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Rolebacktime

Shoot fire work

Apr 13th, 2014
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C++ 0.33 KB | None | 0 0
  1. class FireWorksOnLevelUp : public PlayerScript
  2. {
  3. public:
  4.     FireWorksOnLevelUp() : PlayerScript("FireWorksOnLevelUp") { }
  5.     void OnLevelChanged(Player * player, uint8 oldLevel)
  6.     {
  7.     if (oldLevel == 79)
  8.         player->CastSpell(player, 11541, true);
  9.     }
  10.        
  11.  
  12.  
  13.  
  14. };
  15.  
  16. void AddSC_FireWorksOnLevelUp()
  17. {
  18.     new FireWorksOnLevelUp();
  19. }
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