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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13.8528
- Passed cmdline options:
- -mod mediavps_3612
- -window
- Building file index...
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\Games\Freespace2\' ... 5 files
- Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
- Found 21 roots and 13815 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Mikrofoni (HD Webcam C270)
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 640x480 with 16-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GT 420/PCI/SSE2
- OpenGL Version : 4.2.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_NV_vertex_program3".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI energy2 with size 54x60 (6.3% wasted)
- ANI leftarc with size 64x157 (38.7% wasted)
- ANI rightarc1 with size 64x156 (39.1% wasted)
- ANI toparc3 with size 25x18 (43.8% wasted)
- ANI lock1 with size 35x33 (48.4% wasted)
- ANI lockspin with size 63x63 (1.6% wasted)
- ANI radar1 with size 130x106 (17.2% wasted)
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