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- enum loader_status {
- LOADER_SUCCEEDED, ///< The sound was successfully loaded. Stop trying to load it.
- LOADER_UNSUPPORTED, ///< The sound format is not supported; try another loader.
- LOADER_ERROR ///< The sound was of an acceptable format, but could not be loaded.
- };
- /// Sound loading callback; called for each sound in the game (Regardless of format!)
- /// Returns whether the load succeeded, or another loader (or builtin loaders) should be tried.
- typedef loader_status (*loader_callback)(int id, char* data);
- /// Register a sound loader; this function will be called before attempting to load a sound locally.
- void register_loader(loader_callback callback);
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