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- [09:59:46] <Travis> I thought we would start out by talking about the ten year anaversity
- event for Toadwater, this July 3rd.
- [10:00:09] <Travis> I'd prefer to not focus on offering big edicts or anything, but instead
- do something fun.
- [10:00:15] <Travis> Any suggestions or thoughts?
- [10:00:29] <Nicodemus> I would offer a suggestion
- [10:00:58] <Nicodemus> years ago, tw players were involved in 'star wars related' festivities
- on swi. twisti would remember it
- [10:01:08] <Nicodemus> maybe somthing like that, but not star wars related?
- [10:01:24] <Travis> That would be cool.
- [10:01:31] <Travis> Offer speical avatars and rare items.
- [10:01:37] <Excalibus> fireworks and pinatas we can hit with a mallet for prizes :D
- [10:02:06] <Nicodemus> rare items would be cool, for those who attend the anniversary
- thing...
- [10:02:37] <Travis> Fireworks would be fun, have them lit up alot of places.
- [10:02:54] <Nicodemus> is it possible to implement fireworks into tw?
- [10:03:10] <Nicodemus> I'm just curious. not saying we should officially do it or not
- [10:03:57] <Excalibus> dont know what they would do, but we have the skills to make them
- [10:04:36] <Travis> We could have squares with the nice firework pictures on them that move
- around and don't last long.
- [10:04:45] <Travis> Wouldn't be perfect, but I think it would work.
- [10:05:03] <Excalibus> you could put mini game booths on the main island
- [10:05:12] <Nicodemus> that would be fun
- [10:05:18] <Nicodemus> and I like the fireworks idea
- [10:05:29] <Excalibus> people could earn gold and items. like you click on one and bet a
- certain amount of gold on you successfully making a clog or something
- [10:05:34] <Excalibus> and if you make it you win and double up
- [10:05:51] <Nicodemus> sort of like a slot machine then
- [10:06:26] <Travis> I like the gambling ideas.
- [10:06:26] <Excalibus> yeah, could be a bunch of little things like that to earn credits to
- put towards items or something
- [10:06:40] <Excalibus> like when you cash in your tickets at the arcades
- [10:06:53] <Nicodemus> thats cool
- [10:07:20] <Nicodemus> tw works well with odds and things like that, so I could see gambling
- in it
- [10:07:27] <mib_go3kew> How about better food I didn't think dwarfs were vegans
- [10:07:43] <Excalibus> the game is vegan
- [10:07:50] <Travis> Not really, we have milk.
- [10:07:54] <Travis> And insects.
- [10:08:03] <Nicodemus> no insects in tw2
- [10:08:06] <mib_go3kew> insects?
- [10:08:42] <Excalibus> but yeah what nico said, this is an odds based game so gambling is
- pretty logical
- [10:08:59] <Travis> Colorado bettles, the textile and weaving buff stuff, etc.
- [10:09:16] <Nicodemus> oh yeah, the moths and wooly bears
- [10:09:19] <mib_go3kew> moths hmm
- [10:09:22] <Nicodemus> I forgot about those
- [10:09:47] <Excalibus> gambling and fireworks sounds like a good celebration to me
- [10:10:01] <Travis> And a cool silly event.
- [10:10:39] <Nicodemus> seawater whiskey
- [10:10:42] <Nicodemus> we need that too
- [10:10:51] <Nicodemus> :D
- [10:11:03] <Excalibus> hah yeah alcohol that makes the dwarves walk in the opposite direction
- you click :P
- [10:11:09] <Nicodemus> haha
- [10:11:18] <[twisti]> terribly sorry for the delay
- [10:11:23] <[twisti]> i suck at planning my day
- [10:11:46] <Nicodemus> hi twisti
- [10:12:07] <Travis> So about tinkering.
- [10:12:21] <[twisti]> yes, about tinkering
- [10:12:31] <Nicodemus> good question
- [10:12:39] <Travis> I'm interested in adding hoards with more slots in them, higher level
- shake machines, hoard locks. Any other suggestions?
- [10:12:52] <[twisti]> dont we already have hoard locks ?
- [10:12:57] <Nicodemus> they don't work
- [10:13:03] <[twisti]> i distinctly seem to remember making a picture for them
- [10:13:03] <Nicodemus> and they were in tw1
- [10:13:05] <[twisti]> ah
- [10:13:19] <[twisti]> how do they not work ?
- [10:13:32] <Nicodemus> you can click on them to open them, and it will ask for the
- combination but you can still see inside the hoard
- [10:13:35] <Nicodemus> and move stuff over
- [10:13:37] <Excalibus> thos items on top of what tinkering already offers?
- [10:14:04] <Nicodemus> tables, workbenches, hoard locks
- [10:14:12] <DeadlyInsane> I like the player made hoard idea :)
- [10:14:29] <Nicodemus> I could see 'improving' a hoard via tinkering
- [10:14:34] <[twisti]> me too, but i dont think travis quite realizes how troublesome that
- will be ;)
- [10:14:47] <[twisti]> because hoards are implemented in a horrible, horrible way
- [10:15:03] <Travis> I made it so that herb bags have variable amount of slots, I can use that
- code for the hoards.
- [10:15:23] <[twisti]> no, you cant
- [10:15:29] <[twisti]> codes are hard coded to have 20 slots
- [10:15:34] <[twisti]> the table has a field for every slot
- [10:15:43] <Luaan> :D :D :D
- [10:15:44] <[twisti]> its not as easy as adding some rows there im afraid
- [10:15:48] <[twisti]> its not undoable either though
- [10:16:02] <Travis> I'd have to switch that around, the seedbags work by having a new row for
- each slot.
- [10:16:11] <[twisti]> exactly
- [10:16:11] <Travis> Then you just add new rows for each slot you want.
- [10:16:17] <[twisti]> yep
- [10:16:24] <[twisti]> thats why seed bags are easy to make bigger
- [10:16:36] <Travis> Well anyway...
- [10:17:11] <Nicodemus> I guess tinkering in tw2 could, in part, be used to 'improve' various
- things
- [10:17:18] <Travis> Mayer has suggested some great ideas about tinkering, about having gears,
- planks, metal pecies, etc, instead of just plank + metal. Do you guys agree it should have a
- few steps and not be the same for every item?
- [10:17:18] <Nicodemus> hoard being one of them, I guess
- [10:17:28] <mib_go3kew> fishing rods?
- [10:17:39] <Nicodemus> we sould definitely have gears
- [10:17:41] <Mayer> hoard locks work in tw1, but once you crack it, its open for good-and it
- was really easy to crack them :/
- [10:17:49] <[twisti]> tinkering was made before we had the combiner
- [10:17:54] <[twisti]> thats why its so cumbersome
- [10:18:18] <[twisti]> with the combiner, a lot of combining stuff can be done super easily
- [10:18:22] <Nicodemus> I like the metal pieces and gears idea. it would complement the shake
- machine pictures I guess
- [10:18:25] <Mayer> sorry twisti, but tinkering sucked in tw1
- [10:18:30] <[twisti]> fuck you
- [10:18:37] <Mayer> great end products but the process sucked
- [10:18:40] <[twisti]> tinkering is awesome
- [10:18:49] <Nicodemus> I didn't think it sucked, but it seemed limited
- [10:18:51] <[twisti]> like i said
- [10:18:59] <[twisti]> wasnt easy since it had to work with the old client
- [10:19:18] <[twisti]> thats why we had to have tinker stations for every item
- [10:19:24] <[twisti]> now we can pretty much just add whatever
- [10:19:35] <[twisti]> planks + gear = car would take like 10 seconds
- [10:19:46] <Mayer> tw isnt detroit
- [10:20:25] <[twisti]> i think maybe instead of making more tinkering stations, we make one
- tinker table, and have everyone post recipe ideas and add a whole bunch of them
- [10:20:40] <Travis> This isn't MC.
- [10:20:45] <[twisti]> ?
- [10:20:51] <[twisti]> MC doesnt have a tinker table
- [10:20:53] <[twisti]> does it ?
- [10:21:28] <Travis> I thought they had crafting tables.
- [10:21:35] <[twisti]> oh yeah
- [10:21:38] <[twisti]> thats different though
- [10:21:44] <[twisti]> thats for all kinds of stuff
- [10:21:50] <[twisti]> like making planks
- [10:21:52] <[twisti]> or baking cakes
- [10:22:17] <[twisti]> anyways, so lets do that
- [10:22:19] <DeadlyInsane> it makes sense to only have one table, making all the parts
- [10:22:40] <Nicodemus> I guess I agree on that
- [10:22:47] <DeadlyInsane> maybe by right clicking the table would also open the combiner
- [10:23:04] <[twisti]> i was about to say we cant do that
- [10:23:16] <[twisti]> but i forget that since we dont use the old client anymore, we can do
- anything
- [10:23:23] <Travis> We can do anything!
- [10:23:40] <[twisti]> but we cant do this!
- [10:23:45] <DeadlyInsane> since I guess you would need to be standing close to a table to put
- the parts together
- [10:24:05] <Nicodemus> I should think you would have to be next to it
- [10:24:12] <Excalibus> can we remove combat if its never going to be used or just add a
- free-for-all combat arena to hit each other with axes?
- [10:24:22] <Mayer> anything qill can do, twisti can do better: Twisti can do anything better
- than qill
- [10:24:26] <[twisti]> violence is bad
- [10:24:38] <[twisti]> qill made the server stuff, boonzee made the client
- [10:24:44] <DeadlyInsane> yeah the pvp thing didnt work so good in Darktide
- [10:24:48] <[twisti]> and i dare say he probably was a better coder than me
- [10:24:49] <Travis> I've tried to get Twisti to remove combat from the skill list.
- [10:24:54] <Nicodemus> maybe fence chopping could raise the skill
- [10:25:00] <Excalibus> i was kidding, im just sick of seeing it in the skill list
- [10:25:07] <Mayer> i agree
- [10:25:16] <Nicodemus> we could just get rid of it, I guess
- [10:25:28] <[twisti]> i keep meaning to make it so you can define in the options what skills
- you want to see in your info center
- [10:25:42] <[twisti]> but then i always remember thatd be a terrible waste of time
- [10:25:58] <Mayer> lasso odds could just be based off of weaving
- [10:25:58] <Travis> Just remove combat off the skill list, no one ever needs to see that.
- [10:26:03] <Mayer> or have a flat rate
- [10:26:32] <Mayer> but weaving makes more sense since higher weaving=stronger rope
- [10:26:47] <Excalibus> yeah can we make lassos yet?
- [10:26:53] <Travis> Not yet.
- [10:26:54] <Mayer> and the weaving of the player who made it*
- [10:26:56] <DeadlyInsane> but you've allready made the rope
- [10:27:17] <Travis> Are we ready for more mines?
- [10:27:26] <Nicodemus> yes!!
- [10:27:33] <Nicodemus> the more the merrier
- [10:27:42] <Excalibus> will we be ab le to use the ores soon?
- [10:27:43] <Mayer> anyways, this was my check up. no stupid ideas like deadlyinsane's
- [10:27:59] <[twisti]> what stupid idea did deadly have
- [10:28:06] <Travis> We can already use the ores, like making pickaxes.
- [10:28:20] <Excalibus> so will adding different ores just give them more uses?
- [10:28:33] <Nicodemus> I would just add the next level mine
- [10:28:35] <Travis> Yeah, and will make stronger tinkering items.
- [10:28:41] <Nicodemus> I wouldn't add all of them yet
- [10:28:49] <[twisti]> we should be able to use ores for cooking
- [10:28:52] <[twisti]> iron is good for you
- [10:28:56] <[twisti]> and dwarves have hard teeth
- [10:28:58] <Travis> My idea is we have another layer underground, and we have four or so
- mines down there also.
- [10:29:01] <Excalibus> ok then, nico and i would allow you to use the mountain in our base
- for the next mine.
- [10:29:11] <mib_go3kew> cooking needs more content
- [10:29:16] <Excalibus> carrots need a use
- [10:29:25] <Nicodemus> we can eat them, right?
- [10:29:26] <Travis> Carrots are on my to do list.
- [10:29:35] <Travis> Rotten carrots are the only edible carrots right now.
- [10:29:36] <mib_go3kew> carrot cake?
- [10:29:42] <Travis> carrot soup?
- [10:29:46] <Excalibus> im still a fan of taking water for our wells, making pots, and making
- carrot stew
- [10:29:49] <DeadlyInsane> I tried eating regualr carrots, it asked me what I was trying to
- eat
- [10:29:58] <Nicodemus> they say rotten carrots are part of a balanced diet
- [10:30:19] <[twisti]> only if the diet also includes an equal balance of death cap mushrooms
- [10:30:57] <Nicodemus> we don't need to make a soup out of carrots
- [10:31:05] <Nicodemus> we don't make a soup out of anything else we farm
- [10:31:12] <[twisti]> ?
- [10:31:15] <Excalibus> why not
- [10:31:16] <mib_go3kew> pies?
- [10:31:20] <Travis> I like the idea of making pots, or using hollowed out pumpkins.
- [10:31:22] <[twisti]> whats wrong with soup
- [10:31:30] <Excalibus> its a brand new cooking item that we really need
- [10:31:31] <Nicodemus> well, nothing
- [10:31:41] <Nicodemus> well, ok then
- [10:31:51] <Nicodemus> we need pies for sure
- [10:31:56] <Excalibus> salads and washing berries, boringgggg
- [10:32:12] <Nicodemus> its mentioned on the splash page but we can't make them on tw2
- [10:32:30] <[twisti]> what is ?
- [10:32:34] <Nicodemus> pies
- [10:32:41] <mib_go3kew> can't do a lot of things in TW2
- [10:32:44] <[twisti]> has tw ever had pies ?
- [10:32:58] <Nicodemus> tw1 had pumpkin pie, and sun fungus pie
- [10:33:13] <[twisti]> i was not aware of either of those items
- [10:33:19] <Travis> He speaks the truth.
- [10:33:24] <Nicodemus> both of which were rarely made, but provided cooking xp
- [10:33:55] <Nicodemus> and I thought if pie making is advertised on the splash page, a new
- player might want to make a pie
- [10:34:06] <[twisti]> like carrot pie!
- [10:34:13] <Excalibus> also thought maybe a new cooking item could be used to buff health,
- instead of healing
- [10:34:14] <Travis> Do you think screenshots on the splash page would scare off more players
- or help out?
- [10:34:38] <Nicodemus> Ex: grape juice did that
- [10:34:48] <Excalibus> and thats not on tw2 right?
- [10:34:54] <Nicodemus> I don't know
- [10:35:16] <Nicodemus> Travis: I'm not sure if screenshots would help or not
- [10:35:38] <Nicodemus> it might help
- [10:35:42] <Excalibus> i think seeing more stuff in cloud world, even if they cant use it
- yet, would help keep new people
- [10:35:50] <Excalibus> instead of a big box of sand, looks bland
- [10:36:19] <Excalibus> just make it prettier :P
- [10:36:24] <mib_go3kew> Can we get tents or sleeping bags or something it gets cold sometimes
- [10:36:54] <[twisti]> dwarves dont get cold
- [10:37:16] <mib_go3kew> uhh yeah they do
- [10:37:34] <[twisti]> no they dont
- [10:37:39] <Travis> Would you guys like to have a community event, where we all work together
- to build something?
- [10:37:52] <mib_go3kew> would love too
- [10:37:53] <Travis> A few years ago, we built that snow fort on NWI.
- [10:38:07] <Nicodemus> sure
- [10:38:22] <Nicodemus> what would we build?
- [10:38:37] <Travis> No idea, suggestions?
- [10:38:41] <Excalibus> a battle arena
- [10:39:03] <Nicodemus> player vs player!
- [10:39:05] <Excalibus> we could be the ones to hollow out a mountain for mines
- [10:39:09] <[twisti]> maybe i could be emperor again
- [10:39:19] <[twisti]> i could spawn some clone troopers
- [10:39:21] <[twisti]> just for a day
- [10:39:23] <Luaan> mmm, emperor
- [10:39:27] <[twisti]> id give the power back the day after
- [10:39:28] <Nicodemus> ^ those were the days :D
- [10:39:55] <Nicodemus> remember the swi starwars event, twisti?
- [10:39:59] <[twisti]> yes
- [10:40:03] <[twisti]> that was fun
- [10:40:09] <[twisti]> and i didnt even have database access then
- [10:40:12] <Excalibus> star trek sucks nerds
- [10:40:15] <Travis> What do you guys htink about the edict system? I plan to add all of them
- this summer using the same rules as now.
- [10:40:28] <[twisti]> thats why we are talking about star WARS
- [10:40:38] <Excalibus> well the forestry nerf makes starting that one pretty impossible
- [10:40:43] <Excalibus> i know, im joking
- [10:40:44] <mib_go3kew> random times and random changes to what they do?
- [10:41:09] <Excalibus> wood is harder to accumulate now
- [10:41:17] <Travis> The price will go down on it's own.
- [10:41:32] <Excalibus> i dont think anyone would be willing to give up any
- [10:41:34] <Excalibus> maybe seeds
- [10:41:46] <Travis> I'm thinking about changing it to seeds.
- [10:41:48] <Excalibus> or maybe get rid of the forestry nerf and just make unlocking trees a
- community even again
- [10:41:50] <Travis> So that way, whittling could be wood.
- [10:42:00] <Travis> And construction could be planks.
- [10:42:03] <Nicodemus> maybe wood AND seeds
- [10:42:30] <Nicodemus> or, just seeds
- [10:42:38] <Excalibus> is everyone even cool with giving large amounts of resources for
- edicts?
- [10:42:48] <Excalibus> cant it be gold or the tree tax should go somewhere?
- [10:42:54] <mib_go3kew> how large is large do we have a current example?
- [10:43:19] <Excalibus> it seems like it would only be the top few players paying for all of
- them again
- [10:43:29] <Nicodemus> it does seem rather high, but I don't know what a fair price would be
- [10:43:30] <Excalibus> newer players cant come up with what is it, 5 mill wood?
- [10:43:39] <mib_go3kew> 5 mil wood?
- [10:43:42] <Travis> 3835130 wood levels.
- [10:43:42] <Mivenya> hello
- [10:43:47] <Travis> Hi Mivenya
- [10:43:51] <mib_go3kew> do even top players have that?
- [10:43:54] <Excalibus> no
- [10:43:55] <Travis> It needs to be high, or else we would have edicts every day.
- [10:44:04] <Nicodemus> I agree
- [10:44:04] <Travis> It goes down every day, till someone buys it.
- [10:44:10] <mib_go3kew> 3.8 million wood?
- [10:44:12] <Excalibus> its not about how high it is, its about giving up those resources
- [10:44:26] <mib_go3kew> for what 24 hours edict?
- [10:44:33] <Excalibus> i could be wrong, but i just dont think anyone would want to do that
- [10:44:57] <Travis> I'm sure when the edicts hit 10 wood, someone would want double exp for
- 24 hours.
- [10:45:10] <Excalibus> lol how long would that take?
- [10:45:15] <Nicodemus> ^
- [10:45:25] <Travis> A while, I think the price halves every 60ish days.
- [10:45:32] <Excalibus> yeah...
- [10:45:33] <mib_go3kew> not even close to worth it, i'd just rather spend the extra time i
- would have spent accumulating that resource doing what ever that resourced created an edict
- for
- [10:45:41] <Excalibus> ^
- [10:45:43] <Excalibus> spot on
- [10:45:54] <mib_go3kew> did it start out at 5 mil travis?
- [10:46:05] <Travis> About.
- [10:46:13] <Travis> It's already gone down alot.
- [10:46:21] <Travis> I changed it so the forestry edict needs seeds now.
- [10:46:31] <Excalibus> ill whittle all my planks for an extra week before i give up half of
- them for a day of double xp
- [10:46:31] <DeadlyInsane> *a lot :P
- [10:46:44] <mib_go3kew> there are barely 180k trees in the game atm total
- [10:46:59] <DeadlyInsane> mib_go3kew, it's wood level
- [10:47:25] <Nicodemus> was the amount of seeds given from a chopped tree nerfed not long ago?
- [10:47:27] <DeadlyInsane> only seeds Travis?
- [10:47:34] <Travis> Only seeds.
- [10:47:40] <DeadlyInsane> cool
- [10:47:51] <Travis> Wood will be collected for whittling edicts.
- [10:48:00] <Excalibus> whittled items would be cooler
- [10:48:11] <Travis> I'm looking for raw materials, not products.
- [10:48:17] <mib_3gsksp> even level wood its not much of a difference
- [10:48:27] <mib_3gsksp> since 130k are lvl 1
- [10:48:36] <Travis> Level 20 trees, make 20x seeds/wood per day.
- [10:49:02] <Travis> So 6.5K level 20 trees = 130k level 1 trees.
- [10:49:04] <Excalibus> has there been any consideration giving to changing the forestry odds
- a bit again?
- [10:49:23] <Excalibus> given*
- [10:49:33] <mib_3gsksp> travis here is the problem ...
- [10:49:40] <mib_3gsksp> it takes the few of us players who play
- [10:49:47] <mib_3gsksp> longer to accumulate the extra
- [10:49:56] <mib_3gsksp> then it would to just use the extra
- [10:50:46] <Travis> I don't understand what you are saying.
- [10:50:52] <mib_3gsksp> ok
- [10:50:58] <mib_3gsksp> atm its 3.8 mil
- [10:51:03] <Excalibus> if you dont watn edicts every month, couldnt you just put a timer on
- them?
- [10:51:06] <mib_3gsksp> lets say 10 players contribute equally
- [10:51:16] <mib_3gsksp> thats 380k per player
- [10:52:10] <mib_3gsksp> how long would it take to accumulate 19k lvl 20 wood
- [10:52:19] <DeadlyInsane> it's seeds now
- [10:52:31] <mib_3gsksp> for forestry
- [10:52:36] <DeadlyInsane> yeah
- [10:52:36] <Nicodemus> probably quite awhile, but we have tons of land at our disposal
- [10:52:41] <mib_3gsksp> what about whittling when it comes out
- [10:52:48] <DeadlyInsane> yeah
- [10:52:50] <DeadlyInsane> but
- [10:52:51] <DeadlyInsane> we
- [10:52:54] <Excalibus> yeah but when 10 yr old trees are giving 0-3 seeds
- [10:52:54] <Travis> It doesn't matter how long it takes, once we hit equilibirum on the
- edicts, we will have a forestry edict every 60ish days.
- [10:52:58] <DeadlyInsane> do not want edicts everyday
- [10:53:05] <mib_3gsksp> heres the issue its not how much its costs , its just not worth it
- [10:53:19] <Travis> The price will keep dropping till someone say's it worth it.
- [10:53:28] <Nicodemus> thats true
- [10:53:29] <Excalibus> who are you mib?
- [10:53:32] <Excalibus> you are nameless
- [10:53:42] <DeadlyInsane> It's Lion
- [10:53:47] <Excalibus> oh
- [10:53:50] <Travis> Would anyone here buy a forestry edict for 1 balsam fir seed?
- [10:53:56] <DeadlyInsane> ./Rebelion
- [10:53:58] <[twisti]> i would
- [10:54:03] <skybright> yes i would
- [10:54:06] <mib_3gsksp> yes in about 15 years when that happens sure
- [10:54:18] <Nicodemus> it wouldn't take that long
- [10:54:23] <mib_3gsksp> uhh
- [10:54:25] <Excalibus> it would be pretty long
- [10:54:28] <mib_3gsksp> yeah it would
- [10:54:30] <[twisti]> apparently it halves every 60 days
- [10:54:33] <mib_3gsksp> longer actually
- [10:54:44] <Nicodemus> thats two months, roughly
- [10:54:47] <mib_3gsksp> 6 times per year it halves
- [10:55:02] <mib_3gsksp> 15 x 6 = 80 times
- [10:55:23] <Excalibus> it would take a very long time
- [10:55:29] <Nicodemus> well, edicts should be a rare thing. but it does seem to take a long
- time
- [10:55:53] <Nicodemus> maybe just adjust the seeds gained from trees to about where it was,
- and call it good
- [10:55:56] <mib_3gsksp> lets try this
- [10:56:08] <mib_3gsksp> how often should an edict of one type happen?
- [10:56:11] <DeadlyInsane> at a year it would be roughly 927.734375
- [10:56:12] <mib_3gsksp> once per year?
- [10:56:20] <Travis> It's hard coded every 60ish days based off the formulas I made.
- [10:56:31] <Travis> It about doubles every time you buy it, and it halves every 60ish days.
- [10:56:35] <[twisti]> Nicodemus: that doesnt make much sense. no matter how many seeds you
- gain, we will still only be able to afford on average one edict per 60 days
- [10:56:39] <Travis> So the price remains constant, if you buy it every 60 days.
- [10:57:04] <Nicodemus> 10 year old trees DO give 0-3 seeds each. If that could be adjusted
- to about where it used to be, it would offset the cost.
- [10:57:05] <mib_3gsksp> so then
- [10:57:06] <Travis> If you buy more often, the price goes up, if you buy less often, the
- price decreases. But it's still based on 60 days.
- [10:57:17] <Nicodemus> edicts would still be rare, plus we would have seeds to work with
- [10:57:42] <[twisti]> if we give you twice the seeds, then edicts will cost twice the seeds
- [10:57:50] <[twisti]> it changes nothing
- [10:58:07] <Excalibus> yeah the forestry change didnt only slow down the tree release, which
- i dont think was in issue to begin with. the skill was already painful to raise and its
- affecting whittling/construction as well
- [10:58:15] <mib_3gsksp> so i guess we just wait till about a year then buy the edict every 60
- days
- [10:58:30] <[twisti]> what happens in a year ?
- [10:58:39] <mib_3gsksp> it'll be worth while to buy
- [10:59:13] <[twisti]> really ? you think paying 300 pieces of level 20 would wouldnt be worth
- an edict ?
- [10:59:33] <Travis> Twisti, it's in the millions right now.
- [10:59:38] <mib_3gsksp> 5 million halved 6 times = 156k about
- [10:59:44] <[twisti]> i thought it was at 380k
- [10:59:55] <mib_3gsksp> 3.8million atm
- [10:59:59] <Travis> 3.8M
- [11:00:04] <[twisti]> thats points, right
- [11:00:04] <mib_3gsksp> started around 5 he said
- [11:00:09] <[twisti]> so 3.8m balsam first
- [11:00:12] <mib_3gsksp> right
- [11:00:28] <mib_3gsksp> 156k points needed to start edict after 1 year
- [11:00:29] <[twisti]> then it would be ~3000 level 20 wood in a year
- [11:00:34] <Travis> Anyway, is there anything else people would like to talk about?
- [11:00:35] <Excalibus> how did it go from 5-3.8 if its only supposed to half every 60 days?
- [11:00:39] <Mivenya> how many people are at lvl 20 wood?
- [11:00:47] <Nicodemus> not many yet Mivenya
- [11:00:54] <[twisti]> it doesnt go to half at once
- [11:00:58] <Mivenya> ok just checking, i'm way far away yet lol
- [11:00:58] <[twisti]> it goes down a little every day
- [11:01:00] <Travis> Anything else?
- [11:01:07] <Nicodemus> i'm thinking
- [11:01:09] <mib_3gsksp> right i was using hard round numbers makes it easier
- [11:01:15] <DeadlyInsane> in a year it would be at around 1000 balsam seeds
- [11:01:26] <mib_3gsksp> deadly re do your math your way off
- [11:01:31] <[twisti]> travis, maybe we could make edict price drop twice or three times as
- fast until the first edict is bought
- [11:01:41] <[twisti]> and then from then on go down at the 60 day rate
- [11:01:45] <DeadlyInsane> I'm not counting the 5 mill
- [11:01:50] <[twisti]> that would make it easier to reach the equilibrium point
- [11:01:52] <DeadlyInsane> I'm counting the 3.8
- [11:01:54] <Travis> I'm holding off on that, because I'm giving out a free edict every other
- week or so.
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