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- import ctypes
- import pygame, sys
- from pygame.locals import *
- pygame.init()
- def Out(addr, byte):
- ctypes.windll.inpout32.Out32(addr, byte)
- Out(0x378, 0)
- while True:
- for event in pygame.event.get():
- if event.type == [K_1]:
- Out(0x378, 6)
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