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- Antichamber 120 Signs Escape List
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- based on Cali's walkthrough (24th aug 2013) http://www.twitch.tv/cali292292/c/2806163
- Notation:
- N/ Chamber
- Indicates that when the Nth sign loads, you must press escape to go to the room called Chamber.
- ~ Indicates an avoidable escapes which purpose is only here to skip walking for a bit
- B or G indicates the Blue and Green gun. Yellow and Red gun are not escape-friendly as other signs must be fetched.
- -> Indicates an arrow to click on the map
- ~3/ Finding the steams
- 7/ Three paths in sight
- ~10/ Into Darkness
- ~12/ Many Paths to Nowhere
- ~13/ Many Paths to Nowhere
- 16/ Into Drakness [blue gun route]
- B/18/ There's No Way In
- 21/ Leap of Faith [green gun route]
- 24/ Learning to Draw
- G/25/ Three Paths in Sight [yellow gun route]
- ~28/ Managing Resources
- 32/ A Jump Too Far/Leap of Faith [red gun route]
- ~36/ Laying the Foundation (-> I Can Do Anything)
- 39/ The Ground Floor
- 46/ I only need one (-> Tower 4)
- 54/ Climbing the Tower 5
- 56/ Just a little bit shy (-> Tower 5)
- 57/ Learning to Draw
- 59/ Learning to Draw
- 64/ Strengh in Numbers
- 65/ Déjà Vu
- ~66/ Managing Resources
- 67/ The Missing Pieces
- 70/ Logic 101
- 80/ Don't Look Down
- 83/ Taking Baby Steps (-> Don't Look Down)
- 85/ Impossible Paths
- 87/ Hidden Behind Glass
- 92/ Many Different Angles
- 93/ Stairway to Heaven
- 96/ Stairway to Heaven
- 104/ Jumping Through Hoops
- 106/ Too Many Lasers
- 112/ A Loop That Won't Close
- 114/ A Jump Too Far [chase route]
- ~116/ The Chase
- ~117/ Escape
- 119/ Clipping glitch
- 120!
- It's possible to have small differences on the sign count (+-1) wether you have taken all the shortcuts or not.
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