Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #version 400
- in vec2 texture_coordinates;
- uniform sampler2D texture;
- out vec4 frag_colour;
- void main () {
- vec4 texel = texture2D(texture, texture_coordinates);
- frag_colour = texel;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement