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- var a = activator as Player
- var race = a.getCharacterRace().getName()
- if a.isOp() == False:
- return 0
- if race == "Dwarf":
- return 0
- if race == "Elf":
- return 0
- if race == "Halfling":
- return 0
- if race == "Steve":
- return 0
- return 0
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