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vivienneanthony

hmm

Nov 19th, 2015
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0
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  1. // set package
  2. File * m_PackageData = new File(context_, m_pPackageFile, String("GameAssetsData.xml"));
  3.  
  4. // Read content to memory
  5. char * retrievedsource= new char(m_GameAssetsDataEntry->size_);
  6. /// char * retrievedsource= new char[m_GameAssetsDataEntry->size_];
  7. /// tried this but it doesn't work
  8.  
  9. m_PackageData->Read(retrievedsource, m_GameAssetsDataEntry->size_);
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