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castfromhp

stat aces WIP

Feb 8th, 2017
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  1. Attack Star
  2. [Class]
  3. Prerequisites: Novice Command, 1 Pokemon with Attack as its highest Stat
  4. At-Will – Extended Action
  5. Target: Your Pokémon with at least 1 Tutor Point
  6. Effect: The target loses 1 Tutor Point and becomes Attack Unlocked. Attack Unlocked Pokemon gain +3 to their base Attack Stat, and their base Attack Stat is increased by +1 more for every 10 Levels they have.
  7.  
  8. Attack Guard
  9. Prerequisites: Attack Star
  10. Static
  11. Effect: Your Attack Unlocked Pokemon's Attack Stat cannot lose Combat Stages due to a foe's Attacks or Abilities. Your Pokemon resist Attacks of Opportunity one step further when Shifting away from foes and halve Hit Point loss from Recoil, Iron Barbs, and Rough Skin.
  12.  
  13. Revenge Hitter
  14. [Stratagem]
  15. Prerequisites: Attack Star, Adept Command
  16. Bind 2 AP - Standard Action
  17. Target: Your Attack Unlocked Pokemon
  18. Effect: While this Feature is Bound, the target gains a +2 bonus to Accuracy Rolls and a +5 bonus to Physical Damage Rolls against foes who have successfully hit them with an attack since the target's last turn.
  19.  
  20. Assault Techniques
  21. [Order]
  22. Prerequisites: Attack Star, Expert Command
  23. 2 AP – Standard Action, Interrupt
  24. Target: Your Attack Unlocked Pokemon
  25. Effect: Choose Slam or Swords Dance. For the rest of the Scene, the target may use the chosen Move as if it was on their Move List. They must follow all normal limitations for the Move, including Frequency. A Pokemon can be targeted by Attack Techniques only once per Scene.
  26.  
  27. Attack Mastery
  28. Prerequisites: Attack Guard, Expert Command
  29. At-Will – Extended Action
  30. Target: Your Attack Unlocked Pokémon with at least 2 Tutor Points
  31. Effect: Choose Bully or No Guard. The target loses 2 Tutor Points and gains the chosen Ability.
  32.  
  33. Ultima Slash
  34. Prerequisites: Attack Star, Master Command
  35. Scene x3 – Free Action
  36. Trigger:
  37. Effect: Your Attack Unlocked Pokemon may activate Ultima Slash to use a Physical 1-Target Move as if it had a range of "Pass" instead of its usual range. This attack cannot be Intercepted, and neither Blessings or Moves with the Interrupt or Reaction keywords can be activated in response to it. You may use Ultima Slash only once per Scene per Pokemon.
  38.  
  39. --
  40.  
  41. Defense Expert
  42. [Class]
  43. Prerequisites: Novice Perception, 1 Pokemon with Defense or Special Defense as its highest Stat
  44. At-Will – Extended Action
  45. Target: Your Pokémon with at least 2 Tutor Points
  46. Effect: The target loses 2 Tutor Points and becomes Defense Unlocked. Defense Unlocked Pokemon gain +1 to their Defense and Special Defense Base Stats, and gain +1 more to each Base Stat every 15 Levels.
  47.  
  48. Resistance Guard
  49. Prerequisites: Defense Expert
  50. Static
  51. Effect: Your Defense Unlocked Pokemon's Defense and Special Defense Stats cannot lose Combat Stages due to a foe's Attacks or Abilities. Whenever your Defense Unlocked Pokemon Intercept a damaging attack, they gain Damage Reduction equal to your Perception Rank.
  52.  
  53. Diamond Stance
  54. [Stratagem]
  55. Prerequisites: Defense Expert, Adept Perception
  56. Bind 2 AP - Standard Action
  57. Target: Your Pokemon
  58. Effect: While this Feature is Bound, the target may use the Intercept Maneuvers as a Shift Action.
  59.  
  60. Resistance Techniques
  61. [Order]
  62. Prerequisites: Defense Expert, Expert Perception
  63. 2 AP – Standard Action, Interrupt
  64. Target: Your Attack Unlocked Pokemon
  65. Effect: Choose Cosmic Power or Substitute. For the rest of the Scene, the target may use the chosen Move as if it was on their Move List. They must follow all normal limitations for the Move, including Frequency. A Pokemon can be targeted by Resistance Techniques only once per Scene.
  66.  
  67. Defense Mastery
  68. Prerequisites: Resistance Guard, Expert Perception
  69. At-Will – Extended Action
  70. Target: Your Pokémon with at least 2 Tutor Points
  71. Effect: Choose Delayed Reaction or Shield Dust. The target loses 2 Tutor Points and gains the chosen Ability.
  72.  
  73. Ability: Shield Dust
  74. Static
  75. Effect: The user ignores the secondary effects that trigger during Accuracy Roll of damaging Moves that target the user. For example, Flamethrower can never inflict the Burn Condition. Defensive. The user gains +3 Evasion against Status Moves.
  76.  
  77. Adaptive Defenses
  78. Prerequisites: Resistance Fighter, Master Perception
  79. Scene x3 – Free Action
  80. Trigger: Your Defense Unlocked Pokemon is hit by a Damaging Attack
  81. Effect: Your Pokemon gains X Damage Reduction against the triggering attack, where X is the Tick Value for your Pokemon. Your Pokemon has X Damage Reduction against attacks performed by the triggering foe for the rest of the Scene. Adaptive Defenses may only be used once per Scene per Pokemon.
  82.  
  83. --
  84.  
  85. Speed Freak
  86. [Class]
  87. Prerequisites: Novice Acrobatics, 1 Pokemon with Speed as its highest Stat
  88. At-Will – Extended Action
  89. Target: Your Pokémon with at least 1 Tutor Point
  90. Effect: The target loses 1 Tutor Point and becomes Speed Unlocked. Speed Unlocked Pokemon gain +3 to their base Speed Stat, and their base Speed Stat is increased by +1 more for every 10 Levels they have.
  91.  
  92. Speed Guard
  93. Prerequisites: Speed Freak
  94. Static
  95. Effect: Your Speed Unlocked Pokemon's Speed Stat cannot lose Combat Stages due to a foe's Attacks or Abilities. Your Speed Unlocked Pokemon's existing Movement Capabilities are increased by +2.
  96.  
  97. Critical Velocity
  98. [Stratagem]
  99. Prerequisites: Speed Freak, Adept Acrobatics
  100. Bind 2 AP - Standard Action
  101. Target: Your Speed Unlocked Pokemon
  102. Effect: While this Feature is Bound, the target gains a +2 Bonus to Critical Hit Range. The target also gains a +5 Bonus to Damage Rolls against foes with an initiative lower than themselves.
  103.  
  104. Speed Techniques
  105. [Order]
  106. Prerequisites: Speed Freak, Expert Acrobatics
  107. 2 AP – Standard Action, Interrupt
  108. Target: Your Speed Unlocked Pokemon
  109. Effect: Choose one of Agility or Me First. For the rest of the Scene, the target may use the chosen Move as if it was on their Move List. They must follow all normal limitations for the Move, including Frequency. A Pokemon can be targeted by Speed Techniques only once per Scene.
  110.  
  111. Speed Mastery
  112. Prerequisites: Speed Freak, Expert Acrobatics
  113. At-Will – Extended Action
  114. Target: Your Speed Unlocked Pokémon with at least 2 Tutor Points
  115. Effect: Choose Sniper or Speed Boost. The target loses 2 Tutor Points and gains the chosen Ability.
  116.  
  117. Inescapable Speed
  118. Prerequisites: Speed Freak, Master Acrobatics
  119. Scene x3 – Free Action
  120. Trigger: Your Speed Unlocked Pokemon hits with a damaging attack
  121. Effect: This attack deals additional damage equal to your Pokemon's Speed Stat. The targets of the attack in turn subtract both their appropriate Defense Stat and Speed Stat from the damage dealt before applying Type Effectiveness. Inescapable Speed may only be used once per Scene per Pokemon.
  122. --
  123. Energy Specialist
  124. [Class]
  125. Prerequisites: Novice Intuition, 1 Pokemon with Special Attack as its highest Stat
  126. At-Will – Extended Action
  127. Target: Your Pokémon with at least 1 Tutor Point
  128. Effect: The target loses 1 Tutor Point and becomes Special Unlocked. Special Unlocked Pokemon gain +3 to their base Special Attack Stat, and their base Special Attack Stat is increased by +1 more for every 10 Levels they have.
  129.  
  130. Special Guard
  131. Prerequisites: Energy Specialist
  132. Static
  133. Effect: Your Special Unlocked Pokemon's Special Attack Stat cannot lose Combat Stages due to a foe's Attacks or Abilities. The Range of your Special Unlocked Pokemon's Ranged Attacks is increased by +2 meters.
  134.  
  135. Adaptive Energy
  136. [Stratagem]
  137. Prerequisites: Energy Specialist, Adept Intuition
  138. Bind 2 AP - Standard Action
  139. Target: Your Special Unlocked Pokemon
  140. Effect: While this Feature is Bound, the target may perform Special Moves with a Range that includes a Burst, Cone, Blast, or Line as if they had a range of Burst 1, Cone 2, Close Blast 2, or Line 4 instead of their usual range.
  141.  
  142. Special Techniques
  143. [Order]
  144. Prerequisites: Energy Specialist, Expert Intuition
  145. 2 AP – Standard Action, Interrupt
  146. Target: Your Special Unlocked Pokemon
  147. Effect: Choose Nasty Plot or Tri Attack. For the rest of the Scene, the target may use the chosen Move as if it was on their Move List. They must follow all normal limitations for the Move, including Frequency. A Pokemon can be targeted by Special Techniques only once per Scene.
  148.  
  149. Special Mastery
  150. Prerequisites: Special Guard, Expert Intuition
  151. At-Will – Extended Action
  152. Target: Your Special Unlocked okémon with at least 2 Tutor Points
  153. Effect: Choose Tinted Lens or Serene Grace. The target loses 2 Tutor Points and gains the chosen Ability.
  154.  
  155. Concentrated Storm
  156. Prerequisites: Energy Specialist, Master Intuition
  157. Scene x3 – Free Action
  158. Effect: Your Special Unlocked Pokemon may activate Concentrated Storm to use a Special Move as if its range were "4m, 1 target". If they do, the foe is put in a Vortex (even if the attack misses). If the original Move was a Burst, Line, Cone, or Blast, this attack gains the Smite keyword as well. Concentrated Storm may only be used once per Scene per Pokemon.
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