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  1. GUNZ 1,0,0,290 launched. build (Feb 18 2014 21:17:47)
  2. Log time (04/14/14 09:39:49)
  3. Linear88's Runnable!
  4. CPU ID = GenuineIntel ( family = 518 , model = 10 , stepping = 7 ) @ 3392 MHz
  5. Display Device = NVIDIA GeForce 210 ( vendor=10de device=a65 subsys=140110b0 revision=a2 )
  6. Display Driver Version = 8.17.0012.9573
  7. Windows = 6.1 Build 7601 , Service Pack 1 (64-bit) (4151340KB) : Windows 7..
  8. Load XML from memory : system/locale.xml- SUCCESS
  9. Country : (USA), Language : (USA)
  10. Load Config from file : config.xml- FAIL
  11. Load XML from memory : system/system.xml- SUCCESS
  12. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  13. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  14. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  15. Load XML from memory : system/gametypecfg.xml
  16. Dmp ok.
  17. InitializeNotify ok.
  18. WFog Enabled Device.
  19. device created.
  20. Video memory 1371.000000
  21. shader initialize successful : 1
  22. main : RGetLenzFlare()->Initialize()
  23. InitialLoading success.
  24. interface Initialize success
  25. ZApplication::OnCreate : begin
  26. 0(מנהל התקן צלילים ראשי): Hardware Mixing Not Supported
  27. 1(רמקולים (Realtek High Definition Audio)): Hardware Mixing Not Supported
  28. [[[getMaxChannel32]]]]
  29. found 0 custom music
  30.  
  31. -------------------> Sound Engine Create : 0.788000
  32.  
  33. sound engine create.
  34. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  35. start log bipmap
  36. end of load bitmaps2
  37. loading pictures : 1.623000
  38. warning : bitmap frame_b.png not found.
  39. warning : bitmap frame_t.png not found.
  40. warning : bitmap stripe.tga not found.
  41. warning : bitmap stripe.tga not found.
  42. warning : bitmap stripe.tga not found.
  43. warning : bitmap stripe.tga not found.
  44. warning : bitmap stripe.tga not found.
  45. warning : bitmap slot_head.tga not found.
  46. warning : bitmap slot_head.tga not found.
  47. warning : bitmap stripe.tga not found.
  48. warning : bitmap stripe.tga not found.
  49. warning : bitmap stripe.tga not found.
  50. warning : bitmap stripe.tga not found.
  51. warning : bitmap icon_gameroom.tga not found.
  52. IDLResource Loading Success!!
  53. IDL resources : 0.203000
  54. start InitInterface option
  55. Number of Display mode : 21
  56. Number of Display mode : 21
  57. end of InitInterface option ok
  58. Init maps : no Current ChannelRule
  59. Screen Effect Manager Create : 0.273000
  60. Screen effect manager create success.
  61. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
  62. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
  63. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
  64. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
  65. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
  66. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
  67. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
  68. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
  69. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
  70. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
  71. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
  72. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
  73. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
  74. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
  75. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ְּ»ף
  76. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ְּ»ף
  77. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ְּ»ף
  78. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ְּ»ף
  79. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ְּ»ף
  80. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ְּ»ף
  81. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ְּ»ף
  82. Effect manager create success.
  83. 7722 upnp port forward initialized.
  84. Client create success.
  85. game interface create success.
  86.  
  87. -------------------> GameInterface Create : 3.379000
  88.  
  89. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ְּ»ף
  90. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ְּ»ף
  91. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ְּ»ף
  92. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ְּ»ף
  93. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ְּ»ף
  94. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ְּ»ף
  95. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ְּ»ף
  96. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ְּ»ף
  97. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ְּ»ף
  98. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ְּ»ף
  99. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ְּ»ף
  100. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ְּ»ף
  101. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ְּ»ף
  102. Load character.xml success,
  103.  
  104. -------------------> Character Loading : 11.410000
  105.  
  106.  
  107. -------------------> WeaponMesh Loading : 1.785000
  108.  
  109. Load weapon.xml success.
  110.  
  111. -------------------> Worlditem Loading : 0.099000
  112.  
  113. Load zitem info success.
  114. Load zBuff info success.
  115. Init world item manager success.
  116. Init map Descriptor success.
  117. Init channel rule manager success.
  118. Init abuse manager success.
  119. Init chatting filter. success
  120.  
  121. -------------------> ETC .. : 3.296000
  122.  
  123. BspObject open : begin interface/login/login.rs
  124. RBspObject::Open : Open_MaterialList
  125. RBspObject::Open : Open_LightList
  126. BspObject open object list : begin
  127. RBspObject::Open_ObjectList : size 8
  128. RBspObject::Open_ObjectList : end
  129. RBspObject::Open : OpenDescription
  130. RBspObject::OpenRs : file.Open
  131. RBspObject::OpenRs : file.Read(&header)
  132. RBspObject::OpenRs : file.Read(&nMaterial)
  133. RBspObject::OpenRs : Open_Nodes begin
  134. RBspObject::OpenRs : Open_Nodes end
  135. RBspObject::Open : OpenRs
  136. RBspObject::Open : OpenBsp
  137. RBspObject::Open : done
  138. Load smoke description mesh.
  139. main : OnCreate() done
  140. Reset Device
  141. Video memory 1371.000000
  142. shader initialize successful : 1
  143. devices Restored.
  144. start InitInterface option
  145. Number of Display mode : 21
  146. Number of Display mode : 21
  147. end of InitInterface option ok
  148. shader initialize successful : 1
  149. start InitInterface option
  150. Number of Display mode : 21
  151. Number of Display mode : 21
  152. end of InitInterface option ok
  153. shader initialize successful : 1
  154. start InitInterface option
  155. Number of Display mode : 21
  156. Number of Display mode : 21
  157. end of InitInterface option ok
  158. MExitListener !
  159. Destroy gunz
  160. Destroy sound engine.
  161. Destroy sound engine. success
  162. Destroy console.
  163. Destroy interface begin
  164. destroy client.
  165. PeerInfoList Released
  166. clear looks end.
  167. Widget map clear end.
  168. desctroy cursor system end.
  169. clear IDL resource end.
  170. Final interface end.
  171. Destroy game interface done.
  172. clear looks end.
  173. Widget map clear end.
  174. desctroy cursor system end.
  175. Destroy mesh manager.
  176. Destroy weapon mesh manager.
  177. Clear SkillManager.
  178. Clear QuestItemDescMgr.
  179. Clear MatchItemDescMgr.
  180. Clear ChattingFilter.
  181. Clear ChannelRuleMgr.
  182. destroy game application done.
  183. interface finalize.
  184. game input destroy.
  185. game configuration destroy.
  186. Bitmap manager destroy Animation bitmap.
  187. destroy gunz finish.
  188. Rframe_destory::closeDisplay
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