Elysha1995

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Apr 25th, 2016
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  1. # ______________
  2. # | .__. | ___ _ _ ___ _
  3. # | ._-. | | | | _ \ ___ ___| |_ __ _ | | / __| ___ _ _ __ __(_) __ ___
  4. # | '""' | | _// _ \(_-<| _|/ _` || | \__ \/ -_)| '_|\ V /| |/ _|/ -_)
  5. # | -.,-_ | |_| \___//__/ \__|\__,_||_| |___/\___||_| \_/ |_|\__|\___|
  6. # |______________|
  7. #
  8.  
  9. ####################
  10. # General Settings #
  11. ####################
  12.  
  13. ## PostalService requires a database to function. Currently MySQL is supported.
  14. database:
  15. user: mail
  16. password: Adg(wy&HSQ2>(qWr
  17. host: localhost
  18. port: 3306
  19. database: mail
  20.  
  21. ## Here you can enable or disable each type of mail
  22. # PostalService has 4 mail types built-in:
  23. # Letters - Text only messages
  24. # Package - In-game Items
  25. # Payment - Money/Currency (requires Vault)
  26. # Xp - XP points (not levels)
  27. enabled-mail-types:
  28. letter: true
  29. package: true
  30. payment: true
  31. xp: true
  32.  
  33. ## Toggle the use of UUIDs
  34. # If disabled, PostalService will track player data using
  35. # player names. If the server is running in offline mode,
  36. # UUIDs will automatically be disabled. To force the use of
  37. # UUIDS in offline mode, set this to "always".
  38. use-uuids: always
  39.  
  40. ## Toggle on or off the update checker
  41. # If the update checker finds an update, it will notify players with the
  42. # postalservice.update permission when they login.
  43. #
  44. # You can also choose to have new versions auto downloaded as well.
  45. # There are 3 auto download settings you can choose from:
  46. # - all: This will download all updates as they become available.
  47. # - bugfix: This will only download bugfix updates to your current version,
  48. # and you will have to manually update for feature upates.
  49. # - none: This will disable auto downloading for all updates.
  50. update-checker:
  51. enabled: true
  52. auto-download: all
  53.  
  54. ## Turning on debug mode may reveal errors that can be used to help
  55. # solve problems.
  56. debug-mode: false
  57.  
  58.  
  59. ##################
  60. # World Settings #
  61. ##################
  62.  
  63. ## World groups allow you to segregate where mail items can be claimed.
  64. # This is useful if you have worlds with different inventories and you don't want
  65. # players sending things across universes.
  66. # For example, mail sent from a world in a "Survival Universe" would not be
  67. # claimable from a world in a "PvP Universe".
  68. # You can define as many groups as you like. Each group name must be
  69. # different from one another.
  70.  
  71. enable-world-groups: false
  72.  
  73. world-groups:
  74. # Survival Universe:
  75. # - survival_main
  76. # - survival_main_nether
  77. #
  78. # Some Other Group:
  79. # - another_world
  80.  
  81. ## Here you can set certain mail types to ignore world groups and
  82. # be claimable in all worlds.
  83. # For example, say all your universes share the same economy.
  84. # In this case, you may want Payments to ignore world groups so players can
  85. # send money across universes but may want Packages to stay within world groups
  86. # so items can't be shared.
  87. mail-types-that-ignore-world-groups:
  88. # - payment
  89.  
  90. ## Worlds listed in this blacklist prevent players from running any PostalService
  91. # commands or opening mailboxes.
  92. # This includes the ability to check mail, send mail, create mailboxes, etc.
  93. world-blacklist:
  94. - worldname
  95.  
  96.  
  97. #################
  98. # User Settings #
  99. #################
  100.  
  101. ## This is the max inbox/sent size per permission group.
  102. # If a permission group is undefined, the default is used.
  103. # This feature requires Vault. If Vault is not present, the default is used
  104. # for everyone.
  105. box-sizes:
  106. default: 50
  107. # permission-group: 75
  108.  
  109.  
  110. ## Set this to true to make players be unable to receive mail if their inbox is full.
  111. # If set to false, old mail will instead make way for new mail automatically.
  112. # Old mail is never deleted in this case, and will reappear if the player
  113. # deletes other mail to make room.
  114. hard-enforce-inbox-limit: true
  115.  
  116.  
  117. ## Enable or disable when the unread mail notification is shown to players.
  118. unread-mail-notifications:
  119. on-receive-mail: true
  120. on-login: true
  121.  
  122.  
  123. ####################
  124. # Mailbox Settings #
  125. ####################
  126.  
  127. ## Enable or disable the Mailbox feature
  128. # Mailboxes are chests that players have registered as a Mailbox.
  129. # Clicking on these chests will open up the Postal Service main menu
  130. # GUI where players can view their inbox.
  131. # If disabled, players can type /mail to access the main menu.
  132. enable-mailboxes: true
  133.  
  134. ## Enable this if you want to require players to be near a mailbox
  135. # to send mail. Enabling this will also make opening mailboxes the only
  136. # way to view the main menu GUI.
  137. require-mailbox: true
  138.  
  139. ## This is the max number of mailboxes per permission group.
  140. # If a permission group is undefined, the default is used.
  141. # This feature requires Vault. If Vault is not present, the default is used
  142. # for everyone.
  143. mailbox-limits:
  144. default: 5
  145. # permission-group: 10
  146.  
  147.  
  148. #########################
  149. # Trading Post Settings #
  150. #########################
  151. ## UPCOMING FEATURE! THESE SETTINGS CURRENTLY DO NOTHING ##
  152.  
  153. enable-trading-post: false
  154.  
  155. require-same-mailbox: false
  156.  
  157. allow-cross-world-trades: false
  158.  
  159.  
  160. #########################
  161. # Localization Settings #
  162. #########################
  163.  
  164. ## Here you can change the pattern used to format the date and time for mail.
  165. # Learn how to format patterns: http://goo.gl/n8qMk0
  166. # Then test your pattern here: http://goo.gl/WCaX6i
  167. date-format: "MMM d, yyyy h:mm a"
  168.  
  169. ## This automatically translates month and day names in the date format
  170. locale-tag: "en-US"
  171.  
  172. ## Change the default time zone in which the time is displayed.
  173. # Players can also change the timezone for themselves individually
  174. # with the command: /mail timezone <zone>
  175. time-zone: "UTC"
  176.  
  177. ########################################
  178. # Don't touch please
  179. config-version: 1.0
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