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DayZ SA Vehicles Dump v2 - Darky

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Dec 20th, 2013
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  1. --------------- Vehicles Dump v2 Start ---------------
  2. Vehicle (1)
  3. Class Name = All
  4. Display Name = Unknown
  5. Model = bmp
  6. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7. ---------------------------------------------
  8. Vehicle (2)
  9. Class Name = Logic
  10. Display Name = Game Logic
  11. Model = \core\default\default.p3d
  12. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.03,-0.03,-0.03],[0.03,0.03,0.03]]
  13. ---------------------------------------------
  14. Vehicle (3)
  15. Class Name = AllVehicles
  16. Display Name = Unknown
  17. Model = bmp
  18. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  19. ---------------------------------------------
  20. Vehicle (4)
  21. Class Name = Land
  22. Display Name = Vehicle
  23. Model = bmp
  24. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  25. ---------------------------------------------
  26. Vehicle (5)
  27. Class Name = LandVehicle
  28. Display Name = Vehicle
  29. Model = bmp
  30. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  31. ---------------------------------------------
  32. Vehicle (6)
  33. Class Name = Car
  34. Display Name = Car
  35. Model = bmp
  36. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  37. ---------------------------------------------
  38. Vehicle (7)
  39. Class Name = Motorcycle
  40. Display Name = Motorcycle
  41. Model = bmp
  42. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  43. ---------------------------------------------
  44. Vehicle (8)
  45. Class Name = Bicycle
  46. Display Name = Motorcycle
  47. Model = bmp
  48. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  49. ---------------------------------------------
  50. Vehicle (9)
  51. Class Name = Tank
  52. Display Name = Tank
  53. Model = bmp
  54. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  55. ---------------------------------------------
  56. Vehicle (10)
  57. Class Name = APC
  58. Display Name = APC
  59. Model = bmp
  60. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  61. ---------------------------------------------
  62. Vehicle (11)
  63. Class Name = Man
  64. Display Name = Man
  65. Model =
  66. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  67. ---------------------------------------------
  68. Vehicle (12)
  69. Class Name = Animal
  70. Display Name = Animal
  71. Model =
  72. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  73. ---------------------------------------------
  74. Vehicle (13)
  75. Class Name = Air
  76. Display Name = Helicopter
  77. Model = bmp
  78. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  79. ---------------------------------------------
  80. Vehicle (14)
  81. Class Name = Helicopter
  82. Display Name = Helicopter
  83. Model = bmp
  84. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  85. ---------------------------------------------
  86. Vehicle (15)
  87. Class Name = Plane
  88. Display Name = Plane
  89. Model = bmp
  90. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  91. ---------------------------------------------
  92. Vehicle (16)
  93. Class Name = Ship
  94. Display Name = Ship
  95. Model = bmp
  96. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  97. ---------------------------------------------
  98. Vehicle (17)
  99. Class Name = SmallShip
  100. Display Name = Small Ship
  101. Model = bmp
  102. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  103. ---------------------------------------------
  104. Vehicle (18)
  105. Class Name = BigShip
  106. Display Name = Big Ship
  107. Model = bmp
  108. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  109. ---------------------------------------------
  110. Vehicle (19)
  111. Class Name = Truck
  112. Display Name = Truck
  113. Model = bmp
  114. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  115. ---------------------------------------------
  116. Vehicle (20)
  117. Class Name = ParachuteBase
  118. Display Name = Parachute
  119. Model = para
  120. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  121. ---------------------------------------------
  122. Vehicle (21)
  123. Class Name = LaserTarget
  124. Display Name = Laser target
  125. Model = laserTgt.p3d
  126. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  127. ---------------------------------------------
  128. Vehicle (22)
  129. Class Name = NVTarget
  130. Display Name = Laser target
  131. Model = laserTgt.p3d
  132. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  133. ---------------------------------------------
  134. Vehicle (23)
  135. Class Name = ArtilleryTarget
  136. Display Name = ArtilleryTarget
  137. Model =
  138. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  139. ---------------------------------------------
  140. Vehicle (24)
  141. Class Name = ArtilleryTargetW
  142. Display Name = ArtilleryTarget
  143. Model =
  144. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  145. ---------------------------------------------
  146. Vehicle (25)
  147. Class Name = ArtilleryTargetE
  148. Display Name = ArtilleryTarget
  149. Model =
  150. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  151. ---------------------------------------------
  152. Vehicle (26)
  153. Class Name = PaperCar
  154. Display Name = Paper Car
  155. Model = \core\default\default.p3d
  156. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.025,-0.025,-0.025],[0.025,0.025,0.025]]
  157. ---------------------------------------------
  158. Vehicle (27)
  159. Class Name = FireSectorTarget
  160. Display Name = Internal: Fire Sector Target
  161. Model = \core\default\default.p3d
  162. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.025,-0.025,-0.025],[0.025,0.025,0.025]]
  163. ---------------------------------------------
  164. Vehicle (28)
  165. Class Name = Static
  166. Display Name = Unknown
  167. Model = bmp
  168. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  169. ---------------------------------------------
  170. Vehicle (29)
  171. Class Name = Fortress
  172. Display Name = Bunker
  173. Model = bmp
  174. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  175. ---------------------------------------------
  176. Vehicle (30)
  177. Class Name = Building
  178. Display Name = Building
  179. Model = bmp
  180. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  181. ---------------------------------------------
  182. Vehicle (31)
  183. Class Name = NonStrategic
  184. Display Name = Building
  185. Model = bmp
  186. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  187. ---------------------------------------------
  188. Vehicle (32)
  189. Class Name = Strategic
  190. Display Name = Building
  191. Model = bmp
  192. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  193. ---------------------------------------------
  194. Vehicle (33)
  195. Class Name = FlagCarrierCore
  196. Display Name = Flag
  197. Model =
  198. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  199. ---------------------------------------------
  200. Vehicle (34)
  201. Class Name = Land_VASICore
  202. Display Name = VASI
  203. Model =
  204. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  205. ---------------------------------------------
  206. Vehicle (35)
  207. Class Name = Thing
  208. Display Name = Unknown
  209. Model = bmp
  210. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  211. ---------------------------------------------
  212. Vehicle (36)
  213. Class Name = ThingEffect
  214. Display Name = Unknown
  215. Model = bmp
  216. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  217. ---------------------------------------------
  218. Vehicle (37)
  219. Class Name = ThingEffectLight
  220. Display Name = Unknown
  221. Model = bmp
  222. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  223. ---------------------------------------------
  224. Vehicle (38)
  225. Class Name = ThingEffectFeather
  226. Display Name = Unknown
  227. Model = bmp
  228. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  229. ---------------------------------------------
  230. Vehicle (39)
  231. Class Name = FxExploArmor1
  232. Display Name = Internal: FxExploArmor1
  233. Model =
  234. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  235. ---------------------------------------------
  236. Vehicle (40)
  237. Class Name = FxExploArmor2
  238. Display Name = Internal: FxExploArmor2
  239. Model =
  240. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  241. ---------------------------------------------
  242. Vehicle (41)
  243. Class Name = FxExploArmor3
  244. Display Name = Internal: FxExploArmor3
  245. Model =
  246. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  247. ---------------------------------------------
  248. Vehicle (42)
  249. Class Name = FxExploArmor4
  250. Display Name = Internal: FxExploArmor4
  251. Model =
  252. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  253. ---------------------------------------------
  254. Vehicle (43)
  255. Class Name = FxCartridge
  256. Display Name = FxCartridge
  257. Model = \dz\weapons\projectiles\nabojnice_556.p3d
  258. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0259669,-0.00515285],[0.00595,0.0259669,0.00515285]]
  259. ---------------------------------------------
  260. Vehicle (44)
  261. Class Name = InventoryBase
  262. Display Name =
  263. Model =
  264. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  265. ---------------------------------------------
  266. Vehicle (45)
  267. Class Name = ItemBook
  268. Display Name =
  269. Model = \DZ\books\Book_kniga.p3d
  270. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  271. ---------------------------------------------
  272. Vehicle (46)
  273. Class Name = ItemBookTheWarOfTheWorlds
  274. Display Name = The War of the Worlds
  275. Model = \DZ\books\Book_kniga.p3d
  276. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  277. ---------------------------------------------
  278. Vehicle (47)
  279. Class Name = ItemBookAroundTheWorldIn80Days
  280. Display Name = Around the World in 80 Days
  281. Model = \DZ\books\Book_kniga.p3d
  282. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  283. ---------------------------------------------
  284. Vehicle (48)
  285. Class Name = ItemBookCrimeAndPunishment
  286. Display Name = Crime and Punishment
  287. Model = \DZ\books\Book_kniga.p3d
  288. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  289. ---------------------------------------------
  290. Vehicle (49)
  291. Class Name = ItemBookHamlet
  292. Display Name = Hamlet
  293. Model = \DZ\books\Book_kniga.p3d
  294. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  295. ---------------------------------------------
  296. Vehicle (50)
  297. Class Name = ItemBookTheMetamorphosis
  298. Display Name = The Metamorphosis
  299. Model = \DZ\books\Book_kniga.p3d
  300. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  301. ---------------------------------------------
  302. Vehicle (51)
  303. Class Name = ItemBookTheRaven
  304. Display Name = The Raven
  305. Model = \DZ\books\Book_kniga.p3d
  306. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  307. ---------------------------------------------
  308. Vehicle (52)
  309. Class Name = ItemBookTheArtOfWar
  310. Display Name = The Art Of War
  311. Model = \DZ\books\Book_kniga.p3d
  312. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  313. ---------------------------------------------
  314. Vehicle (53)
  315. Class Name = ItemBookRobinsonCrusoe
  316. Display Name = Robinson Crusoe
  317. Model = \DZ\books\Book_kniga.p3d
  318. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  319. ---------------------------------------------
  320. Vehicle (54)
  321. Class Name = ItemBookRussian
  322. Display Name = Russian learning book
  323. Model = \DZ\books\Book_kniga.p3d
  324. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  325. ---------------------------------------------
  326. Vehicle (55)
  327. Class Name = ItemBookRussianCheatSheet
  328. Display Name = Russian cheat sheet
  329. Model = \DZ\books\Book_kniga.p3d
  330. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  331. ---------------------------------------------
  332. Vehicle (56)
  333. Class Name = ItemBookThePictureOfDorianGray
  334. Display Name = The Picture Of Dorian Gray
  335. Model = \DZ\books\Book_kniga.p3d
  336. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  337. ---------------------------------------------
  338. Vehicle (57)
  339. Class Name = ItemBookThePitAndThePendulum
  340. Display Name = The Pit and the Pendulum
  341. Model = \DZ\books\Book_kniga.p3d
  342. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  343. ---------------------------------------------
  344. Vehicle (58)
  345. Class Name = ItemBookTheTimeMachine
  346. Display Name = The Time Machine
  347. Model = \DZ\books\Book_kniga.p3d
  348. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  349. ---------------------------------------------
  350. Vehicle (59)
  351. Class Name = ItemBookTheCountryOfTheBlind
  352. Display Name = The Country of the Blind
  353. Model = \DZ\books\Book_kniga.p3d
  354. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  355. ---------------------------------------------
  356. Vehicle (60)
  357. Class Name = ItemBookBilaNemoc
  358. Display Name = Bila nemoc
  359. Model = \DZ\books\Book_kniga.p3d
  360. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  361. ---------------------------------------------
  362. Vehicle (61)
  363. Class Name = ItemBookBible
  364. Display Name = The new testament
  365. Model = \DZ\books\Book_kniga.p3d
  366. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  367. ---------------------------------------------
  368. Vehicle (62)
  369. Class Name = ItemBookYouth
  370. Display Name = Youth
  371. Model = \DZ\books\Book_kniga.p3d
  372. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  373. ---------------------------------------------
  374. Vehicle (63)
  375. Class Name = ItemBookVerwandlung
  376. Display Name = Die Verwandlung
  377. Model = \DZ\books\Book_kniga.p3d
  378. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  379. ---------------------------------------------
  380. Vehicle (64)
  381. Class Name = ItemBookTovarnaNaAbsolutno
  382. Display Name = Tovarna na absolutno
  383. Model = \DZ\books\Book_kniga.p3d
  384. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  385. ---------------------------------------------
  386. Vehicle (65)
  387. Class Name = ItemBookTheJungleBook
  388. Display Name = The Jungle Book
  389. Model = \DZ\books\Book_kniga.p3d
  390. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  391. ---------------------------------------------
  392. Vehicle (66)
  393. Class Name = ItemBookTheBrothersKaramazov
  394. Display Name = The Brothers Karamazov
  395. Model = \DZ\books\Book_kniga.p3d
  396. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  397. ---------------------------------------------
  398. Vehicle (67)
  399. Class Name = ItemBookTheCallOfCthulhu
  400. Display Name = The Call of Cthulhu
  401. Model = \DZ\books\Book_kniga.p3d
  402. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  403. ---------------------------------------------
  404. Vehicle (68)
  405. Class Name = ItemBookTheShunnedHouse
  406. Display Name = The Shunned House
  407. Model = \DZ\books\Book_kniga.p3d
  408. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  409. ---------------------------------------------
  410. Vehicle (69)
  411. Class Name = ItemBookTheHoundOfTheBaskervilles
  412. Display Name = The Hound of the Baskervilles
  413. Model = \DZ\books\Book_kniga.p3d
  414. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  415. ---------------------------------------------
  416. Vehicle (70)
  417. Class Name = ItemBookAndersen
  418. Display Name = Fairy Tales
  419. Model = \DZ\books\Book_kniga.p3d
  420. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  421. ---------------------------------------------
  422. Vehicle (71)
  423. Class Name = ItemBookTonyAndTheBeetles
  424. Display Name = Tony and the Beetles
  425. Model = \DZ\books\Book_kniga.p3d
  426. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  427. ---------------------------------------------
  428. Vehicle (72)
  429. Class Name = ItemBookTheCosmicComputer
  430. Display Name = The Cosmic Computer
  431. Model = \DZ\books\Book_kniga.p3d
  432. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  433. ---------------------------------------------
  434. Vehicle (73)
  435. Class Name = ItemBookATravelerInTime
  436. Display Name = A Traveler In Time
  437. Model = \DZ\books\Book_kniga.p3d
  438. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  439. ---------------------------------------------
  440. Vehicle (74)
  441. Class Name = ItemBookTheVariableMan
  442. Display Name = The Variable Man
  443. Model = \DZ\books\Book_kniga.p3d
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  601. ---------------------------------------------
  602. Vehicle (101)
  603. Class Name = ItemBookAnInquiryIntoTheNatureAndCausesOfTheWealthOfNations
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  607. ---------------------------------------------
  608. Vehicle (102)
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  613. ---------------------------------------------
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  619. ---------------------------------------------
  620. Vehicle (104)
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  625. ---------------------------------------------
  626. Vehicle (105)
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  631. ---------------------------------------------
  632. Vehicle (106)
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  637. ---------------------------------------------
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  643. ---------------------------------------------
  644. Vehicle (108)
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  655. ---------------------------------------------
  656. Vehicle (110)
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  663. Class Name = ItemBookHeartOfDarkness
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  667. ---------------------------------------------
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  673. ---------------------------------------------
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  697. ---------------------------------------------
  698. Vehicle (117)
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  703. ---------------------------------------------
  704. Vehicle (118)
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  709. ---------------------------------------------
  710. Vehicle (119)
  711. Class Name = ItemBookOnTheOriginOfSpeciesByMeansOfNaturalSelection
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  715. ---------------------------------------------
  716. Vehicle (120)
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  721. ---------------------------------------------
  722. Vehicle (121)
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  727. ---------------------------------------------
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  745. ---------------------------------------------
  746. Vehicle (125)
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  751. ---------------------------------------------
  752. Vehicle (126)
  753. Class Name = ItemBookTheCanterburyTalesAndOtherPoems
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  757. ---------------------------------------------
  758. Vehicle (127)
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  763. ---------------------------------------------
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  775. ---------------------------------------------
  776. Vehicle (130)
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  781. ---------------------------------------------
  782. Vehicle (131)
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  787. ---------------------------------------------
  788. Vehicle (132)
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  793. ---------------------------------------------
  794. Vehicle (133)
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  799. ---------------------------------------------
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  805. ---------------------------------------------
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  817. ---------------------------------------------
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  823. ---------------------------------------------
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  835. ---------------------------------------------
  836. Vehicle (140)
  837. Class Name = ItemBookTheFurtherAdventuresOfRobinsonCrusoe
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  841. ---------------------------------------------
  842. Vehicle (141)
  843. Class Name = ItemBookTheIslandOfDoctorMoreau
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  847. ---------------------------------------------
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  849. Class Name = ItemBookTheMahabharataOfKrishnaDwaipayanaVyasaBk4
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  853. ---------------------------------------------
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  859. ---------------------------------------------
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  861. Class Name = ItemBookThePossessed
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  865. ---------------------------------------------
  866. Vehicle (145)
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  871. ---------------------------------------------
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  877. ---------------------------------------------
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  879. Class Name = ItemBookKingSolomonsMines
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  883. ---------------------------------------------
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  885. Class Name = ItemBookMiddlemarch
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  889. ---------------------------------------------
  890. Vehicle (149)
  891. Class Name = ItemBookTheHouseOfTheSevenGables
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  895. ---------------------------------------------
  896. Vehicle (150)
  897. Class Name = ItemBookTheMonkARomance
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  901. ---------------------------------------------
  902. Vehicle (151)
  903. Class Name = ItemBookThePrivateMemoirsAndConfessionsOfAJustifiedSinner
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  907. ---------------------------------------------
  908. Vehicle (152)
  909. Class Name = ItemBookTheRedBadgeOfCourage
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  913. ---------------------------------------------
  914. Vehicle (153)
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  919. ---------------------------------------------
  920. Vehicle (154)
  921. Class Name = ItemBookAfterLondon
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  925. ---------------------------------------------
  926. Vehicle (155)
  927. Class Name = ItemBookAnOldBabylonianVersionOfTheGilgameshEpic
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  931. ---------------------------------------------
  932. Vehicle (156)
  933. Class Name = ItemBookAnnaKarenina
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  937. ---------------------------------------------
  938. Vehicle (157)
  939. Class Name = ItemBookCandide
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  943. ---------------------------------------------
  944. Vehicle (158)
  945. Class Name = ItemBookFaust
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  949. ---------------------------------------------
  950. Vehicle (159)
  951. Class Name = ItemBookHinduLiterature
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  955. ---------------------------------------------
  956. Vehicle (160)
  957. Class Name = ItemBookHunger
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  961. ---------------------------------------------
  962. Vehicle (161)
  963. Class Name = ItemBookJapaneseLiterature
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  967. ---------------------------------------------
  968. Vehicle (162)
  969. Class Name = ItemBookLeRougeEtLeNoir
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  973. ---------------------------------------------
  974. Vehicle (163)
  975. Class Name = ItemBookTheDecameronOfGiovanniBoccaccio
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  979. ---------------------------------------------
  980. Vehicle (164)
  981. Class Name = ItemBookThePoemsOfGiacomoLeopardi
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  985. ---------------------------------------------
  986. Vehicle (165)
  987. Class Name = ItemBookAlicesAdventuresInWonderland
  988. Display Name = Alice's Adventures in Wonderland
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  991. ---------------------------------------------
  992. Vehicle (166)
  993. Class Name = ItemBookTheScarletPimpernel
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  997. ---------------------------------------------
  998. Vehicle (167)
  999. Class Name = ItemBookTheThreeMusketeers
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  1003. ---------------------------------------------
  1004. Vehicle (168)
  1005. Class Name = ItemBookTheTurnOfTheScrew
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  1009. ---------------------------------------------
  1010. Vehicle (169)
  1011. Class Name = ItemBookTranslationsOfShakuntalaAndOtherWorks
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  1015. ---------------------------------------------
  1016. Vehicle (170)
  1017. Class Name = ItemBookTreasureIsland
  1018. Display Name = Treasure Island
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  1020. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1021. ---------------------------------------------
  1022. Vehicle (171)
  1023. Class Name = ItemBookUlysses
  1024. Display Name = Ulysses
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  1027. ---------------------------------------------
  1028. Vehicle (172)
  1029. Class Name = ItemBookUncleSilas
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  1033. ---------------------------------------------
  1034. Vehicle (173)
  1035. Class Name = ItemBookTheAeneid
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  1039. ---------------------------------------------
  1040. Vehicle (174)
  1041. Class Name = ItemBookWarAndPeace
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  1045. ---------------------------------------------
  1046. Vehicle (175)
  1047. Class Name = ItemBookWielandOrTheTransformation
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  1051. ---------------------------------------------
  1052. Vehicle (176)
  1053. Class Name = ItemBookWutheringHeights
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  1057. ---------------------------------------------
  1058. Vehicle (177)
  1059. Class Name = ItemBookCinqSemainesEnBallon
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  1063. ---------------------------------------------
  1064. Vehicle (178)
  1065. Class Name = ItemBookDracula
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  1069. ---------------------------------------------
  1070. Vehicle (179)
  1071. Class Name = ItemBookMrchenFrKinder
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  1075. ---------------------------------------------
  1076. Vehicle (180)
  1077. Class Name = ItemBookLesTroisMousquetaires
  1078. Display Name = Les trois mousquetaires
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  1080. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1081. ---------------------------------------------
  1082. Vehicle (181)
  1083. Class Name = ItemBookDeLorigineDesEspces
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  1086. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1087. ---------------------------------------------
  1088. Vehicle (182)
  1089. Class Name = ItemBookDasNibelungenlied
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  1092. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1093. ---------------------------------------------
  1094. Vehicle (183)
  1095. Class Name = ItemBookTheLastMan
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  1098. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1099. ---------------------------------------------
  1100. Vehicle (184)
  1101. Class Name = ItemBookFaustDerTragdieErsterTeil
  1102. Display Name = Faust: Der Trag?? erster Teil
  1103. Model = \DZ\books\Book_kniga.p3d
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  1105. ---------------------------------------------
  1106. Vehicle (185)
  1107. Class Name = ItemBookLenfer1Of2
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  1111. ---------------------------------------------
  1112. Vehicle (186)
  1113. Class Name = ItemBookVoyageAuCentreDeLaTerre
  1114. Display Name = Voyage au Centre de la Terre
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  1117. ---------------------------------------------
  1118. Vehicle (187)
  1119. Class Name = ItemBookRomeoUndJulia
  1120. Display Name = Romeo und Julia
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  1123. ---------------------------------------------
  1124. Vehicle (188)
  1125. Class Name = ItemBookFrankenstein
  1126. Display Name = Frankenstein
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  1128. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1129. ---------------------------------------------
  1130. Vehicle (189)
  1131. Class Name = ItemBookDeLaTerreLaLune
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  1135. ---------------------------------------------
  1136. Vehicle (190)
  1137. Class Name = ItemBookLingnieuxChevalierDonQuichotteDeLaManche
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  1141. ---------------------------------------------
  1142. Vehicle (191)
  1143. Class Name = ItemBookLleMystrieuse
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  1147. ---------------------------------------------
  1148. Vehicle (192)
  1149. Class Name = ItemBookLaComdieHumaineVolumeIScnesDeLaViePriveTomeI
  1150. Display Name = La com?e humaine volume I -- Scenes de la vie priv?tome I
  1151. Model = \DZ\books\Book_kniga.p3d
  1152. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1153. ---------------------------------------------
  1154. Vehicle (193)
  1155. Class Name = ItemBookLesCorneilles
  1156. Display Name = Les Corneilles
  1157. Model = \DZ\books\Book_kniga.p3d
  1158. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1159. ---------------------------------------------
  1160. Vehicle (194)
  1161. Class Name = ItemBook20000LieuesSousLesMersParts1amp2
  1162. Display Name = 20000 Lieues sous les mers Parts 1 and 2
  1163. Model = \DZ\books\Book_kniga.p3d
  1164. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1165. ---------------------------------------------
  1166. Vehicle (195)
  1167. Class Name = ItemBookThreeMenInABoat
  1168. Display Name = Three Men in a Boat
  1169. Model = \DZ\books\Book_kniga.p3d
  1170. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
  1171. ---------------------------------------------
  1172. Vehicle (196)
  1173. Class Name = Static_Base
  1174. Display Name = Unknown
  1175. Model = bmp
  1176. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1177. ---------------------------------------------
  1178. Vehicle (197)
  1179. Class Name = ReammoBox
  1180. Display Name = Building
  1181. Model = bmp
  1182. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1183. ---------------------------------------------
  1184. Vehicle (198)
  1185. Class Name = NonStrategic_Base
  1186. Display Name = Building
  1187. Model = bmp
  1188. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1189. ---------------------------------------------
  1190. Vehicle (199)
  1191. Class Name = HouseBase
  1192. Display Name = Building
  1193. Model = bmp
  1194. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1195. ---------------------------------------------
  1196. Vehicle (200)
  1197. Class Name = AttachmentBase
  1198. Display Name =
  1199. Model =
  1200. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1201. ---------------------------------------------
  1202. Vehicle (201)
  1203. Class Name = InventoryItemBase
  1204. Display Name =
  1205. Model =
  1206. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1207. ---------------------------------------------
  1208. Vehicle (202)
  1209. Class Name = ClothingBase
  1210. Display Name =
  1211. Model =
  1212. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1213. ---------------------------------------------
  1214. Vehicle (203)
  1215. Class Name = BagBase
  1216. Display Name =
  1217. Model =
  1218. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1219. ---------------------------------------------
  1220. Vehicle (204)
  1221. Class Name = EyewearBase
  1222. Display Name =
  1223. Model =
  1224. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1225. ---------------------------------------------
  1226. Vehicle (205)
  1227. Class Name = HeadgearBase
  1228. Display Name =
  1229. Model =
  1230. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1231. ---------------------------------------------
  1232. Vehicle (206)
  1233. Class Name = MaskBase
  1234. Display Name =
  1235. Model =
  1236. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1237. ---------------------------------------------
  1238. Vehicle (207)
  1239. Class Name = TopwearBase
  1240. Display Name =
  1241. Model =
  1242. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1243. ---------------------------------------------
  1244. Vehicle (208)
  1245. Class Name = BottomwearBase
  1246. Display Name =
  1247. Model =
  1248. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1249. ---------------------------------------------
  1250. Vehicle (209)
  1251. Class Name = FootwearBase
  1252. Display Name =
  1253. Model =
  1254. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1255. ---------------------------------------------
  1256. Vehicle (210)
  1257. Class Name = VestBase
  1258. Display Name =
  1259. Model =
  1260. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1261. ---------------------------------------------
  1262. Vehicle (211)
  1263. Class Name = GlovesBase
  1264. Display Name =
  1265. Model =
  1266. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1267. ---------------------------------------------
  1268. Vehicle (212)
  1269. Class Name = House
  1270. Display Name = Building
  1271. Model = bmp
  1272. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1273. ---------------------------------------------
  1274. Vehicle (213)
  1275. Class Name = Ruins
  1276. Display Name = Building
  1277. Model = bmp
  1278. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1279. ---------------------------------------------
  1280. Vehicle (214)
  1281. Class Name = Wreck_Base
  1282. Display Name = Building
  1283. Model = bmp
  1284. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1285. ---------------------------------------------
  1286. Vehicle (215)
  1287. Class Name = Thing_Base
  1288. Display Name = Unknown
  1289. Model = bmp
  1290. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1291. ---------------------------------------------
  1292. Vehicle (216)
  1293. Class Name = FxWindGrass1
  1294. Display Name = Internal: FxWindGrass1
  1295. Model = \dz\data\data\cl_grass1.p3d
  1296. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.0242845,0],[0.254129,0.0242512,0.312208]]
  1297. ---------------------------------------------
  1298. Vehicle (217)
  1299. Class Name = FxWindGrass2
  1300. Display Name = Internal: FxWindGrass2
  1301. Model = \dz\data\data\cl_grass2.p3d
  1302. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.0242845,0],[0.254129,0.0242512,0.312208]]
  1303. ---------------------------------------------
  1304. Vehicle (218)
  1305. Class Name = FxWindRock1
  1306. Display Name = Internal: FxWindRock1
  1307. Model = \dz\data\data\cl_rock1.p3d
  1308. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0643609,-0.0239905,0],[0.15102,0.0245452,0.220278]]
  1309. ---------------------------------------------
  1310. Vehicle (219)
  1311. Class Name = FxWindLeaf1
  1312. Display Name = Internal: FxWindLeaf1
  1313. Model = \dz\data\data\cl_leaf.p3d
  1314. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1315. ---------------------------------------------
  1316. Vehicle (220)
  1317. Class Name = FxWindLeaf2
  1318. Display Name = Internal: FxWindLeaf2
  1319. Model = \dz\data\data\cl_leaf2.p3d
  1320. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1321. ---------------------------------------------
  1322. Vehicle (221)
  1323. Class Name = FxWindLeaf3
  1324. Display Name = Internal: FxWindLeaf3
  1325. Model = \dz\data\data\cl_leaf3.p3d
  1326. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1327. ---------------------------------------------
  1328. Vehicle (222)
  1329. Class Name = FxWindPollen1
  1330. Display Name = Internal: FxWindPollen1
  1331. Model = \dz\data\data\cl_feathers2.p3d
  1332. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.107431,-0.0242825,-0.0670632],[0.10795,0.0242532,0.0686269]]
  1333. ---------------------------------------------
  1334. Vehicle (223)
  1335. Class Name = FXUSWindLeaf1
  1336. Display Name = Internal: FxUSWindLeaf1
  1337. Model = \dz\data\cr_leaf.p3d
  1338. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1339. ---------------------------------------------
  1340. Vehicle (224)
  1341. Class Name = FXUSWindLeaf2
  1342. Display Name = Internal: FxUSWindLeaf2
  1343. Model = \dz\data\cr_leaf2.p3d
  1344. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1345. ---------------------------------------------
  1346. Vehicle (225)
  1347. Class Name = FXUSWindLeaf3
  1348. Display Name = Internal: FxUSWindLeaf3
  1349. Model = \dz\data\cr_leaf3.p3d
  1350. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  1351. ---------------------------------------------
  1352. Vehicle (226)
  1353. Class Name = CraterLong
  1354. Display Name = Building
  1355. Model = dz\data\data\ParticleEffects\CraterLong\CraterLong.p3d
  1356. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.76334,-5.70545,-0.893637],[2.76334,5.70545,0.893637]]
  1357. ---------------------------------------------
  1358. Vehicle (227)
  1359. Class Name = PissGround
  1360. Display Name = Building
  1361. Model = dz\data\data\ParticleEffects\Excretion\Piss_ground.p3d
  1362. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.4,0],[0.4,0.4,0]]
  1363. ---------------------------------------------
  1364. Vehicle (228)
  1365. Class Name = ShitGround
  1366. Display Name = Building
  1367. Model = dz\data\data\ParticleEffects\Excretion\Shit_ground.p3d
  1368. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0651418,-0.0541574,-0.0208557],[0.0651418,0.0541574,0.0208557]]
  1369. ---------------------------------------------
  1370. Vehicle (229)
  1371. Class Name = VomitGround
  1372. Display Name = Building
  1373. Model = dz\data\data\ParticleEffects\Excretion\Vomit_ground.p3d
  1374. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.4,0],[0.4,0.4,0]]
  1375. ---------------------------------------------
  1376. Vehicle (230)
  1377. Class Name = VomitBloodGround
  1378. Display Name = Building
  1379. Model = dz\data\data\ParticleEffects\Excretion\Vomit_blood_ground.p3d
  1380. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.250892,0],[0.4,0.250892,0]]
  1381. ---------------------------------------------
  1382. Vehicle (231)
  1383. Class Name = ContainerBase
  1384. Display Name =
  1385. Model =
  1386. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1387. ---------------------------------------------
  1388. Vehicle (232)
  1389. Class Name = Container_FirstAidKit
  1390. Display Name = First Aid Kit
  1391. Model = \dz\gear\containers\FirstAidKit.p3d
  1392. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.222,-0.379,-0.0812005],[0.116419,0.0587019,0.24]]
  1393. ---------------------------------------------
  1394. Vehicle (233)
  1395. Class Name = Container_Protector_Small
  1396. Display Name = Small Protector Case
  1397. Model = \dz\gear\containers\Protector_Case.p3d
  1398. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.222,-0.379,-0.117943],[0.127,0.0603447,0.24]]
  1399. ---------------------------------------------
  1400. Vehicle (234)
  1401. Class Name = Container_AmmoBox300Rnd
  1402. Display Name = 300 Round Box
  1403. Model = \dz\gear\containers\300RoundBox.p3d
  1404. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198432,-0.0727081,-0.113015],[0.162983,0.242396,0.113015]]
  1405. ---------------------------------------------
  1406. Vehicle (235)
  1407. Class Name = CookwareBase
  1408. Display Name =
  1409. Model =
  1410. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1411. ---------------------------------------------
  1412. Vehicle (236)
  1413. Class Name = CookerBase
  1414. Display Name =
  1415. Model =
  1416. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1417. ---------------------------------------------
  1418. Vehicle (237)
  1419. Class Name = Cooker_PortableStove
  1420. Display Name = Portable Gas Stove
  1421. Model = \dz\gear\cooking\GasCooker.p3d
  1422. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.13665,-1.11096,-0.208254],[0.339077,0.207984,2.28841]]
  1423. ---------------------------------------------
  1424. Vehicle (238)
  1425. Class Name = Cookware_Pot
  1426. Display Name = Cooking Pot
  1427. Model = \dz\gear\cooking\CookingPot.p3d
  1428. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.176443,-0.362414,-0.02963],[0.320868,0.196583,0.295766]]
  1429. ---------------------------------------------
  1430. Vehicle (239)
  1431. Class Name = Cookware_FryingPan
  1432. Display Name = Frying Pan
  1433. Model = \dz\gear\cooking\FryingPan.p3d
  1434. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.395045,-0.315831,-0.0016796],[0.279425,0.149962,0.268649]]
  1435. ---------------------------------------------
  1436. Vehicle (240)
  1437. Class Name = Light_PortableLamp
  1438. Display Name = Portable Gas Lamp
  1439. Model = \dz\gear\cooking\GasLight.p3d
  1440. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.113393,-1.10764,-0.2352],[0.336963,0.184064,2.2032]]
  1441. ---------------------------------------------
  1442. Vehicle (241)
  1443. Class Name = CraftingItemBase
  1444. Display Name =
  1445. Model =
  1446. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1447. ---------------------------------------------
  1448. Vehicle (242)
  1449. Class Name = Crafting_BurlapSack
  1450. Display Name = Burlap Sack
  1451. Model = \dz\gear\crafting\bp_burlap_sack.p3d
  1452. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0413668,-0.364469,-0.258716],[0.368909,0.0366414,0.298812]]
  1453. ---------------------------------------------
  1454. Vehicle (243)
  1455. Class Name = Crafting_Rope
  1456. Display Name = Rope
  1457. Model = \dz\gear\crafting\bp_rope.p3d
  1458. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.036657,-0.0193284,-0.127514],[0.250363,0.288009,0.323062]]
  1459. ---------------------------------------------
  1460. Vehicle (244)
  1461. Class Name = Crafting_WoodenStick
  1462. Display Name = Wooden Stick
  1463. Model = \dz\gear\crafting\bp_wooden_stick.p3d
  1464. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.256409,-0.0385815,-0.325671],[0.0336122,0.111488,0.414517]]
  1465. ---------------------------------------------
  1466. Vehicle (245)
  1467. Class Name = DrinksItemBase
  1468. Display Name =
  1469. Model =
  1470. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1471. ---------------------------------------------
  1472. Vehicle (246)
  1473. Class Name = RiverWater
  1474. Display Name =
  1475. Model =
  1476. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1477. ---------------------------------------------
  1478. Vehicle (247)
  1479. Class Name = BottleBase
  1480. Display Name =
  1481. Model =
  1482. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1483. ---------------------------------------------
  1484. Vehicle (248)
  1485. Class Name = SodaBase
  1486. Display Name =
  1487. Model = \dz\gear\drinks\SodaCan.p3d
  1488. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1489. ---------------------------------------------
  1490. Vehicle (249)
  1491. Class Name = Drink_Canteen
  1492. Display Name = Canteen
  1493. Model = \dz\gear\drinks\Canteen.p3d
  1494. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.066449,-0.135483],[0.102217,0.388206,0.175146]]
  1495. ---------------------------------------------
  1496. Vehicle (250)
  1497. Class Name = Drink_WaterBottle
  1498. Display Name = Waterbottle
  1499. Model = \dz\gear\drinks\WaterBottle.p3d
  1500. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0509424,-0.135373],[0.0503229,0.388206,0.219185]]
  1501. ---------------------------------------------
  1502. Vehicle (251)
  1503. Class Name = Drink_SodaZlutaKlasik
  1504. Display Name = Zluta Klasik Soda
  1505. Model = \dz\gear\drinks\SodaCan.p3d
  1506. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
  1507. ---------------------------------------------
  1508. Vehicle (252)
  1509. Class Name = Drink_SodaZlutaKolaloka
  1510. Display Name = Zluta Kolaloka Soda
  1511. Model = \dz\gear\drinks\SodaCan.p3d
  1512. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
  1513. ---------------------------------------------
  1514. Vehicle (253)
  1515. Class Name = Drink_SodaZlutaMalinovka
  1516. Display Name = Zluta Malinovka Soda
  1517. Model = \dz\gear\drinks\SodaCan.p3d
  1518. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
  1519. ---------------------------------------------
  1520. Vehicle (254)
  1521. Class Name = FoodItemBase
  1522. Display Name =
  1523. Model =
  1524. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1525. ---------------------------------------------
  1526. Vehicle (255)
  1527. Class Name = FruitBase
  1528. Display Name =
  1529. Model =
  1530. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1531. ---------------------------------------------
  1532. Vehicle (256)
  1533. Class Name = MeatBase
  1534. Display Name =
  1535. Model =
  1536. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1537. ---------------------------------------------
  1538. Vehicle (257)
  1539. Class Name = BoxCerealBase
  1540. Display Name =
  1541. Model = \dz\gear\food\BoxCereal.p3d
  1542. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1543. ---------------------------------------------
  1544. Vehicle (258)
  1545. Class Name = FoodCanned
  1546. Display Name =
  1547. Model =
  1548. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1549. ---------------------------------------------
  1550. Vehicle (259)
  1551. Class Name = Food_CanBakedBeans_Open
  1552. Display Name = Canned Baked Beans
  1553. Model = \dz\gear\food\BakedBeans_open.p3d
  1554. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0482893,-0.0664153],[0.0509673,0.388206,0.234185]]
  1555. ---------------------------------------------
  1556. Vehicle (260)
  1557. Class Name = Food_CanBakedBeans
  1558. Display Name = Canned Baked Beans
  1559. Model = \dz\gear\food\BakedBeans.p3d
  1560. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0511808,-0.0621993],[0.0492508,0.388206,0.219185]]
  1561. ---------------------------------------------
  1562. Vehicle (261)
  1563. Class Name = Food_CanSardines_Open
  1564. Display Name = Canned Sardines
  1565. Model = \dz\gear\food\sardines_open.p3d
  1566. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0557586,-0.0558886,-0.0181432],[0.31435,0.174349,0.229889]]
  1567. ---------------------------------------------
  1568. Vehicle (262)
  1569. Class Name = Food_CanSardines
  1570. Display Name = Canned Sardines
  1571. Model = \dz\gear\food\Sardines.p3d
  1572. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0557587,-0.0558886,-0.0181432],[0.31435,0.174349,0.229889]]
  1573. ---------------------------------------------
  1574. Vehicle (263)
  1575. Class Name = Food_CanSpaghetti_Open
  1576. Display Name = Canned Spaghetti
  1577. Model = \dz\gear\food\spaghetti_open.p3d
  1578. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0406047,-0.0591095],[0.041231,0.388206,0.251293]]
  1579. ---------------------------------------------
  1580. Vehicle (264)
  1581. Class Name = Food_CanSpaghetti
  1582. Display Name = Canned Spaghetti
  1583. Model = \dz\gear\food\Spaghetti.p3d
  1584. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0406047,-0.0591095],[0.041231,0.388206,0.251293]]
  1585. ---------------------------------------------
  1586. Vehicle (265)
  1587. Class Name = Food_CanTuna_Open
  1588. Display Name = Canned Tuna
  1589. Model = \dz\gear\food\tuna_open.p3d
  1590. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.059285,-0.011],[0.0412004,0.388206,0.223185]]
  1591. ---------------------------------------------
  1592. Vehicle (266)
  1593. Class Name = Food_CanTuna
  1594. Display Name = Canned Tuna
  1595. Model = \dz\gear\food\Tuna.p3d
  1596. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.059285,-0.0107457],[0.0412004,0.388206,0.234185]]
  1597. ---------------------------------------------
  1598. Vehicle (267)
  1599. Class Name = Food_BoxCerealCrunchin
  1600. Display Name = Crunchin Crisps Cereal
  1601. Model = \dz\gear\food\BoxCereal.p3d
  1602. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0357799,-0.163984],[0.109594,0.388206,0.219185]]
  1603. ---------------------------------------------
  1604. Vehicle (268)
  1605. Class Name = Food_PowderedMilk
  1606. Display Name = Powdered Milk
  1607. Model = \dz\gear\food\PowderedMilk.p3d
  1608. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.208,-0.0172028,-0.075647],[0.0623446,0.343,0.299]]
  1609. ---------------------------------------------
  1610. Vehicle (269)
  1611. Class Name = Food_Rice
  1612. Display Name = Rice
  1613. Model = \dz\gear\food\Rice.p3d
  1614. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0508432,-0.0942444],[0.0415281,0.388206,0.219185]]
  1615. ---------------------------------------------
  1616. Vehicle (270)
  1617. Class Name = Fruit_AppleFresh
  1618. Display Name = Apple
  1619. Model = \dz\gear\food\apple_fresh.p3d
  1620. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0509729,-0.058118],[0.0509433,0.388206,0.234185]]
  1621. ---------------------------------------------
  1622. Vehicle (271)
  1623. Class Name = Fruit_AppleRotten
  1624. Display Name = Rotten Apple
  1625. Model = \dz\gear\food\apple_rotten.p3d
  1626. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0549262,-0.058118],[0.0536901,0.388206,0.234185]]
  1627. ---------------------------------------------
  1628. Vehicle (272)
  1629. Class Name = Fruit_BananaFresh
  1630. Display Name = Banana
  1631. Model = \dz\gear\food\banana_fresh.p3d
  1632. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306049,-0.0266971,-0.199368],[0.272755,0.368588,0.128306]]
  1633. ---------------------------------------------
  1634. Vehicle (273)
  1635. Class Name = Fruit_BananaRotten
  1636. Display Name = Rotten Banana
  1637. Model = \dz\gear\food\banana_rottem.p3d
  1638. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306049,-0.0266971,-0.199368],[0.272755,0.368588,0.128306]]
  1639. ---------------------------------------------
  1640. Vehicle (274)
  1641. Class Name = Fruit_OrangeFresh
  1642. Display Name = Orange
  1643. Model = \dz\gear\food\orange_fresh.p3d
  1644. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0565677,-0.057192],[0.0553625,0.388206,0.234185]]
  1645. ---------------------------------------------
  1646. Vehicle (275)
  1647. Class Name = Fruit_OrangeRotten
  1648. Display Name = Rotten Orange
  1649. Model = \dz\gear\food\orange_rotten.p3d
  1650. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0553386,-0.0550014,-0.0569396],[0.337635,0.270084,0.234185]]
  1651. ---------------------------------------------
  1652. Vehicle (276)
  1653. Class Name = Fruit_KiwiFresh
  1654. Display Name = Kiwi
  1655. Model = \dz\gear\food\kiwi_fresh.p3d
  1656. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0436538,-0.347743,-0.058074],[0.173388,0.0432064,0.314661]]
  1657. ---------------------------------------------
  1658. Vehicle (277)
  1659. Class Name = Fruit_KiwiRotten
  1660. Display Name = Rotten Kiwi
  1661. Model = \dz\gear\food\kiwi_rotten.p3d
  1662. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0436538,-0.347743,-0.058074],[0.173388,0.0432064,0.314661]]
  1663. ---------------------------------------------
  1664. Vehicle (278)
  1665. Class Name = Meat_ChickenBreastFresh
  1666. Display Name = Chicken Breast
  1667. Model = \dz\gear\food\meat_breast.p3d
  1668. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
  1669. ---------------------------------------------
  1670. Vehicle (279)
  1671. Class Name = Meat_CrowBreastFresh
  1672. Display Name = Crow Breast
  1673. Model = \dz\gear\food\meat_breast.p3d
  1674. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
  1675. ---------------------------------------------
  1676. Vehicle (280)
  1677. Class Name = Meat_CockBreastFresh
  1678. Display Name = Cock Breast
  1679. Model = \dz\gear\food\meat_breast.p3d
  1680. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
  1681. ---------------------------------------------
  1682. Vehicle (281)
  1683. Class Name = Meat_HawkBreastFresh
  1684. Display Name = Hawk Breast
  1685. Model = \dz\gear\food\meat_breast.p3d
  1686. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
  1687. ---------------------------------------------
  1688. Vehicle (282)
  1689. Class Name = Meat_SeagulBreastFresh
  1690. Display Name = Seagul Breast
  1691. Model = \dz\gear\food\meat_breast.p3d
  1692. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
  1693. ---------------------------------------------
  1694. Vehicle (283)
  1695. Class Name = Meat_GoatLegFresh
  1696. Display Name = Goat Leg
  1697. Model = \dz\gear\food\meat_leg.p3d
  1698. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1699. ---------------------------------------------
  1700. Vehicle (284)
  1701. Class Name = Meat_GoatSteakFresh
  1702. Display Name = Goat Steak
  1703. Model = \dz\gear\food\meat_steak.p3d
  1704. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
  1705. ---------------------------------------------
  1706. Vehicle (285)
  1707. Class Name = Meat_SheepLegFresh
  1708. Display Name = Sheep Leg
  1709. Model = \dz\gear\food\meat_leg.p3d
  1710. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1711. ---------------------------------------------
  1712. Vehicle (286)
  1713. Class Name = Meat_SheepSteakFresh
  1714. Display Name = Sheep Steak
  1715. Model = \dz\gear\food\meat_steak.p3d
  1716. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
  1717. ---------------------------------------------
  1718. Vehicle (287)
  1719. Class Name = Meat_DeerLegFresh
  1720. Display Name = Deer Leg
  1721. Model = \dz\gear\food\meat_leg.p3d
  1722. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1723. ---------------------------------------------
  1724. Vehicle (288)
  1725. Class Name = Meat_DogLegFresh
  1726. Display Name = Dog Leg
  1727. Model = \dz\gear\food\meat_leg.p3d
  1728. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1729. ---------------------------------------------
  1730. Vehicle (289)
  1731. Class Name = Meat_DogSteakFresh
  1732. Display Name = Dog Steak
  1733. Model = \dz\gear\food\meat_steak.p3d
  1734. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
  1735. ---------------------------------------------
  1736. Vehicle (290)
  1737. Class Name = Meat_CowLegFresh
  1738. Display Name = Cow Leg
  1739. Model = \dz\gear\food\meat_leg.p3d
  1740. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1741. ---------------------------------------------
  1742. Vehicle (291)
  1743. Class Name = Meat_CowSteakFresh
  1744. Display Name = Cow Steak
  1745. Model = \dz\gear\food\meat_steak.p3d
  1746. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
  1747. ---------------------------------------------
  1748. Vehicle (292)
  1749. Class Name = Meat_PorkSteakFresh
  1750. Display Name = Pork Steak
  1751. Model = \dz\gear\food\meat_steak.p3d
  1752. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
  1753. ---------------------------------------------
  1754. Vehicle (293)
  1755. Class Name = Meat_PorkLegFresh
  1756. Display Name = Pork Leg
  1757. Model = \dz\gear\food\meat_leg.p3d
  1758. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1759. ---------------------------------------------
  1760. Vehicle (294)
  1761. Class Name = Meat_RabbitLegFresh
  1762. Display Name = Rabbit Leg
  1763. Model = \dz\gear\food\meat_leg.p3d
  1764. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
  1765. ---------------------------------------------
  1766. Vehicle (295)
  1767. Class Name = MedicalItemBase
  1768. Display Name =
  1769. Model =
  1770. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1771. ---------------------------------------------
  1772. Vehicle (296)
  1773. Class Name = Medical_Bandage
  1774. Display Name = Bandage
  1775. Model = \dz\gear\medical\Bandage.p3d
  1776. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.128309,-0.0800264,-0.0314452],[0.278672,0.341077,0.23666]]
  1777. ---------------------------------------------
  1778. Vehicle (297)
  1779. Class Name = Medical_BandageDressing
  1780. Display Name = Bandage
  1781. Model = \dz\gear\medical\Bandage_dressing.p3d
  1782. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.341077,-0.121655,-0.0923051],[0.0825729,0.278672,0.23666]]
  1783. ---------------------------------------------
  1784. Vehicle (298)
  1785. Class Name = Medical_DisinfectantSpray
  1786. Display Name = Disinfectant Spray
  1787. Model = \dz\gear\medical\DisinfectantSpray.p3d
  1788. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.106717,-0.0730027,-0.00307503],[0.278672,0.341077,0.289464]]
  1789. ---------------------------------------------
  1790. Vehicle (299)
  1791. Class Name = Medical_DisinfectantAlcohol
  1792. Display Name = Alcohol Tincture
  1793. Model = \dz\gear\medical\alfa.p3d
  1794. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0304541,-0.0179002,-0.0880156],[0.0952068,0.119142,0.0878194]]
  1795. ---------------------------------------------
  1796. Vehicle (300)
  1797. Class Name = Medical_PurificationTablets
  1798. Display Name = Water purification tablets
  1799. Model = \dz\gear\medical\Water_purification_tablets.p3d
  1800. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.18263,-0.0821319,-0.0721375],[0.22861,0.230614,0.380203]]
  1801. ---------------------------------------------
  1802. Vehicle (301)
  1803. Class Name = Medical_CharcoalTablets
  1804. Display Name = Charcoal Tabs
  1805. Model = \dz\gear\medical\charcoal_tablets.p3d
  1806. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0355244,-0.156482,-4.84779e-005],[0.120774,0.0440864,0.117093]]
  1807. ---------------------------------------------
  1808. Vehicle (302)
  1809. Class Name = Medical_PainkillerTablets
  1810. Display Name = Painkillers
  1811. Model = \dz\gear\medical\painkillers2.p3d
  1812. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0673271,-0.0511604,-0.0167075],[0.126942,0.158855,0.117093]]
  1813. ---------------------------------------------
  1814. Vehicle (303)
  1815. Class Name = Medical_VitaminBottle
  1816. Display Name = Vitamin Bottle
  1817. Model = \dz\gear\medical\VitaminBottle.p3d
  1818. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0708928,-0.346961,-0.027016],[0.186487,0.0697475,0.219185]]
  1819. ---------------------------------------------
  1820. Vehicle (304)
  1821. Class Name = Medical_TetracyclineAntibiotics
  1822. Display Name = Tetracycline Antibiotics
  1823. Model = \dz\gear\medical\tetracycline.p3d
  1824. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0640191,-0.108268,-0.00217774],[0.120774,0.0605201,0.117093]]
  1825. ---------------------------------------------
  1826. Vehicle (305)
  1827. Class Name = Medical_Epinephrine
  1828. Display Name = Epinephrine
  1829. Model = \dz\gear\medical\Epinephrine.p3d
  1830. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.159455,-0.150403,-0.0518678],[0.0526496,0.111561,0.231174]]
  1831. ---------------------------------------------
  1832. Vehicle (306)
  1833. Class Name = Medical_Morphine
  1834. Display Name = Morphine Auto-Injector
  1835. Model = \dz\gear\medical\Morphine.p3d
  1836. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.159815,-0.150403,-0.0912559],[0.0925838,0.124515,0.221829]]
  1837. ---------------------------------------------
  1838. Vehicle (307)
  1839. Class Name = Medical_Syringe
  1840. Display Name = Syringe
  1841. Model = \dz\gear\medical\syringe_empty.p3d
  1842. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0975904,-0.04,-0.04],[0.278672,0.341077,0.23666]]
  1843. ---------------------------------------------
  1844. Vehicle (308)
  1845. Class Name = SyringeBase
  1846. Display Name = Filled Syringe
  1847. Model = \dz\gear\medical\syringe_Full.p3d
  1848. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1849. ---------------------------------------------
  1850. Vehicle (309)
  1851. Class Name = Medical_SyringeClear
  1852. Display Name = Filled Syringe
  1853. Model = \dz\gear\medical\syringe_Full.p3d
  1854. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.134431,-0.04,-0.03],[0.278672,0.341077,0.23666]]
  1855. ---------------------------------------------
  1856. Vehicle (310)
  1857. Class Name = Medical_SyringeBlood
  1858. Display Name = Filled Syringe
  1859. Model = \dz\gear\medical\syringe_Full.p3d
  1860. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.134431,-0.04,-0.03],[0.278672,0.341077,0.23666]]
  1861. ---------------------------------------------
  1862. Vehicle (311)
  1863. Class Name = Medical_InjectionVial
  1864. Display Name = Injection Vial
  1865. Model = \dz\gear\medical\InjectionVial.p3d
  1866. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.048,-0.048,-0.000993549],[0.278672,0.341077,0.23666]]
  1867. ---------------------------------------------
  1868. Vehicle (312)
  1869. Class Name = BloodBase
  1870. Display Name =
  1871. Model =
  1872. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1873. ---------------------------------------------
  1874. Vehicle (313)
  1875. Class Name = Medical_SalineBag
  1876. Display Name = Saline Bag
  1877. Model = \dz\gear\medical\SalineBag.p3d
  1878. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0685972,-0.0603311,-0.153232],[0.182506,0.455689,0.211308]]
  1879. ---------------------------------------------
  1880. Vehicle (314)
  1881. Class Name = Medical_StartKit
  1882. Display Name = IV Start Kit
  1883. Model = \dz\gear\medical\StartKit.p3d
  1884. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0965559,-0.0532593,-0.113231],[0.182506,0.414777,0.211308]]
  1885. ---------------------------------------------
  1886. Vehicle (315)
  1887. Class Name = Medical_TransfusionKit
  1888. Display Name = Saline Bag IV
  1889. Model = \dz\gear\medical\TransfusionKit.p3d
  1890. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0910656,-0.028314,-0.135771],[0.182506,0.428953,0.232194]]
  1891. ---------------------------------------------
  1892. Vehicle (316)
  1893. Class Name = Medical_BloodBag_Empty
  1894. Display Name = Blood Bag Kit
  1895. Model = \dz\gear\medical\BloodBag_Sealed.p3d
  1896. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0788738,-0.0265193,-0.128174],[0.182506,0.414777,0.211308]]
  1897. ---------------------------------------------
  1898. Vehicle (317)
  1899. Class Name = Medical_BloodBag_Full
  1900. Display Name = Blood Bag
  1901. Model = \dz\gear\medical\BloodBag_Full.p3d
  1902. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0570705,-0.0326385,-0.100568],[0.182506,0.414777,0.211308]]
  1903. ---------------------------------------------
  1904. Vehicle (318)
  1905. Class Name = Medical_BloodBag_IV
  1906. Display Name = Blood Bag IV
  1907. Model = \dz\gear\medical\BloodBag_Full_IV.p3d
  1908. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.10821,-0.045258,-0.122768],[0.182506,0.414777,0.211308]]
  1909. ---------------------------------------------
  1910. Vehicle (319)
  1911. Class Name = Medical_BloodTest_Kit
  1912. Display Name = Blood Test Kit
  1913. Model = \dz\gear\medical\BloodTest_Kit.p3d
  1914. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0506809,-0.00822374,-0.045049],[0.182506,0.414777,0.211308]]
  1915. ---------------------------------------------
  1916. Vehicle (320)
  1917. Class Name = Medical_Splint
  1918. Display Name = Splint
  1919. Model = \dz\gear\medical\improvised_fixture.p3d
  1920. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.402197,-0.15942,-0.0831937],[0.402197,0.15942,0.0831937]]
  1921. ---------------------------------------------
  1922. Vehicle (321)
  1923. Class Name = Medical_Defibrillator
  1924. Display Name = Defibrillator
  1925. Model = \dz\gear\medical\Defibrillator.p3d
  1926. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289451,-0.291804,-4.70728e-005],[0.274505,0.187815,0.299162]]
  1927. ---------------------------------------------
  1928. Vehicle (322)
  1929. Class Name = MapBase
  1930. Display Name =
  1931. Model =
  1932. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  1933. ---------------------------------------------
  1934. Vehicle (323)
  1935. Class Name = Map_Chernarus
  1936. Display Name = Map
  1937. Model = \dz\gear\navigation\Map_chernarus.p3d
  1938. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1939. ---------------------------------------------
  1940. Vehicle (324)
  1941. Class Name = Map_Chernogorsk
  1942. Display Name = Map of Chernogorsk
  1943. Model = \dz\gear\navigation\Map_chernarus.p3d
  1944. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1945. ---------------------------------------------
  1946. Vehicle (325)
  1947. Class Name = Map_Berezino
  1948. Display Name = Map of Berezino
  1949. Model = \dz\gear\navigation\Map_chernarus.p3d
  1950. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1951. ---------------------------------------------
  1952. Vehicle (326)
  1953. Class Name = Map_Elektrozavodsk
  1954. Display Name = Map of Elektrozavodsk
  1955. Model = \dz\gear\navigation\Map_chernarus.p3d
  1956. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1957. ---------------------------------------------
  1958. Vehicle (327)
  1959. Class Name = Map_Zelenogorsk
  1960. Display Name = Map of Zelenogorsk
  1961. Model = \dz\gear\navigation\Map_chernarus.p3d
  1962. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1963. ---------------------------------------------
  1964. Vehicle (328)
  1965. Class Name = Map_Krasnostav
  1966. Display Name = Map of Krasnostav
  1967. Model = \dz\gear\navigation\Map_chernarus.p3d
  1968. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1969. ---------------------------------------------
  1970. Vehicle (329)
  1971. Class Name = Map_ChernarusSW
  1972. Display Name = Map of SW Chernarus
  1973. Model = \dz\gear\navigation\Map_chernarus.p3d
  1974. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1975. ---------------------------------------------
  1976. Vehicle (330)
  1977. Class Name = Map_ChernarusNW
  1978. Display Name = Map of NW Chernarus
  1979. Model = \dz\gear\navigation\Map_chernarus.p3d
  1980. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1981. ---------------------------------------------
  1982. Vehicle (331)
  1983. Class Name = Map_ChernarusSE
  1984. Display Name = Map of SE Chernarus
  1985. Model = \dz\gear\navigation\Map_chernarus.p3d
  1986. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1987. ---------------------------------------------
  1988. Vehicle (332)
  1989. Class Name = Map_ChernarusNE
  1990. Display Name = Map of NE Chernarus
  1991. Model = \dz\gear\navigation\Map_chernarus.p3d
  1992. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1993. ---------------------------------------------
  1994. Vehicle (333)
  1995. Class Name = Map_ChernarusW
  1996. Display Name = Map of W Chernarus
  1997. Model = \dz\gear\navigation\Map_chernarus.p3d
  1998. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  1999. ---------------------------------------------
  2000. Vehicle (334)
  2001. Class Name = Map_ChernarusE
  2002. Display Name = Map of E Chernarus
  2003. Model = \dz\gear\navigation\Map_chernarus.p3d
  2004. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  2005. ---------------------------------------------
  2006. Vehicle (335)
  2007. Class Name = Map_ChernarusS
  2008. Display Name = Map of S Chernarus
  2009. Model = \dz\gear\navigation\Map_chernarus.p3d
  2010. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  2011. ---------------------------------------------
  2012. Vehicle (336)
  2013. Class Name = Map_ChernarusN
  2014. Display Name = Map of N Chernarus
  2015. Model = \dz\gear\navigation\Map_chernarus.p3d
  2016. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
  2017. ---------------------------------------------
  2018. Vehicle (337)
  2019. Class Name = CompassBase
  2020. Display Name =
  2021. Model =
  2022. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2023. ---------------------------------------------
  2024. Vehicle (338)
  2025. Class Name = Compass
  2026. Display Name = Compass
  2027. Model = \dz\gear\navigation\compass.p3d
  2028. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.285826,-0.0237533,-0.0510609],[0.152131,0.121923,0.56167]]
  2029. ---------------------------------------------
  2030. Vehicle (339)
  2031. Class Name = OrienteeringCompass
  2032. Display Name = Compass
  2033. Model = \dz\gear\navigation\compass_modern.p3d
  2034. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282492,-0.00794613,-0.0510609],[0.115465,0.0874074,0.56167]]
  2035. ---------------------------------------------
  2036. Vehicle (340)
  2037. Class Name = BinocularsBase
  2038. Display Name =
  2039. Model =
  2040. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2041. ---------------------------------------------
  2042. Vehicle (341)
  2043. Class Name = Optics_Binoculars
  2044. Display Name = Binoculars
  2045. Model = \dz\gear\optics\binoculars.p3d
  2046. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2047. ---------------------------------------------
  2048. Vehicle (342)
  2049. Class Name = MiscItemBase
  2050. Display Name =
  2051. Model =
  2052. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2053. ---------------------------------------------
  2054. Vehicle (343)
  2055. Class Name = PoweredItem
  2056. Display Name =
  2057. Model =
  2058. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2059. ---------------------------------------------
  2060. Vehicle (344)
  2061. Class Name = ItemCompass
  2062. Display Name = Compass
  2063. Model = \DZ\items\map\compass\compass.p3d
  2064. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0393146,-0.0502081,-0.0621552],[0.0351198,0.0125224,0.11126]]
  2065. ---------------------------------------------
  2066. Vehicle (345)
  2067. Class Name = ItemGPS
  2068. Display Name = GPS
  2069. Model = \DZ\items\map\gps\gps.p3d
  2070. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0738,-0.064512,-0.00792],[0.0738,0.064512,0.00792]]
  2071. ---------------------------------------------
  2072. Vehicle (346)
  2073. Class Name = ItemTransmitter
  2074. Display Name = Transmitter
  2075. Model = \dz\items\Misc\WalkieTalkie.p3d
  2076. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.064,-0.291804,-0.00219635],[0.274505,0.064,0.299162]]
  2077. ---------------------------------------------
  2078. Vehicle (347)
  2079. Class Name = ItemRadio
  2080. Display Name = Radio
  2081. Model = \dz\structures\Furniture\Eletrical_appliances\radio_b\radio_b.p3d
  2082. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.145373,-0.0371833,1.96821e-010],[0.145373,0.0367774,0.213583]]
  2083. ---------------------------------------------
  2084. Vehicle (348)
  2085. Class Name = ItemWatch
  2086. Display Name = Watch
  2087. Model = \DZ\items\map\Watch\Watch.p3d
  2088. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0265844,-0.0114991,-0.0484866],[0.0265844,0.0114991,0.0484866]]
  2089. ---------------------------------------------
  2090. Vehicle (349)
  2091. Class Name = TrashItem_TinCan
  2092. Display Name = Empty Tin Can
  2093. Model = \dz\Items\Misc\EmptyTinCan.p3d
  2094. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0746101,-0.291804,-0.0210953],[0.274505,0.080686,0.299162]]
  2095. ---------------------------------------------
  2096. Vehicle (350)
  2097. Class Name = MiscItem_Tent
  2098. Display Name = Camping Tent
  2099. Model = \dz\Items\Misc\CampingTent.p3d
  2100. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.180413,-0.293467,-0.485683],[0.180781,0.00221356,0.491868]]
  2101. ---------------------------------------------
  2102. Vehicle (351)
  2103. Class Name = MiscItem_HeatPack
  2104. Display Name = Heatpack
  2105. Model = \dz\Items\Misc\Heatpack.p3d
  2106. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28168,-0.0900963,-0.0448275],[0.0575933,0.307404,0.275969]]
  2107. ---------------------------------------------
  2108. Vehicle (352)
  2109. Class Name = MiscItem_WoodPile
  2110. Display Name = Wood Pile
  2111. Model = \dz\Items\Misc\WoodPile.p3d
  2112. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.230339,-0.229864,-0.261612],[0.198829,0.0213714,0.251321]]
  2113. ---------------------------------------------
  2114. Vehicle (353)
  2115. Class Name = MiscItem_WoodenPlank
  2116. Display Name = Wooden Plank
  2117. Model = \dz\Items\Misc\WoodenPlank.p3d
  2118. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
  2119. ---------------------------------------------
  2120. Vehicle (354)
  2121. Class Name = MiscItem_BirchBark
  2122. Display Name = Birch bark
  2123. Model = \dz\Items\Misc\WoodenPlank.p3d
  2124. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
  2125. ---------------------------------------------
  2126. Vehicle (355)
  2127. Class Name = MiscItem_Stone
  2128. Display Name = Stone
  2129. Model = \dz\gear\consumables\Stone.p3d
  2130. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12765,-0.12765,-0.0143034],[0.130024,0.12765,0.206859]]
  2131. ---------------------------------------------
  2132. Vehicle (356)
  2133. Class Name = MiscItem_DuctTape
  2134. Display Name = Duct Tape
  2135. Model = \dz\Items\Misc\DuctTape.p3d
  2136. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2137. ---------------------------------------------
  2138. Vehicle (357)
  2139. Class Name = MiscItem_Firewood
  2140. Display Name = Firewood
  2141. Model = \dz\items\Misc\Firewood.p3d
  2142. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2143. ---------------------------------------------
  2144. Vehicle (358)
  2145. Class Name = MiscItem_SheetMetal
  2146. Display Name = Sheet metal
  2147. Model = dz\items\Misc\WoodPile.p3d
  2148. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.230339,-0.229864,-0.261612],[0.198829,0.0213714,0.251321]]
  2149. ---------------------------------------------
  2150. Vehicle (359)
  2151. Class Name = MiscItem_LeadRod
  2152. Display Name = lead rod
  2153. Model = \dz\items\Misc\Wooden_stick.p3d
  2154. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
  2155. ---------------------------------------------
  2156. Vehicle (360)
  2157. Class Name = MiscItem_Shard
  2158. Display Name = Shard
  2159. Model = \dz\items\Misc\Wooden_stick.p3d
  2160. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
  2161. ---------------------------------------------
  2162. Vehicle (361)
  2163. Class Name = MiscItem_ButaneTorch
  2164. Display Name = Butane Torch
  2165. Model = \dz\items\Misc\ButaneTorch.p3d
  2166. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110572,-1,-0.0016573],[0.274505,0.08351,2]]
  2167. ---------------------------------------------
  2168. Vehicle (362)
  2169. Class Name = MiscItem_RoadFlare
  2170. Display Name = Road flare
  2171. Model = \dz\items\Misc\Road_flare.p3d
  2172. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.41205,-0.291804,-0.0451112],[0.274505,0.0610782,0.299162]]
  2173. ---------------------------------------------
  2174. Vehicle (363)
  2175. Class Name = MiscItem_CookingClock
  2176. Display Name = Cooking clock
  2177. Model = \dz\items\Misc\Cooking_clock.p3d
  2178. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.102844,-0.291804,-0.0020373],[0.274505,0.102844,0.299162]]
  2179. ---------------------------------------------
  2180. Vehicle (364)
  2181. Class Name = MiscItem_WalkieTalkie
  2182. Display Name = WalkieTalkie
  2183. Model = \dz\items\Misc\WalkieTalkie.p3d
  2184. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.064,-0.291804,-0.00219635],[0.274505,0.064,0.299162]]
  2185. ---------------------------------------------
  2186. Vehicle (365)
  2187. Class Name = MiscItem_Money
  2188. Display Name = Banknotes
  2189. Model = \dz\items\Misc\Money_100.p3d
  2190. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.117416,-0.322133,-0.0302871],[0.283106,0.00915567,0.159997]]
  2191. ---------------------------------------------
  2192. Vehicle (366)
  2193. Class Name = WeaponItem_ImprovisedSpear
  2194. Display Name = Improvised spear
  2195. Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
  2196. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2197. ---------------------------------------------
  2198. Vehicle (367)
  2199. Class Name = WeaponItem_ImprovisedClub
  2200. Display Name = Improvised club
  2201. Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
  2202. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2203. ---------------------------------------------
  2204. Vehicle (368)
  2205. Class Name = xxx_ImprovisedSilencer
  2206. Display Name = Improvised silencer
  2207. Model = \dz\weapons\Infantry\AssaultRifles\AK\AKSuppressor.p3d
  2208. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2209. ---------------------------------------------
  2210. Vehicle (369)
  2211. Class Name = xxx_ImprovisedGrenade
  2212. Display Name = Improvised grenade
  2213. Model = \dz\items\Weapons\Improvised_spray_grenade.p3d
  2214. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.109889,-0.0590192,-0.0217975],[0.0801114,0.0615006,0.26187]]
  2215. ---------------------------------------------
  2216. Vehicle (370)
  2217. Class Name = xxx_ImprovisedTimeGrenade
  2218. Display Name = Improvised timed grenade
  2219. Model = \dz\items\Weapons\Improvised_timed_spray_grenade.p3d
  2220. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.109889,-0.0590192,-0.0217975],[0.0801114,0.0831116,0.26187]]
  2221. ---------------------------------------------
  2222. Vehicle (371)
  2223. Class Name = xxx_EmergencyFlare_Red
  2224. Display Name = Emergency flare (red)
  2225. Model = \dz\weapons\arma2\frag_RGD5.p3d
  2226. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2227. ---------------------------------------------
  2228. Vehicle (372)
  2229. Class Name = xxx_ExplosiveTripwire
  2230. Display Name = Tripwire
  2231. Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
  2232. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2233. ---------------------------------------------
  2234. Vehicle (373)
  2235. Class Name = xxx_FlareTripwire
  2236. Display Name = Flare tripwire
  2237. Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
  2238. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2239. ---------------------------------------------
  2240. Vehicle (374)
  2241. Class Name = xxx_RoadFlareTripwire
  2242. Display Name = Road flare tripwire
  2243. Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
  2244. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2245. ---------------------------------------------
  2246. Vehicle (375)
  2247. Class Name = MiscItem_WoodenStick
  2248. Display Name = Wooden stick
  2249. Model = \dz\items\Misc\Wooden_stick.p3d
  2250. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
  2251. ---------------------------------------------
  2252. Vehicle (376)
  2253. Class Name = MiscItem_RubberStrap
  2254. Display Name = Rubber strap
  2255. Model = \dz\items\Misc\Rubber_straps.p3d
  2256. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233905,-0.256267,-0.0308661],[0.226095,0.216334,0.0484367]]
  2257. ---------------------------------------------
  2258. Vehicle (377)
  2259. Class Name = MiscItem_Nails
  2260. Display Name = Nails
  2261. Model = \dz\Items\Misc\WoodenPlank.p3d
  2262. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
  2263. ---------------------------------------------
  2264. Vehicle (378)
  2265. Class Name = MiscItem_SprayCan_Tan
  2266. Display Name = Spraypaint (tan)
  2267. Model = \dz\items\Misc\SprayCanister.p3d
  2268. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
  2269. ---------------------------------------------
  2270. Vehicle (379)
  2271. Class Name = MiscItem_MetalPipe
  2272. Display Name = Metal pipe
  2273. Model = \dz\items\Drinks\Canteen.p3d
  2274. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2275. ---------------------------------------------
  2276. Vehicle (380)
  2277. Class Name = MiscItem_Twine
  2278. Display Name = Twine
  2279. Model = \dz\items\Drinks\Canteen.p3d
  2280. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2281. ---------------------------------------------
  2282. Vehicle (381)
  2283. Class Name = MiscItem_PlasticBag
  2284. Display Name = Plastic bag
  2285. Model = \dz\items\Drinks\Canteen.p3d
  2286. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2287. ---------------------------------------------
  2288. Vehicle (382)
  2289. Class Name = MiscItem_String
  2290. Display Name = String
  2291. Model = \dz\items\Misc\String_MetalWire.p3d
  2292. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.21,-0.291804,-0.041022],[0.274505,0.180613,0.299162]]
  2293. ---------------------------------------------
  2294. Vehicle (383)
  2295. Class Name = MiscItem_PurificationTablets
  2296. Display Name = Purification tablets
  2297. Model = \dz\items\Medical\Water_purification_tablets.p3d
  2298. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2299. ---------------------------------------------
  2300. Vehicle (384)
  2301. Class Name = Bag_ImprovisedPack
  2302. Display Name = Scavenger Backpack
  2303. Model = \dz\characters\backpacks\alice.p3d
  2304. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2305. ---------------------------------------------
  2306. Vehicle (385)
  2307. Class Name = TrashItemBase
  2308. Display Name =
  2309. Model =
  2310. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2311. ---------------------------------------------
  2312. Vehicle (386)
  2313. Class Name = EmptySodaBase
  2314. Display Name =
  2315. Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
  2316. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2317. ---------------------------------------------
  2318. Vehicle (387)
  2319. Class Name = TrashItem_SodaZlutaKlasik
  2320. Display Name = Zluta Klasik Soda
  2321. Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
  2322. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
  2323. ---------------------------------------------
  2324. Vehicle (388)
  2325. Class Name = TrashItem_SodaZlutaKolaloka
  2326. Display Name = Zluta Kolaloka Soda
  2327. Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
  2328. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
  2329. ---------------------------------------------
  2330. Vehicle (389)
  2331. Class Name = TrashItem_SodaZlutaMalinovka
  2332. Display Name = Zluta Malinovka Soda
  2333. Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
  2334. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
  2335. ---------------------------------------------
  2336. Vehicle (390)
  2337. Class Name = WeaponItemBase
  2338. Display Name =
  2339. Model =
  2340. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2341. ---------------------------------------------
  2342. Vehicle (391)
  2343. Class Name = Land_houpacka
  2344. Display Name = Swing
  2345. Model = \dz\misc\houpacka.p3d
  2346. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.215,-1.54704,-0.635684],[0.215,1.54704,0.635684]]
  2347. ---------------------------------------------
  2348. Vehicle (392)
  2349. Class Name = Land_Piskoviste
  2350. Display Name = Sandpit
  2351. Model = \dz\misc\piskoviste.p3d
  2352. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.44,-2.44,-0.659152],[2.44,2.44,0.659152]]
  2353. ---------------------------------------------
  2354. Vehicle (393)
  2355. Class Name = Land_build_choppingblock
  2356. Display Name = Building
  2357. Model = \dz\misc\sekyraspalek.p3d
  2358. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.787311,-0.493797,-0.495601],[0.787311,0.493797,0.495601]]
  2359. ---------------------------------------------
  2360. Vehicle (394)
  2361. Class Name = Land_jezekbeton
  2362. Display Name = House
  2363. Model = \dz\misc\jezekbeton.p3d
  2364. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.753916,-0.636231,-0.743792],[0.753916,0.636231,0.743792]]
  2365. ---------------------------------------------
  2366. Vehicle (395)
  2367. Class Name = Land_fuel_tank_small
  2368. Display Name = Building
  2369. Model = \dz\misc\fuel_tank_small.p3d
  2370. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.852034,-1.3685,-1.24957],[0.852034,1.3685,1.24957]]
  2371. ---------------------------------------------
  2372. Vehicle (396)
  2373. Class Name = Land_Fuel_tank_big
  2374. Display Name = Fuel station
  2375. Model = \dz\misc\Fuel_tank_big.p3d
  2376. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46807,-1.08932,-1.26954],[4.46807,1.08932,1.26954]]
  2377. ---------------------------------------------
  2378. Vehicle (397)
  2379. Class Name = Land_Fuel_tank_stairs
  2380. Display Name = Building
  2381. Model = \dz\misc\Fuel_tank_stairs.p3d
  2382. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46807,-1.25925,-1.66373],[4.46807,1.25925,1.66373]]
  2383. ---------------------------------------------
  2384. Vehicle (398)
  2385. Class Name = Fence
  2386. Display Name = Fence
  2387. Model = bmp
  2388. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2389. ---------------------------------------------
  2390. Vehicle (399)
  2391. Class Name = FenceWood
  2392. Display Name = Wood Fence
  2393. Model = \dz\misc\pytle.p3d
  2394. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.356783,-1.19953,-0.550679],[0.356783,1.19953,0.550679]]
  2395. ---------------------------------------------
  2396. Vehicle (400)
  2397. Class Name = FenceWoodPalet
  2398. Display Name = Wood Fence Pallet
  2399. Model = \dz\misc\pytle_palet.p3d
  2400. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.924145,-1.19953,-0.550679],[0.924145,1.19953,0.550679]]
  2401. ---------------------------------------------
  2402. Vehicle (401)
  2403. Class Name = Land_water_tank
  2404. Display Name = Building
  2405. Model = \dz\misc\water_tank.p3d
  2406. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.47698,-3.63933,-5.7348],[2.47698,3.63933,5.7348]]
  2407. ---------------------------------------------
  2408. Vehicle (402)
  2409. Class Name = Land_sloup_vn
  2410. Display Name = Building
  2411. Model = \dz\misc\sloup_vn.p3d
  2412. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.845141,-2.76141,-9.32327],[0.845141,2.76141,9.32327]]
  2413. ---------------------------------------------
  2414. Vehicle (403)
  2415. Class Name = Land_sloup_vn_dratZ
  2416. Display Name = Building
  2417. Model = \dz\misc\sloup_vn_dratZ.p3d
  2418. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.1312,-7.15024,-8.70266],[50.1312,7.15024,8.70266]]
  2419. ---------------------------------------------
  2420. Vehicle (404)
  2421. Class Name = Land_sloup_vn_drat
  2422. Display Name = Building
  2423. Model = \dz\misc\sloup_vn_drat.p3d
  2424. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.0784,-2.79629,-8.70266],[50.0784,2.79629,8.70266]]
  2425. ---------------------------------------------
  2426. Vehicle (405)
  2427. Class Name = Land_sloup_vn_drat_d
  2428. Display Name = Building
  2429. Model = \dz\misc\sloup_vn_drat_d.p3d
  2430. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.0784,-2.67565,-8.70061],[50.0784,2.67565,8.70061]]
  2431. ---------------------------------------------
  2432. Vehicle (406)
  2433. Class Name = Land_CampfireNew
  2434. Display Name = Campfire DN
  2435. Model = \dz\misc\Campfire.p3d
  2436. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-1.57687],[1.08714,0.941487,1.57687]]
  2437. ---------------------------------------------
  2438. Vehicle (407)
  2439. Class Name = Land_Dam_Conc_20
  2440. Display Name = Building
  2441. Model = \dz\roads2\dam\dam_conc\dam_conc_20.p3d
  2442. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.8308,-10.3378,-10.067],[10.8308,10.3378,10.067]]
  2443. ---------------------------------------------
  2444. Vehicle (408)
  2445. Class Name = Land_Dam_ConcP_20
  2446. Display Name = Building
  2447. Model = \dz\roads2\dam\dam_conc\dam_concP_20.p3d
  2448. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.0084,-11.8287,-10.0773],[11.0084,11.8287,10.0773]]
  2449. ---------------------------------------------
  2450. Vehicle (409)
  2451. Class Name = Land_Dam_Barrier_40
  2452. Display Name = Building
  2453. Model = \dz\roads2\dam\dam_barrier_40\dam_barrier_40.p3d
  2454. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.0298,-2.03888,-4.07678],[20.0298,2.03888,4.07678]]
  2455. ---------------------------------------------
  2456. Vehicle (410)
  2457. Class Name = Land_Company3_2
  2458. Display Name = Building
  2459. Model = \dz\signs2\Company3_2.p3d
  2460. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.29783,-0.530845,-0.918108],[4.29783,0.530845,0.918108]]
  2461. ---------------------------------------------
  2462. Vehicle (411)
  2463. Class Name = Land_sign_altar
  2464. Display Name = Building
  2465. Model = \dz\signs2\sign_altar.p3d
  2466. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.784704,-0.0797254,-0.393814],[0.784704,0.0797254,0.393814]]
  2467. ---------------------------------------------
  2468. Vehicle (412)
  2469. Class Name = Land_Sign_Bar_RU
  2470. Display Name = Building
  2471. Model = \dz\signs2\Sign_Bar_RU.p3d
  2472. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.820191,-0.18983,-0.808514],[0.820191,0.18983,0.808514]]
  2473. ---------------------------------------------
  2474. Vehicle (413)
  2475. Class Name = Land_Sign_BES
  2476. Display Name = Building
  2477. Model = \dz\signs2\Sign_BES.p3d
  2478. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.331094,-0.0799841,-0.419127],[0.331094,0.0799841,0.419127]]
  2479. ---------------------------------------------
  2480. Vehicle (414)
  2481. Class Name = Land_SignB_Gov
  2482. Display Name = Building
  2483. Model = \dz\signs2\SignB_Gov.p3d
  2484. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.391147,-0.00641396,-0.279507],[0.391147,0.00641396,0.279507]]
  2485. ---------------------------------------------
  2486. Vehicle (415)
  2487. Class Name = Land_SignB_GovPolice
  2488. Display Name = Building
  2489. Model = \dz\signs2\SignB_GovPolice.p3d
  2490. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.391147,-0.00641396,-0.279507],[0.391147,0.00641396,0.279507]]
  2491. ---------------------------------------------
  2492. Vehicle (416)
  2493. Class Name = Land_SignB_GovSchool
  2494. Display Name = Building
  2495. Model = \dz\signs2\SignB_GovSchool.p3d
  2496. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.357291,-0.00962035,-0.248461],[0.357291,0.00962035,0.248461]]
  2497. ---------------------------------------------
  2498. Vehicle (417)
  2499. Class Name = Land_SignB_GovSign
  2500. Display Name = Building
  2501. Model = \dz\signs2\SignB_GovSign.p3d
  2502. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.272816,-0.00971158,-0.350376],[0.272816,0.00971158,0.350376]]
  2503. ---------------------------------------------
  2504. Vehicle (418)
  2505. Class Name = Land_SignB_Hotel_CZ2
  2506. Display Name = Building
  2507. Model = \dz\signs2\SignB_Hotel_CZ2.p3d
  2508. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.700182,-0.236193,-1.95917],[0.700182,0.236193,1.95917]]
  2509. ---------------------------------------------
  2510. Vehicle (419)
  2511. Class Name = Land_SignB_PostOffice
  2512. Display Name = Building
  2513. Model = \dz\signs2\SignB_PostOffice.p3d
  2514. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.354477,-0.00962045,-0.227354],[0.354477,0.00962045,0.227354]]
  2515. ---------------------------------------------
  2516. Vehicle (420)
  2517. Class Name = Land_SignB_Pub_CZ1
  2518. Display Name = Building
  2519. Model = \dz\signs2\SignB_Pub_CZ1.p3d
  2520. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37205,-0.0270871,-0.356037],[1.37205,0.027087,0.356037]]
  2521. ---------------------------------------------
  2522. Vehicle (421)
  2523. Class Name = Land_SignB_Pub_CZ2
  2524. Display Name = Building
  2525. Model = \dz\signs2\SignB_Pub_CZ2.p3d
  2526. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0278231,-0.356051],[1.37197,0.0278231,0.356051]]
  2527. ---------------------------------------------
  2528. Vehicle (422)
  2529. Class Name = Land_SignB_Pub_CZ3
  2530. Display Name = Building
  2531. Model = \dz\signs2\SignB_Pub_CZ3.p3d
  2532. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0269542,-0.357319],[1.37197,0.0269542,0.357319]]
  2533. ---------------------------------------------
  2534. Vehicle (423)
  2535. Class Name = Land_SignB_Pub_RU1
  2536. Display Name = Building
  2537. Model = \dz\signs2\SignB_Pub_RU1.p3d
  2538. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44555,-0.0242588,-0.445033],[1.44555,0.0242588,0.445033]]
  2539. ---------------------------------------------
  2540. Vehicle (424)
  2541. Class Name = Land_SignB_Pub_RU2
  2542. Display Name = Building
  2543. Model = \dz\signs2\SignB_Pub_RU2.p3d
  2544. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44555,-0.0242588,-0.4434],[1.44555,0.0242588,0.4434]]
  2545. ---------------------------------------------
  2546. Vehicle (425)
  2547. Class Name = Land_SignB_Pub_RU3
  2548. Display Name = Building
  2549. Model = \dz\signs2\SignB_Pub_RU3.p3d
  2550. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0272608,-0.356086],[1.37197,0.0272608,0.356086]]
  2551. ---------------------------------------------
  2552. Vehicle (426)
  2553. Class Name = Sound
  2554. Display Name =
  2555. Model =
  2556. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2557. ---------------------------------------------
  2558. Vehicle (427)
  2559. Class Name = Sound_Owl
  2560. Display Name = Owl
  2561. Model =
  2562. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2563. ---------------------------------------------
  2564. Vehicle (428)
  2565. Class Name = Sound_Stream
  2566. Display Name = Stream
  2567. Model =
  2568. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2569. ---------------------------------------------
  2570. Vehicle (429)
  2571. Class Name = Sound_Frog
  2572. Display Name = Frog
  2573. Model =
  2574. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2575. ---------------------------------------------
  2576. Vehicle (430)
  2577. Class Name = Sound_Frogs
  2578. Display Name = Frogs
  2579. Model =
  2580. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2581. ---------------------------------------------
  2582. Vehicle (431)
  2583. Class Name = Sound_Alarm
  2584. Display Name = Alarm
  2585. Model =
  2586. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2587. ---------------------------------------------
  2588. Vehicle (432)
  2589. Class Name = Sound_Alarm2
  2590. Display Name = Alarm2
  2591. Model =
  2592. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2593. ---------------------------------------------
  2594. Vehicle (433)
  2595. Class Name = Sound_Factory01
  2596. Display Name = Factory01
  2597. Model =
  2598. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2599. ---------------------------------------------
  2600. Vehicle (434)
  2601. Class Name = Sound_Factory02
  2602. Display Name = Factory02
  2603. Model =
  2604. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2605. ---------------------------------------------
  2606. Vehicle (435)
  2607. Class Name = Sound_Factory03
  2608. Display Name = Factory03
  2609. Model =
  2610. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2611. ---------------------------------------------
  2612. Vehicle (436)
  2613. Class Name = Sound_Factory04
  2614. Display Name = Factory04
  2615. Model =
  2616. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2617. ---------------------------------------------
  2618. Vehicle (437)
  2619. Class Name = Sound_Factory05
  2620. Display Name = Factory05
  2621. Model =
  2622. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2623. ---------------------------------------------
  2624. Vehicle (438)
  2625. Class Name = Sound_Factory06
  2626. Display Name = Factory06
  2627. Model =
  2628. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2629. ---------------------------------------------
  2630. Vehicle (439)
  2631. Class Name = Sound_Factory07
  2632. Display Name = Factory07
  2633. Model =
  2634. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2635. ---------------------------------------------
  2636. Vehicle (440)
  2637. Class Name = Sound_Factory08
  2638. Display Name = Factory08
  2639. Model =
  2640. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2641. ---------------------------------------------
  2642. Vehicle (441)
  2643. Class Name = Sound_Factory09
  2644. Display Name = Factory09
  2645. Model =
  2646. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2647. ---------------------------------------------
  2648. Vehicle (442)
  2649. Class Name = Sound_Factory10
  2650. Display Name = Factory10
  2651. Model =
  2652. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2653. ---------------------------------------------
  2654. Vehicle (443)
  2655. Class Name = Sound_Factory11
  2656. Display Name = Factory11
  2657. Model =
  2658. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2659. ---------------------------------------------
  2660. Vehicle (444)
  2661. Class Name = Sound_Factory12
  2662. Display Name = Factory12
  2663. Model =
  2664. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2665. ---------------------------------------------
  2666. Vehicle (445)
  2667. Class Name = Sound_Factory13
  2668. Display Name = Factory13
  2669. Model =
  2670. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2671. ---------------------------------------------
  2672. Vehicle (446)
  2673. Class Name = Sound_Factory14
  2674. Display Name = Factory14
  2675. Model =
  2676. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2677. ---------------------------------------------
  2678. Vehicle (447)
  2679. Class Name = Sound_Factory15
  2680. Display Name = Factory15
  2681. Model =
  2682. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2683. ---------------------------------------------
  2684. Vehicle (448)
  2685. Class Name = Sound_Factory16
  2686. Display Name = Factory16
  2687. Model =
  2688. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2689. ---------------------------------------------
  2690. Vehicle (449)
  2691. Class Name = Sound_Factory17
  2692. Display Name = Factory17
  2693. Model =
  2694. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2695. ---------------------------------------------
  2696. Vehicle (450)
  2697. Class Name = Sound_Factory18
  2698. Display Name = Factory18
  2699. Model =
  2700. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2701. ---------------------------------------------
  2702. Vehicle (451)
  2703. Class Name = Sound_Fire
  2704. Display Name = Fire
  2705. Model =
  2706. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2707. ---------------------------------------------
  2708. Vehicle (452)
  2709. Class Name = Sound_BirdSinging
  2710. Display Name = Bird singing
  2711. Model =
  2712. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2713. ---------------------------------------------
  2714. Vehicle (453)
  2715. Class Name = Sound_Crickets1
  2716. Display Name = Cricket 1
  2717. Model =
  2718. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2719. ---------------------------------------------
  2720. Vehicle (454)
  2721. Class Name = Sound_Crickets2
  2722. Display Name = Cricket 2
  2723. Model =
  2724. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2725. ---------------------------------------------
  2726. Vehicle (455)
  2727. Class Name = Sound_Crickets3
  2728. Display Name = Cricket 3
  2729. Model =
  2730. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2731. ---------------------------------------------
  2732. Vehicle (456)
  2733. Class Name = Sound_Crickets4
  2734. Display Name = Cricket 4
  2735. Model =
  2736. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2737. ---------------------------------------------
  2738. Vehicle (457)
  2739. Class Name = Sound_Chicken
  2740. Display Name = Chicken
  2741. Model =
  2742. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2743. ---------------------------------------------
  2744. Vehicle (458)
  2745. Class Name = Sound_Cock
  2746. Display Name = Cock
  2747. Model =
  2748. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2749. ---------------------------------------------
  2750. Vehicle (459)
  2751. Class Name = Sound_Cow
  2752. Display Name = Cow
  2753. Model =
  2754. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2755. ---------------------------------------------
  2756. Vehicle (460)
  2757. Class Name = Sound_Crow
  2758. Display Name = Crow
  2759. Model =
  2760. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2761. ---------------------------------------------
  2762. Vehicle (461)
  2763. Class Name = Sound_Wolf
  2764. Display Name = Wolf
  2765. Model =
  2766. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2767. ---------------------------------------------
  2768. Vehicle (462)
  2769. Class Name = Sound_Dog
  2770. Display Name = Dog
  2771. Model =
  2772. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2773. ---------------------------------------------
  2774. Vehicle (463)
  2775. Class Name = Sound_BadDog
  2776. Display Name = Bad Dog
  2777. Model =
  2778. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2779. ---------------------------------------------
  2780. Vehicle (464)
  2781. Class Name = Sound_SorrowDog
  2782. Display Name = Sorrow Dog
  2783. Model =
  2784. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2785. ---------------------------------------------
  2786. Vehicle (465)
  2787. Class Name = Sound_LittleDog
  2788. Display Name = Little Dog
  2789. Model =
  2790. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2791. ---------------------------------------------
  2792. Vehicle (466)
  2793. Class Name = Sound_Music
  2794. Display Name = Music
  2795. Model =
  2796. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2797. ---------------------------------------------
  2798. Vehicle (467)
  2799. Class Name = Sound_Flies
  2800. Display Name = Flies
  2801. Model =
  2802. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2803. ---------------------------------------------
  2804. Vehicle (468)
  2805. Class Name = Sound_GasFlame
  2806. Display Name = Gas Flame
  2807. Model =
  2808. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2809. ---------------------------------------------
  2810. Vehicle (469)
  2811. Class Name = Sound_GasCanister
  2812. Display Name = Gas Canister
  2813. Model =
  2814. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2815. ---------------------------------------------
  2816. Vehicle (470)
  2817. Class Name = Sound_CookingBoiling
  2818. Display Name = Cooking Boiling
  2819. Model =
  2820. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2821. ---------------------------------------------
  2822. Vehicle (471)
  2823. Class Name = Sound_ChainsawIdle
  2824. Display Name = Chainsaw (Idle)
  2825. Model =
  2826. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2827. ---------------------------------------------
  2828. Vehicle (472)
  2829. Class Name = Sound_Generator1
  2830. Display Name = Generator
  2831. Model =
  2832. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2833. ---------------------------------------------
  2834. Vehicle (473)
  2835. Class Name = WeaponLightBase
  2836. Display Name =
  2837. Model =
  2838. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2839. ---------------------------------------------
  2840. Vehicle (474)
  2841. Class Name = Attachment_Light_Universal
  2842. Display Name = Weapon Flashlight
  2843. Model = \DZ\weapons\attachments\light\weaponlight_universal.p3d
  2844. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0658258,-0.121313,-0.0860838],[0.27827,0.39741,0.12096]]
  2845. ---------------------------------------------
  2846. Vehicle (475)
  2847. Class Name = Attachment_Light_TLR
  2848. Display Name = Pistol Flashlight
  2849. Model = \DZ\weapons\attachments\light\weaponlight_TLR.p3d
  2850. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0508974,-0.0902982,-0.106951],[0.140029,0.132187,0.0730491]]
  2851. ---------------------------------------------
  2852. Vehicle (476)
  2853. Class Name = Attachment_Bayonet_M9A1
  2854. Display Name = M9A1 Bayonet
  2855. Model = \dz\weapons\attachments\muzzle\bayonet_m9a1.p3d
  2856. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0404749,-0.39741,-0.0625662],[0.12096,0.0193996,0.31827]]
  2857. ---------------------------------------------
  2858. Vehicle (477)
  2859. Class Name = Attachment_Bayonet_Mosin
  2860. Display Name = M91 Bayonet
  2861. Model = \dz\weapons\attachments\muzzle\bayonet_mosin.p3d
  2862. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0157231,-0.241461,-0.03497],[0.308481,0.0290072,0.447053]]
  2863. ---------------------------------------------
  2864. Vehicle (478)
  2865. Class Name = CompensatorBase
  2866. Display Name =
  2867. Model =
  2868. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2869. ---------------------------------------------
  2870. Vehicle (479)
  2871. Class Name = Attachment_Compensator_Mosin
  2872. Display Name = Mosin M44 Compensator
  2873. Model = \dz\weapons\attachments\muzzle\mosin_compensator.p3d
  2874. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.028468],[0.0601083,0.0251685,0.12096]]
  2875. ---------------------------------------------
  2876. Vehicle (480)
  2877. Class Name = SuppressorBase
  2878. Display Name =
  2879. Model =
  2880. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2881. ---------------------------------------------
  2882. Vehicle (481)
  2883. Class Name = Attachment_Suppressor_556
  2884. Display Name = Suppressor 556
  2885. Model = \dz\weapons\attachments\muzzle\suppressor_556.p3d
  2886. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0226527],[0.090255,0.0205507,0.12096]]
  2887. ---------------------------------------------
  2888. Vehicle (482)
  2889. Class Name = Attachment_Suppressor_45ACP
  2890. Display Name = Suppressor 45ACP
  2891. Model = \dz\weapons\attachments\muzzle\suppressor_45acp.p3d
  2892. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.217224,-0.39741,-0.0163937],[0.0923881,0.0159745,0.125606]]
  2893. ---------------------------------------------
  2894. Vehicle (483)
  2895. Class Name = Attachment_Optic_M4CarryHandle
  2896. Display Name = M4 Carryhandle Optics
  2897. Model = \DZ\weapons\attachments\optics\optic_m4_carryhandle.p3d
  2898. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.017208],[0.104487,0.022324,0.12096]]
  2899. ---------------------------------------------
  2900. Vehicle (484)
  2901. Class Name = Attachment_Optic_BUIS
  2902. Display Name = BUIS
  2903. Model = \DZ\weapons\attachments\optics\optic_buis.p3d
  2904. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.23727,-0.39741,-0.00959129],[0.0924781,0.0226859,0.12096]]
  2905. ---------------------------------------------
  2906. Vehicle (485)
  2907. Class Name = PoweredOpticBase
  2908. Display Name =
  2909. Model =
  2910. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2911. ---------------------------------------------
  2912. Vehicle (486)
  2913. Class Name = Attachment_Optic_M68
  2914. Display Name = M68 CompM2 Optics
  2915. Model = \DZ\weapons\attachments\optics\optic_m68_cco.p3d
  2916. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.78917,-0.39741,-0.0062322],[0.326206,0.0354827,0.12096]]
  2917. ---------------------------------------------
  2918. Vehicle (487)
  2919. Class Name = Attachment_Optic_M4T3NRDS
  2920. Display Name = T3N RDS Optics
  2921. Model = \DZ\weapons\attachments\optics\optic_t3n_rds.p3d
  2922. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.78917,-0.39741,-0.0109174],[0.357389,0.0330756,0.12096]]
  2923. ---------------------------------------------
  2924. Vehicle (488)
  2925. Class Name = Attachment_Optic_FNP45_MRD
  2926. Display Name = FNP45 MRD
  2927. Model = \DZ\weapons\attachments\optics\optic_fnp45_mrd.p3d
  2928. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.72642,-0.39741,-0.016899],[0.168952,0.0330885,0.12096]]
  2929. ---------------------------------------------
  2930. Vehicle (489)
  2931. Class Name = Attachment_Optic_ACOG
  2932. Display Name = ACOG Optics test
  2933. Model = \DZ\weapons\attachments\optics\optic_acog.p3d
  2934. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0139864],[0.267606,0.0335417,0.12096]]
  2935. ---------------------------------------------
  2936. Vehicle (490)
  2937. Class Name = Attachment_Optic_PUScope
  2938. Display Name = PU Scope
  2939. Model = \DZ\weapons\attachments\optics\optic_puscope.p3d
  2940. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.279294,-0.411298,-0.0246838],[0.272746,0.0283516,0.113485]]
  2941. ---------------------------------------------
  2942. Vehicle (491)
  2943. Class Name = Attachment_Optic_Longrange
  2944. Display Name = Long Range Scope
  2945. Model = \DZ\weapons\attachments\optics\optic_longrange.p3d
  2946. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.439378,-0.411298,-0.00929089],[0.183041,0.0519444,0.113485]]
  2947. ---------------------------------------------
  2948. Vehicle (492)
  2949. Class Name = Attachment_Buttstock_M4OE
  2950. Display Name = M4 Buttstock OE
  2951. Model = \DZ\weapons\attachments\support\buttstock_m4_oe.p3d
  2952. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0722809],[0.0932611,0.0273688,0.12096]]
  2953. ---------------------------------------------
  2954. Vehicle (493)
  2955. Class Name = Attachment_Buttstock_M4MP
  2956. Display Name = M4 Buttstock MP
  2957. Model = \DZ\weapons\attachments\support\buttstock_m4_mp.p3d
  2958. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0701887],[0.0932611,0.0215106,0.12096]]
  2959. ---------------------------------------------
  2960. Vehicle (494)
  2961. Class Name = Attachment_Buttstock_M4MP_Green
  2962. Display Name = M4 Buttstock MP
  2963. Model = \DZ\weapons\attachments\support\buttstock_m4_mp.p3d
  2964. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0701887],[0.0932611,0.0215106,0.12096]]
  2965. ---------------------------------------------
  2966. Vehicle (495)
  2967. Class Name = Attachment_Buttstock_M4CQB
  2968. Display Name = M4 Buttstock CQB
  2969. Model = \DZ\weapons\attachments\support\buttstock_m4_cqb.p3d
  2970. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0725595],[0.0932611,0.0281333,0.12096]]
  2971. ---------------------------------------------
  2972. Vehicle (496)
  2973. Class Name = Attachment_Handguard_M4_Base
  2974. Display Name =
  2975. Model =
  2976. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  2977. ---------------------------------------------
  2978. Vehicle (497)
  2979. Class Name = Attachment_Handguard_M4Plastic
  2980. Display Name = M4 Handguard Plastic
  2981. Model = \DZ\weapons\attachments\support\handguard_m4_plastic.p3d
  2982. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28927,-0.39741,-0.03465],[0.0903808,0.0342926,0.12096]]
  2983. ---------------------------------------------
  2984. Vehicle (498)
  2985. Class Name = Attachment_Handguard_M4RIS
  2986. Display Name = M4 Handguard RIS
  2987. Model = \DZ\weapons\attachments\support\handguard_m4_ris.p3d
  2988. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28277,-0.39741,-0.0324145],[0.0937541,0.0334713,0.12096]]
  2989. ---------------------------------------------
  2990. Vehicle (499)
  2991. Class Name = Attachment_Handguard_M4MP
  2992. Display Name = M4 Handguard MP
  2993. Model = \DZ\weapons\attachments\support\handguard_m4_mp.p3d
  2994. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0367118],[0.0982541,0.0324449,0.12096]]
  2995. ---------------------------------------------
  2996. Vehicle (500)
  2997. Class Name = Attachment_Handguard_M4MP_Green
  2998. Display Name = M4 Handguard MP
  2999. Model = \DZ\weapons\attachments\support\handguard_m4_mp.p3d
  3000. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0367118],[0.0982541,0.0324449,0.12096]]
  3001. ---------------------------------------------
  3002. Vehicle (501)
  3003. Class Name = Attachment_Bipod_Atlas
  3004. Display Name = ATLAS Bipod
  3005. Model = \DZ\weapons\attachments\support\bipod_atlas.p3d
  3006. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.308294,-0.424397,-0.0584775],[0.051994,0.0794499,0.137273]]
  3007. ---------------------------------------------
  3008. Vehicle (502)
  3009. Class Name = FxCartridge_Small
  3010. Display Name = FxCartridge
  3011. Model = \dz\weapons\projectiles\nabojnice_small.p3d
  3012. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0137265,-0.00515285],[0.00595,0.0137265,0.00515285]]
  3013. ---------------------------------------------
  3014. Vehicle (503)
  3015. Class Name = FxCartridge_9mm
  3016. Display Name = FxCartridge
  3017. Model = \dz\weapons\projectiles\nabojnice_small.p3d
  3018. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0137265,-0.00515285],[0.00595,0.0137265,0.00515285]]
  3019. ---------------------------------------------
  3020. Vehicle (504)
  3021. Class Name = FxCartridge_556
  3022. Display Name = FxCartridge
  3023. Model = \dz\weapons\projectiles\nabojnice_556.p3d
  3024. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0259669,-0.00515285],[0.00595,0.0259669,0.00515285]]
  3025. ---------------------------------------------
  3026. Vehicle (505)
  3027. Class Name = FxCartridge_762
  3028. Display Name = FxCartridge
  3029. Model = \dz\weapons\projectiles\nabojnice_762.p3d
  3030. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.007735,-0.0337569,-0.00669871],[0.007735,0.0337569,0.00669871]]
  3031. ---------------------------------------------
  3032. Vehicle (506)
  3033. Class Name = FxCartridge_12Pellet
  3034. Display Name = FxCartridge
  3035. Model = \dz\weapons\projectiles\shotgunshell_pellets.p3d
  3036. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0110423,-0.0308448,-0.0110423],[0.0110423,0.0308448,0.0110423]]
  3037. ---------------------------------------------
  3038. Vehicle (507)
  3039. Class Name = FxCartridge_12Slug
  3040. Display Name = FxCartridge
  3041. Model = \dz\weapons\projectiles\shotgunshell_slug.p3d
  3042. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0111876,-0.0307973,-0.0111876],[0.0111876,0.0307973,0.0111876]]
  3043. ---------------------------------------------
  3044. Vehicle (508)
  3045. Class Name = CAAnimalBase
  3046. Display Name = Animal
  3047. Model =
  3048. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3049. ---------------------------------------------
  3050. Vehicle (509)
  3051. Class Name = Hen
  3052. Display Name = Chicken
  3053. Model = \dz\animals\Birds\chicken\hen.p3d
  3054. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3055. ---------------------------------------------
  3056. Vehicle (510)
  3057. Class Name = Cock
  3058. Display Name = Rooster
  3059. Model = \dz\animals\Birds\cock\Cock.p3d
  3060. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3061. ---------------------------------------------
  3062. Vehicle (511)
  3063. Class Name = Cow
  3064. Display Name = Cow
  3065. Model = \dz\animals\cow\cow.p3d
  3066. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3067. ---------------------------------------------
  3068. Vehicle (512)
  3069. Class Name = Cow01
  3070. Display Name = Cow (Brown/White)
  3071. Model = \dz\animals\cow\cow.p3d
  3072. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3073. ---------------------------------------------
  3074. Vehicle (513)
  3075. Class Name = Cow02
  3076. Display Name = Cow (Brown)
  3077. Model = \dz\animals\cow\cow.p3d
  3078. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3079. ---------------------------------------------
  3080. Vehicle (514)
  3081. Class Name = Cow03
  3082. Display Name = Cow (Black)
  3083. Model = \dz\animals\cow\cow.p3d
  3084. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3085. ---------------------------------------------
  3086. Vehicle (515)
  3087. Class Name = Cow04
  3088. Display Name = Cow (Black/White)
  3089. Model = \dz\animals\cow\cow.p3d
  3090. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3091. ---------------------------------------------
  3092. Vehicle (516)
  3093. Class Name = Deer
  3094. Display Name = Deer
  3095. Model = \dz\animals\deer\deer.p3d
  3096. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3097. ---------------------------------------------
  3098. Vehicle (517)
  3099. Class Name = Fin
  3100. Display Name = Mongrel
  3101. Model = \dz\animals\Dogs\Fin\Fin.p3d
  3102. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3103. ---------------------------------------------
  3104. Vehicle (518)
  3105. Class Name = Pastor
  3106. Display Name = Alsatian
  3107. Model = \dz\animals\Dogs\Pastor\Pastor.p3d
  3108. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3109. ---------------------------------------------
  3110. Vehicle (519)
  3111. Class Name = Goat
  3112. Display Name = Goat
  3113. Model = dz\animals\goat\goat_F.p3d
  3114. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3115. ---------------------------------------------
  3116. Vehicle (520)
  3117. Class Name = Goat01_EP1
  3118. Display Name = Goat (Brown)
  3119. Model = dz\animals\goat\goat_F.p3d
  3120. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3121. ---------------------------------------------
  3122. Vehicle (521)
  3123. Class Name = Goat02_EP1
  3124. Display Name = Goat (Black)
  3125. Model = dz\animals\goat\goat_F.p3d
  3126. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3127. ---------------------------------------------
  3128. Vehicle (522)
  3129. Class Name = Rabbit
  3130. Display Name = Rabbit
  3131. Model = \dz\animals\rabbit\rabbit.p3d
  3132. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3133. ---------------------------------------------
  3134. Vehicle (523)
  3135. Class Name = RatBase
  3136. Display Name = Rat
  3137. Model = \DZ\animals\Rat\Rat.p3d
  3138. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3139. ---------------------------------------------
  3140. Vehicle (524)
  3141. Class Name = RatBasic
  3142. Display Name = Rat
  3143. Model = \DZ\animals\Rat\Rat.p3d
  3144. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3145. ---------------------------------------------
  3146. Vehicle (525)
  3147. Class Name = Sheep
  3148. Display Name = Sheep
  3149. Model = \dz\animals\Sheep\Sheep.p3d
  3150. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3151. ---------------------------------------------
  3152. Vehicle (526)
  3153. Class Name = WildBoar
  3154. Display Name = Boar
  3155. Model = \dz\animals\WildBoar\WildBoar.p3d
  3156. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3157. ---------------------------------------------
  3158. Vehicle (527)
  3159. Class Name = Land_molo_drevo_bs
  3160. Display Name = Building
  3161. Model = dz\buildings\molo_drevo_bs.p3d
  3162. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.295,-2.02928,-2.61541],[20.295,2.02928,2.61541]]
  3163. ---------------------------------------------
  3164. Vehicle (528)
  3165. Class Name = Land_molo_drevo_end
  3166. Display Name = Building
  3167. Model = dz\buildings\molo_drevo_end.p3d
  3168. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16718,-3.28661,-2.56327],[3.16718,3.28661,2.56327]]
  3169. ---------------------------------------------
  3170. Vehicle (529)
  3171. Class Name = Land_plot_zed_drevo1_branka
  3172. Display Name = Building
  3173. Model = dz\buildings\misc\plot_zed_drevo1_branka
  3174. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.69141,-2.34777,-1.10524],[1.69141,2.34777,1.10524]]
  3175. ---------------------------------------------
  3176. Vehicle (530)
  3177. Class Name = Land_kulna
  3178. Display Name = Building
  3179. Model = dz\buildings\kulna.p3d
  3180. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.48219,-2.88401,-1.24887],[1.48219,2.88401,1.24887]]
  3181. ---------------------------------------------
  3182. Vehicle (531)
  3183. Class Name = Land_psi_bouda
  3184. Display Name = Doghouse
  3185. Model = dz\buildings\psi_bouda.p3d
  3186. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.10365,-1.97476,-1.0055],[1.10365,1.97476,1.0055]]
  3187. ---------------------------------------------
  3188. Vehicle (532)
  3189. Class Name = Land_pumpa
  3190. Display Name = Building
  3191. Model = dz\buildings\misc\pumpa.p3d
  3192. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.584,-1.584,-1.03555],[1.584,1.584,1.03555]]
  3193. ---------------------------------------------
  3194. Vehicle (533)
  3195. Class Name = Land_vez
  3196. Display Name = Building
  3197. Model = dz\buildings\vez.p3d
  3198. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.7962,-2.27123,-4.69509],[1.7962,2.27123,4.69509]]
  3199. ---------------------------------------------
  3200. Vehicle (534)
  3201. Class Name = Land_Panelak
  3202. Display Name = Building
  3203. Model = dz\buildings\Panelak.p3d
  3204. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3205. ---------------------------------------------
  3206. Vehicle (535)
  3207. Class Name = Land_KBud
  3208. Display Name = Building
  3209. Model = dz\buildings\Misc\KBud.p3d
  3210. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.880868,-0.985489,-1.66711],[0.880868,0.985489,1.66711]]
  3211. ---------------------------------------------
  3212. Vehicle (536)
  3213. Class Name = Land_Nasypka
  3214. Display Name = Building
  3215. Model = dz\buildings\Misc\Nasypka.p3d
  3216. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.37022,-2.00776,-7.93259],[3.37022,2.00776,7.93259]]
  3217. ---------------------------------------------
  3218. Vehicle (537)
  3219. Class Name = Land_Tovarna2
  3220. Display Name = Building
  3221. Model = dz\buildings\tovarna2.p3d
  3222. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.492,-12.7161,-9.07184],[14.492,12.7161,9.07184]]
  3223. ---------------------------------------------
  3224. Vehicle (538)
  3225. Class Name = Land_Hlidac_budka
  3226. Display Name = Line-keeper's box
  3227. Model = dz\buildings\Hlidac_budka.p3d
  3228. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.22771,-3.77863,-2.89041],[4.22771,3.77863,2.89041]]
  3229. ---------------------------------------------
  3230. Vehicle (539)
  3231. Class Name = Land_posed
  3232. Display Name = Building
  3233. Model = dz\buildings\posed.p3d
  3234. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.2322,-1.734,-3.30016],[1.2322,1.734,3.30016]]
  3235. ---------------------------------------------
  3236. Vehicle (540)
  3237. Class Name = Land_sara_domek_zluty
  3238. Display Name = Building
  3239. Model = dz\buildings\sara_domek_zluty.p3d
  3240. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.4301,-6.46092,-6.07957],[10.4301,6.46092,6.07957]]
  3241. ---------------------------------------------
  3242. Vehicle (541)
  3243. Class Name = Land_Vysilac_FM
  3244. Display Name = Radio 1
  3245. Model = dz\buildings\Vysilac_FM.p3d
  3246. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.87467,-4.60945,-12.5116],[4.87467,4.60945,12.5116]]
  3247. ---------------------------------------------
  3248. Vehicle (542)
  3249. Class Name = Land_telek1
  3250. Display Name = Telek 1
  3251. Model = dz\buildings\telek1.p3d
  3252. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40253,-2.71631,-15.4853],[3.40253,2.71631,15.4853]]
  3253. ---------------------------------------------
  3254. Vehicle (543)
  3255. Class Name = Land_build_telek1
  3256. Display Name = Building
  3257. Model = dz\buildings\telek1.p3d
  3258. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40253,-2.71631,-15.4853],[3.40253,2.71631,15.4853]]
  3259. ---------------------------------------------
  3260. Vehicle (544)
  3261. Class Name = Land_Barrack2
  3262. Display Name = Barrack
  3263. Model = \dz\misc2\Barrack2\Barrack2.p3d
  3264. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.68524,-7.68869,-2.93987],[3.68524,7.68869,2.93987]]
  3265. ---------------------------------------------
  3266. Vehicle (545)
  3267. Class Name = Land_Panelak2
  3268. Display Name = Building
  3269. Model = dz\buildings\Panelak2.p3d
  3270. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3271. ---------------------------------------------
  3272. Vehicle (546)
  3273. Class Name = Land_Panelak3
  3274. Display Name = Building
  3275. Model = dz\buildings\Panelak3.p3d
  3276. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3277. ---------------------------------------------
  3278. Vehicle (547)
  3279. Class Name = Land_trafostanica_velka
  3280. Display Name = Building
  3281. Model = dz\buildings\trafostanica_velka.p3d
  3282. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75475,-9.35693,-3.44411],[7.75475,9.35693,3.44411]]
  3283. ---------------------------------------------
  3284. Vehicle (548)
  3285. Class Name = Land_komin
  3286. Display Name = Building
  3287. Model = dz\buildings\komin.p3d
  3288. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.07005,-4.07362,-15.8128],[3.07005,4.07362,15.8128]]
  3289. ---------------------------------------------
  3290. Vehicle (549)
  3291. Class Name = Land_Stoplight02
  3292. Display Name = Building
  3293. Model = dz\buildings\Misc\stoplight02.p3d
  3294. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.341023,-0.232221,-2.79467],[0.341023,0.232221,2.79467]]
  3295. ---------------------------------------------
  3296. Vehicle (550)
  3297. Class Name = Land_NavigLight
  3298. Display Name =
  3299. Model = dz\buildings\Misc\NavigLight.p3d
  3300. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.271103,-0.904639,-5.41018],[0.271103,0.904639,5.41018]]
  3301. ---------------------------------------------
  3302. Vehicle (551)
  3303. Class Name = Land_runway_edgelight
  3304. Display Name =
  3305. Model = dz\buildings\Misc\runway_edgelight.p3d
  3306. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.124422,-0.107754,-0.191869],[0.124422,0.107754,0.191869]]
  3307. ---------------------------------------------
  3308. Vehicle (552)
  3309. Class Name = Land_Runway_PAPI
  3310. Display Name =
  3311. Model = dz\buildings\Misc\Runway_PAPI.p3d
  3312. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
  3313. ---------------------------------------------
  3314. Vehicle (553)
  3315. Class Name = Land_Runway_PAPI_2
  3316. Display Name =
  3317. Model = dz\buildings\Misc\Runway_PAPI_2.p3d
  3318. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
  3319. ---------------------------------------------
  3320. Vehicle (554)
  3321. Class Name = Land_Runway_PAPI_3
  3322. Display Name =
  3323. Model = dz\buildings\Misc\Runway_PAPI_3.p3d
  3324. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
  3325. ---------------------------------------------
  3326. Vehicle (555)
  3327. Class Name = Land_Runway_PAPI_4
  3328. Display Name =
  3329. Model = dz\buildings\Misc\Runway_PAPI_4.p3d
  3330. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
  3331. ---------------------------------------------
  3332. Vehicle (556)
  3333. Class Name = Land_trafostanica_velka_draty
  3334. Display Name = Building
  3335. Model = dz\buildings\trafostanica_velka_draty.p3d
  3336. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.77826,-37.8043,-9.40745],[3.77826,37.8043,9.40745]]
  3337. ---------------------------------------------
  3338. Vehicle (557)
  3339. Class Name = Land_Hangar_2
  3340. Display Name = Hangar 2
  3341. Model = dz\buildings\hangar_2.p3d
  3342. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.5519,-14.5973,-6.7336],[18.5519,14.5973,6.7336]]
  3343. ---------------------------------------------
  3344. Vehicle (558)
  3345. Class Name = Land_plot_green_branka
  3346. Display Name = Building
  3347. Model = dz\buildings\misc\plot_green_branka.p3d
  3348. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.64871],[1.95017,1.76494,1.64871]]
  3349. ---------------------------------------------
  3350. Vehicle (559)
  3351. Class Name = Land_plot_rust_branka
  3352. Display Name = Building
  3353. Model = dz\buildings\misc\plot_rust_branka.p3d
  3354. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.69288],[1.95017,1.76494,1.69288]]
  3355. ---------------------------------------------
  3356. Vehicle (560)
  3357. Class Name = Land_plot_green_vrata
  3358. Display Name = Building
  3359. Model = dz\buildings\misc\plot_green_vrata.p3d
  3360. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97039,-2.15038,-1.64871],[2.97039,2.15038,1.64871]]
  3361. ---------------------------------------------
  3362. Vehicle (561)
  3363. Class Name = Land_plot_rust_vrata
  3364. Display Name = Building
  3365. Model = dz\buildings\misc\plot_rust_vrata.p3d
  3366. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97039,-2.15038,-1.64871],[2.97039,2.15038,1.64871]]
  3367. ---------------------------------------------
  3368. Vehicle (562)
  3369. Class Name = Land_brana02nodoor
  3370. Display Name = Building
  3371. Model = dz\buildings\brana02nodoor.p3d
  3372. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.51258,-2.23028,-2.99759],[2.51258,2.23028,2.99759]]
  3373. ---------------------------------------------
  3374. Vehicle (563)
  3375. Class Name = Land_budova1
  3376. Display Name = Building
  3377. Model = dz\buildings\budova1.p3d
  3378. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.94247,-5.38841,-3.47218],[8.94247,5.38841,3.47218]]
  3379. ---------------------------------------------
  3380. Vehicle (564)
  3381. Class Name = Land_budova2
  3382. Display Name = Building
  3383. Model = dz\buildings\budova2.p3d
  3384. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.35765,-7.35415,-2.75023],[9.35765,7.35415,2.75023]]
  3385. ---------------------------------------------
  3386. Vehicle (565)
  3387. Class Name = Land_budova4_in
  3388. Display Name = Barracks
  3389. Model = dz\buildings\budova4_in.p3d
  3390. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.28908,-4.17647,-2.8289],[8.28908,4.17647,2.8289]]
  3391. ---------------------------------------------
  3392. Vehicle (566)
  3393. Class Name = Land_build_hut06
  3394. Display Name = Building
  3395. Model = dz\buildings\hut06.p3d
  3396. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.97219,-3.6511,-1.60468],[1.97219,3.6511,1.60468]]
  3397. ---------------------------------------------
  3398. Vehicle (567)
  3399. Class Name = Land_repair_center
  3400. Display Name = Building
  3401. Model = dz\buildings\repair_center.p3d
  3402. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.08573,-8.20799,-2.57358],[5.08573,8.20799,2.57358]]
  3403. ---------------------------------------------
  3404. Vehicle (568)
  3405. Class Name = stodola_old_open
  3406. Display Name = Building
  3407. Model = dz\buildings\stodola_old_open.p3d
  3408. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.92219,-12.2693,-7.00839],[8.92219,12.2693,7.00839]]
  3409. ---------------------------------------------
  3410. Vehicle (569)
  3411. Class Name = stodola_open
  3412. Display Name = Building
  3413. Model = dz\buildings\stodola_open.p3d
  3414. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.5807,-7.86103,-6.06838],[5.5807,7.86103,6.06838]]
  3415. ---------------------------------------------
  3416. Vehicle (570)
  3417. Class Name = Land_sara_hasic_zbroj
  3418. Display Name = Building
  3419. Model = dz\buildings\sara_hasic_zbroj.p3d
  3420. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.94001,-4.06601,-4.29823],[7.94001,4.06601,4.29823]]
  3421. ---------------------------------------------
  3422. Vehicle (571)
  3423. Class Name = Land_SS_hangar
  3424. Display Name = Building
  3425. Model = dz\buildings\SS_hangar.p3d
  3426. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9078,-25.7967,-6.85512],[15.9078,25.7967,6.85512]]
  3427. ---------------------------------------------
  3428. Vehicle (572)
  3429. Class Name = Land_stodola_old_open
  3430. Display Name = Building
  3431. Model = dz\buildings\stodola_old_open.p3d
  3432. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.92219,-12.2693,-7.00839],[8.92219,12.2693,7.00839]]
  3433. ---------------------------------------------
  3434. Vehicle (573)
  3435. Class Name = Land_stodola_open
  3436. Display Name = Building
  3437. Model = dz\buildings\stodola_open.p3d
  3438. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.5807,-7.86103,-6.06838],[5.5807,7.86103,6.06838]]
  3439. ---------------------------------------------
  3440. Vehicle (574)
  3441. Class Name = Land_podesta_1_cube
  3442. Display Name =
  3443. Model = dz\buildings\podesta_1_cube.p3d
  3444. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3445. ---------------------------------------------
  3446. Vehicle (575)
  3447. Class Name = Land_podesta_1_cube_long
  3448. Display Name =
  3449. Model = dz\buildings\podesta_1_cube_long.p3d
  3450. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3451. ---------------------------------------------
  3452. Vehicle (576)
  3453. Class Name = Land_podesta_1_mid
  3454. Display Name =
  3455. Model = dz\buildings\podesta_1_mid.p3d
  3456. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3457. ---------------------------------------------
  3458. Vehicle (577)
  3459. Class Name = Land_podesta_1_mid_cornl
  3460. Display Name =
  3461. Model = dz\buildings\podesta_1_mid_cornl.p3d
  3462. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3463. ---------------------------------------------
  3464. Vehicle (578)
  3465. Class Name = Land_podesta_1_stairs3
  3466. Display Name =
  3467. Model = dz\buildings\podesta_1_stairs3.p3d
  3468. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3469. ---------------------------------------------
  3470. Vehicle (579)
  3471. Class Name = Land_podesta_1_stairs4
  3472. Display Name =
  3473. Model = dz\buildings\podesta_1_stairs4.p3d
  3474. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3475. ---------------------------------------------
  3476. Vehicle (580)
  3477. Class Name = Land_podesta_s5
  3478. Display Name =
  3479. Model = dz\buildings\podesta_s5.p3d
  3480. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3481. ---------------------------------------------
  3482. Vehicle (581)
  3483. Class Name = Land_Garaz
  3484. Display Name = Building
  3485. Model = dz\buildings\garaz.p3d
  3486. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.68377,-8.57857,-4.30705],[9.68377,8.57857,4.30705]]
  3487. ---------------------------------------------
  3488. Vehicle (582)
  3489. Class Name = Land_plot_green_vrat_l
  3490. Display Name = Building
  3491. Model = DZ\buildings\misc\plot_green_vrat_l.p3d
  3492. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.419244,-1.39747,-1.44366],[0.419244,1.39747,1.44366]]
  3493. ---------------------------------------------
  3494. Vehicle (583)
  3495. Class Name = Land_plot_green_vrat_r
  3496. Display Name = Building
  3497. Model = DZ\buildings\misc\plot_green_vrat_r.p3d
  3498. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288696,-1.42788,-1.44366],[0.288696,1.42788,1.44366]]
  3499. ---------------------------------------------
  3500. Vehicle (584)
  3501. Class Name = Land_plot_rust_vrat_l
  3502. Display Name = Building
  3503. Model = DZ\buildings\misc\plot_rust_vrat_l.p3d
  3504. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.419244,-1.39747,-1.44366],[0.419244,1.39747,1.44366]]
  3505. ---------------------------------------------
  3506. Vehicle (585)
  3507. Class Name = Land_plot_rust_vrat_r
  3508. Display Name = Building
  3509. Model = DZ\buildings\misc\plot_rust_vrat_r.p3d
  3510. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288696,-1.42788,-1.44366],[0.288696,1.42788,1.44366]]
  3511. ---------------------------------------------
  3512. Vehicle (586)
  3513. Class Name = Land_plot_green_brank_o
  3514. Display Name = Building
  3515. Model = DZ\buildings\misc\plot_green_brank_o.p3d
  3516. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.808407,-0.750825,-1.44366],[0.808407,0.750825,1.44366]]
  3517. ---------------------------------------------
  3518. Vehicle (587)
  3519. Class Name = Land_plot_rust_brank_o
  3520. Display Name = Building
  3521. Model = DZ\buildings\misc\plot_rust_brank_o.p3d
  3522. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.10026,-0.762289,-1.45492],[1.10026,0.762289,1.45492]]
  3523. ---------------------------------------------
  3524. Vehicle (588)
  3525. Class Name = Land_plot_green_vrat_o
  3526. Display Name = Building
  3527. Model = DZ\buildings\misc\plot_green_vrat_o.p3d
  3528. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.15172,-1.42788,-1.44366],[3.15172,1.42788,1.44366]]
  3529. ---------------------------------------------
  3530. Vehicle (589)
  3531. Class Name = Land_plot_rust_vrat_o
  3532. Display Name = Building
  3533. Model = DZ\buildings\misc\plot_rust_vrat_o.p3d
  3534. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.15172,-1.42788,-1.44366],[3.15172,1.42788,1.44366]]
  3535. ---------------------------------------------
  3536. Vehicle (590)
  3537. Class Name = Land_pletivo_wired_branaL_civil
  3538. Display Name = Building
  3539. Model = DZ\buildings\misc\pletivo_wired_branaL_civil.p3d
  3540. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.84083,-0.217982,-1.42623],[1.84083,0.217982,1.42623]]
  3541. ---------------------------------------------
  3542. Vehicle (591)
  3543. Class Name = Land_pletivo_wired_branaP
  3544. Display Name = Building
  3545. Model = DZ\buildings\misc\pletivo_wired_branaP.p3d
  3546. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.82503,-0.217982,-1.42623],[1.82503,0.217982,1.42623]]
  3547. ---------------------------------------------
  3548. Vehicle (592)
  3549. Class Name = StreetLampOff
  3550. Display Name = Building
  3551. Model = bmp
  3552. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3553. ---------------------------------------------
  3554. Vehicle (593)
  3555. Class Name = ManBase
  3556. Display Name = Man
  3557. Model =
  3558. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3559. ---------------------------------------------
  3560. Vehicle (594)
  3561. Class Name = CivilianBase
  3562. Display Name = Man
  3563. Model =
  3564. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3565. ---------------------------------------------
  3566. Vehicle (595)
  3567. Class Name = SurvivorBase
  3568. Display Name = Survivor
  3569. Model =
  3570. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3571. ---------------------------------------------
  3572. Vehicle (596)
  3573. Class Name = SurvivorMale
  3574. Display Name = Male Survivor
  3575. Model = \dz\characters\bodies\underwear_m.p3d
  3576. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3577. ---------------------------------------------
  3578. Vehicle (597)
  3579. Class Name = SurvivorFemale
  3580. Display Name = Female Survivor
  3581. Model = \dz\characters\bodies\underwear_f.p3d
  3582. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3583. ---------------------------------------------
  3584. Vehicle (598)
  3585. Class Name = SurvivorPartsMaleWhite
  3586. Display Name = Male Survivor Parts White 2.0
  3587. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3588. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3589. ---------------------------------------------
  3590. Vehicle (599)
  3591. Class Name = SurvivorPartsMaleAsian
  3592. Display Name = Male Survivor Parts Asian 2.0
  3593. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3594. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3595. ---------------------------------------------
  3596. Vehicle (600)
  3597. Class Name = SurvivorPartsMaleAfrican
  3598. Display Name = Male Survivor Parts African 2.0
  3599. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3600. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3601. ---------------------------------------------
  3602. Vehicle (601)
  3603. Class Name = SurvivorPartsMaleLatino
  3604. Display Name = Male Survivor Parts Latino 2.0
  3605. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3606. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3607. ---------------------------------------------
  3608. Vehicle (602)
  3609. Class Name = SurvivorPartsFemaleWhite
  3610. Display Name = Female Survivor Parts White 2.0
  3611. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3612. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3613. ---------------------------------------------
  3614. Vehicle (603)
  3615. Class Name = SurvivorPartsFemaleAsian
  3616. Display Name = Female Survivor Parts Asian 2.0
  3617. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3618. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3619. ---------------------------------------------
  3620. Vehicle (604)
  3621. Class Name = SurvivorPartsFemaleAfrican
  3622. Display Name = Female Survivor Parts African 2.0
  3623. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3624. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3625. ---------------------------------------------
  3626. Vehicle (605)
  3627. Class Name = SurvivorPartsFemaleLatino
  3628. Display Name = Female Survivor Parts Latino 2.0
  3629. Model = \DZ\characters\bodies\bodyparts_new.p3d
  3630. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3631. ---------------------------------------------
  3632. Vehicle (606)
  3633. Class Name = ZombieBase
  3634. Display Name = Zombie
  3635. Model = \DZ\characters\zombies\coveralls.p3d
  3636. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3637. ---------------------------------------------
  3638. Vehicle (607)
  3639. Class Name = zombieEngine
  3640. Display Name = Engine Zombie
  3641. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3642. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3643. ---------------------------------------------
  3644. Vehicle (608)
  3645. Class Name = ZombieFemaleBase
  3646. Display Name = Zombie
  3647. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3648. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3649. ---------------------------------------------
  3650. Vehicle (609)
  3651. Class Name = ZombieFemale1
  3652. Display Name = Zombie NEW (Shortskirt Beige)
  3653. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3654. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3655. ---------------------------------------------
  3656. Vehicle (610)
  3657. Class Name = ZombieFemale2
  3658. Display Name = Zombie NEW(Shortskirt Black)
  3659. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3660. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3661. ---------------------------------------------
  3662. Vehicle (611)
  3663. Class Name = ZombieFemale3
  3664. Display Name = Zombie NEW(Shortskirt Brown)
  3665. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3666. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3667. ---------------------------------------------
  3668. Vehicle (612)
  3669. Class Name = ZombieFemale4
  3670. Display Name = Zombie NEW(Shortskirt Checks)
  3671. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3672. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3673. ---------------------------------------------
  3674. Vehicle (613)
  3675. Class Name = ZombieFemale5
  3676. Display Name = Zombie NEW(Shortskirt Green)
  3677. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3678. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3679. ---------------------------------------------
  3680. Vehicle (614)
  3681. Class Name = ZombieFemale6
  3682. Display Name = Zombie NEW(Shortskirt Grey)
  3683. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3684. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3685. ---------------------------------------------
  3686. Vehicle (615)
  3687. Class Name = ZombieFemale7
  3688. Display Name = Zombie NEW(Shortskirt Red)
  3689. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3690. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3691. ---------------------------------------------
  3692. Vehicle (616)
  3693. Class Name = ZombieFemale8
  3694. Display Name = Zombie NEW(Shortskirt Stripes)
  3695. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3696. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3697. ---------------------------------------------
  3698. Vehicle (617)
  3699. Class Name = ZombieFemale9
  3700. Display Name = Zombie NEW(Shortskirt White)
  3701. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3702. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3703. ---------------------------------------------
  3704. Vehicle (618)
  3705. Class Name = ZombieFemale10
  3706. Display Name = Zombie NEW(Shortskirt Yellow)
  3707. Model = \DZ\characters\zombies\z_shortskirt_new.p3d
  3708. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3709. ---------------------------------------------
  3710. Vehicle (619)
  3711. Class Name = ZombieMaleBase
  3712. Display Name = Zombie
  3713. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3714. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3715. ---------------------------------------------
  3716. Vehicle (620)
  3717. Class Name = ZombieMale10
  3718. Display Name = Zombie NEW (Jacket Beige)
  3719. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3720. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3721. ---------------------------------------------
  3722. Vehicle (621)
  3723. Class Name = ZombieMale1
  3724. Display Name = Zombie NEW (Jacket Black)
  3725. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3726. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3727. ---------------------------------------------
  3728. Vehicle (622)
  3729. Class Name = ZombieMale2
  3730. Display Name = Zombie NEW (Jacket Blue)
  3731. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3732. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3733. ---------------------------------------------
  3734. Vehicle (623)
  3735. Class Name = ZombieMale3
  3736. Display Name = Zombie NEW (Jacket Bluechecks)
  3737. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3738. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3739. ---------------------------------------------
  3740. Vehicle (624)
  3741. Class Name = ZombieMale4
  3742. Display Name = Zombie NEW (Jacket Brown)
  3743. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3744. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3745. ---------------------------------------------
  3746. Vehicle (625)
  3747. Class Name = ZombieMale5
  3748. Display Name = Zombie NEW (Jacket Greenchecks)
  3749. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3750. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3751. ---------------------------------------------
  3752. Vehicle (626)
  3753. Class Name = ZombieMale6
  3754. Display Name = Zombie NEW (Jacket Grey)
  3755. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3756. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3757. ---------------------------------------------
  3758. Vehicle (627)
  3759. Class Name = ZombieMale7
  3760. Display Name = Zombie NEW (Jacket Khaki)
  3761. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3762. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3763. ---------------------------------------------
  3764. Vehicle (628)
  3765. Class Name = ZombieMale8
  3766. Display Name = Zombie NEW (Jacket Magenta)
  3767. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3768. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3769. ---------------------------------------------
  3770. Vehicle (629)
  3771. Class Name = ZombieMale9
  3772. Display Name = Zombie NEW (Jacket Stripes)
  3773. Model = \DZ\characters\zombies\z_jacket_new.p3d
  3774. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
  3775. ---------------------------------------------
  3776. Vehicle (630)
  3777. Class Name = JoeyXSunGlasses
  3778. Display Name = JoeyX sunglasses
  3779. Model = \DZ\characters\glasses\joeyx_black.p3d
  3780. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0791445,-0.150215,-0.0284901],[0.295294,0.351918,0.197372]]
  3781. ---------------------------------------------
  3782. Vehicle (631)
  3783. Class Name = RocketAviators
  3784. Display Name = Rocket Aviators
  3785. Model = \DZ\characters\glasses\rocket_aviators.p3d
  3786. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0926641,-0.147402,-0.0484516],[0.295294,0.351918,0.197372]]
  3787. ---------------------------------------------
  3788. Vehicle (632)
  3789. Class Name = Glasses_Designer
  3790. Display Name = Designer Sunglasses
  3791. Model = \DZ\characters\glasses\sunglasses_designer.p3d
  3792. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0926641,-0.147402,-0.024025],[0.295294,0.351918,0.197372]]
  3793. ---------------------------------------------
  3794. Vehicle (633)
  3795. Class Name = MaleHandsNew
  3796. Display Name = Bare hands new
  3797. Model = \DZ\characters\gloves\hands_new_m.p3d
  3798. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
  3799. ---------------------------------------------
  3800. Vehicle (634)
  3801. Class Name = MaleAsianHandsNew
  3802. Display Name = Bare hands new
  3803. Model = \DZ\characters\gloves\hands_new_m.p3d
  3804. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
  3805. ---------------------------------------------
  3806. Vehicle (635)
  3807. Class Name = MaleAfricanHandsNew
  3808. Display Name = Bare hands new
  3809. Model = \DZ\characters\gloves\hands_new_m.p3d
  3810. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
  3811. ---------------------------------------------
  3812. Vehicle (636)
  3813. Class Name = MaleLatinoHandsNew
  3814. Display Name = Bare hands new
  3815. Model = \DZ\characters\gloves\hands_new_m.p3d
  3816. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
  3817. ---------------------------------------------
  3818. Vehicle (637)
  3819. Class Name = MaleHandsWorkingGloves
  3820. Display Name = Working gloves
  3821. Model = \DZ\characters\gloves\working_gloves_m.p3d
  3822. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.875671,-0.158802,-0.119094],[0.875671,0.0529143,0.445865]]
  3823. ---------------------------------------------
  3824. Vehicle (638)
  3825. Class Name = FemaleHands
  3826. Display Name = Bare hands new
  3827. Model = \DZ\characters\gloves\hands_f.p3d
  3828. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
  3829. ---------------------------------------------
  3830. Vehicle (639)
  3831. Class Name = FemaleAsianHands
  3832. Display Name = Bare hands new
  3833. Model = \DZ\characters\gloves\hands_f.p3d
  3834. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
  3835. ---------------------------------------------
  3836. Vehicle (640)
  3837. Class Name = FemaleAfricanHands
  3838. Display Name = Bare hands new
  3839. Model = \DZ\characters\gloves\hands_f.p3d
  3840. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
  3841. ---------------------------------------------
  3842. Vehicle (641)
  3843. Class Name = FemaleLatinoHands
  3844. Display Name = Bare hands new
  3845. Model = \DZ\characters\gloves\hands_f.p3d
  3846. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
  3847. ---------------------------------------------
  3848. Vehicle (642)
  3849. Class Name = WorkingGlovesBase
  3850. Display Name = Working Gloves
  3851. Model = \DZ\characters\gloves\working_gloves_g.p3d
  3852. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3853. ---------------------------------------------
  3854. Vehicle (643)
  3855. Class Name = WorkingGloves_Beige
  3856. Display Name = Beige Working Gloves
  3857. Model = \DZ\characters\gloves\working_gloves_g.p3d
  3858. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
  3859. ---------------------------------------------
  3860. Vehicle (644)
  3861. Class Name = WorkingGloves_Black
  3862. Display Name = Black Working Gloves
  3863. Model = \DZ\characters\gloves\working_gloves_g.p3d
  3864. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
  3865. ---------------------------------------------
  3866. Vehicle (645)
  3867. Class Name = WorkingGloves_Brown
  3868. Display Name = Brown Working Gloves
  3869. Model = \DZ\characters\gloves\working_gloves_g.p3d
  3870. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
  3871. ---------------------------------------------
  3872. Vehicle (646)
  3873. Class Name = WorkingGloves_Yellow
  3874. Display Name = Yellow Working Gloves
  3875. Model = \DZ\characters\gloves\working_gloves_g.p3d
  3876. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
  3877. ---------------------------------------------
  3878. Vehicle (647)
  3879. Class Name = BallisticHelmet
  3880. Display Name = Ballistic Helmet
  3881. Model = \DZ\characters\headgear\HelmetMich_g.p3d
  3882. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.163697,-0.177605,-0.0346368],[0.38334,0.368869,0.196398]]
  3883. ---------------------------------------------
  3884. Vehicle (648)
  3885. Class Name = BaseballCapBase
  3886. Display Name = Baseball Cap
  3887. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3888. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3889. ---------------------------------------------
  3890. Vehicle (649)
  3891. Class Name = BaseballCap_Blue
  3892. Display Name = Blue Baseball Cap
  3893. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3894. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3895. ---------------------------------------------
  3896. Vehicle (650)
  3897. Class Name = BaseballCap_Beige
  3898. Display Name = Beige Baseball Cap
  3899. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3900. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3901. ---------------------------------------------
  3902. Vehicle (651)
  3903. Class Name = BaseballCap_Black
  3904. Display Name = Black Baseball Cap
  3905. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3906. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3907. ---------------------------------------------
  3908. Vehicle (652)
  3909. Class Name = BaseballCap_Olive
  3910. Display Name = Olive Baseball Cap
  3911. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3912. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3913. ---------------------------------------------
  3914. Vehicle (653)
  3915. Class Name = BaseballCap_Pink
  3916. Display Name = Pink Baseball Cap
  3917. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3918. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3919. ---------------------------------------------
  3920. Vehicle (654)
  3921. Class Name = BaseballCap_Red
  3922. Display Name = Red Baseball Cap
  3923. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3924. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3925. ---------------------------------------------
  3926. Vehicle (655)
  3927. Class Name = BaseballCap_Camo
  3928. Display Name = Camo Baseball Cap
  3929. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3930. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3931. ---------------------------------------------
  3932. Vehicle (656)
  3933. Class Name = BaseballCap_CMMG_Black
  3934. Display Name = Black Baseball Cap
  3935. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3936. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3937. ---------------------------------------------
  3938. Vehicle (657)
  3939. Class Name = BaseballCap_CMMG_Pink
  3940. Display Name = Pink Baseball Cap
  3941. Model = \DZ\characters\headgear\BaseballCap_ground.p3d
  3942. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
  3943. ---------------------------------------------
  3944. Vehicle (658)
  3945. Class Name = PilotHelmet_ZSh3
  3946. Display Name = ZSh3 Pilot Helmet
  3947. Model = \DZ\characters\headgear\HeloHelmet_ground.p3d
  3948. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.280608,-0.451039,-0.402208],[0.280608,0.451039,0.402208]]
  3949. ---------------------------------------------
  3950. Vehicle (659)
  3951. Class Name = BeanieHatBase
  3952. Display Name =
  3953. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3954. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  3955. ---------------------------------------------
  3956. Vehicle (660)
  3957. Class Name = BeanieHatBeige
  3958. Display Name = Beige Beanie Hat
  3959. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3960. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3961. ---------------------------------------------
  3962. Vehicle (661)
  3963. Class Name = BeanieHatBlack
  3964. Display Name = Black Beanie Hat
  3965. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3966. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3967. ---------------------------------------------
  3968. Vehicle (662)
  3969. Class Name = BeanieHatBlue
  3970. Display Name = Blue Beanie Hat
  3971. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3972. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3973. ---------------------------------------------
  3974. Vehicle (663)
  3975. Class Name = BeanieHatBrown
  3976. Display Name = Brown Beanie Hat
  3977. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3978. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3979. ---------------------------------------------
  3980. Vehicle (664)
  3981. Class Name = BeanieHatGreen
  3982. Display Name = Green Beanie Hat
  3983. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3984. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3985. ---------------------------------------------
  3986. Vehicle (665)
  3987. Class Name = BeanieHatGrey
  3988. Display Name = Grey Beanie Hat
  3989. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3990. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3991. ---------------------------------------------
  3992. Vehicle (666)
  3993. Class Name = BeanieHatPink
  3994. Display Name = Pink Beanie Hat
  3995. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  3996. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  3997. ---------------------------------------------
  3998. Vehicle (667)
  3999. Class Name = BeanieHatRed
  4000. Display Name = Red Beanie Hat
  4001. Model = \DZ\characters\headgear\BeanieHat_ground.p3d
  4002. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
  4003. ---------------------------------------------
  4004. Vehicle (668)
  4005. Class Name = UshankaBase
  4006. Display Name =
  4007. Model = \DZ\characters\headgear\ushanka_ground.p3d
  4008. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4009. ---------------------------------------------
  4010. Vehicle (669)
  4011. Class Name = UshankaBlack
  4012. Display Name = Black Ushanka
  4013. Model = \DZ\characters\headgear\ushanka_ground.p3d
  4014. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
  4015. ---------------------------------------------
  4016. Vehicle (670)
  4017. Class Name = UshankaBlue
  4018. Display Name = Blue Ushanka
  4019. Model = \DZ\characters\headgear\ushanka_ground.p3d
  4020. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
  4021. ---------------------------------------------
  4022. Vehicle (671)
  4023. Class Name = UshankaGreen
  4024. Display Name = Green Ushanka
  4025. Model = \DZ\characters\headgear\ushanka_ground.p3d
  4026. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
  4027. ---------------------------------------------
  4028. Vehicle (672)
  4029. Class Name = MotoHelmetBase
  4030. Display Name = Motobike Helmet
  4031. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4032. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4033. ---------------------------------------------
  4034. Vehicle (673)
  4035. Class Name = MotoHelmet_Black
  4036. Display Name = Black Motobike Helmet
  4037. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4038. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
  4039. ---------------------------------------------
  4040. Vehicle (674)
  4041. Class Name = MotoHelmet_Blue
  4042. Display Name = Blue Motobike Helmet
  4043. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4044. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
  4045. ---------------------------------------------
  4046. Vehicle (675)
  4047. Class Name = MotoHelmet_Green
  4048. Display Name = Green Motobike Helmet
  4049. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4050. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
  4051. ---------------------------------------------
  4052. Vehicle (676)
  4053. Class Name = MotoHelmet_Red
  4054. Display Name = Red Motobike Helmet
  4055. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4056. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
  4057. ---------------------------------------------
  4058. Vehicle (677)
  4059. Class Name = MotoHelmet_White
  4060. Display Name = White Motobike Helmet
  4061. Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
  4062. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
  4063. ---------------------------------------------
  4064. Vehicle (678)
  4065. Class Name = HeadtorchBase
  4066. Display Name = Headtorch
  4067. Model = \DZ\characters\headgear\HeadTorch_ground.p3d
  4068. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4069. ---------------------------------------------
  4070. Vehicle (679)
  4071. Class Name = Headtorch_Grey
  4072. Display Name = Grey Headtorch
  4073. Model = \DZ\characters\headgear\HeadTorch_ground.p3d
  4074. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0718748,-0.0976765,-0.0333053],[0.0718748,0.0976765,0.0333053]]
  4075. ---------------------------------------------
  4076. Vehicle (680)
  4077. Class Name = Headtorch_Black
  4078. Display Name = Black Headtorch
  4079. Model = \DZ\characters\headgear\HeadTorch_ground.p3d
  4080. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0718748,-0.0976765,-0.0333053],[0.0718748,0.0976765,0.0333053]]
  4081. ---------------------------------------------
  4082. Vehicle (681)
  4083. Class Name = BandanaBase
  4084. Display Name = Bandana
  4085. Model = \DZ\characters\headgear\Bandana_g.p3d
  4086. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4087. ---------------------------------------------
  4088. Vehicle (682)
  4089. Class Name = Bandana_Black
  4090. Display Name = Bandana (Black)
  4091. Model = \DZ\characters\headgear\Bandana_g.p3d
  4092. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
  4093. ---------------------------------------------
  4094. Vehicle (683)
  4095. Class Name = Bandana_Blue
  4096. Display Name = Bandana (Blue)
  4097. Model = \DZ\characters\headgear\Bandana_g.p3d
  4098. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
  4099. ---------------------------------------------
  4100. Vehicle (684)
  4101. Class Name = Bandana_Green
  4102. Display Name = Bandana (Green)
  4103. Model = \DZ\characters\headgear\Bandana_g.p3d
  4104. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
  4105. ---------------------------------------------
  4106. Vehicle (685)
  4107. Class Name = Bandana_Red
  4108. Display Name = Bandana (Red)
  4109. Model = \DZ\characters\headgear\Bandana_g.p3d
  4110. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
  4111. ---------------------------------------------
  4112. Vehicle (686)
  4113. Class Name = Bandana_Yellow
  4114. Display Name = Bandana (Yellow)
  4115. Model = \DZ\characters\headgear\Bandana_g.p3d
  4116. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
  4117. ---------------------------------------------
  4118. Vehicle (687)
  4119. Class Name = RadarCapBase
  4120. Display Name = Radar Cap
  4121. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4122. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4123. ---------------------------------------------
  4124. Vehicle (688)
  4125. Class Name = RadarCap_Black
  4126. Display Name = Radar Cap (Black)
  4127. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4128. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
  4129. ---------------------------------------------
  4130. Vehicle (689)
  4131. Class Name = RadarCap_Blue
  4132. Display Name = Radar Cap (Blue)
  4133. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4134. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
  4135. ---------------------------------------------
  4136. Vehicle (690)
  4137. Class Name = RadarCap_Brown
  4138. Display Name = Radar Cap (Brown)
  4139. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4140. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
  4141. ---------------------------------------------
  4142. Vehicle (691)
  4143. Class Name = RadarCap_Green
  4144. Display Name = Radar Cap (Green)
  4145. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4146. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
  4147. ---------------------------------------------
  4148. Vehicle (692)
  4149. Class Name = RadarCap_Red
  4150. Display Name = Radar Cap (Red)
  4151. Model = \DZ\characters\headgear\RadarCap_g.p3d
  4152. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
  4153. ---------------------------------------------
  4154. Vehicle (693)
  4155. Class Name = ZmijovkaCapBase
  4156. Display Name = Zmijovka Cap
  4157. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4158. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4159. ---------------------------------------------
  4160. Vehicle (694)
  4161. Class Name = ZmijovkaCap_Black
  4162. Display Name = Zmijovka Cap (Black)
  4163. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4164. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
  4165. ---------------------------------------------
  4166. Vehicle (695)
  4167. Class Name = ZmijovkaCap_Blue
  4168. Display Name = Zmijovka Cap (Blue)
  4169. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4170. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
  4171. ---------------------------------------------
  4172. Vehicle (696)
  4173. Class Name = ZmijovkaCap_Brown
  4174. Display Name = Zmijovka Cap (Brown)
  4175. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4176. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
  4177. ---------------------------------------------
  4178. Vehicle (697)
  4179. Class Name = ZmijovkaCap_Green
  4180. Display Name = Zmijovka Cap (Green)
  4181. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4182. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
  4183. ---------------------------------------------
  4184. Vehicle (698)
  4185. Class Name = ZmijovkaCap_Red
  4186. Display Name = Zmijovka Cap (Red)
  4187. Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
  4188. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
  4189. ---------------------------------------------
  4190. Vehicle (699)
  4191. Class Name = GasMaskBase
  4192. Display Name = Gas Mask
  4193. Model = \DZ\characters\masks\GasMask_g.p3d
  4194. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4195. ---------------------------------------------
  4196. Vehicle (700)
  4197. Class Name = GasMask
  4198. Display Name = Gas Mask
  4199. Model = \DZ\characters\masks\GasMask_g.p3d
  4200. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.142357,-0.171358,-0.107013],[0.283896,0.306139,0.383465]]
  4201. ---------------------------------------------
  4202. Vehicle (701)
  4203. Class Name = NioshFaceMask
  4204. Display Name = Respirator
  4205. Model = \DZ\characters\masks\NioshFaceMask_g.p3d
  4206. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119881,-0.129287,-0.0211793],[0.138624,0.117598,0.227748]]
  4207. ---------------------------------------------
  4208. Vehicle (702)
  4209. Class Name = DallasMask
  4210. Display Name = Dallas mask
  4211. Model = \DZ\characters\headgear\DallasMask_g.p3d
  4212. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.116549,-0.16471,-0.0268073],[0.135076,0.193446,0.249191]]
  4213. ---------------------------------------------
  4214. Vehicle (703)
  4215. Class Name = HoxtonMask
  4216. Display Name = Hoxton mask
  4217. Model = \DZ\characters\headgear\HoxtonMask_g.p3d
  4218. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119545,-0.16938,-0.0283472],[0.135348,0.200481,0.249331]]
  4219. ---------------------------------------------
  4220. Vehicle (704)
  4221. Class Name = WolfMask
  4222. Display Name = Wolf mask
  4223. Model = \DZ\characters\headgear\WolfMask_g.p3d
  4224. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119144,-0.16678,-0.0295814],[0.135312,0.19363,0.249443]]
  4225. ---------------------------------------------
  4226. Vehicle (705)
  4227. Class Name = MaleLegsNew
  4228. Display Name = Underwear shorts new
  4229. Model = \DZ\characters\pants\legs_new_m.p3d
  4230. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
  4231. ---------------------------------------------
  4232. Vehicle (706)
  4233. Class Name = MaleAsianLegsNew
  4234. Display Name = Underwear shorts new
  4235. Model = \DZ\characters\pants\legs_new_m.p3d
  4236. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
  4237. ---------------------------------------------
  4238. Vehicle (707)
  4239. Class Name = MaleAfricanLegsNew
  4240. Display Name = Underwear shorts new
  4241. Model = \DZ\characters\pants\legs_new_m.p3d
  4242. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
  4243. ---------------------------------------------
  4244. Vehicle (708)
  4245. Class Name = MaleLatinoLegsNew
  4246. Display Name = Underwear shorts new
  4247. Model = \DZ\characters\pants\legs_new_m.p3d
  4248. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
  4249. ---------------------------------------------
  4250. Vehicle (709)
  4251. Class Name = FemaleLegs
  4252. Display Name = Underwear shorts new
  4253. Model = \DZ\characters\pants\legs_f.p3d
  4254. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
  4255. ---------------------------------------------
  4256. Vehicle (710)
  4257. Class Name = FemaleAsianLegs
  4258. Display Name = Underwear shorts new
  4259. Model = \DZ\characters\pants\legs_f.p3d
  4260. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
  4261. ---------------------------------------------
  4262. Vehicle (711)
  4263. Class Name = FemaleAfricanLegs
  4264. Display Name = Underwear shorts new
  4265. Model = \DZ\characters\pants\legs_f.p3d
  4266. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
  4267. ---------------------------------------------
  4268. Vehicle (712)
  4269. Class Name = FemaleLatinoLegs
  4270. Display Name = Underwear shorts new
  4271. Model = \DZ\characters\pants\legs_f.p3d
  4272. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
  4273. ---------------------------------------------
  4274. Vehicle (713)
  4275. Class Name = JeansBase
  4276. Display Name = Jeans
  4277. Model = \DZ\characters\pants\jeans_ground.p3d
  4278. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4279. ---------------------------------------------
  4280. Vehicle (714)
  4281. Class Name = Jeans_Black
  4282. Display Name = Black Jeans
  4283. Model = \DZ\characters\pants\jeans_ground.p3d
  4284. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4285. ---------------------------------------------
  4286. Vehicle (715)
  4287. Class Name = Jeans_BlueDark
  4288. Display Name = BlueDark Jeans
  4289. Model = \DZ\characters\pants\jeans_ground.p3d
  4290. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4291. ---------------------------------------------
  4292. Vehicle (716)
  4293. Class Name = Jeans_Blue
  4294. Display Name = Blue Jeans
  4295. Model = \DZ\characters\pants\jeans_ground.p3d
  4296. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4297. ---------------------------------------------
  4298. Vehicle (717)
  4299. Class Name = Jeans_Brown
  4300. Display Name = Brown Jeans
  4301. Model = \DZ\characters\pants\jeans_ground.p3d
  4302. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4303. ---------------------------------------------
  4304. Vehicle (718)
  4305. Class Name = Jeans_Green
  4306. Display Name = Green Jeans
  4307. Model = \DZ\characters\pants\jeans_ground.p3d
  4308. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4309. ---------------------------------------------
  4310. Vehicle (719)
  4311. Class Name = Jeans_Grey
  4312. Display Name = Grey Jeans
  4313. Model = \DZ\characters\pants\jeans_ground.p3d
  4314. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
  4315. ---------------------------------------------
  4316. Vehicle (720)
  4317. Class Name = CargoPantsBase
  4318. Display Name = Cargo Pants
  4319. Model = \DZ\characters\pants\cargoPants_g.p3d
  4320. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4321. ---------------------------------------------
  4322. Vehicle (721)
  4323. Class Name = CargoPants_Beige
  4324. Display Name = Beige Cargo Pants
  4325. Model = \DZ\characters\pants\cargoPants_g.p3d
  4326. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
  4327. ---------------------------------------------
  4328. Vehicle (722)
  4329. Class Name = CargoPants_Black
  4330. Display Name = Black Cargo Pants
  4331. Model = \DZ\characters\pants\cargoPants_g.p3d
  4332. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
  4333. ---------------------------------------------
  4334. Vehicle (723)
  4335. Class Name = CargoPants_Blue
  4336. Display Name = Blue Cargo Pants
  4337. Model = \DZ\characters\pants\cargoPants_g.p3d
  4338. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
  4339. ---------------------------------------------
  4340. Vehicle (724)
  4341. Class Name = CargoPants_Green
  4342. Display Name = Green Cargo Pants
  4343. Model = \DZ\characters\pants\cargoPants_g.p3d
  4344. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
  4345. ---------------------------------------------
  4346. Vehicle (725)
  4347. Class Name = CargoPants_Grey
  4348. Display Name = Grey Cargo Pants
  4349. Model = \DZ\characters\pants\cargoPants_g.p3d
  4350. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
  4351. ---------------------------------------------
  4352. Vehicle (726)
  4353. Class Name = TTSKO_pantsBase
  4354. Display Name = TTsKO Pants
  4355. Model = \DZ\characters\pants\ttsko_pants_g.p3d
  4356. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4357. ---------------------------------------------
  4358. Vehicle (727)
  4359. Class Name = ttsko_pants_Beige
  4360. Display Name = TTsKO Pants
  4361. Model = \DZ\characters\pants\ttsko_pants_g.p3d
  4362. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.295503,-0.374395,-0.0414536],[0.31558,0.385958,0.392814]]
  4363. ---------------------------------------------
  4364. Vehicle (728)
  4365. Class Name = HunterPantsBase
  4366. Display Name = Hunter pants
  4367. Model = \DZ\characters\pants\HunterPants_g.p3d
  4368. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4369. ---------------------------------------------
  4370. Vehicle (729)
  4371. Class Name = HunterPants_Autumn
  4372. Display Name = Autumn Hunter Pants
  4373. Model = \DZ\characters\pants\HunterPants_g.p3d
  4374. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
  4375. ---------------------------------------------
  4376. Vehicle (730)
  4377. Class Name = HunterPants_Brown
  4378. Display Name = Brown Hunter Pants
  4379. Model = \DZ\characters\pants\HunterPants_g.p3d
  4380. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
  4381. ---------------------------------------------
  4382. Vehicle (731)
  4383. Class Name = HunterPants_Spring
  4384. Display Name = Spring Hunter Pants
  4385. Model = \DZ\characters\pants\HunterPants_g.p3d
  4386. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
  4387. ---------------------------------------------
  4388. Vehicle (732)
  4389. Class Name = HunterPants_Summer
  4390. Display Name = Summer Hunter Pants
  4391. Model = \DZ\characters\pants\HunterPants_g.p3d
  4392. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
  4393. ---------------------------------------------
  4394. Vehicle (733)
  4395. Class Name = HunterPants_Winter
  4396. Display Name = Winter Hunter Pants
  4397. Model = \DZ\characters\pants\HunterPants_g.p3d
  4398. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
  4399. ---------------------------------------------
  4400. Vehicle (734)
  4401. Class Name = CanvasPantsBase
  4402. Display Name = Canvas Pants
  4403. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4404. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4405. ---------------------------------------------
  4406. Vehicle (735)
  4407. Class Name = CanvasPants_Beige
  4408. Display Name = Beige Canvas Pants
  4409. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4410. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
  4411. ---------------------------------------------
  4412. Vehicle (736)
  4413. Class Name = CanvasPants_Blue
  4414. Display Name = Blue Canvas Pants
  4415. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4416. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
  4417. ---------------------------------------------
  4418. Vehicle (737)
  4419. Class Name = CanvasPants_Grey
  4420. Display Name = Grey Canvas Pants
  4421. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4422. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
  4423. ---------------------------------------------
  4424. Vehicle (738)
  4425. Class Name = CanvasPants_Red
  4426. Display Name = Red Canvas Pants
  4427. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4428. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
  4429. ---------------------------------------------
  4430. Vehicle (739)
  4431. Class Name = CanvasPants_Violet
  4432. Display Name = Violet Canvas Pants
  4433. Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
  4434. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
  4435. ---------------------------------------------
  4436. Vehicle (740)
  4437. Class Name = CanvasPants_Midi_Base
  4438. Display Name = Canvas Pants Short
  4439. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4440. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4441. ---------------------------------------------
  4442. Vehicle (741)
  4443. Class Name = CanvasPants_Midi_Beige
  4444. Display Name = Canvas pants short (Beige)
  4445. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4446. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
  4447. ---------------------------------------------
  4448. Vehicle (742)
  4449. Class Name = CanvasPants_Midi_blue
  4450. Display Name = Canvas pants short (blue)
  4451. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4452. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
  4453. ---------------------------------------------
  4454. Vehicle (743)
  4455. Class Name = CanvasPants_Midi_grey
  4456. Display Name = Canvas pants short (grey)
  4457. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4458. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
  4459. ---------------------------------------------
  4460. Vehicle (744)
  4461. Class Name = CanvasPants_Midi_red
  4462. Display Name = Canvas pants short (red)
  4463. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4464. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
  4465. ---------------------------------------------
  4466. Vehicle (745)
  4467. Class Name = CanvasPants_Midi_violet
  4468. Display Name = Canvas pants short (violet)
  4469. Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
  4470. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
  4471. ---------------------------------------------
  4472. Vehicle (746)
  4473. Class Name = MaleFeetNew
  4474. Display Name = Bare feet new
  4475. Model = \DZ\characters\shoes\feet_new_m.p3d
  4476. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
  4477. ---------------------------------------------
  4478. Vehicle (747)
  4479. Class Name = MaleAsianFeetNew
  4480. Display Name = Bare feet new
  4481. Model = \DZ\characters\shoes\feet_new_m.p3d
  4482. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
  4483. ---------------------------------------------
  4484. Vehicle (748)
  4485. Class Name = MaleAfricanFeetNew
  4486. Display Name = Bare feet new
  4487. Model = \DZ\characters\shoes\feet_new_m.p3d
  4488. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
  4489. ---------------------------------------------
  4490. Vehicle (749)
  4491. Class Name = MaleLatinoFeetNew
  4492. Display Name = Bare feet new
  4493. Model = \DZ\characters\shoes\feet_new_m.p3d
  4494. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
  4495. ---------------------------------------------
  4496. Vehicle (750)
  4497. Class Name = FemaleFeet
  4498. Display Name = Bare feet new
  4499. Model = \DZ\characters\shoes\feet_f.p3d
  4500. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
  4501. ---------------------------------------------
  4502. Vehicle (751)
  4503. Class Name = FemaleAsianFeet
  4504. Display Name = Bare feet new
  4505. Model = \DZ\characters\shoes\feet_f.p3d
  4506. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
  4507. ---------------------------------------------
  4508. Vehicle (752)
  4509. Class Name = FemaleAfricanFeet
  4510. Display Name = Bare feet new
  4511. Model = \DZ\characters\shoes\feet_f.p3d
  4512. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
  4513. ---------------------------------------------
  4514. Vehicle (753)
  4515. Class Name = FemaleLatinoFeet
  4516. Display Name = Bare feet new
  4517. Model = \DZ\characters\shoes\feet_f.p3d
  4518. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
  4519. ---------------------------------------------
  4520. Vehicle (754)
  4521. Class Name = AthleticShoes_Base
  4522. Display Name = Athletic Shoes
  4523. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4524. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4525. ---------------------------------------------
  4526. Vehicle (755)
  4527. Class Name = AthleticShoes_Black
  4528. Display Name = Athletic Shoes (Black)
  4529. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4530. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4531. ---------------------------------------------
  4532. Vehicle (756)
  4533. Class Name = AthleticShoes_Blue
  4534. Display Name = Athletic Shoes (Blue)
  4535. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4536. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4537. ---------------------------------------------
  4538. Vehicle (757)
  4539. Class Name = AthleticShoes_Brown
  4540. Display Name = Athletic Shoes (Brown)
  4541. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4542. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4543. ---------------------------------------------
  4544. Vehicle (758)
  4545. Class Name = AthleticShoes_Green
  4546. Display Name = Athletic Shoes (Green)
  4547. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4548. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4549. ---------------------------------------------
  4550. Vehicle (759)
  4551. Class Name = AthleticShoes_Grey
  4552. Display Name = Athletic Shoes (Grey)
  4553. Model = \DZ\characters\shoes\athleticShoes_ground.p3d
  4554. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
  4555. ---------------------------------------------
  4556. Vehicle (760)
  4557. Class Name = HikingBoots_Base
  4558. Display Name = Hiking boots
  4559. Model = \DZ\characters\shoes\hikingBoots_ground.p3d
  4560. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
  4561. ---------------------------------------------
  4562. Vehicle (761)
  4563. Class Name = HikingBoots_Brown
  4564. Display Name = Hiking boots (Brown)
  4565. Model = \DZ\characters\shoes\hikingBoots_ground.p3d
  4566. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
  4567. ---------------------------------------------
  4568. Vehicle (762)
  4569. Class Name = HikingBoots_Black
  4570. Display Name = Hiking boots (Black)
  4571. Model = \DZ\characters\shoes\hikingBoots_ground.p3d
  4572. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
  4573. ---------------------------------------------
  4574. Vehicle (763)
  4575. Class Name = HikingBoots_Low_Base
  4576. Display Name = Low Hiking boots
  4577. Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
  4578. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
  4579. ---------------------------------------------
  4580. Vehicle (764)
  4581. Class Name = HikingBoots_Low_Beige
  4582. Display Name = Low Hiking Boots (Beige)
  4583. Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
  4584. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
  4585. ---------------------------------------------
  4586. Vehicle (765)
  4587. Class Name = HikingBoots_Low_Black
  4588. Display Name = Low Hiking Boots (Black)
  4589. Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
  4590. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
  4591. ---------------------------------------------
  4592. Vehicle (766)
  4593. Class Name = HikingBoots_Low_Blue
  4594. Display Name = Low Hiking Boots (Blue)
  4595. Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
  4596. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
  4597. ---------------------------------------------
  4598. Vehicle (767)
  4599. Class Name = HikingBoots_Low_Grey
  4600. Display Name = Low Hiking Boots (Grey)
  4601. Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
  4602. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
  4603. ---------------------------------------------
  4604. Vehicle (768)
  4605. Class Name = Wellies_Base
  4606. Display Name = Wellies
  4607. Model = \DZ\characters\shoes\wellies_ground.p3d
  4608. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
  4609. ---------------------------------------------
  4610. Vehicle (769)
  4611. Class Name = Wellies_Black
  4612. Display Name = Wellies (Black)
  4613. Model = \DZ\characters\shoes\wellies_ground.p3d
  4614. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
  4615. ---------------------------------------------
  4616. Vehicle (770)
  4617. Class Name = Wellies_Brown
  4618. Display Name = Wellies (Brown)
  4619. Model = \DZ\characters\shoes\wellies_ground.p3d
  4620. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
  4621. ---------------------------------------------
  4622. Vehicle (771)
  4623. Class Name = Wellies_Green
  4624. Display Name = Wellies (Green)
  4625. Model = \DZ\characters\shoes\wellies_ground.p3d
  4626. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
  4627. ---------------------------------------------
  4628. Vehicle (772)
  4629. Class Name = Wellies_Grey
  4630. Display Name = Wellies (Grey)
  4631. Model = \DZ\characters\shoes\wellies_ground.p3d
  4632. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
  4633. ---------------------------------------------
  4634. Vehicle (773)
  4635. Class Name = WorkingBoots_Base
  4636. Display Name = Working boots
  4637. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4638. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4639. ---------------------------------------------
  4640. Vehicle (774)
  4641. Class Name = WorkingBoots_Beige
  4642. Display Name = Working Boots (Beige)
  4643. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4644. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4645. ---------------------------------------------
  4646. Vehicle (775)
  4647. Class Name = WorkingBoots_Brown
  4648. Display Name = Working Boots (Brown)
  4649. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4650. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4651. ---------------------------------------------
  4652. Vehicle (776)
  4653. Class Name = WorkingBoots_Green
  4654. Display Name = Working Boots (Green)
  4655. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4656. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4657. ---------------------------------------------
  4658. Vehicle (777)
  4659. Class Name = WorkingBoots_Grey
  4660. Display Name = Working Boots (Grey)
  4661. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4662. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4663. ---------------------------------------------
  4664. Vehicle (778)
  4665. Class Name = WorkingBoots_Yellow
  4666. Display Name = Working Boots (Yellow)
  4667. Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
  4668. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
  4669. ---------------------------------------------
  4670. Vehicle (779)
  4671. Class Name = JungleBoots_Base
  4672. Display Name = Jungle boots
  4673. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4674. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4675. ---------------------------------------------
  4676. Vehicle (780)
  4677. Class Name = JungleBoots_Beige
  4678. Display Name = Jungle Boots (Beige)
  4679. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4680. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4681. ---------------------------------------------
  4682. Vehicle (781)
  4683. Class Name = JungleBoots_Black
  4684. Display Name = Jungle Boots (Black)
  4685. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4686. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4687. ---------------------------------------------
  4688. Vehicle (782)
  4689. Class Name = JungleBoots_Brown
  4690. Display Name = Jungle Boots (Brown)
  4691. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4692. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4693. ---------------------------------------------
  4694. Vehicle (783)
  4695. Class Name = JungleBoots_Green
  4696. Display Name = Jungle Boots (Green)
  4697. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4698. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4699. ---------------------------------------------
  4700. Vehicle (784)
  4701. Class Name = JungleBoots_Olive
  4702. Display Name = Jungle Boots (Olive)
  4703. Model = \DZ\characters\shoes\JungleBoots_ground.p3d
  4704. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
  4705. ---------------------------------------------
  4706. Vehicle (785)
  4707. Class Name = LeatherShoes_Base
  4708. Display Name = Leather shoes
  4709. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4710. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4711. ---------------------------------------------
  4712. Vehicle (786)
  4713. Class Name = LeatherShoes_Beige
  4714. Display Name = Leather Shoes (Beige)
  4715. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4716. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4717. ---------------------------------------------
  4718. Vehicle (787)
  4719. Class Name = LeatherShoes_Black
  4720. Display Name = Leather Shoes (Black)
  4721. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4722. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4723. ---------------------------------------------
  4724. Vehicle (788)
  4725. Class Name = LeatherShoes_Brown
  4726. Display Name = Leather Shoes (Brown)
  4727. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4728. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4729. ---------------------------------------------
  4730. Vehicle (789)
  4731. Class Name = LeatherShoes_Sunburst
  4732. Display Name = Leather Shoes (Sunburst)
  4733. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4734. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4735. ---------------------------------------------
  4736. Vehicle (790)
  4737. Class Name = LeatherShoes_White
  4738. Display Name = Leather Shoes (White)
  4739. Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
  4740. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
  4741. ---------------------------------------------
  4742. Vehicle (791)
  4743. Class Name = MilitaryBoots_Base
  4744. Display Name = Military boots
  4745. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4746. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4747. ---------------------------------------------
  4748. Vehicle (792)
  4749. Class Name = MilitaryBoots_Beige
  4750. Display Name = Military Boots (Beige)
  4751. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4752. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4753. ---------------------------------------------
  4754. Vehicle (793)
  4755. Class Name = MilitaryBoots_Black
  4756. Display Name = Military Boots (Black)
  4757. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4758. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4759. ---------------------------------------------
  4760. Vehicle (794)
  4761. Class Name = MilitaryBoots_Bluerock
  4762. Display Name = Military Boots (Bluerock)
  4763. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4764. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4765. ---------------------------------------------
  4766. Vehicle (795)
  4767. Class Name = MilitaryBoots_Brown
  4768. Display Name = Military Boots (Brown)
  4769. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4770. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4771. ---------------------------------------------
  4772. Vehicle (796)
  4773. Class Name = MilitaryBoots_Redpunk
  4774. Display Name = Military Boots (Redpunk)
  4775. Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
  4776. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
  4777. ---------------------------------------------
  4778. Vehicle (797)
  4779. Class Name = CombatBoots_Base
  4780. Display Name = Combat Boots
  4781. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4782. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4783. ---------------------------------------------
  4784. Vehicle (798)
  4785. Class Name = CombatBoots_Beige
  4786. Display Name = Combat Boots (Beige)
  4787. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4788. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4789. ---------------------------------------------
  4790. Vehicle (799)
  4791. Class Name = CombatBoots_Black
  4792. Display Name = Combat Boots (Black)
  4793. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4794. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4795. ---------------------------------------------
  4796. Vehicle (800)
  4797. Class Name = CombatBoots_Brown
  4798. Display Name = Combat Boots (Brown)
  4799. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4800. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4801. ---------------------------------------------
  4802. Vehicle (801)
  4803. Class Name = CombatBoots_Green
  4804. Display Name = Combat Boots (Green)
  4805. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4806. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4807. ---------------------------------------------
  4808. Vehicle (802)
  4809. Class Name = CombatBoots_Grey
  4810. Display Name = Combat Boots (Grey)
  4811. Model = \DZ\characters\shoes\CombatBoots_ground.p3d
  4812. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
  4813. ---------------------------------------------
  4814. Vehicle (803)
  4815. Class Name = JoggingShoes_Base
  4816. Display Name = Jogging Shoes
  4817. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4818. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4819. ---------------------------------------------
  4820. Vehicle (804)
  4821. Class Name = JoggingShoes_Black
  4822. Display Name = Jogging Shoes (Black)
  4823. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4824. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4825. ---------------------------------------------
  4826. Vehicle (805)
  4827. Class Name = JoggingShoes_Blue
  4828. Display Name = Jogging Shoes (Blue)
  4829. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4830. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4831. ---------------------------------------------
  4832. Vehicle (806)
  4833. Class Name = JoggingShoes_Red
  4834. Display Name = Jogging Shoes (Red)
  4835. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4836. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4837. ---------------------------------------------
  4838. Vehicle (807)
  4839. Class Name = JoggingShoes_Violet
  4840. Display Name = Jogging Shoes (Violet)
  4841. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4842. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4843. ---------------------------------------------
  4844. Vehicle (808)
  4845. Class Name = JoggingShoes_White
  4846. Display Name = Jogging Shoes (White)
  4847. Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
  4848. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
  4849. ---------------------------------------------
  4850. Vehicle (809)
  4851. Class Name = ClothingTopwearBase
  4852. Display Name =
  4853. Model =
  4854. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4855. ---------------------------------------------
  4856. Vehicle (810)
  4857. Class Name = MaleTorsoNew
  4858. Display Name = Underwear top new
  4859. Model = \DZ\characters\tops\torso_new_m.p3d
  4860. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
  4861. ---------------------------------------------
  4862. Vehicle (811)
  4863. Class Name = MaleAsianTorsoNew
  4864. Display Name = Underwear top new
  4865. Model = \DZ\characters\tops\torso_new_m.p3d
  4866. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
  4867. ---------------------------------------------
  4868. Vehicle (812)
  4869. Class Name = MaleAfricanTorsoNew
  4870. Display Name = Underwear top new
  4871. Model = \DZ\characters\tops\torso_new_m.p3d
  4872. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
  4873. ---------------------------------------------
  4874. Vehicle (813)
  4875. Class Name = MaleLatinoTorsoNew
  4876. Display Name = Underwear top new
  4877. Model = \DZ\characters\tops\torso_new_m.p3d
  4878. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
  4879. ---------------------------------------------
  4880. Vehicle (814)
  4881. Class Name = FemaleTorso
  4882. Display Name = Underwear top new
  4883. Model = \DZ\characters\tops\torso_f.p3d
  4884. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
  4885. ---------------------------------------------
  4886. Vehicle (815)
  4887. Class Name = FemaleAsianTorso
  4888. Display Name = Underwear top new
  4889. Model = \DZ\characters\tops\torso_f.p3d
  4890. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
  4891. ---------------------------------------------
  4892. Vehicle (816)
  4893. Class Name = FemaleAfricanTorso
  4894. Display Name = Underwear top new
  4895. Model = \DZ\characters\tops\torso_f.p3d
  4896. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
  4897. ---------------------------------------------
  4898. Vehicle (817)
  4899. Class Name = FemaleLatinoTorso
  4900. Display Name = Underwear top new
  4901. Model = \DZ\characters\tops\torso_f.p3d
  4902. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
  4903. ---------------------------------------------
  4904. Vehicle (818)
  4905. Class Name = BubbleGooseBase
  4906. Display Name = Down Jacket
  4907. Model = \DZ\characters\tops\Shirt_ground.p3d
  4908. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4909. ---------------------------------------------
  4910. Vehicle (819)
  4911. Class Name = BubbleGoose_Blue
  4912. Display Name = Blue Down Jacket
  4913. Model = \DZ\characters\tops\Shirt_ground.p3d
  4914. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4915. ---------------------------------------------
  4916. Vehicle (820)
  4917. Class Name = BubbleGoose_Red
  4918. Display Name = Red Down Jacket
  4919. Model = \DZ\characters\tops\Shirt_ground.p3d
  4920. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4921. ---------------------------------------------
  4922. Vehicle (821)
  4923. Class Name = BubbleGoose_Orange
  4924. Display Name = Orange Down Jacket
  4925. Model = \DZ\characters\tops\Shirt_ground.p3d
  4926. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4927. ---------------------------------------------
  4928. Vehicle (822)
  4929. Class Name = BubbleGoose_Green
  4930. Display Name = Green Down Jacket
  4931. Model = \DZ\characters\tops\Shirt_ground.p3d
  4932. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4933. ---------------------------------------------
  4934. Vehicle (823)
  4935. Class Name = ShirtBase
  4936. Display Name = Shirt
  4937. Model = \DZ\characters\tops\Shirt_ground.p3d
  4938. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4939. ---------------------------------------------
  4940. Vehicle (824)
  4941. Class Name = Shirt_CheckBlue
  4942. Display Name = Blue Check Shirt
  4943. Model = \DZ\characters\tops\Shirt_ground.p3d
  4944. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4945. ---------------------------------------------
  4946. Vehicle (825)
  4947. Class Name = Shirt_CheckBlueBright
  4948. Display Name = Bright-Blue Check Shirt
  4949. Model = \DZ\characters\tops\Shirt_ground.p3d
  4950. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4951. ---------------------------------------------
  4952. Vehicle (826)
  4953. Class Name = Shirt_CheckGreen
  4954. Display Name = Green Check Shirt
  4955. Model = \DZ\characters\tops\Shirt_ground.p3d
  4956. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4957. ---------------------------------------------
  4958. Vehicle (827)
  4959. Class Name = Shirt_CheckRed
  4960. Display Name = Red Check Shirt
  4961. Model = \DZ\characters\tops\Shirt_ground.p3d
  4962. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4963. ---------------------------------------------
  4964. Vehicle (828)
  4965. Class Name = Shirt_CheckWhite
  4966. Display Name = White Check Shirt
  4967. Model = \DZ\characters\tops\Shirt_ground.p3d
  4968. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4969. ---------------------------------------------
  4970. Vehicle (829)
  4971. Class Name = Shirt_PlaneBlack
  4972. Display Name = Black Shirt
  4973. Model = \DZ\characters\tops\Shirt_ground.p3d
  4974. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
  4975. ---------------------------------------------
  4976. Vehicle (830)
  4977. Class Name = TShirtBase
  4978. Display Name = T-Shirt
  4979. Model = \DZ\characters\tops\tshirt_ground.p3d
  4980. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  4981. ---------------------------------------------
  4982. Vehicle (831)
  4983. Class Name = TShirtBeige
  4984. Display Name = T-Shirt Beige
  4985. Model = \DZ\characters\tops\tshirt_ground.p3d
  4986. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  4987. ---------------------------------------------
  4988. Vehicle (832)
  4989. Class Name = TShirtBlack
  4990. Display Name = T-Shirt Black
  4991. Model = \DZ\characters\tops\tshirt_ground.p3d
  4992. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  4993. ---------------------------------------------
  4994. Vehicle (833)
  4995. Class Name = TShirtBlue
  4996. Display Name = T-Shirt Blue
  4997. Model = \DZ\characters\tops\tshirt_ground.p3d
  4998. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  4999. ---------------------------------------------
  5000. Vehicle (834)
  5001. Class Name = TShirtGreen
  5002. Display Name = T-Shirt Green
  5003. Model = \DZ\characters\tops\tshirt_ground.p3d
  5004. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5005. ---------------------------------------------
  5006. Vehicle (835)
  5007. Class Name = TShirtOrangeWhiteStripes
  5008. Display Name = T-Shirt OrangeWhiteStripes
  5009. Model = \DZ\characters\tops\tshirt_ground.p3d
  5010. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5011. ---------------------------------------------
  5012. Vehicle (836)
  5013. Class Name = TShirtRed
  5014. Display Name = T-Shirt Red
  5015. Model = \DZ\characters\tops\tshirt_ground.p3d
  5016. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5017. ---------------------------------------------
  5018. Vehicle (837)
  5019. Class Name = TShirtRedBlackStripes
  5020. Display Name = T-Shirt RedBlackStripes
  5021. Model = \DZ\characters\tops\tshirt_ground.p3d
  5022. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5023. ---------------------------------------------
  5024. Vehicle (838)
  5025. Class Name = TShirtWhite
  5026. Display Name = T-Shirt White
  5027. Model = \DZ\characters\tops\tshirt_ground.p3d
  5028. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5029. ---------------------------------------------
  5030. Vehicle (839)
  5031. Class Name = TShirtGrey
  5032. Display Name = T-Shirt Grey
  5033. Model = \DZ\characters\tops\tshirt_ground.p3d
  5034. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
  5035. ---------------------------------------------
  5036. Vehicle (840)
  5037. Class Name = HoodieBase
  5038. Display Name = Hoodie
  5039. Model = \DZ\characters\tops\hoodie_ground.p3d
  5040. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5041. ---------------------------------------------
  5042. Vehicle (841)
  5043. Class Name = Hoodie_Blue
  5044. Display Name = Blue Hoodie
  5045. Model = \DZ\characters\tops\hoodie_ground.p3d
  5046. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5047. ---------------------------------------------
  5048. Vehicle (842)
  5049. Class Name = Hoodie_Black
  5050. Display Name = Black Hoodie
  5051. Model = \DZ\characters\tops\hoodie_ground.p3d
  5052. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5053. ---------------------------------------------
  5054. Vehicle (843)
  5055. Class Name = Hoodie_Brown
  5056. Display Name = Brown Hoodie
  5057. Model = \DZ\characters\tops\hoodie_ground.p3d
  5058. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5059. ---------------------------------------------
  5060. Vehicle (844)
  5061. Class Name = Hoodie_Green
  5062. Display Name = Green Hoodie
  5063. Model = \DZ\characters\tops\hoodie_ground.p3d
  5064. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5065. ---------------------------------------------
  5066. Vehicle (845)
  5067. Class Name = Hoodie_Grey
  5068. Display Name = Grey Hoodie
  5069. Model = \DZ\characters\tops\hoodie_ground.p3d
  5070. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5071. ---------------------------------------------
  5072. Vehicle (846)
  5073. Class Name = Hoodie_Red
  5074. Display Name = Red Hoodie
  5075. Model = \DZ\characters\tops\hoodie_ground.p3d
  5076. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
  5077. ---------------------------------------------
  5078. Vehicle (847)
  5079. Class Name = TacticalShirtBase
  5080. Display Name = Tactical Shirt
  5081. Model = \DZ\characters\tops\pcu5jacket_ground.p3d
  5082. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5083. ---------------------------------------------
  5084. Vehicle (848)
  5085. Class Name = TacticalShirtGrey
  5086. Display Name = Grey Tactical Shirt
  5087. Model = \DZ\characters\tops\pcu5jacket_ground.p3d
  5088. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
  5089. ---------------------------------------------
  5090. Vehicle (849)
  5091. Class Name = TacticalShirtBlack
  5092. Display Name = Black Tactical Shirt
  5093. Model = \DZ\characters\tops\pcu5jacket_ground.p3d
  5094. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
  5095. ---------------------------------------------
  5096. Vehicle (850)
  5097. Class Name = TacticalShirtOlive
  5098. Display Name = Olive Tactical Shirt
  5099. Model = \DZ\characters\tops\pcu5jacket_ground.p3d
  5100. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
  5101. ---------------------------------------------
  5102. Vehicle (851)
  5103. Class Name = TacticalShirtTan
  5104. Display Name = Tan Tactical Shirt
  5105. Model = \DZ\characters\tops\pcu5jacket_ground.p3d
  5106. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
  5107. ---------------------------------------------
  5108. Vehicle (852)
  5109. Class Name = RaincoatBase
  5110. Display Name = Raincoat
  5111. Model = \DZ\characters\tops\raincoat_g.p3d
  5112. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5113. ---------------------------------------------
  5114. Vehicle (853)
  5115. Class Name = Raincoat_Orange
  5116. Display Name = Orange Raincoat
  5117. Model = \DZ\characters\tops\raincoat_g.p3d
  5118. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
  5119. ---------------------------------------------
  5120. Vehicle (854)
  5121. Class Name = Raincoat_Green
  5122. Display Name = Green Raincoat
  5123. Model = \DZ\characters\tops\raincoat_g.p3d
  5124. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
  5125. ---------------------------------------------
  5126. Vehicle (855)
  5127. Class Name = Raincoat_Yellow
  5128. Display Name = Yellow Raincoat
  5129. Model = \DZ\characters\tops\raincoat_g.p3d
  5130. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
  5131. ---------------------------------------------
  5132. Vehicle (856)
  5133. Class Name = TTsKO_JacketBase
  5134. Display Name = TTsKO Jacket
  5135. Model = \DZ\characters\tops\TTsKO_Jacket_g.p3d
  5136. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5137. ---------------------------------------------
  5138. Vehicle (857)
  5139. Class Name = TTsKO_Jacket_Camo
  5140. Display Name = TTsKO Jacket
  5141. Model = \DZ\characters\tops\TTsKO_Jacket_g.p3d
  5142. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.50675,-0.536973,-0.0564731],[0.439702,0.496744,0.39418]]
  5143. ---------------------------------------------
  5144. Vehicle (858)
  5145. Class Name = VestWithPocketsBase
  5146. Display Name =
  5147. Model =
  5148. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5149. ---------------------------------------------
  5150. Vehicle (859)
  5151. Class Name = TacticalVest
  5152. Display Name = Tactical vest
  5153. Model = \DZ\characters\vests\tacticalvest_m.p3d
  5154. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.252629,-0.217339,-0.0577754],[0.25574,0.242872,0.63553]]
  5155. ---------------------------------------------
  5156. Vehicle (860)
  5157. Class Name = BallisticVest
  5158. Display Name = Ballistic vest
  5159. Model = \DZ\characters\vests\plate_carrier_m.p3d
  5160. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.239327,-0.21752,-0.0568407],[0.239388,0.238604,0.588393]]
  5161. ---------------------------------------------
  5162. Vehicle (861)
  5163. Class Name = PressVest_Blue
  5164. Display Name = Blue Press Vest
  5165. Model = \DZ\characters\vests\pressVest_g.p3d
  5166. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.362001,-0.0502477],[0.300171,0.384831,0.393614]]
  5167. ---------------------------------------------
  5168. Vehicle (862)
  5169. Class Name = PressVest_LightBlue
  5170. Display Name = Blue Press Vest
  5171. Model = \DZ\characters\vests\pressVest_g.p3d
  5172. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.362001,-0.0502477],[0.300171,0.384831,0.393614]]
  5173. ---------------------------------------------
  5174. Vehicle (863)
  5175. Class Name = UKAssVestBase
  5176. Display Name = UK Assault Vest
  5177. Model = \DZ\characters\vests\UKAssVest_g.p3d
  5178. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5179. ---------------------------------------------
  5180. Vehicle (864)
  5181. Class Name = UKAssVest_Black
  5182. Display Name = UK Assault Vest Black
  5183. Model = \DZ\characters\vests\UKAssVest_g.p3d
  5184. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
  5185. ---------------------------------------------
  5186. Vehicle (865)
  5187. Class Name = UKAssVest_Camo
  5188. Display Name = UK Assault Vest DPM Camo
  5189. Model = \DZ\characters\vests\UKAssVest_g.p3d
  5190. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
  5191. ---------------------------------------------
  5192. Vehicle (866)
  5193. Class Name = UKAssVest_Khaki
  5194. Display Name = UK Assault Vest Khaki
  5195. Model = \DZ\characters\vests\UKAssVest_g.p3d
  5196. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
  5197. ---------------------------------------------
  5198. Vehicle (867)
  5199. Class Name = UKAssVest_Olive
  5200. Display Name = UK Assault Vest Olive
  5201. Model = \DZ\characters\vests\UKAssVest_g.p3d
  5202. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
  5203. ---------------------------------------------
  5204. Vehicle (868)
  5205. Class Name = PoliceVest
  5206. Display Name = Anti-stab vest
  5207. Model = \DZ\characters\vests\policeVest_g.p3d
  5208. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.303657,-0.361121,-0.0489339],[0.301039,0.384751,0.393494]]
  5209. ---------------------------------------------
  5210. Vehicle (869)
  5211. Class Name = ChestHolster
  5212. Display Name = Chest Holster
  5213. Model = \DZ\characters\vests\chest_holster_g.p3d
  5214. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72857,-1.07724,-0.109149],[0.430577,0.449853,1.12968]]
  5215. ---------------------------------------------
  5216. Vehicle (870)
  5217. Class Name = ConsumableBase
  5218. Display Name =
  5219. Model =
  5220. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5221. ---------------------------------------------
  5222. Vehicle (871)
  5223. Class Name = Consumable_Paper
  5224. Display Name = Paper
  5225. Model = \dz\gear\consumables\Paper.p3d
  5226. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.158581,-0.291804,-0.0042308],[0.274505,0.188416,0.299162]]
  5227. ---------------------------------------------
  5228. Vehicle (872)
  5229. Class Name = Consumable_DuctTape
  5230. Display Name = Duct Tape
  5231. Model = \dz\gear\consumables\DuctTape.p3d
  5232. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.105138,-0.317977,-0.240494],[0.30175,0.0487584,0.103189]]
  5233. ---------------------------------------------
  5234. Vehicle (873)
  5235. Class Name = StackableBase
  5236. Display Name =
  5237. Model =
  5238. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5239. ---------------------------------------------
  5240. Vehicle (874)
  5241. Class Name = Consumable_Rags
  5242. Display Name = Rags
  5243. Model = \dz\gear\consumables\Rags.p3d
  5244. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0803445,-0.437657,-0.150024],[0.240111,0.0404331,0.150024]]
  5245. ---------------------------------------------
  5246. Vehicle (875)
  5247. Class Name = Consumable_Stone
  5248. Display Name = Stone
  5249. Model = \dz\gear\consumables\Stone.p3d
  5250. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12765,-0.12765,-0.0143034],[0.130024,0.12765,0.206859]]
  5251. ---------------------------------------------
  5252. Vehicle (876)
  5253. Class Name = Consumable_Firewood
  5254. Display Name = Firewood
  5255. Model = \dz\gear\consumables\Firewood.p3d
  5256. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.192151,-0.213355,-0.129238],[0.390318,0.213355,0.222181]]
  5257. ---------------------------------------------
  5258. Vehicle (877)
  5259. Class Name = BatteryBase
  5260. Display Name =
  5261. Model =
  5262. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5263. ---------------------------------------------
  5264. Vehicle (878)
  5265. Class Name = Consumable_BatteryD
  5266. Display Name = Alkaline Battery
  5267. Model = \dz\gear\consumables\BatteryD.p3d
  5268. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.131531,-0.291804,-0.0467561],[0.274505,0.12115,0.299162]]
  5269. ---------------------------------------------
  5270. Vehicle (879)
  5271. Class Name = Consumable_Battery9V
  5272. Display Name = Alkaline Battery 9V
  5273. Model = \dz\gear\consumables\9v_battery.p3d
  5274. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.266508,-0.384179,-0.000275049],[0.0138351,0.0101167,0.177145]]
  5275. ---------------------------------------------
  5276. Vehicle (880)
  5277. Class Name = GasCanisterBase
  5278. Display Name =
  5279. Model =
  5280. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5281. ---------------------------------------------
  5282. Vehicle (881)
  5283. Class Name = Consumable_GasCanisterLarge
  5284. Display Name = Large Gas Canister
  5285. Model = \dz\gear\consumables\GasCannisterLarge.p3d
  5286. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0944264,-0.291804,-0.192062],[0.274505,0.0944264,0.299162]]
  5287. ---------------------------------------------
  5288. Vehicle (882)
  5289. Class Name = Consumable_GasCanisterMedium
  5290. Display Name = Medium Gas Canister
  5291. Model = \dz\gear\consumables\GasCannisterMedium.p3d
  5292. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0875,-0.291804,-0.10824],[0.274505,0.0875,0.299162]]
  5293. ---------------------------------------------
  5294. Vehicle (883)
  5295. Class Name = Consumable_GasCanisterSmall
  5296. Display Name = Small Gas Canister
  5297. Model = \dz\gear\consumables\GasCannisterSmall.p3d
  5298. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.084704,-0.291804,-0.0878831],[0.274505,0.084704,0.299162]]
  5299. ---------------------------------------------
  5300. Vehicle (884)
  5301. Class Name = Consumable_ButaneCanister
  5302. Display Name = Butane Canister
  5303. Model = \dz\gear\consumables\ButaneCanister.p3d
  5304. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
  5305. ---------------------------------------------
  5306. Vehicle (885)
  5307. Class Name = SpraycanBase
  5308. Display Name = Spraypaint
  5309. Model = \dz\gear\consumables\spraycan.p3d
  5310. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  5311. ---------------------------------------------
  5312. Vehicle (886)
  5313. Class Name = Spraycan_Black
  5314. Display Name = Black Spraycan
  5315. Model = \dz\gear\consumables\spraycan.p3d
  5316. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
  5317. ---------------------------------------------
  5318. Vehicle (887)
  5319. Class Name = Spraycan_Green
  5320. Display Name = Green Spraycan
  5321. Model = \dz\gear\consumables\spraycan.p3d
  5322. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
  5323. ---------------------------------------------
  5324. Vehicle (888)
  5325. Class Name = Consumable_Matchbox
  5326. Display Name = Matchbox
  5327. Model = \dz\gear\consumables\Matchbox.p3d
  5328. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.217104,-0.169901,-0.0741915],[0.129769,0.296097,0.3394]]
  5329. ---------------------------------------------
  5330. Vehicle (889)
  5331. Class Name = Consumable_Roadflare
  5332. Display Name = Road Flare
  5333. Model = \dz\gear\consumables\road_flare.p3d
  5334. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0588538,-0.255097,-0.0848282],[0.428785,0.0573783,0.204492]]
  5335. ---------------------------------------------
  5336. Vehicle (890)
  5337. Class Name = Land_A_FuelStation_Feed
  5338. Display Name = Building
  5339. Model = \dz\structures\House\A_FuelStation\A_FuelStation_Feed.p3d
  5340. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.54526,-0.188065,-0.858774],[0.54526,0.188065,0.858774]]
  5341. ---------------------------------------------
  5342. Vehicle (891)
  5343. Class Name = Land_A_FuelStation_Build
  5344. Display Name = Building
  5345. Model = \dz\structures\House\A_FuelStation\A_FuelStation_Build.p3d
  5346. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.58132,-4.02046,-2.55353],[4.58132,4.02046,2.55353]]
  5347. ---------------------------------------------
  5348. Vehicle (892)
  5349. Class Name = Land_A_FuelStation_Shed
  5350. Display Name = Building
  5351. Model = \dz\structures\House\A_FuelStation\A_FuelStation_Shed.p3d
  5352. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.29769,-6.20898,-3.68498],[9.29769,6.20898,3.68498]]
  5353. ---------------------------------------------
  5354. Vehicle (893)
  5355. Class Name = Land_A_Hospital
  5356. Display Name = Building
  5357. Model = \dz\structures\House\A_Hospital\A_Hospital.p3d
  5358. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-29.3153,-14.0792,-10.4189],[29.3153,14.0792,10.4189]]
  5359. ---------------------------------------------
  5360. Vehicle (894)
  5361. Class Name = Land_A_Office01
  5362. Display Name = Building
  5363. Model = \dz\structures\House\A_Office01\A_Office01.p3d
  5364. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.2059,-10.9286,-8.7788],[21.2059,10.9286,8.7788]]
  5365. ---------------------------------------------
  5366. Vehicle (895)
  5367. Class Name = ladder
  5368. Display Name = Building
  5369. Model = \dz\structures\House\A_Office01\Data\Proxy\ladder.p3d
  5370. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.01296,-0.26025,-1.95845],[0.377311,0.26025,2.20399]]
  5371. ---------------------------------------------
  5372. Vehicle (896)
  5373. Class Name = LadderLong
  5374. Display Name = Building
  5375. Model = \dz\structures\House\A_Office01\Data\Proxy\LadderLong.p3d
  5376. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.747125,-0.26025,-3.43749],[0.747125,0.26025,3.43749]]
  5377. ---------------------------------------------
  5378. Vehicle (897)
  5379. Class Name = Land_A_Office02
  5380. Display Name = Building
  5381. Model = \dz\structures\House\A_Office02\A_Office02.p3d
  5382. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-35.9834,-14.263,-11.9388],[35.9834,14.263,11.9388]]
  5383. ---------------------------------------------
  5384. Vehicle (898)
  5385. Class Name = Land_a_stationhouse
  5386. Display Name = Building
  5387. Model = \dz\structures\House\A_StationHouse\a_stationhouse.p3d
  5388. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26.5433,-14.8071,-13.8927],[26.5433,14.8071,13.8927]]
  5389. ---------------------------------------------
  5390. Vehicle (899)
  5391. Class Name = Land_BusStation_building
  5392. Display Name = Building
  5393. Model = DZ\structures\House\Bus_station\BusStation_building.p3d
  5394. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.44421,-7.24881,-3.06493],[2.44421,7.24881,3.06493]]
  5395. ---------------------------------------------
  5396. Vehicle (900)
  5397. Class Name = Land_BusStation_wall
  5398. Display Name = Building
  5399. Model = DZ\structures\House\Bus_station\BusStation_wall.p3d
  5400. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.193404,-1.51432,-1.56606],[0.193404,1.51432,1.56606]]
  5401. ---------------------------------------------
  5402. Vehicle (901)
  5403. Class Name = Land_BusStation_wall_bench
  5404. Display Name = Building
  5405. Model = DZ\structures\House\Bus_station\BusStation_wall_bench.p3d
  5406. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.532183,-1.50268,-1.565],[0.532183,1.50268,1.565]]
  5407. ---------------------------------------------
  5408. Vehicle (902)
  5409. Class Name = Land_Church_02
  5410. Display Name = Building
  5411. Model = \dz\structures\House\Church_02\Church_02.p3d
  5412. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2495,-10.4285,-16.0956],[14.2495,10.4285,16.0956]]
  5413. ---------------------------------------------
  5414. Vehicle (903)
  5415. Class Name = Land_Church_02a
  5416. Display Name = Building
  5417. Model = \dz\structures\House\Church_02\Church_02a.p3d
  5418. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2495,-10.4285,-16.2219],[14.2495,10.4285,16.2219]]
  5419. ---------------------------------------------
  5420. Vehicle (904)
  5421. Class Name = Land_Church_03
  5422. Display Name = Building
  5423. Model = \dz\structures\House\Church_03\Church_03.p3d
  5424. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.4349,-12.4405,-19.9165],[20.4349,12.4405,19.9165]]
  5425. ---------------------------------------------
  5426. Vehicle (905)
  5427. Class Name = Land_Church_05R
  5428. Display Name = Building
  5429. Model = \dz\structures\House\Church_05R\Church_05R.p3d
  5430. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.9418,-12.2727,-12.6338],[19.9418,12.2727,12.6338]]
  5431. ---------------------------------------------
  5432. Vehicle (906)
  5433. Class Name = Land_Health_care_center
  5434. Display Name = Building
  5435. Model = DZ\structures\House\Health_Care_Center\Health_care_center.p3d
  5436. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.6708,-12.0401,-6.28821],[14.6708,12.0401,6.28821]]
  5437. ---------------------------------------------
  5438. Vehicle (907)
  5439. Class Name = Land_HouseB_Tenement_DayZ
  5440. Display Name = Building
  5441. Model = \dz\structures\House\HouseBT\HouseB_tenement_dayz.p3d
  5442. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.4423,-15.3931,-22.5205],[19.4423,15.3931,22.5205]]
  5443. ---------------------------------------------
  5444. Vehicle (908)
  5445. Class Name = Land_HouseB_Tenement_DayZ_rubble
  5446. Display Name = Building
  5447. Model = \dz\structures\House\HouseBT\HouseB_Tenement_DayZ_rubble.p3d
  5448. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-32.1274,-21.1747,-0.572624],[-0.999449,22.2921,9.00368]]
  5449. ---------------------------------------------
  5450. Vehicle (909)
  5451. Class Name = Land_HouseB_Tenement
  5452. Display Name = Building
  5453. Model = \dz\structures\House\HouseBT\HouseB_Tenement
  5454. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.3532,-15.3931,-22.5393],[19.3532,15.3931,22.5393]]
  5455. ---------------------------------------------
  5456. Vehicle (910)
  5457. Class Name = Land_HouseV2_01A
  5458. Display Name = Building
  5459. Model = \dz\structures\House\HouseV2\HouseV2_01A.p3d
  5460. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.6731,-9.66588,-9.70722],[12.6731,9.66588,9.70722]]
  5461. ---------------------------------------------
  5462. Vehicle (911)
  5463. Class Name = Land_HouseV2_01B
  5464. Display Name = Building
  5465. Model = \dz\structures\House\HouseV2\HouseV2_01B.p3d
  5466. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3833,-9.93144,-9.80466],[14.3833,9.93144,9.80466]]
  5467. ---------------------------------------------
  5468. Vehicle (912)
  5469. Class Name = Land_HouseV2_02_Interier
  5470. Display Name = Building
  5471. Model = \dz\structures\House\HouseV2\HouseV2_02_Interier.p3d
  5472. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.2458,-12.781,-10.7774],[15.2458,12.781,10.7774]]
  5473. ---------------------------------------------
  5474. Vehicle (913)
  5475. Class Name = Land_HouseV2_03
  5476. Display Name = Building
  5477. Model = \dz\structures\House\HouseV2\HouseV2_03.p3d
  5478. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.4156,-14.6373,-8.11208],[24.4156,14.6373,8.11208]]
  5479. ---------------------------------------------
  5480. Vehicle (914)
  5481. Class Name = Land_HouseV2_03B
  5482. Display Name = Building
  5483. Model = \dz\structures\House\HouseV2\HouseV2_03B.p3d
  5484. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.6671,-16.9864,-9.75233],[18.6671,16.9864,9.75233]]
  5485. ---------------------------------------------
  5486. Vehicle (915)
  5487. Class Name = Land_HouseV2_04_interier
  5488. Display Name = Building
  5489. Model = \dz\structures\House\HouseV2\HouseV2_04_interier.p3d
  5490. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2484,-12.8827,-10.0402],[11.2484,12.8827,10.0402]]
  5491. ---------------------------------------------
  5492. Vehicle (916)
  5493. Class Name = Land_HouseV2_05
  5494. Display Name = Building
  5495. Model = \dz\structures\House\HouseV2\HouseV2_05.p3d
  5496. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.7924,-12.3971,-6.01289],[11.7924,12.3971,6.01289]]
  5497. ---------------------------------------------
  5498. Vehicle (917)
  5499. Class Name = Land_HouseV_1I1
  5500. Display Name = Building
  5501. Model = \dz\structures\House\HouseV\HouseV_1I1
  5502. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.1212,-8.11863,-6.03868],[7.1212,8.11863,6.03868]]
  5503. ---------------------------------------------
  5504. Vehicle (918)
  5505. Class Name = Land_HouseV_1I2
  5506. Display Name = Building
  5507. Model = \dz\structures\House\HouseV\HouseV_1I2
  5508. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.52951,-8.64774,-4.1648],[7.52951,8.64774,4.1648]]
  5509. ---------------------------------------------
  5510. Vehicle (919)
  5511. Class Name = Land_HouseV_1I3
  5512. Display Name = Building
  5513. Model = \dz\structures\House\HouseV\HouseV_1I3
  5514. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.43096,-10.8571,-4.61293],[5.43096,10.8571,4.61293]]
  5515. ---------------------------------------------
  5516. Vehicle (920)
  5517. Class Name = Land_HouseV_1I4
  5518. Display Name = Building
  5519. Model = \dz\structures\House\HouseV\HouseV_1I4.p3d
  5520. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.07277,-11.6705,-5.24118],[7.07277,11.6705,5.24118]]
  5521. ---------------------------------------------
  5522. Vehicle (921)
  5523. Class Name = Land_HouseV_1L1
  5524. Display Name = Building
  5525. Model = \dz\structures\House\HouseV\HouseV_1L1
  5526. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.73527,-9.88742,-5.65705],[7.73527,9.88742,5.65705]]
  5527. ---------------------------------------------
  5528. Vehicle (922)
  5529. Class Name = Land_HouseV_1L2
  5530. Display Name = Building
  5531. Model = \dz\structures\House\HouseV\HouseV_1L2
  5532. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.44896,-9.9141,-6.12668],[7.44896,9.9141,6.12668]]
  5533. ---------------------------------------------
  5534. Vehicle (923)
  5535. Class Name = Land_HouseV_1T
  5536. Display Name = Building
  5537. Model = \dz\structures\House\HouseV\HouseV_1T
  5538. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.4723,-11.4589,-5.3011],[10.4723,11.4589,5.3011]]
  5539. ---------------------------------------------
  5540. Vehicle (924)
  5541. Class Name = Land_HouseV_2I
  5542. Display Name = Building
  5543. Model = \dz\structures\House\HouseV\HouseV_2I
  5544. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7145,-14.0674,-5.98871],[10.7145,14.0674,5.98871]]
  5545. ---------------------------------------------
  5546. Vehicle (925)
  5547. Class Name = Land_HouseV_2L
  5548. Display Name = Building
  5549. Model = \dz\structures\House\HouseV\HouseV_2L
  5550. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.624,-7.06348,-7.67209],[10.624,7.06348,7.67209]]
  5551. ---------------------------------------------
  5552. Vehicle (926)
  5553. Class Name = Land_houseV_2T1
  5554. Display Name = Building
  5555. Model = \dz\structures\House\HouseV\houseV_2T1
  5556. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.2297,-11.7466,-6.38917],[10.2297,11.7466,6.38917]]
  5557. ---------------------------------------------
  5558. Vehicle (927)
  5559. Class Name = Land_houseV_2T2
  5560. Display Name = Building
  5561. Model = \dz\structures\House\HouseV\houseV_2T2
  5562. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.2554,-6.46481,-7.95956],[12.2554,6.46481,7.95956]]
  5563. ---------------------------------------------
  5564. Vehicle (928)
  5565. Class Name = Land_HouseV_3I1
  5566. Display Name = Building
  5567. Model = \dz\structures\House\HouseV\HouseV_3I1
  5568. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.26845,-6.15785,-5.8074],[9.26845,6.15785,5.8074]]
  5569. ---------------------------------------------
  5570. Vehicle (929)
  5571. Class Name = Land_HouseV_3I2
  5572. Display Name = Building
  5573. Model = \dz\structures\House\HouseV\HouseV_3I2
  5574. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.44088,-6.09741,-5.24104],[9.44088,6.09741,5.24104]]
  5575. ---------------------------------------------
  5576. Vehicle (930)
  5577. Class Name = Land_HouseV_3I3
  5578. Display Name = Building
  5579. Model = \dz\structures\House\HouseV\HouseV_3I3
  5580. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.57428,-6.14845,-4.86173],[7.57428,6.14845,4.86173]]
  5581. ---------------------------------------------
  5582. Vehicle (931)
  5583. Class Name = Land_HouseV_3I4
  5584. Display Name = Building
  5585. Model = \dz\structures\House\HouseV\HouseV_3I4
  5586. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.3552,-8.68978,-6.57011],[10.3552,8.68978,6.57011]]
  5587. ---------------------------------------------
  5588. Vehicle (932)
  5589. Class Name = Land_Police_Station
  5590. Display Name = Building
  5591. Model = DZ\structures\House\Police_Station\police_station.p3d
  5592. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3594,-9.71247,-10.5728],[14.3594,9.71247,10.5728]]
  5593. ---------------------------------------------
  5594. Vehicle (933)
  5595. Class Name = Land_Misc_StreetBooth_grocery
  5596. Display Name = Building
  5597. Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_grocery.p3d
  5598. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
  5599. ---------------------------------------------
  5600. Vehicle (934)
  5601. Class Name = Land_Misc_StreetBooth_news
  5602. Display Name = Building
  5603. Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_news.p3d
  5604. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
  5605. ---------------------------------------------
  5606. Vehicle (935)
  5607. Class Name = Land_Misc_StreetBooth_fastfood
  5608. Display Name = Building
  5609. Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_fastfood.p3d
  5610. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
  5611. ---------------------------------------------
  5612. Vehicle (936)
  5613. Class Name = Land_Ind_Stack_Big
  5614. Display Name = Building
  5615. Model = \dz\structures\Ind\Ind_Stack_Big.p3d
  5616. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.8855,-8.81357,-40.8451],[11.8855,8.81357,40.8451]]
  5617. ---------------------------------------------
  5618. Vehicle (937)
  5619. Class Name = Land_IndPipe1_stair
  5620. Display Name = Building
  5621. Model = \dz\structures\Ind_Pipeline\IndPipe1\IndPipe1_stair.p3d
  5622. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46453,-3.79722,-1.73211],[4.46453,3.79722,1.73211]]
  5623. ---------------------------------------------
  5624. Vehicle (938)
  5625. Class Name = Land_Ind_Quarry
  5626. Display Name = Building
  5627. Model = \dz\structures\Ind_Quarry\Ind_Quarry.p3d
  5628. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.41807,-18.3777,-9.59817],[9.41807,18.3777,9.59817]]
  5629. ---------------------------------------------
  5630. Vehicle (939)
  5631. Class Name = Land_Ind_HammerMill
  5632. Display Name = Building
  5633. Model = \dz\structures\Ind_Quarry\Ind_HammerMill.p3d
  5634. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.71751,-2.7629,-2.98374],[1.71751,2.7629,2.98374]]
  5635. ---------------------------------------------
  5636. Vehicle (940)
  5637. Class Name = Land_Ind_Conveyer
  5638. Display Name = Building
  5639. Model = \dz\structures\Ind_Quarry\Ind_Conveyer.p3d
  5640. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.3681,-8.24126,-3.93544],[1.3681,8.24126,3.93544]]
  5641. ---------------------------------------------
  5642. Vehicle (941)
  5643. Class Name = Land_Ind_SawMill
  5644. Display Name = Building
  5645. Model = \dz\structures\Ind_SawMill\Ind_SawMill.p3d
  5646. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.7575,-16.7976,-7.84261],[13.7575,16.7976,7.84261]]
  5647. ---------------------------------------------
  5648. Vehicle (942)
  5649. Class Name = Land_Ind_SawMillPen
  5650. Display Name = Building
  5651. Model = \dz\structures\Ind_SawMill\Ind_SawMillPen.p3d
  5652. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.56067,-14.8663,-4.06331],[6.56067,14.8663,4.06331]]
  5653. ---------------------------------------------
  5654. Vehicle (943)
  5655. Class Name = Land_Mil_ControlTower
  5656. Display Name = Building
  5657. Model = \dz\structures\Mil\Mil_ControlTower.p3d
  5658. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1664,-9.1099,-14.7598],[13.1664,9.1099,14.7598]]
  5659. ---------------------------------------------
  5660. Vehicle (944)
  5661. Class Name = Land_Mil_House
  5662. Display Name = Building
  5663. Model = \dz\structures\Mil\Mil_House.p3d
  5664. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.6428,-12.4225,-9.37181],[19.6428,12.4225,9.37181]]
  5665. ---------------------------------------------
  5666. Vehicle (945)
  5667. Class Name = Land_Mil_Barracks_i
  5668. Display Name = Building
  5669. Model = \dz\structures\Mil\Mil_Barracks_i.p3d
  5670. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.8719,-5.15402,-4.03913],[12.8719,5.15402,4.03913]]
  5671. ---------------------------------------------
  5672. Vehicle (946)
  5673. Class Name = Land_Mil_Barracks
  5674. Display Name = Building
  5675. Model = \dz\structures\Mil\Mil_Barracks.p3d
  5676. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.98504,-5.57974,-3.90036],[8.98504,5.57974,3.90036]]
  5677. ---------------------------------------------
  5678. Vehicle (947)
  5679. Class Name = Land_Mil_Barracks_L
  5680. Display Name = Building
  5681. Model = \dz\structures\Mil\Mil_Barracks_L.p3d
  5682. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.39191,-7.46175,-3.82989],[9.39191,7.46175,3.82989]]
  5683. ---------------------------------------------
  5684. Vehicle (948)
  5685. Class Name = Land_Mil_Guardhouse
  5686. Display Name = Building
  5687. Model = \dz\structures\Mil\Mil_Guardhouse.p3d
  5688. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.03273,-4.58285,-2.71948],[6.03273,4.58285,2.71948]]
  5689. ---------------------------------------------
  5690. Vehicle (949)
  5691. Class Name = Land_misc_BusStop
  5692. Display Name = Building
  5693. Model = \dz\structures\Misc\misc_BusStop\BusStop.p3d
  5694. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.58416,-2.61728,-1.84793],[5.58416,2.61728,1.84793]]
  5695. ---------------------------------------------
  5696. Vehicle (950)
  5697. Class Name = Land_misc_BusStop_Village
  5698. Display Name = Building
  5699. Model = \dz\structures\Misc\misc_BusStop\busStop_village.p3d
  5700. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50869,-2.52244,-1.5045],[2.50869,2.52244,1.5045]]
  5701. ---------------------------------------------
  5702. Vehicle (951)
  5703. Class Name = Land_misc_DeerStand
  5704. Display Name = Deer stand
  5705. Model = \dz\structures\Misc\Misc_DeerStand\misc_deerstand.p3d
  5706. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.94551,-2.2884,-3.39675],[1.94551,2.2884,3.39675]]
  5707. ---------------------------------------------
  5708. Vehicle (952)
  5709. Class Name = Land_misc_FeedShack
  5710. Display Name = Building
  5711. Model = \dz\structures\Misc\Misc_FeedShack\Misc_FeedShack.p3d
  5712. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.87037,-2.25146,-3.13504],[3.87037,2.25146,3.13504]]
  5713. ---------------------------------------------
  5714. Vehicle (953)
  5715. Class Name = Land_misc_Greenhouse
  5716. Display Name = Building
  5717. Model = \dz\structures\Misc\Misc_Greenhouse\Misc_Greenhouse.p3d
  5718. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.12906,-2.19077,-1.36995],[4.12906,2.19077,1.36995]]
  5719. ---------------------------------------------
  5720. Vehicle (954)
  5721. Class Name = Land_Misc_Scaffolding
  5722. Display Name = Scaffolding
  5723. Model = \dz\structures\Misc\Misc_Scaffolding\Misc_Scaffolding.p3d
  5724. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.11431,-9.28154,-5.70067],[3.11431,9.28154,5.70067]]
  5725. ---------------------------------------------
  5726. Vehicle (955)
  5727. Class Name = Land_Misc_WellPump
  5728. Display Name = Building
  5729. Model = \dz\structures\Misc\Misc_WellPump\Misc_WellPump.p3d
  5730. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04602,-1.03013,-0.751497],[1.04602,1.03013,0.751497]]
  5731. ---------------------------------------------
  5732. Vehicle (956)
  5733. Class Name = Land_Misc_NewsStand
  5734. Display Name = Building
  5735. Model = DZ\structures\Misc\Misc_NewsStand\Misc_NewsStand.p3d
  5736. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.08955,-4.3784,-3.07461],[3.08955,4.3784,3.07461]]
  5737. ---------------------------------------------
  5738. Vehicle (957)
  5739. Class Name = Land_NAV_Lighthouse
  5740. Display Name = Building
  5741. Model = \dz\structures\NAV\NAV_Lighthouse.p3d
  5742. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.88204,-4.88202,-11.8364],[4.88204,4.88202,11.8364]]
  5743. ---------------------------------------------
  5744. Vehicle (958)
  5745. Class Name = Land_NAV_Lighthouse2
  5746. Display Name = Building
  5747. Model = \dz\structures\NAV\NAV_Lighthouse2.p3d
  5748. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.88204,-4.88202,-11.8364],[4.88204,4.88202,11.8364]]
  5749. ---------------------------------------------
  5750. Vehicle (959)
  5751. Class Name = Land_Nav_Boathouse
  5752. Display Name = Building
  5753. Model = \dz\structures\Nav_Boathouse\Nav_Boathouse.p3d
  5754. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7446,-12.7622,-10.4291],[10.7446,12.7622,10.4291]]
  5755. ---------------------------------------------
  5756. Vehicle (960)
  5757. Class Name = Land_Nav_Boathouse_PierL
  5758. Display Name = Building
  5759. Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierL.p3d
  5760. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.81193,-1.91516,-7.61494],[7.81193,1.91516,7.61494]]
  5761. ---------------------------------------------
  5762. Vehicle (961)
  5763. Class Name = Land_Nav_Boathouse_PierR
  5764. Display Name = Building
  5765. Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierR.p3d
  5766. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85389,-5.38022,-7.62909],[7.85389,5.38022,7.62908]]
  5767. ---------------------------------------------
  5768. Vehicle (962)
  5769. Class Name = Land_Nav_Boathouse_PierT
  5770. Display Name = Building
  5771. Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierT.p3d
  5772. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97197,-18.4624,-7.71129],[2.97197,18.4624,7.71129]]
  5773. ---------------------------------------------
  5774. Vehicle (963)
  5775. Class Name = PondTest
  5776. Display Name = Pond
  5777. Model = \dz\structures\pond\pondtest.p3d
  5778. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26,-26,-6.69655e-007],[26,26,6.69655e-007]]
  5779. ---------------------------------------------
  5780. Vehicle (964)
  5781. Class Name = Land_Prison_castle_EXT
  5782. Display Name = Building
  5783. Model = DZ\structures\Prison_complex\Prison_MainCastle_EXT.p3d
  5784. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.7401,-25.7634,-2],[24.2842,21.9182,37.3624]]
  5785. ---------------------------------------------
  5786. Vehicle (965)
  5787. Class Name = Land_Rail_Semafor
  5788. Display Name = Building
  5789. Model = \dz\structures\Rail\Rail_Misc\rail_Semafor.p3d
  5790. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.500309,-0.698141,-3.99823],[0.500309,0.698141,3.99823]]
  5791. ---------------------------------------------
  5792. Vehicle (966)
  5793. Class Name = Land_Rail_Zavora
  5794. Display Name = Building
  5795. Model = \dz\structures\Rail\Rail_Misc\rail_Zavora.p3d
  5796. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.695333,-0.502296,-3.08665],[0.695333,0.502296,3.08665]]
  5797. ---------------------------------------------
  5798. Vehicle (967)
  5799. Class Name = Land_wagon_box
  5800. Display Name = Wagon Box
  5801. Model = \dz\structures\Rail\Rail_Wagon\wagon_box.p3d
  5802. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.14517,-6.04534,-1.84201],[3.14517,6.04534,1.84201]]
  5803. ---------------------------------------------
  5804. Vehicle (968)
  5805. Class Name = Land_loco_742_blue
  5806. Display Name = Locomotive (Blue)
  5807. Model = \dz\structures\Rail\Rail_Loco\loco_742_blue.p3d
  5808. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.84076,-6.64511,-2.19121],[2.84076,6.64511,2.19121]]
  5809. ---------------------------------------------
  5810. Vehicle (969)
  5811. Class Name = Land_rail_station_big
  5812. Display Name = Building
  5813. Model = \dz\structures\Rail\rail_station_big\rail_station_big.p3d
  5814. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.8637,-11.0833,-7.09725],[16.8637,11.0833,7.09725]]
  5815. ---------------------------------------------
  5816. Vehicle (970)
  5817. Class Name = Land_sign_elektrozavodsk
  5818. Display Name = Building
  5819. Model = \dz\structures\Rail\Rail_Station_big\sign_elektrozavodsk.p3d
  5820. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5821. ---------------------------------------------
  5822. Vehicle (971)
  5823. Class Name = Land_sign_balota
  5824. Display Name = Building
  5825. Model = \dz\structures\Rail\Rail_Station_big\sign_balota.p3d
  5826. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5827. ---------------------------------------------
  5828. Vehicle (972)
  5829. Class Name = Land_sign_berezino
  5830. Display Name = Building
  5831. Model = \dz\structures\Rail\Rail_Station_big\sign_berezino.p3d
  5832. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5833. ---------------------------------------------
  5834. Vehicle (973)
  5835. Class Name = Land_sign_chernogorsk
  5836. Display Name = Building
  5837. Model = \dz\structures\Rail\Rail_Station_big\sign_chernogorsk.p3d
  5838. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5839. ---------------------------------------------
  5840. Vehicle (974)
  5841. Class Name = Land_sign_kamenka
  5842. Display Name = Building
  5843. Model = \dz\structures\Rail\Rail_Station_big\sign_kamenka.p3d
  5844. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5845. ---------------------------------------------
  5846. Vehicle (975)
  5847. Class Name = Land_sign_kamyshovo
  5848. Display Name = Building
  5849. Model = \dz\structures\Rail\Rail_Station_big\sign_kamyshovo.p3d
  5850. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5851. ---------------------------------------------
  5852. Vehicle (976)
  5853. Class Name = Land_sign_komarovo
  5854. Display Name = Building
  5855. Model = \dz\structures\Rail\Rail_Station_big\sign_komarovo.p3d
  5856. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5857. ---------------------------------------------
  5858. Vehicle (977)
  5859. Class Name = Land_sign_prigorodki
  5860. Display Name = Building
  5861. Model = \dz\structures\Rail\Rail_Station_big\sign_prigorodki.p3d
  5862. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5863. ---------------------------------------------
  5864. Vehicle (978)
  5865. Class Name = Land_sign_solnichnyi
  5866. Display Name = Building
  5867. Model = \dz\structures\Rail\Rail_Station_big\sign_solnichnyi.p3d
  5868. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
  5869. ---------------------------------------------
  5870. Vehicle (979)
  5871. Class Name = Land_ruin_corner_1
  5872. Display Name = Building
  5873. Model = \dz\structures\Ruins\ruin_corner_1.p3d
  5874. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.91522,-3.04358,-1.8262],[3.91522,3.04358,1.8262]]
  5875. ---------------------------------------------
  5876. Vehicle (980)
  5877. Class Name = Land_ruin_corner_2
  5878. Display Name = Building
  5879. Model = \dz\structures\Ruins\ruin_corner_2.p3d
  5880. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.91522,-3.04358,-1.8262],[3.91522,3.04358,1.8262]]
  5881. ---------------------------------------------
  5882. Vehicle (981)
  5883. Class Name = Land_ruin_chimney
  5884. Display Name = Building
  5885. Model = \dz\structures\Ruins\ruin_chimney.p3d
  5886. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.869318,-2.30359,-3.89658],[0.869318,2.30359,3.89658]]
  5887. ---------------------------------------------
  5888. Vehicle (982)
  5889. Class Name = Land_ruin_wall
  5890. Display Name = Building
  5891. Model = \dz\structures\Ruins\ruin_wall.p3d
  5892. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.43626,-0.27,-1.08431],[4.43626,0.27,1.08431]]
  5893. ---------------------------------------------
  5894. Vehicle (983)
  5895. Class Name = Land_ruin_walldoor
  5896. Display Name = Building
  5897. Model = \dz\structures\Ruins\ruin_walldoor.p3d
  5898. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.48182,-0.277159,-1.8594],[6.48182,0.277159,1.8594]]
  5899. ---------------------------------------------
  5900. Vehicle (984)
  5901. Class Name = Land_ruin_rubble
  5902. Display Name = Building
  5903. Model = \dz\structures\Ruins\ruin_rubble.p3d
  5904. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.57368,-5.43578,-1.48551],[5.57368,5.43578,1.48551]]
  5905. ---------------------------------------------
  5906. Vehicle (985)
  5907. Class Name = Land_ruin_01
  5908. Display Name = Building
  5909. Model = \dz\structures\Ruins\ruin_01.p3d
  5910. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9433,-8.65041,-4.62128],[10.9433,8.6504,4.62128]]
  5911. ---------------------------------------------
  5912. Vehicle (986)
  5913. Class Name = Land_Shed_W4
  5914. Display Name = Building
  5915. Model = \dz\structures\Shed\Shed_Small\Shed_W4.p3d
  5916. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.99201,-5.86741,-4.1419],[3.99201,5.86741,4.1419]]
  5917. ---------------------------------------------
  5918. Vehicle (987)
  5919. Class Name = Land_Shed_Ind02
  5920. Display Name = Building
  5921. Model = \dz\structures\Shed_Ind\Shed_Ind02.p3d
  5922. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.53176,-17.684,-8.24847],[7.53176,17.684,8.24847]]
  5923. ---------------------------------------------
  5924. Vehicle (988)
  5925. Class Name = Land_Tenement_building_Big
  5926. Display Name = Building
  5927. Model = DZ\structures\Tenement\Tenement_building_Big.p3d
  5928. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.944,-12.1136,-25.4506],[11.944,12.1136,25.4506]]
  5929. ---------------------------------------------
  5930. Vehicle (989)
  5931. Class Name = Land_Tenement_building_small
  5932. Display Name = Building
  5933. Model = DZ\structures\Tenement\Tenement_building_small.p3d
  5934. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.6739,-9.08068,-11.9029],[11.6739,9.08068,11.9029]]
  5935. ---------------------------------------------
  5936. Vehicle (990)
  5937. Class Name = Land_Tenement_building_Entry
  5938. Display Name = Building
  5939. Model = DZ\structures\Tenement\Tenement_building_Entry.p3d
  5940. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.91316,-3.63638,-3.47877],[1.91316,3.63638,3.47877]]
  5941. ---------------------------------------------
  5942. Vehicle (991)
  5943. Class Name = Land_Wall_CBrk_5_D
  5944. Display Name = Building
  5945. Model = \dz\structures\Wall\Wall_CBrk_5_D
  5946. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.5,-1.70769,-1.25471],[2.5,1.70769,1.25471]]
  5947. ---------------------------------------------
  5948. Vehicle (992)
  5949. Class Name = Land_Wall_CGry_5_D
  5950. Display Name = Building
  5951. Model = \dz\structures\Wall\Wall_CGry_5_D
  5952. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50047,-1.70769,-1.25471],[2.50047,1.70769,1.25471]]
  5953. ---------------------------------------------
  5954. Vehicle (993)
  5955. Class Name = Land_Wall_Gate_Ind1_L
  5956. Display Name = Building
  5957. Model = \dz\structures\Wall\Wall_Gate_Ind1_L.p3d
  5958. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.93483,-1.76494,-1.44427],[4.93483,1.76494,1.44427]]
  5959. ---------------------------------------------
  5960. Vehicle (994)
  5961. Class Name = Land_Wall_Gate_Ind1_R
  5962. Display Name = Building
  5963. Model = \dz\structures\Wall\Wall_Gate_Ind1_R.p3d
  5964. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.92631,-1.76494,-1.44427],[4.92631,1.76494,1.44427]]
  5965. ---------------------------------------------
  5966. Vehicle (995)
  5967. Class Name = Land_Wall_Gate_Ind2A_L
  5968. Display Name = Building
  5969. Model = \dz\structures\Wall\Wall_Gate_Ind2A_L
  5970. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
  5971. ---------------------------------------------
  5972. Vehicle (996)
  5973. Class Name = Land_Wall_Gate_Ind2A_R
  5974. Display Name = Building
  5975. Model = \dz\structures\Wall\Wall_Gate_Ind2A_R
  5976. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
  5977. ---------------------------------------------
  5978. Vehicle (997)
  5979. Class Name = Land_Wall_Gate_Ind2B_L
  5980. Display Name = Building
  5981. Model = \dz\structures\Wall\Wall_Gate_Ind2B_L
  5982. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
  5983. ---------------------------------------------
  5984. Vehicle (998)
  5985. Class Name = Land_Wall_Gate_Ind2B_R
  5986. Display Name = Building
  5987. Model = \dz\structures\Wall\Wall_Gate_Ind2B_R
  5988. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
  5989. ---------------------------------------------
  5990. Vehicle (999)
  5991. Class Name = Land_Wall_Gate_Ind2Rail_L
  5992. Display Name = Building
  5993. Model = \dz\structures\Wall\Wall_Gate_Ind2Rail_L
  5994. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
  5995. ---------------------------------------------
  5996. Vehicle (1000)
  5997. Class Name = Land_Wall_Gate_Ind2Rail_R
  5998. Display Name = Building
  5999. Model = \dz\structures\Wall\Wall_Gate_Ind2Rail_R
  6000. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
  6001. ---------------------------------------------
  6002. Vehicle (1001)
  6003. Class Name = Land_Wall_Gate_Village
  6004. Display Name = Building
  6005. Model = \dz\structures\Wall\Wall_Gate_Village
  6006. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.23545],[1.95017,1.76494,1.23545]]
  6007. ---------------------------------------------
  6008. Vehicle (1002)
  6009. Class Name = Land_Wall_Gate_Wood1
  6010. Display Name = Building
  6011. Model = \dz\structures\Wall\Wall_Gate_Wood1
  6012. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.41343],[1.95017,1.76494,1.41343]]
  6013. ---------------------------------------------
  6014. Vehicle (1003)
  6015. Class Name = Land_Wall_Gate_Kolchoz
  6016. Display Name = Building
  6017. Model = \dz\structures\Wall\Wall_Gate_Kolchoz
  6018. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.55192,-1.70832,-3.13429],[4.55192,1.70832,3.13429]]
  6019. ---------------------------------------------
  6020. Vehicle (1004)
  6021. Class Name = Land_Gate_wood2_5
  6022. Display Name = Building
  6023. Model = \dz\structures\Wall\Gate_wood2_5
  6024. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-0.650445],[1.95017,1.76494,0.650445]]
  6025. ---------------------------------------------
  6026. Vehicle (1005)
  6027. Class Name = Land_Gate_Wood1_5
  6028. Display Name = Building
  6029. Model = \dz\structures\Wall\Gate_Wood1_5
  6030. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.19825],[1.95017,1.76494,1.19825]]
  6031. ---------------------------------------------
  6032. Vehicle (1006)
  6033. Class Name = Land_Wreck_Ship_1
  6034. Display Name = Building
  6035. Model = DZ\structures\Wreck\Wreck_Ship_1.p3d
  6036. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.1247,-40.3924,-21.7468],[14.1247,40.3924,21.7468]]
  6037. ---------------------------------------------
  6038. Vehicle (1007)
  6039. Class Name = Land_Wreck_Ship_2
  6040. Display Name = Building
  6041. Model = DZ\structures\Wreck\Wreck_Ship_2.p3d
  6042. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.3612,-26.4874,-16.03],[11.3612,26.4874,16.03]]
  6043. ---------------------------------------------
  6044. Vehicle (1008)
  6045. Class Name = UAZ_Base
  6046. Display Name = UAZ
  6047. Model = \dz\vehicles\wheeled\uaz_mg.p3d
  6048. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6049. ---------------------------------------------
  6050. Vehicle (1009)
  6051. Class Name = UAZ_MG_Base
  6052. Display Name = UAZ (DShKM)
  6053. Model = \dz\vehicles\wheeled\uaz_mg.p3d
  6054. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6055. ---------------------------------------------
  6056. Vehicle (1010)
  6057. Class Name = UAZ_Unarmed_Base
  6058. Display Name = UAZ
  6059. Model = \dz\vehicles\wheeled\uaz.p3d
  6060. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6061. ---------------------------------------------
  6062. Vehicle (1011)
  6063. Class Name = Ural_Base_withTurret
  6064. Display Name = Ural
  6065. Model = \dz\vehicles\wheeled\ural.p3d
  6066. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6067. ---------------------------------------------
  6068. Vehicle (1012)
  6069. Class Name = Ural_Base
  6070. Display Name = Ural
  6071. Model = \dz\vehicles\wheeled\ural.p3d
  6072. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6073. ---------------------------------------------
  6074. Vehicle (1013)
  6075. Class Name = UralOpen_Base
  6076. Display Name = Ural (Open)
  6077. Model = \dz\vehicles\wheeled\Ural_Open.p3d
  6078. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6079. ---------------------------------------------
  6080. Vehicle (1014)
  6081. Class Name = HMMWV_Base
  6082. Display Name = HMMWV
  6083. Model = \dz\vehicles\wheeled\HMMWV50.p3d
  6084. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6085. ---------------------------------------------
  6086. Vehicle (1015)
  6087. Class Name = HMMWV_M2
  6088. Display Name = HMMWV (M2)
  6089. Model = \dz\vehicles\wheeled\HMMWV50.p3d
  6090. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6091. ---------------------------------------------
  6092. Vehicle (1016)
  6093. Class Name = HMMWV
  6094. Display Name = HMMWV
  6095. Model = \dz\vehicles\wheeled\HMMWV.p3d
  6096. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18737,-3.18142,-3.01319],[2.18737,3.18142,3.01319]]
  6097. ---------------------------------------------
  6098. Vehicle (1017)
  6099. Class Name = UAZ_MG_CDF
  6100. Display Name = UAZ (DShKM)
  6101. Model = \dz\vehicles\wheeled\uaz_mg.p3d
  6102. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6103. ---------------------------------------------
  6104. Vehicle (1018)
  6105. Class Name = UAZ_CDF
  6106. Display Name = UAZ
  6107. Model = \dz\vehicles\wheeled\uaz.p3d
  6108. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
  6109. ---------------------------------------------
  6110. Vehicle (1019)
  6111. Class Name = Ural_CDF
  6112. Display Name = Ural
  6113. Model = \dz\vehicles\wheeled\ural.p3d
  6114. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6115. ---------------------------------------------
  6116. Vehicle (1020)
  6117. Class Name = UralOpen_CDF
  6118. Display Name = Ural (Open)
  6119. Model = \dz\vehicles\wheeled\Ural_Open.p3d
  6120. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6121. ---------------------------------------------
  6122. Vehicle (1021)
  6123. Class Name = UAZ_RU
  6124. Display Name = UAZ
  6125. Model = \dz\vehicles\wheeled\uaz.p3d
  6126. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
  6127. ---------------------------------------------
  6128. Vehicle (1022)
  6129. Class Name = UAZ_MG_INS
  6130. Display Name = UAZ (DShKM)
  6131. Model = \dz\vehicles\wheeled\uaz_mg.p3d
  6132. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6133. ---------------------------------------------
  6134. Vehicle (1023)
  6135. Class Name = UAZ_INS
  6136. Display Name = UAZ
  6137. Model = \dz\vehicles\wheeled\uaz.p3d
  6138. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
  6139. ---------------------------------------------
  6140. Vehicle (1024)
  6141. Class Name = Ural_INS
  6142. Display Name = Ural
  6143. Model = \dz\vehicles\wheeled\ural.p3d
  6144. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6145. ---------------------------------------------
  6146. Vehicle (1025)
  6147. Class Name = UralOpen_INS
  6148. Display Name = Ural (Open)
  6149. Model = \dz\vehicles\wheeled\Ural_Open.p3d
  6150. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6151. ---------------------------------------------
  6152. Vehicle (1026)
  6153. Class Name = UralCivil
  6154. Display Name = Ural (Civil)
  6155. Model = \dz\vehicles\wheeled\ural.p3d
  6156. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6157. ---------------------------------------------
  6158. Vehicle (1027)
  6159. Class Name = UralCivil2
  6160. Display Name = Ural (Civil 2)
  6161. Model = \dz\vehicles\wheeled\Ural_Open.p3d
  6162. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
  6163. ---------------------------------------------
  6164. Vehicle (1028)
  6165. Class Name = SkodaBase
  6166. Display Name = Car
  6167. Model = bmp
  6168. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6169. ---------------------------------------------
  6170. Vehicle (1029)
  6171. Class Name = Skoda
  6172. Display Name = Car (white)
  6173. Model = \dz\vehicles\wheeled\skodovka.p3d
  6174. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
  6175. ---------------------------------------------
  6176. Vehicle (1030)
  6177. Class Name = SkodaBlue
  6178. Display Name = Car (blue)
  6179. Model = \dz\vehicles\wheeled\skodovka_blue.p3d
  6180. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
  6181. ---------------------------------------------
  6182. Vehicle (1031)
  6183. Class Name = SkodaRed
  6184. Display Name = Car (red)
  6185. Model = \dz\vehicles\wheeled\skodovka_red.p3d
  6186. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
  6187. ---------------------------------------------
  6188. Vehicle (1032)
  6189. Class Name = SkodaGreen
  6190. Display Name = Car (green)
  6191. Model = \dz\vehicles\wheeled\skodovka_green.p3d
  6192. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
  6193. ---------------------------------------------
  6194. Vehicle (1033)
  6195. Class Name = datsun1_civil_1_open
  6196. Display Name = Pick-Up
  6197. Model = \dz\vehicles\wheeled\datsun1_civil_1_open.p3d
  6198. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87186],[1.77923,2.96677,1.87186]]
  6199. ---------------------------------------------
  6200. Vehicle (1034)
  6201. Class Name = datsun1_civil_2_covered
  6202. Display Name = Pick-Up (Covered)
  6203. Model = \dz\vehicles\wheeled\datsun1_civil_2_covered.p3d
  6204. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87186],[1.77923,2.96677,1.87186]]
  6205. ---------------------------------------------
  6206. Vehicle (1035)
  6207. Class Name = datsun1_civil_3_open
  6208. Display Name = Pick-Up (Tube frame)
  6209. Model = \dz\vehicles\wheeled\datsun1_civil_3_open.p3d
  6210. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87407],[1.77923,2.96677,1.87407]]
  6211. ---------------------------------------------
  6212. Vehicle (1036)
  6213. Class Name = tractor
  6214. Display Name = Tractor
  6215. Model = \dz\vehicles\wheeled\tractor_2.p3d
  6216. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.8,-2.36045,-2.18835],[1.8,2.36045,2.18835]]
  6217. ---------------------------------------------
  6218. Vehicle (1037)
  6219. Class Name = tractorOld
  6220. Display Name = Tractor
  6221. Model = \dz\vehicles\wheeled\tractor.p3d
  6222. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.45935,-2.16656,-1.86266],[1.45935,2.16656,1.86266]]
  6223. ---------------------------------------------
  6224. Vehicle (1038)
  6225. Class Name = car_hatchback
  6226. Display Name = Old hatchback
  6227. Model = \dz\vehicles\wheeled\car_hatchback.p3d
  6228. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.92854,-2.90172,-1.72611],[1.92854,2.90172,1.72611]]
  6229. ---------------------------------------------
  6230. Vehicle (1039)
  6231. Class Name = car_sedan
  6232. Display Name = Sedan
  6233. Model = \dz\vehicles\wheeled\car_sedan.p3d
  6234. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99052,-3.06836,-1.72405],[1.99052,3.06836,1.72405]]
  6235. ---------------------------------------------
  6236. Vehicle (1040)
  6237. Class Name = hilux1_civil_1_open
  6238. Display Name = Off-road (tan)
  6239. Model = \dz\vehicles\wheeled\hilux1_civil_1_open.p3d
  6240. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.309,-1.89963],[1.83052,3.309,1.89963]]
  6241. ---------------------------------------------
  6242. Vehicle (1041)
  6243. Class Name = hilux1_civil_2_covered
  6244. Display Name = Off-road (red)
  6245. Model = \dz\vehicles\wheeled\hilux1_civil_2_covered.p3d
  6246. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.36367,-1.89963],[1.83052,3.36367,1.89963]]
  6247. ---------------------------------------------
  6248. Vehicle (1042)
  6249. Class Name = hilux1_civil_3_open
  6250. Display Name = Off-road (white)
  6251. Model = \dz\vehicles\wheeled\hilux1_civil_3_open.p3d
  6252. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.36045,-1.89963],[1.83052,3.36045,1.89963]]
  6253. ---------------------------------------------
  6254. Vehicle (1043)
  6255. Class Name = Pickup_PK_base
  6256. Display Name = Pickup (PK)
  6257. Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
  6258. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6259. ---------------------------------------------
  6260. Vehicle (1044)
  6261. Class Name = Pickup_PK_GUE
  6262. Display Name = Pickup (PK)
  6263. Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
  6264. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6265. ---------------------------------------------
  6266. Vehicle (1045)
  6267. Class Name = Pickup_PK_INS
  6268. Display Name = Pickup (PK)
  6269. Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
  6270. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6271. ---------------------------------------------
  6272. Vehicle (1046)
  6273. Class Name = Offroad_DSHKM_base
  6274. Display Name = Off-road
  6275. Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
  6276. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6277. ---------------------------------------------
  6278. Vehicle (1047)
  6279. Class Name = Offroad_DSHKM_Gue
  6280. Display Name = Off-road (DShKM)
  6281. Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
  6282. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6283. ---------------------------------------------
  6284. Vehicle (1048)
  6285. Class Name = Offroad_DSHKM_INS
  6286. Display Name = Off-road (DShKM)
  6287. Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
  6288. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
  6289. ---------------------------------------------
  6290. Vehicle (1049)
  6291. Class Name = Land_bmp2_wrecked
  6292. Display Name = BMP-2
  6293. Model = \DZ\vehicles\wrecks\arma2\bmp2_wrecked.p3d
  6294. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.31575,-4.00435,-1.28277],[2.31575,4.00435,1.28277]]
  6295. ---------------------------------------------
  6296. Vehicle (1050)
  6297. Class Name = Land_BRDM2_wrecked
  6298. Display Name = BRDM-2
  6299. Model = \DZ\vehicles\wrecks\arma2\BRDM2_wrecked.p3d
  6300. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.84698,-3.18385,-1.36796],[1.84698,3.18385,1.36796]]
  6301. ---------------------------------------------
  6302. Vehicle (1051)
  6303. Class Name = Land_bvp1T
  6304. Display Name = bvp1T
  6305. Model = \DZ\vehicles\wrecks\arma2\bvp1T.p3d
  6306. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.96123,-5.26324,-1.27663],[2.96123,5.26324,1.27663]]
  6307. ---------------------------------------------
  6308. Vehicle (1052)
  6309. Class Name = Land_datsun01T
  6310. Display Name = datsun01T
  6311. Model = \DZ\vehicles\wrecks\arma2\datsun01T.p3d
  6312. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.57534,-2.76592,-0.827342],[1.57534,2.76592,0.827342]]
  6313. ---------------------------------------------
  6314. Vehicle (1053)
  6315. Class Name = Land_datsun01T_spodok
  6316. Display Name = Pickup
  6317. Model = \DZ\vehicles\wrecks\arma2\datsun01T_spodok.p3d
  6318. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.62933,-3.62223,-3.12578],[2.62933,3.62223,3.13178]]
  6319. ---------------------------------------------
  6320. Vehicle (1054)
  6321. Class Name = Land_datsun02T
  6322. Display Name = Pickup II
  6323. Model = \DZ\vehicles\wrecks\arma2\datsun02T.p3d
  6324. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.24831,-3.21527,-0.995558],[1.24831,3.21527,0.995559]]
  6325. ---------------------------------------------
  6326. Vehicle (1055)
  6327. Class Name = Land_hiluxT
  6328. Display Name = Off-road
  6329. Model = \DZ\vehicles\wrecks\arma2\hiluxT.p3d
  6330. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.11387,-3.49486,-0.963427],[2.11387,3.49486,0.963427]]
  6331. ---------------------------------------------
  6332. Vehicle (1056)
  6333. Class Name = Land_HMMWV_wrecked
  6334. Display Name = HMMWV
  6335. Model = \DZ\vehicles\wrecks\arma2\HMMWV_wrecked.p3d
  6336. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.48224,-2.65303,-1.10635],[2.48224,2.65303,1.10635]]
  6337. ---------------------------------------------
  6338. Vehicle (1057)
  6339. Class Name = Land_Mi8_Crashed
  6340. Display Name = Mi-8
  6341. Model = \DZ\vehicles\wrecks\arma2\Mi8_Crashed.p3d
  6342. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.24157,-9.39012,-2.45514],[4.24157,9.39012,2.45514]]
  6343. ---------------------------------------------
  6344. Vehicle (1058)
  6345. Class Name = Land_Skodovka_wrecked
  6346. Display Name = Sedan
  6347. Model = \DZ\vehicles\wrecks\arma2\Skodovka_wrecked.p3d
  6348. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80832,-2.66611,-0.833377],[1.80832,2.66611,0.833377]]
  6349. ---------------------------------------------
  6350. Vehicle (1059)
  6351. Class Name = Land_T72_Wrecked
  6352. Display Name = T-72
  6353. Model = \DZ\vehicles\wrecks\arma2\T72_Wrecked.p3d
  6354. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.03531,-4.26325,-1.24248],[3.03531,4.26325,1.24248]]
  6355. ---------------------------------------------
  6356. Vehicle (1060)
  6357. Class Name = Land_t72_wrecked_turret
  6358. Display Name = T-72 Turret
  6359. Model = \DZ\vehicles\wrecks\arma2\t72_wrecked_turret.p3d
  6360. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.78141,-4.28039,-1.18538],[2.78141,4.28039,1.18538]]
  6361. ---------------------------------------------
  6362. Vehicle (1061)
  6363. Class Name = Land_uaz_wrecked
  6364. Display Name = UAZ
  6365. Model = \DZ\vehicles\wrecks\arma2\uaz_wrecked.p3d
  6366. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.74606,-2.4197,-0.879616],[1.74606,2.4197,0.879616]]
  6367. ---------------------------------------------
  6368. Vehicle (1062)
  6369. Class Name = Land_ural_wrecked
  6370. Display Name = Ural
  6371. Model = \DZ\vehicles\wrecks\arma2\ural_wrecked.p3d
  6372. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.34591,-4.48815,-1.80178],[2.34591,4.48815,1.80178]]
  6373. ---------------------------------------------
  6374. Vehicle (1063)
  6375. Class Name = Land_Ikarus_Dayz
  6376. Display Name = Ikarus_Dayz
  6377. Model = \DZ\vehicles\wrecks\Ikarus\Ikarus_Dayz.p3d
  6378. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.04548,-5.92969,-1.65779],[2.04548,5.92969,1.65779]]
  6379. ---------------------------------------------
  6380. Vehicle (1064)
  6381. Class Name = Land_Ikarus_ground_Dayz
  6382. Display Name = Ikarus_ground_Dayz
  6383. Model = \DZ\vehicles\wrecks\Ikarus\Ikarus_ground_Dayz.p3d
  6384. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95863,-5.83034,-0.0237902],[1.95863,5.83034,0.0237902]]
  6385. ---------------------------------------------
  6386. Vehicle (1065)
  6387. Class Name = Land_Lada_DayZ
  6388. Display Name = Lada_DayZ
  6389. Model = \DZ\vehicles\wrecks\Lada\Lada_DayZ.p3d
  6390. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72358,-2.49996,-0.936948],[1.72358,2.49996,0.936948]]
  6391. ---------------------------------------------
  6392. Vehicle (1066)
  6393. Class Name = Land_Lada_red_DayZ
  6394. Display Name = Lada_DayZ
  6395. Model = \DZ\vehicles\wrecks\Lada\Lada_red_DayZ.p3d
  6396. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72358,-2.49996,-0.936948],[1.72358,2.49996,0.936948]]
  6397. ---------------------------------------------
  6398. Vehicle (1067)
  6399. Class Name = Land_Lada_ground_DayZ
  6400. Display Name = Lada_ground_DayZ
  6401. Model = \DZ\vehicles\wrecks\Lada\Lada_ground_DayZ.p3d
  6402. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04192,-2.25185,-0.017687],[1.04192,2.25185,0.017687]]
  6403. ---------------------------------------------
  6404. Vehicle (1068)
  6405. Class Name = Land_S1023_ground_DayZ
  6406. Display Name = S1023_ground_DayZ
  6407. Model = \DZ\vehicles\wrecks\s1203\S1023_ground_DayZ.p3d
  6408. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.21509,-2.55175,-0.0154309],[1.21509,2.55175,0.0154309]]
  6409. ---------------------------------------------
  6410. Vehicle (1069)
  6411. Class Name = Land_s1203_DayZ
  6412. Display Name = s1203_DayZ
  6413. Model = \DZ\vehicles\wrecks\s1203\s1203_DayZ.p3d
  6414. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18214,-3.36986,-1.3466],[2.18214,3.36986,1.3466]]
  6415. ---------------------------------------------
  6416. Vehicle (1070)
  6417. Class Name = Land_s1203_baige_DayZ
  6418. Display Name = s1203_DayZ
  6419. Model = \DZ\vehicles\wrecks\s1203\s1203_baige_DayZ.p3d
  6420. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18214,-3.20952,-1.3466],[2.18214,3.20952,1.3466]]
  6421. ---------------------------------------------
  6422. Vehicle (1071)
  6423. Class Name = Land_Volha_DayZ
  6424. Display Name = Volha_DayZ
  6425. Model = \DZ\vehicles\wrecks\Volha\Volha_DayZ.p3d
  6426. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
  6427. ---------------------------------------------
  6428. Vehicle (1072)
  6429. Class Name = Land_Volha_grey_DayZ
  6430. Display Name = Volha_DayZ
  6431. Model = \DZ\vehicles\wrecks\Volha\Volha_grey_DayZ.p3d
  6432. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
  6433. ---------------------------------------------
  6434. Vehicle (1073)
  6435. Class Name = Land_Volha_police_DayZ
  6436. Display Name = Volha_DayZ
  6437. Model = \DZ\vehicles\wrecks\Volha\Volha_police_DayZ.p3d
  6438. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
  6439. ---------------------------------------------
  6440. Vehicle (1074)
  6441. Class Name = Land_Volha_ground_DayZ
  6442. Display Name = Volha_ground_DayZ
  6443. Model = \DZ\vehicles\wrecks\Volha\Volha_ground_DayZ.p3d
  6444. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.13391,-2.33326,-0.0154307],[1.13391,2.33326,0.0154307]]
  6445. ---------------------------------------------
  6446. Vehicle (1075)
  6447. Class Name = AmmunitionItemBase
  6448. Display Name =
  6449. Model =
  6450. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6451. ---------------------------------------------
  6452. Vehicle (1076)
  6453. Class Name = Ammo_45FMJ
  6454. Display Name = .45ACP Rounds
  6455. Model = \dz\weapons\ammunition\45acp_LooseRounds.p3d
  6456. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0519435,-0.0577259,-0.0109205],[0.262916,0.274645,0.324724]]
  6457. ---------------------------------------------
  6458. Vehicle (1077)
  6459. Class Name = Ammo_556
  6460. Display Name = 5.56mm Rounds
  6461. Model = \dz\weapons\ammunition\556_LooseRounds.p3d
  6462. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.048564,-0.048564,-0.00638762],[0.247566,0.151708,0.407057]]
  6463. ---------------------------------------------
  6464. Vehicle (1078)
  6465. Class Name = Ammo_762
  6466. Display Name = 7.62mm Rounds
  6467. Model = \dz\weapons\ammunition\762_LooseRounds.p3d
  6468. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0519766,-0.0327811,-0.011132],[0.247566,0.151708,0.407057]]
  6469. ---------------------------------------------
  6470. Vehicle (1079)
  6471. Class Name = Ammo_12ga_Pellets
  6472. Display Name = 12 Gauge Buckshot
  6473. Model = \dz\weapons\ammunition\12ga_00buck.p3d
  6474. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0953193,-0.0644314,-0.0280791],[0.0685501,0.382302,0.30783]]
  6475. ---------------------------------------------
  6476. Vehicle (1080)
  6477. Class Name = Ammo_12ga_Slug
  6478. Display Name = 12 Gauge Slug
  6479. Model = \dz\weapons\ammunition\12ga_rifled_slug.p3d
  6480. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0953193,-0.0644314,-0.0280791],[0.0685501,0.382302,0.30783]]
  6481. ---------------------------------------------
  6482. Vehicle (1081)
  6483. Class Name = Ammo_357
  6484. Display Name = .357 Round
  6485. Model = \dz\weapons\ammunition\357_LooseRounds.p3d
  6486. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306183,-0.0215183,-0.0212023],[0.262916,0.273906,0.305682]]
  6487. ---------------------------------------------
  6488. Vehicle (1082)
  6489. Class Name = Ammo_556_20Rnd
  6490. Display Name = 5.56mm 20 Rounds
  6491. Model = \dz\weapons\ammunition\556_20RoundBox.p3d
  6492. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0527928,-0.0368867,-0.007982],[0.337681,0.341077,0.236348]]
  6493. ---------------------------------------------
  6494. Vehicle (1083)
  6495. Class Name = Ammo_762_20Rnd
  6496. Display Name = 7.62mm 20 Rounds
  6497. Model = \dz\weapons\ammunition\556_20RoundBox.p3d
  6498. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0527928,-0.0368867,-0.007982],[0.337681,0.341077,0.236348]]
  6499. ---------------------------------------------
  6500. Vehicle (1084)
  6501. Class Name = MeleeItemBase
  6502. Display Name =
  6503. Model =
  6504. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6505. ---------------------------------------------
  6506. Vehicle (1085)
  6507. Class Name = AxeBase
  6508. Display Name =
  6509. Model =
  6510. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6511. ---------------------------------------------
  6512. Vehicle (1086)
  6513. Class Name = WoodAxe
  6514. Display Name = Splitting Axe
  6515. Model = \dz\weapons\melee\blade\woodaxe.p3d
  6516. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.394228,-0.163948,-0.212815],[0.0266215,0.03948,0.593905]]
  6517. ---------------------------------------------
  6518. Vehicle (1087)
  6519. Class Name = FirefighterAxe
  6520. Display Name = Firefighter Axe
  6521. Model = \dz\weapons\melee\blade\FirefighterAxe.p3d
  6522. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.394228,-0.159458,-0.232738],[0.0216338,0.159474,0.721852]]
  6523. ---------------------------------------------
  6524. Vehicle (1088)
  6525. Class Name = KnifeBase
  6526. Display Name =
  6527. Model =
  6528. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6529. ---------------------------------------------
  6530. Vehicle (1089)
  6531. Class Name = CombatKnife
  6532. Display Name = Combat Knife
  6533. Model = \dz\weapons\melee\blade\combatknife.p3d
  6534. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12096,-0.0136058,-0.0671695],[0.0310759,0.39741,0.31827]]
  6535. ---------------------------------------------
  6536. Vehicle (1090)
  6537. Class Name = BaseballBat
  6538. Display Name = Baseball Bat
  6539. Model = \dz\weapons\melee\blunt\baseballbat.p3d
  6540. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.0442788,-0.121104],[0.0398919,0.254287,0.788736]]
  6541. ---------------------------------------------
  6542. Vehicle (1091)
  6543. Class Name = PipeWrench
  6544. Display Name = Pipe Wrench
  6545. Model = \dz\weapons\melee\blunt\pipewrench.p3d
  6546. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.124088,-0.030423,-0.0734761],[0.031556,0.0306515,0.521133]]
  6547. ---------------------------------------------
  6548. Vehicle (1092)
  6549. Class Name = Chainsaw
  6550. Display Name = Chainsaw
  6551. Model = \dz\weapons\melee\powered\chainsaw.p3d
  6552. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.253029,-0.115779,-0.257041],[0.599677,0.340907,0.139914]]
  6553. ---------------------------------------------
  6554. Vehicle (1093)
  6555. Class Name = Land_A_Crane_02a
  6556. Display Name = Building
  6557. Model = dz\buildings2\A_Crane_02\A_Crane_02a.p3d
  6558. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.01522,-4.5,-5.52689],[7.01522,4.5,5.52689]]
  6559. ---------------------------------------------
  6560. Vehicle (1094)
  6561. Class Name = Land_A_Crane_02b
  6562. Display Name = Building
  6563. Model = dz\buildings2\A_Crane_02\A_Crane_02b.p3d
  6564. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.7666,-2.97793,-11.5152],[14.7666,2.97793,11.5152]]
  6565. ---------------------------------------------
  6566. Vehicle (1095)
  6567. Class Name = Land_A_GeneralStore_01
  6568. Display Name = Building
  6569. Model = dz\buildings2\A_GeneralStore_01\A_GeneralStore_01.p3d
  6570. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.463,-14.1284,-5.058],[24.463,14.1284,5.058]]
  6571. ---------------------------------------------
  6572. Vehicle (1096)
  6573. Class Name = Land_A_GeneralStore_01a
  6574. Display Name = Building
  6575. Model = dz\buildings2\A_GeneralStore_01\A_GeneralStore_01a.p3d
  6576. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.2444,-13.6562,-5.058],[20.2444,13.6562,5.058]]
  6577. ---------------------------------------------
  6578. Vehicle (1097)
  6579. Class Name = Land_A_Pub_01
  6580. Display Name = Building
  6581. Model = dz\buildings2\A_Pub\A_Pub_01.p3d
  6582. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.89132,-10.7415,-8.37319],[9.89132,10.7415,8.37319]]
  6583. ---------------------------------------------
  6584. Vehicle (1098)
  6585. Class Name = Land_A_statue01
  6586. Display Name = Building
  6587. Model = dz\buildings2\A_Statue\A_statue01.p3d
  6588. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.83393,-4.69726,-5.00255],[5.83393,4.69726,5.00255]]
  6589. ---------------------------------------------
  6590. Vehicle (1099)
  6591. Class Name = Land_A_statue02
  6592. Display Name = Building
  6593. Model = dz\buildings2\A_Statue\A_statue02.p3d
  6594. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.29384,-6.35509,-2.95433],[8.29384,6.35509,2.95433]]
  6595. ---------------------------------------------
  6596. Vehicle (1100)
  6597. Class Name = Land_Barn_Metal
  6598. Display Name = Building
  6599. Model = dz\buildings2\Barn_Metal\Barn_Metal.p3d
  6600. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.8017,-35.9571,-12.2342],[24.8017,35.9571,12.2342]]
  6601. ---------------------------------------------
  6602. Vehicle (1101)
  6603. Class Name = Land_Tec
  6604. Display Name = Building
  6605. Model = dz\buildings2\BuildingParts\Signs\TEC\tec.p3d
  6606. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.859674,-0.254001,-2.91962],[0.859674,0.254001,2.91962]]
  6607. ---------------------------------------------
  6608. Vehicle (1102)
  6609. Class Name = Land_Church_01
  6610. Display Name = Building
  6611. Model = dz\buildings2\Church_01\Church_01.p3d
  6612. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.5449,-8.2179,-10.2402],[10.5449,8.2179,10.2402]]
  6613. ---------------------------------------------
  6614. Vehicle (1103)
  6615. Class Name = Land_Farm_Cowshed_a
  6616. Display Name = Building
  6617. Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_a.p3d
  6618. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.697,-11.5427,-6.09489],[17.697,11.5427,6.09489]]
  6619. ---------------------------------------------
  6620. Vehicle (1104)
  6621. Class Name = Land_Farm_Cowshed_b
  6622. Display Name = Building
  6623. Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_b.p3d
  6624. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.1761,-5.88524,-6.11104],[16.1761,5.88524,6.11104]]
  6625. ---------------------------------------------
  6626. Vehicle (1105)
  6627. Class Name = Land_Farm_Cowshed_c
  6628. Display Name = Building
  6629. Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_c.p3d
  6630. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.54616,-6.40454,-6.14073],[8.54616,6.40454,6.14073]]
  6631. ---------------------------------------------
  6632. Vehicle (1106)
  6633. Class Name = Land_Farm_WTower
  6634. Display Name = Building
  6635. Model = dz\buildings2\Farm_WTower\Farm_WTower.p3d
  6636. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.21285,-10.3858,-17.1628],[9.21285,10.3858,17.1628]]
  6637. ---------------------------------------------
  6638. Vehicle (1107)
  6639. Class Name = HouseBlock_A_Base
  6640. Display Name = Building
  6641. Model = bmp
  6642. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6643. ---------------------------------------------
  6644. Vehicle (1108)
  6645. Class Name = Land_HouseBlock_A1
  6646. Display Name = Building
  6647. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1.p3d
  6648. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75959,-12.8842,-12.4777],[7.75959,12.8842,12.4777]]
  6649. ---------------------------------------------
  6650. Vehicle (1109)
  6651. Class Name = Land_HouseBlock_A1_1
  6652. Display Name = Building
  6653. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1_1.p3d
  6654. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75959,-12.8842,-7.86723],[7.75959,12.8842,7.86723]]
  6655. ---------------------------------------------
  6656. Vehicle (1110)
  6657. Class Name = Land_HouseBlock_A1_2
  6658. Display Name = Building
  6659. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1_2.p3d
  6660. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2884,-12.8842,-10.1678],[11.2884,12.8842,10.1678]]
  6661. ---------------------------------------------
  6662. Vehicle (1111)
  6663. Class Name = Land_HouseBlock_A2
  6664. Display Name = Building
  6665. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A2.p3d
  6666. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9617,-13.0864,-12.3631],[10.9617,13.0864,12.3631]]
  6667. ---------------------------------------------
  6668. Vehicle (1112)
  6669. Class Name = Land_HouseBlock_A2_1
  6670. Display Name = Building
  6671. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A2_1.p3d
  6672. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.0143,-13.955,-10.5902],[11.0143,13.955,10.5902]]
  6673. ---------------------------------------------
  6674. Vehicle (1113)
  6675. Class Name = Land_HouseBlock_A3
  6676. Display Name = Building
  6677. Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A3.p3d
  6678. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.03999,-9.72243,-6.82411],[8.03999,9.72243,6.82411]]
  6679. ---------------------------------------------
  6680. Vehicle (1114)
  6681. Class Name = Land_HouseBlock_B1
  6682. Display Name = Building
  6683. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B1.p3d
  6684. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.3316,-13.2609,-10.9445],[13.3316,13.2609,10.9445]]
  6685. ---------------------------------------------
  6686. Vehicle (1115)
  6687. Class Name = Land_HouseBlock_B2
  6688. Display Name = Building
  6689. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B2.p3d
  6690. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.87727,-12.7836,-10.856],[7.87727,12.7836,10.856]]
  6691. ---------------------------------------------
  6692. Vehicle (1116)
  6693. Class Name = Land_HouseBlock_B3
  6694. Display Name = Building
  6695. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B3.p3d
  6696. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.44308,-9.5582,-10.479],[5.44308,9.5582,10.479]]
  6697. ---------------------------------------------
  6698. Vehicle (1117)
  6699. Class Name = Land_HouseBlock_B4
  6700. Display Name = Building
  6701. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B4.p3d
  6702. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.33039,-12.7836,-10.856],[8.33039,12.7836,10.856]]
  6703. ---------------------------------------------
  6704. Vehicle (1118)
  6705. Class Name = Land_HouseBlock_B5
  6706. Display Name = Building
  6707. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B5.p3d
  6708. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2169,-11.0874,-10.856],[11.2169,11.0874,10.856]]
  6709. ---------------------------------------------
  6710. Vehicle (1119)
  6711. Class Name = Land_HouseBlock_B6
  6712. Display Name = Building
  6713. Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B6.p3d
  6714. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1475,-10.0375,-10.8824],[13.1475,10.0375,10.8824]]
  6715. ---------------------------------------------
  6716. Vehicle (1120)
  6717. Class Name = HouseBlock_C_Base
  6718. Display Name = Building
  6719. Model = bmp
  6720. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  6721. ---------------------------------------------
  6722. Vehicle (1121)
  6723. Class Name = Land_HouseBlock_C2
  6724. Display Name = Building
  6725. Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C2.p3d
  6726. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.1313,-12.851,-10.6772],[12.1313,12.851,10.6772]]
  6727. ---------------------------------------------
  6728. Vehicle (1122)
  6729. Class Name = Land_HouseBlock_C3
  6730. Display Name = Building
  6731. Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C3.p3d
  6732. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.018,-12.8003,-11.4812],[12.018,12.8003,11.4812]]
  6733. ---------------------------------------------
  6734. Vehicle (1123)
  6735. Class Name = Land_HouseBlock_C4
  6736. Display Name = Building
  6737. Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C4.p3d
  6738. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.002,-12.836,-8.54361],[5.002,12.836,8.54361]]
  6739. ---------------------------------------------
  6740. Vehicle (1124)
  6741. Class Name = Land_HouseBlock_C5
  6742. Display Name = Building
  6743. Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C5.p3d
  6744. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.03,-12.806,-8.79615],[6.03,12.806,8.79615]]
  6745. ---------------------------------------------
  6746. Vehicle (1125)
  6747. Class Name = Land_HouseBlock_C5_Ruins
  6748. Display Name = Building
  6749. Model = \dz\buildings2\HouseBlocks\HouseBlock_C\houseblock_c5_ruins.p3d
  6750. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.89933,-9.62132,-3.77518],[8.89933,9.62132,3.77518]]
  6751. ---------------------------------------------
  6752. Vehicle (1126)
  6753. Class Name = Land_HouseBlock_D1
  6754. Display Name = Building
  6755. Model = dz\buildings2\HouseBlocks\HouseBlock_D\HouseBlock_D1.p3d
  6756. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9469,-8.83,-10.6998],[10.9469,8.83,10.6998]]
  6757. ---------------------------------------------
  6758. Vehicle (1127)
  6759. Class Name = Land_HouseBlock_D2
  6760. Display Name = Building
  6761. Model = dz\buildings2\HouseBlocks\HouseBlock_D\HouseBlock_D2.p3d
  6762. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9469,-8.83,-10.6998],[10.9469,8.83,10.6998]]
  6763. ---------------------------------------------
  6764. Vehicle (1128)
  6765. Class Name = Land_HouseBlock_D1_Ruins
  6766. Display Name = Building
  6767. Model = \dz\buildings2\HouseBlocks\HouseBlock_D\houseblock_d1_ruins.p3d
  6768. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.8945,-14.1629,-5.84558],[15.8945,14.1629,5.84558]]
  6769. ---------------------------------------------
  6770. Vehicle (1129)
  6771. Class Name = Land_D_Pec_Vez1
  6772. Display Name = Building
  6773. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Pec_Vez1.p3d
  6774. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.7344,-1.99255,-2.14293],[18.7344,1.99255,2.14293]]
  6775. ---------------------------------------------
  6776. Vehicle (1130)
  6777. Class Name = Land_D_Pec_Vez2
  6778. Display Name = Building
  6779. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Pec_Vez2.p3d
  6780. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.9139,-1.9779,-2.14293],[17.9139,1.9779,2.14293]]
  6781. ---------------------------------------------
  6782. Vehicle (1131)
  6783. Class Name = Land_D_Vez_Mlyn
  6784. Display Name = Building
  6785. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Vez_Mlyn.p3d
  6786. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.1821,-1.9779,-14.9292],[21.1821,1.97789,14.9292]]
  6787. ---------------------------------------------
  6788. Vehicle (1132)
  6789. Class Name = Land_D_VSilo_Pec
  6790. Display Name = Building
  6791. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_VSilo_Pec.p3d
  6792. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.9193,-2.66792,-15.2606],[21.9193,2.66792,15.2606]]
  6793. ---------------------------------------------
  6794. Vehicle (1133)
  6795. Class Name = Land_Vez_Pec
  6796. Display Name = Building
  6797. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\Vez_Pec.p3d
  6798. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.60991,-4.08626,-19.0839],[2.60991,4.08626,19.0839]]
  6799. ---------------------------------------------
  6800. Vehicle (1134)
  6801. Class Name = Land_Vez_Silo
  6802. Display Name = Building
  6803. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\Vez_Silo.p3d
  6804. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.8595,-9.68751,-22.094],[11.8595,9.68751,22.094]]
  6805. ---------------------------------------------
  6806. Vehicle (1135)
  6807. Class Name = Land_D_Mlyn_Vys
  6808. Display Name = Building
  6809. Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Mlyn_Vys.p3d
  6810. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.5776,-2.00983,-11.4117],[20.5776,2.00983,11.4117]]
  6811. ---------------------------------------------
  6812. Vehicle (1136)
  6813. Class Name = Land_Ind_Expedice_1
  6814. Display Name = Building
  6815. Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_1.p3d
  6816. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.2673,-22.7469,-13.2746],[15.2673,22.7469,13.2746]]
  6817. ---------------------------------------------
  6818. Vehicle (1137)
  6819. Class Name = Land_Ind_Expedice_2
  6820. Display Name = Building
  6821. Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_2.p3d
  6822. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.6771,-2.10015,-6.01731],[14.6771,2.10015,6.01731]]
  6823. ---------------------------------------------
  6824. Vehicle (1138)
  6825. Class Name = Land_Ind_Expedice_3
  6826. Display Name = Building
  6827. Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_3.p3d
  6828. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.99248,-22.5339,-5.49252],[9.99248,22.5339,5.49252]]
  6829. ---------------------------------------------
  6830. Vehicle (1139)
  6831. Class Name = Land_Ind_MalyKomin
  6832. Display Name = Building
  6833. Model = dz\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin.p3d
  6834. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.3558,-4.44131,-19.138],[3.3558,4.44131,19.138]]
  6835. ---------------------------------------------
  6836. Vehicle (1140)
  6837. Class Name = Land_Ind_Mlyn_01
  6838. Display Name = Building
  6839. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_01.p3d
  6840. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.7996,-10.4348,-23.5692],[14.7996,10.4348,23.5692]]
  6841. ---------------------------------------------
  6842. Vehicle (1141)
  6843. Class Name = Land_Ind_Mlyn_02
  6844. Display Name = Building
  6845. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_02.p3d
  6846. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.652,-26.8588,-9.53232],[13.652,26.8588,9.53232]]
  6847. ---------------------------------------------
  6848. Vehicle (1142)
  6849. Class Name = Land_Ind_Mlyn_03
  6850. Display Name = Building
  6851. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_03.p3d
  6852. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.6027,-11.6562,-12.5892],[10.6027,11.6562,12.5892]]
  6853. ---------------------------------------------
  6854. Vehicle (1143)
  6855. Class Name = Land_Ind_Mlyn_04
  6856. Display Name = Building
  6857. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_04.p3d
  6858. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.2054,-14.0547,-9.53287],[10.2054,14.0547,9.53287]]
  6859. ---------------------------------------------
  6860. Vehicle (1144)
  6861. Class Name = Land_Ind_Mlyn_D1
  6862. Display Name = Building
  6863. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_D1.p3d
  6864. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99246,-18.2504,-8.37477],[1.99246,18.2504,8.37477]]
  6865. ---------------------------------------------
  6866. Vehicle (1145)
  6867. Class Name = Land_Ind_Mlyn_D2
  6868. Display Name = Building
  6869. Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_D2.p3d
  6870. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99696,-17.3831,-8.24508],[1.99696,17.3831,8.24508]]
  6871. ---------------------------------------------
  6872. Vehicle (1146)
  6873. Class Name = Land_Ind_Pec_01
  6874. Display Name = Building
  6875. Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_01.p3d
  6876. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2752,-17.0417,-23.6863],[11.2752,17.0417,23.6863]]
  6877. ---------------------------------------------
  6878. Vehicle (1147)
  6879. Class Name = Land_Ind_Pec_02
  6880. Display Name = Building
  6881. Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_02.p3d
  6882. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.50701,-22.7611,-7.05205],[8.50701,22.7611,7.05205]]
  6883. ---------------------------------------------
  6884. Vehicle (1148)
  6885. Class Name = Land_Ind_Pec_03a
  6886. Display Name = Building
  6887. Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_03a.p3d
  6888. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9772,-28.0445,-5.81831],[15.9772,28.0445,5.81831]]
  6889. ---------------------------------------------
  6890. Vehicle (1149)
  6891. Class Name = Land_Ind_Pec_03b
  6892. Display Name = Building
  6893. Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_03b.p3d
  6894. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9772,-28.0445,-5.76849],[15.9772,28.0445,5.76849]]
  6895. ---------------------------------------------
  6896. Vehicle (1150)
  6897. Class Name = Land_ind_silomale
  6898. Display Name = Building
  6899. Model = dz\buildings2\Ind_CementWorks\ind_SiloMale\ind_silomale.p3d
  6900. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.8643,-15.2282,-20.3985],[10.8643,15.2282,20.3985]]
  6901. ---------------------------------------------
  6902. Vehicle (1151)
  6903. Class Name = Land_Ind_SiloVelke_01
  6904. Display Name = Building
  6905. Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\ind_silovelke_01.p3d
  6906. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.0555,-10.666,-24.8333],[13.0555,10.666,24.8333]]
  6907. ---------------------------------------------
  6908. Vehicle (1152)
  6909. Class Name = Land_Ind_SiloVelke_02
  6910. Display Name = Building
  6911. Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\ind_silovelke_02.p3d
  6912. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.7005,-10.756,-19.2471],[19.7005,10.756,19.2472]]
  6913. ---------------------------------------------
  6914. Vehicle (1153)
  6915. Class Name = Land_Ind_SiloVelke_most
  6916. Display Name = Building
  6917. Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\Ind_SiloVelke_most.p3d
  6918. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.51492,-1.89979,-2.3034],[9.51492,1.89979,2.3034]]
  6919. ---------------------------------------------
  6920. Vehicle (1154)
  6921. Class Name = Land_Ind_Vysypka
  6922. Display Name = Building
  6923. Model = \dz\buildings2\Ind_CementWorks\Ind_Vysypka\Ind_vysypka
  6924. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2571,-34.9207,-7.83087],[14.2571,34.9207,7.83087]]
  6925. ---------------------------------------------
  6926. Vehicle (1155)
  6927. Class Name = Land_Ind_Garage01
  6928. Display Name = Building
  6929. Model = dz\buildings2\Ind_Garage01\Ind_Garage01.p3d
  6930. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.64099,-5.47473,-3.32968],[4.64099,5.47473,3.32968]]
  6931. ---------------------------------------------
  6932. Vehicle (1156)
  6933. Class Name = Land_IndPipe2_big_18
  6934. Display Name = Building
  6935. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_18.p3d
  6936. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-9.45601,-4.28922],[2.09194,9.45601,4.28922]]
  6937. ---------------------------------------------
  6938. Vehicle (1157)
  6939. Class Name = Land_IndPipe2_big_9
  6940. Display Name = Building
  6941. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_9.p3d
  6942. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.20728,-4.92215,-4.38883],[2.20728,4.92215,4.38883]]
  6943. ---------------------------------------------
  6944. Vehicle (1158)
  6945. Class Name = Land_IndPipe2_big_18ladder
  6946. Display Name = Building
  6947. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_18ladder.p3d
  6948. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.23427,-9.6415,-4.29036],[2.23427,9.6415,4.29036]]
  6949. ---------------------------------------------
  6950. Vehicle (1159)
  6951. Class Name = Land_IndPipe2_big_support
  6952. Display Name = Building
  6953. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_support.p3d
  6954. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-0.744785,-4.28883],[2.09194,0.744785,4.28883]]
  6955. ---------------------------------------------
  6956. Vehicle (1160)
  6957. Class Name = Land_IndPipe2_bigL_R
  6958. Display Name = Building
  6959. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigL_R.p3d
  6960. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24826,-3.34639,-4.74906],[3.24826,3.34639,4.74906]]
  6961. ---------------------------------------------
  6962. Vehicle (1161)
  6963. Class Name = Land_IndPipe2_bigL_L
  6964. Display Name = Building
  6965. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigL_L.p3d
  6966. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24826,-3.23714,-4.55897],[3.24826,3.23714,4.55897]]
  6967. ---------------------------------------------
  6968. Vehicle (1162)
  6969. Class Name = Land_IndPipe2_bigBuild1_R
  6970. Display Name = Building
  6971. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigBuild1_R.p3d
  6972. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85933,-5.22948,-4.50176],[7.85933,5.22948,4.50176]]
  6973. ---------------------------------------------
  6974. Vehicle (1163)
  6975. Class Name = Land_IndPipe2_bigBuild2_L
  6976. Display Name = Building
  6977. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigBuild2_L.p3d
  6978. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85933,-5.22948,-4.50176],[7.85933,5.22948,4.50176]]
  6979. ---------------------------------------------
  6980. Vehicle (1164)
  6981. Class Name = Land_IndPipe2_big_ground1
  6982. Display Name = Building
  6983. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_ground1.p3d
  6984. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.28296,-2.68109,-4.47157],[2.28296,2.68109,4.47157]]
  6985. ---------------------------------------------
  6986. Vehicle (1165)
  6987. Class Name = Land_IndPipe2_big_ground2
  6988. Display Name = Building
  6989. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_ground2.p3d
  6990. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.27165,-2.44566,-4.47157],[2.27165,2.44566,4.47157]]
  6991. ---------------------------------------------
  6992. Vehicle (1166)
  6993. Class Name = Land_IndPipe2_T_R
  6994. Display Name = Building
  6995. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_T_R.p3d
  6996. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-5.07167,-4.30692],[2.09194,5.07167,4.30692]]
  6997. ---------------------------------------------
  6998. Vehicle (1167)
  6999. Class Name = Land_IndPipe2_T_L
  7000. Display Name = Building
  7001. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_T_L.p3d
  7002. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.21877,-4.93398,-4.28883],[2.21877,4.93398,4.28883]]
  7003. ---------------------------------------------
  7004. Vehicle (1168)
  7005. Class Name = Land_IndPipe2_Small_9
  7006. Display Name = Building
  7007. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_9.p3d
  7008. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.41682,-1.26499,-3.29812],[4.41682,1.26499,3.29812]]
  7009. ---------------------------------------------
  7010. Vehicle (1169)
  7011. Class Name = Land_IndPipe2_Small_ground1
  7012. Display Name = Building
  7013. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_ground1.p3d
  7014. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.64878,-2.04698,-3.37325],[2.64878,2.04698,3.37325]]
  7015. ---------------------------------------------
  7016. Vehicle (1170)
  7017. Class Name = Land_IndPipe2_Small_ground2
  7018. Display Name = Building
  7019. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_ground2.p3d
  7020. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.6488,-2.04698,-3.37325],[2.6488,2.04698,3.37325]]
  7021. ---------------------------------------------
  7022. Vehicle (1171)
  7023. Class Name = Land_IndPipe2_SmallBuild1_L
  7024. Display Name = Building
  7025. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild1_L.p3d
  7026. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-4.34685,-3.28545],[2.06221,4.34685,3.28545]]
  7027. ---------------------------------------------
  7028. Vehicle (1172)
  7029. Class Name = Land_IndPipe2_SmallBuild1_R
  7030. Display Name = Building
  7031. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild1_R.p3d
  7032. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-5.05041,-3.28545],[2.06221,5.05041,3.28545]]
  7033. ---------------------------------------------
  7034. Vehicle (1173)
  7035. Class Name = Land_IndPipe2_SmallBuild2_R
  7036. Display Name = Building
  7037. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild2_R.p3d
  7038. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-4.34685,-3.28545],[2.06221,4.34685,3.28545]]
  7039. ---------------------------------------------
  7040. Vehicle (1174)
  7041. Class Name = Land_IndPipe2_SmallL_L
  7042. Display Name = Building
  7043. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallL_L.p3d
  7044. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.12027,-2.68334,-3.29812],[2.12027,2.68334,3.29812]]
  7045. ---------------------------------------------
  7046. Vehicle (1175)
  7047. Class Name = Land_IndPipe2_SmallL_R
  7048. Display Name = Building
  7049. Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallL_R.p3d
  7050. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06321,-2.64064,-3.29812],[2.06321,2.64064,3.29812]]
  7051. ---------------------------------------------
  7052. Vehicle (1176)
  7053. Class Name = Land_Ind_Shed_01_main
  7054. Display Name = Building
  7055. Model = dz\buildings2\Ind_Shed_01\Ind_Shed_01_main.p3d
  7056. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.10324,-2.18074,-1.30959],[8.10324,2.18074,1.30959]]
  7057. ---------------------------------------------
  7058. Vehicle (1177)
  7059. Class Name = Land_Ind_Shed_01_end
  7060. Display Name = Building
  7061. Model = dz\buildings2\Ind_Shed_01\Ind_Shed_01_end.p3d
  7062. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.10324,-0.175,-4.72989],[8.10324,0.175,4.72989]]
  7063. ---------------------------------------------
  7064. Vehicle (1178)
  7065. Class Name = Land_Ind_Shed_02_main
  7066. Display Name = Building
  7067. Model = dz\buildings2\Ind_Shed_02\Ind_Shed_02_main.p3d
  7068. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.09751,-2.14388,-3.47989],[4.09751,2.14388,3.47989]]
  7069. ---------------------------------------------
  7070. Vehicle (1179)
  7071. Class Name = Land_Ind_Shed_02_end
  7072. Display Name = Building
  7073. Model = dz\buildings2\Ind_Shed_02\Ind_Shed_02_end.p3d
  7074. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.08632,-0.175049,-3.48402],[4.08632,0.175049,3.48402]]
  7075. ---------------------------------------------
  7076. Vehicle (1180)
  7077. Class Name = Land_Ind_TankBig
  7078. Display Name = Building
  7079. Model = dz\buildings2\Ind_Tank\Ind_TankBig.p3d
  7080. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.50122,-7.44648,-5.65021],[8.50122,7.44648,5.65021]]
  7081. ---------------------------------------------
  7082. Vehicle (1181)
  7083. Class Name = Land_Ind_TankSmall
  7084. Display Name = Rusty tank
  7085. Model = dz\buildings2\Ind_Tank\Ind_TankSmall.p3d
  7086. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.04837,-1.27443,-1.43143],[3.04837,1.27443,1.43143]]
  7087. ---------------------------------------------
  7088. Vehicle (1182)
  7089. Class Name = Land_Ind_TankSmall2
  7090. Display Name = Small fuel tank
  7091. Model = dz\buildings2\Ind_Tank\Ind_TankSmall2.p3d
  7092. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.04837,-1.27443,-1.43143],[3.04837,1.27443,1.43143]]
  7093. ---------------------------------------------
  7094. Vehicle (1183)
  7095. Class Name = Land_Ind_Workshop01_01
  7096. Display Name = Building
  7097. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_01.p3d
  7098. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.91051,-5.03139,-2.84402],[4.91051,5.03139,2.84402]]
  7099. ---------------------------------------------
  7100. Vehicle (1184)
  7101. Class Name = Land_Ind_Workshop01_02
  7102. Display Name = Building
  7103. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_02.p3d
  7104. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.06113,-6.48589,-2.9652],[5.06113,6.48589,2.9652]]
  7105. ---------------------------------------------
  7106. Vehicle (1185)
  7107. Class Name = Land_Ind_Workshop01_03
  7108. Display Name = Building
  7109. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_03.p3d
  7110. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.77399,-7.94555,-2.85894],[3.77399,7.94555,2.85894]]
  7111. ---------------------------------------------
  7112. Vehicle (1186)
  7113. Class Name = Land_Ind_Workshop01_04
  7114. Display Name = Building
  7115. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_04.p3d
  7116. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.42635,-9.23942,-3.08387],[5.42635,9.23942,3.08387]]
  7117. ---------------------------------------------
  7118. Vehicle (1187)
  7119. Class Name = Land_Ind_Workshop01_box
  7120. Display Name = Building
  7121. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_box.p3d
  7122. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.50497,-1.91931,-1.9725],[1.50497,1.91931,1.9725]]
  7123. ---------------------------------------------
  7124. Vehicle (1188)
  7125. Class Name = Land_Ind_Workshop01_L
  7126. Display Name = Building
  7127. Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_L.p3d
  7128. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.7415,-9.2333,-2.8366],[6.7415,9.2333,2.8366]]
  7129. ---------------------------------------------
  7130. Vehicle (1189)
  7131. Class Name = Land_Misc_Cargo1Ao
  7132. Display Name = Building
  7133. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Ao.p3d
  7134. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
  7135. ---------------------------------------------
  7136. Vehicle (1190)
  7137. Class Name = Land_Misc_Cargo1Bo
  7138. Display Name = Building
  7139. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
  7140. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
  7141. ---------------------------------------------
  7142. Vehicle (1191)
  7143. Class Name = Misc_Cargo1Bo_military
  7144. Display Name = Cargo container (open)
  7145. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
  7146. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
  7147. ---------------------------------------------
  7148. Vehicle (1192)
  7149. Class Name = Land_Misc_Cargo1B
  7150. Display Name = Cargo container
  7151. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1B.p3d
  7152. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
  7153. ---------------------------------------------
  7154. Vehicle (1193)
  7155. Class Name = Misc_Cargo1B_military
  7156. Display Name = Cargo container
  7157. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1B.p3d
  7158. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
  7159. ---------------------------------------------
  7160. Vehicle (1194)
  7161. Class Name = Misc_Cargo1Bo_civil
  7162. Display Name = Building
  7163. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
  7164. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
  7165. ---------------------------------------------
  7166. Vehicle (1195)
  7167. Class Name = Land_Misc_Cargo1C
  7168. Display Name = Building
  7169. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1C.p3d
  7170. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
  7171. ---------------------------------------------
  7172. Vehicle (1196)
  7173. Class Name = Land_Misc_Cargo1D
  7174. Display Name = Building
  7175. Model = dz\buildings2\Misc_Cargo\Misc_Cargo1D.p3d
  7176. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
  7177. ---------------------------------------------
  7178. Vehicle (1197)
  7179. Class Name = Land_Misc_Cargo2B
  7180. Display Name = Building
  7181. Model = dz\buildings2\Misc_Cargo\Misc_Cargo2B.p3d
  7182. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44434,-3.33067,-2.60884],[1.44434,3.33067,2.60884]]
  7183. ---------------------------------------------
  7184. Vehicle (1198)
  7185. Class Name = Land_Misc_Cargo2C
  7186. Display Name = Building
  7187. Model = dz\buildings2\Misc_Cargo\Misc_Cargo2C.p3d
  7188. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33511,-3.28624,-2.60884],[1.33511,3.28624,2.60884]]
  7189. ---------------------------------------------
  7190. Vehicle (1199)
  7191. Class Name = Land_Misc_Cargo2D
  7192. Display Name = Building
  7193. Model = dz\buildings2\Misc_Cargo\Misc_Cargo2D.p3d
  7194. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-2.60884],[1.33046,3.28624,2.60884]]
  7195. ---------------------------------------------
  7196. Vehicle (1200)
  7197. Class Name = Land_Misc_Cargo2E
  7198. Display Name = Cargo containers
  7199. Model = dz\buildings2\Misc_Cargo\Misc_Cargo2E.p3d
  7200. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.50063,-3.35137,-2.60884],[1.50063,3.35137,2.60884]]
  7201. ---------------------------------------------
  7202. Vehicle (1201)
  7203. Class Name = Land_Misc_PowerStation
  7204. Display Name = Building
  7205. Model = dz\buildings2\Misc_PowerStation\Misc_PowerStation.p3d
  7206. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.1114,-10.2768,-3.75686],[7.1114,10.2768,3.75686]]
  7207. ---------------------------------------------
  7208. Vehicle (1202)
  7209. Class Name = Land_Misc_WaterStation
  7210. Display Name = Building
  7211. Model = dz\buildings2\Misc_WaterStation\Misc_WaterStation.p3d
  7212. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.21201,-2.71869,-3.1324],[2.21201,2.71869,3.1324]]
  7213. ---------------------------------------------
  7214. Vehicle (1203)
  7215. Class Name = Land_Rail_House_01
  7216. Display Name = Building
  7217. Model = dz\buildings2\Rail_House_01\Rail_House_01.p3d
  7218. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.1387,-5.85561,-5.742],[12.1387,5.85561,5.742]]
  7219. ---------------------------------------------
  7220. Vehicle (1204)
  7221. Class Name = Land_Shed_W01
  7222. Display Name = Building
  7223. Model = dz\buildings2\Shed_small\Shed_W01.p3d
  7224. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.74163,-1.78034,-2.27353],[2.74163,1.78034,2.27353]]
  7225. ---------------------------------------------
  7226. Vehicle (1205)
  7227. Class Name = Land_Shed_W02
  7228. Display Name = Building
  7229. Model = dz\buildings2\Shed_small\Shed_W02.p3d
  7230. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.80433,-3.56128,-3.27454],[2.80433,3.56128,3.27454]]
  7231. ---------------------------------------------
  7232. Vehicle (1206)
  7233. Class Name = Land_Shed_W03
  7234. Display Name = Building
  7235. Model = dz\buildings2\Shed_small\Shed_W03.p3d
  7236. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.79048,-1.71431,-1.83772],[2.79048,1.71431,1.83772]]
  7237. ---------------------------------------------
  7238. Vehicle (1207)
  7239. Class Name = Land_Shed_M01
  7240. Display Name = Building
  7241. Model = dz\buildings2\Shed_small\Shed_M01.p3d
  7242. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.91305,-1.809,-2.04661],[1.91305,1.809,2.04661]]
  7243. ---------------------------------------------
  7244. Vehicle (1208)
  7245. Class Name = Land_Shed_M02
  7246. Display Name = Building
  7247. Model = dz\buildings2\Shed_small\Shed_M02.p3d
  7248. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.65054,-2.39252,-1.61581],[1.65054,2.39252,1.61581]]
  7249. ---------------------------------------------
  7250. Vehicle (1209)
  7251. Class Name = Land_Shed_M03
  7252. Display Name = Building
  7253. Model = dz\buildings2\Shed_small\Shed_M03.p3d
  7254. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.28647,-1.84903,-2.03505],[1.28647,1.84903,2.03505]]
  7255. ---------------------------------------------
  7256. Vehicle (1210)
  7257. Class Name = Land_Shed_wooden
  7258. Display Name = Shed
  7259. Model = dz\buildings2\Shed_wooden\Shed_wooden.p3d
  7260. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.36216,-2.17386,-2.02527],[4.36216,2.17386,2.02527]]
  7261. ---------------------------------------------
  7262. Vehicle (1211)
  7263. Class Name = BagTaloonBase
  7264. Display Name = Taloon Backpack
  7265. Model = \dz\characters\backpacks\taloon_g.p3d
  7266. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7267. ---------------------------------------------
  7268. Vehicle (1212)
  7269. Class Name = BagTaloon_Blue
  7270. Display Name = Blue Taloon Backpack
  7271. Model = \dz\characters\backpacks\taloon_g.p3d
  7272. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
  7273. ---------------------------------------------
  7274. Vehicle (1213)
  7275. Class Name = BagTaloon_Green
  7276. Display Name = Green Taloon Backpack
  7277. Model = \dz\characters\backpacks\taloon_g.p3d
  7278. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
  7279. ---------------------------------------------
  7280. Vehicle (1214)
  7281. Class Name = BagTaloon_Orange
  7282. Display Name = Orange Taloon Backpack
  7283. Model = \dz\characters\backpacks\taloon_g.p3d
  7284. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
  7285. ---------------------------------------------
  7286. Vehicle (1215)
  7287. Class Name = BagTaloon_Violet
  7288. Display Name = Violet Taloon Backpack
  7289. Model = \dz\characters\backpacks\taloon_g.p3d
  7290. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
  7291. ---------------------------------------------
  7292. Vehicle (1216)
  7293. Class Name = BagImprovised
  7294. Display Name = Improvised Backpack
  7295. Model = \dz\characters\backpacks\bp_Improvised_g.p3d
  7296. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346592,-0.470373,-0.0633417],[0.359816,0.317694,0.509693]]
  7297. ---------------------------------------------
  7298. Vehicle (1217)
  7299. Class Name = BagHunting
  7300. Display Name = Hunting Backpack
  7301. Model = \dz\characters\backpacks\hunting_g.p3d
  7302. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.293476,-0.367526,-0.0725813],[0.30298,0.290764,0.510533]]
  7303. ---------------------------------------------
  7304. Vehicle (1218)
  7305. Class Name = BagMountainBase
  7306. Display Name = Mountain Backpack
  7307. Model = \dz\characters\backpacks\mountain_g.p3d
  7308. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7309. ---------------------------------------------
  7310. Vehicle (1219)
  7311. Class Name = BagMountain_Blue
  7312. Display Name = Blue Mountain Backpack
  7313. Model = \dz\characters\backpacks\mountain_g.p3d
  7314. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
  7315. ---------------------------------------------
  7316. Vehicle (1220)
  7317. Class Name = BagMountain_Red
  7318. Display Name = Red Mountain Backpack
  7319. Model = \dz\characters\backpacks\mountain_g.p3d
  7320. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
  7321. ---------------------------------------------
  7322. Vehicle (1221)
  7323. Class Name = BagMountain_Orange
  7324. Display Name = Orange Mountain Backpack
  7325. Model = \dz\characters\backpacks\mountain_g.p3d
  7326. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
  7327. ---------------------------------------------
  7328. Vehicle (1222)
  7329. Class Name = BagMountain_Green
  7330. Display Name = Green Mountain Backpack
  7331. Model = \dz\characters\backpacks\mountain_g.p3d
  7332. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
  7333. ---------------------------------------------
  7334. Vehicle (1223)
  7335. Class Name = ToolBase
  7336. Display Name =
  7337. Model =
  7338. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7339. ---------------------------------------------
  7340. Vehicle (1224)
  7341. Class Name = ToolMeleeBase
  7342. Display Name =
  7343. Model =
  7344. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7345. ---------------------------------------------
  7346. Vehicle (1225)
  7347. Class Name = LightBase
  7348. Display Name =
  7349. Model =
  7350. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7351. ---------------------------------------------
  7352. Vehicle (1226)
  7353. Class Name = Tool_Flashlight
  7354. Display Name = Flashlight
  7355. Model = \DZ\gear\tools\flashlight.p3d
  7356. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0873896,-0.129186,-0.114301],[0.324924,0.486892,0.134152]]
  7357. ---------------------------------------------
  7358. Vehicle (1227)
  7359. Class Name = PenBase
  7360. Display Name = Pen
  7361. Model = \dz\gear\tools\Pen.p3d
  7362. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7363. ---------------------------------------------
  7364. Vehicle (1228)
  7365. Class Name = Pen_Black
  7366. Display Name = Black Pen
  7367. Model = \dz\gear\tools\Pen.p3d
  7368. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
  7369. ---------------------------------------------
  7370. Vehicle (1229)
  7371. Class Name = Pen_Red
  7372. Display Name = Red Pen
  7373. Model = \dz\gear\tools\Pen.p3d
  7374. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
  7375. ---------------------------------------------
  7376. Vehicle (1230)
  7377. Class Name = Pen_Green
  7378. Display Name = Green Pen
  7379. Model = \dz\gear\tools\Pen.p3d
  7380. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
  7381. ---------------------------------------------
  7382. Vehicle (1231)
  7383. Class Name = Pen_Blue
  7384. Display Name = Blue Pen
  7385. Model = \dz\gear\tools\Pen.p3d
  7386. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
  7387. ---------------------------------------------
  7388. Vehicle (1232)
  7389. Class Name = Tool_CanOpener
  7390. Display Name = Can Opener
  7391. Model = \dz\gear\tools\CanOpener.p3d
  7392. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0667361,-0.291804,-0.252105],[0.296762,0.0667361,0.118964]]
  7393. ---------------------------------------------
  7394. Vehicle (1233)
  7395. Class Name = Tool_MessTin
  7396. Display Name = Mess tin
  7397. Model = \dz\gear\tools\Mess_tin.p3d
  7398. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.144556,-0.291804,-0.00352424],[0.274505,0.0964051,0.299162]]
  7399. ---------------------------------------------
  7400. Vehicle (1234)
  7401. Class Name = Tool_Pliers
  7402. Display Name = Pliers
  7403. Model = \dz\gear\tools\Pliers.p3d
  7404. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.138407,-0.0665839,-0.208143],[0.274505,0.299162,0.331804]]
  7405. ---------------------------------------------
  7406. Vehicle (1235)
  7407. Class Name = Tool_Shovel
  7408. Display Name = Shovel
  7409. Model = \dz\gear\tools\Shovel.p3d
  7410. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.0394991,-0.243675],[0.162021,0.254287,0.797889]]
  7411. ---------------------------------------------
  7412. Vehicle (1236)
  7413. Class Name = Tool_Crowbar
  7414. Display Name = Crowbar
  7415. Model = \dz\gear\tools\Crowbar.p3d
  7416. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.183263,-0.279001],[0.0376376,0.254287,0.581417]]
  7417. ---------------------------------------------
  7418. Vehicle (1237)
  7419. Class Name = Tool_FireExtinguisher
  7420. Display Name = Fire Extinguisher
  7421. Model = \dz\gear\tools\FireExtinguisher.p3d
  7422. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.165815,-0.0932917,-0.0803269],[0.22,0.2336,0.539275]]
  7423. ---------------------------------------------
  7424. Vehicle (1238)
  7425. Class Name = Tool_Hammer
  7426. Display Name = Hammer
  7427. Model = \dz\gear\tools\Hammer.p3d
  7428. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.040908,-0.0616498],[0.117891,0.389016,0.22413]]
  7429. ---------------------------------------------
  7430. Vehicle (1239)
  7431. Class Name = Tool_Wrench
  7432. Display Name = Wrench
  7433. Model = \dz\gear\tools\Wrench.p3d
  7434. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0850647,-0.0448178,-0.085425],[0.274505,0.299162,0.341804]]
  7435. ---------------------------------------------
  7436. Vehicle (1240)
  7437. Class Name = Tool_Screwdriver
  7438. Display Name = Screwdriver
  7439. Model = \dz\gear\tools\Screwdriver.p3d
  7440. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0861757,-0.0704315,-0.0921136],[0.275005,0.279162,0.341804]]
  7441. ---------------------------------------------
  7442. Vehicle (1241)
  7443. Class Name = Tool_KitchenKnife
  7444. Display Name = Kitchen Knife
  7445. Model = \dz\gear\tools\kitchenknife.p3d
  7446. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12096,-0.0161919,-0.0592219],[0.0409909,0.39741,0.31827]]
  7447. ---------------------------------------------
  7448. Vehicle (1242)
  7449. Class Name = Tool_Handcuffs
  7450. Display Name = Handcuffs
  7451. Model = \dz\gear\tools\Handcuffs.p3d
  7452. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0873126,-0.0033627,-0.695025],[0.17329,0.69779,0.105764]]
  7453. ---------------------------------------------
  7454. Vehicle (1243)
  7455. Class Name = Tool_HandcuffKeys
  7456. Display Name = Handcuff Keys
  7457. Model = \dz\gear\tools\Handcuff_Keys.p3d
  7458. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.882827,-0.0345038,-1.2608],[0.123015,1.97003,0.123702]]
  7459. ---------------------------------------------
  7460. Vehicle (1244)
  7461. Class Name = FoldChair_with_Cargo
  7462. Display Name = Folding Chair
  7463. Model = \dz\misc2\Table\chair_cargo.p3d
  7464. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284924,-0.608412,-1.24139],[0.284924,0.608412,1.24139]]
  7465. ---------------------------------------------
  7466. Vehicle (1245)
  7467. Class Name = Land_PowGen_Big
  7468. Display Name = Building
  7469. Model = \dz\misc2\Samsite\PowGen_Big.p3d
  7470. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.13714,-4.56224,-1.92507],[2.13714,4.56224,1.92507]]
  7471. ---------------------------------------------
  7472. Vehicle (1246)
  7473. Class Name = Land_PowGen_Big_ruins
  7474. Display Name = Building
  7475. Model = \dz\misc2\Samsite\PowGen_Big_ruins.p3d
  7476. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09896,-3.21612,-2.10291],[2.09896,3.21612,2.10291]]
  7477. ---------------------------------------------
  7478. Vehicle (1247)
  7479. Class Name = Land_HBarrier_large
  7480. Display Name = H-barrier (large)
  7481. Model = \dz\misc2\BigHBarrier.p3d
  7482. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.19366,-2.10143,-1.50029],[5.19366,2.10143,1.50029]]
  7483. ---------------------------------------------
  7484. Vehicle (1248)
  7485. Class Name = Land_HBarrier1
  7486. Display Name = H-barrier cube
  7487. Model = \dz\misc2\HBarrier1.p3d
  7488. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.14815,-1.32893,-0.868967],[1.14815,1.32893,0.868967]]
  7489. ---------------------------------------------
  7490. Vehicle (1249)
  7491. Class Name = Land_HBarrier3
  7492. Display Name = H-barrier (short)
  7493. Model = \dz\misc2\HBarrier3.p3d
  7494. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.35604,-1.28691,-0.824592],[2.35604,1.28691,0.824592]]
  7495. ---------------------------------------------
  7496. Vehicle (1250)
  7497. Class Name = Land_HBarrier5
  7498. Display Name = H-barrier
  7499. Model = \dz\misc2\HBarrier5.p3d
  7500. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40089,-1.44825,-0.911744],[3.40089,1.44825,0.911745]]
  7501. ---------------------------------------------
  7502. Vehicle (1251)
  7503. Class Name = Land_fort_bagfence_corner
  7504. Display Name = Big bag fence (Corner)
  7505. Model = \dz\misc3\fort_bagfence_corner.p3d
  7506. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.15122,-2.15248,-0.562657],[2.15122,2.15248,0.562657]]
  7507. ---------------------------------------------
  7508. Vehicle (1252)
  7509. Class Name = Land_fort_bagfence_long
  7510. Display Name = Big bag fence
  7511. Model = \dz\misc3\fort_bagfence_long.p3d
  7512. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.14829,-0.779776,-0.562657],[2.14829,0.779776,0.562657]]
  7513. ---------------------------------------------
  7514. Vehicle (1253)
  7515. Class Name = Land_fort_bagfence_round
  7516. Display Name = Big bag fence (Round)
  7517. Model = \dz\misc3\fort_bagfence_round.p3d
  7518. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.03767,-2.26541,-0.64682],[4.03767,2.26541,0.64682]]
  7519. ---------------------------------------------
  7520. Vehicle (1254)
  7521. Class Name = Land_BagFenceCorner
  7522. Display Name = Bag Fence (corner)
  7523. Model = \dz\misc2\BagFenceCorner.p3d
  7524. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.62475,-0.475756,-0.458879],[0.62475,0.475756,0.458879]]
  7525. ---------------------------------------------
  7526. Vehicle (1255)
  7527. Class Name = Land_BagFenceEnd
  7528. Display Name = Bag Fence (end)
  7529. Model = \dz\misc2\BagFenceEnd.p3d
  7530. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.46568,-0.213816,-0.432427],[0.46568,0.213816,0.432427]]
  7531. ---------------------------------------------
  7532. Vehicle (1256)
  7533. Class Name = Land_BagFenceLong
  7534. Display Name = Bag Fence
  7535. Model = \dz\misc2\BagFenceLong.p3d
  7536. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.56465,-0.250144,-0.454424],[1.56465,0.250144,0.454424]]
  7537. ---------------------------------------------
  7538. Vehicle (1257)
  7539. Class Name = Land_BagFenceRound
  7540. Display Name = Bag Fence (round)
  7541. Model = \dz\misc2\BagFenceRound.p3d
  7542. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44871,-0.504965,-0.454424],[1.44871,0.504965,0.454424]]
  7543. ---------------------------------------------
  7544. Vehicle (1258)
  7545. Class Name = Land_BagFenceShort
  7546. Display Name = Bag Fence (short)
  7547. Model = \dz\misc2\BagFenceShort.p3d
  7548. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.930164,-0.234173,-0.453916],[0.930164,0.234173,0.453916]]
  7549. ---------------------------------------------
  7550. Vehicle (1259)
  7551. Class Name = Land_fort_artillery_nest
  7552. Display Name = Earthen artillery nest
  7553. Model = \dz\misc3\fort_artillery_nest.p3d
  7554. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3251,-10.9982,-1.45738],[14.3251,10.9982,1.45738]]
  7555. ---------------------------------------------
  7556. Vehicle (1260)
  7557. Class Name = Fort_RazorWire
  7558. Display Name = Wire
  7559. Model = \dz\misc\Fort_Razorwire.p3d
  7560. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.23089,-1.03987,-1.05925],[4.23089,1.03987,1.05925]]
  7561. ---------------------------------------------
  7562. Vehicle (1261)
  7563. Class Name = Fortress1
  7564. Display Name = Building
  7565. Model = bmp
  7566. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7567. ---------------------------------------------
  7568. Vehicle (1262)
  7569. Class Name = WarfareBCamp
  7570. Display Name = Building
  7571. Model = bmp
  7572. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7573. ---------------------------------------------
  7574. Vehicle (1263)
  7575. Class Name = Fort_CAmp
  7576. Display Name = Camp
  7577. Model = \dz\misc3\fortified_nest_big.p3d
  7578. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.52249,-6.08594,-1.72482],[5.52249,6.08594,1.72482]]
  7579. ---------------------------------------------
  7580. Vehicle (1264)
  7581. Class Name = Land_fortified_nest_big
  7582. Display Name = Bunker (large)
  7583. Model = \dz\misc3\fortified_nest_big.p3d
  7584. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.52249,-6.08594,-1.72482],[5.52249,6.08594,1.72482]]
  7585. ---------------------------------------------
  7586. Vehicle (1265)
  7587. Class Name = Land_fortified_nest_small
  7588. Display Name = Bunker (small)
  7589. Model = \dz\misc3\fortified_nest_small.p3d
  7590. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50066,-2.84476,-1.2589],[2.50066,2.84476,1.2589]]
  7591. ---------------------------------------------
  7592. Vehicle (1266)
  7593. Class Name = Fort_Nest
  7594. Display Name = Bunker (small)
  7595. Model = \dz\misc3\fortified_nest_small.p3d
  7596. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50066,-2.84476,-1.2589],[2.50066,2.84476,1.2589]]
  7597. ---------------------------------------------
  7598. Vehicle (1267)
  7599. Class Name = Land_Fort_Watchtower
  7600. Display Name = Bunker (Tower)
  7601. Model = \dz\misc3\fort_watchtower.p3d
  7602. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.19824,-4.91512,-2.8367],[3.19824,4.91512,2.8367]]
  7603. ---------------------------------------------
  7604. Vehicle (1268)
  7605. Class Name = Hedgehog
  7606. Display Name = Hedgehog (Steel)
  7607. Model = \dz\misc\jezek_kov.p3d
  7608. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.975243,-0.923438,-0.709379],[0.975243,0.923438,0.709379]]
  7609. ---------------------------------------------
  7610. Vehicle (1269)
  7611. Class Name = Land_Fort_EnvelopeSmall
  7612. Display Name = Trench (Small)
  7613. Model = \dz\misc\Fort_EnvelopeSmall.p3d
  7614. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.81612,-3.21808,-0.545004],[1.81612,3.21808,0.545004]]
  7615. ---------------------------------------------
  7616. Vehicle (1270)
  7617. Class Name = Land_Fort_EnvelopeBig
  7618. Display Name = Trench
  7619. Model = \dz\misc\Fort_EnvelopeBig.p3d
  7620. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16082,-2.52357,-0.372966],[3.16082,2.52357,0.372966]]
  7621. ---------------------------------------------
  7622. Vehicle (1271)
  7623. Class Name = Fort_Barricade
  7624. Display Name = Barricade
  7625. Model = \dz\misc\Fort_Barricade.p3d
  7626. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.26803,-2.32092,-1.36762],[6.26803,2.32092,1.36762]]
  7627. ---------------------------------------------
  7628. Vehicle (1272)
  7629. Class Name = FoldTable
  7630. Display Name = Folding Table
  7631. Model = \dz\misc2\Table\table.p3d
  7632. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.01099,-0.411443,-0.412939],[1.01099,0.411443,0.412939]]
  7633. ---------------------------------------------
  7634. Vehicle (1273)
  7635. Class Name = FoldChair
  7636. Display Name = Folding Chair
  7637. Model = \dz\misc2\Table\chair.p3d
  7638. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284924,-0.295471,-0.49971],[0.284924,0.295471,0.49971]]
  7639. ---------------------------------------------
  7640. Vehicle (1274)
  7641. Class Name = WoodChair
  7642. Display Name = Chair - wood
  7643. Model = \dz\structures\Furniture\Chairs\ch_mod_c\Ch_mod_c.p3d
  7644. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197584,-0.186363,-2.4869e-016],[0.186517,0.274816,0.884034]]
  7645. ---------------------------------------------
  7646. Vehicle (1275)
  7647. Class Name = Desk
  7648. Display Name = Desk
  7649. Model = \dz\misc2\Desk\desk.p3d
  7650. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.905224,-0.431785,-0.420262],[0.905224,0.431785,0.420262]]
  7651. ---------------------------------------------
  7652. Vehicle (1276)
  7653. Class Name = SmallTable
  7654. Display Name = Table (small)
  7655. Model = \dz\misc2\SmallTable\SmallTable.p3d
  7656. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.509043,-0.3158,-0.405151],[0.509043,0.3158,0.405151]]
  7657. ---------------------------------------------
  7658. Vehicle (1277)
  7659. Class Name = Park_bench1
  7660. Display Name = Park bench 1
  7661. Model = dz\buildings\misc\Lavicka_3.p3d
  7662. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.909308,-0.229885,-0.283798],[0.909308,0.229885,0.283798]]
  7663. ---------------------------------------------
  7664. Vehicle (1278)
  7665. Class Name = Park_bench2
  7666. Display Name = Park bench 2
  7667. Model = dz\buildings\misc\Lavicka_4.p3d
  7668. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.900436,-0.484434,-0.369585],[0.900436,0.484434,0.369585]]
  7669. ---------------------------------------------
  7670. Vehicle (1279)
  7671. Class Name = Misc_thing
  7672. Display Name = Unknown
  7673. Model = bmp
  7674. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7675. ---------------------------------------------
  7676. Vehicle (1280)
  7677. Class Name = Misc_thing_NoInteractive
  7678. Display Name = Building
  7679. Model = bmp
  7680. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7681. ---------------------------------------------
  7682. Vehicle (1281)
  7683. Class Name = Land_CncBlock
  7684. Display Name = Concrete barrier
  7685. Model = \dz\misc3\CncBlock.p3d
  7686. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30013,-0.181567,-0.389695],[1.30013,0.181567,0.389695]]
  7687. ---------------------------------------------
  7688. Vehicle (1282)
  7689. Class Name = Land_CncBlock_Stripes
  7690. Display Name = Concrete barrier (stripes)
  7691. Model = \dz\misc3\CncBlock_stripes.p3d
  7692. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30013,-0.181567,-0.389695],[1.30013,0.181567,0.389695]]
  7693. ---------------------------------------------
  7694. Vehicle (1283)
  7695. Class Name = Land_CncBlock_D
  7696. Display Name = Concrete barrier (damaged)
  7697. Model = \dz\misc3\CncBlock_D.p3d
  7698. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30782,-0.179261,-0.387537],[1.30782,0.179261,0.387537]]
  7699. ---------------------------------------------
  7700. Vehicle (1284)
  7701. Class Name = Land_Toilet
  7702. Display Name = Field Toilet
  7703. Model = \dz\misc3\Toilet.p3d
  7704. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.781959,-1.34203,-1.46592],[0.781959,1.34203,1.46592]]
  7705. ---------------------------------------------
  7706. Vehicle (1285)
  7707. Class Name = Land_Fire
  7708. Display Name = Fireplace
  7709. Model = \dz\misc3\fire.p3d
  7710. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.487692,-0.512781,-0.125379],[0.487692,0.512781,0.125379]]
  7711. ---------------------------------------------
  7712. Vehicle (1286)
  7713. Class Name = Land_Fire_burning
  7714. Display Name = Fireplace (burning)
  7715. Model = \dz\misc3\fire.p3d
  7716. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.487692,-0.512781,-0.125379],[0.487692,0.512781,0.125379]]
  7717. ---------------------------------------------
  7718. Vehicle (1287)
  7719. Class Name = Land_Campfire
  7720. Display Name = Campfire
  7721. Model = \dz\misc3\Campfire.p3d
  7722. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.336667],[1.08714,0.941487,0.336668]]
  7723. ---------------------------------------------
  7724. Vehicle (1288)
  7725. Class Name = Land_Campfire_burning
  7726. Display Name = Campfire (burning)
  7727. Model = \dz\misc3\Campfire.p3d
  7728. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.336667],[1.08714,0.941487,0.336668]]
  7729. ---------------------------------------------
  7730. Vehicle (1289)
  7731. Class Name = Land_Campfire_dry
  7732. Display Name = Campfire
  7733. Model = \dz\misc3\Campfire_dry.p3d
  7734. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.156711],[1.08714,0.941487,0.156711]]
  7735. ---------------------------------------------
  7736. Vehicle (1290)
  7737. Class Name = BarrelHelper
  7738. Display Name = Barrel
  7739. Model = bmp
  7740. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7741. ---------------------------------------------
  7742. Vehicle (1291)
  7743. Class Name = BarrelBase
  7744. Display Name = Barrel
  7745. Model = bmp
  7746. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7747. ---------------------------------------------
  7748. Vehicle (1292)
  7749. Class Name = Wooden_barrels
  7750. Display Name = Wooden barrels
  7751. Model = \dz\misc\Barels.p3d
  7752. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.773205,-0.742551,-0.701726],[0.773205,0.742551,0.701726]]
  7753. ---------------------------------------------
  7754. Vehicle (1293)
  7755. Class Name = Barrels
  7756. Display Name = Barrels
  7757. Model = \dz\misc\Barels.p3d
  7758. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.773205,-0.742551,-0.701726],[0.773205,0.742551,0.701726]]
  7759. ---------------------------------------------
  7760. Vehicle (1294)
  7761. Class Name = PaletaBase
  7762. Display Name = Pallet
  7763. Model = bmp
  7764. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7765. ---------------------------------------------
  7766. Vehicle (1295)
  7767. Class Name = Paleta1
  7768. Display Name = Pallet
  7769. Model = \dz\misc\PaletaA.p3d
  7770. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.12514,-1.04255,-0.103052],[1.12514,1.04255,0.103052]]
  7771. ---------------------------------------------
  7772. Vehicle (1296)
  7773. Class Name = Paleta2
  7774. Display Name = Pallets
  7775. Model = \dz\misc\PaletyC.p3d
  7776. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04755,-1.28627,-0.369576],[1.04755,1.28627,0.369576]]
  7777. ---------------------------------------------
  7778. Vehicle (1297)
  7779. Class Name = Land_Misc_GContainer_Big
  7780. Display Name = Garbage container (large)
  7781. Model = \dz\structures\Misc\Misc_GContainer_Big\Misc_GContainer_Big.p3d
  7782. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16999,-1.56186,-0.792905],[3.16999,1.56186,0.792905]]
  7783. ---------------------------------------------
  7784. Vehicle (1298)
  7785. Class Name = Land_Ind_IlluminantTower
  7786. Display Name = Illuminant Tower
  7787. Model = \dz\structures\Ind_SawMill\Ind_IlluminantTower.p3d
  7788. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.27807,-2.86331,-11.8284],[2.27807,2.86331,11.8284]]
  7789. ---------------------------------------------
  7790. Vehicle (1299)
  7791. Class Name = Land_Ind_Timbers
  7792. Display Name = Timbers
  7793. Model = \dz\structures\Ind_SawMill\Ind_Timbers.p3d
  7794. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54057,-4.55763,-3.86431],[1.54057,4.55763,3.86431]]
  7795. ---------------------------------------------
  7796. Vehicle (1300)
  7797. Class Name = Pile_of_wood
  7798. Display Name = Pile of wood
  7799. Model = dz\buildings\misc\drevo_hromada.p3d
  7800. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.367438,-1.47567,-0.983855],[0.367438,1.47567,0.983855]]
  7801. ---------------------------------------------
  7802. Vehicle (1301)
  7803. Class Name = Land_Ind_BoardsPack1
  7804. Display Name = Boards pack
  7805. Model = \dz\structures\Ind_SawMill\Ind_BoardsPack1.p3d
  7806. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.75,-1.5,-1.00277],[0.75,1.5,1.00277]]
  7807. ---------------------------------------------
  7808. Vehicle (1302)
  7809. Class Name = Land_Ind_BoardsPack2
  7810. Display Name = Boards pack (small)
  7811. Model = \dz\structures\Ind_SawMill\Ind_BoardsPack2.p3d
  7812. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.75,-1.5,-0.704982],[0.75,1.5,0.704982]]
  7813. ---------------------------------------------
  7814. Vehicle (1303)
  7815. Class Name = Land_radar
  7816. Display Name = Radar
  7817. Model = dz\buildings\vysilac_FM.p3d
  7818. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.87467,-4.60945,-12.5116],[4.87467,4.60945,12.5116]]
  7819. ---------------------------------------------
  7820. Vehicle (1304)
  7821. Class Name = Fence_Ind
  7822. Display Name = Fence (industrial)
  7823. Model = \dz\structures\wall\Wall_IndFnc_3.p3d
  7824. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.5025,-0.262282,-1.68658],[1.5025,0.262282,1.68658]]
  7825. ---------------------------------------------
  7826. Vehicle (1305)
  7827. Class Name = Fence_Ind_long
  7828. Display Name = Fence (industrial-long)
  7829. Model = \dz\structures\wall\Wall_IndFnc_9.p3d
  7830. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.0025,-0.192763,-1.68658],[5.0025,0.192763,1.68658]]
  7831. ---------------------------------------------
  7832. Vehicle (1306)
  7833. Class Name = Fence_corrugated_plate
  7834. Display Name = Fence (corrugated plate)
  7835. Model = \dz\structures\wall\Wall_Tin_4.p3d
  7836. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2,-0.116643,-1.45],[2,0.116643,1.45]]
  7837. ---------------------------------------------
  7838. Vehicle (1307)
  7839. Class Name = Haystack
  7840. Display Name = Haystack
  7841. Model = dz\buildings\misc\Stoh.p3d
  7842. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1359,-4.37237,-2.22903],[10.1359,4.37237,2.22903]]
  7843. ---------------------------------------------
  7844. Vehicle (1308)
  7845. Class Name = Garbage_container
  7846. Display Name = Garbage container
  7847. Model = \dz\misc\Kontejner.p3d
  7848. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.598026,-0.741311,-0.839401],[0.598026,0.741311,0.839401]]
  7849. ---------------------------------------------
  7850. Vehicle (1309)
  7851. Class Name = Garbage_can
  7852. Display Name = Garbage can
  7853. Model = \dz\misc\popelnice.p3d
  7854. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.314495,-0.34888,-0.532689],[0.314495,0.34888,0.532689]]
  7855. ---------------------------------------------
  7856. Vehicle (1310)
  7857. Class Name = Axe_woodblock
  7858. Display Name = Woodblock w. axe
  7859. Model = \dz\misc\sekyraspalek.p3d
  7860. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.787311,-0.493797,-0.495601],[0.787311,0.493797,0.495601]]
  7861. ---------------------------------------------
  7862. Vehicle (1311)
  7863. Class Name = Haystack_small
  7864. Display Name = Haypack
  7865. Model = \dz\misc\seno_balik.p3d
  7866. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.766206,-0.789429,-0.766205],[0.766206,0.789429,0.766204]]
  7867. ---------------------------------------------
  7868. Vehicle (1312)
  7869. Class Name = Land_seno_balik
  7870. Display Name = Building
  7871. Model = \dz\misc\seno_balik.p3d
  7872. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.766206,-0.789429,-0.766205],[0.766206,0.789429,0.766204]]
  7873. ---------------------------------------------
  7874. Vehicle (1313)
  7875. Class Name = Misc_concrete_High
  7876. Display Name = Concrete panels
  7877. Model = dz\buildings2\Misc_concrete\Misc_concrete_High.p3d
  7878. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.22115,-1.68319,-0.855429],[1.22115,1.68319,0.855429]]
  7879. ---------------------------------------------
  7880. Vehicle (1314)
  7881. Class Name = PowerGenerator
  7882. Display Name = Power generator
  7883. Model = \dz\misc3\PowerGenerator\PowerGenerator.p3d
  7884. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.463474,-1.09861,-0.768664],[0.463474,1.09861,0.768664]]
  7885. ---------------------------------------------
  7886. Vehicle (1315)
  7887. Class Name = Satelit
  7888. Display Name = Satellite dish
  7889. Model = \dz\misc3\parabola_big\parabola_big.p3d
  7890. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.662844,-0.907281,-0.88896],[0.662844,0.907281,0.88896]]
  7891. ---------------------------------------------
  7892. Vehicle (1316)
  7893. Class Name = Small_items
  7894. Display Name = Unknown
  7895. Model = bmp
  7896. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7897. ---------------------------------------------
  7898. Vehicle (1317)
  7899. Class Name = FloorMop
  7900. Display Name = Mop
  7901. Model = \dz\misc2\FloorMop\floormop.p3d
  7902. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284944,-0.255715,-0.664539],[0.284944,0.255715,0.664539]]
  7903. ---------------------------------------------
  7904. Vehicle (1318)
  7905. Class Name = Notebook
  7906. Display Name = Notebook
  7907. Model = \dz\misc2\Notebook\notebook.p3d
  7908. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227549,-0.187851,-0.187861],[0.227549,0.187851,0.187861]]
  7909. ---------------------------------------------
  7910. Vehicle (1319)
  7911. Class Name = SmallTV
  7912. Display Name = TV
  7913. Model = \dz\misc2\SmallTV\smallTV.p3d
  7914. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.398054,-0.194446,-0.50663],[0.398054,0.194446,0.50663]]
  7915. ---------------------------------------------
  7916. Vehicle (1320)
  7917. Class Name = Land_A_tent
  7918. Display Name = Old camping tent
  7919. Model = \dz\misc3\A_tent.p3d
  7920. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.35603,-2.4016,-0.667394],[1.35603,2.4016,0.667394]]
  7921. ---------------------------------------------
  7922. Vehicle (1321)
  7923. Class Name = Land_tent_east
  7924. Display Name = Tent East
  7925. Model = \dz\misc3\tent_east.p3d
  7926. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.00317,-4.31111,-2.21261],[7.00317,4.31111,2.21261]]
  7927. ---------------------------------------------
  7928. Vehicle (1322)
  7929. Class Name = Camp_base
  7930. Display Name = Tent
  7931. Model = dz\buildings\Tents\Camp.p3d
  7932. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  7933. ---------------------------------------------
  7934. Vehicle (1323)
  7935. Class Name = Land_Camp
  7936. Display Name = Tent
  7937. Model = dz\buildings\Tents\Camp.p3d
  7938. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.13087,-3.79737,-1.45321],[3.13087,3.79737,1.45321]]
  7939. ---------------------------------------------
  7940. Vehicle (1324)
  7941. Class Name = Land_CampEast
  7942. Display Name = Tent (US)
  7943. Model = dz\buildings\Tents\CampEast.p3d
  7944. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.26848,-6.3766,-1.43743],[5.26848,6.3766,1.43743]]
  7945. ---------------------------------------------
  7946. Vehicle (1325)
  7947. Class Name = Land_ACamp
  7948. Display Name = Camping tent
  7949. Model = dz\buildings\Tents\ACamp.p3d
  7950. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44622,-1.53609,-0.682551],[1.44622,1.53609,0.682551]]
  7951. ---------------------------------------------
  7952. Vehicle (1326)
  7953. Class Name = Land_GuardShed
  7954. Display Name = Guard shed
  7955. Model = \dz\misc2\GuardShed.p3d
  7956. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.71534,-1.99728,-1.93283],[1.71534,1.99728,1.93283]]
  7957. ---------------------------------------------
  7958. Vehicle (1327)
  7959. Class Name = Land_Antenna
  7960. Display Name = Antenna
  7961. Model = \dz\misc3\antenna.p3d
  7962. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.94249,-2.26427,-4.56888],[2.94249,2.26427,4.56888]]
  7963. ---------------------------------------------
  7964. Vehicle (1328)
  7965. Class Name = Land_CamoNet_NATO
  7966. Display Name = Camouflage net (NATO)
  7967. Model = \dz\misc3\CamoNet_NATO.p3d
  7968. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.2928,-4.17417,-2.74195],[7.2928,4.17417,2.74195]]
  7969. ---------------------------------------------
  7970. Vehicle (1329)
  7971. Class Name = Land_CamoNet_NATOVar
  7972. Display Name = Camouflage net open (NATO)
  7973. Model = \dz\misc3\CamoNet_NATOVar.p3d
  7974. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7889,-5.88991,-2.7934],[10.7889,5.88991,2.7934]]
  7975. ---------------------------------------------
  7976. Vehicle (1330)
  7977. Class Name = Land_CamoNetB_NATO
  7978. Display Name = Camouflage vehicle cover (NATO)
  7979. Model = \dz\misc3\CamoNetB_NATO.p3d
  7980. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.83879,-8.42195,-3.89572],[9.83879,8.42195,3.89572]]
  7981. ---------------------------------------------
  7982. Vehicle (1331)
  7983. Class Name = Land_CamoNet_EAST
  7984. Display Name = Camouflage net (East)
  7985. Model = \dz\misc3\CamoNet_EAST.p3d
  7986. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.2928,-4.17417,-2.74195],[7.2928,4.17417,2.74195]]
  7987. ---------------------------------------------
  7988. Vehicle (1332)
  7989. Class Name = Land_CamoNet_EastVar
  7990. Display Name = Camouflage net open (East)
  7991. Model = \dz\misc3\CamoNet_EastVar.p3d
  7992. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7889,-5.88991,-2.7934],[10.7889,5.88991,2.7934]]
  7993. ---------------------------------------------
  7994. Vehicle (1333)
  7995. Class Name = Land_CamoNetB_EAST
  7996. Display Name = Camouflage vehicle cover (East)
  7997. Model = \dz\misc3\CamoNetB_EAST.p3d
  7998. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.83879,-8.42195,-3.89572],[9.83879,8.42195,3.89572]]
  7999. ---------------------------------------------
  8000. Vehicle (1334)
  8001. Class Name = PowGen_Big
  8002. Display Name = Generator trailer
  8003. Model = \dz\misc2\Samsite\PowGen_Big.p3d
  8004. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.13714,-4.56224,-1.92507],[2.13714,4.56224,1.92507]]
  8005. ---------------------------------------------
  8006. Vehicle (1335)
  8007. Class Name = Barrack2
  8008. Display Name = Barrack
  8009. Model = \dz\misc2\Barrack2\Barrack2.p3d
  8010. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.68524,-7.68869,-2.93987],[3.68524,7.68869,2.93987]]
  8011. ---------------------------------------------
  8012. Vehicle (1336)
  8013. Class Name = Land_Mash
  8014. Display Name = Field Hospital
  8015. Model = dz\buildings\Tents\mash.p3d
  8016. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.19821,-3.88757,-1.4347],[3.19821,3.88757,1.4347]]
  8017. ---------------------------------------------
  8018. Vehicle (1337)
  8019. Class Name = Land_BoatSmall_1
  8020. Display Name = Small boat
  8021. Model = \dz\misc3\BoatSmall_1.p3d
  8022. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.74366,-0.396745],[2.08209,0.74366,0.396745]]
  8023. ---------------------------------------------
  8024. Vehicle (1338)
  8025. Class Name = Land_BoatSmall_2a
  8026. Display Name = Small boat II
  8027. Model = \dz\misc3\BoatSmall_2a.p3d
  8028. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.846429,-0.388071],[2.08209,0.846429,0.388071]]
  8029. ---------------------------------------------
  8030. Vehicle (1339)
  8031. Class Name = Land_BoatSmall_2b
  8032. Display Name = Small boat III
  8033. Model = \dz\misc3\BoatSmall_2b.p3d
  8034. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.821895,-0.385036],[2.08209,0.821895,0.385036]]
  8035. ---------------------------------------------
  8036. Vehicle (1340)
  8037. Class Name = Hanged
  8038. Display Name = Hanged
  8039. Model = \DZ\misc3\DeadBodies\hanged.p3d
  8040. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.7661,-1.91998,-5.85057],[2.7661,1.91998,5.85057]]
  8041. ---------------------------------------------
  8042. Vehicle (1341)
  8043. Class Name = Hanged_MD
  8044. Display Name = Hanged Doctor
  8045. Model = \DZ\misc3\DeadBodies\Doctor_Hanged.p3d
  8046. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339688,-0.344738,-4.79184],[0.339688,0.344738,4.79184]]
  8047. ---------------------------------------------
  8048. Vehicle (1342)
  8049. Class Name = Grave
  8050. Display Name = Building
  8051. Model = bmp
  8052. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  8053. ---------------------------------------------
  8054. Vehicle (1343)
  8055. Class Name = Land_Church_tomb_1
  8056. Display Name = Grave cross 1
  8057. Model = \dz\structures\Misc\church\Church_tomb_1.p3d
  8058. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.778395,-0.137698,-1.1306],[0.778395,0.137698,1.1306]]
  8059. ---------------------------------------------
  8060. Vehicle (1344)
  8061. Class Name = Land_Church_tomb_2
  8062. Display Name = Grave cross 2
  8063. Model = \dz\structures\Misc\church\Church_tomb_2.p3d
  8064. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.383101,-0.138626,-0.638052],[0.383101,0.138626,0.638052]]
  8065. ---------------------------------------------
  8066. Vehicle (1345)
  8067. Class Name = Land_Church_tomb_3
  8068. Display Name = Grave cross 3
  8069. Model = \dz\structures\Misc\church\Church_tomb_3.p3d
  8070. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.48406,-0.135755,-0.678735],[0.48406,0.135755,0.678735]]
  8071. ---------------------------------------------
  8072. Vehicle (1346)
  8073. Class Name = Land_MassGrave
  8074. Display Name = Mass grave
  8075. Model = \DZ\misc3\DeadBodies\MassGrave.p3d
  8076. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.90424,-8.86506,-0.862528],[7.90424,8.86506,0.862528]]
  8077. ---------------------------------------------
  8078. Vehicle (1347)
  8079. Class Name = Land_A_BuildingWIP
  8080. Display Name = Building
  8081. Model = \dz\structures\A_BuildingWIP\A_BuildingWIP.p3d
  8082. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-31.2368,-25.5896,-11.4124],[31.2368,25.5896,11.4124]]
  8083. ---------------------------------------------
  8084. Vehicle (1348)
  8085. Class Name = Land_A_CraneCon
  8086. Display Name = Building
  8087. Model = \dz\structures\A_CraneCon\A_CraneCon.p3d
  8088. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-25.0221,-3.92953,-22.1672],[25.0221,3.92953,22.1672]]
  8089. ---------------------------------------------
  8090. Vehicle (1349)
  8091. Class Name = Land_A_MunicipalOffice
  8092. Display Name = Building
  8093. Model = \dz\structures\A_MunicipalOffice\A_MunicipalOffice.p3d
  8094. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.9857,-17.1756,-24.0965],[16.9857,17.1756,24.0965]]
  8095. ---------------------------------------------
  8096. Vehicle (1350)
  8097. Class Name = Land_A_TVTower_Base
  8098. Display Name = Building
  8099. Model = \dz\structures\A_TVTower\A_TVTower_Base.p3d
  8100. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1373,-11.7646,-29.9493],[13.1373,11.7646,29.9493]]
  8101. ---------------------------------------------
  8102. Vehicle (1351)
  8103. Class Name = Land_A_TVTower_Mid
  8104. Display Name = Building
  8105. Model = \dz\structures\A_TVTower\A_TVTower_Mid.p3d
  8106. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.74316,-4.36337,-24.9725],[4.74316,4.36337,24.9725]]
  8107. ---------------------------------------------
  8108. Vehicle (1352)
  8109. Class Name = Land_A_TVTower_Top
  8110. Display Name = Building
  8111. Model = \dz\structures\A_TVTower\A_TVTower_Top.p3d
  8112. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.2386,-4.36234,-24.8956],[4.2386,4.36234,24.8956]]
  8113. ---------------------------------------------
  8114. Vehicle (1353)
  8115. Class Name = Land_Abandoned_Ship_FrontA
  8116. Display Name = Building
  8117. Model = DZ\structures\Abandoned_ship\abandoned_ship_FrontA.p3d
  8118. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-37.581,-13.9325,-18.4519],[37.581,13.9325,18.4519]]
  8119. ---------------------------------------------
  8120. Vehicle (1354)
  8121. Class Name = Land_Abandoned_Ship_FrontB
  8122. Display Name = Building
  8123. Model = DZ\structures\Abandoned_ship\abandoned_ship_FrontB.p3d
  8124. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.3649,-12.3115,-17.8708],[24.3649,12.3115,17.8708]]
  8125. ---------------------------------------------
  8126. Vehicle (1355)
  8127. Class Name = Land_Abandoned_Ship_BackA
  8128. Display Name = Building
  8129. Model = DZ\structures\Abandoned_ship\abandoned_ship_BackA.p3d
  8130. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.2632,-12.2401,-18.719],[24.2632,12.2401,18.719]]
  8131. ---------------------------------------------
  8132. Vehicle (1356)
  8133. Class Name = Land_Abandoned_Ship_BackB
  8134. Display Name = Building
  8135. Model = DZ\structures\Abandoned_ship\abandoned_ship_BackB.p3d
  8136. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-37.7152,-11.0954,-16.8719],[37.7152,11.0954,16.8719]]
  8137. ---------------------------------------------
  8138. Vehicle (1357)
  8139. Class Name = Land_Abandoned_Ship_Castle
  8140. Display Name = Building
  8141. Model = DZ\structures\Abandoned_ship\abandoned_ship_Castle.p3d
  8142. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26.3186,-10.9131,-18.0462],[26.3186,10.9131,18.0462]]
  8143. ---------------------------------------------
  8144. Vehicle (1358)
  8145. Class Name = Land_Barn_W_01
  8146. Display Name = Building
  8147. Model = \dz\structures\Barn_W\Barn_W_01.p3d
  8148. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9953,-33.1011,-6.5184],[10.9953,33.1011,6.5184]]
  8149. ---------------------------------------------
  8150. Vehicle (1359)
  8151. Class Name = Land_Barn_W_02
  8152. Display Name = Building
  8153. Model = \dz\structures\Barn_W\Barn_W_02.p3d
  8154. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.82097,-15.659,-5.7232],[8.82097,15.659,5.7232]]
  8155. ---------------------------------------------
  8156. Vehicle (1360)
  8157. Class Name = Land_A_Castle_Bastion
  8158. Display Name = Building
  8159. Model = \dz\structures\Castle\A_Castle_Bastion
  8160. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.4862,-9.63236,-8.5901],[13.4862,9.63236,8.5901]]
  8161. ---------------------------------------------
  8162. Vehicle (1361)
  8163. Class Name = Land_A_Castle_Gate
  8164. Display Name = Building
  8165. Model = \dz\structures\Castle\A_Castle_Gate
  8166. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.5342,-10.6443,-8.488],[10.5342,10.6443,8.488]]
  8167. ---------------------------------------------
  8168. Vehicle (1362)
  8169. Class Name = Land_A_Castle_Wall1_20
  8170. Display Name = Building
  8171. Model = \dz\structures\Castle\A_Castle_Wall1_20
  8172. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2031,-2.36015,-8.5901],[13.2031,2.36015,8.5901]]
  8173. ---------------------------------------------
  8174. Vehicle (1363)
  8175. Class Name = Land_A_Castle_Wall1_20_Turn
  8176. Display Name = Building
  8177. Model = \dz\structures\Castle\A_Castle_Wall1_20_Turn
  8178. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.9606,-3.69504,-8.5901],[12.9606,3.69504,8.5901]]
  8179. ---------------------------------------------
  8180. Vehicle (1364)
  8181. Class Name = Land_A_Castle_Wall1_Corner
  8182. Display Name = Building
  8183. Model = \dz\structures\Castle\A_Castle_Wall1_Corner
  8184. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.64824,-2.64803,-8.4814],[2.64824,2.64803,8.4814]]
  8185. ---------------------------------------------
  8186. Vehicle (1365)
  8187. Class Name = Land_A_Castle_Wall1_End
  8188. Display Name = Building
  8189. Model = \dz\structures\Castle\A_Castle_Wall1_End
  8190. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.5432,-2.30685,-8.4814],[11.5432,2.30685,8.4814]]
  8191. ---------------------------------------------
  8192. Vehicle (1366)
  8193. Class Name = Land_A_Castle_Wall1_End_2
  8194. Display Name = Building
  8195. Model = \dz\structures\Castle\A_Castle_Wall1_End_2
  8196. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.6907,-2.33142,-8.50515],[11.6907,2.33142,8.50515]]
  8197. ---------------------------------------------
  8198. Vehicle (1367)
  8199. Class Name = Land_A_Castle_Wall2_30
  8200. Display Name = Building
  8201. Model = \dz\structures\Castle\A_Castle_Wall2_30
  8202. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.1862,-3.58622,-9.99561],[15.1862,3.58622,9.99561]]
  8203. ---------------------------------------------
  8204. Vehicle (1368)
  8205. Class Name = Land_A_Castle_Wall2_Corner
  8206. Display Name = Building
  8207. Model = \dz\structures\Castle\A_Castle_Wall2_Corner
  8208. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24714,-3.23958,-9.95481],[3.24714,3.23958,9.95481]]
  8209. ---------------------------------------------
  8210. Vehicle (1369)
  8211. Class Name = Land_A_Castle_Wall2_End
  8212. Display Name = Building
  8213. Model = \dz\structures\Castle\A_Castle_Wall2_End
  8214. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2124,-2.2848,-9.9892],[13.2124,2.2848,9.9892]]
  8215. ---------------------------------------------
  8216. Vehicle (1370)
  8217. Class Name = Land_A_Castle_Wall2_End_2
  8218. Display Name = Building
  8219. Model = \dz\structures\Castle\A_Castle_Wall2_End_2
  8220. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2251,-2.23998,-9.96198],[13.2251,2.23998,9.96198]]
  8221. ---------------------------------------------
  8222. Vehicle (1371)
  8223. Class Name = Land_A_Castle_WallS_10
  8224. Display Name = Building
  8225. Model = \dz\structures\Castle\A_Castle_WallS_10
  8226. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.67429,-2.16254,-3.06821],[5.67429,2.16254,3.06821]]
  8227. ---------------------------------------------
  8228. Vehicle (1372)
  8229. Class Name = Land_A_Castle_WallS_5_D
  8230. Display Name = Building
  8231. Model = \dz\structures\Castle\A_Castle_WallS_5_D
  8232. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.60467,-1.91523,-1.76585],[5.60467,1.91523,1.76585]]
  8233. ---------------------------------------------
  8234. Vehicle (1373)
  8235. Class Name = Land_A_Castle_WallS_End
  8236. Display Name = Building
  8237. Model = \dz\structures\Castle\A_Castle_WallS_End
  8238. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.8478,-2.20818,-2.50346],[2.8478,2.20818,2.50346]]
  8239. ---------------------------------------------
  8240. Vehicle (1374)
  8241. Class Name = Land_A_Castle_Stairs_A
  8242. Display Name = Building
  8243. Model = \dz\structures\Castle\A_Castle_Stairs_A
  8244. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1618,-3.37811,-8.57475],[10.1618,3.37811,8.57475]]
  8245. ---------------------------------------------
  8246. Vehicle (1375)
  8247. Class Name = Land_A_Castle_Wall1_Corner_2
  8248. Display Name = Building
  8249. Model = \dz\structures\Castle\A_Castle_Wall1_Corner_2
  8250. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.73179,-2.16595,-8.4814],[3.73179,2.16595,8.4814]]
  8251. ---------------------------------------------
  8252. Vehicle (1376)
  8253. Class Name = Land_A_Castle_Wall2_Corner_2
  8254. Display Name = Building
  8255. Model = \dz\structures\Castle\A_Castle_Wall2_Corner_2
  8256. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.41843,-2.17935,-10.0223],[5.41843,2.17935,10.0223]]
  8257. ---------------------------------------------
  8258. Vehicle (1377)
  8259. Class Name = Land_A_Castle_Bergfrit
  8260. Display Name = Building
  8261. Model = \dz\structures\Castle\A_Castle_Bergfrit.p3d
  8262. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.90392,-7.78297,-18.3378],[5.90392,7.78297,18.3378]]
  8263. ---------------------------------------------
  8264. Vehicle (1378)
  8265. Class Name = Land_A_Castle_Donjon
  8266. Display Name = Building
  8267. Model = \dz\structures\Castle\A_Castle_Donjon.p3d
  8268. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.59918,-7.59918,-14.4037],[7.59918,7.59918,14.4037]]
  8269. ---------------------------------------------
  8270. Vehicle (1379)
  8271. Class Name = Land_nav_pier_m_2
  8272. Display Name = Building
  8273. Model = \dz\structures\Nav_Pier\nav_pier_m_2.p3d
  8274. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-4.01131,-24.5464],[22.0306,4.01131,24.5464]]
  8275. ---------------------------------------------
  8276. Vehicle (1380)
  8277. Class Name = land_nav_pier_c
  8278. Display Name = Building
  8279. Model = \dz\structures\Nav_Pier\nav_pier_c
  8280. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.6822,-21.2701,-24.9977],[10.6822,21.2701,24.9977]]
  8281. ---------------------------------------------
  8282. Vehicle (1381)
  8283. Class Name = land_nav_pier_c2
  8284. Display Name = Building
  8285. Model = \dz\structures\Nav_Pier\nav_pier_c2
  8286. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.9537,-10.035,-24.14],[21.9537,10.035,24.14]]
  8287. ---------------------------------------------
  8288. Vehicle (1382)
  8289. Class Name = land_nav_pier_c2_end
  8290. Display Name = Building
  8291. Model = \dz\structures\Nav_Pier\nav_pier_c2_end
  8292. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0355,-5.97542,-24.14],[10.0355,5.97542,24.14]]
  8293. ---------------------------------------------
  8294. Vehicle (1383)
  8295. Class Name = land_nav_pier_c_270
  8296. Display Name = Building
  8297. Model = \dz\structures\Nav_Pier\nav_pier_c_270
  8298. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.6822,-15.6417,-24],[15.6822,15.6417,24]]
  8299. ---------------------------------------------
  8300. Vehicle (1384)
  8301. Class Name = land_nav_pier_c_90
  8302. Display Name = Building
  8303. Model = \dz\structures\Nav_Pier\nav_pier_c_90
  8304. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0438,-10.035,-24],[10.0438,10.035,24]]
  8305. ---------------------------------------------
  8306. Vehicle (1385)
  8307. Class Name = land_nav_pier_c_big
  8308. Display Name = Building
  8309. Model = \dz\structures\Nav_Pier\nav_pier_c_big
  8310. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.1562,-25.7579,-24.9983],[20.1562,25.7579,24.9983]]
  8311. ---------------------------------------------
  8312. Vehicle (1386)
  8313. Class Name = land_nav_pier_C_L10
  8314. Display Name = Building
  8315. Model = \dz\structures\Nav_Pier\nav_pier_C_L10
  8316. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0457,-2.18837,-24],[10.0457,2.18837,24]]
  8317. ---------------------------------------------
  8318. Vehicle (1387)
  8319. Class Name = land_nav_pier_C_R
  8320. Display Name = Building
  8321. Model = \dz\structures\Nav_Pier\nav_pier_C_R
  8322. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.3856,-10.1417,-24.0043],[12.3856,10.1417,24.0043]]
  8323. ---------------------------------------------
  8324. Vehicle (1388)
  8325. Class Name = land_nav_pier_C_R10
  8326. Display Name = Building
  8327. Model = \dz\structures\Nav_Pier\nav_pier_C_R10
  8328. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0445,-2.18,-24],[10.0445,2.18,24]]
  8329. ---------------------------------------------
  8330. Vehicle (1389)
  8331. Class Name = land_nav_pier_C_R30
  8332. Display Name = Building
  8333. Model = \dz\structures\Nav_Pier\nav_pier_C_R30
  8334. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1192,-6.47306,-24],[10.1192,6.47306,24]]
  8335. ---------------------------------------------
  8336. Vehicle (1390)
  8337. Class Name = land_nav_pier_c_t15
  8338. Display Name = Building
  8339. Model = \dz\structures\Nav_Pier\nav_pier_c_t15
  8340. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.5343,-20.0507,-24.9977],[13.5343,20.0507,24.9977]]
  8341. ---------------------------------------------
  8342. Vehicle (1391)
  8343. Class Name = land_nav_pier_c_t20
  8344. Display Name = Building
  8345. Model = \dz\structures\Nav_Pier\nav_pier_c_t20
  8346. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.4427,-20,-24.14],[17.4427,20,24.14]]
  8347. ---------------------------------------------
  8348. Vehicle (1392)
  8349. Class Name = land_nav_pier_F_17
  8350. Display Name = Building
  8351. Model = \dz\structures\Nav_Pier\nav_pier_F_17
  8352. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.416559,-0.424842,-6.5],[0.416559,0.424842,6.5]]
  8353. ---------------------------------------------
  8354. Vehicle (1393)
  8355. Class Name = land_nav_pier_F_23
  8356. Display Name = Building
  8357. Model = \dz\structures\Nav_Pier\nav_pier_F_23
  8358. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.51,-0.51,-10],[0.51,0.51,10]]
  8359. ---------------------------------------------
  8360. Vehicle (1394)
  8361. Class Name = land_nav_pier_m_1
  8362. Display Name = Building
  8363. Model = \dz\structures\Nav_Pier\nav_pier_m_1
  8364. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-4.01131,-24.9997],[22.0306,4.01131,24.9997]]
  8365. ---------------------------------------------
  8366. Vehicle (1395)
  8367. Class Name = land_nav_pier_m_end
  8368. Display Name = Building
  8369. Model = \dz\structures\Nav_Pier\nav_pier_m_end
  8370. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.85239,-7.01476,-24.5464],[6.85239,7.01476,24.5464]]
  8371. ---------------------------------------------
  8372. Vehicle (1396)
  8373. Class Name = land_nav_pier_M_fuel
  8374. Display Name = Building
  8375. Model = \dz\structures\Nav_Pier\nav_pier_M_fuel
  8376. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-11.7861,-25.6657],[22.0306,11.7861,25.6657]]
  8377. ---------------------------------------------
  8378. Vehicle (1397)
  8379. Class Name = Land_nav_pier_pneu
  8380. Display Name = Unknown
  8381. Model = \DZ\structures\Nav_Pier\nav_pier_pneu.p3d
  8382. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  8383. ---------------------------------------------
  8384. Vehicle (1398)
  8385. Class Name = Land_nav_pier_uvaz
  8386. Display Name = Unknown
  8387. Model = \DZ\structures\Nav_Pier\nav_pier_uvaz.p3d
  8388. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
  8389. ---------------------------------------------
  8390. Vehicle (1399)
  8391. Class Name = Land_rails_bridge_40
  8392. Display Name = Building
  8393. Model = \dz\structures\Rail\Railway\rails_bridge_40.p3d
  8394. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.79132,-26.5196,-8.22651],[5.79132,26.5196,8.22651]]
  8395. ---------------------------------------------
  8396. Vehicle (1400)
  8397. Class Name = FXCrWindLeaf1
  8398. Display Name = Internal: FxCrWindLeaf1
  8399. Model = \dz\plants2\clutter\cr_leaf.p3d
  8400. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  8401. ---------------------------------------------
  8402. Vehicle (1401)
  8403. Class Name = FXCrWindLeaf2
  8404. Display Name = Internal: FxCrWindLeaf2
  8405. Model = \dz\plants2\clutter\cr_leaf2.p3d
  8406. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  8407. ---------------------------------------------
  8408. Vehicle (1402)
  8409. Class Name = FXCrWindLeaf3
  8410. Display Name = Internal: FxCrWindLeaf3
  8411. Model = \dz\plants2\clutter\cr_leaf3.p3d
  8412. Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
  8413. --------------- Vehicles Dump v2 End ---------------
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