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Feb 21st, 2017
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  1. ambient[]={1,1,1,1};
  2. diffuse[]={1,1,1,1};
  3. forcedDiffuse[]={0,0,0,0};
  4. emmisive[]={0,0,0,0};
  5. specular[]={0.25,0.25,0.25,1};
  6. specularPower=50;
  7. PixelShaderID="Super";
  8. VertexShaderID="Super";
  9. class Stage1
  10. {
  11. texture="\data\hull_nohq.paa";
  12. uvSource="tex";
  13. class uvTransform
  14. {
  15. aside[]={1,0,0};
  16. up[]={0,1,0};
  17. dir[]={0,0,0};
  18. pos[]={0,0,0};
  19. };
  20. };
  21. class Stage2
  22. {
  23. texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,DT)";
  24. uvSource="tex";
  25. class uvTransform
  26. {
  27. aside[]={1,0,0};
  28. up[]={0,1,0};
  29. dir[]={0,0,0};
  30. pos[]={0,0,0};
  31. };
  32. };
  33. class Stage3
  34. {
  35. texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  36. uvSource="tex";
  37. class uvTransform
  38. {
  39. aside[]={1,0,0};
  40. up[]={0,1,0};
  41. dir[]={0,0,0};
  42. pos[]={0,0,0};
  43. };
  44. };
  45. class Stage4
  46. {
  47. texture="#(argb,8,8,3)color(1,0.5,0.5,1,AS)";
  48. uvSource="tex";
  49. class uvTransform
  50. {
  51. aside[]={1,0,0};
  52. up[]={0,1,0};
  53. dir[]={0,0,0};
  54. pos[]={0,0,0};
  55. };
  56. };
  57. class Stage5
  58. {
  59. texture="\data\hull_smdi.paa";
  60. uvSource="tex";
  61. class uvTransform
  62. {
  63. aside[]={1,0,0};
  64. up[]={0,1,0};
  65. dir[]={0,0,0};
  66. pos[]={0,0,0};
  67. };
  68. };
  69. class Stage6
  70. {
  71. texture="#(ai,64,64,1)fresnel(0.45,0.35)";
  72. uvSource="none";
  73. };
  74. class Stage7
  75. {
  76. texture="a3\data_f\env_land_co.paa";
  77. uvSource="none";
  78. };
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