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- // set package
- File * m_PackageData = new File(context_, m_pPackageFile, String("GameAssetsData.xml"));
- // Read content to memory
- char * retrievedsource= new char(m_GameAssetsDataEntry->size_);
- /// char * retrievedsource= new char[m_GameAssetsDataEntry->size_];
- /// tried this but it doesn't work
- m_PackageData->Read(retrievedsource, m_GameAssetsDataEntry->size_);
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