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khanggaroo

Combat Tracker

Apr 20th, 2013
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Lua 0.96 KB | None | 0 0
  1. -- Combat Tracker
  2. CTT=CreateFrame("Frame")CTT:SetParent(TargetFrame)
  3. CTT:SetPoint("TOPRIGHT",TargetFrame,-20,-55)
  4. CTT:SetSize(20,20)
  5. CTT.t=CTT:CreateTexture(nil,BORDER)
  6. CTT.t:SetAllPoints()CTT.t:SetTexture("Interface\\Icons\\ABILITY_DUALWIELD")CTT:Hide()
  7.  
  8. local function FrameOnUpdate(self)
  9.   if UnitAffectingCombat("target")
  10.     then self:Show()
  11.   else self:Hide()
  12.   end
  13. end
  14.  
  15. local g = CreateFrame("Frame")
  16.   g:SetScript("OnUpdate", function(self) FrameOnUpdate(CTT)
  17.   end)
  18.  
  19. CFT=CreateFrame("Frame")
  20. CFT:SetParent(FocusFrame)
  21. CFT:SetPoint("TOPRIGHT",FocusFrame,-20,-55)
  22. CFT:SetSize(20,20)
  23. CFT.t=CFT:CreateTexture(nil,BORDER)
  24. CFT.t:SetAllPoints()
  25. CFT.t:SetTexture("Interface\\Icons\\ABILITY_DUALWIELD")CFT:Hide()
  26.  
  27. local function FrameOnUpdate(self)
  28.   if UnitAffectingCombat("focus")
  29.     then self:Show()
  30.   else self:Hide()
  31.   end
  32. end
  33.  
  34. local g = CreateFrame("Frame")
  35. g:SetScript("OnUpdate", function(self) FrameOnUpdate(CFT)
  36. end)
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