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- // Enjoy! :D
- #include <a_samp>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(!strcmp(cmdtext, "/weaplist"))
- {
- ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Weapon shop", "Knife - 100$\nChainsaw - 100$\nGrenade - 1500$\nMolotov Cocktail - 2000$\nDesert Eagle - 1150$\nSawnoff Shotgun - 1000$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nNight Vis Goggles - 1050$\nThermal Goggles - 1200$\nParachute - 100$", "Buy", "Cancel");
- return 1;
- }
- return 0;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 67)
- {
- if(!response)
- return 1;
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 100)
- return SendClientMessage(playerid, 0x0000FFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -100);
- GivePlayerWeapon(playerid, 4, 1);
- SendClientMessage(playerid, 0x0000FFAA, "You have succesfully buyed your weapon.");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 100)
- return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -100);
- GivePlayerWeapon(playerid, 9, 1);
- SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 1500)
- return SendClientMessage(playerid, 0x00FFFFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1500);
- GivePlayerWeapon(playerid, 16, 100);
- SendClientMessage(playerid, 0x00FFFFAA, "You have succesfully buyed your weapon.");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 2000)
- return SendClientMessage(playerid, 0x6600FFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -2000);
- GivePlayerWeapon(playerid, 18, 20);
- SendClientMessage(playerid, 0x6600FFAA, "You have succesfully buyed your weapon.");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 1150)
- return SendClientMessage(playerid, 0x99FF00AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1150);
- GivePlayerWeapon(playerid, 24, 100);
- SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 1000)
- return SendClientMessage(playerid, 0x999999AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1000);
- GivePlayerWeapon(playerid, 26, 3000);
- SendClientMessage(playerid, 0x999999AA, "You have succesfully buyed your weapon.");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 1000)
- return SendClientMessage(playerid, 0xCC0000AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1000);
- GivePlayerWeapon(playerid, 28, 7000);
- SendClientMessage(playerid, 0xCC0000AA, "You have succesfully buyed your weapon.");
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 500)
- return SendClientMessage(playerid, 0xFF00FFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -500);
- GivePlayerWeapon(playerid, 29, 1050);
- SendClientMessage(playerid, 0xFF00FFAA, "You have succesfully buyed your weapon.");
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 1000)
- return SendClientMessage(playerid, 0xCCFF00AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1000);
- GivePlayerWeapon(playerid, 34, 500);
- SendClientMessage(playerid, 0xCCFF00AA, "You have succesfully buyed your weapon.");
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) < 2000)
- return SendClientMessage(playerid, 0xFFFFFFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -2000);
- GivePlayerWeapon(playerid, 37, 9000);
- SendClientMessage(playerid, 0xFFFFFFAA, "You have succesfully buyed your weapon.");
- }
- case 10:
- {
- if(GetPlayerMoney(playerid) < 5000)
- return SendClientMessage(playerid, 0xCC3300AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 39, 20);
- SendClientMessage(playerid, 0xCC3300AA, "You have succesfully buyed your weapon.");
- }
- case 11:
- {
- if(GetPlayerMoney(playerid) < 5000)
- return SendClientMessage(playerid, 0x66FF99AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -5000);
- GivePlayerWeapon(playerid, 42, 5050);
- SendClientMessage(playerid, 0x66FF99AA, "You have succesfully buyed your weapon.");
- }
- case 12:
- {
- if(GetPlayerMoney(playerid) < 1050)
- return SendClientMessage(playerid, 0xFF9966AA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1050);
- GivePlayerWeapon(playerid, 44, 1);
- SendClientMessage(playerid, 0xFF9966AA, "You have succesfully buyed your weapon.");
- }
- case 13:
- {
- if(GetPlayerMoney(playerid) < 1200)
- return SendClientMessage(playerid, 0x9900FFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -1200);
- GivePlayerWeapon(playerid, 45, 1);
- SendClientMessage(playerid, 0x9900FFAA, "You have succesfully buyed your weapon.");
- }
- case 14:
- {
- if(GetPlayerMoney(playerid) < 100)
- return SendClientMessage(playerid, 0x33CCFFAA, "You don't have enough cash to buy this Weapon.");
- GivePlayerMoney(playerid, -100);
- GivePlayerWeapon(playerid, 46, 1);
- SendClientMessage(playerid, 0x33CCFFAA, "You have succesfully buyed your weapon.");
- }
- }
- }
- return 1;
- }
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