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Customized XML generation Urho3D

Mar 17th, 2015
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  1. <?xml version="1.0"?>
  2. <node>
  3.     <node>
  4.         <attribute name="Is Enabled" value="true" />
  5.         <attribute name="Name" value="" />
  6.         <attribute name="Position" value="0 0 0" />
  7.         <attribute name="Rotation" value="1 0 0 0" />
  8.         <attribute name="Scale" value="1 1 1" />
  9.         <attribute name="Variables" value="" />
  10.         <attribute name="Network Position" value="0 0 0" />
  11.         <attribute name="Network Rotation" value="" />
  12.         <attribute name="Network Parent Node" value="" />
  13.         <component Type="Camera">
  14.             <attribute name="Is Enabled" value="true" />
  15.             <attribute name="Near Clip" value="0.1" />
  16.             <attribute name="Far Clip" value="1000" />
  17.             <attribute name="FOV" value="45" />
  18.             <attribute name="Aspect Ratio" value="1" />
  19.             <attribute name="Fill Mode" value="0" />
  20.             <attribute name="Auto Aspect Ratio" value="true" />
  21.             <attribute name="Orthographic" value="false" />
  22.             <attribute name="Orthographic Size" value="20" />
  23.             <attribute name="Zoom" value="1" />
  24.             <attribute name="LOD Bias" value="1" />
  25.             <attribute name="View Mask" value="-1" />
  26.             <attribute name="View Override Flags" value="0" />
  27.             <attribute name="Projection Offset" value="0 0" />
  28.             <attribute name="Reflection Plane" value="0 1 0 0" />
  29.             <attribute name="Clip Plane" value="0 1 0 0" />
  30.             <attribute name="Use Reflection" value="false" />
  31.             <attribute name="Use Clipping" value="false" />
  32.         </component>
  33.         <component Type="GameObject">
  34.             <attribute name="Game Lifetime" value="-1" />
  35.         </component>
  36.     </node>
  37.     <node>
  38.         <attribute name="Is Enabled" value="true" />
  39.         <attribute name="Name" value="" />
  40.         <attribute name="Position" value="0 0 0" />
  41.         <attribute name="Rotation" value="1 0 0 0" />
  42.         <attribute name="Scale" value="1 1 1" />
  43.         <attribute name="Variables" value="" />
  44.         <attribute name="Network Position" value="0 0 0" />
  45.         <attribute name="Network Rotation" value="" />
  46.         <attribute name="Network Parent Node" value="" />
  47.         <component Type="StaticModel">
  48.             <attribute name="Is Enabled" value="true" />
  49.             <attribute name="Model" value="" />
  50.             <attribute name="Material" value="" />
  51.             <attribute name="Is Occluder" value="false" />
  52.             <attribute name="Can Be Occluded" value="true" />
  53.             <attribute name="Cast Shadows" value="false" />
  54.             <attribute name="Draw Distance" value="0" />
  55.             <attribute name="Shadow Distance" value="0" />
  56.             <attribute name="LOD Bias" value="1" />
  57.             <attribute name="Max Lights" value="0" />
  58.             <attribute name="View Mask" value="-1" />
  59.             <attribute name="Light Mask" value="-1" />
  60.             <attribute name="Shadow Mask" value="-1" />
  61.             <attribute name="Zone Mask" value="-1" />
  62.             <attribute name="Occlusion LOD Level" value="-1" />
  63.         </component>
  64.         <component Type="RigidBody">
  65.             <attribute name="Is Enabled" value="true" />
  66.             <attribute name="Physics Rotation" value="1 0 0 0" />
  67.             <attribute name="Physics Position" value="0 0 0" />
  68.             <attribute name="Mass" value="0" />
  69.             <attribute name="Friction" value="0.5" />
  70.             <attribute name="Anisotropic Friction" value="1 1 1" />
  71.             <attribute name="Rolling Friction" value="0" />
  72.             <attribute name="Restitution" value="0" />
  73.             <attribute name="Linear Velocity" value="0 0 0" />
  74.             <attribute name="Angular Velocity" value="0 0 0" />
  75.             <attribute name="Linear Factor" value="1 1 1" />
  76.             <attribute name="Angular Factor" value="1 1 1" />
  77.             <attribute name="Linear Damping" value="0" />
  78.             <attribute name="Angular Damping" value="0" />
  79.             <attribute name="Linear Rest Threshold" value="0.8" />
  80.             <attribute name="Angular Rest Threshold" value="1" />
  81.             <attribute name="Collision Layer" value="1" />
  82.             <attribute name="Collision Mask" value="-1" />
  83.             <attribute name="Contact Threshold" value="1e+18" />
  84.             <attribute name="CCD Radius" value="0" />
  85.             <attribute name="CCD Motion Threshold" value="0" />
  86.             <attribute name="Network Angular Velocity" value="" />
  87.             <attribute name="Collision Event Mode" value="1" />
  88.             <attribute name="Use Gravity" value="true" />
  89.             <attribute name="Is Kinematic" value="false" />
  90.             <attribute name="Is Trigger" value="false" />
  91.             <attribute name="Gravity Override" value="0 0 0" />
  92.         </component>
  93.         <component Type="CollisionShape">
  94.             <attribute name="Is Enabled" value="true" />
  95.             <attribute name="Shape Type" value="0" />
  96.             <attribute name="Size" value="1 1 1" />
  97.             <attribute name="Offset Position" value="0 0 0" />
  98.             <attribute name="Offset Rotation" value="1 0 0 0" />
  99.             <attribute name="Model" value="" />
  100.             <attribute name="LOD Level" value="0" />
  101.             <attribute name="Collision Margin" value="0.04" />
  102.             <attribute name="CustomGeometry NodeID" value="0" />
  103.         </component>
  104.         <component Type="GameObject">
  105.             <attribute name="Game Lifetime" value="-1" />
  106.         </component>
  107.     </node>
  108.     <node>
  109.         <attribute name="Is Enabled" value="true" />
  110.         <attribute name="Name" value="" />
  111.         <attribute name="Position" value="0 0 0" />
  112.         <attribute name="Rotation" value="1 0 0 0" />
  113.         <attribute name="Scale" value="1 1 1" />
  114.         <attribute name="Variables" value="" />
  115.         <attribute name="Network Position" value="0 0 0" />
  116.         <attribute name="Network Rotation" value="" />
  117.         <attribute name="Network Parent Node" value="" />
  118.         <component Type="Light">
  119.             <attribute name="Is Enabled" value="true" />
  120.             <attribute name="Light Type" value="2" />
  121.             <attribute name="Color" value="1 1 1 1" />
  122.             <attribute name="Specular Intensity" value="1" />
  123.             <attribute name="Brightness Multiplier" value="1" />
  124.             <attribute name="Range" value="10" />
  125.             <attribute name="Spot FOV" value="30" />
  126.             <attribute name="Spot Aspect Ratio" value="1" />
  127.             <attribute name="Attenuation Texture" value="" />
  128.             <attribute name="Light Shape Texture" value="" />
  129.             <attribute name="Can Be Occluded" value="true" />
  130.             <attribute name="Cast Shadows" value="false" />
  131.             <attribute name="Per Vertex" value="false" />
  132.             <attribute name="Draw Distance" value="0" />
  133.             <attribute name="Fade Distance" value="0" />
  134.             <attribute name="Shadow Distance" value="0" />
  135.             <attribute name="Shadow Fade Distance" value="0" />
  136.             <attribute name="Shadow Intensity" value="0" />
  137.             <attribute name="Shadow Resolution" value="1" />
  138.             <attribute name="Focus To Scene" value="true" />
  139.             <attribute name="Non-uniform View" value="true" />
  140.             <attribute name="Auto-Reduce Size" value="true" />
  141.             <attribute name="CSM Splits" value="1000 0 0 0" />
  142.             <attribute name="CSM Fade Start" value="0.8" />
  143.             <attribute name="CSM Bias Auto Adjust" value="1" />
  144.             <attribute name="View Size Quantize" value="0.5" />
  145.             <attribute name="View Size Minimum" value="3" />
  146.             <attribute name="Depth Constant Bias" value="0.0002" />
  147.             <attribute name="Depth Slope Bias" value="0.5" />
  148.             <attribute name="Near/Farclip Ratio" value="0.002" />
  149.             <attribute name="View Mask" value="-1" />
  150.             <attribute name="Light Mask" value="-1" />
  151.         </component>
  152.         <component Type="GameObject">
  153.             <attribute name="Game Lifetime" value="-1" />
  154.         </component>
  155.     </node>
  156.     <node>
  157.         <attribute name="Is Enabled" value="true" />
  158.         <attribute name="Name" value="" />
  159.         <attribute name="Position" value="0 0 0" />
  160.         <attribute name="Rotation" value="1 0 0 0" />
  161.         <attribute name="Scale" value="1 1 1" />
  162.         <attribute name="Variables" value="" />
  163.         <attribute name="Network Position" value="0 0 0" />
  164.         <attribute name="Network Rotation" value="" />
  165.         <attribute name="Network Parent Node" value="" />
  166.         <component Type="StaticModel">
  167.             <attribute name="Is Enabled" value="true" />
  168.             <attribute name="Model" value="" />
  169.             <attribute name="Material" value="" />
  170.             <attribute name="Is Occluder" value="false" />
  171.             <attribute name="Can Be Occluded" value="true" />
  172.             <attribute name="Cast Shadows" value="false" />
  173.             <attribute name="Draw Distance" value="0" />
  174.             <attribute name="Shadow Distance" value="0" />
  175.             <attribute name="LOD Bias" value="1" />
  176.             <attribute name="Max Lights" value="0" />
  177.             <attribute name="View Mask" value="-1" />
  178.             <attribute name="Light Mask" value="-1" />
  179.             <attribute name="Shadow Mask" value="-1" />
  180.             <attribute name="Zone Mask" value="-1" />
  181.             <attribute name="Occlusion LOD Level" value="-1" />
  182.         </component>
  183.         <component Type="GameObject">
  184.             <attribute name="Game Lifetime" value="-1" />
  185.         </component>
  186.     </node>
  187.     <node>
  188.         <attribute name="Is Enabled" value="true" />
  189.         <attribute name="Name" value="" />
  190.         <attribute name="Position" value="0 0 0" />
  191.         <attribute name="Rotation" value="1 0 0 0" />
  192.         <attribute name="Scale" value="1 1 1" />
  193.         <attribute name="Variables" value="" />
  194.         <attribute name="Network Position" value="0 0 0" />
  195.         <attribute name="Network Rotation" value="" />
  196.         <attribute name="Network Parent Node" value="" />
  197.         <component Type="StaticModel">
  198.             <attribute name="Is Enabled" value="true" />
  199.             <attribute name="Model" value="" />
  200.             <attribute name="Material" value="" />
  201.             <attribute name="Is Occluder" value="false" />
  202.             <attribute name="Can Be Occluded" value="true" />
  203.             <attribute name="Cast Shadows" value="false" />
  204.             <attribute name="Draw Distance" value="0" />
  205.             <attribute name="Shadow Distance" value="0" />
  206.             <attribute name="LOD Bias" value="1" />
  207.             <attribute name="Max Lights" value="0" />
  208.             <attribute name="View Mask" value="-1" />
  209.             <attribute name="Light Mask" value="-1" />
  210.             <attribute name="Shadow Mask" value="-1" />
  211.             <attribute name="Zone Mask" value="-1" />
  212.             <attribute name="Occlusion LOD Level" value="-1" />
  213.         </component>
  214.         <component Type="GameObject">
  215.             <attribute name="Game Lifetime" value="-1" />
  216.         </component>
  217.     </node>
  218.     <node>
  219.         <attribute name="Is Enabled" value="true" />
  220.         <attribute name="Name" value="" />
  221.         <attribute name="Position" value="0 0 0" />
  222.         <attribute name="Rotation" value="1 0 0 0" />
  223.         <attribute name="Scale" value="1 1 1" />
  224.         <attribute name="Variables" value="" />
  225.         <attribute name="Network Position" value="0 0 0" />
  226.         <attribute name="Network Rotation" value="" />
  227.         <attribute name="Network Parent Node" value="" />
  228.         <component Type="StaticModel">
  229.             <attribute name="Is Enabled" value="true" />
  230.             <attribute name="Model" value="" />
  231.             <attribute name="Material" value="" />
  232.             <attribute name="Is Occluder" value="false" />
  233.             <attribute name="Can Be Occluded" value="true" />
  234.             <attribute name="Cast Shadows" value="false" />
  235.             <attribute name="Draw Distance" value="0" />
  236.             <attribute name="Shadow Distance" value="0" />
  237.             <attribute name="LOD Bias" value="1" />
  238.             <attribute name="Max Lights" value="0" />
  239.             <attribute name="View Mask" value="-1" />
  240.             <attribute name="Light Mask" value="-1" />
  241.             <attribute name="Shadow Mask" value="-1" />
  242.             <attribute name="Zone Mask" value="-1" />
  243.             <attribute name="Occlusion LOD Level" value="-1" />
  244.         </component>
  245.         <component Type="GameObject">
  246.             <attribute name="Game Lifetime" value="-1" />
  247.         </component>
  248.     </node>
  249.     <node>
  250.         <attribute name="Is Enabled" value="true" />
  251.         <attribute name="Name" value="" />
  252.         <attribute name="Position" value="0 0 0" />
  253.         <attribute name="Rotation" value="1 0 0 0" />
  254.         <attribute name="Scale" value="1 1 1" />
  255.         <attribute name="Variables" value="" />
  256.         <attribute name="Network Position" value="0 0 0" />
  257.         <attribute name="Network Rotation" value="" />
  258.         <attribute name="Network Parent Node" value="" />
  259.         <component Type="StaticModel">
  260.             <attribute name="Is Enabled" value="true" />
  261.             <attribute name="Model" value="" />
  262.             <attribute name="Material" value="" />
  263.             <attribute name="Is Occluder" value="false" />
  264.             <attribute name="Can Be Occluded" value="true" />
  265.             <attribute name="Cast Shadows" value="false" />
  266.             <attribute name="Draw Distance" value="0" />
  267.             <attribute name="Shadow Distance" value="0" />
  268.             <attribute name="LOD Bias" value="1" />
  269.             <attribute name="Max Lights" value="0" />
  270.             <attribute name="View Mask" value="-1" />
  271.             <attribute name="Light Mask" value="-1" />
  272.             <attribute name="Shadow Mask" value="-1" />
  273.             <attribute name="Zone Mask" value="-1" />
  274.             <attribute name="Occlusion LOD Level" value="-1" />
  275.         </component>
  276.         <component Type="GameObject">
  277.             <attribute name="Game Lifetime" value="-1" />
  278.         </component>
  279.     </node>
  280.     <node>
  281.         <attribute name="Is Enabled" value="true" />
  282.         <attribute name="Name" value="" />
  283.         <attribute name="Position" value="0 0 0" />
  284.         <attribute name="Rotation" value="1 0 0 0" />
  285.         <attribute name="Scale" value="1 1 1" />
  286.         <attribute name="Variables" value="" />
  287.         <attribute name="Network Position" value="0 0 0" />
  288.         <attribute name="Network Rotation" value="" />
  289.         <attribute name="Network Parent Node" value="" />
  290.         <component Type="StaticModel">
  291.             <attribute name="Is Enabled" value="true" />
  292.             <attribute name="Model" value="" />
  293.             <attribute name="Material" value="" />
  294.             <attribute name="Is Occluder" value="false" />
  295.             <attribute name="Can Be Occluded" value="true" />
  296.             <attribute name="Cast Shadows" value="false" />
  297.             <attribute name="Draw Distance" value="0" />
  298.             <attribute name="Shadow Distance" value="0" />
  299.             <attribute name="LOD Bias" value="1" />
  300.             <attribute name="Max Lights" value="0" />
  301.             <attribute name="View Mask" value="-1" />
  302.             <attribute name="Light Mask" value="-1" />
  303.             <attribute name="Shadow Mask" value="-1" />
  304.             <attribute name="Zone Mask" value="-1" />
  305.             <attribute name="Occlusion LOD Level" value="-1" />
  306.         </component>
  307.         <component Type="GameObject">
  308.             <attribute name="Game Lifetime" value="-1" />
  309.         </component>
  310.     </node>
  311.     <node>
  312.         <attribute name="Is Enabled" value="true" />
  313.         <attribute name="Name" value="" />
  314.         <attribute name="Position" value="0 0 0" />
  315.         <attribute name="Rotation" value="1 0 0 0" />
  316.         <attribute name="Scale" value="1 1 1" />
  317.         <attribute name="Variables" value="" />
  318.         <attribute name="Network Position" value="0 0 0" />
  319.         <attribute name="Network Rotation" value="" />
  320.         <attribute name="Network Parent Node" value="" />
  321.         <component Type="StaticModel">
  322.             <attribute name="Is Enabled" value="true" />
  323.             <attribute name="Model" value="" />
  324.             <attribute name="Material" value="" />
  325.             <attribute name="Is Occluder" value="false" />
  326.             <attribute name="Can Be Occluded" value="true" />
  327.             <attribute name="Cast Shadows" value="false" />
  328.             <attribute name="Draw Distance" value="0" />
  329.             <attribute name="Shadow Distance" value="0" />
  330.             <attribute name="LOD Bias" value="1" />
  331.             <attribute name="Max Lights" value="0" />
  332.             <attribute name="View Mask" value="-1" />
  333.             <attribute name="Light Mask" value="-1" />
  334.             <attribute name="Shadow Mask" value="-1" />
  335.             <attribute name="Zone Mask" value="-1" />
  336.             <attribute name="Occlusion LOD Level" value="-1" />
  337.         </component>
  338.         <component Type="GameObject">
  339.             <attribute name="Game Lifetime" value="-1" />
  340.         </component>
  341.     </node>
  342.     <node>
  343.         <attribute name="Is Enabled" value="true" />
  344.         <attribute name="Name" value="" />
  345.         <attribute name="Position" value="0 0 0" />
  346.         <attribute name="Rotation" value="1 0 0 0" />
  347.         <attribute name="Scale" value="1 1 1" />
  348.         <attribute name="Variables" value="" />
  349.         <attribute name="Network Position" value="0 0 0" />
  350.         <attribute name="Network Rotation" value="" />
  351.         <attribute name="Network Parent Node" value="" />
  352.         <component Type="StaticModel">
  353.             <attribute name="Is Enabled" value="true" />
  354.             <attribute name="Model" value="" />
  355.             <attribute name="Material" value="" />
  356.             <attribute name="Is Occluder" value="false" />
  357.             <attribute name="Can Be Occluded" value="true" />
  358.             <attribute name="Cast Shadows" value="false" />
  359.             <attribute name="Draw Distance" value="0" />
  360.             <attribute name="Shadow Distance" value="0" />
  361.             <attribute name="LOD Bias" value="1" />
  362.             <attribute name="Max Lights" value="0" />
  363.             <attribute name="View Mask" value="-1" />
  364.             <attribute name="Light Mask" value="-1" />
  365.             <attribute name="Shadow Mask" value="-1" />
  366.             <attribute name="Zone Mask" value="-1" />
  367.             <attribute name="Occlusion LOD Level" value="-1" />
  368.         </component>
  369.         <component Type="GameObject">
  370.             <attribute name="Game Lifetime" value="-1" />
  371.         </component>
  372.     </node>
  373.     <node>
  374.         <attribute name="Is Enabled" value="true" />
  375.         <attribute name="Name" value="" />
  376.         <attribute name="Position" value="0 0 0" />
  377.         <attribute name="Rotation" value="1 0 0 0" />
  378.         <attribute name="Scale" value="1 1 1" />
  379.         <attribute name="Variables" value="" />
  380.         <attribute name="Network Position" value="0 0 0" />
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  6429.             <attribute name="LOD Bias" value="1" />
  6430.             <attribute name="Max Lights" value="0" />
  6431.             <attribute name="View Mask" value="-1" />
  6432.             <attribute name="Light Mask" value="-1" />
  6433.             <attribute name="Shadow Mask" value="-1" />
  6434.             <attribute name="Zone Mask" value="-1" />
  6435.             <attribute name="Occlusion LOD Level" value="-1" />
  6436.         </component>
  6437.     </node>
  6438.     <node>
  6439.         <attribute name="Is Enabled" value="true" />
  6440.         <attribute name="Name" value="" />
  6441.         <attribute name="Position" value="0 0 0" />
  6442.         <attribute name="Rotation" value="1 0 0 0" />
  6443.         <attribute name="Scale" value="1 1 1" />
  6444.         <attribute name="Variables" value="" />
  6445.         <attribute name="Network Position" value="0 0 0" />
  6446.         <attribute name="Network Rotation" value="" />
  6447.         <attribute name="Network Parent Node" value="" />
  6448.         <component Type="Camera">
  6449.             <attribute name="Is Enabled" value="true" />
  6450.             <attribute name="Near Clip" value="0.1" />
  6451.             <attribute name="Far Clip" value="1000" />
  6452.             <attribute name="FOV" value="45" />
  6453.             <attribute name="Aspect Ratio" value="1" />
  6454.             <attribute name="Fill Mode" value="0" />
  6455.             <attribute name="Auto Aspect Ratio" value="true" />
  6456.             <attribute name="Orthographic" value="false" />
  6457.             <attribute name="Orthographic Size" value="20" />
  6458.             <attribute name="Zoom" value="1" />
  6459.             <attribute name="LOD Bias" value="1" />
  6460.             <attribute name="View Mask" value="-1" />
  6461.             <attribute name="View Override Flags" value="0" />
  6462.             <attribute name="Projection Offset" value="0 0" />
  6463.             <attribute name="Reflection Plane" value="0 1 0 0" />
  6464.             <attribute name="Clip Plane" value="0 1 0 0" />
  6465.             <attribute name="Use Reflection" value="false" />
  6466.             <attribute name="Use Clipping" value="false" />
  6467.         </component>
  6468.         <component Type="GameObject">
  6469.             <attribute name="Game Lifetime" value="-1" />
  6470.         </component>
  6471.     </node>
  6472. </node>
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