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- -- Combat Tracker
- CTT=CreateFrame("Frame")CTT:SetParent(TargetFrame)
- CTT:SetPoint("TOPRIGHT",TargetFrame,-20,-55)
- CTT:SetSize(20,20)
- CTT.t=CTT:CreateTexture(nil,BORDER)
- CTT.t:SetAllPoints()CTT.t:SetTexture("Interface\\Icons\\ABILITY_DUALWIELD")CTT:Hide()
- local function FrameOnUpdate(self)
- if UnitAffectingCombat("target")
- then self:Show()
- else self:Hide()
- end
- end
- local g = CreateFrame("Frame")
- g:SetScript("OnUpdate", function(self) FrameOnUpdate(CTT)
- end)
- CFT=CreateFrame("Frame")
- CFT:SetParent(FocusFrame)
- CFT:SetPoint("TOPRIGHT",FocusFrame,-20,-55)
- CFT:SetSize(20,20)
- CFT.t=CFT:CreateTexture(nil,BORDER)
- CFT.t:SetAllPoints()
- CFT.t:SetTexture("Interface\\Icons\\ABILITY_DUALWIELD")CFT:Hide()
- local function FrameOnUpdate(self)
- if UnitAffectingCombat("focus")
- then self:Show()
- else self:Hide()
- end
- end
- local g = CreateFrame("Frame")
- g:SetScript("OnUpdate", function(self) FrameOnUpdate(CFT)
- end)
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