 1:04 AM <Arolia> The game must be interesting.
  613. 1:04 AM <Arolia> As WoW is and Second Life's premise is.
  614. 1:04 AM <iPSiArt> I'm working on a game myself, so it's really interesting for me :)
  615. 1:04 AM <Arolia> Genre is irrelevant.
  616. 1:04 AM <•Caevus> iPSiArt, it is equally important to learn from both. Doing things correctly is undermined by doing things incorrectly.
  617. 1:05 AM <iPSiArt> hi Caevus, yes, I don't disagree ;)
  618. 1:05 AM <Arolia> What second life attempted is the proper next step for the genre.
  619. 1:05 AM <iPSiArt> and yes Arolia, game has to be interesting
  620. 1:05 AM <iPSiArt> which vpop at the moment is not.
  621. 1:06 AM <•Caevus> The sort of genre that vPopulus falls into is quite niche.
  622. 1:06 AM <Arolia> Simulator.
  623. 1:06 AM <Arolia> A Community Game.
  624. 1:07 AM <Arolia> The genre has fallen into the mistake of focusing on war
  625. 1:07 AM <Arolia> War war war war
  626. 1:07 AM <Arolia> And neglecting most other aspects.
  627. 1:07 AM <iPSiArt> true
  628. 1:07 AM <Arolia> eRepublik v1 was successful because it was mostly balanced.
  629. 1:07 AM <iPSiArt> but war is one of the most interesting parts of it :)
  630. 1:07 AM <Arolia> But not the only part.
  631. 1:07 AM <•Caevus> I wouldn't call vPopulus a simulator generally, but more of a Social Simulation. The current gaming genre of "Simulation" is very different from the kind of 'simulator' that vPopulus, or eRep, or e-Sim, or whatever, fall into
  632. 1:08 AM <Arolia> General statement.
  633. 1:08 AM <Dzir> vPopulus is my life, met 96% of my friends here.
  634. 1:08 AM <•Caevus> General statements can be dangerous, as they're prone to stereotyping items
  635. 1:08 AM <iPSiArt> it's more like a social multiplayer strategy game
  636. 1:08 AM <Arolia> Normally
  637. 1:08 AM <•Caevus> Especially with such diverse things as game genres
  638. 1:08 AM <Dzir> vPopulus is my life, met 96% of my friends here.
  639. 1:08 AM <Arolia> jaja Dzri
  640. 1:09 AM <Arolia> Dzir
  641. 1:09 AM <iPSiArt> Dzir: it's good to have dedicated players like you in a game ;)
  642. 1:09 AM <Arolia> Especially in a game like this.
  643. 1:09 AM <•Caevus> If we want to get literal about it, vPopulus is a Community Driven, Massively Multiplayer, Social Simulation and Strategy Game.
  644. 1:10 AM <Arolia> Which usually means War Game nowadays.
  645. 1:10 AM <Arolia> :(
  646. 1:10 AM <•Caevus> Which is unfortunate. I would love to see a lot more focus on the more social aspects, such as politics and economics.
  647. 1:10 AM <iPSiArt> Arolia: wars is what attracts the masses
  648. 1:10 AM <Arolia> This is vPopulus's main reason for existing.
  649. 1:10 AM <Arolia> No.
  650. 1:11 AM <Arolia> Wars are what entertain players
  651. 1:11 AM <Arolia> But if there is only war, then it becomes much easier to get bored.
  652. 1:11 AM <iPSiArt> problem is, that without what erepublik started, most of game startups that came from erepublik try just to copy it, not invent better stuff.
  653. 1:11 AM <Arolia> eRepublik v1 was great
  654. 1:11 AM <•Caevus> Tedium is one of the largest killers of entertainment.
  655. 1:11 AM <Arolia> Correct
  656. 1:12 AM <Arolia> It is the best design anyone has conceived as of now.
  657. 1:12 AM <iPSiArt> well, if it was changed, obviously something did not work right :)
  658. 1:12 AM <Arolia> It was changed because it had run its course and people wanted something different.
  659. 1:13 AM <Arolia> But not too different.
  660. 1:13 AM <Arolia> So v2 was released, which was too much change too soon.
  661. 1:14 AM <iPSiArt> one of the craziest things that these games have, is the new player integration :D
  662. 1:14 AM <iPSiArt> imagine, you register, then you train, then you work
  663. 1:14 AM <iPSiArt> and.. That's it :D
  664. 1:14 AM <iPSiArt> wait for another day
  665. 1:14 AM <•Caevus> There's many layers to player retention.
  666. 1:14 AM <iPSiArt> which is bullshit :)
  667. 1:14 AM <•Caevus> Obviously, you need a game for people to be grasped on.
  668. 1:14 AM <iPSiArt> game will never work if new players get only that :D
  669. 1:14 AM <•dano19> iPSiArt: thats what erep tried to change right?
  670. 1:15 AM <Arolia> Si
  671. 1:15 AM <•dano19> but they fucked up economy meanwhile
  672. 1:15 AM <Arolia> The game can now be entered.
  673. 1:15 AM <Arolia> And played quickly
  674. 1:15 AM <Arolia> But the game was made terrible in the process.
  675. 1:15 AM <•Caevus> Between the community, the game itself, the developer response, the concepts and designs, the target audience, etc. you can figure out player retention capability
  676. 1:16 AM <Arolia> The problem is multis
  677. 1:16 AM <iPSiArt> erep had a very nice community when it started, and it build up pretty well because of that.
  678. 1:16 AM <iPSiArt> of course now that community is broken
  679. 1:16 AM <Arolia> That is why the games are designed as they are.
  680. 1:16 AM <iPSiArt> because of many errors from administration :)
  681. 1:17 AM <Arolia> Many people
  682. 1:17 AM <Arolia> Many countries multi for sport.
  683. 1:17 AM <Arolia> Indonesia is a big example.
  684. 1:17 AM <iPSiArt> big community is what helped erep to actually work with that train/work system at first, because ppl got tutors fast and etc
  685. 1:17 AM <iPSiArt> without people that system will never work :)
  686. 1:17 AM <Arolia> Without active people.
  687. 1:17 AM <iPSiArt> yes
  688. 1:18 AM <Arolia> It was activity that made it work.
  689. 1:18 AM <iPSiArt> which vpop clearly lacks
  690. 1:18 AM <iPSiArt> :D
  691. 1:18 AM <Arolia> It had activity.
  692. 1:18 AM <Arolia> But people left.
  693. 1:18 AM <iPSiArt> so it should change the main concept of only train/work to survive
  694. 1:18 AM <Arolia> For the reasons dano mentioned.
  695. 1:19 AM <iPSiArt> well the design of vpop was and is a mistake that led to loads of ppl loss
  696. 1:19 AM <Arolia> Which then leads to the question
  697. 1:19 AM <Arolia> Change it to what?
  698. 1:19 AM <Dzir> Arolia: https://www.filepicker.io/api/file/xmhpGlm5SvuC2zOVmxXe
  699. 1:20 AM <Arolia> JAJAJA
  700. 1:20 AM <Arolia> That is the biggest issue
  701. 1:20 AM <Arolia> One can say that you have to change it, but work/train is the only system we know.
  702. 1:21 AM <Arolia> The only way to change it would be to change the entire way the game is played.
  703. 1:21 AM <iPSiArt> Arolia: innovation. Loads of things can be changed and added, everything should be properly tested. But when people just copy paste
  704. 1:21 AM <iPSiArt> it's not going to work :)
  705. 1:21 AM <Arolia> Meaning no more text-based gameplay.
  706. 1:21 AM <Arolia> Which requires money
  707. 1:22 AM <Arolia> Which they do not have.
  708. 1:22 AM <iPSiArt> everything requires money
  709. 1:22 AM <Arolia> I mean much money.
  710. 1:22 AM <Arolia> A lot more than eRepublik needed.
  711. 1:22 AM <iPSiArt> well, all startups need money that they don't have, but they manage to get it.
  712. 1:22 AM <iPSiArt> some of them *
  713. 1:23 AM <iPSiArt> which are successful
  714. 1:23 AM <Arolia> You misunderstand what I mean.
  715. 1:23 AM <Arolia> To innovate for this game and to go further
  716. 1:24 AM <iPSiArt> yes it does require extensive investments. But the return it can potentially generate is huge ;)
  717. 1:24 AM <Arolia> It would have to be similar to Second Life.
  718. 1:24 AM <iPSiArt> it can be browser based, full 3d world is not really needed
  719. 1:25 AM <iPSiArt> a great design is needed though ;)
  720. 1:25 AM <Arolia> Correct
  721. 1:25 AM <Arolia> But work/train is used because it works best on browsers
  722. 1:25 AM <Arolia> Anything else is needlessly complex.
  723. 1:25 AM <Arolia> It is balanced.
  724. 1:26 AM <Arolia> If anything, more needs to be accessible immediately.
  725. 1:26 AM <iPSiArt> it's no way balanced. You need much more to make a new player stay so it wouldn't forget the game tomorrow
  726. 1:26 AM <Arolia> And in a way to attract attention and willingness to attempt it.
  727. 1:26 AM <Arolia> It is balanced as a basic mechanic.
  728. 1:27 AM <iPSiArt> it's bad balance then
  729. 1:27 AM <iPSiArt> if you call it balanced
  730. 1:27 AM <Arolia> What else then?
  731. 1:27 AM <iPSiArt> even strength concept is wrong
  732. 1:27 AM <Arolia> As I said, anything else is too complex.
  733. 1:27 AM <iPSiArt> when you just go up and up and up..
  734. 1:27 AM <iPSiArt> you mean everything is more complex than two button clicks? come on :D
  735. 1:27 AM <Arolia> Unless you can focus on specialization
  736. 1:28 AM <iPSiArt> it's NOT interesting to click train and click work :)
  737. 1:28 AM <{{> A new law was proposed in USA.
  738. 1:28 AM <Arolia> But to push anything else too soon would repeat the fate of eRep v2
  739. 1:28 AM <Arolia> It must be evolved.
  740. 1:28 AM <Arolia> Not revolved.
  741. 1:29 AM <iPSiArt> well, I would disagree on that ;)
  742. 1:29 AM <iPSiArt> but thanks for the discussion, it is interesting.
  743. 1:29 AM <Arolia> What is your idea then?
  744. 1:29 AM <iPSiArt> I have some ideas that I cannot share at the moment :)
  745. 1:29 AM <Arolia> For your game?
  746. 1:29 AM <iPSiArt> yes
  747. 1:30 AM <Arolia> I see.
  748. 1:30 AM <Arolia> That does not help with your debate if you do not even hint :p
  749. 1:31 AM <iPSiArt> I know
  750. 1:31 AM <Arolia> Besides, if it is too different
  751. 1:32 AM <Arolia> You won't attract players.
  752. 1:32 AM <•dano19> so going up up up is a problem?
  753. 1:32 AM <Arolia> It is
  754. 1:32 AM <•dano19> should it do down?
  755. 1:32 AM <Arolia> For player retention reasons.
  756. 1:32 AM <iPSiArt> dano19: it is not a problem for several months :)
  757. 1:32 AM <iPSiArt> then with time it's more and more a bigger problem
  758. 1:32 AM <iPSiArt> with new people coming that will never reach old.
  759. 1:33 AM <Arolia> Players see the greats and do not believe they can reach the old.
  760. 1:33 AM <iPSiArt> they actually can't reach them for real
  761. 1:33 AM <Arolia> eRepublik attempted to fix this with a Division system.
  762. 1:33 AM <iPSiArt> :D
  763. 1:33 AM <iPSiArt> that was a decent idea :)
  764. 1:33 AM <Arolia> Strength incline
  765. 1:33 AM <Arolia> Give new players higher strength than older players
  766. 1:33 AM <Arolia> When they train
  767. 1:34 AM <iPSiArt> but that's only stuff that tries to calm the main problem
  768. 1:34 AM <iPSiArt> not fix it
  769. 1:34 AM <iPSiArt> :D
  770. 1:34 AM <Arolia> This could fix it
  771. 1:34 AM <Arolia> If you incline according to average level.
  772. 1:34 AM <iPSiArt> it could, but it didn't in any current example
  773. 1:34 AM <•dano19> by your way of thinking there is no real solution to this problem iPSiArt
  774. 1:34 AM <Arolia> If the average level increases, so does the strength gain.
  775. 1:35 AM <iPSiArt> dano19: indeed, copying erep is not a solution :) you need to make something new.
  776. 1:35 AM <Arolia> Or something better
  777. 1:35 AM <iPSiArt> yep
  778. 1:35 AM <Arolia> Improve on what exists
  779. 1:35 AM <Arolia> As eRep v1 is a good system.
  780. 1:36 AM <iPSiArt> how is erep v1 a different system?
  781. 1:36 AM <Arolia> A different system?
  782. 1:36 AM <Arolia> It is actually an outdated system now.
  783. 1:37 AM <iPSiArt> I mean, how is strength issue better in v1
  784. 1:37 AM <•dano19> but making the old system erep had was the idea
  785. 1:37 AM <iPSiArt> than now :)
  786. 1:37 AM <•dano19> because it doesn't exists anymore
  787. 1:37 AM <Arolia> But it is a good foundation.
  788. 1:37 AM <•dano19> so we copy something that worked but has been changed to become money maker
  789. 1:37 AM <Arolia> v1 was a money maker
  790. 1:37 AM <Arolia> But it made money because so many players joined.
  791. 1:37 AM <iPSiArt> dano19: that is a good idea, to take it as a starting point, but vpop hasn't really changed much :D
  792. 1:37 AM <•dano19> compare to v2 it wasn't
  793. 1:38 AM <Kriszke> v1 probably made more money than v2
  794. 1:38 AM <Arolia> It did
  795. 1:38 AM <Arolia> Easily
  796. 1:38 AM <Arolia> It was a money maker because it did not try to be.
  797. 1:38 AM <•dano19> iPSiArt: it didn't but if you look at this from our perspective, its been a year since this prime started
  798. 1:38 AM <Kriszke> one of the reasons v2 has become so big of a moneygrab is probably because they've lost most of their legit playerbase
  799. 1:38 AM <•dano19> this prime was wrote code wise from 0
  800. 1:38 AM <iPSiArt> well, if I was a new player, I would definitely register to erep rather than any other current competitor
  801. 1:38 AM → •Alexander_Valkor (voiced) joined
  802. 1:38 AM <•dano19> now we are at the point where almost all base features are completed, and new ones can be added
  803. 1:39 AM <•dano19> a year seems a lot but it isn't when you talk about something that you don't spend every day on
  804. 1:40 AM <•Alexander_Valkor> Well.
  805. 1:40 AM <•Alexander_Valkor> It's been a good experience so far.
  806. 1:40 AM <iPSiArt> well, I mean, if you take for example, twitter bootstrap, and just add more menu items to it, it doesn't make it actually different
  807. 1:40 AM <•Alexander_Valkor> Other than that awful gap between Beta and Prime.
  808. 1:40 AM <iPSiArt> which is the case in vpop atm
  809. 1:40 AM <Arolia> There are game mechanic differences
  810. 1:40 AM <Arolia> Hotels
  811. 1:41 AM <Arolia> Border hospital regions
  812. 1:41 AM <Arolia> Juice
  813. 1:41 AM <Arolia> Military Units
  814. 1:41 AM <Arolia> Political Parties able to own companies
  815. 1:42 AM <iPSiArt> it's merely an advancement, than another game
  816. 1:42 AM <Arolia> That is not a bad thing.
  817. 1:42 AM gabieb → wea
  818. 1:42 AM <Arolia> Advancement
  819. 1:42 AM <Arolia> Evolution can be good too.
  820. 1:42 AM <iPSiArt> it's not a bad thing, but it's not enough
  821. 1:43 AM <•Alexander_Valkor> Different from which game?
  822. 1:43 AM <•Alexander_Valkor> Because eRepublik so different these days, they should rename it.
  823. 1:43 AM <iPSiArt> yeah erepublik is going forward
  824. 1:43 AM <•dano19> juices actually just changed name from gifts
  825. 1:43 AM <iPSiArt> we're talking here about erep v1
  826. 1:44 AM <Arolia> Gifts were still available.
  827. 1:44 AM wea → El_indio
  828. 1:44 AM <Arolia> And Juice is different from Gifts
  829. 1:44 AM <iPSiArt> even with the P2W stuff erep is doing much better than all the competitors atm :/
  830. 1:44 AM <Arolia> Because they have a name
  831. 1:44 AM <Arolia> And people refuse to leave their friends
  832. 1:44 AM El_indio → gabieb
  833. 1:44 AM <•Alexander_Valkor> I miss eRep V1.
  834. 1:44 AM <Arolia> Despite all of the damage.
  835. 1:44 AM <iPSiArt> its not just that
  836. 1:45 AM <•Alexander_Valkor> eRep nowadays is only good for nostalgia.
  837. 1:45 AM <•dano19> nah, gifts is esentially the same thing as juice Arolia :D
  838. 1:45 AM <iPSiArt> as I said, me, as a new player
  839. 1:45 AM <•Alexander_Valkor> It's a shit game that only caters to credit card players.
  840. 1:45 AM <Arolia> Except designed better
  841. 1:45 AM <iPSiArt> I would go to erep rather any other candidate in this genre
  842. 1:45 AM <•Alexander_Valkor> I played V1. I started eRep January 2009.
  843. 1:45 AM <•Alexander_Valkor> Why?
  844. 1:45 AM <Arolia> But you never said why
  845. 1:45 AM <iPSiArt> which does mean they are doing something right
  846. 1:45 AM <iPSiArt> well, graphics wise at first
  847. 1:46 AM <Arolia> It does look good.
  848. 1:46 AM <Arolia> But they are also corporate now
  849. 1:46 AM <•dano19> ithink thats good considering how many copies there are
  850. 1:46 AM <•dano19> and being developed
  851. 1:46 AM <iPSiArt> I would have never registered to e-sim if not my friend insisting it
  852. 1:46 AM <•dano19> esim iceapple eearth
  853. 1:46 AM <iPSiArt> eearth is?
  854. 1:46 AM <•Alexander_Valkor> Alright, so graphics.
  855. 1:46 AM <•Alexander_Valkor> What else?
  856. 1:46 AM <Arolia> But they all have fatal flaws
  857. 1:47 AM <Arolia> Those dano19 mentioned
  858. 1:47 AM <Arolia> esim is too easy
  859. 1:47 AM <Arolia> iceapple has no originality
  860. 1:47 AM ⇐ Dzir quit (KiwiIRC@8FB3C016.5C62A132.3594A90C.IP) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
  861. 1:47 AM <iPSiArt> Alexander_Valkor: community, functions
  862. 1:47 AM <Arolia> And I have never played eearth
  863. 1:47 AM <Arolia> There is no more community in eRep
  864. 1:47 AM <iPSiArt> it's mostly better in all ways than others :)
  865. 1:47 AM <iPSiArt> except the poor history of admin
  866. 1:47 AM <iPSiArt> Pluto
  867. 1:47 AM <iPSiArt> :D
  868. 1:48 AM <•Alexander_Valkor> Sounds less like community and more like size of community.
  869. 1:48 AM <•Alexander_Valkor> vPopulus is smaller, but imo the community is better.
  870. 1:48 AM <iPSiArt> yes indeed, as a new player I would be compelled to go to a bigger community
  871. 1:48 AM <•Alexander_Valkor> At least in the eUSA, it's full of lethargic and toxic old fucks who are around for nostalgia.
  872. 1:48 AM <•Alexander_Valkor> Well, you won't help the smaller, better games by not giving them a shot :P
  873. 1:48 AM <Arolia> It is like that nearly everywhere.
  874. 1:48 AM <Arolia> I have been paying attention.
  875. 1:49 AM <Arolia> Nobody cares anymore.
  876. 1:49 AM <•Alexander_Valkor> While eRepublik is much more established, Arolia said it best. Most people simply don't give a shit anymore.
  877. 1:49 AM <iPSiArt> Alexander_Valkor: I could give a shot now, when I know this type of game
  878. 1:49 AM <iPSiArt> not when I'm completely new
  879. 1:50 AM <Arolia> And eRepublik can no longer retain anything anymore.
  880. 1:50 AM <Arolia> Which reminds me
  881. 1:50 AM <Arolia> dano19:
  882. 1:50 AM <Arolia> Consider Georgia in the future for vPopulus
  883. 1:50 AM <•Alexander_Valkor> The admins have also already talked about Day 1 issues.
  884. 1:50 AM <•Alexander_Valkor> Like Tutorials and such.
  885. 1:50 AM <Arolia> They managed to babyboom in eRepublik twice.
  886. 1:50 AM <•Alexander_Valkor> It'll be a lot easier to keep someone playing if there is more for them to do in the first day.
  887. 1:50 AM <iPSiArt> I registered to vpop right now, and I can't even work in my own country :) how, as a new player, would I continue? :D
  888. 1:51 AM <Arolia> What is your country?
  889. 1:51 AM <iPSiArt> Lithuania
  890. 1:51 AM <Arolia> The problem is it's a dead country.
  891. 1:51 AM <Arolia> The community simply died.
  892. 1:51 AM <iPSiArt> well I could register to it
  893. 1:51 AM <iPSiArt> and I did
  894. 1:51 AM <iPSiArt> and I can't play
  895. 1:51 AM <iPSiArt> so, game lost me too
  896. 1:51 AM <iPSiArt> :)
  897. 1:51 AM <•Alexander_Valkor> That's fair.
  898. 1:51 AM <Arolia> Now we help you
  899. 1:51 AM <•Alexander_Valkor> Perhaps admins can have unlimited Level 0 jobs?
  900. 1:51 AM <iPSiArt> I wouldn't come here if I were new
  901. 1:52 AM <iPSiArt> perhaps
  902. 1:52 AM <Arolia> China is filled with new players
  903. 1:52 AM <Arolia> So is Brasil.
  904. 1:52 AM <•Alexander_Valkor> They are talking about have unlimited training battles for new players too.
  905. 1:52 AM <Arolia> The problem is that there is no community in Europe
  906. 1:52 AM <•Alexander_Valkor> having*
  907. 1:52 AM <iPSiArt> small stuff like this are the things that make it work
  908. 1:53 AM <Arolia> Poland killed the majoirty
  909. 1:53 AM <•Alexander_Valkor> dano19: What was the discussion about training wars? Level 4 or something?
  910. 1:53 AM <•Caevus> I believe Klavh said they were addressing the no-job issue with game run businesses giving minimal wages for skill 0 workers.
  911. 1:53 AM <iPSiArt> if me, as a new player, can't make it to next level, it's a dead end :)
  912. 1:53 AM <Arolia> Move to Sweden.
  913. 1:53 AM <Arolia> jimmy86?
  914. 1:53 AM <•Caevus> I could be wrong, but that was something that was brought up
  915. 1:53 AM <•Alexander_Valkor> I think we should consider a new starting package. Good idea. I'll be bringing it up on the Facebook group momentarily.
  916. 1:53 AM <•Caevus> I could, Valkor xD
  917. 1:53 AM <Arolia> Not esims
  918. 1:53 AM <Arolia> Not esims
  919. 1:53 AM <gabieb> esims rules
  920. 1:54 AM <Arolia> That is an example of what not to do.
  921. 1:54 AM <gabieb> esims rules
  922. 1:54 AM <Arolia> :p
  923. 1:54 AM <gabieb> xD
  924. 1:54 AM <Arolia> Bring citizens from esim here
  925. 1:54 AM <•Caevus> Arolia: Why do you say that?
  926. 1:54 AM <Arolia> I registered
  927. 1:54 AM <Arolia> In an attempt to see if I could recruit anyone
  928. 1:54 AM <iPSiArt> well I would play only if I could play for lithuania. If I would have to register to china to play the game, I would not play it at all :D
  929. 1:55 AM <Arolia> I was constantly bombarded by welcome messages
  930. 1:55 AM <gabieb> iam from e-Sim xD
  931. 1:55 AM <gabieb> one friend tell me :P
  932. 1:55 AM <Arolia> And gifts
  933. 1:55 AM <Arolia> It is too easy
  934. 1:55 AM <gabieb> in e-Sim, we helps noobies :p
  935. 1:55 AM <Arolia> Too much help
  936. 1:55 AM <Arolia> ;_;
  937. 1:55 AM <Arolia> It is discouraging when you are flooded by gifts of food and weapons along with the mission rewards.
  938. 1:56 AM <gabieb> .t es en pero e-Sim tiene MUCHAS cosas, por lo cual es dificil entender todo rapidamente, y por eso hay que mantener a los nuevas entretenidos
  939. 1:56 AM <Internets> [t] [from es] but e-Sim has many things, so difficult is to understand everything faster, and therefore must be kept to the new entertaining
  940. 1:56 AM <Arolia> But it makes the game too simple
  941. 1:56 AM <Arolia> No challenge to attempt to live.
  942. 1:56 AM <gabieb> simple?
  943. 1:57 AM <Arolia> It is simple.
  944. 1:57 AM <iPSiArt> Arolia: I highly doubt that newbie should be challenged to attempt to live :D
  945. 1:57 AM <gabieb> .t es en si dejas un ciudadano, solo sin ofertas laborales, sin comida, sin gente, sin tutotial
  946. 1:57 AM <Internets> [t] [from es] If you leave a citizen, alone with no job, no food, no people, no tutorial
  947. 1:57 AM <gabieb> .t es en como carajos crees que lograra algo
  948. 1:57 AM <Internets> [t] [from es] as hell believe it to achieve something
  949. 1:57 AM <gabieb> :P
  950. 1:57 AM <Arolia> Too much food :p
  951. 1:57 AM <iPSiArt> gabieb is true :)
  952. 1:57 AM <Arolia> Too many weapons
  953. 1:57 AM <Arolia> It is true
  954. 1:57 AM <Arolia> But do not hand hold.
  955. 1:57 AM <iPSiArt> but yes, the gifts for newbies in e-sim isn't the best solution
  956. 1:58 AM <gabieb> here use 5 or 8 weaps i one fight
  957. 1:58 AM <Arolia> It is insulting
  958. 1:58 AM <gabieb> in e-Sim, 50, 100 or 200
  959. 1:58 AM <gabieb> :p
  960. 1:58 AM <•Caevus> Arolia, are you talking about the minimum, skill 0 job idea?
  961. 1:58 AM <Arolia> No
  962. 1:58 AM <Arolia> The random gifts of food and weapons
  963. 1:58 AM <Arolia> From everywhere.
  964. 1:58 AM <•Caevus> Aaah, yes
  965. 1:58 AM <gabieb> .t es en no pretendo que esto sea parecido a e-Sim, pero hay cosas que se podrian adoptar
  966. 1:58 AM <Internets> [t] [from es] I do not intend this to be similar to e-Sim, but there are things that you could take
  967. 1:58 AM <Arolia> Indeed
  968. 1:59 AM <Arolia> The constant war idea is from e-Sim
  969. 1:59 AM <•Caevus> Which is a good idea
  970. 1:59 AM <gabieb> yes
  971. 1:59 AM <Arolia> I am the one who proposed it.
  972. 1:59 AM <gabieb> .t es en y es muy buena :p
  973. 1:59 AM <Internets> [t] [from es] and is very good: p
  974. 1:59 AM <Arolia> Si
  975. 1:59 AM <Arolia> :)
  976. 1:59 AM <•Caevus> As well, a constant job to fall back on for new players (as I said, minimum wage, skill 0 only)
  977. 1:59 AM <Arolia> Yes
  978. 1:59 AM <Arolia> e-Sim has good ideas
  979. 1:59 AM <gabieb> Arolia in e-SIm, only use food and gift q5
  980. 1:59 AM <Arolia> Take the best from all of them
  981. 2:00 AM <gabieb> others qualities
  982. 2:00 AM <gabieb> .t es en son basura
  983. 2:00 AM <Internets> [t] [from es] they are trash
  984. 2:00 AM <Arolia> That is bad.
  985. 2:00 AM <gabieb> .t es en el tutorial te las cosas suficientes para no aburrirte los primeros dias
  986. 2:00 AM <Internets> [t] [from es] the tutorial you things enough not to bore you days
  987. 2:00 AM <gabieb> :p
  988. 2:00 AM <iPSiArt> constant war idea?
  989. 2:00 AM <Arolia> si
  990. 2:00 AM <Arolia> What e-sim does
  991. 2:01 AM <iPSiArt> that would be what I would call a downside of e-sim :D
  992. 2:01 AM <Arolia> I mean for the younger players
  993. 2:02 AM <Arolia> As vPopulus is designed, it would be good to have to maintain interest for lvl 1 players
  994. 2:02 AM <iPSiArt> younger players should be learned not to go to wars at all without preparation :)
  995. 2:02 AM <Arolia> ?
  996. 2:02 AM <Arolia> That would be the point of it.
  997. 2:02 AM <Arolia> It's a tutorial of combat.
  998. 2:02 AM <iPSiArt> as young players don't deal no damage, they just use up the resources they could use to grow
  999. 2:02 AM ⇐ AHAO quit (~androirc@Rizon-388D5DC9.dynamic.hinet.net) Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )
  1000. 2:03 AM <Arolia> I think they will be dealing damage.
  1001. 2:03 AM <Arolia> And increasing their rank.
  1002. 2:03 AM <•Alexander_Valkor> We're having a discussion about it on the Facebook group right now.
  1003. 2:03 AM <•Alexander_Valkor> Well, I posted a link up.
  1004. 2:03 AM <iPSiArt> which leads to a very shabby start
  1005. 2:03 AM <•Alexander_Valkor> Hopefully something productive comes out of this to help new players stay interests.
  1006. 2:03 AM <•Alexander_Valkor> interested*
  1007. 2:03 AM <Arolia> So that they can contribute immediately.
  1008. 2:03 AM <Arolia> iPSiArt:
  1009. 2:03 AM <Arolia> Dealing damage to increase rank.
  1010. 2:03 AM <Arolia> In these battles.
  1011. 2:03 AM <iPSiArt> Arolia: they wouldn't do damage in fight I mean, they wouldn't be contributing, because the damage is too low
  1012. 2:04 AM <Arolia> But there could also be a rank incline as well.
  1013. 2:04 AM <Arolia> Along with strength.
  1014. 2:04 AM <iPSiArt> they don't need a high rank at start
  1015. 2:04 AM <Arolia> No
  1016. 2:04 AM <Arolia> Not too high
  1017. 2:04 AM <iPSiArt> rank comes when you can fight daily
  1018. 2:04 AM <iPSiArt> otherwise it's not important
  1019. 2:04 AM <Arolia> Just good enough to contribute immediately.
  1020. 2:04 AM <•Alexander_Valkor> Yeah, we try to have daily fighting opportunities available in the vUSA.
  1021. 2:05 AM <•Alexander_Valkor> I stress to everyone that they should use Q1 guns in all fights.
  1022. 2:05 AM <•Alexander_Valkor> It's much better than fighting barefisted.
  1023. 2:05 AM <Arolia> To deal decent damage.
  1024. 2:05 AM <Arolia> That is fair no?
  1025. 2:05 AM <iPSiArt> :) well I don't know about vpop, but fighting as a newbie in e-sim is a mistake.
  1026. 2:05 AM <Arolia> I actually only looked.
  1027. 2:05 AM <Arolia> Did not fight.
  1028. 2:06 AM <Arolia> I also joined to learn about e-sim and what could be taken from it.
  1029. 2:06 AM <Arolia> Do and Don't
  1030. 2:06 AM <Arolia> The newbie war is a good idea
  1031. 2:06 AM <iPSiArt> where's the facebook group of vpopulus?
  1032. 2:06 AM <iPSiArt> :)
  1033. 2:06 AM <Arolia> But it can be better implemented.
  1034. 2:07 AM → AHAO joined (cgiirc@Rizon-B07EC473.dynamic.hinet.net)
  1035. 2:07 AM <Arolia> And with vPopulus's leveling system
  1036. 2:07 AM <iPSiArt> you could have a tutorial war, that wouldn't be connected to real wars
  1037. 2:07 AM <Arolia> It might be more effective with us.
  1038. 2:07 AM <iPSiArt> :)
  1039. 2:07 AM <Arolia> This is what is proposed.
  1040. 2:07 AM <Arolia> But as a constant war.
  1041. 2:08 AM <Arolia> To teach new players who join in all time zones.
  1042. 2:08 AM <Arolia> Because the biggest problem with hospitals
  1043. 2:08 AM <Arolia> Is that people either do not use them
  1044. 2:08 AM <Arolia> Or berserk
  1045. 2:08 AM <iPSiArt> there's no way to join facebook discussion?
  1046. 2:08 AM <iPSiArt> :D
  1047. 2:09 AM <Arolia> Do you have Facebook account?
  1048. 2:09 AM <•Alexander_Valkor> It's for Collaborators.
  1049. 2:09 AM <•Caevus> iPSiArt, Facebook discussion is only for Collaborators
  1050. 2:09 AM <iPSiArt> ah I see
  1051. 2:09 AM <Arolia> Would you like to become one?
  1052. 2:09 AM — iPSiArt no colaboratooor
  1053. 2:09 AM <iPSiArt> :DD
  1054. 2:09 AM <Arolia> I would be considered one jaja
  1055. 2:10 AM <Arolia> But I do not Facebook.
  1056. 2:10 AM <•Caevus> That's up to Klavh, Arolia :P
  1057. 2:10 AM <Arolia> :p
  1058. 2:10 AM <iPSiArt> Arolia: I feel ya, there are people who do not internet.
  1059. 2:11 AM <iPSiArt> :>
  1060. 2:11 AM <Arolia> Maybe we can collaborate in general
  1061. 2:11 AM <Arolia> :)
  1062. 2:11 AM <Arolia> You are intelligent
  1063. 2:12 AM <Arolia> Though one question
  1064. 2:12 AM <Arolia> Is orbitalix a part of your team?
  1065. 2:13 AM <iPSiArt> are you asking me?
  1066. 2:13 AM <Arolia> si
  1067. 2:13 AM <iPSiArt> I don't know who orbitalix is
  1068. 2:13 AM <Arolia> We had an arguement about similar things we had a civil discussion on.
  1069. 2:15 AM <iPSiArt> :)
  1070. 2:15 AM <Arolia> He said the entire game was terrible.
  1071. 2:15 AM <Arolia> ;_;
  1072. 2:15 AM <iPSiArt> well
  1073. 2:15 AM <iPSiArt> :D
  1074. 2:16 AM <Arolia> But it is not
  1075. 2:16 AM <iPSiArt> it's really not good :)
  1076. 2:16 AM <Arolia> It is good enough
  1077. 2:16 AM <iPSiArt> vpop?
  1078. 2:16 AM <Arolia> Si
  1079. 2:16 AM <iPSiArt> good enough for what?
  1080. 2:16 AM <Arolia> To play
  1081. 2:16 AM <iPSiArt> not for me :)
  1082. 2:16 AM <Arolia> It can be improved of course, but with time.
  1083. 2:17 AM <Arolia> The major advantage of the game
  1084. 2:17 AM <Arolia> And the reason it is copied
  1085. 2:17 AM <Arolia> Is because it is easy to simply work and train if that is all you want to do.
  1086. 2:17 AM <Arolia> Two-clicking
  1087. 2:18 AM <iPSiArt> how many people do you know, who "wants" to two-click? :)
  1088. 2:18 AM <Arolia> Many
  1089. 2:18 AM <iPSiArt> those who were not playing erepublik
  1090. 2:18 AM <Arolia> Not everyone has the time to truly become involved with the community.
  1091. 2:18 AM <Arolia> So that is why work/train is so copied
  1092. 2:19 AM <iPSiArt> the idea of it not taking loads of time is good
  1093. 2:19 AM <iPSiArt> but there's nothing more to do, that's the problem
  1094. 2:19 AM <iPSiArt> if I want to do something more
  1095. 2:19 AM <iPSiArt> I can't :)
  1096. 2:19 AM <Arolia> You can if you make the effort to look.
  1097. 2:19 AM <iPSiArt> and what can I do?
  1098. 2:19 AM <iPSiArt> chat with people?
  1099. 2:20 AM <iPSiArt> that's all there is in the game on my first day? :)
  1100. 2:20 AM <Arolia> Fight is possible.
  1101. 2:20 AM <Arolia> Or will be.
  1102. 2:20 AM <Arolia> Maybe work twice a day if you want
  1103. 2:20 AM <iPSiArt> twice a day?
  1104. 2:20 AM <Arolia> If that becomes possible.
  1105. 2:20 AM <Arolia> si
  1106. 2:20 AM <Arolia> It's an idea that has been proposed.
  1107. 2:20 AM <iPSiArt> that's not fixing the problem :D
  1108. 2:21 AM <iPSiArt> just probably creating economic problems
  1109. 2:21 AM <iPSiArt> anyways, if you want to, I can let you know when public testing starts with my game.
  1110. 2:21 AM <Arolia> ok
  1111. 2:21 AM <iPSiArt> of course I don't know if you'll like it, since it's not erep v1 clone :)
  1112. 2:21 AM ⇐ •Alexander_Valkor quit (cgiirc@Rizon-F49FFCF2.sta.suddenlink.net) Quit: http://www.mibbit.com ajax IRC Client
  1113. 2:21 AM <Arolia> I might
  1114. 2:22 AM <Arolia> Beginning as a clone does not mean you will remain a clone.
  1115. 2:22 AM <iPSiArt> you can leave me your email, i'll write you.
  1116. 2:22 AM <Arolia> I am usually here
  1117. 2:22 AM <iPSiArt> Arolia: 99% it does
  1118. 2:22 AM <Arolia> 1% it does not.
  1119. 2:22 AM <iPSiArt> well, I might not be here.
  1120. 2:22 AM <iPSiArt> :D
  1121. 2:23 AM <iPSiArt> 1% is an exception, not a rule :)
  1122. 2:23 AM <Arolia> There have been no exceptions yet
  1123. 2:23 AM <Arolia> It is always a possibility.
  1124. 2:23 AM <iPSiArt> so it's a rule that if you start being a clone, you remain one x)
  1125. 2:24 AM <Arolia> At least in perception
  1126. 2:24 AM <Arolia> But rules are meant to be broken.
  1127. 2:24 AM <Arolia> And you never know
  1128. 2:24 AM <Arolia> This conversation may have been the necessary influence :p
  1129. 2:24 AM <iPSiArt> if you want to, you can leave your email in PM to me
  1130. 2:25 AM <iPSiArt> I highly doubt admins will read it all
  1131. 2:25 AM <iPSiArt> :D
  1132. 2:25 AM <•dano19> how do you know i am not reading it right now?
  1133. 2:26 AM <Arolia> They are very receptive to players to the point where they allow us referendums
  1134. 2:26 AM <Arolia> Different from any other game.
  1135. 2:27 AM <iPSiArt> okay, good to hear then
  1136. 2:32 AM <iPSiArt> gtg2sleep
  1137. 2:32 AM <iPSiArt> cya ;)
  1138. 2:32 AM <•Caevus> o/
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