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RPP PC Crash Log

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Jan 17th, 2015
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  1. ===========================================================================================
  2. Roly Poly Putt v0.01
  3. -------------------
  4. Proudly brought to you by Spaddlewit.
  5. Please let us know if you find any bugs at http://spaddlewit.com/forum. Thanks!
  6. - AJ & Mike
  7. ===========================================================================================
  8. Resource::Init()...
  9. BPK main.zip added.
  10. Input::Init()...
  11. Sound::Init()...
  12. Starting XAudio2...
  13. XAudio2 successfully initialized.
  14. Media Foundation successfully initialized.
  15. Sound system initialized.
  16. Timer::Init()...
  17. Texture::Init()...
  18. Font::Init()...
  19. Model::Init()...
  20. Model::Init()...
  21. Tick::Init()...
  22. Object::Init()...
  23. Info::Init()...
  24. Player::Init()...
  25. Cameras::Init()...
  26. SV::Init()...
  27. Loading object info main.woc...
  28. Data::Load()...
  29. Web::Init()...
  30. Lua::Init()...
  31. Lua_EnumLib...
  32. Lua_BaseLib...
  33. Lua_ObjectLib...
  34. Lua_PlayerLib...
  35. Lua_HUDLib...
  36. Lua_InfoLib...
  37. Lua_MathLib...
  38. Lua_HookLib...
  39. Lua_CustomLib...
  40. Loading Lua script autoexec.lua...
  41. MasterInit() completed
  42. System::Initialize()...
  43. Loading program...
  44. Loading shader font.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  45.  
  46. Loading shader font.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  47. Vertex shader(s) linked, fragment shader(s) linked.
  48.  
  49. Done loading program.
  50. Loading program...
  51. Loading shader solidcolor.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  52.  
  53. Loading shader solidcolor.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  54. Vertex shader(s) linked, fragment shader(s) linked.
  55.  
  56. Done loading program.
  57. Loading program...
  58. Loading shader colorfill.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  59.  
  60. Loading shader colorfill.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  61. Vertex shader(s) linked, fragment shader(s) linked.
  62.  
  63. Done loading program.
  64. Loading program...
  65. Loading shader 1texture_nolight.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  66.  
  67. Loading shader 1texture_nolight.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  68. Vertex shader(s) linked, fragment shader(s) linked.
  69.  
  70. Done loading program.
  71. Loading program...
  72. Shader 1texture_nolight_add.vert not found!
  73. Loading program...
  74. Loading shader 2texture_nolight.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  75.  
  76. Loading shader 2texture_nolight.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  77. Vertex shader(s) linked, fragment shader(s) linked.
  78.  
  79. Done loading program.
  80. Loading program...
  81. Loading shader 1texture_nolight_alphatest.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  82.  
  83. Loading shader 1texture_nolight_alphatest.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  84. Vertex shader(s) linked, fragment shader(s) linked.
  85.  
  86. Done loading program.
  87. Loading program...
  88. Loading shader 1texture_lerp_nolight.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  89.  
  90. Loading shader 1texture_lerp_nolight.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  91. Vertex shader(s) linked, fragment shader(s) linked.
  92.  
  93. Done loading program.
  94. Loading program...
  95. Loading shader 2texture_nolight_alphatest.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  96.  
  97. Loading shader 2texture_nolight_alphatest.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  98. Vertex shader(s) linked, fragment shader(s) linked.
  99.  
  100. Done loading program.
  101. Loading program...
  102. Loading shader 1texture_light.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  103.  
  104. Loading shader 1texture_light.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  105. Vertex shader(s) linked, fragment shader(s) linked.
  106.  
  107. Done loading program.
  108. Loading program...
  109. Loading shader 1texture_light_alphatest.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  110.  
  111. Loading shader 1texture_light_alphatest.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  112. Vertex shader(s) linked, fragment shader(s) linked.
  113.  
  114. Done loading program.
  115. Loading program...
  116. Loading shader 1texture_lerp_light.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  117.  
  118. Loading shader 1texture_lerp_light.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  119. Vertex shader(s) linked, fragment shader(s) linked.
  120.  
  121. Done loading program.
  122. Loading program...
  123. Loading shader 2texture_normal.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  124.  
  125. Loading shader 2texture_normal.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  126. Vertex shader(s) linked, fragment shader(s) linked.
  127.  
  128. Done loading program.
  129. Loading program...
  130. Loading shader 2texture_lerp_normal.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  131.  
  132. Loading shader 2texture_lerp_normal.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  133. Vertex shader(s) linked, fragment shader(s) linked.
  134.  
  135. Done loading program.
  136. Loading program...
  137. Loading shader 1texture_rim.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  138.  
  139. Loading shader 1texture_rim.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  140. Vertex shader(s) linked, fragment shader(s) linked.
  141.  
  142. Done loading program.
  143. Loading program...
  144. Loading shader 1texture_lerp_rim.vert...compiling...Vertex shader was successfully compiled to run on hardware.
  145.  
  146. Loading shader 1texture_lerp_rim.frag...compiling...Fragment shader was successfully compiled to run on hardware.
  147. Vertex shader(s) linked, fragment shader(s) linked.
  148.  
  149. Done loading program.
  150. Image graphics/notex.buz loaded!
  151. Console::Init()...
  152. Overlay::Init()...
  153. HUD::Init()...
  154. Menu::Init()...
  155. Intermission::Init()...
  156. Image graphics/Title_Bottom.buz loaded!
  157. Image graphics/Title_Cloud1.buz loaded!
  158. Image graphics/Title_Cloud2.buz loaded!
  159. Image graphics/Title_Flag0.buz loaded!
  160. Image graphics/Title_Mid.buz loaded!
  161. Image graphics/Title_Top.buz loaded!
  162. Font main.glf loaded!
  163. Image graphics/FilmFade.buz loaded!
  164. Image graphics/Title_Text.buz loaded!
  165. Image graphics/menubox.buz loaded!
  166. Image graphics/yellowbarh.buz loaded!
  167. Font rolyMenu.glf loaded!
  168. Image graphics/f_logo.buz loaded!
  169. Image graphics/yt_logo.buz loaded!
  170. Image graphics/t_logo.buz loaded!
  171. Image graphics/loading.buz loaded!
  172. Image graphics/cursor.buz loaded!
  173. Reading BMF console.fnt
  174. Image fonts/console.buz loaded!
  175. Image graphics/Title_Flag1.buz loaded!
  176. Image graphics/Title_Flag2.buz loaded!
  177. Image graphics/Title_Flag3.buz loaded!
  178. Image graphics/Title_Flag4.buz loaded!
  179. Image graphics/Title_Flag5.buz loaded!
  180. Image graphics/Title_Flag6.buz loaded!
  181. Image graphics/Title_Flag7.buz loaded!
  182. Image graphics/Title_Flag8.buz loaded!
  183. Image graphics/menuarrow.buz loaded!
  184. Image graphics/cube.buz loaded!
  185. Image graphics/shopitembox.buz loaded!
  186. Image textures/golfball.buz loaded!
  187. Image textures/golfball_n.buz loaded!
  188. Generating VBOs for models/golfball.md3
  189. Model golfball.md3 loaded!
  190. Font rolyFont.glf loaded!
  191. Font rolyMenu2.glf loaded!
  192. Image graphics/courseitems/swamp.buz loaded!
  193. Image graphics/courseitems/desert.buz loaded!
  194. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.002000
  195. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  196. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.004000
  197. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  198. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.001100
  199. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 11
  200. Tick::Init()...
  201. Script ENTERWATER added.
  202. Script LEAVEWATER added.
  203. Script MAKEINVISIBLE added.
  204. Script MAKEINTANGIBLE added.
  205. Script MAKEBOUNCY added.
  206. Script FLAGSCALE added.
  207. Script SPRINGSCALE added.
  208. Script ROPEHANG added.
  209. Script EXITRISE added.
  210. Script CAMERAFIRSTPERSON added.
  211. Script SETCONTINUEPOINT added.
  212. Script MUDMOTION added.
  213. Script SCROLLMUDTOP added.
  214. Script SCROLLWATER added.
  215. Script SCROLLSPEEDPAD added.
  216. Script ANIMATEWATER added.
  217. Script ANIMATESPEEDPAD added.
  218. Script CHECKEXIT added.
  219. Script HOP added.
  220. Script HOP1 added.
  221. Script HOP2 added.
  222. Script HOP3 added.
  223. Script HOP4 added.
  224. Script HOP5 added.
  225. Loading DXS file level114/level114.dxs
  226. Image textures/tech/STEEL02.buz loaded!
  227. Image textures/farm/GRASS3.buz loaded!
  228. Image textures/lake/FLOOR8.buz loaded!
  229. Image textures/farm/DIRT2.buz loaded!
  230. Image textures/rocks/SROCK2.buz loaded!
  231. Image textures/wood/CWOOD6.buz loaded!
  232. Image textures/wood/TWOOD6.buz loaded!
  233. Image textures/wood/woodplank.buz loaded!
  234. Image textures/liquids/SURF01.buz loaded!
  235. Image textures/LightMaps/level114.buz loaded!
  236. Model::Optimize(): Model reduced from 46 to 1 meshes.
  237. Model::Optimize(): Model reduced from 9 to 1 meshes.
  238. Model::Optimize(): Model reduced from 6 to 1 meshes.
  239. DXSLoader::LoadModel(): Unknown element skeletons
  240. DXSLoader::LoadModel(): Unknown element lights
  241. # of primitives: 21
  242. DXS file has 616 polygons.
  243. Model::Optimize(): Model reduced from 616 to 9 meshes.
  244. Generating VBOs for level114/level114.dxs
  245. Opening level model took 67ms
  246. Loading DXS file level114/level114_c.dxs
  247. Image textures/collision/col_death.buz loaded!
  248. Image textures/collision/col_golfhole.buz loaded!
  249. DXSLoader::LoadModel(): Unknown element skeletons
  250. DXSLoader::LoadModel(): Unknown element lights
  251. # of primitives: 20
  252. DXS file has 607 polygons.
  253. Model::Optimize(): Model reduced from 607 to 8 meshes.
  254. Generating VBOs for level114/level114_c.dxs
  255. numworldpolys is 727
  256. Creating collision meshes...
  257. Image textures/collision/col_bounce.buz loaded!
  258. Image textures/collision/col_dblbounce.buz loaded!
  259. Image textures/collision/col_highfriction.buz loaded!
  260. Image textures/collision/col_lowfriction.buz loaded!
  261. Image textures/collision/col_slide.buz loaded!
  262. Image textures/collision/col_regularnocamera.buz loaded!
  263. Image textures/collision/col_oil.buz loaded!
  264. Image textures/collision/col_water.buz loaded!
  265. Image textures/collision/col_sharp.buz loaded!
  266. Preparing for object loading and spawning camera...
  267. Object::Init()...
  268. Cameras::Init()...
  269. Level Name is Startin' Simple
  270. Loading DXS file models/skybox.dxs
  271. Image textures/system/system.buz loaded!
  272. Image textures/skies/bluesky.buz loaded!
  273. DXSLoader::LoadModel(): Unknown element skeletons
  274. DXSLoader::LoadModel(): Unknown element lights
  275. # of primitives: 2
  276. DXS file has 10 polygons.
  277. Model::Optimize(): Model reduced from 10 to 2 meshes.
  278. Generating VBOs for models/skybox.dxs
  279. Image textures/redflag.buz loaded!
  280. Generating VBOs for models/flag.md3
  281. Model flag.md3 loaded!
  282. Image textures/golfball.buz loaded!
  283. Image textures/golfball_n.buz loaded!
  284. Generating VBOs for models/golfball.md3
  285. Model golfball.md3 loaded!
  286. GetPlayerFromObject(): Player not found for object of player type (uid: 4)
  287. Image graphics/pause.buz loaded!
  288. Image graphics/camera_normal.buz loaded!
  289. Image graphics/camera_world.buz loaded!
  290. Image graphics/camera_player.buz loaded!
  291. Image graphics/gobutton.buz loaded!
  292. Image graphics/go1.buz loaded!
  293. Image textures/objects/sugarcube.buz loaded!
  294. Generating VBOs for models/sugarcube.ms3d
  295. Model sugarcube.ms3d loaded!
  296. Image graphics/shotmeter_back.buz loaded!
  297. Image graphics/shotmeter.buz loaded!
  298. Image graphics/jump.buz loaded!
  299. Image graphics/braking.buz loaded!
  300. Image graphics/swing.buz loaded!
  301. Image graphics/go2.buz loaded!
  302. Image textures/liquids/SURF02.buz loaded!
  303. Loading DXS file models/StartArrow.dxs
  304. Image textures/objects/DirArrow.buz loaded!
  305. DXSLoader::LoadModel(): Unknown element skeletons
  306. DXSLoader::LoadModel(): Unknown element lights
  307. # of primitives: 1
  308. DXS file has 13 polygons.
  309. Model::Optimize(): Model reduced from 13 to 1 meshes.
  310. Generating VBOs for models/StartArrow.dxs
  311. Model StartArrow.dxs loaded!
  312. Loading DXS file models/DirArrow.dxs
  313. DXSLoader::LoadModel(): Unknown element skeletons
  314. DXSLoader::LoadModel(): Unknown element lights
  315. # of primitives: 1
  316. DXS file has 24 polygons.
  317. Model::Optimize(): Model reduced from 24 to 1 meshes.
  318. Generating VBOs for models/DirArrow.dxs
  319. Model DirArrow.dxs loaded!
  320. Image textures/shadow.buz loaded!
  321. Image textures/liquids/SURF03.buz loaded!
  322. Image textures/liquids/SURF04.buz loaded!
  323. Image textures/liquids/SURF05.buz loaded!
  324. Image textures/liquids/SURF06.buz loaded!
  325. Image textures/liquids/SURF07.buz loaded!
  326. Image textures/liquids/SURF08.buz loaded!
  327. Image textures/sprites/dusttrail0.buz loaded!
  328. Image textures/spark00.buz loaded!
  329. Image textures/spark01.buz loaded!
  330. Image textures/spark02.buz loaded!
  331. Image textures/spark03.buz loaded!
  332. Image textures/sprites/thud.buz loaded!
  333. Image graphics/victoryback.buz loaded!
  334. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.002000
  335. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  336. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.008000
  337. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  338. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.002500
  339. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 25
  340. Image graphics/scorecard.buz loaded!
  341. Image graphics/poseNormal.buz loaded!
  342. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.002000
  343. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  344. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.008000
  345. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  346. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.002500
  347. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 25
  348. Tick::Init()...
  349. Script ENTERWATER added.
  350. Script LEAVEWATER added.
  351. Script MAKEINVISIBLE added.
  352. Script MAKEINTANGIBLE added.
  353. Script MAKEBOUNCY added.
  354. Script FLAGSCALE added.
  355. Script SPRINGSCALE added.
  356. Script ROPEHANG added.
  357. Script EXITRISE added.
  358. Script CAMERAFIRSTPERSON added.
  359. Script SETCONTINUEPOINT added.
  360. Script MUDMOTION added.
  361. Script SCROLLMUDTOP added.
  362. Script SCROLLWATER added.
  363. Script SCROLLSPEEDPAD added.
  364. Script ANIMATEWATER added.
  365. Script ANIMATESPEEDPAD added.
  366. Script CHECKEXIT added.
  367. Loading DXS file level106/level106.dxs
  368. Image textures/farm/GRASS3.buz loaded!
  369. Image textures/tech/STEEL02.buz loaded!
  370. Image textures/lake/FLOOR8.buz loaded!
  371. Image textures/wood/CWOOD2.buz loaded!
  372. Image textures/wood/TWOOD2.buz loaded!
  373. Image textures/rocks/SROCK2.buz loaded!
  374. Image textures/farm/DIRT2.buz loaded!
  375. Image textures/wood/CWOOD4.buz loaded!
  376. Image textures/wood/TWOOD4.buz loaded!
  377. Image textures/liquids/SURF01.buz loaded!
  378. Image textures/LightMaps/level106.buz loaded!
  379. Model::Optimize(): Model reduced from 46 to 1 meshes.
  380. Model::Optimize(): Model reduced from 9 to 1 meshes.
  381. Model::Optimize(): Model reduced from 6 to 1 meshes.
  382. DXSLoader::LoadModel(): Unknown element skeletons
  383. DXSLoader::LoadModel(): Unknown element lights
  384. # of primitives: 24
  385. DXS file has 677 polygons.
  386. Model::Optimize(): Model reduced from 677 to 10 meshes.
  387. Generating VBOs for level106/level106.dxs
  388. Opening level model took 64ms
  389. Loading DXS file level106/level106_c.dxs
  390. Image textures/collision/col_death.buz loaded!
  391. Image textures/collision/col_golfhole.buz loaded!
  392. DXSLoader::LoadModel(): Unknown element skeletons
  393. DXSLoader::LoadModel(): Unknown element lights
  394. # of primitives: 23
  395. DXS file has 630 polygons.
  396. Model::Optimize(): Model reduced from 630 to 9 meshes.
  397. Generating VBOs for level106/level106_c.dxs
  398. numworldpolys is 1032
  399. Creating collision meshes...
  400. Image textures/collision/col_bounce.buz loaded!
  401. Image textures/collision/col_dblbounce.buz loaded!
  402. Image textures/collision/col_highfriction.buz loaded!
  403. Image textures/collision/col_lowfriction.buz loaded!
  404. Image textures/collision/col_slide.buz loaded!
  405. Image textures/collision/col_regularnocamera.buz loaded!
  406. Image textures/collision/col_oil.buz loaded!
  407. Image textures/collision/col_water.buz loaded!
  408. Image textures/collision/col_sharp.buz loaded!
  409. Preparing for object loading and spawning camera...
  410. Object::Init()...
  411. Cameras::Init()...
  412. Level Name is Takin' it Easy
  413. Loading DXS file models/skybox.dxs
  414. Image textures/system/system.buz loaded!
  415. Image textures/skies/bluesky.buz loaded!
  416. DXSLoader::LoadModel(): Unknown element skeletons
  417. DXSLoader::LoadModel(): Unknown element lights
  418. # of primitives: 2
  419. DXS file has 10 polygons.
  420. Model::Optimize(): Model reduced from 10 to 2 meshes.
  421. Generating VBOs for models/skybox.dxs
  422. Image textures/redflag.buz loaded!
  423. Generating VBOs for models/flag.md3
  424. Model flag.md3 loaded!
  425. Image textures/golfball.buz loaded!
  426. Image textures/golfball_n.buz loaded!
  427. Generating VBOs for models/golfball.md3
  428. Model golfball.md3 loaded!
  429. GetPlayerFromObject(): Player not found for object of player type (uid: 45)
  430. Image textures/objects/sugarcube.buz loaded!
  431. Generating VBOs for models/sugarcube.ms3d
  432. Model sugarcube.ms3d loaded!
  433. Image textures/liquids/SURF02.buz loaded!
  434. Loading DXS file models/StartArrow.dxs
  435. Image textures/objects/DirArrow.buz loaded!
  436. DXSLoader::LoadModel(): Unknown element skeletons
  437. DXSLoader::LoadModel(): Unknown element lights
  438. # of primitives: 1
  439. DXS file has 13 polygons.
  440. Model::Optimize(): Model reduced from 13 to 1 meshes.
  441. Generating VBOs for models/StartArrow.dxs
  442. Model StartArrow.dxs loaded!
  443. Loading DXS file models/DirArrow.dxs
  444. DXSLoader::LoadModel(): Unknown element skeletons
  445. DXSLoader::LoadModel(): Unknown element lights
  446. # of primitives: 1
  447. DXS file has 24 polygons.
  448. Model::Optimize(): Model reduced from 24 to 1 meshes.
  449. Generating VBOs for models/DirArrow.dxs
  450. Model DirArrow.dxs loaded!
  451. Image textures/shadow.buz loaded!
  452. Image textures/liquids/SURF03.buz loaded!
  453. Image textures/liquids/SURF04.buz loaded!
  454. Image textures/liquids/SURF05.buz loaded!
  455. Image textures/liquids/SURF06.buz loaded!
  456. Image textures/liquids/SURF07.buz loaded!
  457. Image textures/liquids/SURF08.buz loaded!
  458. Image textures/sprites/dusttrail0.buz loaded!
  459. Image textures/spark00.buz loaded!
  460. Image textures/spark01.buz loaded!
  461. Image textures/spark02.buz loaded!
  462. Image textures/spark03.buz loaded!
  463. Image textures/sprites/hop.buz loaded!
  464. Image textures/sprites/thud.buz loaded!
  465. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.012000
  466. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  467. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.012000
  468. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  469. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.003900
  470. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 39
  471. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.012000
  472. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  473. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.012000
  474. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  475. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.003900
  476. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 39
  477. Tick::Init()...
  478. Script ENTERWATER added.
  479. Script LEAVEWATER added.
  480. Script MAKEINVISIBLE added.
  481. Script MAKEINTANGIBLE added.
  482. Script MAKEBOUNCY added.
  483. Script FLAGSCALE added.
  484. Script SPRINGSCALE added.
  485. Script ROPEHANG added.
  486. Script EXITRISE added.
  487. Script CAMERAFIRSTPERSON added.
  488. Script SETCONTINUEPOINT added.
  489. Script MUDMOTION added.
  490. Script SCROLLMUDTOP added.
  491. Script SCROLLWATER added.
  492. Script SCROLLSPEEDPAD added.
  493. Script ANIMATEWATER added.
  494. Script ANIMATESPEEDPAD added.
  495. Script CHECKEXIT added.
  496. Loading DXS file level113/level113.dxs
  497. Image textures/tech/STEEL02.buz loaded!
  498. Image textures/farm/GRASS3.buz loaded!
  499. Image textures/farm/DIRT2.buz loaded!
  500. Image textures/lake/FLOOR8.buz loaded!
  501. Image textures/rocks/SROCK2.buz loaded!
  502. Image textures/wood/TWOOD2.buz loaded!
  503. Image textures/wood/CWOOD2.buz loaded!
  504. Image textures/liquids/SURF01.buz loaded!
  505. Image textures/LightMaps/level113.buz loaded!
  506. Image textures/farm/GRASS4.buz loaded!
  507. Model::Optimize(): Model reduced from 46 to 1 meshes.
  508. Model::Optimize(): Model reduced from 9 to 1 meshes.
  509. Model::Optimize(): Model reduced from 6 to 1 meshes.
  510. DXSLoader::LoadModel(): Unknown element skeletons
  511. DXSLoader::LoadModel(): Unknown element lights
  512. # of primitives: 14
  513. DXS file has 384 polygons.
  514. Model::Optimize(): Model reduced from 384 to 10 meshes.
  515. Generating VBOs for level113/level113.dxs
  516. Opening level model took 95ms
  517. Loading DXS file level113/level113_c.dxs
  518. Image textures/collision/col_death.buz loaded!
  519. Image textures/collision/col_golfhole.buz loaded!
  520. DXSLoader::LoadModel(): Unknown element skeletons
  521. DXSLoader::LoadModel(): Unknown element lights
  522. # of primitives: 13
  523. DXS file has 364 polygons.
  524. Model::Optimize(): Model reduced from 364 to 8 meshes.
  525. Generating VBOs for level113/level113_c.dxs
  526. numworldpolys is 596
  527. Creating collision meshes...
  528. Image textures/collision/col_bounce.buz loaded!
  529. Image textures/collision/col_dblbounce.buz loaded!
  530. Image textures/collision/col_highfriction.buz loaded!
  531. Image textures/collision/col_lowfriction.buz loaded!
  532. Image textures/collision/col_slide.buz loaded!
  533. Image textures/collision/col_regularnocamera.buz loaded!
  534. Image textures/collision/col_oil.buz loaded!
  535. Image textures/collision/col_water.buz loaded!
  536. Image textures/collision/col_sharp.buz loaded!
  537. Preparing for object loading and spawning camera...
  538. Object::Init()...
  539. Cameras::Init()...
  540. Level Name is Classic
  541. Loading DXS file models/skybox.dxs
  542. Image textures/system/system.buz loaded!
  543. Image textures/skies/bluesky.buz loaded!
  544. DXSLoader::LoadModel(): Unknown element skeletons
  545. DXSLoader::LoadModel(): Unknown element lights
  546. # of primitives: 2
  547. DXS file has 10 polygons.
  548. Model::Optimize(): Model reduced from 10 to 2 meshes.
  549. Generating VBOs for models/skybox.dxs
  550. Image textures/redflag.buz loaded!
  551. Generating VBOs for models/flag.md3
  552. Model flag.md3 loaded!
  553. Image textures/golfball.buz loaded!
  554. Image textures/golfball_n.buz loaded!
  555. Generating VBOs for models/golfball.md3
  556. Model golfball.md3 loaded!
  557. GetPlayerFromObject(): Player not found for object of player type (uid: 92)
  558. Image textures/objects/sugarcube.buz loaded!
  559. Generating VBOs for models/sugarcube.ms3d
  560. Model sugarcube.ms3d loaded!
  561. Image textures/liquids/SURF02.buz loaded!
  562. Loading DXS file models/StartArrow.dxs
  563. Image textures/objects/DirArrow.buz loaded!
  564. DXSLoader::LoadModel(): Unknown element skeletons
  565. DXSLoader::LoadModel(): Unknown element lights
  566. # of primitives: 1
  567. DXS file has 13 polygons.
  568. Model::Optimize(): Model reduced from 13 to 1 meshes.
  569. Generating VBOs for models/StartArrow.dxs
  570. Model StartArrow.dxs loaded!
  571. Loading DXS file models/DirArrow.dxs
  572. DXSLoader::LoadModel(): Unknown element skeletons
  573. DXSLoader::LoadModel(): Unknown element lights
  574. # of primitives: 1
  575. DXS file has 24 polygons.
  576. Model::Optimize(): Model reduced from 24 to 1 meshes.
  577. Generating VBOs for models/DirArrow.dxs
  578. Model DirArrow.dxs loaded!
  579. Image textures/shadow.buz loaded!
  580. Image textures/liquids/SURF03.buz loaded!
  581. Image textures/liquids/SURF04.buz loaded!
  582. Image textures/liquids/SURF05.buz loaded!
  583. Image textures/liquids/SURF06.buz loaded!
  584. Image textures/liquids/SURF07.buz loaded!
  585. Image textures/liquids/SURF08.buz loaded!
  586. Image textures/sprites/dusttrail0.buz loaded!
  587. Image textures/sprites/hop.buz loaded!
  588. Image textures/spark00.buz loaded!
  589. Image textures/spark01.buz loaded!
  590. Image textures/spark02.buz loaded!
  591. Image textures/spark03.buz loaded!
  592. Image graphics/restart.buz loaded!
  593. Image graphics/resume.buz loaded!
  594. Image graphics/mulligan.buz loaded!
  595. Image graphics/exit.buz loaded!
  596. Image graphics/control_tilt.buz loaded!
  597. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.014000
  598. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  599. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.012000
  600. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  601. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.003900
  602. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 39
  603. Image textures/golfball.buz loaded!
  604. Image textures/golfball_n.buz loaded!
  605. Generating VBOs for models/golfball.md3
  606. Model golfball.md3 loaded!
  607. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.014000
  608. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  609. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.012000
  610. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  611. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.003900
  612. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 39
  613. Tick::Init()...
  614. Script ENTERWATER added.
  615. Script LEAVEWATER added.
  616. Script MAKEINVISIBLE added.
  617. Script MAKEINTANGIBLE added.
  618. Script MAKEBOUNCY added.
  619. Script FLAGSCALE added.
  620. Script SPRINGSCALE added.
  621. Script ROPEHANG added.
  622. Script EXITRISE added.
  623. Script CAMERAFIRSTPERSON added.
  624. Script SETCONTINUEPOINT added.
  625. Script MUDMOTION added.
  626. Script SCROLLMUDTOP added.
  627. Script SCROLLWATER added.
  628. Script SCROLLSPEEDPAD added.
  629. Script ANIMATEWATER added.
  630. Script ANIMATESPEEDPAD added.
  631. Script CHECKEXIT added.
  632. Loading DXS file level113/level113.dxs
  633. Image textures/tech/STEEL02.buz loaded!
  634. Image textures/farm/GRASS3.buz loaded!
  635. Image textures/farm/DIRT2.buz loaded!
  636. Image textures/lake/FLOOR8.buz loaded!
  637. Image textures/rocks/SROCK2.buz loaded!
  638. Image textures/wood/TWOOD2.buz loaded!
  639. Image textures/wood/CWOOD2.buz loaded!
  640. Image textures/liquids/SURF01.buz loaded!
  641. Image textures/LightMaps/level113.buz loaded!
  642. Image textures/farm/GRASS4.buz loaded!
  643. Model::Optimize(): Model reduced from 46 to 1 meshes.
  644. Model::Optimize(): Model reduced from 9 to 1 meshes.
  645. Model::Optimize(): Model reduced from 6 to 1 meshes.
  646. DXSLoader::LoadModel(): Unknown element skeletons
  647. DXSLoader::LoadModel(): Unknown element lights
  648. # of primitives: 14
  649. DXS file has 384 polygons.
  650. Model::Optimize(): Model reduced from 384 to 10 meshes.
  651. Generating VBOs for level113/level113.dxs
  652. Opening level model took 96ms
  653. Loading DXS file level113/level113_c.dxs
  654. Image textures/collision/col_death.buz loaded!
  655. Image textures/collision/col_golfhole.buz loaded!
  656. DXSLoader::LoadModel(): Unknown element skeletons
  657. DXSLoader::LoadModel(): Unknown element lights
  658. # of primitives: 13
  659. DXS file has 364 polygons.
  660. Model::Optimize(): Model reduced from 364 to 8 meshes.
  661. Generating VBOs for level113/level113_c.dxs
  662. numworldpolys is 596
  663. Creating collision meshes...
  664. Image textures/collision/col_bounce.buz loaded!
  665. Image textures/collision/col_dblbounce.buz loaded!
  666. Image textures/collision/col_highfriction.buz loaded!
  667. Image textures/collision/col_lowfriction.buz loaded!
  668. Image textures/collision/col_slide.buz loaded!
  669. Image textures/collision/col_regularnocamera.buz loaded!
  670. Image textures/collision/col_oil.buz loaded!
  671. Image textures/collision/col_water.buz loaded!
  672. Image textures/collision/col_sharp.buz loaded!
  673. Preparing for object loading and spawning camera...
  674. Object::Init()...
  675. Cameras::Init()...
  676. Level Name is Classic
  677. Loading DXS file models/skybox.dxs
  678. Image textures/system/system.buz loaded!
  679. Image textures/skies/bluesky.buz loaded!
  680. DXSLoader::LoadModel(): Unknown element skeletons
  681. DXSLoader::LoadModel(): Unknown element lights
  682. # of primitives: 2
  683. DXS file has 10 polygons.
  684. Model::Optimize(): Model reduced from 10 to 2 meshes.
  685. Generating VBOs for models/skybox.dxs
  686. Image textures/redflag.buz loaded!
  687. Generating VBOs for models/flag.md3
  688. Model flag.md3 loaded!
  689. Image textures/golfball.buz loaded!
  690. Image textures/golfball_n.buz loaded!
  691. Generating VBOs for models/golfball.md3
  692. Model golfball.md3 loaded!
  693. GetPlayerFromObject(): Player not found for object of player type (uid: 144)
  694. Image textures/objects/sugarcube.buz loaded!
  695. Generating VBOs for models/sugarcube.ms3d
  696. Model sugarcube.ms3d loaded!
  697. Image textures/liquids/SURF02.buz loaded!
  698. Loading DXS file models/StartArrow.dxs
  699. Image textures/objects/DirArrow.buz loaded!
  700. DXSLoader::LoadModel(): Unknown element skeletons
  701. DXSLoader::LoadModel(): Unknown element lights
  702. # of primitives: 1
  703. DXS file has 13 polygons.
  704. Model::Optimize(): Model reduced from 13 to 1 meshes.
  705. Generating VBOs for models/StartArrow.dxs
  706. Model StartArrow.dxs loaded!
  707. Loading DXS file models/DirArrow.dxs
  708. DXSLoader::LoadModel(): Unknown element skeletons
  709. DXSLoader::LoadModel(): Unknown element lights
  710. # of primitives: 1
  711. DXS file has 24 polygons.
  712. Model::Optimize(): Model reduced from 24 to 1 meshes.
  713. Generating VBOs for models/DirArrow.dxs
  714. Model DirArrow.dxs loaded!
  715. Image textures/shadow.buz loaded!
  716. Image textures/liquids/SURF03.buz loaded!
  717. Image textures/liquids/SURF04.buz loaded!
  718. Image textures/liquids/SURF05.buz loaded!
  719. Image textures/liquids/SURF06.buz loaded!
  720. Image textures/liquids/SURF07.buz loaded!
  721. Image textures/liquids/SURF08.buz loaded!
  722. Image textures/sprites/dusttrail0.buz loaded!
  723. Image textures/sprites/flametrail0.buz loaded!
  724. Image textures/sprites/flametrail1.buz loaded!
  725. Image textures/sprites/flametrail2.buz loaded!
  726. Image textures/sprites/flametrail3.buz loaded!
  727. Image textures/sprites/flametrail4.buz loaded!
  728. Image textures/sprites/flametrail5.buz loaded!
  729. Image textures/sprites/hop.buz loaded!
  730. Image textures/spark00.buz loaded!
  731. Image textures/spark01.buz loaded!
  732. Image textures/spark02.buz loaded!
  733. Image textures/spark03.buz loaded!
  734. Image textures/sprites/thud.buz loaded!
  735. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingmaster, Value 1.000000
  736. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.016000
  737. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  738. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.016000
  739. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  740. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.004700
  741. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingmaster, Value 1.000000
  742. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 47
  743. Image graphics/poseGreat.buz loaded!
  744. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.016000
  745. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  746. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.016000
  747. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  748. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.004700
  749. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingmaster, Value 1.000000
  750. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 47
  751. Tick::Init()...
  752. Script ENTERWATER added.
  753. Script LEAVEWATER added.
  754. Script MAKEINVISIBLE added.
  755. Script MAKEINTANGIBLE added.
  756. Script MAKEBOUNCY added.
  757. Script FLAGSCALE added.
  758. Script SPRINGSCALE added.
  759. Script ROPEHANG added.
  760. Script EXITRISE added.
  761. Script CAMERAFIRSTPERSON added.
  762. Script SETCONTINUEPOINT added.
  763. Script MUDMOTION added.
  764. Script SCROLLMUDTOP added.
  765. Script SCROLLWATER added.
  766. Script SCROLLSPEEDPAD added.
  767. Script ANIMATEWATER added.
  768. Script ANIMATESPEEDPAD added.
  769. Script CHECKEXIT added.
  770. Loading DXS file level108/level108.dxs
  771. Image textures/farm/GRASS3.buz loaded!
  772. Image textures/tech/STEEL02.buz loaded!
  773. Image textures/farm/DIRT2.buz loaded!
  774. Image textures/wood/TWOOD4.buz loaded!
  775. Image textures/wood/TWOOD2.buz loaded!
  776. Image textures/wood/CWOOD4.buz loaded!
  777. Image textures/wood/CWOOD2.buz loaded!
  778. Image textures/rocks/SROCK2.buz loaded!
  779. Image textures/lake/FLOOR8.buz loaded!
  780. Image textures/LightMaps/level108.buz loaded!
  781. Image textures/liquids/SURF08.buz loaded!
  782. Model::Optimize(): Model reduced from 46 to 1 meshes.
  783. Model::Optimize(): Model reduced from 9 to 1 meshes.
  784. Model::Optimize(): Model reduced from 6 to 1 meshes.
  785. DXSLoader::LoadModel(): Unknown element skeletons
  786. DXSLoader::LoadModel(): Unknown element lights
  787. # of primitives: 18
  788. DXS file has 711 polygons.
  789. Model::Optimize(): Model reduced from 711 to 10 meshes.
  790. Generating VBOs for level108/level108.dxs
  791. Opening level model took 67ms
  792. Loading DXS file level108/level108_c.dxs
  793. Image textures/collision/col_death.buz loaded!
  794. Image textures/collision/col_golfhole.buz loaded!
  795. DXSLoader::LoadModel(): Unknown element skeletons
  796. DXSLoader::LoadModel(): Unknown element lights
  797. # of primitives: 17
  798. DXS file has 645 polygons.
  799. Model::Optimize(): Model reduced from 645 to 9 meshes.
  800. Generating VBOs for level108/level108_c.dxs
  801. numworldpolys is 1104
  802. Creating collision meshes...
  803. Image textures/collision/col_bounce.buz loaded!
  804. Image textures/collision/col_dblbounce.buz loaded!
  805. Image textures/collision/col_highfriction.buz loaded!
  806. Image textures/collision/col_lowfriction.buz loaded!
  807. Image textures/collision/col_slide.buz loaded!
  808. Image textures/collision/col_regularnocamera.buz loaded!
  809. Image textures/collision/col_oil.buz loaded!
  810. Image textures/collision/col_water.buz loaded!
  811. Image textures/collision/col_sharp.buz loaded!
  812. Preparing for object loading and spawning camera...
  813. Object::Init()...
  814. Cameras::Init()...
  815. Level Name is 'Round the Bend
  816. Loading DXS file models/skybox.dxs
  817. Image textures/system/system.buz loaded!
  818. Image textures/skies/bluesky.buz loaded!
  819. DXSLoader::LoadModel(): Unknown element skeletons
  820. DXSLoader::LoadModel(): Unknown element lights
  821. # of primitives: 2
  822. DXS file has 10 polygons.
  823. Model::Optimize(): Model reduced from 10 to 2 meshes.
  824. Generating VBOs for models/skybox.dxs
  825. Image textures/redflag.buz loaded!
  826. Generating VBOs for models/flag.md3
  827. Model flag.md3 loaded!
  828. Image textures/golfball.buz loaded!
  829. Image textures/golfball_n.buz loaded!
  830. Generating VBOs for models/golfball.md3
  831. Model golfball.md3 loaded!
  832. GetPlayerFromObject(): Player not found for object of player type (uid: 250)
  833. Image textures/objects/sugarcube.buz loaded!
  834. Generating VBOs for models/sugarcube.ms3d
  835. Model sugarcube.ms3d loaded!
  836. Loading DXS file models/StartArrow.dxs
  837. Image textures/objects/DirArrow.buz loaded!
  838. DXSLoader::LoadModel(): Unknown element skeletons
  839. DXSLoader::LoadModel(): Unknown element lights
  840. # of primitives: 1
  841. DXS file has 13 polygons.
  842. Model::Optimize(): Model reduced from 13 to 1 meshes.
  843. Generating VBOs for models/StartArrow.dxs
  844. Model StartArrow.dxs loaded!
  845. Loading DXS file models/DirArrow.dxs
  846. DXSLoader::LoadModel(): Unknown element skeletons
  847. DXSLoader::LoadModel(): Unknown element lights
  848. # of primitives: 1
  849. DXS file has 24 polygons.
  850. Model::Optimize(): Model reduced from 24 to 1 meshes.
  851. Generating VBOs for models/DirArrow.dxs
  852. Model DirArrow.dxs loaded!
  853. Image textures/shadow.buz loaded!
  854. Image textures/liquids/SURF01.buz loaded!
  855. Image textures/liquids/SURF02.buz loaded!
  856. Image textures/liquids/SURF03.buz loaded!
  857. Image textures/liquids/SURF04.buz loaded!
  858. Image textures/liquids/SURF05.buz loaded!
  859. Image textures/liquids/SURF06.buz loaded!
  860. Image textures/liquids/SURF07.buz loaded!
  861. Image textures/sprites/dusttrail0.buz loaded!
  862. Image textures/spark00.buz loaded!
  863. Image textures/spark01.buz loaded!
  864. Image textures/spark02.buz loaded!
  865. Image textures/spark03.buz loaded!
  866. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  867. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  868. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  869. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  870. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  871. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
  872. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.howdoijump, Value 0.016000
  873. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingace, Value 1.000000
  874. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.godlike, Value 0.016000
  875. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.stickyshoes, Value 1.000000
  876. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.sugardaddy, Value 0.004700
  877. Submitting achievement info... ID: com.spaddlewit.rolypolyputt.puttingmaster, Value 1.000000
  878. Submitting leaderboard info... ID: com.spaddlewit.rolypolyputt.cubes, Value 47
  879. Can't open C:\Users\Sherman\Documents\My Games\RPP PC/save.dat
  880. Failed opening BPK archive C:\Users\Sherman\Documents\My Games\RPP PC/main.zip
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