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LittleAngel

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Sep 27th, 2012
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  1. // Input Math Transform
  2.  
  3. #pragma strict
  4.  
  5. var speed : float;
  6. var tilt : float;
  7. var xMin : float;
  8. var xMax : float;
  9. var zMin : float;
  10. var zMax : float;
  11.  
  12. function Start () {
  13.  
  14. }
  15.  
  16. function Update () {
  17. var moveHorizontal = Input.GetAxis ("Horizontal") * speed * Time.deltaTime;
  18. var moveVertical = Input.GetAxis ("Vertical") * speed * Time.deltaTime;
  19.  
  20. var movement = Vector3 (moveHorizontal, 0.0, moveVertical);
  21. transform.Translate (movement, Space.World);
  22.  
  23. transform.position.x = Mathf.Clamp (transform.position.x, xMin, xMax);
  24. transform.position.z = Mathf.Clamp (transform.position.z, zMin, zMax);
  25.  
  26. transform.eulerAngles.z = -Input.GetAxis ("Horizontal") * tilt;
  27. }
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