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SirStickyNote

Guns In One Command V2 (CCS)

Dec 12th, 2015
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  1. %customcrafting; gunpowder; wooden_hoe; wooden_hoe; 1; {display:{Name:"Blaster_Pistol",Lore:["Damage: ▆▆▃","Rate of Fire: ▆▆▆▆▃","Accuracy: ▆▆▃","Range: ▆▆▆"]}}
  2. scoreboard players add @e[type=Item] PD 1 {Item:{tag:{display:{Name:"Blaster_Pistol",Lore:["Damage: ▆▆▃","Rate of Fire: ▆▆▆▆▃","Accuracy: ▆▆▃","Range: ▆▆▆"]}}}}
  3. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-180,ry=-171,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.261467d,0.0d,-2.988584d]}
  4. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-170,ry=-161,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.776457d,0.0d,-2.897777d]}
  5. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-160,ry=-151,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.267855d,0.0d,-2.718923d]}
  6. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-150,ry=-141,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.720729d,0.0d,-2.457456d]}
  7. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-140,ry=-131,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.121320d,0.0d,-2.121320d]}
  8. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-130,ry=-121,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.457456d,0.0d,-1.720729d]}
  9. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-120,ry=-111,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.718923d,0.0d,-1.267855d]}
  10. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-110,ry=-101,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.897777d,0.0d,-0.776457d]}
  11. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-100,ry=-91,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.988584d,0.0d,-0.261467d]}
  12. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-90,ry=-81,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.988584d,0.0d,0.261467d]}
  13. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-80,ry=-71,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.897777d,0.0d,0.776457d]}
  14. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-70,ry=-61,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.718923d,0.0d,1.267855d]}
  15. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-60,ry=-51,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.457456d,0.0d,1.720729d]}
  16. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-50,ry=-41,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.121320d,0.0d,2.121320d]}
  17. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-40,ry=-31,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.720729d,0.0d,2.457456d]}
  18. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-30,ry=-21,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.267855d,0.0d,2.718923d]}
  19. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-20,ry=-11,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.776457d,0.0d,2.897777d]}
  20. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-10,ry=-1,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.261467d,0.0d,2.988584d]}
  21. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=0,ry=9,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.261467d,0.0d,2.988584d]}
  22. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=10,ry=19,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.776457d,0.0d,2.897777d]}
  23. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=20,ry=29,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.267855d,0.0d,2.718923d]}
  24. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=30,ry=39,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.720729d,0.0d,2.457456d]}
  25. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=40,ry=49,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.121320d,0.0d,2.121320d]}
  26. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=50,ry=59,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.457456d,0.0d,1.720729d]}
  27. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=60,ry=69,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.718923d,0.0d,1.267855d]}
  28. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=70,ry=79,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.897777d,0.0d,0.776457d]}
  29. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=80,ry=89,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.988584d,0.0d,0.261467d]}
  30. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=90,ry=99,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.988584d,0.0d,-0.261467d]}
  31. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=100,ry=109,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.897777d,0.0d,-0.776457d]}
  32. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=110,ry=119,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.718923d,0.0d,-1.267855d]}
  33. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=120,ry=129,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.457456d,0.0d,-1.720729d]}
  34. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=130,ry=139,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.121320d,0.0d,-2.121320d]}
  35. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=140,ry=149,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.720729d,0.0d,-2.457456d]}
  36. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=150,ry=159,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.267855d,0.0d,-2.718923d]}
  37. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=160,ry=169,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.776457d,0.0d,-2.897777d]}
  38. execute @e[type=Item,score_PD_min=1,score_PD=1] ~ ~ ~ execute @a[c=1,r=2,rym=170,ry=179,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.261467d,0.0d,-2.988584d]}
  39. execute @e[score_PD_min=1] ~ ~ ~ tp @e[score_PD_min=1] @p
  40. entitydata @e[type=Item,score_PD_min=5,score_PD=5] {PickupDelay:1}
  41. scoreboard objectives add PT dummy
  42. execute @e[score_PD_min=1] ~ ~ ~ scoreboard players add @e[r=3,type=Arrow] PT 1
  43. execute @e[score_PT_min=1] ~ ~ ~ particle reddust ~ ~ ~ 0 0 0 0 10 force
  44. scoreboard objectives add PTT dummy
  45. scoreboard players add @e[type=Arrow,score_PT_min=1] PTT 1
  46. kill @e[score_PTT_min=30]
  47. %customcrafting; gunpowder; iron_ingot; netherbrick; 8; {display:{Name:"Ammo_Magazine",Lore:["Contains Ammo"]}}
  48. scoreboard objectives add Ammo dummy
  49. scoreboard players set @a Ammo 2 {Inventory:[{tag:{display:{Name:"Ammo_Magazine",Lore:["Contains Ammo"]}}}]}
  50. scoreboard players remove @a[score_Ammo_min=1] Ammo 1
  51. execute @e[type=Arrow,score_PTT=1] ~ ~ ~ clear @a[c=1] netherbrick 0 1 {display:{Lore:["Contains Ammo"]}}
  52. scoreboard objectives add PD dummy
  53.  
  54. %customcrafting; gunpowder; stone_hoe; stone_hoe; 1; {display:{Name:"Light_Blaster_Rifle",Lore:["Damage: ▆▆","Rate of Fire: ▆▆▆▆▆","Accuracy: ▆▆▃","Range: ▆▆▆▆"]}}
  55. scoreboard players add @e[type=Item] LD 1 {Item:{tag:{display:{Name:"Light_Blaster_Rifle",Lore:["Damage: ▆▆","Rate of Fire: ▆▆▆▆▆","Accuracy: ▆▆▃","Range: ▆▆▆▆"]}}}}
  56. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-180,ry=-171,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.348623d,0.0d,-3.984779d],damage:1.2}
  57. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-170,ry=-161,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.035276d,0.0d,-3.863703d],damage:1.2}
  58. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-160,ry=-151,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.690473d,0.0d,-3.625231d],damage:1.2}
  59. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-150,ry=-141,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.294306d,0.0d,-3.276608d],damage:1.2}
  60. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-140,ry=-131,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.828427d,0.0d,-2.828427d],damage:1.2}
  61. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-130,ry=-121,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.276608d,0.0d,-2.294306d],damage:1.2}
  62. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-120,ry=-111,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.625231d,0.0d,-1.690473d],damage:1.2}
  63. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-110,ry=-101,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.863703d,0.0d,-1.035276d],damage:1.2}
  64. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-100,ry=-91,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.984779d,0.0d,-0.348623d],damage:1.2}
  65. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-90,ry=-81,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.984779d,0.0d,0.348623d],damage:1.2}
  66. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-80,ry=-71,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.863703d,0.0d,1.035276d],damage:1.2}
  67. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-70,ry=-61,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.625231d,0.0d,1.690473d],damage:1.2}
  68. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-60,ry=-51,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[3.276608d,0.0d,2.294306d],damage:1.2}
  69. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-50,ry=-41,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.828427d,0.0d,2.828427d],damage:1.2}
  70. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-40,ry=-31,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.294306d,0.0d,3.276608d],damage:1.2}
  71. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-30,ry=-21,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.690473d,0.0d,3.625231d],damage:1.2}
  72. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-20,ry=-11,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.035276d,0.0d,3.863703d],damage:1.2}
  73. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=-10,ry=-1,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.348623d,0.0d,3.984779d],damage:1.2}
  74. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=0,ry=9,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.348623d,0.0d,3.984779d],damage:1.2}
  75. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=10,ry=19,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.035276d,0.0d,3.863703d],damage:1.2}
  76. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=20,ry=29,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.690473d,0.0d,3.625231d],damage:1.2}
  77. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=30,ry=39,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.294306d,0.0d,3.276608d],damage:1.2}
  78. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=40,ry=49,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.828427d,0.0d,2.828427d],damage:1.2}
  79. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=50,ry=59,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.276608d,0.0d,2.294306d],damage:1.2}
  80. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=60,ry=69,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.625231d,0.0d,1.690473d],damage:1.2}
  81. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=70,ry=79,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.863703d,0.0d,1.035276d],damage:1.2}
  82. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=80,ry=89,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.984779d,0.0d,0.348623d],damage:1.2}
  83. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=90,ry=99,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.984779d,0.0d,-0.348623d],damage:1.2}
  84. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=100,ry=109,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.863703d,0.0d,-1.035276d],damage:1.2}
  85. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=110,ry=119,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.625231d,0.0d,-1.690473d],damage:1.2}
  86. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=120,ry=129,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-3.276608d,0.0d,-2.294306d],damage:1.2}
  87. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=130,ry=139,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.828427d,0.0d,-2.828427d],damage:1.2}
  88. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=140,ry=149,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.294306d,0.0d,-3.276608d],damage:1.2}
  89. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=150,ry=159,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.690473d,0.0d,-3.625231d],damage:1.2}
  90. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=160,ry=169,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.035276d,0.0d,-3.863703d],damage:1.2}
  91. execute @e[type=Item,score_LD_min=1] ~ ~ ~ execute @a[c=1,rym=170,ry=179,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.348623d,0.0d,-3.984779d],damage:1.2}
  92.  
  93.  
  94. execute @e[score_LD_min=1] ~ ~ ~ tp @e[score_LD_min=1] @p
  95. entitydata @e[type=Item,score_LD_min=1] {PickupDelay:1}
  96. execute @e[score_LD_min=1] ~ ~ ~ scoreboard players add @e[r=3,type=Arrow] PT 1
  97. scoreboard objectives add LTT dummy
  98. scoreboard players add @e[type=Arrow,score_LT_min=1] LTT 1
  99. kill @e[score_LTT_min=30]
  100. execute @e[type=Arrow,score_LTT=1] ~ ~ ~ clear @a[c=1] netherbrick 0 1 {display:{Lore:["Contains Ammo"]}}
  101. scoreboard objectives add LD dummy
  102.  
  103. %customcrafting; gunpowder; golden_hoe; golden_hoe; 1; {display:{Name:"Blaster_Shotgun",Lore:["Damage: ▆▆▆▆▆","Rate of Fire: ▆▆▆","Accuracy: ","Range: ▆▆"]}}
  104. scoreboard players add @e[type=Item] SD 1 {Item:{tag:{display:{Name:"Blaster_Shotgun",Lore:["Damage: ▆▆▆▆▆","Rate of Fire: ▆▆▆","Accuracy: ","Range: ▆▆"]}}}}
  105. scoreboard objectives add SD dummy
  106. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-180,ry=-161,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.347296d,0.0d,-1.969616d],damage:7}
  107. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-160,ry=-141,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.000000d,0.0d,-1.732051d],damage:7}
  108. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-140,ry=-121,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.532089d,0.0d,-1.285575d],damage:7}
  109. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-120,ry=-101,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.879385d,0.0d,-0.684040d],damage:7}
  110. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-100,ry=-81,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[2.000000d,0.0d,0.000000d],damage:7}
  111. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-80,ry=-61,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.879385d,0.0d,0.684040d],damage:7}
  112. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-60,ry=-41,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.532089d,0.0d,1.285575d],damage:7}
  113. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-40,ry=-21,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[1.000000d,0.0d,1.732051d],damage:7}
  114. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=-20,ry=-1,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[0.347296d,0.0d,1.969616d],damage:7}
  115. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=0,ry=19,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.347296d,0.0d,1.969616d],damage:7}
  116. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=20,ry=39,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.000000d,0.0d,1.732051d],damage:7}
  117. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=40,ry=59,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.532089d,0.0d,1.285575d],damage:7}
  118. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=60,ry=79,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.879385d,0.0d,0.684040d],damage:7}
  119. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=80,ry=99,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-2.000000d,0.0d,0.000000d],damage:7}
  120. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=100,ry=119,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.879385d,0.0d,-0.684040d],damage:7}
  121. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=120,ry=139,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.532089d,0.0d,-1.285575d],damage:7}
  122. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=140,ry=159,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-1.000000d,0.0d,-1.732051d],damage:7}
  123. execute @e[type=Item,score_SD_min=1,score_SD=1] ~ ~ ~ execute @a[c=1,r=2,rym=160,ry=179,score_Ammo_min=1] ~ ~ ~ summon Arrow ~ ~2.1 ~ {Motion:[-0.347296d,0.0d,-1.969616d],damage:7}
  124. execute @e[score_SD_min=1] ~ ~ ~ tp @e[score_SD_min=1] @p
  125. entitydata @e[type=Item,score_SD_min=20,score_SD=20] {PickupDelay:1}
  126. scoreboard objectives add ST dummy
  127. execute @e[score_SD_min=1] ~ ~ ~ scoreboard players add @e[r=3,type=Arrow] ST 1
  128. execute @e[score_ST_min=1] ~ ~ ~ particle reddust ~ ~ ~ 0.3 0.3 0.3 0 10 force
  129. scoreboard objectives add STT dummy
  130. scoreboard players add @e[type=Arrow,score_ST_min=1] STT 1
  131. kill @e[score_STT_min=80]
  132. execute @e[type=Arrow,score_STT=1] ~ ~ ~ clear @a[c=1] netherbrick 0 1 {display:{Lore:["Contains Ammo"]}}
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