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- package net.minecraft.src;
- import java.util.List;
- import java.util.Random;
- public class BlockLeaves extends BlockLeavesBase
- {
- public static final String[] LEAF_TYPES = new String[] {"oak", "spruce", "birch", "jungle"};
- public static final String[][] field_94396_b = new String[][] {{"leaves", "leaves_spruce", "leaves", "leaves_jungle"}, {"leaves_opaque", "leaves_spruce_opaque", "leaves_opaque", "leaves_jungle_opaque"}};
- private int field_94394_cP;
- private Icon[][] iconArray = new Icon[2][];
- int[] adjacentTreeBlocks;
- boolean hi = false;
- protected BlockLeaves(int par1)
- {
- super(par1, Material.leaves, false);
- this.setTickRandomly(true);
- this.setCreativeTab(CreativeTabs.tabDecorations);
- this.hi = false;
- }
- public int getBlockColor()
- {
- double var1 = 0.5D;
- double var3 = 1.0D;
- return ColorizerFoliage.getFoliageColor(var1, var3);
- }
- /**
- * Returns the color this block should be rendered. Used by leaves.
- */
- public int getRenderColor(int par1)
- {
- return (par1 & 3) == 1 ? ColorizerFoliage.getFoliageColorPine() : ((par1 & 3) == 2 ? ColorizerFoliage.getFoliageColorBirch() : ColorizerFoliage.getFoliageColorBasic());
- }
- /**
- * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
- * when first determining what to render.
- */
- public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
- {
- int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
- if ((var5 & 3) == 1)
- {
- return ColorizerFoliage.getFoliageColorPine();
- }
- else if ((var5 & 3) == 2)
- {
- return ColorizerFoliage.getFoliageColorBirch();
- }
- else
- {
- int var6 = 0;
- int var7 = 0;
- int var8 = 0;
- for (int var9 = -1; var9 <= 1; ++var9)
- {
- for (int var10 = -1; var10 <= 1; ++var10)
- {
- int var11 = par1IBlockAccess.getBiomeGenForCoords(par2 + var10, par4 + var9).getBiomeFoliageColor();
- var6 += (var11 & 16711680) >> 16;
- var7 += (var11 & 65280) >> 8;
- var8 += var11 & 255;
- }
- }
- return (var6 / 9 & 255) << 16 | (var7 / 9 & 255) << 8 | var8 / 9 & 255;
- }
- }
- /**
- * ejects contained items into the world, and notifies neighbours of an update, as appropriate
- */
- public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
- {
- byte var7 = 1;
- int var8 = var7 + 1;
- if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
- {
- for (int var9 = -var7; var9 <= var7; ++var9)
- {
- for (int var10 = -var7; var10 <= var7; ++var10)
- {
- for (int var11 = -var7; var11 <= var7; ++var11)
- {
- int var12 = par1World.getBlockId(par2 + var9, par3 + var10, par4 + var11);
- if (var12 == Block.leaves.blockID)
- {
- int var13 = par1World.getBlockMetadata(par2 + var9, par3 + var10, par4 + var11);
- par1World.setBlockMetadataWithNotify(par2 + var9, par3 + var10, par4 + var11, var13 | 8, 4);
- }
- }
- }
- }
- }
- }
- /**
- * Ticks the block if it's been scheduled
- */
- public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (!par1World.isRemote)
- {
- int var6 = par1World.getBlockMetadata(par2, par3, par4);
- if ((var6 & 8) != 0 && (var6 & 4) == 0)
- {
- byte var7 = 4;
- int var8 = var7 + 1;
- byte var9 = 32;
- int var10 = var9 * var9;
- int var11 = var9 / 2;
- if (this.adjacentTreeBlocks == null)
- {
- this.adjacentTreeBlocks = new int[var9 * var9 * var9];
- }
- int var12;
- if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
- {
- int var13;
- int var14;
- int var15;
- for (var12 = -var7; var12 <= var7; ++var12)
- {
- for (var13 = -var7; var13 <= var7; ++var13)
- {
- for (var14 = -var7; var14 <= var7; ++var14)
- {
- var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);
- if (var15 == Block.wood.blockID)
- {
- this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
- }
- else if (var15 == Block.leaves.blockID)
- {
- this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
- }
- else
- {
- this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
- }
- }
- }
- }
- for (var12 = 1; var12 <= 4; ++var12)
- {
- for (var13 = -var7; var13 <= var7; ++var13)
- {
- for (var14 = -var7; var14 <= var7; ++var14)
- {
- for (var15 = -var7; var15 <= var7; ++var15)
- {
- if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1)
- {
- if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
- }
- if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
- }
- if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
- }
- if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
- }
- if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
- }
- if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2)
- {
- this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
- }
- }
- }
- }
- }
- }
- }
- var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];
- if (var12 >= 0)
- {
- par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & -9, 4);
- }
- else
- {
- this.removeLeaves(par1World, par2, par3, par4);
- }
- }
- }
- }
- /**
- * A randomly called display update to be able to add particles or other items for display
- */
- public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
- {
- if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
- {
- double var6 = (double)((float)par2 + par5Random.nextFloat());
- double var8 = (double)par3 - 0.05D;
- double var10 = (double)((float)par4 + par5Random.nextFloat());
- par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
- }
- }
- private void removeLeaves(World par1World, int par2, int par3, int par4)
- {
- this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
- par1World.setBlockToAir(par2, par3, par4);
- }
- /**
- * Returns the quantity of items to drop on block destruction.
- */
- public int quantityDropped(Random par1Random)
- {
- return par1Random.nextInt(20) == 0 ? 1 : 0;
- }
- /**
- * Returns the ID of the items to drop on destruction.
- */
- public int idDropped(int par1, Random par2Random, int par3)
- {
- return Block.sapling.blockID;
- }
- /**
- * Drops the block items with a specified chance of dropping the specified items
- */
- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
- {
- if (!par1World.isRemote)
- {
- int var8 = 20;
- if ((par5 & 3) == 3)
- {
- var8 = 40;
- }
- if (par7 > 0)
- {
- var8 -= 2 << par7;
- if (var8 < 10)
- {
- var8 = 10;
- }
- }
- if (par1World.rand.nextInt(var8) == 0)
- {
- int var9 = this.idDropped(par5, par1World.rand, par7);
- this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
- }
- var8 = 200;
- if (par7 > 0)
- {
- var8 -= 10 << par7;
- if (var8 < 40)
- {
- var8 = 40;
- }
- }
- if ((par5 & 3) == 0 && par1World.rand.nextInt(var8) == 0)
- {
- this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.appleRed, 1, 0));
- }
- }
- }
- /**
- * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
- * block and l is the block's subtype/damage.
- */
- public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
- {
- if (!par1World.isRemote && par2EntityPlayer.getCurrentEquippedItem() != null && par2EntityPlayer.getCurrentEquippedItem().itemID == Item.shears.itemID)
- {
- par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
- this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(Block.leaves.blockID, 1, par6 & 3));
- }
- else
- {
- super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
- }
- }
- /**
- * Determines the damage on the item the block drops. Used in cloth and wood.
- */
- public int damageDropped(int par1)
- {
- return par1 & 3;
- }
- /**
- * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
- * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
- */
- public boolean isOpaqueCube()
- {
- return false;
- }
- public int getRenderBlockPass()
- {
- return !this.hi ? 0 : 1;
- }
- public boolean renderAsNormalBlock()
- {
- return this.hi;
- }
- public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
- {
- int var6 = par1IBlockAccess.getBlockId(par2, par3, par4);
- //return !this.hi && var6 == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5);
- return var6 != this.blockID;
- }
- /**
- * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
- */
- public Icon getIcon(int par1, int par2)
- {
- return (par2 & 3) == 1 ? this.iconArray[0][1] : ((par2 & 3) == 3 ? this.iconArray[0][3] : this.iconArray[0][0]);
- }
- /**
- * Pass true to draw this block using fancy graphics, or false for fast graphics.
- */
- public void setGraphicsLevel(boolean par1)
- {
- this.graphicsLevel = true;
- this.hi = par1;
- this.field_94394_cP = par1 ? 0 : 1;
- }
- /**
- * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
- */
- public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
- {
- par3List.add(new ItemStack(par1, 1, 0));
- par3List.add(new ItemStack(par1, 1, 1));
- par3List.add(new ItemStack(par1, 1, 2));
- par3List.add(new ItemStack(par1, 1, 3));
- }
- /**
- * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
- * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
- */
- protected ItemStack createStackedBlock(int par1)
- {
- return new ItemStack(this.blockID, 1, par1 & 3);
- }
- /**
- * When this method is called, your block should register all the icons it needs with the given IconRegister. This
- * is the only chance you get to register icons.
- */
- public void registerIcons(IconRegister par1IconRegister)
- {
- for (int var2 = 0; var2 < field_94396_b.length; ++var2)
- {
- this.iconArray[var2] = new Icon[field_94396_b[var2].length];
- for (int var3 = 0; var3 < field_94396_b[var2].length; ++var3)
- {
- this.iconArray[var2][var3] = par1IconRegister.registerIcon(field_94396_b[var2][var3]);
- }
- }
- }
- }
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