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Won'z -- no movies 3.6.14RC fs2_open

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Apr 29th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8528
  6. Passed cmdline options:
  7. -mod mediavps_3612
  8. -window
  9. Building file index...
  10. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  11. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  12. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  13. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  14. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  15. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  16. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  17. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  18. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  19. Found root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  20. Found root pack 'C:\Games\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
  21. Found root pack 'C:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  22. Found root pack 'C:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  23. Found root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  24. Found root pack 'C:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
  25. Found root pack 'C:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  26. Found root pack 'C:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
  27. Found root pack 'C:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  28. Found root pack 'C:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
  29. Searching root 'C:\Games\Freespace2\mediavps_3612\' ... 0 files
  30. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  31. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  32. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  33. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  34. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  35. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  36. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
  37. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  38. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  39. Searching root pack 'C:\Games\Freespace2\mediavps_3612\MV_Root.vp' ... 94 files
  40. Searching root 'C:\Games\Freespace2\' ... 5 files
  41. Searching root pack 'C:\Games\Freespace2\Root_fs2.vp' ... 157 files
  42. Searching root pack 'C:\Games\Freespace2\smarty_fs2.vp' ... 10 files
  43. Searching root pack 'C:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
  44. Searching root pack 'C:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
  45. Searching root pack 'C:\Games\Freespace2\stu_fs2.vp' ... 2355 files
  46. Searching root pack 'C:\Games\Freespace2\tango1_fs2.vp' ... 32 files
  47. Searching root pack 'C:\Games\Freespace2\tango2_fs2.vp' ... 15 files
  48. Searching root pack 'C:\Games\Freespace2\tango3_fs2.vp' ... 10 files
  49. Searching root pack 'C:\Games\Freespace2\warble_fs2.vp' ... 52 files
  50. Found 21 roots and 13815 files.
  51. Setting language to English
  52. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  53. Initializing OpenAL...
  54. OpenAL Vendor : Creative Labs Inc.
  55. OpenAL Renderer : Software
  56. OpenAL Version : 1.1
  57.  
  58. Found extension "ALC_EXT_EFX".
  59.  
  60. Sample rate: 44100 (44100)
  61. EFX version: 1.0
  62. Max auxiliary sends: 1
  63. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  64. Capture device: Mikrofoni (HD Webcam C270)
  65. ... OpenAL successfully initialized!
  66. Initializing OpenGL graphics device at 640x480 with 16-bit color...
  67. Initializing WGL...
  68. Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  69. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  70. OpenGL Vendor : NVIDIA Corporation
  71. OpenGL Renderer : GeForce GT 420/PCI/SSE2
  72. OpenGL Version : 4.2.0
  73.  
  74. Using extension "GL_EXT_fog_coord".
  75. Using extension "GL_ARB_multitexture".
  76. Using extension "GL_ARB_texture_env_add".
  77. Using extension "GL_ARB_texture_compression".
  78. Using extension "GL_EXT_texture_compression_s3tc".
  79. Using extension "GL_EXT_texture_filter_anisotropic".
  80. Using extension "GL_ARB_texture_env_combine".
  81. Using extension "GL_EXT_compiled_vertex_array".
  82. Using extension "GL_EXT_draw_range_elements".
  83. Using extension "GL_ARB_texture_mirrored_repeat".
  84. Using extension "GL_ARB_texture_non_power_of_two".
  85. Using extension "GL_ARB_vertex_buffer_object".
  86. Using extension "GL_ARB_pixel_buffer_object".
  87. Using extension "GL_SGIS_generate_mipmap".
  88. Using extension "GL_EXT_framebuffer_object".
  89. Using extension "GL_ARB_texture_rectangle".
  90. Using extension "GL_EXT_bgra".
  91. Using extension "GL_ARB_texture_cube_map".
  92. Using extension "GL_EXT_texture_lod_bias".
  93. Using extension "GL_ARB_point_sprite".
  94. Using extension "GL_ARB_shading_language_100".
  95. Using extension "GL_ARB_shader_objects".
  96. Using extension "GL_ARB_vertex_shader".
  97. Using extension "GL_ARB_fragment_shader".
  98. Using extension "GL_NV_vertex_program3".
  99. Found special extension function "wglSwapIntervalEXT".
  100.  
  101. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  102. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  103. Loading built-in default shader for: soft-v.sdr
  104. Loading built-in default shader for: soft-f.sdr
  105. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  106. Loading built-in default shader for: soft-v.sdr
  107. Loading built-in default shader for: soft-f.sdr
  108. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  109. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  110. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  111. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  112. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  113. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  114. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  115. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  116.  
  117. Max texture units: 4 (32)
  118. Max elements vertices: 1048576
  119. Max elements indices: 1048576
  120. Max texture size: 16384x16384
  121. Max render buffer size: 16384x16384
  122. Can use compressed textures: YES
  123. Texture compression available: YES
  124. Post-processing enabled: NO
  125. Using trilinear texture filter.
  126. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  127. ... OpenGL init is complete!
  128. Size of bitmap info = 742 KB
  129. Size of bitmap extra info = 48 bytes
  130. ANI cursorweb with size 24x24 (25.0% wasted)
  131. GRAPHICS: Initializing default colors...
  132. SCRIPTING: Beginning initialization sequence...
  133. SCRIPTING: Beginning Lua initialization...
  134. LUA: Opening LUA state...
  135. LUA: Initializing base Lua libraries...
  136. LUA: Beginning ADE initialization
  137. ADE: Initializing enumeration constants...
  138. ADE: Assigning Lua session...
  139. SCRIPTING: Beginning main hook parse sequence....
  140. Wokka! Error opening file (scripting.tbl)!
  141. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  142. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  143. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  144. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  145. SCRIPTING: Inititialization complete.
  146. SCRIPTING: Splash screen overrides checked
  147. SCRIPTING: Splash hook has been run
  148. SCRIPTING: Splash screen conditional hook has been run
  149. Using high memory settings...
  150. Wokka! Error opening file (interface.tbl)!
  151. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  152. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  153. Windows reported 16 joysticks, we found 0
  154. Current soundtrack set to -1 in event_music_reset_choices
  155. TBM => Starting parse of 'mv_music-mus.tbm' ...
  156. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  157. Wokka! Error opening file (armor.tbl)!
  158. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  159. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  160. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  161. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  162. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  163. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  164. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  165. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  166. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  167. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  168. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  169. TBM => Starting parse of 'mv_core-wep.tbm' ...
  170. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  171. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  172. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  173. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  174. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  175. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  176. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  177. TBM => Starting parse of 'mv_core-shp.tbm' ...
  178. TBM => Starting parse of 'radar-shp.tbm' ...
  179. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  180. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  181. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  182. ANI support1 with size 108x24 (25.0% wasted)
  183. ANI damage1 with size 148x25 (21.9% wasted)
  184. ANI wingman1 with size 71x53 (17.2% wasted)
  185. ANI wingman2 with size 35x53 (17.2% wasted)
  186. ANI wingman3 with size 14x53 (17.2% wasted)
  187. ANI toggle1 with size 57x20 (37.5% wasted)
  188. ANI head1 with size 164x132 (48.4% wasted)
  189. ANI weapons1 with size 126x20 (37.5% wasted)
  190. ANI weapons1_b with size 150x20 (37.5% wasted)
  191. ANI objective1 with size 149x21 (34.4% wasted)
  192. ANI netlag1 with size 29x30 (6.3% wasted)
  193. ANI targhit1 with size 31x21 (34.4% wasted)
  194. ANI time1 with size 47x23 (28.1% wasted)
  195. ANI energy1 with size 12x41 (35.9% wasted)
  196. ANI targetview1 with size 137x156 (39.1% wasted)
  197. ANI targetview2 with size 4x96 (25.0% wasted)
  198. ANI targetview3 with size 7x20 (37.5% wasted)
  199. ANI energy2 with size 54x60 (6.3% wasted)
  200. ANI leftarc with size 64x157 (38.7% wasted)
  201. ANI rightarc1 with size 64x156 (39.1% wasted)
  202. ANI toparc3 with size 25x18 (43.8% wasted)
  203. ANI lock1 with size 35x33 (48.4% wasted)
  204. ANI lockspin with size 63x63 (1.6% wasted)
  205. ANI radar1 with size 130x106 (17.2% wasted)
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