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  1. hunter="Hunter_MM_T19P"
  2. level=110
  3. race=blood_elf
  4. role=attack
  5. position=ranged_back
  6. talents=2303021
  7. spec=marksmanship
  8. artifact=55:0:0:0:0:307:1:308:1:310:1:312:3:313:3:315:3:319:3:320:3:321:1:322:1:1337:1
  9.  
  10. # source is Trueshot Lodge MM thread with some custom changes to actions.cooldowns
  11. actions.precombat=flask,type=flask_of_the_seventh_demon
  12. actions.precombat+=/food,type=nightborne_delicacy_platter
  13. actions.precombat+=/potion,name=deadly_grace
  14. actions.precombat+=/augmentation,type=defiled
  15. actions.precombat+=/summon_pet
  16. actions.precombat+=/volley
  17. actions.precombat+=/windburst
  18.  
  19. actions=auto_shot
  20. actions+=/call_action_list,name=cooldowns
  21. actions+=/a_murder_of_crows
  22. actions+=/barrage
  23. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  24. #windburst if there's one target, we haven't had a marking targets proc yet and vuln is down or almost down, we'll have focus left over, or have no sw charges
  25. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
  26. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
  27. actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
  28. #prioritize building vuln stacks if we don't have sniper
  29. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
  30. actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
  31. #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
  32. #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
  33. actions+=/marked_shot,if=prev_off_gcd.sentinel
  34. actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
  35. actions+=/explosive_shot
  36. #prioritize AoE marked and sidewinders usage
  37. actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
  38. actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
  39. #prioritize talent buff selections better if they're enabled to ensure refreshes
  40. actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  41. actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  42. actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
  43. actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
  44. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  45. #prioritize marked better when not restricted by sidewinders to activate it
  46. actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
  47. #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
  48. actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
  49. actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
  50. actions+=/marked_shot
  51. actions+=/black_arrow
  52. #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
  53. actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
  54. actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
  55. #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
  56. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  57. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  58. actions+=/arcane_shot,if=focus.deficit<10
  59.  
  60. actions.cooldowns=/arcane_torrent,if=focus.deficit>=30
  61. actions.cooldowns+=/blood_fury
  62. actions.cooldowns+=/berserking
  63. actions.cooldowns+=/potion,name=deadly_grace,if=(buff.trueshot.react&buff.bloodlust.react)|buff.bullseye.react>=23
  64. actions.cooldowns+=/trueshot,if=(buff.bloodlust.react|target.health.pct>20+(cooldown.trueshot.remains+15))|buff.bullseye.react>25
  65.  
  66. head=collar_of_honorable_exultation,id=136777,bonus_id=1727
  67. neck=wolfstride_pendant,id=133633,bonus_id=1727,enchant=mark_of_the_distant_army
  68. shoulders=epaulets_of_deceitful_intent,id=134480,bonus_id=1727
  69. back=cape_of_rigid_order,id=134402,bonus_id=1727,enchant=binding_of_agility
  70. chest=thunderfused_valkyr_hauberk,id=133622,bonus_id=1727
  71. wrists=remorseless_chain_armbands,id=137405,bonus_id=1727
  72. hands=lavabreaker_gauntlets,id=137519,bonus_id=1727
  73. waist=belt_of_mighty_links,id=137456,bonus_id=1727
  74. legs=mute_erasure_legguards,id=134475,bonus_id=1727
  75. feet=whelp_handlers_lined_boots,id=134464,bonus_id=1727
  76. finger1=archdruids_tainted_seal,id=134487,bonus_id=1727,enchant=binding_of_mastery
  77. finger2=ring_of_twisted_webbing,id=134540,bonus_id=1727,enchant=binding_of_mastery
  78. trinket1=naraxas_spiked_tongue,id=137349,bonus_id=1727
  79. trinket2=oakhearts_gnarled_root,id=137306,bonus_id=1727
  80. main_hand=thasdorah_legacy_of_the_windrunners,id=128826,gem_id=137550/137350/137307,relic_id=3412/3412/3412
  81.  
  82. summon_pet=cat
  83.  
  84. copy=tweak_barr_gt_21
  85.  
  86.  
  87. actions=auto_shot
  88. actions+=/call_action_list,name=cooldowns
  89. actions+=/a_murder_of_crows
  90. #use barrage on cd unless health is near bullseye build-up
  91. actions+=/barrage,if=target.health.pct>21|target.health.pct<20
  92. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  93. #windburst if there's one target, we haven't had a marking targets proc yet and vuln is down or almost down, we'll have focus left over, or have no sw charges
  94. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
  95. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
  96. actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
  97. #prioritize building vuln stacks if we don't have sniper
  98. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
  99. actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
  100. #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
  101. #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
  102. actions+=/marked_shot,if=prev_off_gcd.sentinel
  103. actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
  104. actions+=/explosive_shot
  105. #prioritize AoE marked and sidewinders usage
  106. actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
  107. actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
  108. #prioritize talent buff selections better if they're enabled to ensure refreshes
  109. actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  110. actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  111. actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
  112. actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
  113. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  114. #prioritize marked better when not restricted by sidewinders to activate it
  115. actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
  116. #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
  117. actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
  118. actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
  119. actions+=/marked_shot
  120. actions+=/black_arrow
  121. #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
  122. actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
  123. actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
  124. #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
  125. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  126. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  127. actions+=/arcane_shot,if=focus.deficit<10
  128.  
  129.  
  130. copy=tweak_barr_gt_22
  131.  
  132.  
  133. actions=auto_shot
  134. actions+=/call_action_list,name=cooldowns
  135. actions+=/a_murder_of_crows
  136. #use barrage on cd unless health is near bullseye build-up
  137. actions+=/barrage,if=target.health.pct>22|target.health.pct<20
  138. actions+=/piercing_shot,if=!talent.patient_sniper.enabled&focus>50
  139. #windburst if there's one target, we haven't had a marking targets proc yet and vuln is down or almost down, we'll have focus left over, or have no sw charges
  140. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&(debuff.vulnerability.down|debuff.vulnerability.remains<cast_time)
  141. actions+=/windburst,if=active_enemies<2&buff.marking_targets.down&focus+cast_regen>90
  142. actions+=/windburst,if=active_enemies<2&cooldown.sidewinders.charges=0
  143. #prioritize building vuln stacks if we don't have sniper
  144. actions+=/arcane_shot,if=!talent.patient_sniper.enabled&active_enemies=1&debuff.vulnerability.react<3&buff.marking_targets.react&debuff.hunters_mark.down
  145. actions+=/marked_shot,if=!talent.patient_sniper.enabled&debuff.vulnerability.react<3
  146. #prioritize sentinel usage if we have sentinel (not tested for single target optimization)
  147. #WARNING: prev_off_gcd potentially broken, may be firing inappropriately
  148. actions+=/marked_shot,if=prev_off_gcd.sentinel
  149. actions+=/sentinel,if=debuff.hunters_mark.down&buff.marking_targets.down
  150. actions+=/explosive_shot
  151. #prioritize AoE marked and sidewinders usage
  152. actions+=/marked_shot,if=active_enemies>=4&cooldown.sidewinders.charges_fractional>=0.8
  153. actions+=/sidewinders,if=active_enemies>1&debuff.hunters_mark.down&(buff.marking_targets.react|buff.trueshot.react|charges=2)
  154. #prioritize talent buff selections better if they're enabled to ensure refreshes
  155. actions+=/arcane_shot,if=talent.steady_focus.enabled&active_enemies=1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  156. actions+=/multishot,if=talent.steady_focus.enabled&active_enemies>1&(buff.steady_focus.down|buff.steady_focus.remains<2)
  157. actions+=/arcane_shot,if=talent.true_aim.enabled&active_enemies=1&(debuff.true_aim.react<1|debuff.true_aim.remains<2)
  158. actions+=/aimed_shot,if=buff.lock_and_load.up&debuff.vulnerability.remains>gcd.max
  159. actions+=/piercing_shot,if=talent.patient_sniper.enabled&focus>80
  160. #prioritize marked better when not restricted by sidewinders to activate it
  161. actions+=/marked_shot,if=!talent.sidewinders.enabled&(debuff.vulnerability.remains<2|buff.marking_targets.react)
  162. #control sidewinders downtime better to avoid vulnerability shuffling by pooling for aimed
  163. actions+=/pool_resource,for_next=1,if=talent.sidewinders.enabled&(focus<60&cooldown.sidewinders.charges_fractional<=1.2)
  164. actions+=/aimed_shot,if=cast_time<debuff.vulnerability.remains&(focus+cast_regen>80|debuff.hunters_mark.down)
  165. actions+=/marked_shot
  166. actions+=/black_arrow
  167. #sidewinders if we cannot marked shot and trueshot is up, marking targets is available to reactive marked, charges are full or almost full and we're low on focus
  168. actions+=/sidewinders,if=debuff.hunters_mark.down&(buff.marking_targets.remains>6|buff.trueshot.react|charges=2)
  169. actions+=/sidewinders,if=focus<30&charges<=1&recharge_time<=5
  170. #non-sidewinders version of the above with the addition of filling down time with arcane (not yet optimized)
  171. actions+=/multishot,if=spell_targets.barrage>1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  172. actions+=/arcane_shot,if=spell_targets.barrage=1&(debuff.hunters_mark.down&buff.marking_targets.react|focus.time_to_max>=2)
  173. actions+=/arcane_shot,if=focus.deficit<10
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