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- 15:53:55: Lester casts Prismatic Bolt on Target Dummy
- 15:53:55: Prismatic Bolt used 10 mana
- 15:53:56: affix ARBITER_PRISMATICBOLT->Target Dummy
- 15:53:56: effect applied DAMAGE:P1DMG:DYNAMIC:Fire val:11.772 dur:-900->Target Dummy
- 15:53:56: ELECTRIFIED value:
- 15:53:56: FROZEN value:
- 15:53:56: BURNING value:
- 15:53:56: effect applied DAMAGE:P2DMG:DYNAMIC:Ice val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P3DMG:DYNAMIC:Electric val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P4DMGE:DYNAMIC:Poison val:11.772 dur:-900->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT_EFX->Target Dummy
- 15:53:56: effect applied POISON:PRIS_POISON:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied BURN:PRIS_BURN:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied SHOCK:PRIS_SHOCK:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied FREEZE:PRIS_FREEZE:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: Target Dummy absorbed 0.312244 dmg
- 15:53:56: affix ARBITER_PRISMATICBOLT->Target Dummy
- 15:53:56: effect applied DAMAGE:P1DMG:DYNAMIC:Fire val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE::PASSIVE:Fire val:24.525 dur:1->Target Dummy
- 15:53:56: effect applied UNIT THEME::DYNAMIC:Physical val:-1 dur:1->Target Dummy
- 15:53:56: effect applied ADD STAT:COMBOFIRE:DYNAMIC:Physical val:1 dur:1->Target Dummy
- 15:53:56: effect applied DAMAGE:P2DMG:DYNAMIC:Ice val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P3DMG:DYNAMIC:Electric val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied UNIT THEME::DYNAMIC:Physical val:-1 dur:1->Target Dummy
- 15:53:56: effect applied CAST SKILL ON STRUCK:PROC CHARGEDBOLT:PASSIVE:Physical val:100 dur:1->Target Dummy
- 15:53:56: effect applied ADD STAT:COMBOELECTRIC:DYNAMIC:Physical val:1 dur:1->Target Dummy
- 15:53:56: effect applied DAMAGE:P4DMGE:DYNAMIC:Poison val:11.772 dur:-900->Target Dummy
- 15:53:56: Target Dummy casts Charged Bolt on Lester
- 15:53:56: affix ARBITER_PRISMATICBOLT_EFX->Target Dummy
- 15:53:56: effect applied POISON:PRIS_POISON:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied BURN:PRIS_BURN:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied SHOCK:PRIS_SHOCK:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied FREEZE:PRIS_FREEZE:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT->Target Dummy
- 15:53:56: effect applied DAMAGE:P1DMG:DYNAMIC:Fire val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P2DMG:DYNAMIC:Ice val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P3DMG:DYNAMIC:Electric val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P4DMGE:DYNAMIC:Poison val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied PERCENT DAMAGE BONUS::PASSIVE:All val:-33 dur:1->Target Dummy
- 15:53:56: effect applied PERCENT ARMOR BONUS::PASSIVE:All val:-33 dur:1->Target Dummy
- 15:53:56: effect applied UNIT THEME::DYNAMIC:Physical val:-1 dur:1->Target Dummy
- 15:53:56: effect applied ADD STAT:COMBOPOISON:DYNAMIC:Physical val:1 dur:1->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT_EFX->Target Dummy
- 15:53:56: effect applied POISON:PRIS_POISON:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied BURN:PRIS_BURN:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied SHOCK:PRIS_SHOCK:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied FREEZE:PRIS_FREEZE:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT->Target Dummy
- 15:53:56: effect applied DAMAGE:P1DMG:DYNAMIC:Fire val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P2DMG:DYNAMIC:Ice val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P3DMG:DYNAMIC:Electric val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P4DMGE:DYNAMIC:Poison val:11.772 dur:-900->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT_EFX->Target Dummy
- 15:53:56: effect applied POISON:PRIS_POISON:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied BURN:PRIS_BURN:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied SHOCK:PRIS_SHOCK:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied FREEZE:PRIS_FREEZE:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT->Target Dummy
- 15:53:56: effect applied DAMAGE:P1DMG:DYNAMIC:Fire val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P2DMG:DYNAMIC:Ice val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied PERCENT SPEED::PASSIVE:Physical val:-33 dur:1->Target Dummy
- 15:53:56: effect applied PERCENT ATTACK SPEED::PASSIVE:Physical val:-33 dur:1->Target Dummy
- 15:53:56: effect applied PERCENT CAST SPEED::PASSIVE:Physical val:-33 dur:1->Target Dummy
- 15:53:56: effect applied UNIT THEME::DYNAMIC:Physical val:-1 dur:1->Target Dummy
- 15:53:56: effect applied ADD STAT:COMBOICE:DYNAMIC:Physical val:1 dur:1->Target Dummy
- 15:53:56: effect applied DAMAGE:P3DMG:DYNAMIC:Electric val:11.772 dur:-900->Target Dummy
- 15:53:56: effect applied DAMAGE:P4DMGE:DYNAMIC:Poison val:11.772 dur:-900->Target Dummy
- 15:53:56: affix ARBITER_PRISMATICBOLT_EFX->Target Dummy
- 15:53:56: effect applied POISON:PRIS_POISON:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied BURN:PRIS_BURN:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied SHOCK:PRIS_SHOCK:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:56: effect applied FREEZE:PRIS_FREEZE:PASSIVE:Physical val:10 dur:3->Target Dummy
- 15:53:57: Target Dummy absorbed 10.3194 dmg
- 15:53:57: Target Dummy absorbed 10.5088 dmg
- 15:53:58: Target Dummy absorbed 10.5211 dmg
- 15:53:58: Target Dummy absorbed 10.4709 dmg
- 15:53:59: Target Dummy absorbed 10.3092 dmg
- 15:53:59: Target Dummy absorbed 10.3092 dmg
- 15:54:00: Target Dummy absorbed 10.4832 dmg
- 15:54:00: Target Dummy absorbed 10.3757 dmg
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