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Hoopa BO

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Sep 3rd, 2015
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  1. Hoopa-Unbound @ Life Orb
  2. Ability: Magician
  3. EVs: 60 Atk / 196 SpA / 252 Spe
  4. Hasty Nature
  5. - Psychic
  6. - Dark Pulse
  7. - Gunk Shot
  8. - Fire Punch
  9.  
  10. Scizor-Mega @ Scizorite
  11. Ability: Light Metal
  12. EVs: 248 HP / 108 Def / 152 SpD
  13. Careful Nature
  14. - Defog
  15. - Bullet Punch
  16. - U-turn
  17. - Roost
  18.  
  19. Tornadus-Therian @ Life Orb
  20. Ability: Regenerator
  21. EVs: 4 Atk / 252 SpA / 252 Spe
  22. Hasty Nature
  23. - Hurricane
  24. - U-turn
  25. - Knock Off
  26. - Focus Blast
  27.  
  28. Latios @ Life Orb
  29. Ability: Levitate
  30. EVs: 252 SpA / 4 SpD / 252 Spe
  31. Timid Nature
  32. - Draco Meteor
  33. - Psyshock
  34. - Calm Mind
  35. - Recover
  36.  
  37. Garchomp @ Rocky Helmet
  38. Ability: Rough Skin
  39. EVs: 248 HP / 152 Def / 108 Spe
  40. Lax Nature
  41. - Stealth Rock
  42. - Earthquake
  43. - Dragon Tail
  44. - Fire Blast
  45.  
  46. Azumarill @ Choice Band
  47. Ability: Huge Power
  48. EVs: 64 HP / 252 Atk / 192 Spe
  49. Adamant Nature
  50. - Aqua Jet
  51. - Waterfall
  52. - Play Rough
  53. - Superpower
  54.  
  55. So I knew that I wanted to use Volturn with Hoopa since it cannot switch into any physical attacker. The first mon I paired it with was fat chomp to punish those mons that try to abuse hoopa by forcing it out (shout outs to TDK for the concept). The set is standard with fire blast to apply additional pressure on skarm and ferro. Then I paired it with bulky mega scizor. This is a defog scizor because hazards can get annoying but if you want you run defog on lati and run SD on scizor. The spread I use is 248 HP / 84 Atk / 176 Spdef with a bold nature. Anyway, scizor provides a check to literally everything that isn't a fire type. This mon is so good. And he gets that slow u turn to bring hoopa in safely. Next mon I added was latios because the 3 mons I had right now were troubled by fast waters like keldeo, zard y, offensive electrics, and I wanted to have an offense check to zard x. I'm using the cm set to break stall and offense alike. Again, this can be changed to standard defog if you want. The next mon I added was tornadus-t. This is to create the second component of a volturn core and offensive torn is pretty underrated rn. It hits so hard and breaks offense so easily. It's bulky even without an assault vest so it can take random scalds and hp ices pretty well. Finally, I added azu as further assurance vs bulky teams since hoopa breaks down azu checks like venu, amoong, rotom, ferro. Both of these take advantage of each other's support since the main way balance is dealing with hoopa atm is scarftar. Azu has a field day with a pursuit locked tar an garchomp makes your opp think twice about stone edging. Enjoy the team!
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