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Use NewGRF depot gfx even when GRF does not define overlays

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Aug 28th, 2011
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Diff 0.93 KB | None | 0 0
  1. diff -r 6c34330a82a0 src/rail_cmd.cpp
  2. --- a/src/rail_cmd.cpp  Sun Aug 21 14:59:05 2011 +0000
  3. +++ b/src/rail_cmd.cpp  Sun Aug 28 21:09:14 2011 +0200
  4. @@ -2284,9 +2284,6 @@
  5.                     default: break;
  6.                 }
  7.             }
  8. -
  9. -           int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
  10. -           relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
  11.         } else {
  12.             /* PBS debugging, draw reserved tracks darker */
  13.             if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) {
  14. @@ -2298,9 +2295,10 @@
  15.                     default: break;
  16.                 }
  17.             }
  18. +       }
  19.  
  20. -           relocation = rti->GetRailtypeSpriteOffset();
  21. -       }
  22. +       int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT);
  23. +       relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset();
  24.  
  25.         if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
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