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- if HL2.GetWorkVar(1) == nil then
- HL2.StoreWorkVar(1, "weapon_ar2" )
- end
- if HL2.GetWorkVar(2) == nil then
- HL2.StoreWorkVar(2,"weapon_smg1" )
- end
- if HL2.GetWorkVar(3) == nil then
- HL2.StoreWorkVar(3, "weapon_pistol" )
- end
- if HL2.GetWorkVar(4) == nil then
- HL2.StoreWorkVar(4, "weapon_crowbar" )
- end
- LoadOutExtra = {}
- LoadOutExtra["primary"] = HL2.GetWorkVar(1)
- LoadOutExtra["secondary"] = HL2.GetWorkVar(2)
- LoadOutExtra["pistol"] = HL2.GetWorkVar(3)
- LoadOutExtra["melee"] = HL2.GetWorkVar(4)
- function Disallowed(slot)
- if NoSlot == nil then
- return false
- end
- for k,v in pairs(NoSlot) do
- if v == slot then
- return true
- end
- end
- return false
- end
- function InstantSpawnEntity(class, pos)
- local ent = HL2.CreateEntity(class, pos, VECTORZERO)
- if ent ~= nil then
- HL2.SpawnEntity(ent)
- end
- return ent
- end
- function LoadOut()
- local plr = HL2.GetPlayer()
- local pos = HL2.GetAbsOrigin(plr)
- if pos ~= nil then
- if plr ~= nil then
- for k,v in pairs(LoadOutExtra) do
- if not Disallowed(k) then
- print(k,v)
- InstantSpawnEntity(v, pos)
- end
- end
- -- InstantSpawnEntity("weapon_crowbar", pos)
- end
- end
- end
- function GiveSuit()
- local plr = HL2.GetPlayer()
- local pos = HL2.GetAbsOrigin(plr)
- if pos ~= nil then
- if plr ~= nil then
- InstantSpawnEntity("item_suit", pos)
- -- InstantSpawnEntity("weapon_crowbar", pos)
- end
- end
- end
- print("*** load constant values. \n")
- print("Is: " .. HL2.GetWorkVar(1))
- print("Is: " .. HL2.GetWorkVar(2))
- print("Is: " .. HL2.GetWorkVar(3))
- print("Is: " .. HL2.GetWorkVar(4))
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