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Toadwater Third Meeting Logs

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Jun 3rd, 2012
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  1. [09:59:46] <Travis> I thought we would start out by talking about the ten year anaversity
  2.  
  3. event for Toadwater, this July 3rd.
  4. [10:00:09] <Travis> I'd prefer to not focus on offering big edicts or anything, but instead
  5.  
  6. do something fun.
  7. [10:00:15] <Travis> Any suggestions or thoughts?
  8. [10:00:29] <Nicodemus> I would offer a suggestion
  9. [10:00:58] <Nicodemus> years ago, tw players were involved in 'star wars related' festivities
  10.  
  11. on swi. twisti would remember it
  12. [10:01:08] <Nicodemus> maybe somthing like that, but not star wars related?
  13. [10:01:24] <Travis> That would be cool.
  14. [10:01:31] <Travis> Offer speical avatars and rare items.
  15. [10:01:37] <Excalibus> fireworks and pinatas we can hit with a mallet for prizes :D
  16. [10:02:06] <Nicodemus> rare items would be cool, for those who attend the anniversary
  17.  
  18. thing...
  19. [10:02:37] <Travis> Fireworks would be fun, have them lit up alot of places.
  20. [10:02:54] <Nicodemus> is it possible to implement fireworks into tw?
  21. [10:03:10] <Nicodemus> I'm just curious. not saying we should officially do it or not
  22. [10:03:57] <Excalibus> dont know what they would do, but we have the skills to make them
  23. [10:04:36] <Travis> We could have squares with the nice firework pictures on them that move
  24.  
  25. around and don't last long.
  26. [10:04:45] <Travis> Wouldn't be perfect, but I think it would work.
  27. [10:05:03] <Excalibus> you could put mini game booths on the main island
  28. [10:05:12] <Nicodemus> that would be fun
  29. [10:05:18] <Nicodemus> and I like the fireworks idea
  30. [10:05:29] <Excalibus> people could earn gold and items. like you click on one and bet a
  31.  
  32. certain amount of gold on you successfully making a clog or something
  33. [10:05:34] <Excalibus> and if you make it you win and double up
  34. [10:05:51] <Nicodemus> sort of like a slot machine then
  35. [10:06:26] <Travis> I like the gambling ideas.
  36. [10:06:26] <Excalibus> yeah, could be a bunch of little things like that to earn credits to
  37.  
  38. put towards items or something
  39. [10:06:40] <Excalibus> like when you cash in your tickets at the arcades
  40. [10:06:53] <Nicodemus> thats cool
  41. [10:07:20] <Nicodemus> tw works well with odds and things like that, so I could see gambling
  42.  
  43. in it
  44. [10:07:27] <mib_go3kew> How about better food I didn't think dwarfs were vegans
  45. [10:07:43] <Excalibus> the game is vegan
  46. [10:07:50] <Travis> Not really, we have milk.
  47. [10:07:54] <Travis> And insects.
  48. [10:08:03] <Nicodemus> no insects in tw2
  49. [10:08:06] <mib_go3kew> insects?
  50. [10:08:42] <Excalibus> but yeah what nico said, this is an odds based game so gambling is
  51.  
  52. pretty logical
  53. [10:08:59] <Travis> Colorado bettles, the textile and weaving buff stuff, etc.
  54. [10:09:16] <Nicodemus> oh yeah, the moths and wooly bears
  55. [10:09:19] <mib_go3kew> moths hmm
  56. [10:09:22] <Nicodemus> I forgot about those
  57. [10:09:47] <Excalibus> gambling and fireworks sounds like a good celebration to me
  58. [10:10:01] <Travis> And a cool silly event.
  59. [10:10:39] <Nicodemus> seawater whiskey
  60. [10:10:42] <Nicodemus> we need that too
  61. [10:10:51] <Nicodemus> :D
  62. [10:11:03] <Excalibus> hah yeah alcohol that makes the dwarves walk in the opposite direction
  63.  
  64. you click :P
  65. [10:11:09] <Nicodemus> haha
  66. [10:11:18] <[twisti]> terribly sorry for the delay
  67. [10:11:23] <[twisti]> i suck at planning my day
  68. [10:11:46] <Nicodemus> hi twisti
  69. [10:12:07] <Travis> So about tinkering.
  70. [10:12:21] <[twisti]> yes, about tinkering
  71. [10:12:31] <Nicodemus> good question
  72. [10:12:39] <Travis> I'm interested in adding hoards with more slots in them, higher level
  73.  
  74. shake machines, hoard locks. Any other suggestions?
  75. [10:12:52] <[twisti]> dont we already have hoard locks ?
  76. [10:12:57] <Nicodemus> they don't work
  77. [10:13:03] <[twisti]> i distinctly seem to remember making a picture for them
  78. [10:13:03] <Nicodemus> and they were in tw1
  79. [10:13:05] <[twisti]> ah
  80. [10:13:19] <[twisti]> how do they not work ?
  81. [10:13:32] <Nicodemus> you can click on them to open them, and it will ask for the
  82.  
  83. combination but you can still see inside the hoard
  84. [10:13:35] <Nicodemus> and move stuff over
  85. [10:13:37] <Excalibus> thos items on top of what tinkering already offers?
  86. [10:14:04] <Nicodemus> tables, workbenches, hoard locks
  87. [10:14:12] <DeadlyInsane> I like the player made hoard idea :)
  88. [10:14:29] <Nicodemus> I could see 'improving' a hoard via tinkering
  89. [10:14:34] <[twisti]> me too, but i dont think travis quite realizes how troublesome that
  90.  
  91. will be ;)
  92. [10:14:47] <[twisti]> because hoards are implemented in a horrible, horrible way
  93. [10:15:03] <Travis> I made it so that herb bags have variable amount of slots, I can use that
  94.  
  95. code for the hoards.
  96. [10:15:23] <[twisti]> no, you cant
  97. [10:15:29] <[twisti]> codes are hard coded to have 20 slots
  98. [10:15:34] <[twisti]> the table has a field for every slot
  99. [10:15:43] <Luaan> :D :D :D
  100. [10:15:44] <[twisti]> its not as easy as adding some rows there im afraid
  101. [10:15:48] <[twisti]> its not undoable either though
  102. [10:16:02] <Travis> I'd have to switch that around, the seedbags work by having a new row for
  103.  
  104. each slot.
  105. [10:16:11] <[twisti]> exactly
  106. [10:16:11] <Travis> Then you just add new rows for each slot you want.
  107. [10:16:17] <[twisti]> yep
  108. [10:16:24] <[twisti]> thats why seed bags are easy to make bigger
  109. [10:16:36] <Travis> Well anyway...
  110. [10:17:11] <Nicodemus> I guess tinkering in tw2 could, in part, be used to 'improve' various
  111.  
  112. things
  113. [10:17:18] <Travis> Mayer has suggested some great ideas about tinkering, about having gears,
  114.  
  115. planks, metal pecies, etc, instead of just plank + metal. Do you guys agree it should have a
  116.  
  117. few steps and not be the same for every item?
  118. [10:17:18] <Nicodemus> hoard being one of them, I guess
  119. [10:17:28] <mib_go3kew> fishing rods?
  120. [10:17:39] <Nicodemus> we sould definitely have gears
  121. [10:17:41] <Mayer> hoard locks work in tw1, but once you crack it, its open for good-and it
  122.  
  123. was really easy to crack them :/
  124. [10:17:49] <[twisti]> tinkering was made before we had the combiner
  125. [10:17:54] <[twisti]> thats why its so cumbersome
  126. [10:18:18] <[twisti]> with the combiner, a lot of combining stuff can be done super easily
  127. [10:18:22] <Nicodemus> I like the metal pieces and gears idea. it would complement the shake
  128.  
  129. machine pictures I guess
  130. [10:18:25] <Mayer> sorry twisti, but tinkering sucked in tw1
  131. [10:18:30] <[twisti]> fuck you
  132. [10:18:37] <Mayer> great end products but the process sucked
  133. [10:18:40] <[twisti]> tinkering is awesome
  134. [10:18:49] <Nicodemus> I didn't think it sucked, but it seemed limited
  135. [10:18:51] <[twisti]> like i said
  136. [10:18:59] <[twisti]> wasnt easy since it had to work with the old client
  137. [10:19:18] <[twisti]> thats why we had to have tinker stations for every item
  138. [10:19:24] <[twisti]> now we can pretty much just add whatever
  139. [10:19:35] <[twisti]> planks + gear = car would take like 10 seconds
  140. [10:19:46] <Mayer> tw isnt detroit
  141. [10:20:25] <[twisti]> i think maybe instead of making more tinkering stations, we make one
  142.  
  143. tinker table, and have everyone post recipe ideas and add a whole bunch of them
  144. [10:20:40] <Travis> This isn't MC.
  145. [10:20:45] <[twisti]> ?
  146. [10:20:51] <[twisti]> MC doesnt have a tinker table
  147. [10:20:53] <[twisti]> does it ?
  148. [10:21:28] <Travis> I thought they had crafting tables.
  149. [10:21:35] <[twisti]> oh yeah
  150. [10:21:38] <[twisti]> thats different though
  151. [10:21:44] <[twisti]> thats for all kinds of stuff
  152. [10:21:50] <[twisti]> like making planks
  153. [10:21:52] <[twisti]> or baking cakes
  154. [10:22:17] <[twisti]> anyways, so lets do that
  155. [10:22:19] <DeadlyInsane> it makes sense to only have one table, making all the parts
  156. [10:22:40] <Nicodemus> I guess I agree on that
  157. [10:22:47] <DeadlyInsane> maybe by right clicking the table would also open the combiner
  158. [10:23:04] <[twisti]> i was about to say we cant do that
  159. [10:23:16] <[twisti]> but i forget that since we dont use the old client anymore, we can do
  160.  
  161. anything
  162. [10:23:23] <Travis> We can do anything!
  163. [10:23:40] <[twisti]> but we cant do this!
  164. [10:23:45] <DeadlyInsane> since I guess you would need to be standing close to a table to put
  165.  
  166. the parts together
  167. [10:24:05] <Nicodemus> I should think you would have to be next to it
  168. [10:24:12] <Excalibus> can we remove combat if its never going to be used or just add a
  169.  
  170. free-for-all combat arena to hit each other with axes?
  171. [10:24:22] <Mayer> anything qill can do, twisti can do better: Twisti can do anything better
  172.  
  173. than qill
  174. [10:24:26] <[twisti]> violence is bad
  175. [10:24:38] <[twisti]> qill made the server stuff, boonzee made the client
  176. [10:24:44] <DeadlyInsane> yeah the pvp thing didnt work so good in Darktide
  177. [10:24:48] <[twisti]> and i dare say he probably was a better coder than me
  178. [10:24:49] <Travis> I've tried to get Twisti to remove combat from the skill list.
  179. [10:24:54] <Nicodemus> maybe fence chopping could raise the skill
  180. [10:25:00] <Excalibus> i was kidding, im just sick of seeing it in the skill list
  181. [10:25:07] <Mayer> i agree
  182. [10:25:16] <Nicodemus> we could just get rid of it, I guess
  183. [10:25:28] <[twisti]> i keep meaning to make it so you can define in the options what skills
  184.  
  185. you want to see in your info center
  186. [10:25:42] <[twisti]> but then i always remember thatd be a terrible waste of time
  187. [10:25:58] <Mayer> lasso odds could just be based off of weaving
  188. [10:25:58] <Travis> Just remove combat off the skill list, no one ever needs to see that.
  189. [10:26:03] <Mayer> or have a flat rate
  190. [10:26:32] <Mayer> but weaving makes more sense since higher weaving=stronger rope
  191. [10:26:47] <Excalibus> yeah can we make lassos yet?
  192. [10:26:53] <Travis> Not yet.
  193. [10:26:54] <Mayer> and the weaving of the player who made it*
  194. [10:26:56] <DeadlyInsane> but you've allready made the rope
  195. [10:27:17] <Travis> Are we ready for more mines?
  196. [10:27:26] <Nicodemus> yes!!
  197. [10:27:33] <Nicodemus> the more the merrier
  198. [10:27:42] <Excalibus> will we be ab le to use the ores soon?
  199. [10:27:43] <Mayer> anyways, this was my check up. no stupid ideas like deadlyinsane's
  200. [10:27:59] <[twisti]> what stupid idea did deadly have
  201. [10:28:06] <Travis> We can already use the ores, like making pickaxes.
  202. [10:28:20] <Excalibus> so will adding different ores just give them more uses?
  203. [10:28:33] <Nicodemus> I would just add the next level mine
  204. [10:28:35] <Travis> Yeah, and will make stronger tinkering items.
  205. [10:28:41] <Nicodemus> I wouldn't add all of them yet
  206. [10:28:49] <[twisti]> we should be able to use ores for cooking
  207. [10:28:52] <[twisti]> iron is good for you
  208. [10:28:56] <[twisti]> and dwarves have hard teeth
  209. [10:28:58] <Travis> My idea is we have another layer underground, and we have four or so
  210.  
  211. mines down there also.
  212. [10:29:01] <Excalibus> ok then, nico and i would allow you to use the mountain in our base
  213.  
  214. for the next mine.
  215. [10:29:11] <mib_go3kew> cooking needs more content
  216. [10:29:16] <Excalibus> carrots need a use
  217. [10:29:25] <Nicodemus> we can eat them, right?
  218. [10:29:26] <Travis> Carrots are on my to do list.
  219. [10:29:35] <Travis> Rotten carrots are the only edible carrots right now.
  220. [10:29:36] <mib_go3kew> carrot cake?
  221. [10:29:42] <Travis> carrot soup?
  222. [10:29:46] <Excalibus> im still a fan of taking water for our wells, making pots, and making
  223.  
  224. carrot stew
  225. [10:29:49] <DeadlyInsane> I tried eating regualr carrots, it asked me what I was trying to
  226.  
  227. eat
  228. [10:29:58] <Nicodemus> they say rotten carrots are part of a balanced diet
  229. [10:30:19] <[twisti]> only if the diet also includes an equal balance of death cap mushrooms
  230. [10:30:57] <Nicodemus> we don't need to make a soup out of carrots
  231. [10:31:05] <Nicodemus> we don't make a soup out of anything else we farm
  232. [10:31:12] <[twisti]> ?
  233. [10:31:15] <Excalibus> why not
  234. [10:31:16] <mib_go3kew> pies?
  235. [10:31:20] <Travis> I like the idea of making pots, or using hollowed out pumpkins.
  236. [10:31:22] <[twisti]> whats wrong with soup
  237. [10:31:30] <Excalibus> its a brand new cooking item that we really need
  238. [10:31:31] <Nicodemus> well, nothing
  239. [10:31:41] <Nicodemus> well, ok then
  240. [10:31:51] <Nicodemus> we need pies for sure
  241. [10:31:56] <Excalibus> salads and washing berries, boringgggg
  242. [10:32:12] <Nicodemus> its mentioned on the splash page but we can't make them on tw2
  243. [10:32:30] <[twisti]> what is ?
  244. [10:32:34] <Nicodemus> pies
  245. [10:32:41] <mib_go3kew> can't do a lot of things in TW2
  246. [10:32:44] <[twisti]> has tw ever had pies ?
  247. [10:32:58] <Nicodemus> tw1 had pumpkin pie, and sun fungus pie
  248. [10:33:13] <[twisti]> i was not aware of either of those items
  249. [10:33:19] <Travis> He speaks the truth.
  250. [10:33:24] <Nicodemus> both of which were rarely made, but provided cooking xp
  251. [10:33:55] <Nicodemus> and I thought if pie making is advertised on the splash page, a new
  252.  
  253. player might want to make a pie
  254. [10:34:06] <[twisti]> like carrot pie!
  255. [10:34:13] <Excalibus> also thought maybe a new cooking item could be used to buff health,
  256.  
  257. instead of healing
  258. [10:34:14] <Travis> Do you think screenshots on the splash page would scare off more players
  259.  
  260. or help out?
  261. [10:34:38] <Nicodemus> Ex: grape juice did that
  262. [10:34:48] <Excalibus> and thats not on tw2 right?
  263. [10:34:54] <Nicodemus> I don't know
  264. [10:35:16] <Nicodemus> Travis: I'm not sure if screenshots would help or not
  265. [10:35:38] <Nicodemus> it might help
  266. [10:35:42] <Excalibus> i think seeing more stuff in cloud world, even if they cant use it
  267.  
  268. yet, would help keep new people
  269. [10:35:50] <Excalibus> instead of a big box of sand, looks bland
  270. [10:36:19] <Excalibus> just make it prettier :P
  271. [10:36:24] <mib_go3kew> Can we get tents or sleeping bags or something it gets cold sometimes
  272. [10:36:54] <[twisti]> dwarves dont get cold
  273. [10:37:16] <mib_go3kew> uhh yeah they do
  274. [10:37:34] <[twisti]> no they dont
  275. [10:37:39] <Travis> Would you guys like to have a community event, where we all work together
  276.  
  277. to build something?
  278. [10:37:52] <mib_go3kew> would love too
  279. [10:37:53] <Travis> A few years ago, we built that snow fort on NWI.
  280. [10:38:07] <Nicodemus> sure
  281. [10:38:22] <Nicodemus> what would we build?
  282. [10:38:37] <Travis> No idea, suggestions?
  283. [10:38:41] <Excalibus> a battle arena
  284. [10:39:03] <Nicodemus> player vs player!
  285. [10:39:05] <Excalibus> we could be the ones to hollow out a mountain for mines
  286. [10:39:09] <[twisti]> maybe i could be emperor again
  287. [10:39:19] <[twisti]> i could spawn some clone troopers
  288. [10:39:21] <[twisti]> just for a day
  289. [10:39:23] <Luaan> mmm, emperor
  290. [10:39:27] <[twisti]> id give the power back the day after
  291. [10:39:28] <Nicodemus> ^ those were the days :D
  292. [10:39:55] <Nicodemus> remember the swi starwars event, twisti?
  293. [10:39:59] <[twisti]> yes
  294. [10:40:03] <[twisti]> that was fun
  295. [10:40:09] <[twisti]> and i didnt even have database access then
  296. [10:40:12] <Excalibus> star trek sucks nerds
  297. [10:40:15] <Travis> What do you guys htink about the edict system? I plan to add all of them
  298.  
  299. this summer using the same rules as now.
  300. [10:40:28] <[twisti]> thats why we are talking about star WARS
  301. [10:40:38] <Excalibus> well the forestry nerf makes starting that one pretty impossible
  302. [10:40:43] <Excalibus> i know, im joking
  303. [10:40:44] <mib_go3kew> random times and random changes to what they do?
  304. [10:41:09] <Excalibus> wood is harder to accumulate now
  305. [10:41:17] <Travis> The price will go down on it's own.
  306. [10:41:32] <Excalibus> i dont think anyone would be willing to give up any
  307. [10:41:34] <Excalibus> maybe seeds
  308. [10:41:46] <Travis> I'm thinking about changing it to seeds.
  309. [10:41:48] <Excalibus> or maybe get rid of the forestry nerf and just make unlocking trees a
  310.  
  311. community even again
  312. [10:41:50] <Travis> So that way, whittling could be wood.
  313. [10:42:00] <Travis> And construction could be planks.
  314. [10:42:03] <Nicodemus> maybe wood AND seeds
  315. [10:42:30] <Nicodemus> or, just seeds
  316. [10:42:38] <Excalibus> is everyone even cool with giving large amounts of resources for
  317.  
  318. edicts?
  319. [10:42:48] <Excalibus> cant it be gold or the tree tax should go somewhere?
  320. [10:42:54] <mib_go3kew> how large is large do we have a current example?
  321. [10:43:19] <Excalibus> it seems like it would only be the top few players paying for all of
  322.  
  323. them again
  324. [10:43:29] <Nicodemus> it does seem rather high, but I don't know what a fair price would be
  325. [10:43:30] <Excalibus> newer players cant come up with what is it, 5 mill wood?
  326. [10:43:39] <mib_go3kew> 5 mil wood?
  327. [10:43:42] <Travis> 3835130 wood levels.
  328. [10:43:42] <Mivenya> hello
  329. [10:43:47] <Travis> Hi Mivenya
  330. [10:43:51] <mib_go3kew> do even top players have that?
  331. [10:43:54] <Excalibus> no
  332. [10:43:55] <Travis> It needs to be high, or else we would have edicts every day.
  333. [10:44:04] <Nicodemus> I agree
  334. [10:44:04] <Travis> It goes down every day, till someone buys it.
  335. [10:44:10] <mib_go3kew> 3.8 million wood?
  336. [10:44:12] <Excalibus> its not about how high it is, its about giving up those resources
  337. [10:44:26] <mib_go3kew> for what 24 hours edict?
  338. [10:44:33] <Excalibus> i could be wrong, but i just dont think anyone would want to do that
  339. [10:44:57] <Travis> I'm sure when the edicts hit 10 wood, someone would want double exp for
  340.  
  341. 24 hours.
  342. [10:45:10] <Excalibus> lol how long would that take?
  343. [10:45:15] <Nicodemus> ^
  344. [10:45:25] <Travis> A while, I think the price halves every 60ish days.
  345. [10:45:32] <Excalibus> yeah...
  346. [10:45:33] <mib_go3kew> not even close to worth it, i'd just rather spend the extra time i
  347.  
  348. would have spent accumulating that resource doing what ever that resourced created an edict
  349.  
  350. for
  351. [10:45:41] <Excalibus> ^
  352. [10:45:43] <Excalibus> spot on
  353. [10:45:54] <mib_go3kew> did it start out at 5 mil travis?
  354. [10:46:05] <Travis> About.
  355. [10:46:13] <Travis> It's already gone down alot.
  356. [10:46:21] <Travis> I changed it so the forestry edict needs seeds now.
  357. [10:46:31] <Excalibus> ill whittle all my planks for an extra week before i give up half of
  358.  
  359. them for a day of double xp
  360. [10:46:31] <DeadlyInsane> *a lot :P
  361. [10:46:44] <mib_go3kew> there are barely 180k trees in the game atm total
  362. [10:46:59] <DeadlyInsane> mib_go3kew, it's wood level
  363. [10:47:25] <Nicodemus> was the amount of seeds given from a chopped tree nerfed not long ago?
  364. [10:47:27] <DeadlyInsane> only seeds Travis?
  365. [10:47:34] <Travis> Only seeds.
  366. [10:47:40] <DeadlyInsane> cool
  367. [10:47:51] <Travis> Wood will be collected for whittling edicts.
  368. [10:48:00] <Excalibus> whittled items would be cooler
  369. [10:48:11] <Travis> I'm looking for raw materials, not products.
  370. [10:48:17] <mib_3gsksp> even level wood its not much of a difference
  371. [10:48:27] <mib_3gsksp> since 130k are lvl 1
  372. [10:48:36] <Travis> Level 20 trees, make 20x seeds/wood per day.
  373. [10:49:02] <Travis> So 6.5K level 20 trees = 130k level 1 trees.
  374. [10:49:04] <Excalibus> has there been any consideration giving to changing the forestry odds
  375.  
  376. a bit again?
  377. [10:49:23] <Excalibus> given*
  378. [10:49:33] <mib_3gsksp> travis here is the problem ...
  379. [10:49:40] <mib_3gsksp> it takes the few of us players who play
  380. [10:49:47] <mib_3gsksp> longer to accumulate the extra
  381. [10:49:56] <mib_3gsksp> then it would to just use the extra
  382. [10:50:46] <Travis> I don't understand what you are saying.
  383. [10:50:52] <mib_3gsksp> ok
  384. [10:50:58] <mib_3gsksp> atm its 3.8 mil
  385. [10:51:03] <Excalibus> if you dont watn edicts every month, couldnt you just put a timer on
  386.  
  387. them?
  388. [10:51:06] <mib_3gsksp> lets say 10 players contribute equally
  389. [10:51:16] <mib_3gsksp> thats 380k per player
  390. [10:52:10] <mib_3gsksp> how long would it take to accumulate 19k lvl 20 wood
  391. [10:52:19] <DeadlyInsane> it's seeds now
  392. [10:52:31] <mib_3gsksp> for forestry
  393. [10:52:36] <DeadlyInsane> yeah
  394. [10:52:36] <Nicodemus> probably quite awhile, but we have tons of land at our disposal
  395. [10:52:41] <mib_3gsksp> what about whittling when it comes out
  396. [10:52:48] <DeadlyInsane> yeah
  397. [10:52:50] <DeadlyInsane> but
  398. [10:52:51] <DeadlyInsane> we
  399. [10:52:54] <Excalibus> yeah but when 10 yr old trees are giving 0-3 seeds
  400. [10:52:54] <Travis> It doesn't matter how long it takes, once we hit equilibirum on the
  401.  
  402. edicts, we will have a forestry edict every 60ish days.
  403. [10:52:58] <DeadlyInsane> do not want edicts everyday
  404. [10:53:05] <mib_3gsksp> heres the issue its not how much its costs , its just not worth it
  405. [10:53:19] <Travis> The price will keep dropping till someone say's it worth it.
  406. [10:53:28] <Nicodemus> thats true
  407. [10:53:29] <Excalibus> who are you mib?
  408. [10:53:32] <Excalibus> you are nameless
  409. [10:53:42] <DeadlyInsane> It's Lion
  410. [10:53:47] <Excalibus> oh
  411. [10:53:50] <Travis> Would anyone here buy a forestry edict for 1 balsam fir seed?
  412. [10:53:56] <DeadlyInsane> ./Rebelion
  413. [10:53:58] <[twisti]> i would
  414. [10:54:03] <skybright> yes i would
  415. [10:54:06] <mib_3gsksp> yes in about 15 years when that happens sure
  416. [10:54:18] <Nicodemus> it wouldn't take that long
  417. [10:54:23] <mib_3gsksp> uhh
  418. [10:54:25] <Excalibus> it would be pretty long
  419. [10:54:28] <mib_3gsksp> yeah it would
  420. [10:54:30] <[twisti]> apparently it halves every 60 days
  421. [10:54:33] <mib_3gsksp> longer actually
  422. [10:54:44] <Nicodemus> thats two months, roughly
  423. [10:54:47] <mib_3gsksp> 6 times per year it halves
  424. [10:55:02] <mib_3gsksp> 15 x 6 = 80 times
  425. [10:55:23] <Excalibus> it would take a very long time
  426. [10:55:29] <Nicodemus> well, edicts should be a rare thing. but it does seem to take a long
  427.  
  428. time
  429. [10:55:53] <Nicodemus> maybe just adjust the seeds gained from trees to about where it was,
  430.  
  431. and call it good
  432. [10:55:56] <mib_3gsksp> lets try this
  433. [10:56:08] <mib_3gsksp> how often should an edict of one type happen?
  434. [10:56:11] <DeadlyInsane> at a year it would be roughly 927.734375
  435. [10:56:12] <mib_3gsksp> once per year?
  436. [10:56:20] <Travis> It's hard coded every 60ish days based off the formulas I made.
  437. [10:56:31] <Travis> It about doubles every time you buy it, and it halves every 60ish days.
  438. [10:56:35] <[twisti]> Nicodemus: that doesnt make much sense. no matter how many seeds you
  439.  
  440. gain, we will still only be able to afford on average one edict per 60 days
  441. [10:56:39] <Travis> So the price remains constant, if you buy it every 60 days.
  442. [10:57:04] <Nicodemus> 10 year old trees DO give 0-3 seeds each. If that could be adjusted
  443.  
  444. to about where it used to be, it would offset the cost.
  445. [10:57:05] <mib_3gsksp> so then
  446. [10:57:06] <Travis> If you buy more often, the price goes up, if you buy less often, the
  447.  
  448. price decreases. But it's still based on 60 days.
  449. [10:57:17] <Nicodemus> edicts would still be rare, plus we would have seeds to work with
  450. [10:57:42] <[twisti]> if we give you twice the seeds, then edicts will cost twice the seeds
  451. [10:57:50] <[twisti]> it changes nothing
  452. [10:58:07] <Excalibus> yeah the forestry change didnt only slow down the tree release, which
  453.  
  454. i dont think was in issue to begin with. the skill was already painful to raise and its
  455.  
  456. affecting whittling/construction as well
  457. [10:58:15] <mib_3gsksp> so i guess we just wait till about a year then buy the edict every 60
  458.  
  459. days
  460. [10:58:30] <[twisti]> what happens in a year ?
  461. [10:58:39] <mib_3gsksp> it'll be worth while to buy
  462. [10:59:13] <[twisti]> really ? you think paying 300 pieces of level 20 would wouldnt be worth
  463.  
  464. an edict ?
  465. [10:59:33] <Travis> Twisti, it's in the millions right now.
  466. [10:59:38] <mib_3gsksp> 5 million halved 6 times = 156k about
  467. [10:59:44] <[twisti]> i thought it was at 380k
  468. [10:59:55] <mib_3gsksp> 3.8million atm
  469. [10:59:59] <Travis> 3.8M
  470. [11:00:04] <[twisti]> thats points, right
  471. [11:00:04] <mib_3gsksp> started around 5 he said
  472. [11:00:09] <[twisti]> so 3.8m balsam first
  473. [11:00:12] <mib_3gsksp> right
  474. [11:00:28] <mib_3gsksp> 156k points needed to start edict after 1 year
  475. [11:00:29] <[twisti]> then it would be ~3000 level 20 wood in a year
  476. [11:00:34] <Travis> Anyway, is there anything else people would like to talk about?
  477. [11:00:35] <Excalibus> how did it go from 5-3.8 if its only supposed to half every 60 days?
  478. [11:00:39] <Mivenya> how many people are at lvl 20 wood?
  479. [11:00:47] <Nicodemus> not many yet Mivenya
  480. [11:00:54] <[twisti]> it doesnt go to half at once
  481. [11:00:58] <Mivenya> ok just checking, i'm way far away yet lol
  482. [11:00:58] <[twisti]> it goes down a little every day
  483. [11:01:00] <Travis> Anything else?
  484. [11:01:07] <Nicodemus> i'm thinking
  485. [11:01:09] <mib_3gsksp> right i was using hard round numbers makes it easier
  486. [11:01:15] <DeadlyInsane> in a year it would be at around 1000 balsam seeds
  487. [11:01:26] <mib_3gsksp> deadly re do your math your way off
  488. [11:01:31] <[twisti]> travis, maybe we could make edict price drop twice or three times as
  489.  
  490. fast until the first edict is bought
  491. [11:01:41] <[twisti]> and then from then on go down at the 60 day rate
  492. [11:01:45] <DeadlyInsane> I'm not counting the 5 mill
  493. [11:01:50] <[twisti]> that would make it easier to reach the equilibrium point
  494. [11:01:52] <DeadlyInsane> I'm counting the 3.8
  495. [11:01:54] <Travis> I'm holding off on that, because I'm giving out a free edict every other
  496.  
  497. week or so.
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