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Jan 31st, 2015
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  1. Push-Back: true
  2. #If this is set to true, then a player will be pushed away from the crate with a configurable force when they attempt #to open it.
  3.  
  4. Force: 5.0
  5. #This is the force that a player will be pushed away from the crate with. The higher that this is, the more the #player will be pushed away from the crate.
  6.  
  7. Messages:
  8. #Here, you can configure the messages that the plugin will output to the server or player.
  9. Prefix: '&7[&3CrateKey&7]'
  10. #This is the prefix that the plugin will use to put in front of general messages.
  11. Help:
  12. - '&c/cratekey give {player} {tiername} {amount}'
  13. - '&c/cratekey addcrate {tiername}'
  14. - '&c/cratekey removecrate'
  15. - '&c/cratekey reload'
  16. #The help section is text that will show up upon doing the command /cratekey in-game.
  17. InvalidPlayer: '&cThat was an invalid player!'
  18. InvalidTier: '&cThat was an invalid tier!'
  19. InvalidNumber: '&cThat was an invalid number!'
  20. InvalidCrate: '&cThat was an invalid crate!'
  21. InvalidKey: '&cYou need a %tier% key to open this crate!'
  22. NotAChest: '&cThat was not a chest!'
  23. NoPermission: '&cYou have no permission to do this!'
  24. AlreadyCrate: '&cThat chest is already a crate!'
  25. Add: '&6Right-Click a chest to create a crate.'
  26. Remove: '&6Right-Click a chest to delete a crate.'
  27. RemoveCrate: '&6You have successfully removed the crate!'
  28. AddCrate: '&6You have successfully added the crate!'
  29. Reload: '&6You have reloaded the configuration file!'
  30. Give: '&6You have given %player% %cratekeys% %tier% keys!'
  31. Recieve: '&6You have recieved %cratekeys% %tier% keys!'
  32. #Here, you can configure the actual general messages that the plugin will output.
  33. Rewards:
  34. #Here, you can configure your actual crates.
  35. Hero:
  36. #This is the name of the crate. Set it to anything you would like!
  37. Particle: FIREWORK
  38. #This is the particle effect that will output when the player opens the crate. There are a list of particle effects on the main page.
  39. BroadcastPrefix: '&c[Tier 1]'
  40. #This is the prefix that the plugin will use in front of messages regarding this individual crate.
  41. KeyName: '&5[Hero Key]'
  42. #Here, you can configure the name of this crate's key.
  43. KeyLore:
  44. - '&eUse this key to unlock a Hero crate!'
  45. - '&aJust &6right-click&a a Hero chest to open it!'
  46. #Here, you can configure the lore of this crate's key.
  47. KeyEnchantment: DURABILITY:10
  48. #This is the enchantment that will be on the key for this crate.
  49. KeyMaterial: EMERALD
  50. #This is the item that the key will be. For example, this key will be an emerald. Please refer to the Bukkit page for the item names.
  51. KeySound: ANVIL_USE
  52. #This is the sound that will be played to the player who opens the crate.
  53. CrateLocations: []
  54. #This is where you can configure the locations of the crates in your world. In general, you can just use the in-game command to set the crate's location so you shouldn't have to worry about this that much/at all.
  55. PrizePackages:
  56. '1':
  57. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  58. Chance: 45
  59. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  60. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  61. #This is the message that will be sent to the player when they open this crate and receive this reward.
  62. BroadcastMessage:
  63. - '&a%player% &8opened a &aCrate&8!'
  64. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  65. Commands:
  66. - msg %player% &8Congratulations on your crate opening!
  67. - kit boss %player%
  68. '2':
  69. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  70. Chance: 30
  71. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  72. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  73. #This is the message that will be sent to the player when they open this crate and receive this reward.
  74. BroadcastMessage:
  75. - '&a%player% &8opened a &aCrate&8!'
  76. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  77. Commands:
  78. - msg %player% &8Congratulations on your crate opening!
  79. - kit platinum %player%
  80. '3':
  81. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  82. Chance: 25
  83. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  84. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  85. #This is the message that will be sent to the player when they open this crate and receive this reward.
  86. BroadcastMessage:
  87. - '&a%player% &8opened a &aCrate&8!'
  88. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  89. Commands:
  90. - msg %player% &8Congratulations on your crate opening!
  91. - kit overlord %player%
  92. #These are the commands that will be executed when a player opens this crate and receives this reward.
  93. '4':
  94. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  95. Chance: 50
  96. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  97. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  98. #This is the message that will be sent to the player when they open this crate and receive this reward.
  99. BroadcastMessage:
  100. - '&a%player% &8opened a &aCrate&8!'
  101. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  102. Commands:
  103. - msg %player% &8Congratulations on your crate opening!
  104. - kit titan %player%
  105. '5':
  106. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  107. Chance: 10
  108. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  109. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  110. #This is the message that will be sent to the player when they open this crate and receive this reward.
  111. BroadcastMessage:
  112. - '&a%player% &8opened a &aCrate&8!'
  113. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  114. Commands:
  115. - msg %player% &8Congratulations on your crate opening!
  116. - kit sprintgod %player%
  117. '6':
  118. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  119. Chance: 45
  120. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  121. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  122. #This is the message that will be sent to the player when they open this crate and receive this reward.
  123. BroadcastMessage:
  124. - '&a%player% &8opened a &aCrate&8!'
  125. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  126. Commands:
  127. - msg %player% &8Congratulations on your crate opening!
  128. - kit op %player%
  129. '7':
  130. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  131. Chance: 5
  132. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  133. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  134. #This is the message that will be sent to the player when they open this crate and receive this reward.
  135. BroadcastMessage:
  136. - '&a%player% &8opened a &aCrate&8!'
  137. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  138. Commands:
  139. - msg %player% &8Congratulations on your crate opening!
  140. - kit deathless %player%
  141. '8':
  142. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  143. Chance: 30
  144. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  145. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  146. #This is the message that will be sent to the player when they open this crate and receive this reward.
  147. BroadcastMessage:
  148. - '&a%player% &8opened a &aCrate&8!'
  149. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  150. Commands:
  151. - msg %player% &8Congratulations on your crate opening!
  152. - kit godsword %player%
  153. '9':
  154. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  155. Chance: 1
  156. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  157. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  158. #This is the message that will be sent to the player when they open this crate and receive this reward.
  159. BroadcastMessage:
  160. - '&a%player% &8opened a &aCrate&8!'
  161. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  162. Commands:
  163. - msg %player% &8Congratulations on your crate opening!
  164. - pex user %player% group set sprintgod
  165. '10':
  166. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  167. Chance: 7
  168. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  169. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  170. #This is the message that will be sent to the player when they open this crate and receive this reward.
  171. BroadcastMessage:
  172. - '&a%player% &8opened a &aCrate&8!'
  173. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  174. Commands:
  175. - msg %player% &8Congratulations on your crate opening!
  176. - eco give %player% 175000
  177. '11':
  178. #This represents the reward ID. With every new reward that you make, be sure to change this! In general, you can just use 1, 2, 3, etc. to represent the reward IDs.
  179. Chance: 7
  180. #This is the chance that the plugin will use to determine which reward to give to the player. The system I have in place allows percentages. For example, if A = 60 and B = 50, A has a chance of 60/110 and B has a chance of 50/110
  181. PlayerMessage: '&bCongratulations on opening a Hero chest!'
  182. #This is the message that will be sent to the player when they open this crate and receive this reward.
  183. BroadcastMessage:
  184. - '&a%player% &8opened a &aCrate&8!'
  185. #This is the message that will be broadcasted to all the online players on the server when a player opens this crate and receives this reward.
  186. Commands:
  187. - msg %player% &8Congratulations on your crate opening!
  188. - addcredits %player% 200
  189. Inventory:
  190. #This is the configurable inventory that will be presented to the player that opens this crate and receives this reward. This inventory contains items that the player will take. You can toggle this inventory on or off.
  191. Title: '&cHero Crate'
  192. #The title of the inventory that will be presented to the player. Whatever you put here will show up as the title of the inventory GUI.
  193. Enabled: true
  194. #This is a boolean that represents whether you want the inventory GUI to be enabled or not. If you want it enabled, put "true". If you want it disabled, put "false".
  195. Slots: 9
  196. #The number of slots that you want the inventory GUI to have. It has to be numerical value that is a multiple of 9. For example, 9, 18, 27, etc.
  197. Items:
  198. #Here, you can configure the actual items that will be in the inventory GUI.
  199. '1':
  200. #This number represents the slot that the item will be in when you are presented the inventory GUI.
  201. Item: EMERALD
  202. #This is the actual item that will be in the inventory GUI. Enchantments, item name, and lore you can also configure later. This is just the plain item that the player will get. Please refer to the Bukkit page for the item names.
  203. Amount: 64
  204. #The amount of the item that the player will get.
  205. Name: '&aEmerald'
  206. #This is the name that you want the item to have.
  207. Lore:
  208. - '&aEmeralds!'
  209. #This is the lore that you want the item to have.
  210. Enchantments:
  211. - DURABILITY:10
  212. #These are the enchantments that you want this item to have. The syntax is the following: {ENCHANMENT}:{LEVEL}. Therefore, if you wanted unbreaking 3 on an item, you would put DURABILITY:3. Please refer to the Bukkit page for the enchantment names.
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