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- function aimbot() -- Starting the function
- local ply = player.GetByUniqueID("2102149423") -- Getting ourselves
- local trace = util.GetPlayerTrace( ply ) -- Player Trace part. 1
- local traceRes = util.TraceLine( trace ) -- Player Trace part. 2
- if traceRes.HitNonWorld then -- If the aimbot aims at something that isn't the map..
- local target = traceRes.Entity -- It's obviously an entity.
- if target:IsPlayer() then -- But it must be a player.
- local targethead = target:LookupBone("ValveBiped.Bip01_Head1") -- In this aimbot we only aim for the head.
- local targetheadpos,targetheadang = target:GetBonePosition(targethead) -- Get the position/angle of the head.
- ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle()) -- And finally, we snap our aim to the head of the target.
- end
- end
- end
- hook.Add("Think","aimbot",aimbot) -- The hook will spam "aimbot" until it finds a target..
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