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- Log file open, 03/14/15 00:26:47
- LogInit:Display: Running engine for game: UnrealTournament
- LogInit: Version: 4.7.0-2444617+++depot+UE4-Releases+4.7
- LogInit: API Version: 2444617
- LogInit: Compiled (64-bit): Mar 13 2015 23:46:10
- LogInit: Compiled with Visual C++: 18.00.31101.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.7
- LogInit: Command line:
- LogInit: Base directory: C:/Users/Kevin/Documents/Unreal Projects/UnrealTournament/Engine/Binaries/Win64/
- LogInit: Rocket: 0
- [2015.03.14-04.26.47:827][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- [2015.03.14-04.26.47:911][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemMcp' because the file 'C:/Users/Kevin/Documents/Unreal Projects/UnrealTournament/Engine/Binaries/Win64/' was not found.
- [2015.03.14-04.26.47:911][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Mcp, using NULL interface
- [2015.03.14-04.26.47:961][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.03.14-04.26.47:981][ 0]LogVoice:Warning: Failed to initialize voice interface
- [2015.03.14-04.26.47:998][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.03.14-04.26.48:010][ 0]LogInit: Object subsystem initialized
- [2015.03.14-04.26.48:012][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- [2015.03.14-04.26.48:012][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnrealTournament/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.03.14-04.26.48:012][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- [2015.03.14-04.26.48:012][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnrealTournament/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.03.14-04.26.48:012][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.03.14-04.26.48:012][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.03.14-04.26.48:018][ 0]LogInit: Computer: KEVIN-PC
- [2015.03.14-04.26.48:018][ 0]LogInit: User: Kevin
- [2015.03.14-04.26.48:018][ 0]LogInit: CPU Page size=4096, Cores=4
- [2015.03.14-04.26.48:018][ 0]LogInit: High frequency timer resolution =3.312788 MHz
- [2015.03.14-04.26.48:018][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=131072.0GB
- [2015.03.14-04.26.48:019][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.03.14-04.26.48:019][ 0]LogMemory: Process Physical Memory: 46.41 MB used, 46.41 MB peak
- [2015.03.14-04.26.48:019][ 0]LogMemory: Process Virtual Memory: 24.51 MB used, 24.52 MB peak
- [2015.03.14-04.26.48:019][ 0]LogMemory: Physical Memory: 7940.97 MB used, 16352.94 MB total
- [2015.03.14-04.26.48:019][ 0]LogMemory: Virtual Memory: 287.05 MB used, 134217728.00 MB total
- [2015.03.14-04.26.48:031][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 6800 Series (Feature Level 11_0)
- [2015.03.14-04.26.48:031][ 0]LogD3D11RHI: Adapter has 1011MB of dedicated video memory, 0MB of dedicated system memory, and 3840MB of shared system memory, 2 output[s]
- [2015.03.14-04.26.48:033][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
- [2015.03.14-04.26.48:033][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2015.03.14-04.26.48:033][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.03.14-04.26.48:039][ 0]LogRHI: Texture pool is 708 MB (70% of 1011 MB)
- [2015.03.14-04.26.48:044][ 0]LogD3D11RHI: Async texture creation disabled: no driver support
- [2015.03.14-04.26.48:100][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- [2015.03.14-04.26.48:244][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2015.03.14-04.26.50:725][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.14-04.26.51:239][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../UnrealTournament/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.03.14-04.26.51:316][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
- [2015.03.14-04.26.51:328][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
- [2015.03.14-04.26.51:328][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2015.03.14-04.26.51:328][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2015.03.14-04.26.52:269][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
- [2015.03.14-04.29.17:148][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
- [2015.03.14-04.29.17:832][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
- [2015.03.14-04.29.18:746][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
- [2015.03.14-04.29.19:299][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
- [2015.03.14-04.29.19:331][ 0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
- [2015.03.14-04.29.19:375][ 0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
- [2015.03.14-04.29.19:418][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.03.14-04.29.19:418][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.03.14-04.29.19:545][ 0]LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
- [2015.03.14-04.29.19:560][ 0]LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
- [2015.03.14-04.29.19:714][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2015.03.14-04.29.19:728][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2015.03.14-04.29.19:738][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2015.03.14-04.29.19:746][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
- [2015.03.14-04.29.19:759][ 0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
- [2015.03.14-04.29.19:808][ 0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
- [2015.03.14-04.29.19:934][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
- [2015.03.14-04.29.19:957][ 0]LogExec:Warning: Cannot perform text import on property 'NavigationDataClass' here: NavigationDataClass=Class'/Script/UnrealTournament.UTRecastNavMesh',NavigationDataClassName=UnrealTournament.UTRecastNavMesh,AgentRadius=46.000000,AgentHeight=128.000000,AgentStepHeight=51.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
- [2015.03.14-04.29.20:077][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
- [2015.03.14-04.29.20:311][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- [2015.03.14-04.29.21:558][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2015.03.14-04.29.21:567][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
- [2015.03.14-04.29.21:737][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2015.03.14-04.29.25:563][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CustomReflectionVector.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2015.03.14-04.29.29:927][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib01...
- [2015.03.14-04.29.29:963][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib03...
- [2015.03.14-04.29.30:071][ 0]LogTexture:Display: Building textures: T_CH_Gibs_Gore01_N (BC5)
- [2015.03.14-04.29.30:307][ 0]LogTexture:Display: Building textures: T_CH_Gibs_Gore01_D (AutoDXT)
- [2015.03.14-04.29.31:478][ 0]LogMaterial: Missing cached shader map for material M_Gibs, compiling.
- [2015.03.14-04.29.31:661][ 0]LogTexture:Display: Building textures: T_blood_cloud_01 (AutoDXT)
- [2015.03.14-04.29.32:759][ 0]LogTexture:Display: Building textures: T_Smoke2_Tile (AutoDXT)
- [2015.03.14-04.29.32:799][ 0]LogMaterial: Missing cached shader map for material M_blood_cloud_01, compiling.
- [2015.03.14-04.29.32:892][ 0]LogTexture:Display: Building textures: T_Water_drop_03 (AutoDXT)
- [2015.03.14-04.29.34:781][ 0]LogTexture:Display: Building textures: T_Tilling_Distortion_Map_01 (AutoDXT)
- [2015.03.14-04.29.36:894][ 0]LogTexture:Display: Building textures: T_Water_drop_03_n (BC5)
- [2015.03.14-04.29.37:584][ 0]LogTexture:Display: Building textures: T_ReflectionMap_02 (AutoDXT)
- [2015.03.14-04.29.37:612][ 0]LogMaterial: Missing cached shader map for material M_Blood_Drop_01_Cheap, compiling.
- [2015.03.14-04.29.37:626][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_BodyImpact_InstaGib02...
- [2015.03.14-04.29.37:791][ 0]LogTexture:Display: Building textures: T_Blood_05 (AutoDXT)
- [2015.03.14-04.29.40:040][ 0]LogTexture:Display: Building textures: T_Blood_05_n (AutoDXT)
- [2015.03.14-04.29.42:765][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_05_Cheap, compiling.
- [2015.03.14-04.29.42:811][ 0]LogTexture:Display: Building textures: T_Blood_06 (AutoDXT)
- [2015.03.14-04.29.43:308][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab03...
- [2015.03.14-04.29.43:313][ 0]LogStaticMesh: Built static mesh [4.244159ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab03.S_CH_Gibs_Slab03
- [2015.03.14-04.29.43:359][ 0]LogTexture:Display: Building textures: T_Blood_06_n (AutoDXT)
- [2015.03.14-04.29.44:124][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Arm01...
- [2015.03.14-04.29.44:133][ 0]LogStaticMesh: Built static mesh [9.316020ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Arm01.S_CH_Gibs_Arm01
- [2015.03.14-04.29.44:138][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_05, compiling.
- [2015.03.14-04.29.44:153][ 0]LogStaticMesh: Building static mesh SM_Blood_mesh_07...
- [2015.03.14-04.29.44:175][ 0]LogStaticMesh: Built static mesh [22.747305ms] /Game/RestrictedAssets/Effects/Gore_Effects/Meshes/SM_Blood_mesh_07.SM_Blood_mesh_07
- [2015.03.14-04.29.44:197][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.29.44:281][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab05...
- [2015.03.14-04.29.44:284][ 0]LogStaticMesh: Built static mesh [2.660297ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab05.S_CH_Gibs_Slab05
- [2015.03.14-04.29.44:286][ 0]LogStaticMesh: Building static mesh S_CH_Gibs_Slab04...
- [2015.03.14-04.29.44:290][ 0]LogStaticMesh: Built static mesh [3.901850ms] /Game/RestrictedAssets/Character/Gibs/S_CH_Gibs_Slab04.S_CH_Gibs_Slab04
- [2015.03.14-04.29.44:308][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.29.44:406][ 0]LogTexture:Display: Building textures: T_EV_FogSheet_Falloff_01 (AutoDXT)
- [2015.03.14-04.29.44:535][ 0]LogMaterial: Missing cached shader map for material Sparks_Mat, compiling.
- [2015.03.14-04.29.44:559][ 0]LogTexture:Display: Building textures: T_TestML_Mask (AutoDXT)
- [2015.03.14-04.29.44:885][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
- [2015.03.14-04.29.52:949][ 0]LogTexture:Display: Building textures: T_Dark_Metal_N (BC5)
- [2015.03.14-04.29.54:698][ 0]LogTexture:Display: Building textures: T_Camo_D (AutoDXT)
- [2015.03.14-04.30.02:398][ 0]LogTexture:Display: Building textures: T_Nylon_N (BC5)
- [2015.03.14-04.30.03:514][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_N (BC5)
- [2015.03.14-04.30.06:728][ 0]LogTexture:Display: Building textures: T_Nylon_D (AutoDXT)
- [2015.03.14-04.30.08:565][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
- [2015.03.14-04.30.16:656][ 0]LogTexture:Display: Building textures: Malcolm_BodyAmbientOcclusion2 (AutoDXT)
- [2015.03.14-04.30.36:887][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_AO (AutoDXT)
- [2015.03.14-04.30.43:584][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Decals (AutoDXT)
- [2015.03.14-04.30.48:112][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Mask01 (AutoDXT)
- [2015.03.14-04.30.51:317][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_Mask02 (AutoDXT)
- [2015.03.14-04.30.55:539][ 0]LogTexture:Display: Building textures: T_Malcolm_Body_RGB (AutoDXT)
- [2015.03.14-04.31.10:202][ 0]LogTexture:Display: Building textures: T_FX_VehicleSpawnPattern2_G (AutoDXT)
- [2015.03.14-04.31.10:364][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
- [2015.03.14-04.31.10:448][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
- [2015.03.14-04.31.10:533][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling.
- [2015.03.14-04.31.10:616][ 0]LogTexture:Display: Building textures: T_CH_Imm_MalcolmEye_D (AutoDXT)
- [2015.03.14-04.31.10:713][ 0]LogMaterial: Missing cached shader map for material M_Malcom_Eye2, compiling.
- [2015.03.14-04.31.10:822][ 0]LogTexture:Display: Building textures: T_Pore_Normals2 (BC5)
- [2015.03.14-04.31.11:221][ 0]LogTexture:Display: Building textures: T_Pore_Specular (AutoDXT)
- [2015.03.14-04.31.13:340][ 0]LogTexture:Display: Building textures: MalcolmNoHair_AO (AutoDXT)
- [2015.03.14-04.31.28:549][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_D_2 (AutoDXT)
- [2015.03.14-04.31.55:531][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_N_2 (BC5)
- [2015.03.14-04.31.59:341][ 0]LogTexture:Display: Building textures: T_Malcolm_Head_T_2 (AutoDXT)
- [2015.03.14-04.32.12:971][ 0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling.
- [2015.03.14-04.32.13:001][ 0]LogTexture:Display: Building textures: T_Ramp_Radial_Soft (BGRA8)
- [2015.03.14-04.32.13:055][ 0]LogTexture:Display: Building textures: T_shock_nebula_01 (AutoDXT)
- [2015.03.14-04.32.13:902][ 0]LogTexture:Display: Building textures: T_Tilling_Distortion_Map_01_n (BC5)
- [2015.03.14-04.32.14:562][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_01, compiling.
- [2015.03.14-04.32.14:584][ 0]LogTexture:Display: Building textures: T_sparks_flipbook_01 (AutoDXT)
- [2015.03.14-04.32.14:618][ 0]LogMaterial: Missing cached shader map for material M_spark_02, compiling.
- [2015.03.14-04.32.14:804][ 0]LogTexture:Display: Building textures: T_explo_SubUV (AutoDXT)
- [2015.03.14-04.32.17:342][ 0]LogTexture:Display: Building textures: T_tilling_flames_01 (AutoDXT)
- [2015.03.14-04.32.18:806][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_04, compiling.
- [2015.03.14-04.32.18:952][ 0]LogTexture:Display: Building textures: T_Weapon_MF_01b (AutoDXT)
- [2015.03.14-04.32.23:279][ 0]LogTexture:Display: Building textures: T_tilling_plasma_01 (AutoDXT)
- [2015.03.14-04.32.24:761][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_muzzle_flash_01, compiling.
- [2015.03.14-04.32.24:998][ 0]LogTexture:Display: Building textures: T_SmokeSubUV_8X8 (AutoDXT)
- [2015.03.14-04.32.29:888][ 0]LogTexture:Display: Building textures: T_Smoke_Tiled_D (AutoDXT)
- [2015.03.14-04.32.29:933][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_01, compiling.
- [2015.03.14-04.32.30:117][ 0]LogTexture:Display: Building textures: T_blood_cloud_01_n (BC5)
- [2015.03.14-04.32.30:704][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01b, compiling.
- [2015.03.14-04.32.30:978][ 0]LogTexture:Display: Building textures: T_WP_Enforcer_N (BC5)
- [2015.03.14-04.32.31:966][ 0]LogTexture:Display: Building textures: T_WP_Enforcer_D (AutoDXT)
- [2015.03.14-04.32.36:388][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_Bullet_01, compiling.
- [2015.03.14-04.32.36:430][ 0]LogStaticMesh: Building static mesh miniCylinder...
- [2015.03.14-04.32.36:430][ 0]LogStaticMesh: Built static mesh [0.975613ms] /Game/RestrictedAssets/Effects/Nick/miniCylinder.miniCylinder
- [2015.03.14-04.32.36:442][ 0]LogTexture:Display: Building textures: T_BlobShadow (AutoDXT)
- [2015.03.14-04.32.36:727][ 0]LogTexture:Display: Building textures: FootShadow (AutoDXT)
- [2015.03.14-04.32.36:803][ 0]LogMaterial: Missing cached shader map for material M_Robust_BlobShadow, compiling.
- [2015.03.14-04.32.36:811][ 0]LogMaterial: Missing cached shader map for material M_Robust_BlobShadow, compiling.
- [2015.03.14-04.32.36:824][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Raise01...
- [2015.03.14-04.32.36:848][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Lower01...
- [2015.03.14-04.32.36:883][ 0]LogTexture:Display: Building textures: T_bullet_hole_01_d (AutoDXT)
- [2015.03.14-04.32.37:102][ 0]LogTexture:Display: Building textures: T_bullet_hole_01_n (BC5)
- [2015.03.14-04.32.37:145][ 0]LogMaterial: Missing cached shader map for material M_shock_rifle_bullethole_decal_01, compiling.
- [2015.03.14-04.32.37:152][ 0]LogMaterial: Missing cached shader map for material M_flare_01, compiling.
- [2015.03.14-04.32.37:162][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_01, compiling.
- [2015.03.14-04.32.37:174][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_03simple, compiling.
- [2015.03.14-04.32.37:361][ 0]LogTexture:Display: Building textures: T_Muzzle_Flash_02 (AutoDXT)
- [2015.03.14-04.32.42:373][ 0]LogMaterial: Missing cached shader map for material M_impact_mesh_02, compiling.
- [2015.03.14-04.32.42:382][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_02, compiling.
- [2015.03.14-04.32.42:392][ 0]LogMaterial: Missing cached shader map for material M_spark_01, compiling.
- [2015.03.14-04.32.42:422][ 0]LogTexture:Display: Building textures: T_Particle_Rock_Normal (BC5)
- [2015.03.14-04.32.42:477][ 0]LogTexture:Display: Building textures: T_Rock_Tile (AutoDXT)
- [2015.03.14-04.32.42:602][ 0]LogMaterial: Missing cached shader map for material M_rock_bit_01, compiling.
- [2015.03.14-04.32.42:790][ 0]LogTexture:Display: Building textures: T_muzzle_flash_01 (AutoDXT)
- [2015.03.14-04.32.48:397][ 0]LogMaterial: Missing cached shader map for material M_impact_mesh_01, compiling.
- [2015.03.14-04.32.48:404][ 0]LogStaticMesh: Building static mesh SM_impact_hole_mesh_01...
- [2015.03.14-04.32.48:412][ 0]LogStaticMesh: Built static mesh [7.877051ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_impact_hole_mesh_01.SM_impact_hole_mesh_01
- [2015.03.14-04.32.48:414][ 0]LogStaticMesh: Building static mesh SM_impact_mesh_03...
- [2015.03.14-04.32.48:425][ 0]LogStaticMesh: Built static mesh [11.652119ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_impact_mesh_03.SM_impact_mesh_03
- [2015.03.14-04.32.48:427][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_01, compiling.
- [2015.03.14-04.32.48:436][ 0]LogStaticMesh: Building static mesh SM_Rock_01...
- [2015.03.14-04.32.48:444][ 0]LogStaticMesh: Built static mesh [7.636468ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_Rock_01.SM_Rock_01
- [2015.03.14-04.32.48:444][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_1...
- [2015.03.14-04.32.48:460][ 0]LogStaticMesh: Built static mesh [16.102751ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_1.SM_muzzle_flash_1
- [2015.03.14-04.32.48:484][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.32.48:600][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_AmmoWhip03...
- [2015.03.14-04.32.48:611][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_AmmoWhip04...
- [2015.03.14-04.32.48:865][ 0]LogTexture:Display: Building textures: T_Enforcer_Metal_Gray_N (BC5)
- [2015.03.14-04.32.49:837][ 0]LogTexture:Display: Building textures: T_Metal_Blot_Enforcer (AutoDXT)
- [2015.03.14-04.32.53:411][ 0]LogMaterial: Missing cached shader map for material M_EnforcerProto_Med, compiling.
- [2015.03.14-04.32.53:451][ 0]LogTexture:Display: Building textures: T_TigerStripes_01 (AutoDXT)
- [2015.03.14-04.32.53:622][ 0]LogTexture:Display: Building textures: T_BaseNormal (BC5)
- [2015.03.14-04.32.53:640][ 0]LogTexture:Display: Building textures: T_SmokeNoise (AutoDXT)
- [2015.03.14-04.32.54:042][ 0]LogTexture:Display: Building textures: Blank_Normal_2 (BC5)
- [2015.03.14-04.32.54:711][ 0]LogTexture:Display: Building textures: carbinFiber (AutoDXT)
- [2015.03.14-04.32.56:167][ 0]LogTexture:Display: Building textures: T_Enforcer_N (BC5)
- [2015.03.14-04.33.00:797][ 0]LogTexture:Display: Building textures: Blank_Normal (BC5)
- [2015.03.14-04.33.01:682][ 0]LogTexture:Display: Building textures: T_Plastic_01_D (AutoDXT)
- [2015.03.14-04.33.08:349][ 0]LogTexture:Display: Building textures: T_BaseDiffuse (AutoDXT)
- [2015.03.14-04.33.08:351][ 0]LogTexture:Display: Building textures: T_BaseMask_1 (AutoDXT)
- [2015.03.14-04.33.08:353][ 0]LogTexture:Display: Building textures: T_BaseMask_2 (AutoDXT)
- [2015.03.14-04.33.08:354][ 0]LogTexture:Display: Building textures: T_BaseMask_3 (AutoDXT)
- [2015.03.14-04.33.08:365][ 0]LogMaterial: Missing cached shader map for material MasterWeaponShader, compiling.
- [2015.03.14-04.33.09:098][ 0]LogTexture:Display: Building textures: T_Enforcer_AO (AutoDXT)
- [2015.03.14-04.33.15:698][ 0]LogTexture:Display: Building textures: T_Enforcer_M (AutoDXT)
- [2015.03.14-04.33.18:875][ 0]LogTexture:Display: Building textures: T_Enforcer_M2 (AutoDXT)
- [2015.03.14-04.33.22:613][ 0]LogTexture:Display: Building textures: T_Enforcer_RGB (AutoDXT)
- [2015.03.14-04.33.41:826][ 0]LogMaterial: Missing cached shader map for material MasterWeaponShader, compiling.
- [2015.03.14-04.33.41:881][ 0]LogTexture:Display: Building textures: T_Flare_Burst_01 (AutoDXT)
- [2015.03.14-04.33.41:898][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_MF_wave_01, compiling.
- [2015.03.14-04.33.41:915][ 0]LogStaticMesh: Building static mesh S_WP_Enforcer_Bullet_Casing...
- [2015.03.14-04.33.41:916][ 0]LogStaticMesh: Built static mesh [1.736906ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/S_WP_Enforcer_Bullet_Casing.S_WP_Enforcer_Bullet_Casing
- [2015.03.14-04.33.42:055][ 0]LogTexture:Display: Building textures: T_Weapon_MF_02b (AutoDXT)
- [2015.03.14-04.33.45:279][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_muzzle_flash_02, compiling.
- [2015.03.14-04.33.45:292][ 0]LogStaticMesh: Building static mesh SM_Enforcer_MF_02...
- [2015.03.14-04.33.45:321][ 0]LogStaticMesh: Built static mesh [28.688826ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_Enforcer_MF_02.SM_Enforcer_MF_02
- [2015.03.14-04.33.45:322][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_01...
- [2015.03.14-04.33.45:341][ 0]LogStaticMesh: Built static mesh [19.392729ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_01.SM_LinkGun_MF_wave_01
- [2015.03.14-04.33.45:364][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.33.45:489][ 0]LogTexture:Display: Building textures: T_WaterNormal (BC5)
- [2015.03.14-04.33.45:495][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_beam_01, compiling.
- [2015.03.14-04.33.45:513][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_2...
- [2015.03.14-04.33.45:522][ 0]LogStaticMesh: Built static mesh [9.360997ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_2.SM_muzzle_flash_2
- [2015.03.14-04.33.45:531][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.33.45:585][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
- [2015.03.14-04.33.45:600][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Non_Wrapping (AutoDXT)
- [2015.03.14-04.33.45:635][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_Beam_Gradient (AutoDXT)
- [2015.03.14-04.33.45:638][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcers_Tracer_Beam, compiling.
- [2015.03.14-04.33.45:654][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.33.45:690][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Enforcer01...
- [2015.03.14-04.33.45:710][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Fire01a...
- [2015.03.14-04.33.45:740][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_Fire01b...
- [2015.03.14-04.33.45:766][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_FireLayer02...
- [2015.03.14-04.33.46:040][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_N (BC5)
- [2015.03.14-04.33.46:882][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_D (AutoDXT)
- [2015.03.14-04.33.51:748][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_M2 (AutoDXT)
- [2015.03.14-04.33.52:457][ 0]LogTexture:Display: Building textures: T_WP_ImpactHammer_Mask (AutoDXT)
- [2015.03.14-04.33.52:677][ 0]LogMaterial: Missing cached shader map for material M_ImpactHammer, compiling.
- [2015.03.14-04.33.52:714][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.33.52:889][ 0]LogTexture:Display: Building textures: UI_HUD_BaseB (AutoDXT)
- [2015.03.14-04.33.53:268][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Raise01...
- [2015.03.14-04.33.53:292][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Lower01...
- [2015.03.14-04.33.53:317][ 0]LogTexture:Display: Building textures: T_EV_FogSheet_Falloff_03 (AutoDXT)
- [2015.03.14-04.33.53:387][ 0]LogMaterial: Missing cached shader map for material M_GlowyDust, compiling.
- [2015.03.14-04.33.53:411][ 0]LogMaterial: Missing cached shader map for material EmissiveTexturedMaterial, compiling.
- [2015.03.14-04.33.53:418][ 0]LogTexture:Display: Building textures: T_FX_Smokeball (AutoDXT)
- [2015.03.14-04.33.53:456][ 0]LogTexture:Display: Building textures: T_EFX_Smoke_Soft_Blur (AutoDXT)
- [2015.03.14-04.33.53:564][ 0]LogMaterial: Missing cached shader map for material M_ImpactSmoke, compiling.
- [2015.03.14-04.33.53:574][ 0]LogStaticMesh: Building static mesh ParticleCube...
- [2015.03.14-04.33.53:575][ 0]LogStaticMesh: Built static mesh [0.557235ms] /Engine/EngineMeshes/ParticleCube.ParticleCube
- [2015.03.14-04.33.53:579][ 0]LogTexture:Display: Building textures: T_FX_VehicleSpawnDist (AutoDXT)
- [2015.03.14-04.33.53:628][ 0]LogTexture:Display: Building textures: T_FX_RoilingFlameModulate (AutoDXT)
- [2015.03.14-04.33.53:826][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcer_ImpactSmoke, compiling.
- [2015.03.14-04.33.54:000][ 0]LogTexture:Display: Building textures: TilingNoise05 (AutoDXT)
- [2015.03.14-04.33.55:738][ 0]LogMaterial: Missing cached shader map for material M_PulseDistortSphere, compiling.
- [2015.03.14-04.33.55:750][ 0]LogStaticMesh: Building static mesh DistortionSphere...
- [2015.03.14-04.33.55:762][ 0]LogStaticMesh: Built static mesh [12.625619ms] /Game/RestrictedAssets/Blueprints/WIP/Nick/PulseShot/DistortionSphere.DistortionSphere
- [2015.03.14-04.33.55:774][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltImpact02...
- [2015.03.14-04.33.55:804][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltFire01...
- [2015.03.14-04.33.55:828][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltFire02...
- [2015.03.14-04.33.55:863][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_AltImpact03...
- [2015.03.14-04.33.55:893][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_BodyLaunch01...
- [2015.03.14-04.33.55:907][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_Engage...
- [2015.03.14-04.33.55:932][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_FireLoop01...
- [2015.03.14-04.33.55:972][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_ImpactHammer_FireStart02...
- [2015.03.14-04.33.56:168][ 0]LogTexture:Display: Building textures: T_ImpactHammer_AO (AutoDXT)
- [2015.03.14-04.33.58:535][ 0]LogTexture:Display: Building textures: T_ImpactHammer_D (AutoDXT)
- [2015.03.14-04.34.02:833][ 0]LogTexture:Display: Building textures: T_ImpactHammer_S (AutoDXT)
- [2015.03.14-04.34.05:390][ 0]LogMaterial: Missing cached shader map for material M_ImpactHammer, compiling.
- [2015.03.14-04.34.05:427][ 0]LogTexture:Display: Building textures: T_FX_BloodDecal_Large01 (AutoDXT)
- [2015.03.14-04.34.05:644][ 0]LogMaterial: Missing cached shader map for material M_BloodDecal, compiling.
- [2015.03.14-04.34.05:661][ 0]LogTexture:Display: Building textures: T_FX_BloodDecal_Medium01 (AutoDXT)
- [2015.03.14-04.34.05:752][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Fall01...
- [2015.03.14-04.34.05:836][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_LowHealth01...
- [2015.03.14-04.34.05:878][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Sprint01...
- [2015.03.14-04.34.06:056][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave DodgeRoll02...
- [2015.03.14-04.34.06:073][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Drown01...
- [2015.03.14-04.34.06:089][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Gasp01...
- [2015.03.14-04.34.06:100][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Gasp02...
- [2015.03.14-04.34.06:116][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit01...
- [2015.03.14-04.34.06:125][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit02...
- [2015.03.14-04.34.06:135][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit04...
- [2015.03.14-04.34.06:149][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Hit03...
- [2015.03.14-04.34.06:159][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave FoleyBody_BodyMove03...
- [2015.03.14-04.34.06:187][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Jump01...
- [2015.03.14-04.34.06:196][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Jump02...
- [2015.03.14-04.34.06:205][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave FoleyBody_BodyMove01...
- [2015.03.14-04.34.06:224][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Land01...
- [2015.03.14-04.34.06:235][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_SlimeEnter01...
- [2015.03.14-04.34.06:250][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_Splash01...
- [2015.03.14-04.34.06:271][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_WaterEnter01...
- [2015.03.14-04.34.06:291][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Male01_WaterExit01...
- [2015.03.14-04.34.06:303][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave WallImpact02...
- [2015.03.14-04.34.06:316][ 0]LogMaterial: Missing cached shader map for material M_Blood_splash_01, compiling.
- [2015.03.14-04.34.06:331][ 0]LogStaticMesh: Building static mesh SM_Blood_mesh_03...
- [2015.03.14-04.34.06:358][ 0]LogStaticMesh: Built static mesh [27.484404ms] /Game/RestrictedAssets/Effects/Gore_Effects/Meshes/SM_Blood_mesh_03.SM_Blood_mesh_03
- [2015.03.14-04.34.06:379][ 0]LogTexture:Display: Building textures: T_Fat_Web (AutoDXT)
- [2015.03.14-04.34.06:783][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Loop_Free (AutoDXT)
- [2015.03.14-04.34.06:940][ 0]LogTexture:Display: Building textures: T_EFX_mesh_electric_color (AutoDXT)
- [2015.03.14-04.34.07:037][ 0]LogTexture:Display: Building textures: T_Caustics_2 (AutoDXT)
- [2015.03.14-04.34.07:193][ 0]LogMaterial: Missing cached shader map for material M_ShockRifle_ColorBall, compiling.
- [2015.03.14-04.34.07:214][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.34.07:305][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_HelmetHeadshot01...
- [2015.03.14-04.34.07:359][ 0]LogStaticMesh: Building static mesh S_Sphere_Good...
- [2015.03.14-04.34.07:382][ 0]LogStaticMesh: Built static mesh [23.161457ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_ShockRifle/Meshes/S_Sphere_Good.S_Sphere_Good
- [2015.03.14-04.34.07:398][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.34.07:604][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Default01...
- [2015.03.14-04.34.07:616][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Default02...
- [2015.03.14-04.34.07:628][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Character_Footstep_Dirt01...
- [2015.03.14-04.34.07:917][ 0]LogTexture:Display: Building textures: TeamDeco_Cloudmask (AutoDXT)
- [2015.03.14-04.34.09:258][ 0]LogTexture:Display: Building textures: TeamDeco_Gradient (AutoDXT)
- [2015.03.14-04.34.09:689][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_D (AutoDXT)
- [2015.03.14-04.34.10:446][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_M (AutoDXT)
- [2015.03.14-04.34.10:713][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Flag_N (BC5)
- [2015.03.14-04.34.10:879][ 0]LogMaterial: Missing cached shader map for material M_CTF_Flag, compiling.
- [2015.03.14-04.34.10:973][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Pole_D (AutoDXT)
- [2015.03.14-04.34.12:722][ 0]LogTexture:Display: Building textures: T_CTF_Flag_IG_Pole_N (BC5)
- [2015.03.14-04.34.12:874][ 0]LogMaterial: Missing cached shader map for material M_CTF_FlagStand, compiling.
- [2015.03.14-04.34.12:937][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_Mask (AutoDXT)
- [2015.03.14-04.34.13:030][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_N (BC5)
- [2015.03.14-04.34.13:249][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Flag_D (AutoDXT)
- [2015.03.14-04.34.14:667][ 0]LogMaterial: Missing cached shader map for material M_CTF_FlagBase, compiling.
- [2015.03.14-04.34.14:676][ 0]LogStaticMesh: Building static mesh S_Pickups_Base_Flag...
- [2015.03.14-04.34.14:700][ 0]LogStaticMesh: Built static mesh [24.179331ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Flag/S_Pickups_Base_Flag.S_Pickups_Base_Flag
- [2015.03.14-04.34.15:443][ 0]LogTexture:Display: Building textures: PlanetShadow (AutoDXT)
- [2015.03.14-04.34.15:504][ 0]LogMaterial: Missing cached shader map for material TransLand, compiling.
- [2015.03.14-04.34.15:528][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Raise01...
- [2015.03.14-04.34.15:544][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Lower01...
- [2015.03.14-04.34.15:715][ 0]LogTexture:Display: Building textures: T_Translocator_AO (AutoDXT)
- [2015.03.14-04.34.18:468][ 0]LogTexture:Display: Building textures: T_Translocator_D (AutoDXT)
- [2015.03.14-04.34.22:181][ 0]LogTexture:Display: Building textures: T_Translocator_S (AutoDXT)
- [2015.03.14-04.34.24:784][ 0]LogTexture:Display: Building textures: T_WP_Translocator_D (AutoDXT)
- [2015.03.14-04.34.29:290][ 0]LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 523688 kb / MaxSize: 524288 kb
- [2015.03.14-04.34.29:333][ 0]LogTexture:Display: Building textures: T_WP_Translocator_E (AutoDXT)
- [2015.03.14-04.34.29:801][ 0]LogTexture:Display: Building textures: T_WP_Translocator_M2 (AutoDXT)
- [2015.03.14-04.34.30:679][ 0]LogTexture:Display: Building textures: T_WP_Translocator_N (BC5)
- [2015.03.14-04.34.31:303][ 0]LogMaterial: Missing cached shader map for material M_Translocator, compiling.
- [2015.03.14-04.34.31:576][ 0]LogTexture:Display: Building textures: T_WP_Translocator_D_Blue (DXT1)
- [2015.03.14-04.34.36:190][ 0]LogTexture:Display: Building textures: T_WP_Translocator_E2 (AutoDXT)
- [2015.03.14-04.34.36:792][ 0]LogMaterial: Missing cached shader map for material M_Translocator, compiling.
- [2015.03.14-04.34.36:817][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Bounce01...
- [2015.03.14-04.34.36:839][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Bounce03...
- [2015.03.14-04.34.36:864][ 0]LogStaticMesh: Building static mesh S_Translocator_Disk...
- [2015.03.14-04.34.36:884][ 0]LogStaticMesh: Built static mesh [20.128363ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_Translocator/Meshes/S_Translocator_Disk.S_Translocator_Disk
- [2015.03.14-04.34.36:894][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_DisruptedTeleport01...
- [2015.03.14-04.34.36:914][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Fire02...
- [2015.03.14-04.34.36:943][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Recall02...
- [2015.03.14-04.34.36:960][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Recall03...
- [2015.03.14-04.34.36:977][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Translocator_Teleport01...
- [2015.03.14-04.34.37:010][ 0]LogTexture:Display: Building textures: T_Caustics_2 (AutoDXT)
- [2015.03.14-04.34.37:190][ 0]LogTexture:Display: Building textures: T_EFX_3d_Ray2 (AutoDXT)
- [2015.03.14-04.34.37:293][ 0]LogTexture:Display: Building textures: T_EFX_Color_Ramp (AutoDXT)
- [2015.03.14-04.34.37:421][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
- [2015.03.14-04.34.37:517][ 0]LogTexture:Display: Building textures: T_FX_RoilingFlameModulate (AutoDXT)
- [2015.03.14-04.34.37:718][ 0]LogTexture:Display: Building textures: T_Water_Splash_Ramp (AutoDXT)
- [2015.03.14-04.34.37:879][ 0]LogMaterial: Missing cached shader map for material M_Gun_Ark, compiling.
- [2015.03.14-04.34.37:950][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave MenuSM02...
- [2015.03.14-04.34.37:991][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave MenuSM...
- [2015.03.14-04.34.38:020][ 0]LogTexture:Display: Building textures: _T_NSA_2_D (AutoDXT)
- [2015.03.14-04.34.38:102][ 0]LogTexture:Display: Building textures: UTScoreboard01 (AutoDXT)
- [2015.03.14-04.34.38:172][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/UI/Textures/UTScoreboard01.UTScoreboard01 (DXT5)
- [2015.03.14-04.34.38:175][ 0]LogTexture:Display: Building textures: UTScoreboard01 (AutoDXT)
- [2015.03.14-04.34.38:256][ 0]LogTexture:Display: Building textures: CountryFlags (AutoDXT)
- [2015.03.14-04.34.38:286][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/UI/Textures/CountryFlags.CountryFlags (DXT1)
- [2015.03.14-04.34.38:289][ 0]LogTexture:Display: Building textures: CountryFlags (AutoDXT)
- [2015.03.14-04.34.38:325][ 0]LogTexture:Display: Building textures: crosshair (AutoDXT)
- [2015.03.14-04.34.38:350][ 0]LogTexture:Display: Building textures: UI_HUD_BaseA (AutoDXT)
- [2015.03.14-04.34.38:518][ 0]LogTexture:Display: Building textures: fntSmallFont_PageA (G8)
- [2015.03.14-04.34.38:531][ 0]LogTexture:Display: Building textures: fntMediumFont_PageA (G8)
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- [2015.03.14-04.34.38:542][ 0]LogTexture:Display: Building textures: fntMediumFont_PageC (G8)
- [2015.03.14-04.34.38:547][ 0]LogTexture:Display: Building textures: fntMediumFont_PageD (G8)
- [2015.03.14-04.34.38:560][ 0]LogTexture:Display: Building textures: fntLargeFont_PageA (G8)
- [2015.03.14-04.34.38:565][ 0]LogTexture:Display: Building textures: fntLargeFont_PageB (G8)
- [2015.03.14-04.34.38:570][ 0]LogTexture:Display: Building textures: fntLargeFont_PageC (G8)
- [2015.03.14-04.34.38:575][ 0]LogTexture:Display: Building textures: fntLargeFont_PageD (G8)
- [2015.03.14-04.34.38:580][ 0]LogTexture:Display: Building textures: fntLargeFont_PageE (G8)
- [2015.03.14-04.34.38:585][ 0]LogTexture:Display: Building textures: fntLargeFont_PageF (G8)
- [2015.03.14-04.34.38:590][ 0]LogTexture:Display: Building textures: fntLargeFont_PageG (G8)
- [2015.03.14-04.34.38:595][ 0]LogTexture:Display: Building textures: fntLargeFont_PageH (G8)
- [2015.03.14-04.34.38:600][ 0]LogTexture:Display: Building textures: fntLargeFont_PageI (G8)
- [2015.03.14-04.34.38:605][ 0]LogTexture:Display: Building textures: fntLargeFont_PageJ (G8)
- [2015.03.14-04.34.38:612][ 0]LogTexture:Display: Building textures: fntLargeFont_PageK (G8)
- [2015.03.14-04.34.38:617][ 0]LogTexture:Display: Building textures: fntLargeFont_PageL (G8)
- [2015.03.14-04.34.38:622][ 0]LogTexture:Display: Building textures: fntLargeFont_PageM (G8)
- [2015.03.14-04.34.38:637][ 0]LogTexture:Display: Building textures: fntExtreme_PageA (G8)
- [2015.03.14-04.34.38:642][ 0]LogTexture:Display: Building textures: fntExtreme_PageB (G8)
- [2015.03.14-04.34.38:648][ 0]LogTexture:Display: Building textures: fntExtreme_PageC (G8)
- [2015.03.14-04.34.38:654][ 0]LogTexture:Display: Building textures: fntExtreme_PageD (G8)
- [2015.03.14-04.34.38:660][ 0]LogTexture:Display: Building textures: fntExtreme_PageE (G8)
- [2015.03.14-04.34.38:665][ 0]LogTexture:Display: Building textures: fntExtreme_PageF (G8)
- [2015.03.14-04.34.38:670][ 0]LogTexture:Display: Building textures: fntExtreme_PageG (G8)
- [2015.03.14-04.34.38:674][ 0]LogTexture:Display: Building textures: fntExtreme_PageH (G8)
- [2015.03.14-04.34.38:689][ 0]LogTexture:Display: Building textures: fntNumbers_PageA (G8)
- [2015.03.14-04.34.38:697][ 0]LogTexture:Display: Building textures: UI_HUD_DamageDir (AutoDXT)
- [2015.03.14-04.34.38:702][ 0]LogTexture:Warning: GetMipData failed for /Game/RestrictedAssets/Proto/UI/HUD/Elements/UI_HUD_DamageDir.UI_HUD_DamageDir (DXT5)
- [2015.03.14-04.34.38:703][ 0]LogTexture:Display: Building textures: UI_HUD_DamageDir (AutoDXT)
- [2015.03.14-04.34.38:708][ 0]LogTexture:Error: Failed to build texture /Game/RestrictedAssets/Proto/UI/HUD/Elements/UI_HUD_DamageDir.UI_HUD_DamageDir.
- [2015.03.14-04.34.38:722][ 0]LogTexture:Display: Building textures: fntAmbex36_PageA (G8)
- [2015.03.14-04.34.38:727][ 0]LogTexture:Display: Building textures: fntAmbex36_PageB (G8)
- [2015.03.14-04.34.38:732][ 0]LogTexture:Display: Building textures: fntAmbex36_PageC (G8)
- [2015.03.14-04.34.38:737][ 0]LogTexture:Display: Building textures: fntAmbex36_PageD (G8)
- [2015.03.14-04.34.39:552][ 0]SourceControl: Info Source control is disabled
- [2015.03.14-04.34.39:552][ 0]SourceControl: Info Source control is disabled
- [2015.03.14-04.34.39:553][ 0]SourceControl: Info Source control is disabled
- [2015.03.14-04.34.39:553][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- [2015.03.14-04.34.39:553][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- [2015.03.14-04.34.39:568][ 0]SourceControl: Info Source control is disabled
- [2015.03.14-04.34.39:928][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
- [2015.03.14-04.34.39:935][ 0]LogMaterial: Missing cached shader map for material CustomDepth, compiling.
- [2015.03.14-04.34.39:942][ 0]LogMaterial: Missing cached shader map for material DecalMask, compiling.
- [2015.03.14-04.34.39:949][ 0]LogMaterial: Missing cached shader map for material FinalImage, compiling.
- [2015.03.14-04.34.39:956][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
- [2015.03.14-04.34.39:963][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
- [2015.03.14-04.34.39:970][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
- [2015.03.14-04.34.39:977][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
- [2015.03.14-04.34.39:984][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
- [2015.03.14-04.34.39:991][ 0]LogMaterial: Missing cached shader map for material SceneColor, compiling.
- [2015.03.14-04.34.39:998][ 0]LogMaterial: Missing cached shader map for material SceneDepth, compiling.
- [2015.03.14-04.34.40:006][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
- [2015.03.14-04.34.40:013][ 0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
- [2015.03.14-04.34.40:020][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
- [2015.03.14-04.34.40:028][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
- [2015.03.14-04.34.40:035][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
- [2015.03.14-04.34.40:044][ 0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
- [2015.03.14-04.34.40:058][ 0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
- [2015.03.14-04.34.40:067][ 0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
- [2015.03.14-04.34.40:160][ 0]LogObj: 97763 objects as part of root set at end of initial load.
- [2015.03.14-04.34.40:160][ 0]LogUObjectAllocator: 30525624 out of 0 bytes used by permanent object pool.
- [2015.03.14-04.34.40:222][ 0]LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
- [2015.03.14-04.34.40:232][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
- [2015.03.14-04.34.40:255][ 0]LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
- [2015.03.14-04.34.40:302][ 0]LogEngine: Initializing Engine...
- [2015.03.14-04.34.42:440][ 0]LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
- [2015.03.14-04.34.42:501][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
- [2015.03.14-04.34.42:732][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
- [2015.03.14-04.34.42:799][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
- [2015.03.14-04.34.43:041][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
- [2015.03.14-04.34.43:275][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
- [2015.03.14-04.34.43:332][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
- [2015.03.14-04.34.43:353][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
- [2015.03.14-04.34.43:361][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
- [2015.03.14-04.34.43:369][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
- [2015.03.14-04.34.43:376][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
- [2015.03.14-04.34.43:383][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
- [2015.03.14-04.34.43:390][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
- [2015.03.14-04.34.43:395][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
- [2015.03.14-04.34.43:405][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
- [2015.03.14-04.34.43:420][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
- [2015.03.14-04.34.43:429][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
- [2015.03.14-04.34.43:436][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
- [2015.03.14-04.34.43:447][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
- [2015.03.14-04.34.43:491][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
- [2015.03.14-04.34.43:502][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
- [2015.03.14-04.34.43:534][ 0]LogInit: XAudio2 using 'Speakers (Logitech G35 Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
- [2015.03.14-04.34.43:544][ 0]LogInit: FAudioDevice initialized.
- [2015.03.14-04.34.43:604][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2015.03.14-04.34.43:909][ 0]LogDerivedDataCache: Saved boot cache 0.30s 511MB ../../../UnrealTournament/DerivedDataCache/Boot.ddc.
- [2015.03.14-04.34.43:988][ 0]LogInit: Texture streaming: Enabled
- [2015.03.14-04.34.44:028][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.03.14-04.34.44:028][ 0]LogAnalytics: ET APIKey = UTEditor.Source.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-2444617+++depot+UE4-Releases+4.7
- [2015.03.14-04.34.44:028][ 0]LogAnalytics: SetUserId 151cfc034762266ee3705cad25cc7078|a1bc2d37fc314df6ab5fd8ad60b292dc|52f7c1d5-a8f1-4d9a-99ea-43117af81386
- [2015.03.14-04.34.44:028][ 0]LogAnalytics: AnalyticsET::StartSession [UTEditor.Source.Release]
- [2015.03.14-04.34.44:081][ 0]LogInit: Transaction tracking system initialized
- [2015.03.14-04.34.44:280][ 0]BlueprintLog: New page: Editor Load
- [2015.03.14-04.34.44:341][ 0]LogAssetRegistry: FAssetRegistry took 0.0216 seconds to start up
- [2015.03.14-04.34.44:342][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- [2015.03.14-04.34.45:446][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.14-04.34.45:864][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.03.14-04.34.46:392][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
- [2015.03.14-04.34.46:392][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
- [2015.03.14-04.34.46:419][ 0]LogConsoleResponse:Display:
- [2015.03.14-04.34.46:463][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
- [2015.03.14-04.34.46:471][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
- [2015.03.14-04.34.46:477][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
- [2015.03.14-04.34.46:484][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
- [2015.03.14-04.34.46:497][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
- [2015.03.14-04.34.46:507][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
- [2015.03.14-04.34.46:518][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
- [2015.03.14-04.34.46:525][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
- [2015.03.14-04.34.46:533][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
- [2015.03.14-04.34.46:540][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
- [2015.03.14-04.34.46:546][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
- [2015.03.14-04.34.46:553][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
- [2015.03.14-04.34.46:561][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
- [2015.03.14-04.34.46:625][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
- [2015.03.14-04.34.46:678][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
- [2015.03.14-04.34.46:707][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
- [2015.03.14-04.34.46:714][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2015.03.14-04.34.46:943][ 0]SourceControl: Info Source control is disabled
- [2015.03.14-04.34.46:943][ 0]Cmd: MAP LOAD FILE="../../../UnrealTournament/Content/RestrictedAssets/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.03.14-04.34.46:949][ 0]LightingResults: New page: Lighting Build
- [2015.03.14-04.34.46:968][ 0]MapCheck: New page: Map Check
- [2015.03.14-04.34.46:968][ 0]LightingResults: New page: Lighting Build
- [2015.03.14-04.34.47:039][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000BF59508FE0
- [2015.03.14-04.35.03:380][ 0]LogTexture:Display: Building textures: T_EFX_Dirt_Cloud (AutoDXT)
- [2015.03.14-04.35.03:468][ 0]LogTexture:Display: Building textures: T_WP_Bio_Splat_Splash_test (AutoDXT)
- [2015.03.14-04.35.03:553][ 0]LogMaterial: Missing cached shader map for material M_Bio_Decal2, compiling.
- [2015.03.14-04.35.03:562][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactExplode01...
- [2015.03.14-04.35.03:600][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
- [2015.03.14-04.35.03:683][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light (AutoDXT)
- [2015.03.14-04.35.03:750][ 0]LogTexture:Display: Building textures: T_Web (AutoDXT)
- [2015.03.14-04.35.04:084][ 0]LogTexture:Display: Building textures: T_WP_Bio_Bugs (AutoDXT)
- [2015.03.14-04.35.04:140][ 0]LogMaterial: Missing cached shader map for material M_BioGoo, compiling.
- [2015.03.14-04.35.04:186][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactExplode02...
- [2015.03.14-04.35.04:224][ 0]LogMaterial: Missing cached shader map for material M_WP_Bio_Splat_Splash, compiling.
- [2015.03.14-04.35.04:237][ 0]LogStaticMesh: Building static mesh S_Bio_Blob_Chunk_01...
- [2015.03.14-04.35.04:250][ 0]LogStaticMesh: Built static mesh [13.977955ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_BioRifle/Meshes/S_Bio_Blob_Chunk_01.S_Bio_Blob_Chunk_01
- [2015.03.14-04.35.04:252][ 0]LogMaterial: Missing cached shader map for material M_WP_CanisterGun_Bio_Cloud, compiling.
- [2015.03.14-04.35.04:273][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.35.04:352][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltImpactExplode04...
- [2015.03.14-04.35.04:419][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltImpactExplode02...
- [2015.03.14-04.35.04:472][ 0]LogMaterial: Missing cached shader map for material M_Bio_Decal, compiling.
- [2015.03.14-04.35.04:481][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactFizzle03...
- [2015.03.14-04.35.04:512][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireImpactFizzle05...
- [2015.03.14-04.35.04:556][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.35.04:632][ 0]LogMaterial: Missing cached shader map for material M_BioGoo_Wobble, compiling.
- [2015.03.14-04.35.04:705][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_Inair...
- [2015.03.14-04.35.04:767][ 0]LogTexture:Display: Building textures: OrientParticle (AutoDXT)
- [2015.03.14-04.35.04:775][ 0]LogMaterial: Missing cached shader map for material DefaultParticle, compiling.
- [2015.03.14-04.35.04:791][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireLayer01...
- [2015.03.14-04.35.04:810][ 0]LogStaticMesh: Building static mesh S_Bio_Ball...
- [2015.03.14-04.35.04:824][ 0]LogStaticMesh: Built static mesh [13.387817ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_BioRifle/Meshes/S_Bio_Ball.S_Bio_Ball
- [2015.03.14-04.35.04:825][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_Flare, compiling.
- [2015.03.14-04.35.04:837][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
- [2015.03.14-04.35.04:848][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Round_Hard_01 (AutoDXT)
- [2015.03.14-04.35.04:888][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_PulseBeam, compiling.
- [2015.03.14-04.35.04:902][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_PulseBeam_Trans, compiling.
- [2015.03.14-04.35.04:920][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light (AutoDXT)
- [2015.03.14-04.35.04:973][ 0]LogMaterial: Missing cached shader map for material M_WP_Linkgun_Soft_Lite_Flair, compiling.
- [2015.03.14-04.35.04:999][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.35.05:065][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light2 (AutoDXT)
- [2015.03.14-04.35.05:166][ 0]LogTexture:Display: Building textures: smoothNormalSphere (AutoDXT)
- [2015.03.14-04.35.05:423][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_Distortion, compiling.
- [2015.03.14-04.35.05:446][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.35.05:704][ 0]LogTexture:Display: Building textures: T_BioRifle_AO (AutoDXT)
- [2015.03.14-04.35.08:017][ 0]LogTexture:Display: Building textures: T_BioRifle_D (AutoDXT)
- [2015.03.14-04.35.10:758][ 0]LogTexture:Display: Building textures: T_BioRifle_S (AutoDXT)
- [2015.03.14-04.35.13:230][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_E (AutoDXT)
- [2015.03.14-04.35.14:054][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_M2 (AutoDXT)
- [2015.03.14-04.35.16:244][ 0]LogTexture:Display: Building textures: T_WP_BioRifle_N (BC5)
- [2015.03.14-04.35.16:870][ 0]LogMaterial: Missing cached shader map for material M_BioRifle, compiling.
- [2015.03.14-04.35.16:904][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_CGBio01...
- [2015.03.14-04.35.16:934][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltChamberIdleLoop...
- [2015.03.14-04.35.16:975][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltChamberRotateLong...
- [2015.03.14-04.35.17:022][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireAltLarge01...
- [2015.03.14-04.35.17:052][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireMain01...
- [2015.03.14-04.35.17:082][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_BioRifle_FireMain04...
- [2015.03.14-04.35.17:121][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.35.17:235][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Respawn01...
- [2015.03.14-04.35.17:267][ 0]LogStaticMesh: Building static mesh S_Pickups_Ammo_Bio...
- [2015.03.14-04.35.17:298][ 0]LogStaticMesh: Built static mesh [29.782768ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Pickups_Ammo_Bio.S_Pickups_Ammo_Bio
- [2015.03.14-04.35.17:298][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_CGBio01...
- [2015.03.14-04.35.17:315][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_Chest01...
- [2015.03.14-04.35.17:346][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave ArmorImpact01...
- [2015.03.14-04.35.17:362][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave ArmorImpact02...
- [2015.03.14-04.35.17:456][ 0]LogTexture:Display: Building textures: T_Pickups_Armor_D (AutoDXT)
- [2015.03.14-04.35.19:172][ 0]LogTexture:Display: Building textures: T_Pickups_Armor_N (BC5)
- [2015.03.14-04.35.19:352][ 0]LogMaterial: Missing cached shader map for material M_Armor, compiling.
- [2015.03.14-04.35.19:361][ 0]LogStaticMesh: Building static mesh S_Pickups_Armor...
- [2015.03.14-04.35.19:423][ 0]LogStaticMesh: Built static mesh [62.745338ms] /Game/RestrictedAssets/Pickups/Armor/Assets/S_Pickups_Armor.S_Pickups_Armor
- [2015.03.14-04.35.19:631][ 0]LogTexture:Display: Building textures: T_Pickups_Helmet_N (BC5)
- [2015.03.14-04.35.20:484][ 0]LogTexture:Display: Building textures: T_Pickups_Helmet_D (DXT1)
- [2015.03.14-04.35.28:984][ 0]LogMaterial: Missing cached shader map for material M_Helmet, compiling.
- [2015.03.14-04.35.28:997][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_Helmet01...
- [2015.03.14-04.35.29:028][ 0]LogStaticMesh: Building static mesh S_UN_Pickups_Helmet...
- [2015.03.14-04.35.29:059][ 0]LogStaticMesh: Built static mesh [31.123030ms] /Game/RestrictedAssets/Pickups/Armor/Assets/S_UN_Pickups_Helmet.S_UN_Pickups_Helmet
- [2015.03.14-04.35.29:083][ 0]LogTexture:Display: Building textures: T_Pattern2_N (BC5)
- [2015.03.14-04.35.29:127][ 0]LogMaterial: Missing cached shader map for material ShieldBelt, compiling.
- [2015.03.14-04.35.29:162][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Shieldbelt_Activate01...
- [2015.03.14-04.35.29:415][ 0]LogTexture:Display: Building textures: T_UN_Pickups_Shield_Belt_N (BC5)
- [2015.03.14-04.35.30:293][ 0]LogTexture:Display: Building textures: T_UN_Pickups_Shield_Belt_D (DXT1)
- [2015.03.14-04.35.33:702][ 0]LogMaterial: Missing cached shader map for material M_ShieldBelt, compiling.
- [2015.03.14-04.35.33:711][ 0]LogStaticMesh: Building static mesh S_UN_Pickups_Shield_Belt...
- [2015.03.14-04.35.33:725][ 0]LogStaticMesh: Built static mesh [13.718657ms] /Game/RestrictedAssets/Pickups/Armor/Assets/S_UN_Pickups_Shield_Belt.S_UN_Pickups_Shield_Belt
- [2015.03.14-04.35.33:746][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_Thighpads01...
- [2015.03.14-04.35.33:826][ 0]LogTexture:Display: Building textures: T_Pickups_ThighPads_N (BC5)
- [2015.03.14-04.35.34:052][ 0]LogTexture:Display: Building textures: T_Pickups_ThighPads_D (AutoDXT)
- [2015.03.14-04.35.35:746][ 0]LogMaterial: Missing cached shader map for material M_ThighPads, compiling.
- [2015.03.14-04.35.35:756][ 0]LogStaticMesh: Building static mesh S_Pickups_ThighPads...
- [2015.03.14-04.35.35:802][ 0]LogStaticMesh: Built static mesh [46.398380ms] /Game/RestrictedAssets/Pickups/Armor/Assets/S_Pickups_ThighPads.S_Pickups_ThighPads
- [2015.03.14-04.35.35:805][ 0]LogMaterial: Missing cached shader map for material CircularTimer, compiling.
- [2015.03.14-04.35.35:810][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Health_Respawn01...
- [2015.03.14-04.35.35:835][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Health_Super01...
- [2015.03.14-04.35.35:921][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Health_Large_D (AutoDXT)
- [2015.03.14-04.35.37:195][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Health_Large_E (AutoDXT)
- [2015.03.14-04.35.37:325][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Health_Large_N (BC5)
- [2015.03.14-04.35.37:495][ 0]LogMaterial: Missing cached shader map for material M_Health_Large_Base, compiling.
- [2015.03.14-04.35.37:507][ 0]LogStaticMesh: Building static mesh S_Pickups_Base_Health_Large...
- [2015.03.14-04.35.37:542][ 0]LogStaticMesh: Built static mesh [35.824207ms] /Game/RestrictedAssets/Pickups/Health/Asset/S_Pickups_Base_Health_Large.S_Pickups_Base_Health_Large
- [2015.03.14-04.35.37:620][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Large_Keg_D (AutoDXT)
- [2015.03.14-04.35.39:213][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Large_Keg_E (AutoDXT)
- [2015.03.14-04.35.39:461][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Large_Keg_N (BC5)
- [2015.03.14-04.35.39:631][ 0]LogMaterial: Missing cached shader map for material M_Health_Large_Keg, compiling.
- [2015.03.14-04.35.39:643][ 0]LogStaticMesh: Building static mesh S_Pickups_Health_Large_Keg...
- [2015.03.14-04.35.39:689][ 0]LogStaticMesh: Built static mesh [46.225414ms] /Game/RestrictedAssets/Pickups/Health/Asset/S_Pickups_Health_Large_Keg.S_Pickups_Health_Large_Keg
- [2015.03.14-04.35.39:692][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Health_Medium01...
- [2015.03.14-04.35.39:786][ 0]LogTexture:Display: Building textures: T_Pickup_Health_Medium_D (AutoDXT)
- [2015.03.14-04.35.41:198][ 0]LogTexture:Display: Building textures: T_Pickup_Health_Medium_E (AutoDXT)
- [2015.03.14-04.35.41:267][ 0]LogMaterial: Missing cached shader map for material M_Health_Medium_Keg, compiling.
- [2015.03.14-04.35.41:276][ 0]LogStaticMesh: Building static mesh S_Pickups_Health_Medium...
- [2015.03.14-04.35.41:320][ 0]LogStaticMesh: Built static mesh [44.374706ms] /Game/RestrictedAssets/Pickups/Health/Asset/S_Pickups_Health_Medium.S_Pickups_Health_Medium
- [2015.03.14-04.35.41:326][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Health_Small01...
- [2015.03.14-04.35.41:371][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Small_D (AutoDXT)
- [2015.03.14-04.35.41:667][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Small_E (AutoDXT)
- [2015.03.14-04.35.41:687][ 0]LogTexture:Display: Building textures: T_Pickups_Health_Small_N (BC5)
- [2015.03.14-04.35.41:726][ 0]LogMaterial: Missing cached shader map for material M_Health_Small_Keg, compiling.
- [2015.03.14-04.35.41:735][ 0]LogStaticMesh: Building static mesh S_Pickups_Health_Small...
- [2015.03.14-04.35.41:747][ 0]LogStaticMesh: Built static mesh [12.430014ms] /Game/RestrictedAssets/Pickups/Health/Asset/S_Pickups_Health_Small.S_Pickups_Health_Small
- [2015.03.14-04.35.41:753][ 0]LogMaterial: Missing cached shader map for material M_Berserk_Overlay, compiling.
- [2015.03.14-04.35.41:761][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Berzerk_End...
- [2015.03.14-04.35.41:792][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Berzerk_GroundLoop...
- [2015.03.14-04.35.41:834][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Berzerk_Pickup...
- [2015.03.14-04.35.41:864][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Berzerk_Warning...
- [2015.03.14-04.35.41:945][ 0]LogTexture:Display: Building textures: T_PU_Berserk_D (DXT1)
- [2015.03.14-04.35.43:578][ 0]LogTexture:Display: Building textures: T_PU_Berserk_E (DXT1)
- [2015.03.14-04.35.43:786][ 0]LogTexture:Display: Building textures: T_PU_Berserk_N (BC5)
- [2015.03.14-04.35.43:949][ 0]LogMaterial: Missing cached shader map for material M_Berserk, compiling.
- [2015.03.14-04.35.43:958][ 0]LogStaticMesh: Building static mesh S_Pickups_Berserk...
- [2015.03.14-04.35.43:993][ 0]LogStaticMesh: Built static mesh [35.187584ms] /Game/RestrictedAssets/Pickups/Powerups/Assets/S_Pickups_Berserk.S_Pickups_Berserk
- [2015.03.14-04.35.44:010][ 0]LogTexture:Display: Building textures: HUDAtlas01 (AutoDXT)
- [2015.03.14-04.35.44:240][ 0]LogMaterial: Missing cached shader map for material M_Invis_Skin, compiling.
- [2015.03.14-04.35.44:266][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Invisibility_End...
- [2015.03.14-04.35.44:304][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Invisibility_GroundLoop...
- [2015.03.14-04.35.44:359][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Invisibility_Pickup...
- [2015.03.14-04.35.44:386][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_Invisibility_Warning...
- [2015.03.14-04.35.44:473][ 0]LogTexture:Display: Building textures: T_Pickups_Invisibility_D (AutoDXT)
- [2015.03.14-04.35.45:597][ 0]LogTexture:Display: Building textures: T_Pickups_Invisibility_E (AutoDXT)
- [2015.03.14-04.35.45:692][ 0]LogTexture:Display: Building textures: T_Pickups_Invisibility_N (BC5)
- [2015.03.14-04.35.45:853][ 0]LogMaterial: Missing cached shader map for material M_Invisibility, compiling.
- [2015.03.14-04.35.45:862][ 0]LogStaticMesh: Building static mesh S_Pickups_Invisibility...
- [2015.03.14-04.35.45:938][ 0]LogStaticMesh: Built static mesh [76.077011ms] /Game/RestrictedAssets/Proto/UT3_Pickups/PowerUps/S_Pickups_Invisibility.S_Pickups_Invisibility
- [2015.03.14-04.35.45:944][ 0]LogMaterial: Missing cached shader map for material EmissiveBlock, compiling.
- [2015.03.14-04.35.45:966][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_JumpBoots_Jump...
- [2015.03.14-04.35.46:003][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_JumpBoots_Jump2...
- [2015.03.14-04.35.46:015][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_JumpBoots_Pickup...
- [2015.03.14-04.35.46:255][ 0]LogTexture:Display: Building textures: T_UN_Pickups_Boots_D (DXT1)
- [2015.03.14-04.35.49:073][ 0]LogTexture:Display: Building textures: T_UN_Pickups_Boots_N (BC5)
- [2015.03.14-04.35.49:683][ 0]LogMaterial: Missing cached shader map for material M_JumpBoots, compiling.
- [2015.03.14-04.35.49:692][ 0]LogStaticMesh: Building static mesh S_UN_Pickups_Jumpboots002...
- [2015.03.14-04.35.49:729][ 0]LogStaticMesh: Built static mesh [36.699299ms] /Game/RestrictedAssets/Proto/UT3_Pickups/PowerUps/S_UN_Pickups_Jumpboots002.S_UN_Pickups_Jumpboots002
- [2015.03.14-04.35.49:731][ 0]LogMaterial: Missing cached shader map for material M_UDamage_Overlay, compiling.
- [2015.03.14-04.35.49:740][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_UDamage_End...
- [2015.03.14-04.35.49:779][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_UDamage_Fire...
- [2015.03.14-04.35.49:806][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_UDamage_GroundLoop...
- [2015.03.14-04.35.49:848][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_UDamage_Pickup...
- [2015.03.14-04.35.49:880][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave Powerup_UDamage_Activation2...
- [2015.03.14-04.35.49:901][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Powerup_UDamage_Warning...
- [2015.03.14-04.35.49:991][ 0]LogTexture:Display: Building textures: T_Pickups_UDamage_D (DXT1)
- [2015.03.14-04.35.51:018][ 0]LogTexture:Display: Building textures: T_Pickups_UDamage_N (BC5)
- [2015.03.14-04.35.51:177][ 0]LogMaterial: Missing cached shader map for material M_UDamage, compiling.
- [2015.03.14-04.35.51:190][ 0]LogMaterial: Missing cached shader map for material M_UDamage_PurpleStuff, compiling.
- [2015.03.14-04.35.51:199][ 0]LogStaticMesh: Building static mesh S_Pickups_UDamage...
- [2015.03.14-04.35.51:234][ 0]LogStaticMesh: Built static mesh [35.139286ms] /Game/RestrictedAssets/Pickups/Powerups/Assets/S_Pickups_UDamage.S_Pickups_UDamage
- [2015.03.14-04.35.51:245][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Respawn01...
- [2015.03.14-04.35.51:334][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Powerup_D (AutoDXT)
- [2015.03.14-04.35.52:795][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Powerup_Maskx3 (AutoDXT)
- [2015.03.14-04.35.52:916][ 0]LogTexture:Display: Building textures: T_Pickups_Base_Powerup_N (BC5)
- [2015.03.14-04.35.53:067][ 0]LogMaterial: Missing cached shader map for material M_PowerUp_Base, compiling.
- [2015.03.14-04.35.53:076][ 0]LogStaticMesh: Building static mesh S_Pickups_Base_Powerup01...
- [2015.03.14-04.35.53:106][ 0]LogStaticMesh: Built static mesh [30.269972ms] /Game/RestrictedAssets/Proto/UT3_Pickups/PowerUps/S_Pickups_Base_Powerup01.S_Pickups_Base_Powerup01
- [2015.03.14-04.35.53:119][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Raise01...
- [2015.03.14-04.35.53:152][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Lower01...
- [2015.03.14-04.35.53:252][ 0]LogTexture:Display: Building textures: T_Rubber_D2 (AutoDXT)
- [2015.03.14-04.35.55:057][ 0]LogTexture:Display: Building textures: T_Rubber_N2 (BC5)
- [2015.03.14-04.35.55:456][ 0]LogTexture:Display: Building textures: T_Cream_Painted_Metal_N (BC5)
- [2015.03.14-04.35.57:222][ 0]LogTexture:Display: Building textures: T_FlakCannon_AO (AutoDXT)
- [2015.03.14-04.36.04:999][ 0]LogTexture:Display: Building textures: T_FlakCannon_Decals (AutoDXT)
- [2015.03.14-04.36.11:814][ 0]LogTexture:Display: Building textures: T_FlakCannon_M1 (AutoDXT)
- [2015.03.14-04.36.20:903][ 0]LogTexture:Display: Building textures: T_FlakCannon_M2 (AutoDXT)
- [2015.03.14-04.36.42:998][ 0]LogTexture:Display: Building textures: T_FlakCannon_N (BC5)
- [2015.03.14-04.36.48:117][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon, compiling.
- [2015.03.14-04.36.48:160][ 0]LogMaterial: Missing cached shader map for material M_core_MF_01, compiling.
- [2015.03.14-04.36.48:170][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_muzzle_flash_01, compiling.
- [2015.03.14-04.36.48:184][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_02_Unlit, compiling.
- [2015.03.14-04.36.48:201][ 0]LogTexture:Display: Building textures: T_MF_mask_02 (AutoDXT)
- [2015.03.14-04.36.48:296][ 0]LogMaterial: Missing cached shader map for material M_core_MF_02, compiling.
- [2015.03.14-04.36.48:304][ 0]LogStaticMesh: Building static mesh SM_core_mf_01...
- [2015.03.14-04.36.48:309][ 0]LogStaticMesh: Built static mesh [4.836711ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_core_mf_01.SM_core_mf_01
- [2015.03.14-04.36.48:310][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_muzzle_flash_02, compiling.
- [2015.03.14-04.36.48:343][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.36.48:474][ 0]LogTexture:Display: Building textures: T_NoisePack_01 (AutoDXT)
- [2015.03.14-04.36.49:892][ 0]LogTexture:Display: Building textures: T_PlasmaNoise_A_02 (AutoDXT)
- [2015.03.14-04.36.56:205][ 0]LogMaterial: Missing cached shader map for material M_Steamjet_Core_01, compiling.
- [2015.03.14-04.36.56:218][ 0]LogMaterial: Missing cached shader map for material M_Steamjet_Core_01, compiling.
- [2015.03.14-04.36.56:231][ 0]LogStaticMesh: Building static mesh SM_Steamjet_Core_01...
- [2015.03.14-04.36.56:239][ 0]LogStaticMesh: Built static mesh [8.196117ms] /Game/RestrictedAssets/Effects/Meshes/SM_Steamjet_Core_01.SM_Steamjet_Core_01
- [2015.03.14-04.36.56:255][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.36.56:335][ 0]LogTexture:Display: Building textures: T_Noise01 (AutoDXT)
- [2015.03.14-04.36.56:423][ 0]LogMaterial: Missing cached shader map for material M_Shard, compiling.
- [2015.03.14-04.36.56:430][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_01 (AutoDXT)
- [2015.03.14-04.36.56:525][ 0]LogTexture:Display: Building textures: T_EFX_Noise_Blobs2_Distort (BC5)
- [2015.03.14-04.36.56:565][ 0]LogMaterial: Missing cached shader map for material M_FlakBlob, compiling.
- [2015.03.14-04.36.56:584][ 0]LogStaticMesh: Building static mesh S_Flak_Chunk...
- [2015.03.14-04.36.56:588][ 0]LogStaticMesh: Built static mesh [4.088098ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_FlakCannon/Meshes/S_Flak_Chunk.S_Flak_Chunk
- [2015.03.14-04.36.56:589][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactDirt01...
- [2015.03.14-04.36.56:616][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactDirt02...
- [2015.03.14-04.36.56:631][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireImpactStone06...
- [2015.03.14-04.36.56:661][ 0]LogMaterial: Missing cached shader map for material M_smoke_flipbook_02, compiling.
- [2015.03.14-04.36.56:702][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.36.56:806][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_trail_01, compiling.
- [2015.03.14-04.36.56:831][ 0]LogTexture:Display: Building textures: T_Beam_mask_01b (AutoDXT)
- [2015.03.14-04.36.56:963][ 0]LogTexture:Display: Building textures: T_Beam_mask_02b (AutoDXT)
- [2015.03.14-04.36.57:364][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_trail_02, compiling.
- [2015.03.14-04.36.57:381][ 0]LogMaterial: Missing cached shader map for material M_FlakShardGlow_01, compiling.
- [2015.03.14-04.36.57:392][ 0]LogMaterial: Missing cached shader map for material M_flare_01b, compiling.
- [2015.03.14-04.36.57:408][ 0]LogTexture:Display: Building textures: T_Flare_Long_01 (AutoDXT)
- [2015.03.14-04.36.57:470][ 0]LogMaterial: Missing cached shader map for material M_flare_02, compiling.
- [2015.03.14-04.36.57:486][ 0]LogMaterial: Missing cached shader map for material M_GreyscaleDecal, compiling.
- [2015.03.14-04.36.57:493][ 0]LogTexture:Display: Building textures: T_WP_FlakCannon_ImpactDecal01 (AutoDXT)
- [2015.03.14-04.36.57:542][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltImpactExplode02...
- [2015.03.14-04.36.57:587][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltImpactExplode05...
- [2015.03.14-04.36.57:654][ 0]LogTexture:Display: Building textures: T_Fire_subUV_01 (AutoDXT)
- [2015.03.14-04.36.58:167][ 0]LogTexture:Display: Building textures: T_tilling_plasma_02 (AutoDXT)
- [2015.03.14-04.36.58:569][ 0]LogMaterial: Missing cached shader map for material M_flame_01_DepthFade, compiling.
- [2015.03.14-04.36.58:582][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_03, compiling.
- [2015.03.14-04.36.58:604][ 0]LogTexture:Display: Building textures: T_EFX_Explo_SubUV (AutoDXT)
- [2015.03.14-04.36.58:803][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_02, compiling.
- [2015.03.14-04.36.58:832][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.36.58:926][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FireAltInAir...
- [2015.03.14-04.36.58:982][ 0]LogTexture:Display: Building textures: T_EFX_Explo_SubUV (AutoDXT)
- [2015.03.14-04.36.59:170][ 0]LogMaterial: Missing cached shader map for material M_FLakCannon_DarkSmoke, compiling.
- [2015.03.14-04.36.59:182][ 0]LogTexture:Display: Building textures: T_EFX_Star_Flair (AutoDXT)
- [2015.03.14-04.36.59:271][ 0]LogTexture:Display: Building textures: T_EFX_Sparks_01 (AutoDXT)
- [2015.03.14-04.36.59:340][ 0]LogMaterial: Missing cached shader map for material M_hard_Flair_flak, compiling.
- [2015.03.14-04.36.59:524][ 0]LogTexture:Display: Building textures: T_EFX_Explo_PaintOver (AutoDXT)
- [2015.03.14-04.37.02:004][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_FireLinger, compiling.
- [2015.03.14-04.37.02:016][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Spiked_Red_01 (AutoDXT)
- [2015.03.14-04.37.02:058][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_Spiked_Flare_Red, compiling.
- [2015.03.14-04.37.02:080][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.02:162][ 0]LogTexture:Display: Building textures: T_Flak_Shell (AutoDXT)
- [2015.03.14-04.37.02:264][ 0]LogMaterial: Missing cached shader map for material M_FlakShell, compiling.
- [2015.03.14-04.37.02:273][ 0]LogStaticMesh: Building static mesh S_WP_Flak_Shell...
- [2015.03.14-04.37.02:284][ 0]LogStaticMesh: Built static mesh [10.786685ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_FlakCannon/Meshes/S_WP_Flak_Shell.S_WP_Flak_Shell
- [2015.03.14-04.37.02:313][ 0]LogTexture:Display: Building textures: T_Rocket_smoke_trail_01 (AutoDXT)
- [2015.03.14-04.37.03:119][ 0]LogMaterial: Missing cached shader map for material M_Rocket_trail_01, compiling.
- [2015.03.14-04.37.03:289][ 0]LogTexture:Display: Building textures: T_FluidSmoke_03_D (AutoDXT)
- [2015.03.14-04.37.06:047][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01, compiling.
- [2015.03.14-04.37.06:091][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.06:167][ 0]LogTexture:Display: Building textures: T_WP_FlakCannon_Counter_D (AutoDXT)
- [2015.03.14-04.37.06:191][ 0]LogMaterial: Missing cached shader map for material M_FlakCounter, compiling.
- [2015.03.14-04.37.06:199][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire_Layer01...
- [2015.03.14-04.37.06:225][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FIreAlt01...
- [2015.03.14-04.37.06:253][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_FIreAlt02...
- [2015.03.14-04.37.06:288][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire02...
- [2015.03.14-04.37.06:320][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire03...
- [2015.03.14-04.37.06:362][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire04...
- [2015.03.14-04.37.06:392][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_FlakCannon_Fire_Layer02...
- [2015.03.14-04.37.06:425][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Flak01...
- [2015.03.14-04.37.06:469][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.06:555][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.06:648][ 0]LogTexture:Display: Building textures: T_Ammo_Flakcannon_D (AutoDXT)
- [2015.03.14-04.37.06:759][ 0]LogTexture:Display: Building textures: T_Ammo_Flakcannon_E (AutoDXT)
- [2015.03.14-04.37.06:767][ 0]LogTexture:Display: Building textures: T_Ammo_Flakcannon_N (BC5)
- [2015.03.14-04.37.06:780][ 0]LogMaterial: Missing cached shader map for material M_Flak_Ammo, compiling.
- [2015.03.14-04.37.06:789][ 0]LogStaticMesh: Building static mesh S_Ammo_Flakcannon...
- [2015.03.14-04.37.06:809][ 0]LogStaticMesh: Built static mesh [20.223751ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Ammo_Flakcannon.S_Ammo_Flakcannon
- [2015.03.14-04.37.06:810][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Flak01...
- [2015.03.14-04.37.06:904][ 0]LogTexture:Display: Building textures: T_LensBurst_01 (AutoDXT)
- [2015.03.14-04.37.07:157][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Additive_01, compiling.
- [2015.03.14-04.37.07:167][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01_1P, compiling.
- [2015.03.14-04.37.07:225][ 0]LogTexture:Display: Building textures: T_shock_nebula_02b (AutoDXT)
- [2015.03.14-04.37.08:244][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_04, compiling.
- [2015.03.14-04.37.08:256][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_03, compiling.
- [2015.03.14-04.37.08:321][ 0]LogTexture:Display: Building textures: T_shock_nebula_beam_01 (AutoDXT)
- [2015.03.14-04.37.09:510][ 0]LogTexture:Display: Building textures: T_Beam_mask_01 (AutoDXT)
- [2015.03.14-04.37.09:637][ 0]LogTexture:Display: Building textures: T_Beam_mask_02 (AutoDXT)
- [2015.03.14-04.37.10:099][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_beam_01_1P, compiling.
- [2015.03.14-04.37.10:111][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01_simple, compiling.
- [2015.03.14-04.37.10:126][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_beam_impact_smoke_01, compiling.
- [2015.03.14-04.37.10:141][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_02_1P, compiling.
- [2015.03.14-04.37.10:154][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01d, compiling.
- [2015.03.14-04.37.10:179][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_03...
- [2015.03.14-04.37.10:213][ 0]LogStaticMesh: Built static mesh [34.918625ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_03.SM_LinkGun_MF_wave_03
- [2015.03.14-04.37.10:214][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_04...
- [2015.03.14-04.37.10:254][ 0]LogStaticMesh: Built static mesh [40.143227ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_04.SM_LinkGun_MF_wave_04
- [2015.03.14-04.37.10:321][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.10:490][ 0]LogTexture:Display: Building textures: T_MF_mask_01 (AutoDXT)
- [2015.03.14-04.37.10:576][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_wave_05, compiling.
- [2015.03.14-04.37.10:711][ 0]LogTexture:Display: Building textures: T_Weapon_MF_02 (AutoDXT)
- [2015.03.14-04.37.14:377][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_muzzle_flash_02, compiling.
- [2015.03.14-04.37.14:390][ 0]LogMaterial: Missing cached shader map for material M_refraction_particle_01c, compiling.
- [2015.03.14-04.37.14:551][ 0]LogTexture:Display: Building textures: T_Weapon_MF_01 (AutoDXT)
- [2015.03.14-04.37.18:905][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_muzzle_flash_01, compiling.
- [2015.03.14-04.37.18:920][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_01b...
- [2015.03.14-04.37.18:952][ 0]LogStaticMesh: Built static mesh [32.368507ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_01b.SM_LinkGun_MF_01b
- [2015.03.14-04.37.18:954][ 0]LogStaticMesh: Building static mesh SM_LinkGun_MF_wave_02b...
- [2015.03.14-04.37.19:023][ 0]LogStaticMesh: Built static mesh [69.186134ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_MF_wave_02b.SM_LinkGun_MF_wave_02b
- [2015.03.14-04.37.19:031][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_impact_01, compiling.
- [2015.03.14-04.37.19:058][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.19:364][ 0]LogTexture:Display: Building textures: T_LinkGun_AO (AutoDXT)
- [2015.03.14-04.37.21:816][ 0]LogTexture:Display: Building textures: T_LinkGun_D (AutoDXT)
- [2015.03.14-04.37.26:684][ 0]LogTexture:Display: Building textures: T_LinkGun_S (AutoDXT)
- [2015.03.14-04.37.30:799][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_D (AutoDXT)
- [2015.03.14-04.37.35:241][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_E (AutoDXT)
- [2015.03.14-04.37.35:385][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_EMask (AutoDXT)
- [2015.03.14-04.37.35:486][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_M2 (AutoDXT)
- [2015.03.14-04.37.36:448][ 0]LogTexture:Display: Building textures: T_WP_LinkGun_N (BC5)
- [2015.03.14-04.37.37:115][ 0]LogTexture:Display: Building textures: T_Web (AutoDXT)
- [2015.03.14-04.37.37:421][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_ExhaustSmoke (AutoDXT)
- [2015.03.14-04.37.37:477][ 0]LogMaterial: Missing cached shader map for material M_LinkGun, compiling.
- [2015.03.14-04.37.37:504][ 0]LogTexture:Display: Building textures: T_Spark_01 (AutoDXT)
- [2015.03.14-04.37.37:518][ 0]LogMaterial: Missing cached shader map for material M_Spark_01, compiling.
- [2015.03.14-04.37.37:527][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_impact_02, compiling.
- [2015.03.14-04.37.37:540][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_mark_01, compiling.
- [2015.03.14-04.37.37:553][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_wave_01, compiling.
- [2015.03.14-04.37.37:575][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Loop_2 (AutoDXT)
- [2015.03.14-04.37.37:649][ 0]LogMaterial: Missing cached shader map for material M_EnergyLoop, compiling.
- [2015.03.14-04.37.37:661][ 0]LogStaticMesh: Building static mesh SM_LinkGun_impact_01...
- [2015.03.14-04.37.37:689][ 0]LogStaticMesh: Built static mesh [28.406588ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_impact_01.SM_LinkGun_impact_01
- [2015.03.14-04.37.37:708][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.37:886][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Spiked_Red_01 (AutoDXT)
- [2015.03.14-04.37.37:992][ 0]LogTexture:Display: Building textures: T_EFX_grey_explo (AutoDXT)
- [2015.03.14-04.37.38:073][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_Light, compiling.
- [2015.03.14-04.37.38:085][ 0]LogTexture:Display: Building textures: T_EFX_Energy_Tile_2 (AutoDXT)
- [2015.03.14-04.37.38:175][ 0]LogTexture:Display: Building textures: T_WP_Bio_Splat_Splash_M (AutoDXT)
- [2015.03.14-04.37.38:331][ 0]LogMaterial: Missing cached shader map for material M_FlakCannon_MF_Cone, compiling.
- [2015.03.14-04.37.38:342][ 0]LogTexture:Display: Building textures: T_EFX_CameraFlare_01 (AutoDXT)
- [2015.03.14-04.37.38:376][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_CameraFlair, compiling.
- [2015.03.14-04.37.38:385][ 0]LogStaticMesh: Building static mesh S_Doubble_Twist...
- [2015.03.14-04.37.38:387][ 0]LogStaticMesh: Built static mesh [2.236485ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_LinkGun/Meshes/S_Doubble_Twist.S_Doubble_Twist
- [2015.03.14-04.37.38:388][ 0]LogStaticMesh: Building static mesh S_link_MF_Cone...
- [2015.03.14-04.37.38:393][ 0]LogStaticMesh: Built static mesh [5.142496ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_LinkGun/Meshes/S_link_MF_Cone.S_link_MF_Cone
- [2015.03.14-04.37.38:394][ 0]LogStaticMesh: Building static mesh S_Sphere_Large...
- [2015.03.14-04.37.38:399][ 0]LogStaticMesh: Built static mesh [5.144006ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_LinkGun/Meshes/S_Sphere_Large.S_Sphere_Large
- [2015.03.14-04.37.38:415][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.38:480][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_01, compiling.
- [2015.03.14-04.37.38:545][ 0]LogTexture:Display: Building textures: T_shock_nebula_02 (AutoDXT)
- [2015.03.14-04.37.39:523][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_core_01, compiling.
- [2015.03.14-04.37.39:546][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_projectile_exterior_01, compiling.
- [2015.03.14-04.37.39:569][ 0]LogMaterial: Missing cached shader map for material M_rocket_thruster_02, compiling.
- [2015.03.14-04.37.39:595][ 0]LogStaticMesh: Building static mesh SM_LinkGun_projectile_01...
- [2015.03.14-04.37.39:612][ 0]LogStaticMesh: Built static mesh [17.171638ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_LinkGun_projectile_01.SM_LinkGun_projectile_01
- [2015.03.14-04.37.39:612][ 0]LogStaticMesh: Building static mesh SM_rocket_thruster_01...
- [2015.03.14-04.37.39:632][ 0]LogStaticMesh: Built static mesh [19.224592ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_rocket_thruster_01.SM_rocket_thruster_01
- [2015.03.14-04.37.39:646][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.39:739][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.39:900][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_MF_beam_01, compiling.
- [2015.03.14-04.37.39:921][ 0]LogMaterial: Missing cached shader map for material M_WP_LinkGun_Panning_Beam_01, compiling.
- [2015.03.14-04.37.39:964][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.40:100][ 0]LogTexture:Display: Building textures: T_WP_Enforcers_Decal01 (AutoDXT)
- [2015.03.14-04.37.40:127][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_01 (AutoDXT)
- [2015.03.14-04.37.40:203][ 0]LogMaterial: Missing cached shader map for material M_GPU_Orb_02, compiling.
- [2015.03.14-04.37.40:230][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.40:390][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Link01...
- [2015.03.14-04.37.40:412][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Link_AltFire01...
- [2015.03.14-04.37.40:450][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Link_FireLayer03...
- [2015.03.14-04.37.40:481][ 0]LogTexture:Display: Building textures: T_Ammo_LinkGun_D (AutoDXT)
- [2015.03.14-04.37.40:614][ 0]LogTexture:Display: Building textures: T_Ammo_LinkGun_Mask (AutoDXT)
- [2015.03.14-04.37.40:639][ 0]LogTexture:Display: Building textures: T_Ammo_LinkGun_N (BC5)
- [2015.03.14-04.37.40:652][ 0]LogMaterial: Missing cached shader map for material M_LinkGun_Ammo, compiling.
- [2015.03.14-04.37.40:661][ 0]LogStaticMesh: Building static mesh S_Ammo_LinkGun...
- [2015.03.14-04.37.40:689][ 0]LogStaticMesh: Built static mesh [27.980059ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Ammo_LinkGun.S_Ammo_LinkGun
- [2015.03.14-04.37.40:690][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Link01...
- [2015.03.14-04.37.40:896][ 0]LogTexture:Display: Building textures: T_Stinger_S (AutoDXT)
- [2015.03.14-04.37.43:262][ 0]LogTexture:Display: Building textures: T_Stinger_AO (AutoDXT)
- [2015.03.14-04.37.45:982][ 0]LogTexture:Display: Building textures: T_Stinger_D (AutoDXT)
- [2015.03.14-04.37.49:876][ 0]LogTexture:Display: Building textures: T_WP_Stinger_D (AutoDXT)
- [2015.03.14-04.37.54:621][ 0]LogTexture:Display: Building textures: T_WP_Stinger_E (AutoDXT)
- [2015.03.14-04.37.54:892][ 0]LogTexture:Display: Building textures: T_WP_Stinger_M3 (AutoDXT)
- [2015.03.14-04.37.56:568][ 0]LogTexture:Display: Building textures: T_WP_Stinger_N (BC5)
- [2015.03.14-04.37.57:305][ 0]LogMaterial: Missing cached shader map for material M_Stinger, compiling.
- [2015.03.14-04.37.57:329][ 0]LogTexture:Display: Building textures: T_EFX_Beam_EnergyScroll_01 (AutoDXT)
- [2015.03.14-04.37.57:354][ 0]LogTexture:Display: Building textures: T_EFX_SPMASmoke (AutoDXT)
- [2015.03.14-04.37.57:753][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Tracer_beam2, compiling.
- [2015.03.14-04.37.57:768][ 0]LogMaterial: Missing cached shader map for material Impact_Mat, compiling.
- [2015.03.14-04.37.57:783][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.37.57:828][ 0]LogMaterial: Missing cached shader map for material P_panning_sparks_01, compiling.
- [2015.03.14-04.37.57:842][ 0]LogStaticMesh: Building static mesh SM_muzzle_flash_01...
- [2015.03.14-04.37.57:857][ 0]LogStaticMesh: Built static mesh [15.053785ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_muzzle_flash_01.SM_muzzle_flash_01
- [2015.03.14-04.37.57:858][ 0]LogStaticMesh: Building static mesh SM_weapon_sparks_01...
- [2015.03.14-04.37.57:874][ 0]LogStaticMesh: Built static mesh [16.815142ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_weapon_sparks_01.SM_weapon_sparks_01
- [2015.03.14-04.37.58:346][ 0]LogTexture:Display: Building textures: fms_explosion_base_v1 (AutoDXT)
- [2015.03.14-04.38.07:783][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base_03, compiling.
- [2015.03.14-04.38.07:835][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.07:950][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.08:037][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Enforcer_ImpactLayer02...
- [2015.03.14-04.38.08:052][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Impact_Dirt02...
- [2015.03.14-04.38.08:072][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Impact_Dirt05...
- [2015.03.14-04.38.08:100][ 0]LogMaterial: Missing cached shader map for material M_impact_hole_mesh_02, compiling.
- [2015.03.14-04.38.08:140][ 0]LogMaterial: Missing cached shader map for material M_shock__impact_wave_01, compiling.
- [2015.03.14-04.38.08:335][ 0]LogTexture:Display: Building textures: T_lightning_smoke_01 (AutoDXT)
- [2015.03.14-04.38.12:011][ 0]LogMaterial: Missing cached shader map for material M_shock_orb_outside_01b, compiling.
- [2015.03.14-04.38.12:024][ 0]LogMaterial: Missing cached shader map for material M_square_ramp_01, compiling.
- [2015.03.14-04.38.12:049][ 0]LogStaticMesh: Building static mesh SM_shock_orb_outside_01...
- [2015.03.14-04.38.12:081][ 0]LogStaticMesh: Built static mesh [32.149658ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_shock_orb_outside_01.SM_shock_orb_outside_01
- [2015.03.14-04.38.12:100][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.12:256][ 0]LogTexture:Display: Building textures: T_WP_GreyDistortion (AutoDXT)
- [2015.03.14-04.38.12:271][ 0]LogTexture:Display: Building textures: T_FX_TracerModulate (AutoDXT)
- [2015.03.14-04.38.12:303][ 0]LogTexture:Display: Building textures: T_WP_Stinger_Flash_01 (AutoDXT)
- [2015.03.14-04.38.12:439][ 0]LogTexture:Display: Building textures: T_WP_StingerShard (AutoDXT)
- [2015.03.14-04.38.12:496][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Shard, compiling.
- [2015.03.14-04.38.12:503][ 0]LogStaticMesh: Building static mesh S_WP_StingerShard...
- [2015.03.14-04.38.12:504][ 0]LogStaticMesh: Built static mesh [1.035985ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_Stinger/Meshes/S_WP_StingerShard.S_WP_StingerShard
- [2015.03.14-04.38.12:509][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_02b, compiling.
- [2015.03.14-04.38.12:523][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_01b, compiling.
- [2015.03.14-04.38.12:544][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.12:595][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Stinger01...
- [2015.03.14-04.38.12:617][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Stinger_FireAlt01...
- [2015.03.14-04.38.12:649][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Stinger_FireLoop01...
- [2015.03.14-04.38.12:709][ 0]LogTexture:Display: Building textures: T_WP_StingerCord_D (AutoDXT)
- [2015.03.14-04.38.12:932][ 0]LogTexture:Display: Building textures: T_WP_StingerCord_N (BC5)
- [2015.03.14-04.38.12:963][ 0]LogTexture:Display: Building textures: T_WP_StingerChord_M (AutoDXT)
- [2015.03.14-04.38.12:990][ 0]LogMaterial: Missing cached shader map for material M_Stinger_Strap, compiling.
- [2015.03.14-04.38.13:028][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.13:141][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.38.13:268][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Stinger01...
- [2015.03.14-04.38.13:280][ 0]LogStaticMesh: Building static mesh S_Pickups_Ammo_Stinger...
- [2015.03.14-04.38.13:315][ 0]LogStaticMesh: Built static mesh [35.103664ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Pickups_Ammo_Stinger.S_Pickups_Ammo_Stinger
- [2015.03.14-04.38.13:527][ 0]LogTexture:Display: Building textures: T_WP_RedeemerConsole_D (AutoDXT)
- [2015.03.14-04.38.19:404][ 0]LogTexture:Display: Building textures: T_WP_RedeemerConsole_N (BC5)
- [2015.03.14-04.38.20:247][ 0]LogTexture:Display: Building textures: T_WP_RedeemerConsole_E (AutoDXT)
- [2015.03.14-04.38.20:916][ 0]LogMaterial: Missing cached shader map for material T_WP_RedeemerConsole_D_Mat, compiling.
- [2015.03.14-04.38.21:107][ 0]LogTexture:Display: Building textures: T_RedeemerLauncher_AO (AutoDXT)
- [2015.03.14-04.38.23:340][ 0]LogTexture:Display: Building textures: T_RedeemerLauncher_D (AutoDXT)
- [2015.03.14-04.38.28:611][ 0]LogTexture:Display: Building textures: T_WP_RedeemerLauncher_N (BC5)
- [2015.03.14-04.38.29:595][ 0]LogTexture:Display: Building textures: T_WP_RedeemerLauncher_D (AutoDXT)
- [2015.03.14-04.38.34:912][ 0]LogTexture:Display: Building textures: T_RedeemerLauncher_S (AutoDXT)
- [2015.03.14-04.38.37:507][ 0]LogMaterial: Missing cached shader map for material T_WP_RedeemerLauncher_D_Mat, compiling.
- [2015.03.14-04.38.38:048][ 0]LogTexture:Display: Building textures: fms_explosion_base_v1 (AutoDXT)
- [2015.03.14-04.38.47:466][ 0]LogTexture:Display: Building textures: fms_explosion_bb_v1 (AutoDXT)
- [2015.03.14-04.39.14:359][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base, compiling.
- [2015.03.14-04.39.14:376][ 0]LogTexture:Display: Building textures: shockwave (AutoDXT)
- [2015.03.14-04.39.14:548][ 0]LogMaterial: Missing cached shader map for material Mat_Shockwave, compiling.
- [2015.03.14-04.39.14:575][ 0]LogMaterial: Missing cached shader map for material Sparks_Mat, compiling.
- [2015.03.14-04.39.14:584][ 0]LogTexture:Display: Building textures: T_VH_Cicada_ExhaustCone_01 (AutoDXT)
- [2015.03.14-04.39.14:600][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_MuzzleFlash, compiling.
- [2015.03.14-04.39.14:608][ 0]LogStaticMesh: Building static mesh SM_Rock_03...
- [2015.03.14-04.39.14:610][ 0]LogStaticMesh: Built static mesh [2.059595ms] /Game/RestrictedAssets/Effects/fabiom/SM_Rock_03.SM_Rock_03
- [2015.03.14-04.39.14:611][ 0]LogStaticMesh: Building static mesh S_WP_Rocketlauncher_Impact...
- [2015.03.14-04.39.14:612][ 0]LogStaticMesh: Built static mesh [0.774876ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_RocketLauncher/Meshes/S_WP_Rocketlauncher_Impact.S_WP_Rocketlauncher_Impact
- [2015.03.14-04.39.14:633][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Explode01...
- [2015.03.14-04.39.14:664][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Explode01a...
- [2015.03.14-04.39.14:769][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Explode01b...
- [2015.03.14-04.39.14:857][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Explode01c...
- [2015.03.14-04.39.14:955][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.15:056][ 0]LogTexture:Display: Building textures: T_RL_ImpactDecalModulate (AutoDXT)
- [2015.03.14-04.39.15:093][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact01...
- [2015.03.14-04.39.15:113][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact02...
- [2015.03.14-04.39.15:135][ 0]LogStaticMesh: Building static mesh SM_smoke_MF_02b...
- [2015.03.14-04.39.15:152][ 0]LogStaticMesh: Built static mesh [18.072088ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_smoke_MF_02b.SM_smoke_MF_02b
- [2015.03.14-04.39.15:176][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.15:322][ 0]LogMaterial: Missing cached shader map for material mat_explosion_base2, compiling.
- [2015.03.14-04.39.15:357][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.15:453][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Redeemer_Fire02a...
- [2015.03.14-04.39.15:477][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Redeemer_Fire02b...
- [2015.03.14-04.39.15:510][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_FlyLoop02...
- [2015.03.14-04.39.15:559][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Travel01...
- [2015.03.14-04.39.15:592][ 0]LogStaticMesh: Building static mesh S_WP_Redeemer_Missile_Open...
- [2015.03.14-04.39.15:600][ 0]LogStaticMesh: Built static mesh [8.646192ms] /Game/RestrictedAssets/Weapons/Redeemer/Meshes/S_WP_Redeemer_Missile_Open.S_WP_Redeemer_Missile_Open
- [2015.03.14-04.39.15:608][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Redeemer01...
- [2015.03.14-04.39.15:634][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Fire01...
- [2015.03.14-04.39.15:674][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Fire02...
- [2015.03.14-04.39.15:712][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Lower01...
- [2015.03.14-04.39.15:746][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Redeemer_Raise02...
- [2015.03.14-04.39.15:786][ 0]LogMaterial: Missing cached shader map for material M_Enforcer_MF_wave_02, compiling.
- [2015.03.14-04.39.15:800][ 0]LogMaterial: Missing cached shader map for material M_rocket_launcher_thruster_01, compiling.
- [2015.03.14-04.39.15:822][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_muzzle_flash_01, compiling.
- [2015.03.14-04.39.15:838][ 0]LogStaticMesh: Building static mesh SM_rocket_launcher_thurster_01...
- [2015.03.14-04.39.15:846][ 0]LogStaticMesh: Built static mesh [7.929273ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_rocket_launcher_thurster_01.SM_rocket_launcher_thurster_01
- [2015.03.14-04.39.15:847][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_muzzle_flash_02, compiling.
- [2015.03.14-04.39.15:880][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.16:140][ 0]LogTexture:Display: Building textures: T_RocketLauncher_AO (AutoDXT)
- [2015.03.14-04.39.18:590][ 0]LogTexture:Display: Building textures: T_RocketLauncher_D (AutoDXT)
- [2015.03.14-04.39.21:669][ 0]LogTexture:Display: Building textures: T_RocketLauncher_S (AutoDXT)
- [2015.03.14-04.39.24:881][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_E (DXT1)
- [2015.03.14-04.39.25:510][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_Mask (DXT1)
- [2015.03.14-04.39.26:649][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_N (BC5)
- [2015.03.14-04.39.27:389][ 0]LogTexture:Display: Building textures: T_WP_RocketLauncher_M2 (AutoDXT)
- [2015.03.14-04.39.28:148][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher, compiling.
- [2015.03.14-04.39.28:175][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Load01...
- [2015.03.14-04.39.28:200][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue1...
- [2015.03.14-04.39.28:212][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue2...
- [2015.03.14-04.39.28:225][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltFireQueue3...
- [2015.03.14-04.39.28:246][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Raise01...
- [2015.03.14-04.39.28:259][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Lower02...
- [2015.03.14-04.39.28:299][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.28:378][ 0]LogMaterial: Missing cached shader map for material M_rocket_fire_trail_01, compiling.
- [2015.03.14-04.39.28:427][ 0]LogTexture:Display: Building textures: T_EFX_boom_demo2 (AutoDXT)
- [2015.03.14-04.39.28:878][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_Boom, compiling.
- [2015.03.14-04.39.28:892][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.28:953][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Travel01...
- [2015.03.14-04.39.29:000][ 0]LogTexture:Display: Building textures: T_EFX_Explo_01 (AutoDXT)
- [2015.03.14-04.39.29:165][ 0]LogTexture:Display: Building textures: T_EFX_GoodSmoke_01 (AutoDXT)
- [2015.03.14-04.39.29:359][ 0]LogTexture:Display: Building textures: T_EFX_Smoke_Soft_Blur (AutoDXT)
- [2015.03.14-04.39.29:484][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_FireNew, compiling.
- [2015.03.14-04.39.29:500][ 0]LogTexture:Display: Building textures: T_EFX_LensFlare_Hard (AutoDXT)
- [2015.03.14-04.39.29:632][ 0]LogMaterial: Missing cached shader map for material M_Sniper_WallMark, compiling.
- [2015.03.14-04.39.29:647][ 0]LogStaticMesh: Building static mesh S_WP_Rocketlauncher_Rocket_old...
- [2015.03.14-04.39.29:654][ 0]LogStaticMesh: Built static mesh [6.832915ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_RocketLauncher/Meshes/S_WP_Rocketlauncher_Rocket_old.S_WP_Rocketlauncher_Rocket_old
- [2015.03.14-04.39.29:659][ 0]LogMaterial: Missing cached shader map for material M_Rocket_trail_02, compiling.
- [2015.03.14-04.39.29:700][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.29:786][ 0]LogMaterial: Missing cached shader map for material M_rocket_wave_01, compiling.
- [2015.03.14-04.39.29:824][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01b, compiling.
- [2015.03.14-04.39.29:978][ 0]LogTexture:Display: Building textures: T_smoke_puff_02 (AutoDXT)
- [2015.03.14-04.39.34:984][ 0]LogTexture:Display: Building textures: T_Smoke_Puff_Tile_Up (AutoDXT)
- [2015.03.14-04.39.35:339][ 0]LogTexture:Display: Building textures: T_SmokePuff_001 (AutoDXT)
- [2015.03.14-04.39.35:441][ 0]LogMaterial: Missing cached shader map for material M_trail_smoke_flipbook_01c, compiling.
- [2015.03.14-04.39.35:492][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.35:630][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Translucent_01, compiling.
- [2015.03.14-04.39.35:639][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_Ball_Beam_01, compiling.
- [2015.03.14-04.39.35:654][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_01, compiling.
- [2015.03.14-04.39.35:695][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_186 (BGRA8)
- [2015.03.14-04.39.35:831][ 0]LogTexture:Display: Building textures: ShadowMapTexture2D_187 (BGRA8)
- [2015.03.14-04.39.35:870][ 0]LogStaticMesh: Building static mesh TemplateCube_Rounded...
- [2015.03.14-04.39.35:872][ 0]LogStaticMesh: Built static mesh [1.893571ms] /Game/RestrictedAssets/Meshes/TemplateCube_Rounded.TemplateCube_Rounded
- [2015.03.14-04.39.35:874][ 0]LogStaticMesh: Building static mesh S_Ammo_RocketLauncher...
- [2015.03.14-04.39.35:886][ 0]LogStaticMesh: Built static mesh [12.248294ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Ammo_RocketLauncher.S_Ammo_RocketLauncher
- [2015.03.14-04.39.35:886][ 0]LogStaticMesh: Building static mesh Shape_Sphere...
- [2015.03.14-04.39.35:910][ 0]LogStaticMesh: Built static mesh [23.680960ms] /Game/RestrictedAssets/Environments/ShellResources/Meshes/Generic/Shape_Sphere.Shape_Sphere
- [2015.03.14-04.39.35:911][ 0]LogStaticMesh: Building static mesh S_Ammo_ShockRifle...
- [2015.03.14-04.39.35:931][ 0]LogStaticMesh: Built static mesh [20.562439ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Ammo_ShockRifle.S_Ammo_ShockRifle
- [2015.03.14-04.39.35:931][ 0]LogStaticMesh: Building static mesh S_Ammo_SniperRifle...
- [2015.03.14-04.39.35:949][ 0]LogStaticMesh: Built static mesh [17.380527ms] /Game/RestrictedAssets/Proto/UT3_Pickups/Ammo/S_Ammo_SniperRifle.S_Ammo_SniperRifle
- [2015.03.14-04.39.35:949][ 0]LogStaticMesh: Building static mesh S_Pickups_WeaponBase...
- [2015.03.14-04.39.35:962][ 0]LogStaticMesh: Built static mesh [12.583661ms] /Game/RestrictedAssets/Proto/UT3_Pickups/WeaponBase/S_Pickups_WeaponBase.S_Pickups_WeaponBase
- [2015.03.14-04.39.35:974][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.36:126][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_GrenadeFloor...
- [2015.03.14-04.39.36:143][ 0]LogMaterial: Missing cached shader map for material M_WP_Enforcer_Smoke_thick, compiling.
- [2015.03.14-04.39.36:163][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.36:237][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.36:303][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Rocket01...
- [2015.03.14-04.39.36:332][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_AltModeChange01...
- [2015.03.14-04.39.36:344][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Load02...
- [2015.03.14-04.39.36:366][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Fire03...
- [2015.03.14-04.39.36:397][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_FireGrenadeLayer01...
- [2015.03.14-04.39.36:411][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_FireGrenadeLayer02...
- [2015.03.14-04.39.36:438][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_SeekLock01...
- [2015.03.14-04.39.36:457][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_SeekLost01...
- [2015.03.14-04.39.36:470][ 0]LogTexture:Display: Building textures: Rocket1 (G8)
- [2015.03.14-04.39.36:471][ 0]LogTexture:Display: Building textures: Rocket2 (G8)
- [2015.03.14-04.39.36:472][ 0]LogTexture:Display: Building textures: Rocket3 (G8)
- [2015.03.14-04.39.36:473][ 0]LogTexture:Display: Building textures: RocketPrimary (G8)
- [2015.03.14-04.39.36:473][ 0]LogTexture:Display: Building textures: Target (AutoDXT)
- [2015.03.14-04.39.36:492][ 0]LogTexture:Display: Building textures: T_Ammo_RocketLauncher_D (AutoDXT)
- [2015.03.14-04.39.36:830][ 0]LogTexture:Display: Building textures: T_Ammo_RocketLauncher_N (BC5)
- [2015.03.14-04.39.36:847][ 0]LogTexture:Display: Building textures: T_Ammo_RocketLauncher_E (AutoDXT)
- [2015.03.14-04.39.36:894][ 0]LogMaterial: Missing cached shader map for material M_RocketLauncher_Ammo, compiling.
- [2015.03.14-04.39.36:904][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Rocket01...
- [2015.03.14-04.39.36:933][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Lower01...
- [2015.03.14-04.39.36:960][ 0]LogTexture:Display: Building textures: T_EFX_Flare_Multi_Color3 (AutoDXT)
- [2015.03.14-04.39.37:156][ 0]LogTexture:Display: Building textures: T_EFX_Sparks_01 (AutoDXT)
- [2015.03.14-04.39.37:235][ 0]LogTexture:Display: Building textures: T_FX_CameraDistort (AutoDXT)
- [2015.03.14-04.39.37:257][ 0]LogTexture:Display: Building textures: T_swrill_4 (AutoDXT)
- [2015.03.14-04.39.37:433][ 0]LogMaterial: Missing cached shader map for material M_Shock_Flair_Multi_Color_mix, compiling.
- [2015.03.14-04.39.37:451][ 0]LogTexture:Display: Building textures: T_WP_ShockRifle_Impact (AutoDXT)
- [2015.03.14-04.39.37:524][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Impact, compiling.
- [2015.03.14-04.39.37:540][ 0]LogTexture:Display: Building textures: T_FX_Smokeball (AutoDXT)
- [2015.03.14-04.39.37:593][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_ImpactSmoke, compiling.
- [2015.03.14-04.39.37:606][ 0]LogTexture:Display: Building textures: T_EFX_Soft_Light (AutoDXT)
- [2015.03.14-04.39.37:727][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Softlight_2, compiling.
- [2015.03.14-04.39.37:752][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.37:873][ 0]LogTexture:Display: Building textures: T_Color_Sphere (AutoDXT)
- [2015.03.14-04.39.38:160][ 0]LogTexture:Display: Building textures: T_EFX_Beam_Electricity_02 (AutoDXT)
- [2015.03.14-04.39.38:177][ 0]LogTexture:Display: Building textures: T_EFX_grey_explo (AutoDXT)
- [2015.03.14-04.39.38:281][ 0]LogMaterial: Missing cached shader map for material M_WP_ShockRifle_Panning_Beam, compiling.
- [2015.03.14-04.39.38:315][ 0]LogTexture:Display: Building textures: T_EFX_Color_Explo (AutoDXT)
- [2015.03.14-04.39.38:536][ 0]LogMaterial: Missing cached shader map for material M_Shock_Flair_Multi_Color_2, compiling.
- [2015.03.14-04.39.38:558][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.39.38:621][ 0]LogTexture:Display: Building textures: T_ShockRifle_Screen_D (AutoDXT)
- [2015.03.14-04.39.38:745][ 0]LogTexture:Display: Building textures: T_Shockrifle_ASMD_HudLogo_01 (AutoDXT)
- [2015.03.14-04.39.38:754][ 0]LogMaterial: Missing cached shader map for material M_ShockProto_Screen, compiling.
- [2015.03.14-04.39.39:377][ 0]LogTexture:Display: Building textures: T_ShockRifle_RGB (AutoDXT)
- [2015.03.14-04.39.51:560][ 0]LogTexture:Display: Building textures: T_ShockRifle_AO (AutoDXT)
- [2015.03.14-04.40.00:724][ 0]LogTexture:Display: Building textures: T_ShockRifle_M (AutoDXT)
- [2015.03.14-04.40.06:142][ 0]LogTexture:Display: Building textures: T_ShockRifle_M2 (AutoDXT)
- [2015.03.14-04.40.09:575][ 0]LogTexture:Display: Building textures: T_ShockRifle_N (BC5)
- [2015.03.14-04.40.12:106][ 0]LogTexture:Display: Building textures: T_PlasmaNoise_A_01 (AutoDXT)
- [2015.03.14-04.40.15:425][ 0]LogMaterial: Missing cached shader map for material M_ShockEnergy, compiling.
- [2015.03.14-04.40.15:432][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Whip01...
- [2015.03.14-04.40.15:467][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Whip02...
- [2015.03.14-04.40.15:553][ 0]LogTexture:Display: Building textures: T_MuzzleFlash_Masks_01 (AutoDXT)
- [2015.03.14-04.40.16:449][ 0]LogMaterial: Missing cached shader map for material M_Shock_MuzzleFlash_01, compiling.
- [2015.03.14-04.40.16:458][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_A_02, compiling.
- [2015.03.14-04.40.16:473][ 0]LogTexture:Display: Building textures: subUV_Tester_4x4 (AutoDXT)
- [2015.03.14-04.40.16:586][ 0]LogTexture:Display: Building textures: subUV_Tester_8x4 (AutoDXT)
- [2015.03.14-04.40.16:746][ 0]LogTexture:Display: Building textures: T_FlowMap_Plasma_01 (BGRA8)
- [2015.03.14-04.40.16:802][ 0]LogTexture:Display: Building textures: T_UV_Mask_01 (AutoDXT)
- [2015.03.14-04.40.16:831][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_B_01, compiling.
- [2015.03.14-04.40.16:911][ 0]LogTexture:Display: Building textures: T_PlasmaDetailNoise_A_Normal_01 (BC5)
- [2015.03.14-04.40.17:101][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_Normal_01 (BC5)
- [2015.03.14-04.40.17:138][ 0]LogMaterial: Missing cached shader map for material M_Shock_Refraction_01, compiling.
- [2015.03.14-04.40.17:153][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_LF_01, compiling.
- [2015.03.14-04.40.17:176][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.17:409][ 0]LogTexture:Display: Building textures: T_FlowMap_Plasma_02 (BGRA8)
- [2015.03.14-04.40.17:467][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_E_01, compiling.
- [2015.03.14-04.40.17:486][ 0]LogTexture:Display: Building textures: T_Gradient_Spherical_Normal_02 (BC5)
- [2015.03.14-04.40.17:522][ 0]LogMaterial: Missing cached shader map for material M_Shock_Refraction_01, compiling.
- [2015.03.14-04.40.17:550][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.17:767][ 0]LogTexture:Display: Building textures: T_Shockrifle_BeamCore_01 (AutoDXT)
- [2015.03.14-04.40.17:842][ 0]LogTexture:Display: Building textures: T_Shockrifle_BeamReveal_01 (AutoDXT)
- [2015.03.14-04.40.17:860][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_Filament_01_1P, compiling.
- [2015.03.14-04.40.17:900][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_RL_Impact03...
- [2015.03.14-04.40.17:924][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_ComboExplosion01...
- [2015.03.14-04.40.17:983][ 0]LogMaterial: Missing cached shader map for material M_LensBurst_Modulate_01, compiling.
- [2015.03.14-04.40.17:993][ 0]LogTexture:Display: Building textures: T_RaysSoft_01 (AutoDXT)
- [2015.03.14-04.40.18:038][ 0]LogMaterial: Missing cached shader map for material M_Shock_LightRays_01, compiling.
- [2015.03.14-04.40.18:048][ 0]LogMaterial: Missing cached shader map for material M_Shock_Plasma_D_01, compiling.
- [2015.03.14-04.40.18:059][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallHit_HardRing_01, compiling.
- [2015.03.14-04.40.18:071][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_BallRing_01, compiling.
- [2015.03.14-04.40.18:084][ 0]LogMaterial: Missing cached shader map for material M_distortion_sphere_01, compiling.
- [2015.03.14-04.40.18:093][ 0]LogStaticMesh: Building static mesh SM_Shock_BallRing_01...
- [2015.03.14-04.40.18:124][ 0]LogStaticMesh: Built static mesh [31.275772ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_BallRing_01.SM_Shock_BallRing_01
- [2015.03.14-04.40.18:129][ 0]LogStaticMesh: Building static mesh SM_Shock_LightRays_01...
- [2015.03.14-04.40.18:134][ 0]LogStaticMesh: Built static mesh [4.270421ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_LightRays_01.SM_Shock_LightRays_01
- [2015.03.14-04.40.18:166][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.18:437][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireImpact03...
- [2015.03.14-04.40.18:458][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireTravel01...
- [2015.03.14-04.40.18:501][ 0]LogTexture:Display: Building textures: T_EFX_BurnEdge (AutoDXT)
- [2015.03.14-04.40.18:502][ 0]LogTexture:Display: Building textures: T_EFX_BurnMask (AutoDXT)
- [2015.03.14-04.40.18:513][ 0]LogTexture:Display: Building textures: T_EFX_Elect1 (AutoDXT)
- [2015.03.14-04.40.18:597][ 0]LogMaterial: Missing cached shader map for material M_Exp_Warp_Shock, compiling.
- [2015.03.14-04.40.18:608][ 0]LogStaticMesh: Building static mesh S_lightning_2...
- [2015.03.14-04.40.18:611][ 0]LogStaticMesh: Built static mesh [2.666032ms] /Game/RestrictedAssets/Proto/UT3_Weapons/WP_ShockRifle/Meshes/S_lightning_2.S_lightning_2
- [2015.03.14-04.40.18:614][ 0]LogStaticMesh: Building static mesh SM_Shock_Ball_02...
- [2015.03.14-04.40.18:695][ 0]LogStaticMesh: Built static mesh [81.046837ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_Ball_02.SM_Shock_Ball_02
- [2015.03.14-04.40.18:729][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.18:802][ 0]LogStaticMesh: Building static mesh SM_Shock_Ball_Beam_01...
- [2015.03.14-04.40.18:815][ 0]LogStaticMesh: Built static mesh [13.702054ms] /Game/RestrictedAssets/Weapons/ShockRifle/VFX/Meshes/SM_Shock_Ball_Beam_01.SM_Shock_Ball_Beam_01
- [2015.03.14-04.40.18:833][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.18:978][ 0]LogTexture:Display: Building textures: T_Shockrifle_FillamentMasks_01 (AutoDXT)
- [2015.03.14-04.40.18:990][ 0]LogMaterial: Missing cached shader map for material M_Shockrifle_AmmoGlowBits_01, compiling.
- [2015.03.14-04.40.19:014][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFire01...
- [2015.03.14-04.40.19:047][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_AltFireLayer02...
- [2015.03.14-04.40.19:068][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire03a...
- [2015.03.14-04.40.19:101][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire06a...
- [2015.03.14-04.40.19:133][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire07...
- [2015.03.14-04.40.19:158][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Fire08...
- [2015.03.14-04.40.19:182][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Layer02...
- [2015.03.14-04.40.19:212][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Pickup01...
- [2015.03.14-04.40.19:238][ 0]LogTexture:Display: Building textures: T_shockrifle_BeamCore_02 (AutoDXT)
- [2015.03.14-04.40.19:466][ 0]LogMaterial: Missing cached shader map for material M_shockrifle_beam_03_1P, compiling.
- [2015.03.14-04.40.19:501][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.19:634][ 0]LogTexture:Display: Building textures: T_Shockrife_SmileyKill_01 (AutoDXT)
- [2015.03.14-04.40.19:652][ 0]LogTexture:Display: Building textures: T_Ammo_ShockRifle_D (AutoDXT)
- [2015.03.14-04.40.19:753][ 0]LogTexture:Display: Building textures: T_Ammo_ShockRifle_E (AutoDXT)
- [2015.03.14-04.40.19:776][ 0]LogTexture:Display: Building textures: T_Ammo_ShockRifle_N (BC5)
- [2015.03.14-04.40.19:792][ 0]LogMaterial: Missing cached shader map for material M_ShockRifle_Ammo, compiling.
- [2015.03.14-04.40.19:802][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_SR_Ammo01...
- [2015.03.14-04.40.19:837][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_impact_dust_01, compiling.
- [2015.03.14-04.40.19:872][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.20:299][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_N (BC5)
- [2015.03.14-04.40.21:175][ 0]LogTexture:Display: Building textures: T_SniperRifle_D (AutoDXT)
- [2015.03.14-04.40.24:200][ 0]LogTexture:Display: Building textures: T_WP_SniperRifle_Mask (AutoDXT)
- [2015.03.14-04.40.24:779][ 0]LogTexture:Display: Building textures: T_SniperRifle_AO (AutoDXT)
- [2015.03.14-04.40.26:934][ 0]LogTexture:Display: Building textures: T_SniperRifle_S (AutoDXT)
- [2015.03.14-04.40.29:362][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle, compiling.
- [2015.03.14-04.40.29:394][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_beam_01_1P, compiling.
- [2015.03.14-04.40.29:424][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_02a, compiling.
- [2015.03.14-04.40.29:448][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.29:521][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_muzzle_flash_01a, compiling.
- [2015.03.14-04.40.29:545][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.29:669][ 0]LogTexture:Display: Building textures: HUD_sniper_mask (AutoDXT)
- [2015.03.14-04.40.30:836][ 0]LogTexture:Display: Building textures: HUD_sniper_ring2 (AutoDXT)
- [2015.03.14-04.40.30:933][ 0]LogMaterial: Missing cached shader map for material SniperOverlay, compiling.
- [2015.03.14-04.40.30:938][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Weapons_Sniper01...
- [2015.03.14-04.40.30:957][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_FireLayer01...
- [2015.03.14-04.40.30:974][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_Fire01...
- [2015.03.14-04.40.31:014][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_Fire03...
- [2015.03.14-04.40.31:054][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_FireLayer02...
- [2015.03.14-04.40.31:080][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomIn01...
- [2015.03.14-04.40.31:099][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomLoop02...
- [2015.03.14-04.40.31:123][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Weapon_Sniper_ZoomOut01...
- [2015.03.14-04.40.31:144][ 0]LogTexture:Display: Building textures: TargetCircle (AutoDXT)
- [2015.03.14-04.40.31:147][ 0]LogStaticMesh: Building static mesh SM_smoke_MF_02...
- [2015.03.14-04.40.31:210][ 0]LogStaticMesh: Built static mesh [63.695595ms] /Game/RestrictedAssets/Weapons/Weapon_Effects/Meshes/SM_smoke_MF_02.SM_smoke_MF_02
- [2015.03.14-04.40.31:294][ 0]LogTexture:Display: Building textures: UTEntryScreen (AutoDXT)
- [2015.03.14-04.40.31:897][ 0]LogMaterial: Missing cached shader map for material M_UTEntryScreen_Decal, compiling.
- [2015.03.14-04.40.31:923][ 0]LogTexture:Display: Building textures: ThumbnailTexture (DXT1)
- [2015.03.14-04.40.32:022][ 0]LogTexture:Display: Building textures: T_Ammo_SniperRifle_D (AutoDXT)
- [2015.03.14-04.40.32:130][ 0]LogTexture:Display: Building textures: T_Ammo_SniperRifle_N (BC5)
- [2015.03.14-04.40.32:142][ 0]LogMaterial: Missing cached shader map for material M_SniperRifle_Ammo, compiling.
- [2015.03.14-04.40.32:151][ 0]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickup_Ammo_Sniper01...
- [2015.03.14-04.40.32:183][ 0]LogTexture:Display: Building textures: T_Pickups_WeaponBase_N (BC5)
- [2015.03.14-04.40.32:239][ 0]LogTexture:Display: Building textures: T_Pickups_WeaponBase_D (DXT1)
- [2015.03.14-04.40.32:462][ 0]LogTexture:Display: Building textures: T_Pickups_WeaponBase_E (DXT1)
- [2015.03.14-04.40.32:511][ 0]LogMaterial: Missing cached shader map for material M_WeaponBase, compiling.
- [2015.03.14-04.40.32:540][ 0]LogTexture:Display: Building textures: tut_hologrid (AutoDXT)
- [2015.03.14-04.40.32:744][ 0]LogTexture:Display: Building textures: tut_hologlow (AutoDXT)
- [2015.03.14-04.40.33:038][ 0]LogMaterial: Missing cached shader map for material M_Tut_Environment_Master, compiling.
- [2015.03.14-04.40.33:054][ 0]LogMaterial: Missing cached shader map for material TextMaterial_Tut, compiling.
- [2015.03.14-04.40.33:087][ 0]LogTexture:Display: Building textures: shell_cloud_mask (AutoDXT)
- [2015.03.14-04.40.34:125][ 0]LogTexture:Display: Building textures: Cloudlayer (AutoDXT)
- [2015.03.14-04.40.53:421][ 0]LogMaterial: Missing cached shader map for material M_Shell_Metal_Master, compiling.
- [2015.03.14-04.40.53:525][ 0]LogTexture:Display: Building textures: shell_sci_floor_mask (AutoDXT)
- [2015.03.14-04.40.54:150][ 0]LogMaterial: Missing cached shader map for material M_Shell_Metal_Master, compiling.
- [2015.03.14-04.40.54:181][ 0]LogMaterial: Missing cached shader map for material M_Tut_Environment_Master, compiling.
- [2015.03.14-04.40.54:197][ 0]LogMaterial: Missing cached shader map for material M_Tut_Environment_Master, compiling.
- [2015.03.14-04.40.54:209][ 0]LogTexture:Display: Building textures: Complex_IES (RGBA16F)
- [2015.03.14-04.40.54:228][ 0]LogTexture:Display: Building textures: SunsetAmbientCubemap (RGBA16F)
- [2015.03.14-04.41.29:254][ 0]LogTexture:Display: Building textures: T_ScreenDirt02_w (AutoDXT)
- [2015.03.14-04.41.30:360][ 0]LogMaterial: Missing cached shader map for material M_World_Grid, compiling.
- [2015.03.14-04.41.30:510][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
- [2015.03.14-04.41.31:182][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
- [2015.03.14-04.41.31:264][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_3 (AutoDXT)
- [2015.03.14-04.41.31:405][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
- [2015.03.14-04.41.31:664][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
- [2015.03.14-04.41.31:717][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_3 (DXT1)
- [2015.03.14-04.41.31:786][ 0]LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT)
- [2015.03.14-04.41.32:054][ 0]LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT)
- [2015.03.14-04.41.32:081][ 0]LogTexture:Display: Building textures: SkyOcclusion1_3 (AutoDXT)
- [2015.03.14-04.41.32:364][ 0]LogTexture:Display: Building textures: S_AudioComponent_AutoActivate (BGRA8)
- [2015.03.14-04.41.34:392][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
- [2015.03.14-04.41.34:401][ 0]LogAIModule: Creating AISystem for world Example_Map
- [2015.03.14-04.41.34:406][ 0]Cmd: MAP CHECKDEP
- [2015.03.14-04.41.34:408][ 0]MapCheck: New page: Example_Map - Mar 13, 2015, 8:41:34 PM
- [2015.03.14-04.41.35:549][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 1,141.745ms to complete.
- [2015.03.14-04.41.35:549][ 0]LogFileHelpers: Loading map 'Example_Map' took 408.606
- [2015.03.14-04.41.35:945][ 0]LogCollectionManager: Loaded 3 collections in 0.012110 seconds
- [2015.03.14-04.41.36:038][ 0]LogContentBrowser: Native class hierarchy populated in 0.0929 seconds. Added 1922 classes and 270 folders.
- [2015.03.14-04.41.36:182][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0708 seconds. Added 1 classes and 2 folders.
- [2015.03.14-04.41.36:225][ 0]LogStaticMesh: Building static mesh Cube...
- [2015.03.14-04.41.36:226][ 0]LogStaticMesh: Built static mesh [0.941201ms] /Engine/BasicShapes/Cube.Cube
- [2015.03.14-04.41.36:233][ 0]LogStaticMesh: Building static mesh Sphere...
- [2015.03.14-04.41.36:246][ 0]LogStaticMesh: Built static mesh [13.130632ms] /Engine/BasicShapes/Sphere.Sphere
- [2015.03.14-04.41.36:256][ 0]LogStaticMesh: Building static mesh Cylinder...
- [2015.03.14-04.41.36:263][ 0]LogStaticMesh: Built static mesh [6.740546ms] /Engine/BasicShapes/Cylinder.Cylinder
- [2015.03.14-04.41.36:275][ 0]LogStaticMesh: Building static mesh Cone...
- [2015.03.14-04.41.36:285][ 0]LogStaticMesh: Built static mesh [10.089085ms] /Engine/BasicShapes/Cone.Cone
- [2015.03.14-04.41.36:354][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2015.03.14-04.41.36:360][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
- [2015.03.14-04.41.36:414][ 0]LogLoad: Full Startup: 891.12 seconds (BP compile: 4.66 seconds)
- [2015.03.14-04.41.36:664][ 0]LogTexture:Display: Building textures: LevelGrid1DStripes (BGRA8)
- [2015.03.14-04.41.36:668][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
- [2015.03.14-04.41.36:760][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:2).
- [2015.03.14-04.41.38:355][ 34]LogAssetRegistry: Asset discovery search completed in 414.0363 seconds
- [2015.03.14-04.43.13:591][ 13]LogSynthBenchmark:Display: FSynthBenchmark (V0.95): requested WorkScale=1.00
- [2015.03.14-04.43.13:591][ 13]LogSynthBenchmark:Display: ===============
- [2015.03.14-04.43.13:591][ 13]LogSynthBenchmark:Display: Main Processor:
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: ... 0.026272 s/Run 'RayIntersect'
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: ... 0.024560 s/Run 'Fractal'
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display:
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: CompiledTarget_x_Bits: 64
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: UE_BUILD_SHIPPING: 0
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: UE_BUILD_TEST: 0
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: UE_BUILD_DEBUG: 0
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: TotalPhysicalGBRam: 16
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: NumberOfCores (physical): 4
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: NumberOfCores (logical): 8
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: CPU Perf Index 0: 97.5
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: CPU Perf Index 1: 116.5
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display:
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: Graphics:
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: Adapter Name: 'AMD Radeon HD 6800 Series'
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: (On Optimus the name might be wrong, memory should be ok)
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: Vendor Id: 0x1002
- [2015.03.14-04.43.13:642][ 13]LogSynthBenchmark:Display: GPU Memory: 1012/0/3840 MB
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: GPU first test: 0.02s
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: ... 0.472 GigaPix/s, Confidence=100% 'ALUHeavyNoise' (likely to be very inaccurate)
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: ... 0.433 GigaPix/s, Confidence=89% 'TexHeavy' (likely to be very inaccurate)
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: ... 0.377 GigaPix/s, Confidence=100% 'DepTexHeavy' (likely to be very inaccurate)
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: ... 0.783 GigaPix/s, Confidence=89% 'FillOnly' (likely to be very inaccurate)
- [2015.03.14-04.43.13:703][ 13]LogSynthBenchmark:Display: ... 0.124 GigaPix/s, Confidence=100% 'Bandwidth' (likely to be very inaccurate)
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: GPU second test: 0.04s
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: ... 3.262 GigaPix/s, Confidence=60% 'ALUHeavyNoise' (likely to be inaccurate)
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: ... 2.815 GigaPix/s, Confidence=60% 'TexHeavy' (likely to be inaccurate)
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: ... 2.119 GigaPix/s, Confidence=51% 'DepTexHeavy' (likely to be inaccurate)
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: ... 9.938 GigaPix/s, Confidence=60% 'FillOnly' (likely to be inaccurate)
- [2015.03.14-04.43.13:766][ 13]LogSynthBenchmark:Display: ... 0.432 GigaPix/s, Confidence=60% 'Bandwidth' (likely to be inaccurate)
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: GPU third test: 0.27s
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: ... 3.799 GigaPix/s, Confidence=100% 'ALUHeavyNoise'
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: ... 3.181 GigaPix/s, Confidence=89% 'TexHeavy'
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: ... 2.516 GigaPix/s, Confidence=100% 'DepTexHeavy'
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: ... 14.712 GigaPix/s, Confidence=100% 'FillOnly'
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: ... 0.435 GigaPix/s, Confidence=89% 'Bandwidth'
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display:
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: GPU Perf Index 0: 82.6
- [2015.03.14-04.43.14:070][ 13]LogSynthBenchmark:Display: GPU Perf Index 1: 42.7
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: GPU Perf Index 2: 65.4
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: GPU Perf Index 3: 57.8
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: GPU Perf Index 4: 40.5
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: CPUIndex: 97.5
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: GPUIndex: 82.6
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display:
- [2015.03.14-04.43.14:071][ 13]LogSynthBenchmark:Display: ... Total Time: 0.479224 sec
- [2015.03.14-04.43.14:071][ 13]LogConsoleResponse:Display: CPUPerf: 106.966507
- [2015.03.14-04.43.14:071][ 13]LogConsoleResponse:Display: GPUPerf: 57.803631
- [2015.03.14-04.43.14:072][ 13]LogConsoleManager:Warning: Console variable 'r.ScreenPercentage' wasn't set (Priority GameSetting < Scalability)
- [2015.03.14-04.43.14:072][ 13]LogConsoleManager:Warning: Console variable 'r.Streaming.PoolSize' wasn't set (Priority Code < Scalability)
- [2015.03.14-04.43.14:072][ 13]LogConsoleManager:Warning: Console variable 'r.MaterialQualityLevel' wasn't set (Priority Console < Scalability)
- [2015.03.14-04.43.14:083][ 13]LogConsoleManager:Warning: Console variable 'r.ScreenPercentage' wasn't set (Priority GameSetting < Scalability)
- [2015.03.14-04.43.14:084][ 13]LogConsoleManager:Warning: Console variable 'r.Streaming.PoolSize' wasn't set (Priority Code < Scalability)
- [2015.03.14-04.43.14:084][ 13]LogConsoleManager:Warning: Console variable 'r.MaterialQualityLevel' wasn't set (Priority Console < Scalability)
- [2015.03.14-04.43.14:247][ 14]LogRenderer:Warning: Reallocating scene render targets to support 1208x576 (Frame:3920).
- [2015.03.14-04.49.23:754][ 43]Cmd: MAP LOAD FILE="../../../UnrealTournament/Content/RestrictedAssets/Maps/WIP/CTF-FaceTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2015.03.14-04.49.23:804][ 43]LightingResults: New page: Lighting Build
- [2015.03.14-04.49.23:844][ 43]LoadErrors: New page: Loading map: CTF-FaceTest.umap
- [2015.03.14-04.49.23:849][ 43]MapCheck: New page: Map Check
- [2015.03.14-04.49.23:849][ 43]LightingResults: New page: Lighting Build
- [2015.03.14-04.49.23:901][ 43]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000BFAE5BE840
- [2015.03.14-04.49.24:570][ 43]LogLinker:Warning: Asset '../../../UnrealTournament/Content/RestrictedAssets/Audio/Gameplay/A_Gameplay_Teleport01_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2015.03.14-04.49.25:093][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Pickups_Armor_Respawn01...
- [2015.03.14-04.49.25:162][ 43]LogTexture:Display: Building textures: T_Pickups_Base_Armor_N (BC5)
- [2015.03.14-04.49.25:376][ 43]LogTexture:Display: Building textures: T_Pickups_Base_Armor_D (DXT1)
- [2015.03.14-04.49.26:738][ 43]LogTexture:Display: Building textures: T_Pickups_Base_Armor_E (AutoDXT)
- [2015.03.14-04.49.26:913][ 43]LogMaterial: Missing cached shader map for material M_Armor_base, compiling.
- [2015.03.14-04.49.26:925][ 43]LogStaticMesh: Building static mesh S_Pickups_Base_Armor...
- [2015.03.14-04.49.26:951][ 43]LogStaticMesh: Built static mesh [26.599649ms] /Game/RestrictedAssets/Pickups/Armor/Assets/S_Pickups_Base_Armor.S_Pickups_Base_Armor
- [2015.03.14-04.49.27:013][ 43]LogTexture:Display: Building textures: T_Spike_01 (AutoDXT)
- [2015.03.14-04.49.27:071][ 43]LogMaterial: Missing cached shader map for material M_Sharp_Flare, compiling.
- [2015.03.14-04.49.27:087][ 43]LogTexture:Display: Building textures: T_Beam_M (AutoDXT)
- [2015.03.14-04.49.27:340][ 43]LogMaterial: Missing cached shader map for material M_Helix_Beam, compiling.
- [2015.03.14-04.49.27:350][ 43]LogStaticMesh: Building static mesh S_Helix_Effect...
- [2015.03.14-04.49.27:355][ 43]LogStaticMesh: Built static mesh [4.913082ms] /Game/RestrictedAssets/Effects/TomB/S_Helix_Effect.S_Helix_Effect
- [2015.03.14-04.49.27:357][ 43]LogStaticMesh: Building static mesh SM_Sheet_500...
- [2015.03.14-04.49.27:358][ 43]LogStaticMesh: Built static mesh [0.684318ms] /Game/RestrictedAssets/Environments/ShellResources/Meshes/Generic/SM_Sheet_500.SM_Sheet_500
- [2015.03.14-04.49.27:364][ 43]LogMaterial: Missing cached shader map for material M_TeamDeco_Base, compiling.
- [2015.03.14-04.49.27:377][ 43]LogTexture:Display: Building textures: I_TeamR (AutoDXT)
- [2015.03.14-04.49.27:405][ 43]LogTexture:Display: Building textures: TeamDeco_Gradient_02 (AutoDXT)
- [2015.03.14-04.49.27:705][ 43]LogMaterial: Missing cached shader map for material M_TeamDeco_DisplayBox, compiling.
- [2015.03.14-04.49.27:718][ 43]LogStaticMesh: Building static mesh SM_TeamDeco_DisplayBox...
- [2015.03.14-04.49.27:723][ 43]LogStaticMesh: Built static mesh [4.394184ms] /Game/RestrictedAssets/Environments/TeamDecos/Meshes/SM_TeamDeco_DisplayBox.SM_TeamDeco_DisplayBox
- [2015.03.14-04.49.27:724][ 43]LogTexture:Display: Building textures: I_TeamB (AutoDXT)
- [2015.03.14-04.49.27:732][ 43]LogTexture:Display: Building textures: I_TeamG (AutoDXT)
- [2015.03.14-04.49.27:738][ 43]LogTexture:Display: Building textures: I_TeamY (AutoDXT)
- [2015.03.14-04.49.27:783][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_CTF_CaptureSound01...
- [2015.03.14-04.49.27:804][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_CTF_CaptureSound02...
- [2015.03.14-04.49.27:829][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_CTF_FlagReturn01...
- [2015.03.14-04.49.27:842][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_CTF_FlagAlarm01...
- [2015.03.14-04.49.27:866][ 43]LogStaticMesh: Building static mesh SM_PlanetAddon...
- [2015.03.14-04.49.27:877][ 43]LogStaticMesh: Built static mesh [11.147710ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_PlanetAddon.SM_PlanetAddon
- [2015.03.14-04.49.28:119][ 43]LogTexture:Display: Building textures: T_Cream_Paint_D (AutoDXT)
- [2015.03.14-04.49.35:408][ 43]LogMaterial: Missing cached shader map for material Blank_concrete, compiling.
- [2015.03.14-04.49.35:579][ 43]LogTexture:Display: Building textures: T_ConcreteLeaking_D (AutoDXT)
- [2015.03.14-04.49.39:334][ 43]LogTexture:Display: Building textures: T_ConcreteWallH_D (AutoDXT)
- [2015.03.14-04.49.42:867][ 43]LogTexture:Display: Building textures: T_ConcreteWallH_N (BC5)
- [2015.03.14-04.49.43:466][ 43]LogMaterial: Missing cached shader map for material M_ConcreteWall, compiling.
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- [2015.03.14-04.49.43:600][ 43]LogMaterial: Missing cached shader map for material UTdirt1_Mat, compiling.
- [2015.03.14-04.49.43:615][ 43]LogMaterial: Missing cached shader map for material Blank_concrete2, compiling.
- [2015.03.14-04.49.43:635][ 43]LogTexture:Display: Building textures: rok2 (AutoDXT)
- [2015.03.14-04.49.43:754][ 43]LogMaterial: Missing cached shader map for material rok2_Mat, compiling.
- [2015.03.14-04.49.43:948][ 43]LogTexture:Display: Building textures: T_MetalBare_N (BC5)
- [2015.03.14-04.49.44:687][ 43]LogMaterial: Missing cached shader map for material M_MetalWall, compiling.
- [2015.03.14-04.49.44:703][ 43]LogMaterial: Missing cached shader map for material M_AtmosphereGlow, compiling.
- [2015.03.14-04.49.45:000][ 43]LogTexture:Display: Building textures: Noise_N (BC5)
- [2015.03.14-04.49.46:005][ 43]LogTexture:Display: Building textures: CityLights (AutoDXT)
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- [2015.03.14-04.49.55:325][ 43]LogTexture:Display: Building textures: Landmass_D1 (AutoDXT)
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- [2015.03.14-04.50.03:996][ 43]LogMaterial: Missing cached shader map for material M_Planet, compiling.
- [2015.03.14-04.50.04:102][ 43]LogTexture:Display: Building textures: StarNebular (AutoDXT)
- [2015.03.14-04.50.06:624][ 43]LogMaterial: Missing cached shader map for material M_Planet, compiling.
- [2015.03.14-04.50.06:650][ 43]LogMaterial: Missing cached shader map for material M_SpaceMetal, compiling.
- [2015.03.14-04.50.06:663][ 43]LogMaterial: Missing cached shader map for material M_SpaceNebular, compiling.
- [2015.03.14-04.50.06:748][ 43]LogTexture:Display: Building textures: T_Stars_D (AutoDXT)
- [2015.03.14-04.50.07:353][ 43]LogMaterial: Missing cached shader map for material M_Stars, compiling.
- [2015.03.14-04.50.07:356][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_PlayerSpawn01...
- [2015.03.14-04.50.07:381][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_Gameplay_Teleport01...
- [2015.03.14-04.50.07:400][ 43]LogAudioDerivedData:Display: Building compressed audio format OGG wave 09_Foregone_Destruction...
- [2015.03.14-04.50.14:968][ 43]LogStaticMesh: Building static mesh SM_Cables...
- [2015.03.14-04.50.15:037][ 43]LogStaticMesh: Built static mesh [69.249527ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_Cables.SM_Cables
- [2015.03.14-04.50.15:081][ 43]LogStaticMesh: Building static mesh SM_Clamp...
- [2015.03.14-04.50.15:155][ 43]LogStaticMesh: Built static mesh [73.883087ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_Clamp.SM_Clamp
- [2015.03.14-04.50.15:181][ 43]LogStaticMesh: Building static mesh SM_Clamp2...
- [2015.03.14-04.50.16:310][ 43]LogStaticMesh: Built static mesh [1129.178833ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_Clamp2.SM_Clamp2
- [2015.03.14-04.50.16:402][ 43]LogMaterial: Missing cached shader map for material M_CloudTwirl, compiling.
- [2015.03.14-04.50.16:406][ 43]LogStaticMesh: Building static mesh SM_CloudTwirl...
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- [2015.03.14-04.50.16:772][ 43]LogStaticMesh: Built static mesh [355.361420ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_Planet.SM_Planet
- [2015.03.14-04.50.16:991][ 43]LogStaticMesh: Building static mesh SM_PlanetHole...
- [2015.03.14-04.50.17:395][ 43]LogStaticMesh: Built static mesh [404.186127ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_PlanetHole.SM_PlanetHole
- [2015.03.14-04.50.17:584][ 43]LogStaticMesh: Building static mesh SM_PlanetAddon2...
- [2015.03.14-04.50.19:862][ 43]LogStaticMesh: Built static mesh [2277.271973ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_PlanetAddon2.SM_PlanetAddon2
- [2015.03.14-04.50.20:002][ 43]LogStaticMesh: Building static mesh SM_StarSphere...
- [2015.03.14-04.50.20:013][ 43]LogStaticMesh: Built static mesh [10.794835ms] /Game/RestrictedAssets/Environments/Space/Meshes/SM_StarSphere.SM_StarSphere
- [2015.03.14-04.50.20:031][ 43]LogTexture:Display: Building textures: T_Vista_01 (RGBA16F)
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- [2015.03.14-04.50.57:232][ 43]LogTexture:Display: Building textures: ShadowMapTexture2D_156 (BGRA8)
- [2015.03.14-04.50.57:894][ 43]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.03.14-04.50.57:923][ 43]LogAIModule: Creating AISystem for world CTF-FaceTest
- [2015.03.14-04.50.57:943][ 43]Cmd: MAP CHECKDEP
- [2015.03.14-04.50.57:944][ 43]MapCheck: New page: CTF-FaceTest - Mar 13, 2015, 8:50:57 PM
- [2015.03.14-04.50.58:859][ 43]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 915.099ms to complete.
- [2015.03.14-04.50.58:859][ 43]LogFileHelpers: Loading map 'CTF-FaceTest' took 95.107
- [2015.03.14-04.51.27:038][130]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (SM_StarSphere_2)
- [2015.03.14-04.51.28:227][233]BlueprintLog: New page: Pre-PIE auto-recompile
- [2015.03.14-04.51.28:227][233]LogPlayLevel: [PIE] Compiling CTF-FaceTest before PIE...
- [2015.03.14-04.51.28:553][233]LogPlayLevel: PIE: Blueprint regeneration took 326 ms (1 blueprints)
- [2015.03.14-04.51.28:554][233]PIE: New page: PIE session: CTF-FaceTest (Mar 13, 2015, 8:51:28 PM)
- [2015.03.14-04.51.28:806][233]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
- [2015.03.14-04.51.28:806][233]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
- [2015.03.14-04.51.28:807][233]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
- [2015.03.14-04.51.28:807][233]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
- [2015.03.14-04.51.28:851][233]LogPlayLevel: PIE: StaticDuplicateObject took: (0.296765s)
- [2015.03.14-04.51.28:852][233]LogPlayLevel: PIE: World Init took: (0.000734s)
- [2015.03.14-04.51.28:852][233]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RestrictedAssets/Maps/WIP/CTF-FaceTest.CTF-FaceTest to /Game/RestrictedAssets/Maps/WIP/UEDPIE_0_CTF-FaceTest.CTF-FaceTest (0.298249s)
- [2015.03.14-04.51.28:899][233]LogSlateStyle:Warning: Unable to find Slate Widget Style 'Window'. Using FWindowStyle defaults instead.
- [2015.03.14-04.51.29:553][233]LogOnline:Warning: NULL: AutoLogin missing AUTH_LOGIN=<login id>.
- [2015.03.14-04.51.29:626][233]LogAudioDerivedData:Display: Building compressed audio format OGG wave StartPlayInEditor...
- [2015.03.14-04.51.29:711][233]LogWorld: Game class is 'UTCTFGameMode'
- [2015.03.14-04.51.29:722][233]LogAIModule: Creating AISystem for world CTF-FaceTest
- [2015.03.14-04.51.29:813][233]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
- [2015.03.14-04.51.29:813][233]LogWorld: Bringing World /Game/RestrictedAssets/Maps/WIP/UEDPIE_0_CTF-FaceTest.CTF-FaceTest up for play (max tick rate 0) at 2015.03.14-00.51.29
- [2015.03.14-04.51.29:813][233]UT: ===============
- [2015.03.14-04.51.29:814][233]UT: Init Game Option:
- [2015.03.14-04.51.29:814][233]UT: Password: 0 NONE
- [2015.03.14-04.51.29:814][233]UT: LobbyInstanceID: 0
- [2015.03.14-04.51.29:815][233]UT: ==================
- [2015.03.14-04.51.29:831][233]LogWorld: Bringing up level for play took: 0.108583
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- [2015.03.14-04.51.30:928][233]LogTexture:Display: Building textures: WeaponAtlas01 (AutoDXT)
- [2015.03.14-04.51.31:194][233]UT:Warning: ************************************Set Net Version 3008036
- [2015.03.14-04.51.31:199][233]PIE: Info Play in editor start time for /Game/RestrictedAssets/Maps/WIP/UEDPIE_0_CTF-FaceTest 2.184
- [2015.03.14-04.51.31:278][233]LogAudioDerivedData:Display: Building compressed audio format OGG wave A_AnnouncerF_YouAreOnBlueTeam...
- [2015.03.14-04.51.31:420][234]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_65cc_0///////STATCAT_Advanced//// old //STATGROUP_Threads//OnlineAsyncTaskThreadNull///Thread_71f4_0///////STATCAT_Advanced////
- [2015.03.14-04.51.32:667][352]Cmd: SwitchWeapon 0
- [2015.03.14-04.51.33:756][465]Cmd: SwitchWeapon 0
- [2015.03.14-04.51.35:988][708]Cmd: SwitchWeapon 0
- [2015.03.14-04.51.39:568][107]Cmd: SwitchWeapon 0
- [2015.03.14-04.51.43:992][605]Cmd: SwitchWeapon 0
- [2015.03.14-04.51.51:228][390]Cmd: SwitchWeapon 0
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- [2015.03.14-04.52.40:608][817]Cmd: SwitchWeapon 0
- [2015.03.14-04.52.42:620][ 26]Cmd: SwitchWeapon 0
- [2015.03.14-04.52.44:112][177]Cmd: SwitchWeapon 0
- [2015.03.14-04.52.50:835][908]LogAudioDerivedData:Display: Building compressed audio format OGG wave EndPlayInEditor...
- [2015.03.14-04.52.50:891][908]LogPlayLevel:Display: Shutting down PIE online subsystems
- [2015.03.14-04.52.51:007][908]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000BF11C8F740
- [2015.03.14-04.52.51:065][909]LogPlayLevel:Display: Destroying online subsystem :Context_4
- [2015.03.14-04.56.35:988][931]Recompiling UnrealTournament...
- [2015.03.14-04.56.35:988][931]Recompiling UnrealTournamentEditor...
- [2015.03.14-04.56.35:988][931]Building UnrealBuildTool...
- [2015.03.14-04.56.35:988][931]Building UnrealBuildTool in C:/Users/Kevin/Documents/Unreal Projects/UnrealTournament/...
- [2015.03.14-04.56.35:992][931]Running: C:\WINDOWS\system32\cmd.exe /c "C:\Users\Kevin\Documents\Unreal Projects\UnrealTournament\Engine\Intermediate\Build\UnrealBuildTool\BuildUBT.bat"
- [2015.03.14-04.56.36:742][931]Launching UnrealBuildTool... [C:/Users/Kevin/Documents/Unreal Projects/UnrealTournament/Engine/Binaries/DotNET/UnrealBuildTool.exe UnrealTournament -ModuleWithSuffix UnrealTournament 3051 -ModuleWithSuffix UnrealTournamentEditor 1768 Win64 Development -editorrecompile -canskiplink ]
- [2015.03.14-04.56.36:743][931]Warning: Starting HotReload took 0.8s.
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: New page: Compilation - Mar 13, 2015, 8:57:26 PM
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info Performing 238 actions (4 in parallel)
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info [4/238] Resource UnrealTournament.rc
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info [3/238] Resource ModuleVersionResource.rc.inl
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info PCH.UnrealTournament.UnrealTournament.h.cpp
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info PCH.UnrealTournamentEditor.UnrealTournamentEditor.h.cpp
- [2015.03.14-04.57.26:631][824]CompilerResultsLog: Info [5/238] Resource ModuleVersionResource.rc.inl
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info [6/238] Resource PCLaunch.rc
- [2015.03.14-04.57.26:632][824]CompilerResultsLog:Error: Error C:\Users\Kevin\Documents\Unreal Projects\UnrealTournament\Engine\Source\Runtime\SlateCore\Public\Styling\SlateStyle.h(118) : fatal error C1060: compiler is out of heap space
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info UnrealTournamentEditor.cpp
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info UnrealTournamentEditor.generated.cpp
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: C:\Users\Kevin\Documents\Unreal Projects\UnrealTournament\UnrealTournament\Binaries\Win64\UE4Editor-UnrealTournament-3051.dll
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info Cumulative action seconds (8 processors): 0.00 building projects, 57.88 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
- [2015.03.14-04.57.26:632][824]CompilerResultsLog: Info UBT execution time: 49.46 seconds
- [2015.03.14-04.57.26:632][824]LogMainFrame: MainFrame: Module compiling took 50.668 seconds
- [2015.03.14-04.57.26:632][824]Warning: HotReload failed, recompile failed
- [2015.03.14-04.57.45:063][659]Recompiling UnrealTournament...
- [2015.03.14-04.57.45:063][659]Recompiling UnrealTournamentEditor...
- [2015.03.14-04.57.45:064][659]Launching UnrealBuildTool... [C:/Users/Kevin/Documents/Unreal Projects/UnrealTournament/Engine/Binaries/DotNET/UnrealBuildTool.exe UnrealTournament -ModuleWithSuffix UnrealTournament 4373 -ModuleWithSuffix UnrealTournamentEditor 3831 Win64 Development -editorrecompile -canskiplink ]
- [2015.03.14-04.57.45:064][659]Warning: Starting HotReload took 0.0s.
- [2015.03.14-05.01.19:635][657]CompilerResultsLog: New page: Compilation - Mar 13, 2015, 9:01:19 PM
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info Performing 231 actions (4 in parallel)
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info PCH.UnrealTournament.UnrealTournament.h.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UnrealTournament.generated.2.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UnrealTournament.generated.1.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UnrealTournament.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UTDetailsCustomization.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UTCharacter.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info SUWServerBrowser.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info SULobbyInfoPanel.cpp
- [2015.03.14-05.01.19:636][657]CompilerResultsLog: Info UTLocalPlayer.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info SUTWebBrowserPanel.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTPlayerController.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info SUWCreateGamePanel.cpp
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- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTBot.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info SUWCreateGameDialog.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTCTFGameMode.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTWeap_Enforcer.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTWeapon.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info SUWindowsMainMenu.cpp
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- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTWeap_Translocator.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info UTHUD.cpp
- [2015.03.14-05.01.19:637][657]CompilerResultsLog: Info SUTMenuBase.cpp
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- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTLift.cpp
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- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info SUWindowsDesktop.cpp
- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTWeap_Redeemer.cpp
- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTHUD_CTF.cpp
- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTWeap_ImpactHammer.cpp
- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTCTFFlag.cpp
- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTProj_BioShot.cpp
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- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTRemoteRedeemer.cpp
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- [2015.03.14-05.01.19:638][657]CompilerResultsLog: Info UTWeapAttachment_Enforcer.cpp
- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTLobbyHUD.cpp
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- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTProj_TransDisk.cpp
- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTLobbyPlayerState.cpp
- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTLobbyMatchInfo.cpp
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- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTGameSession.cpp
- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTGameEngine.cpp
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- [2015.03.14-05.01.19:639][657]CompilerResultsLog: Info UTWeap_Sniper.cpp
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- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTWorldSettings.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTTimedPowerup.cpp
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- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTDroppedPickup.cpp
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- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTHUDWidget_CTFFlagStatus.cpp
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- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTProj_RocketSpiral.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTJumpBoots.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTProjectileMovementComponent.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTWeap_LinkGun.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTProj_ShockBall.cpp
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- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTDemoRecSpectator.cpp
- [2015.03.14-05.01.19:640][657]CompilerResultsLog: Info UTProj_FlakShell.cpp
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- [2015.03.14-05.01.19:641][657]CompilerResultsLog: Info UTWeaponStateFiringBeam.cpp
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- [2015.03.14-05.01.19:646][657]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
- [2015.03.14-05.01.19:646][657]CompilerResultsLog: Info Cumulative action seconds (8 processors): 0.00 building projects, 698.76 compiling, 0.00 creating app bundles, 0.00 generating debug info, 5.15 linking, 0.00 other
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- [2015.03.14-05.01.40:498][436]BlueprintLog: New page: Pre-PIE auto-recompile
- [2015.03.14-05.01.40:498][436]LogPlayLevel: [PIE] Compiling LinkGun_Anim_BP before PIE...
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- [2015.03.14-05.01.40:780][436]LogPlayLevel: [PIE] Compiling CTF-FaceTest before PIE...
- [2015.03.14-05.01.40:919][436]LogPlayLevel: [PIE] Compiling Mutator_WeaponReplacementUI before PIE...
- [2015.03.14-05.01.41:195][436]LogPlayLevel: PIE: Blueprint regeneration took 697 ms (4 blueprints)
- [2015.03.14-05.01.41:195][436]PIE: New page: PIE session: CTF-FaceTest (Mar 13, 2015, 9:01:41 PM)
- [2015.03.14-05.01.41:475][436]LogBlueprint:Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
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- [2015.03.14-05.01.41:730][436]LogPlayLevel: PIE: StaticDuplicateObject took: (0.534001s)
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- [2015.03.14-05.01.41:731][436]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/RestrictedAssets/Maps/WIP/CTF-FaceTest.CTF-FaceTest to /Game/RestrictedAssets/Maps/WIP/UEDPIE_0_CTF-FaceTest.CTF-FaceTest (0.535106s)
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- [2015.03.14-05.01.41:745][436]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2015.03.14-05.01.41:751][436]LogCrashTracker:
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- [2015.03.14-05.01.50:278][436]LogMemory: Platform Memory Stats for Windows
- [2015.03.14-05.01.50:278][436]LogMemory: Process Physical Memory: 7955.40 MB used, 7955.61 MB peak
- [2015.03.14-05.01.50:278][436]LogMemory: Process Virtual Memory: 8246.87 MB used, 8247.32 MB peak
- [2015.03.14-05.01.50:278][436]LogMemory: Physical Memory: 14028.60 MB used, 16352.94 MB total
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- [2015.03.14-05.01.54:325][436]LogCrashTracker:
- [2015.03.14-05.01.54:325][436]LogWindows: === Critical error: ===
- Assertion failed: !FindSlateStyle( SlateStyleName ) [File:C:\Users\Kevin\Documents\Unreal Projects\UnrealTournament\Engine\Source\Runtime\SlateCore\Private\Styling\SlateStyleRegistry.cpp] [Line: 19]
- KERNELBASE.dll!UnknownFunction (0x00007ffbf059606c) + 0 bytes [UnknownFile:0]
- UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffbba5b5594) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
- UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffbba437138) + 159 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
- UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffbba4183a7) + 62 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
- UE4Editor-SlateCore.dll!FSlateStyleRegistry::RegisterSlateStyle() (0x00007ffbc2773f2b) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\slatecore\private\styling\slatestyleregistry.cpp:21]
- UE4Editor-UnrealTournament-4373.dll!SUWindowsStyle::Initialize() (0x00007ffbc739418e) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\unrealtournament\source\unrealtournament\private\slate\suwindowsstyle.cpp:20]
- UE4Editor-UnrealTournament-4373.dll!UUTLocalPlayer::PlayerAdded() (0x00007ffbc71ac47e) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\unrealtournament\source\unrealtournament\private\utlocalplayer.cpp:169]
- UE4Editor-Engine.dll!UGameInstance::AddLocalPlayer() (0x00007ffba8cf385b) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\engine\private\gameinstance.cpp:411]
- UE4Editor-Engine.dll!UGameInstance::CreateLocalPlayer() (0x00007ffba8d0668a) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\engine\private\gameinstance.cpp:364]
- UE4Editor-Engine.dll!UGameViewportClient::SetupInitialLocalPlayer() (0x00007ffba8dcbfd1) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\engine\private\gameviewportclient.cpp:1443]
- UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x00007ffbb62db09c) + 16 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:2655]
- UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x00007ffbb6324910) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:2212]
- UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x00007ffbb6340283) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:974]
- UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007ffbb607b1d4) + 13 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\editor\unrealed\private\editor.cpp:1226]
- UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007ffbb6532896) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
- UE4Editor.exe!FEngineLoop::Tick() (0x00007ff7bd7fd7c3) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
- UE4Editor.exe!GuardedMain() (0x00007ff7bd7f090c) + 0 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\launch\private\launch.cpp:142]
- UE4Editor.exe!GuardedMainWrapper() (0x00007ff7bd7f097a) + 5 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor.exe!WinMain() (0x00007ff7bd7fee89) + 17 bytes [c:\users\kevin\documents\unreal projects\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor.exe!__tmainCRTStartup() (0x00007ff7bd7ffe49) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x00007ffbf15b16ad) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffbf2e8eb64) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007ffbf2e8eb64) + 0 bytes [UnknownFile:0]
- [2015.03.14-05.01.54:433][436]LogExit: Executing StaticShutdownAfterError
- [2015.03.14-05.01.54:502][436]LogWindows: FPlatformMisc::RequestExit(1)
- [2015.03.14-05.01.54:502][436]Log file closed, 03/14/15 01:01:54
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