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SetsudanHana

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Apr 20th, 2014
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  1. #version 400
  2. in vec2 texture_coordinates;
  3. uniform sampler2D texture;
  4. out vec4 frag_colour;
  5.  
  6. void main () {
  7. vec4 texel = texture2D(texture, texture_coordinates);
  8. frag_colour = texel;
  9. }
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