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- INFO: G:\git\ionengine2\src\engine\ion\IonMain.cpp:IonMain():29 >> Firing up Ion Engine..
- INFO: G:\git\ionengine2\src\engine\eventmanager\EventManager.cpp:IEventManager():13 >> Creating EventManager..
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():6 >> Creating OpenGL 3.3 Renderer
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():14 >> glewInit(): 0
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():19 >> OpenGL Version:
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():20 >> 3.3.0 NVIDIA 358.91
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():21 >> GLSL Version:
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():22 >> 3.30 NVIDIA via Cg compiler
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():23 >> OpenGL Vendor:
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():24 >> NVIDIA Corporation
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():25 >> OpenGL Renderer:
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():26 >> GeForce GTX 970/PCIe/SSE2
- INFO: G:\git\ionengine2\src\engine\graphics3d\RendererGL33.cpp:RendererGL33():44 >> Creating scene renderer..
- INFO: G:\git\ionengine2\src\engine\graphics3d\GL33/SceneRenderer.hpp:GL33SceneRenderer():80 >> Created OpenGL 3.3 Scene renderer.
- INFO: G:\git\ionengine2\src\engine\ion\IonApp.cpp:InitInstance():52 >> Initializing resource cache..
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *.obj
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *.dds
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *_cm.dds
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *.json
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *.model.json
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:RegisterLoader():127 >> Registering resource loader for *.mat.json
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:Preload():387 >> Preloading pattern '*_cm.dds'
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:Preload():401 >> Preloading pattern '*_cm.dds': data/textures/test_cm.dds
- INFO: G:\git\ionengine2\src\engine\resource\ResCache.cpp:GetHandle():136 >> Cache miss, loading 'data/textures/test_cm.dds'..
- WARN: G:\git\ionengine2\src\engine\resource\ResCache.cpp:Load():188 >> VGetRawResourceSize == 65744
- WARN: G:\git\ionengine2\src\engine\resource\ResCache.cpp:Load():191 >> allocSize == 65744
- WARN: G:\git\ionengine2\src\engine\resource\ResCache.cpp:MakeRoom():333 >> Requested size was 65744
- INFO: G:\git\ionengine2\src\engine\graphics3d\Texture.cpp:VLoadResource():45 >> VLoadResource - begin
- INFO: G:\git\ionengine2\src\engine\graphics3d\Texture.cpp:VLoadResource():48 >> got TextureResourceExtraData
- INFO: G:\git\ionengine2\src\engine\graphics3d\Texture.cpp:VLoadResource():50 >> SOIL_load_OGL_single_cubemap_from_memory - start
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