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- --------------- Vehicles Dump v2 Start ---------------
- Vehicle (1)
- Class Name = All
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (2)
- Class Name = Logic
- Display Name = Game Logic
- Model = \core\default\default.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.03,-0.03,-0.03],[0.03,0.03,0.03]]
- ---------------------------------------------
- Vehicle (3)
- Class Name = AllVehicles
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (4)
- Class Name = Land
- Display Name = Vehicle
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (5)
- Class Name = LandVehicle
- Display Name = Vehicle
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (6)
- Class Name = Car
- Display Name = Car
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (7)
- Class Name = Motorcycle
- Display Name = Motorcycle
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (8)
- Class Name = Bicycle
- Display Name = Motorcycle
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (9)
- Class Name = Tank
- Display Name = Tank
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (10)
- Class Name = APC
- Display Name = APC
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (11)
- Class Name = Man
- Display Name = Man
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (12)
- Class Name = Animal
- Display Name = Animal
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (13)
- Class Name = Air
- Display Name = Helicopter
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (14)
- Class Name = Helicopter
- Display Name = Helicopter
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (15)
- Class Name = Plane
- Display Name = Plane
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (16)
- Class Name = Ship
- Display Name = Ship
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (17)
- Class Name = SmallShip
- Display Name = Small Ship
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (18)
- Class Name = BigShip
- Display Name = Big Ship
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (19)
- Class Name = Truck
- Display Name = Truck
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (20)
- Class Name = ParachuteBase
- Display Name = Parachute
- Model = para
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (21)
- Class Name = LaserTarget
- Display Name = Laser target
- Model = laserTgt.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (22)
- Class Name = NVTarget
- Display Name = Laser target
- Model = laserTgt.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (23)
- Class Name = ArtilleryTarget
- Display Name = ArtilleryTarget
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (24)
- Class Name = ArtilleryTargetW
- Display Name = ArtilleryTarget
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (25)
- Class Name = ArtilleryTargetE
- Display Name = ArtilleryTarget
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (26)
- Class Name = PaperCar
- Display Name = Paper Car
- Model = \core\default\default.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.025,-0.025,-0.025],[0.025,0.025,0.025]]
- ---------------------------------------------
- Vehicle (27)
- Class Name = FireSectorTarget
- Display Name = Internal: Fire Sector Target
- Model = \core\default\default.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.025,-0.025,-0.025],[0.025,0.025,0.025]]
- ---------------------------------------------
- Vehicle (28)
- Class Name = Static
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (29)
- Class Name = Fortress
- Display Name = Bunker
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (30)
- Class Name = Building
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (31)
- Class Name = NonStrategic
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (32)
- Class Name = Strategic
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (33)
- Class Name = FlagCarrierCore
- Display Name = Flag
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (34)
- Class Name = Land_VASICore
- Display Name = VASI
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (35)
- Class Name = Thing
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (36)
- Class Name = ThingEffect
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (37)
- Class Name = ThingEffectLight
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (38)
- Class Name = ThingEffectFeather
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (39)
- Class Name = FxExploArmor1
- Display Name = Internal: FxExploArmor1
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (40)
- Class Name = FxExploArmor2
- Display Name = Internal: FxExploArmor2
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (41)
- Class Name = FxExploArmor3
- Display Name = Internal: FxExploArmor3
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (42)
- Class Name = FxExploArmor4
- Display Name = Internal: FxExploArmor4
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (43)
- Class Name = FxCartridge
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\nabojnice_556.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0259669,-0.00515285],[0.00595,0.0259669,0.00515285]]
- ---------------------------------------------
- Vehicle (44)
- Class Name = InventoryBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (45)
- Class Name = ItemBook
- Display Name =
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (46)
- Class Name = ItemBookTheWarOfTheWorlds
- Display Name = The War of the Worlds
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (47)
- Class Name = ItemBookAroundTheWorldIn80Days
- Display Name = Around the World in 80 Days
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (48)
- Class Name = ItemBookCrimeAndPunishment
- Display Name = Crime and Punishment
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (49)
- Class Name = ItemBookHamlet
- Display Name = Hamlet
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (50)
- Class Name = ItemBookTheMetamorphosis
- Display Name = The Metamorphosis
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (51)
- Class Name = ItemBookTheRaven
- Display Name = The Raven
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (52)
- Class Name = ItemBookTheArtOfWar
- Display Name = The Art Of War
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (53)
- Class Name = ItemBookRobinsonCrusoe
- Display Name = Robinson Crusoe
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (54)
- Class Name = ItemBookRussian
- Display Name = Russian learning book
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (55)
- Class Name = ItemBookRussianCheatSheet
- Display Name = Russian cheat sheet
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (56)
- Class Name = ItemBookThePictureOfDorianGray
- Display Name = The Picture Of Dorian Gray
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (57)
- Class Name = ItemBookThePitAndThePendulum
- Display Name = The Pit and the Pendulum
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (58)
- Class Name = ItemBookTheTimeMachine
- Display Name = The Time Machine
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (59)
- Class Name = ItemBookTheCountryOfTheBlind
- Display Name = The Country of the Blind
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (60)
- Class Name = ItemBookBilaNemoc
- Display Name = Bila nemoc
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (61)
- Class Name = ItemBookBible
- Display Name = The new testament
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (62)
- Class Name = ItemBookYouth
- Display Name = Youth
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (63)
- Class Name = ItemBookVerwandlung
- Display Name = Die Verwandlung
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (64)
- Class Name = ItemBookTovarnaNaAbsolutno
- Display Name = Tovarna na absolutno
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (65)
- Class Name = ItemBookTheJungleBook
- Display Name = The Jungle Book
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (66)
- Class Name = ItemBookTheBrothersKaramazov
- Display Name = The Brothers Karamazov
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (67)
- Class Name = ItemBookTheCallOfCthulhu
- Display Name = The Call of Cthulhu
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (68)
- Class Name = ItemBookTheShunnedHouse
- Display Name = The Shunned House
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (69)
- Class Name = ItemBookTheHoundOfTheBaskervilles
- Display Name = The Hound of the Baskervilles
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (70)
- Class Name = ItemBookAndersen
- Display Name = Fairy Tales
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (71)
- Class Name = ItemBookTonyAndTheBeetles
- Display Name = Tony and the Beetles
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (72)
- Class Name = ItemBookTheCosmicComputer
- Display Name = The Cosmic Computer
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (73)
- Class Name = ItemBookATravelerInTime
- Display Name = A Traveler In Time
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (74)
- Class Name = ItemBookTheVariableMan
- Display Name = The Variable Man
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (75)
- Class Name = ItemBookTheOutlet
- Display Name = The Outlet
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (76)
- Class Name = ItemBookTheBarrier
- Display Name = The Barrier
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (77)
- Class Name = ItemBookTheDesertOfWheat
- Display Name = The Desert of Wheat
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (78)
- Class Name = ItemBookFlyingURanch
- Display Name = Flying U Ranch
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (79)
- Class Name = ItemBookHopalongCassidysRustlerRoundUp
- Display Name = Hopalong Cassidy's Rustler Round-Up
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (80)
- Class Name = ItemBookLonesomeLand
- Display Name = Lonesome Land
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (81)
- Class Name = ItemBookTrailin
- Display Name = Trailin'!
- Model = \DZ\books\Book_kniga.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110476,-0.027584,-0.140487],[0.320984,0.379164,0.140487]]
- ---------------------------------------------
- Vehicle (82)
- Class Name = ItemBookRonickyDoone
- Display Name = Ronicky Doone
- Model = \DZ\books\Book_kniga.p3d
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- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (222)
- Class Name = FxWindPollen1
- Display Name = Internal: FxWindPollen1
- Model = \dz\data\data\cl_feathers2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.107431,-0.0242825,-0.0670632],[0.10795,0.0242532,0.0686269]]
- ---------------------------------------------
- Vehicle (223)
- Class Name = FXUSWindLeaf1
- Display Name = Internal: FxUSWindLeaf1
- Model = \dz\data\cr_leaf.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (224)
- Class Name = FXUSWindLeaf2
- Display Name = Internal: FxUSWindLeaf2
- Model = \dz\data\cr_leaf2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (225)
- Class Name = FXUSWindLeaf3
- Display Name = Internal: FxUSWindLeaf3
- Model = \dz\data\cr_leaf3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (226)
- Class Name = CraterLong
- Display Name = Building
- Model = dz\data\data\ParticleEffects\CraterLong\CraterLong.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.76334,-5.70545,-0.893637],[2.76334,5.70545,0.893637]]
- ---------------------------------------------
- Vehicle (227)
- Class Name = PissGround
- Display Name = Building
- Model = dz\data\data\ParticleEffects\Excretion\Piss_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.4,0],[0.4,0.4,0]]
- ---------------------------------------------
- Vehicle (228)
- Class Name = ShitGround
- Display Name = Building
- Model = dz\data\data\ParticleEffects\Excretion\Shit_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0651418,-0.0541574,-0.0208557],[0.0651418,0.0541574,0.0208557]]
- ---------------------------------------------
- Vehicle (229)
- Class Name = VomitGround
- Display Name = Building
- Model = dz\data\data\ParticleEffects\Excretion\Vomit_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.4,0],[0.4,0.4,0]]
- ---------------------------------------------
- Vehicle (230)
- Class Name = VomitBloodGround
- Display Name = Building
- Model = dz\data\data\ParticleEffects\Excretion\Vomit_blood_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.4,-0.250892,0],[0.4,0.250892,0]]
- ---------------------------------------------
- Vehicle (231)
- Class Name = ContainerBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (232)
- Class Name = Container_FirstAidKit
- Display Name = First Aid Kit
- Model = \dz\gear\containers\FirstAidKit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.222,-0.379,-0.0812005],[0.116419,0.0587019,0.24]]
- ---------------------------------------------
- Vehicle (233)
- Class Name = Container_Protector_Small
- Display Name = Small Protector Case
- Model = \dz\gear\containers\Protector_Case.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.222,-0.379,-0.117943],[0.127,0.0603447,0.24]]
- ---------------------------------------------
- Vehicle (234)
- Class Name = Container_AmmoBox300Rnd
- Display Name = 300 Round Box
- Model = \dz\gear\containers\300RoundBox.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198432,-0.0727081,-0.113015],[0.162983,0.242396,0.113015]]
- ---------------------------------------------
- Vehicle (235)
- Class Name = CookwareBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (236)
- Class Name = CookerBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (237)
- Class Name = Cooker_PortableStove
- Display Name = Portable Gas Stove
- Model = \dz\gear\cooking\GasCooker.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.13665,-1.11096,-0.208254],[0.339077,0.207984,2.28841]]
- ---------------------------------------------
- Vehicle (238)
- Class Name = Cookware_Pot
- Display Name = Cooking Pot
- Model = \dz\gear\cooking\CookingPot.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.176443,-0.362414,-0.02963],[0.320868,0.196583,0.295766]]
- ---------------------------------------------
- Vehicle (239)
- Class Name = Cookware_FryingPan
- Display Name = Frying Pan
- Model = \dz\gear\cooking\FryingPan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.395045,-0.315831,-0.0016796],[0.279425,0.149962,0.268649]]
- ---------------------------------------------
- Vehicle (240)
- Class Name = Light_PortableLamp
- Display Name = Portable Gas Lamp
- Model = \dz\gear\cooking\GasLight.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.113393,-1.10764,-0.2352],[0.336963,0.184064,2.2032]]
- ---------------------------------------------
- Vehicle (241)
- Class Name = CraftingItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (242)
- Class Name = Crafting_BurlapSack
- Display Name = Burlap Sack
- Model = \dz\gear\crafting\bp_burlap_sack.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0413668,-0.364469,-0.258716],[0.368909,0.0366414,0.298812]]
- ---------------------------------------------
- Vehicle (243)
- Class Name = Crafting_Rope
- Display Name = Rope
- Model = \dz\gear\crafting\bp_rope.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.036657,-0.0193284,-0.127514],[0.250363,0.288009,0.323062]]
- ---------------------------------------------
- Vehicle (244)
- Class Name = Crafting_WoodenStick
- Display Name = Wooden Stick
- Model = \dz\gear\crafting\bp_wooden_stick.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.256409,-0.0385815,-0.325671],[0.0336122,0.111488,0.414517]]
- ---------------------------------------------
- Vehicle (245)
- Class Name = DrinksItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (246)
- Class Name = RiverWater
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (247)
- Class Name = BottleBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (248)
- Class Name = SodaBase
- Display Name =
- Model = \dz\gear\drinks\SodaCan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (249)
- Class Name = Drink_Canteen
- Display Name = Canteen
- Model = \dz\gear\drinks\Canteen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.066449,-0.135483],[0.102217,0.388206,0.175146]]
- ---------------------------------------------
- Vehicle (250)
- Class Name = Drink_WaterBottle
- Display Name = Waterbottle
- Model = \dz\gear\drinks\WaterBottle.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0509424,-0.135373],[0.0503229,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (251)
- Class Name = Drink_SodaZlutaKlasik
- Display Name = Zluta Klasik Soda
- Model = \dz\gear\drinks\SodaCan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (252)
- Class Name = Drink_SodaZlutaKolaloka
- Display Name = Zluta Kolaloka Soda
- Model = \dz\gear\drinks\SodaCan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (253)
- Class Name = Drink_SodaZlutaMalinovka
- Display Name = Zluta Malinovka Soda
- Model = \dz\gear\drinks\SodaCan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0370518,-0.0701755],[0.0410826,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (254)
- Class Name = FoodItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (255)
- Class Name = FruitBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (256)
- Class Name = MeatBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (257)
- Class Name = BoxCerealBase
- Display Name =
- Model = \dz\gear\food\BoxCereal.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (258)
- Class Name = FoodCanned
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (259)
- Class Name = Food_CanBakedBeans_Open
- Display Name = Canned Baked Beans
- Model = \dz\gear\food\BakedBeans_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0482893,-0.0664153],[0.0509673,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (260)
- Class Name = Food_CanBakedBeans
- Display Name = Canned Baked Beans
- Model = \dz\gear\food\BakedBeans.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0511808,-0.0621993],[0.0492508,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (261)
- Class Name = Food_CanSardines_Open
- Display Name = Canned Sardines
- Model = \dz\gear\food\sardines_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0557586,-0.0558886,-0.0181432],[0.31435,0.174349,0.229889]]
- ---------------------------------------------
- Vehicle (262)
- Class Name = Food_CanSardines
- Display Name = Canned Sardines
- Model = \dz\gear\food\Sardines.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0557587,-0.0558886,-0.0181432],[0.31435,0.174349,0.229889]]
- ---------------------------------------------
- Vehicle (263)
- Class Name = Food_CanSpaghetti_Open
- Display Name = Canned Spaghetti
- Model = \dz\gear\food\spaghetti_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0406047,-0.0591095],[0.041231,0.388206,0.251293]]
- ---------------------------------------------
- Vehicle (264)
- Class Name = Food_CanSpaghetti
- Display Name = Canned Spaghetti
- Model = \dz\gear\food\Spaghetti.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0406047,-0.0591095],[0.041231,0.388206,0.251293]]
- ---------------------------------------------
- Vehicle (265)
- Class Name = Food_CanTuna_Open
- Display Name = Canned Tuna
- Model = \dz\gear\food\tuna_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.059285,-0.011],[0.0412004,0.388206,0.223185]]
- ---------------------------------------------
- Vehicle (266)
- Class Name = Food_CanTuna
- Display Name = Canned Tuna
- Model = \dz\gear\food\Tuna.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.059285,-0.0107457],[0.0412004,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (267)
- Class Name = Food_BoxCerealCrunchin
- Display Name = Crunchin Crisps Cereal
- Model = \dz\gear\food\BoxCereal.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0357799,-0.163984],[0.109594,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (268)
- Class Name = Food_PowderedMilk
- Display Name = Powdered Milk
- Model = \dz\gear\food\PowderedMilk.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.208,-0.0172028,-0.075647],[0.0623446,0.343,0.299]]
- ---------------------------------------------
- Vehicle (269)
- Class Name = Food_Rice
- Display Name = Rice
- Model = \dz\gear\food\Rice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0508432,-0.0942444],[0.0415281,0.388206,0.219185]]
- ---------------------------------------------
- Vehicle (270)
- Class Name = Fruit_AppleFresh
- Display Name = Apple
- Model = \dz\gear\food\apple_fresh.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0509729,-0.058118],[0.0509433,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (271)
- Class Name = Fruit_AppleRotten
- Display Name = Rotten Apple
- Model = \dz\gear\food\apple_rotten.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0549262,-0.058118],[0.0536901,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (272)
- Class Name = Fruit_BananaFresh
- Display Name = Banana
- Model = \dz\gear\food\banana_fresh.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306049,-0.0266971,-0.199368],[0.272755,0.368588,0.128306]]
- ---------------------------------------------
- Vehicle (273)
- Class Name = Fruit_BananaRotten
- Display Name = Rotten Banana
- Model = \dz\gear\food\banana_rottem.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306049,-0.0266971,-0.199368],[0.272755,0.368588,0.128306]]
- ---------------------------------------------
- Vehicle (274)
- Class Name = Fruit_OrangeFresh
- Display Name = Orange
- Model = \dz\gear\food\orange_fresh.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0565677,-0.057192],[0.0553625,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (275)
- Class Name = Fruit_OrangeRotten
- Display Name = Rotten Orange
- Model = \dz\gear\food\orange_rotten.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0553386,-0.0550014,-0.0569396],[0.337635,0.270084,0.234185]]
- ---------------------------------------------
- Vehicle (276)
- Class Name = Fruit_KiwiFresh
- Display Name = Kiwi
- Model = \dz\gear\food\kiwi_fresh.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0436538,-0.347743,-0.058074],[0.173388,0.0432064,0.314661]]
- ---------------------------------------------
- Vehicle (277)
- Class Name = Fruit_KiwiRotten
- Display Name = Rotten Kiwi
- Model = \dz\gear\food\kiwi_rotten.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0436538,-0.347743,-0.058074],[0.173388,0.0432064,0.314661]]
- ---------------------------------------------
- Vehicle (278)
- Class Name = Meat_ChickenBreastFresh
- Display Name = Chicken Breast
- Model = \dz\gear\food\meat_breast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (279)
- Class Name = Meat_CrowBreastFresh
- Display Name = Crow Breast
- Model = \dz\gear\food\meat_breast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (280)
- Class Name = Meat_CockBreastFresh
- Display Name = Cock Breast
- Model = \dz\gear\food\meat_breast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (281)
- Class Name = Meat_HawkBreastFresh
- Display Name = Hawk Breast
- Model = \dz\gear\food\meat_breast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (282)
- Class Name = Meat_SeagulBreastFresh
- Display Name = Seagul Breast
- Model = \dz\gear\food\meat_breast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0458544,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (283)
- Class Name = Meat_GoatLegFresh
- Display Name = Goat Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (284)
- Class Name = Meat_GoatSteakFresh
- Display Name = Goat Steak
- Model = \dz\gear\food\meat_steak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (285)
- Class Name = Meat_SheepLegFresh
- Display Name = Sheep Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (286)
- Class Name = Meat_SheepSteakFresh
- Display Name = Sheep Steak
- Model = \dz\gear\food\meat_steak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (287)
- Class Name = Meat_DeerLegFresh
- Display Name = Deer Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (288)
- Class Name = Meat_DogLegFresh
- Display Name = Dog Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (289)
- Class Name = Meat_DogSteakFresh
- Display Name = Dog Steak
- Model = \dz\gear\food\meat_steak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (290)
- Class Name = Meat_CowLegFresh
- Display Name = Cow Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (291)
- Class Name = Meat_CowSteakFresh
- Display Name = Cow Steak
- Model = \dz\gear\food\meat_steak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (292)
- Class Name = Meat_PorkSteakFresh
- Display Name = Pork Steak
- Model = \dz\gear\food\meat_steak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0326831,-0.0999891],[0.0521818,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (293)
- Class Name = Meat_PorkLegFresh
- Display Name = Pork Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (294)
- Class Name = Meat_RabbitLegFresh
- Display Name = Rabbit Leg
- Model = \dz\gear\food\meat_leg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.0347086,-0.103737],[0.0591707,0.388206,0.234185]]
- ---------------------------------------------
- Vehicle (295)
- Class Name = MedicalItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (296)
- Class Name = Medical_Bandage
- Display Name = Bandage
- Model = \dz\gear\medical\Bandage.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.128309,-0.0800264,-0.0314452],[0.278672,0.341077,0.23666]]
- ---------------------------------------------
- Vehicle (297)
- Class Name = Medical_BandageDressing
- Display Name = Bandage
- Model = \dz\gear\medical\Bandage_dressing.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.341077,-0.121655,-0.0923051],[0.0825729,0.278672,0.23666]]
- ---------------------------------------------
- Vehicle (298)
- Class Name = Medical_DisinfectantSpray
- Display Name = Disinfectant Spray
- Model = \dz\gear\medical\DisinfectantSpray.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.106717,-0.0730027,-0.00307503],[0.278672,0.341077,0.289464]]
- ---------------------------------------------
- Vehicle (299)
- Class Name = Medical_DisinfectantAlcohol
- Display Name = Alcohol Tincture
- Model = \dz\gear\medical\alfa.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0304541,-0.0179002,-0.0880156],[0.0952068,0.119142,0.0878194]]
- ---------------------------------------------
- Vehicle (300)
- Class Name = Medical_PurificationTablets
- Display Name = Water purification tablets
- Model = \dz\gear\medical\Water_purification_tablets.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.18263,-0.0821319,-0.0721375],[0.22861,0.230614,0.380203]]
- ---------------------------------------------
- Vehicle (301)
- Class Name = Medical_CharcoalTablets
- Display Name = Charcoal Tabs
- Model = \dz\gear\medical\charcoal_tablets.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0355244,-0.156482,-4.84779e-005],[0.120774,0.0440864,0.117093]]
- ---------------------------------------------
- Vehicle (302)
- Class Name = Medical_PainkillerTablets
- Display Name = Painkillers
- Model = \dz\gear\medical\painkillers2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0673271,-0.0511604,-0.0167075],[0.126942,0.158855,0.117093]]
- ---------------------------------------------
- Vehicle (303)
- Class Name = Medical_VitaminBottle
- Display Name = Vitamin Bottle
- Model = \dz\gear\medical\VitaminBottle.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0708928,-0.346961,-0.027016],[0.186487,0.0697475,0.219185]]
- ---------------------------------------------
- Vehicle (304)
- Class Name = Medical_TetracyclineAntibiotics
- Display Name = Tetracycline Antibiotics
- Model = \dz\gear\medical\tetracycline.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0640191,-0.108268,-0.00217774],[0.120774,0.0605201,0.117093]]
- ---------------------------------------------
- Vehicle (305)
- Class Name = Medical_Epinephrine
- Display Name = Epinephrine
- Model = \dz\gear\medical\Epinephrine.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.159455,-0.150403,-0.0518678],[0.0526496,0.111561,0.231174]]
- ---------------------------------------------
- Vehicle (306)
- Class Name = Medical_Morphine
- Display Name = Morphine Auto-Injector
- Model = \dz\gear\medical\Morphine.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.159815,-0.150403,-0.0912559],[0.0925838,0.124515,0.221829]]
- ---------------------------------------------
- Vehicle (307)
- Class Name = Medical_Syringe
- Display Name = Syringe
- Model = \dz\gear\medical\syringe_empty.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0975904,-0.04,-0.04],[0.278672,0.341077,0.23666]]
- ---------------------------------------------
- Vehicle (308)
- Class Name = SyringeBase
- Display Name = Filled Syringe
- Model = \dz\gear\medical\syringe_Full.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (309)
- Class Name = Medical_SyringeClear
- Display Name = Filled Syringe
- Model = \dz\gear\medical\syringe_Full.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.134431,-0.04,-0.03],[0.278672,0.341077,0.23666]]
- ---------------------------------------------
- Vehicle (310)
- Class Name = Medical_SyringeBlood
- Display Name = Filled Syringe
- Model = \dz\gear\medical\syringe_Full.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.134431,-0.04,-0.03],[0.278672,0.341077,0.23666]]
- ---------------------------------------------
- Vehicle (311)
- Class Name = Medical_InjectionVial
- Display Name = Injection Vial
- Model = \dz\gear\medical\InjectionVial.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.048,-0.048,-0.000993549],[0.278672,0.341077,0.23666]]
- ---------------------------------------------
- Vehicle (312)
- Class Name = BloodBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (313)
- Class Name = Medical_SalineBag
- Display Name = Saline Bag
- Model = \dz\gear\medical\SalineBag.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0685972,-0.0603311,-0.153232],[0.182506,0.455689,0.211308]]
- ---------------------------------------------
- Vehicle (314)
- Class Name = Medical_StartKit
- Display Name = IV Start Kit
- Model = \dz\gear\medical\StartKit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0965559,-0.0532593,-0.113231],[0.182506,0.414777,0.211308]]
- ---------------------------------------------
- Vehicle (315)
- Class Name = Medical_TransfusionKit
- Display Name = Saline Bag IV
- Model = \dz\gear\medical\TransfusionKit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0910656,-0.028314,-0.135771],[0.182506,0.428953,0.232194]]
- ---------------------------------------------
- Vehicle (316)
- Class Name = Medical_BloodBag_Empty
- Display Name = Blood Bag Kit
- Model = \dz\gear\medical\BloodBag_Sealed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0788738,-0.0265193,-0.128174],[0.182506,0.414777,0.211308]]
- ---------------------------------------------
- Vehicle (317)
- Class Name = Medical_BloodBag_Full
- Display Name = Blood Bag
- Model = \dz\gear\medical\BloodBag_Full.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0570705,-0.0326385,-0.100568],[0.182506,0.414777,0.211308]]
- ---------------------------------------------
- Vehicle (318)
- Class Name = Medical_BloodBag_IV
- Display Name = Blood Bag IV
- Model = \dz\gear\medical\BloodBag_Full_IV.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.10821,-0.045258,-0.122768],[0.182506,0.414777,0.211308]]
- ---------------------------------------------
- Vehicle (319)
- Class Name = Medical_BloodTest_Kit
- Display Name = Blood Test Kit
- Model = \dz\gear\medical\BloodTest_Kit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0506809,-0.00822374,-0.045049],[0.182506,0.414777,0.211308]]
- ---------------------------------------------
- Vehicle (320)
- Class Name = Medical_Splint
- Display Name = Splint
- Model = \dz\gear\medical\improvised_fixture.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.402197,-0.15942,-0.0831937],[0.402197,0.15942,0.0831937]]
- ---------------------------------------------
- Vehicle (321)
- Class Name = Medical_Defibrillator
- Display Name = Defibrillator
- Model = \dz\gear\medical\Defibrillator.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289451,-0.291804,-4.70728e-005],[0.274505,0.187815,0.299162]]
- ---------------------------------------------
- Vehicle (322)
- Class Name = MapBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (323)
- Class Name = Map_Chernarus
- Display Name = Map
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (324)
- Class Name = Map_Chernogorsk
- Display Name = Map of Chernogorsk
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (325)
- Class Name = Map_Berezino
- Display Name = Map of Berezino
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (326)
- Class Name = Map_Elektrozavodsk
- Display Name = Map of Elektrozavodsk
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (327)
- Class Name = Map_Zelenogorsk
- Display Name = Map of Zelenogorsk
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (328)
- Class Name = Map_Krasnostav
- Display Name = Map of Krasnostav
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (329)
- Class Name = Map_ChernarusSW
- Display Name = Map of SW Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (330)
- Class Name = Map_ChernarusNW
- Display Name = Map of NW Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (331)
- Class Name = Map_ChernarusSE
- Display Name = Map of SE Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (332)
- Class Name = Map_ChernarusNE
- Display Name = Map of NE Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (333)
- Class Name = Map_ChernarusW
- Display Name = Map of W Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (334)
- Class Name = Map_ChernarusE
- Display Name = Map of E Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (335)
- Class Name = Map_ChernarusS
- Display Name = Map of S Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (336)
- Class Name = Map_ChernarusN
- Display Name = Map of N Chernarus
- Model = \dz\gear\navigation\Map_chernarus.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0537514,-0.425228,-0.152434],[0.214348,0.00525947,0.0766652]]
- ---------------------------------------------
- Vehicle (337)
- Class Name = CompassBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (338)
- Class Name = Compass
- Display Name = Compass
- Model = \dz\gear\navigation\compass.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.285826,-0.0237533,-0.0510609],[0.152131,0.121923,0.56167]]
- ---------------------------------------------
- Vehicle (339)
- Class Name = OrienteeringCompass
- Display Name = Compass
- Model = \dz\gear\navigation\compass_modern.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282492,-0.00794613,-0.0510609],[0.115465,0.0874074,0.56167]]
- ---------------------------------------------
- Vehicle (340)
- Class Name = BinocularsBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (341)
- Class Name = Optics_Binoculars
- Display Name = Binoculars
- Model = \dz\gear\optics\binoculars.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (342)
- Class Name = MiscItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (343)
- Class Name = PoweredItem
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (344)
- Class Name = ItemCompass
- Display Name = Compass
- Model = \DZ\items\map\compass\compass.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0393146,-0.0502081,-0.0621552],[0.0351198,0.0125224,0.11126]]
- ---------------------------------------------
- Vehicle (345)
- Class Name = ItemGPS
- Display Name = GPS
- Model = \DZ\items\map\gps\gps.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0738,-0.064512,-0.00792],[0.0738,0.064512,0.00792]]
- ---------------------------------------------
- Vehicle (346)
- Class Name = ItemTransmitter
- Display Name = Transmitter
- Model = \dz\items\Misc\WalkieTalkie.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.064,-0.291804,-0.00219635],[0.274505,0.064,0.299162]]
- ---------------------------------------------
- Vehicle (347)
- Class Name = ItemRadio
- Display Name = Radio
- Model = \dz\structures\Furniture\Eletrical_appliances\radio_b\radio_b.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.145373,-0.0371833,1.96821e-010],[0.145373,0.0367774,0.213583]]
- ---------------------------------------------
- Vehicle (348)
- Class Name = ItemWatch
- Display Name = Watch
- Model = \DZ\items\map\Watch\Watch.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0265844,-0.0114991,-0.0484866],[0.0265844,0.0114991,0.0484866]]
- ---------------------------------------------
- Vehicle (349)
- Class Name = TrashItem_TinCan
- Display Name = Empty Tin Can
- Model = \dz\Items\Misc\EmptyTinCan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0746101,-0.291804,-0.0210953],[0.274505,0.080686,0.299162]]
- ---------------------------------------------
- Vehicle (350)
- Class Name = MiscItem_Tent
- Display Name = Camping Tent
- Model = \dz\Items\Misc\CampingTent.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.180413,-0.293467,-0.485683],[0.180781,0.00221356,0.491868]]
- ---------------------------------------------
- Vehicle (351)
- Class Name = MiscItem_HeatPack
- Display Name = Heatpack
- Model = \dz\Items\Misc\Heatpack.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28168,-0.0900963,-0.0448275],[0.0575933,0.307404,0.275969]]
- ---------------------------------------------
- Vehicle (352)
- Class Name = MiscItem_WoodPile
- Display Name = Wood Pile
- Model = \dz\Items\Misc\WoodPile.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.230339,-0.229864,-0.261612],[0.198829,0.0213714,0.251321]]
- ---------------------------------------------
- Vehicle (353)
- Class Name = MiscItem_WoodenPlank
- Display Name = Wooden Plank
- Model = \dz\Items\Misc\WoodenPlank.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
- ---------------------------------------------
- Vehicle (354)
- Class Name = MiscItem_BirchBark
- Display Name = Birch bark
- Model = \dz\Items\Misc\WoodenPlank.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
- ---------------------------------------------
- Vehicle (355)
- Class Name = MiscItem_Stone
- Display Name = Stone
- Model = \dz\gear\consumables\Stone.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12765,-0.12765,-0.0143034],[0.130024,0.12765,0.206859]]
- ---------------------------------------------
- Vehicle (356)
- Class Name = MiscItem_DuctTape
- Display Name = Duct Tape
- Model = \dz\Items\Misc\DuctTape.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (357)
- Class Name = MiscItem_Firewood
- Display Name = Firewood
- Model = \dz\items\Misc\Firewood.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (358)
- Class Name = MiscItem_SheetMetal
- Display Name = Sheet metal
- Model = dz\items\Misc\WoodPile.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.230339,-0.229864,-0.261612],[0.198829,0.0213714,0.251321]]
- ---------------------------------------------
- Vehicle (359)
- Class Name = MiscItem_LeadRod
- Display Name = lead rod
- Model = \dz\items\Misc\Wooden_stick.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
- ---------------------------------------------
- Vehicle (360)
- Class Name = MiscItem_Shard
- Display Name = Shard
- Model = \dz\items\Misc\Wooden_stick.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
- ---------------------------------------------
- Vehicle (361)
- Class Name = MiscItem_ButaneTorch
- Display Name = Butane Torch
- Model = \dz\items\Misc\ButaneTorch.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110572,-1,-0.0016573],[0.274505,0.08351,2]]
- ---------------------------------------------
- Vehicle (362)
- Class Name = MiscItem_RoadFlare
- Display Name = Road flare
- Model = \dz\items\Misc\Road_flare.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.41205,-0.291804,-0.0451112],[0.274505,0.0610782,0.299162]]
- ---------------------------------------------
- Vehicle (363)
- Class Name = MiscItem_CookingClock
- Display Name = Cooking clock
- Model = \dz\items\Misc\Cooking_clock.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.102844,-0.291804,-0.0020373],[0.274505,0.102844,0.299162]]
- ---------------------------------------------
- Vehicle (364)
- Class Name = MiscItem_WalkieTalkie
- Display Name = WalkieTalkie
- Model = \dz\items\Misc\WalkieTalkie.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.064,-0.291804,-0.00219635],[0.274505,0.064,0.299162]]
- ---------------------------------------------
- Vehicle (365)
- Class Name = MiscItem_Money
- Display Name = Banknotes
- Model = \dz\items\Misc\Money_100.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.117416,-0.322133,-0.0302871],[0.283106,0.00915567,0.159997]]
- ---------------------------------------------
- Vehicle (366)
- Class Name = WeaponItem_ImprovisedSpear
- Display Name = Improvised spear
- Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (367)
- Class Name = WeaponItem_ImprovisedClub
- Display Name = Improvised club
- Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (368)
- Class Name = xxx_ImprovisedSilencer
- Display Name = Improvised silencer
- Model = \dz\weapons\Infantry\AssaultRifles\AK\AKSuppressor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (369)
- Class Name = xxx_ImprovisedGrenade
- Display Name = Improvised grenade
- Model = \dz\items\Weapons\Improvised_spray_grenade.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.109889,-0.0590192,-0.0217975],[0.0801114,0.0615006,0.26187]]
- ---------------------------------------------
- Vehicle (370)
- Class Name = xxx_ImprovisedTimeGrenade
- Display Name = Improvised timed grenade
- Model = \dz\items\Weapons\Improvised_timed_spray_grenade.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.109889,-0.0590192,-0.0217975],[0.0801114,0.0831116,0.26187]]
- ---------------------------------------------
- Vehicle (371)
- Class Name = xxx_EmergencyFlare_Red
- Display Name = Emergency flare (red)
- Model = \dz\weapons\arma2\frag_RGD5.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (372)
- Class Name = xxx_ExplosiveTripwire
- Display Name = Tripwire
- Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (373)
- Class Name = xxx_FlareTripwire
- Display Name = Flare tripwire
- Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (374)
- Class Name = xxx_RoadFlareTripwire
- Display Name = Road flare tripwire
- Model = \dz\weapons\Infantry\Meele\Hatchet\Hatchet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (375)
- Class Name = MiscItem_WoodenStick
- Display Name = Wooden stick
- Model = \dz\items\Misc\Wooden_stick.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0387805,-0.0431634,-0.013277],[0.0358314,0.0431989,1.47127]]
- ---------------------------------------------
- Vehicle (376)
- Class Name = MiscItem_RubberStrap
- Display Name = Rubber strap
- Model = \dz\items\Misc\Rubber_straps.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233905,-0.256267,-0.0308661],[0.226095,0.216334,0.0484367]]
- ---------------------------------------------
- Vehicle (377)
- Class Name = MiscItem_Nails
- Display Name = Nails
- Model = \dz\Items\Misc\WoodenPlank.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.110723,-0.0521525,-0.045384],[0.112685,0.0505189,1.24695]]
- ---------------------------------------------
- Vehicle (378)
- Class Name = MiscItem_SprayCan_Tan
- Display Name = Spraypaint (tan)
- Model = \dz\items\Misc\SprayCanister.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
- ---------------------------------------------
- Vehicle (379)
- Class Name = MiscItem_MetalPipe
- Display Name = Metal pipe
- Model = \dz\items\Drinks\Canteen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (380)
- Class Name = MiscItem_Twine
- Display Name = Twine
- Model = \dz\items\Drinks\Canteen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (381)
- Class Name = MiscItem_PlasticBag
- Display Name = Plastic bag
- Model = \dz\items\Drinks\Canteen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (382)
- Class Name = MiscItem_String
- Display Name = String
- Model = \dz\items\Misc\String_MetalWire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.21,-0.291804,-0.041022],[0.274505,0.180613,0.299162]]
- ---------------------------------------------
- Vehicle (383)
- Class Name = MiscItem_PurificationTablets
- Display Name = Purification tablets
- Model = \dz\items\Medical\Water_purification_tablets.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (384)
- Class Name = Bag_ImprovisedPack
- Display Name = Scavenger Backpack
- Model = \dz\characters\backpacks\alice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (385)
- Class Name = TrashItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (386)
- Class Name = EmptySodaBase
- Display Name =
- Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (387)
- Class Name = TrashItem_SodaZlutaKlasik
- Display Name = Zluta Klasik Soda
- Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
- ---------------------------------------------
- Vehicle (388)
- Class Name = TrashItem_SodaZlutaKolaloka
- Display Name = Zluta Kolaloka Soda
- Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
- ---------------------------------------------
- Vehicle (389)
- Class Name = TrashItem_SodaZlutaMalinovka
- Display Name = Zluta Malinovka Soda
- Model = \DZ\items\Trash\Loot_SodaCan_Used.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0617579,-0.0532869,0],[0.0617579,0.0532869,0.155992]]
- ---------------------------------------------
- Vehicle (390)
- Class Name = WeaponItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (391)
- Class Name = Land_houpacka
- Display Name = Swing
- Model = \dz\misc\houpacka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.215,-1.54704,-0.635684],[0.215,1.54704,0.635684]]
- ---------------------------------------------
- Vehicle (392)
- Class Name = Land_Piskoviste
- Display Name = Sandpit
- Model = \dz\misc\piskoviste.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.44,-2.44,-0.659152],[2.44,2.44,0.659152]]
- ---------------------------------------------
- Vehicle (393)
- Class Name = Land_build_choppingblock
- Display Name = Building
- Model = \dz\misc\sekyraspalek.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.787311,-0.493797,-0.495601],[0.787311,0.493797,0.495601]]
- ---------------------------------------------
- Vehicle (394)
- Class Name = Land_jezekbeton
- Display Name = House
- Model = \dz\misc\jezekbeton.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.753916,-0.636231,-0.743792],[0.753916,0.636231,0.743792]]
- ---------------------------------------------
- Vehicle (395)
- Class Name = Land_fuel_tank_small
- Display Name = Building
- Model = \dz\misc\fuel_tank_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.852034,-1.3685,-1.24957],[0.852034,1.3685,1.24957]]
- ---------------------------------------------
- Vehicle (396)
- Class Name = Land_Fuel_tank_big
- Display Name = Fuel station
- Model = \dz\misc\Fuel_tank_big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46807,-1.08932,-1.26954],[4.46807,1.08932,1.26954]]
- ---------------------------------------------
- Vehicle (397)
- Class Name = Land_Fuel_tank_stairs
- Display Name = Building
- Model = \dz\misc\Fuel_tank_stairs.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46807,-1.25925,-1.66373],[4.46807,1.25925,1.66373]]
- ---------------------------------------------
- Vehicle (398)
- Class Name = Fence
- Display Name = Fence
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (399)
- Class Name = FenceWood
- Display Name = Wood Fence
- Model = \dz\misc\pytle.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.356783,-1.19953,-0.550679],[0.356783,1.19953,0.550679]]
- ---------------------------------------------
- Vehicle (400)
- Class Name = FenceWoodPalet
- Display Name = Wood Fence Pallet
- Model = \dz\misc\pytle_palet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.924145,-1.19953,-0.550679],[0.924145,1.19953,0.550679]]
- ---------------------------------------------
- Vehicle (401)
- Class Name = Land_water_tank
- Display Name = Building
- Model = \dz\misc\water_tank.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.47698,-3.63933,-5.7348],[2.47698,3.63933,5.7348]]
- ---------------------------------------------
- Vehicle (402)
- Class Name = Land_sloup_vn
- Display Name = Building
- Model = \dz\misc\sloup_vn.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.845141,-2.76141,-9.32327],[0.845141,2.76141,9.32327]]
- ---------------------------------------------
- Vehicle (403)
- Class Name = Land_sloup_vn_dratZ
- Display Name = Building
- Model = \dz\misc\sloup_vn_dratZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.1312,-7.15024,-8.70266],[50.1312,7.15024,8.70266]]
- ---------------------------------------------
- Vehicle (404)
- Class Name = Land_sloup_vn_drat
- Display Name = Building
- Model = \dz\misc\sloup_vn_drat.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.0784,-2.79629,-8.70266],[50.0784,2.79629,8.70266]]
- ---------------------------------------------
- Vehicle (405)
- Class Name = Land_sloup_vn_drat_d
- Display Name = Building
- Model = \dz\misc\sloup_vn_drat_d.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-50.0784,-2.67565,-8.70061],[50.0784,2.67565,8.70061]]
- ---------------------------------------------
- Vehicle (406)
- Class Name = Land_CampfireNew
- Display Name = Campfire DN
- Model = \dz\misc\Campfire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-1.57687],[1.08714,0.941487,1.57687]]
- ---------------------------------------------
- Vehicle (407)
- Class Name = Land_Dam_Conc_20
- Display Name = Building
- Model = \dz\roads2\dam\dam_conc\dam_conc_20.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.8308,-10.3378,-10.067],[10.8308,10.3378,10.067]]
- ---------------------------------------------
- Vehicle (408)
- Class Name = Land_Dam_ConcP_20
- Display Name = Building
- Model = \dz\roads2\dam\dam_conc\dam_concP_20.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.0084,-11.8287,-10.0773],[11.0084,11.8287,10.0773]]
- ---------------------------------------------
- Vehicle (409)
- Class Name = Land_Dam_Barrier_40
- Display Name = Building
- Model = \dz\roads2\dam\dam_barrier_40\dam_barrier_40.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.0298,-2.03888,-4.07678],[20.0298,2.03888,4.07678]]
- ---------------------------------------------
- Vehicle (410)
- Class Name = Land_Company3_2
- Display Name = Building
- Model = \dz\signs2\Company3_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.29783,-0.530845,-0.918108],[4.29783,0.530845,0.918108]]
- ---------------------------------------------
- Vehicle (411)
- Class Name = Land_sign_altar
- Display Name = Building
- Model = \dz\signs2\sign_altar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.784704,-0.0797254,-0.393814],[0.784704,0.0797254,0.393814]]
- ---------------------------------------------
- Vehicle (412)
- Class Name = Land_Sign_Bar_RU
- Display Name = Building
- Model = \dz\signs2\Sign_Bar_RU.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.820191,-0.18983,-0.808514],[0.820191,0.18983,0.808514]]
- ---------------------------------------------
- Vehicle (413)
- Class Name = Land_Sign_BES
- Display Name = Building
- Model = \dz\signs2\Sign_BES.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.331094,-0.0799841,-0.419127],[0.331094,0.0799841,0.419127]]
- ---------------------------------------------
- Vehicle (414)
- Class Name = Land_SignB_Gov
- Display Name = Building
- Model = \dz\signs2\SignB_Gov.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.391147,-0.00641396,-0.279507],[0.391147,0.00641396,0.279507]]
- ---------------------------------------------
- Vehicle (415)
- Class Name = Land_SignB_GovPolice
- Display Name = Building
- Model = \dz\signs2\SignB_GovPolice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.391147,-0.00641396,-0.279507],[0.391147,0.00641396,0.279507]]
- ---------------------------------------------
- Vehicle (416)
- Class Name = Land_SignB_GovSchool
- Display Name = Building
- Model = \dz\signs2\SignB_GovSchool.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.357291,-0.00962035,-0.248461],[0.357291,0.00962035,0.248461]]
- ---------------------------------------------
- Vehicle (417)
- Class Name = Land_SignB_GovSign
- Display Name = Building
- Model = \dz\signs2\SignB_GovSign.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.272816,-0.00971158,-0.350376],[0.272816,0.00971158,0.350376]]
- ---------------------------------------------
- Vehicle (418)
- Class Name = Land_SignB_Hotel_CZ2
- Display Name = Building
- Model = \dz\signs2\SignB_Hotel_CZ2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.700182,-0.236193,-1.95917],[0.700182,0.236193,1.95917]]
- ---------------------------------------------
- Vehicle (419)
- Class Name = Land_SignB_PostOffice
- Display Name = Building
- Model = \dz\signs2\SignB_PostOffice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.354477,-0.00962045,-0.227354],[0.354477,0.00962045,0.227354]]
- ---------------------------------------------
- Vehicle (420)
- Class Name = Land_SignB_Pub_CZ1
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_CZ1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37205,-0.0270871,-0.356037],[1.37205,0.027087,0.356037]]
- ---------------------------------------------
- Vehicle (421)
- Class Name = Land_SignB_Pub_CZ2
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_CZ2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0278231,-0.356051],[1.37197,0.0278231,0.356051]]
- ---------------------------------------------
- Vehicle (422)
- Class Name = Land_SignB_Pub_CZ3
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_CZ3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0269542,-0.357319],[1.37197,0.0269542,0.357319]]
- ---------------------------------------------
- Vehicle (423)
- Class Name = Land_SignB_Pub_RU1
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_RU1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44555,-0.0242588,-0.445033],[1.44555,0.0242588,0.445033]]
- ---------------------------------------------
- Vehicle (424)
- Class Name = Land_SignB_Pub_RU2
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_RU2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44555,-0.0242588,-0.4434],[1.44555,0.0242588,0.4434]]
- ---------------------------------------------
- Vehicle (425)
- Class Name = Land_SignB_Pub_RU3
- Display Name = Building
- Model = \dz\signs2\SignB_Pub_RU3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.37197,-0.0272608,-0.356086],[1.37197,0.0272608,0.356086]]
- ---------------------------------------------
- Vehicle (426)
- Class Name = Sound
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (427)
- Class Name = Sound_Owl
- Display Name = Owl
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (428)
- Class Name = Sound_Stream
- Display Name = Stream
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (429)
- Class Name = Sound_Frog
- Display Name = Frog
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (430)
- Class Name = Sound_Frogs
- Display Name = Frogs
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (431)
- Class Name = Sound_Alarm
- Display Name = Alarm
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (432)
- Class Name = Sound_Alarm2
- Display Name = Alarm2
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (433)
- Class Name = Sound_Factory01
- Display Name = Factory01
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (434)
- Class Name = Sound_Factory02
- Display Name = Factory02
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (435)
- Class Name = Sound_Factory03
- Display Name = Factory03
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (436)
- Class Name = Sound_Factory04
- Display Name = Factory04
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (437)
- Class Name = Sound_Factory05
- Display Name = Factory05
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (438)
- Class Name = Sound_Factory06
- Display Name = Factory06
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (439)
- Class Name = Sound_Factory07
- Display Name = Factory07
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (440)
- Class Name = Sound_Factory08
- Display Name = Factory08
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (441)
- Class Name = Sound_Factory09
- Display Name = Factory09
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (442)
- Class Name = Sound_Factory10
- Display Name = Factory10
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (443)
- Class Name = Sound_Factory11
- Display Name = Factory11
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (444)
- Class Name = Sound_Factory12
- Display Name = Factory12
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (445)
- Class Name = Sound_Factory13
- Display Name = Factory13
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (446)
- Class Name = Sound_Factory14
- Display Name = Factory14
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (447)
- Class Name = Sound_Factory15
- Display Name = Factory15
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (448)
- Class Name = Sound_Factory16
- Display Name = Factory16
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (449)
- Class Name = Sound_Factory17
- Display Name = Factory17
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (450)
- Class Name = Sound_Factory18
- Display Name = Factory18
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (451)
- Class Name = Sound_Fire
- Display Name = Fire
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (452)
- Class Name = Sound_BirdSinging
- Display Name = Bird singing
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (453)
- Class Name = Sound_Crickets1
- Display Name = Cricket 1
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (454)
- Class Name = Sound_Crickets2
- Display Name = Cricket 2
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (455)
- Class Name = Sound_Crickets3
- Display Name = Cricket 3
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (456)
- Class Name = Sound_Crickets4
- Display Name = Cricket 4
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (457)
- Class Name = Sound_Chicken
- Display Name = Chicken
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (458)
- Class Name = Sound_Cock
- Display Name = Cock
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (459)
- Class Name = Sound_Cow
- Display Name = Cow
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (460)
- Class Name = Sound_Crow
- Display Name = Crow
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (461)
- Class Name = Sound_Wolf
- Display Name = Wolf
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (462)
- Class Name = Sound_Dog
- Display Name = Dog
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (463)
- Class Name = Sound_BadDog
- Display Name = Bad Dog
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (464)
- Class Name = Sound_SorrowDog
- Display Name = Sorrow Dog
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (465)
- Class Name = Sound_LittleDog
- Display Name = Little Dog
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (466)
- Class Name = Sound_Music
- Display Name = Music
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (467)
- Class Name = Sound_Flies
- Display Name = Flies
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (468)
- Class Name = Sound_GasFlame
- Display Name = Gas Flame
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (469)
- Class Name = Sound_GasCanister
- Display Name = Gas Canister
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (470)
- Class Name = Sound_CookingBoiling
- Display Name = Cooking Boiling
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (471)
- Class Name = Sound_ChainsawIdle
- Display Name = Chainsaw (Idle)
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (472)
- Class Name = Sound_Generator1
- Display Name = Generator
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (473)
- Class Name = WeaponLightBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (474)
- Class Name = Attachment_Light_Universal
- Display Name = Weapon Flashlight
- Model = \DZ\weapons\attachments\light\weaponlight_universal.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0658258,-0.121313,-0.0860838],[0.27827,0.39741,0.12096]]
- ---------------------------------------------
- Vehicle (475)
- Class Name = Attachment_Light_TLR
- Display Name = Pistol Flashlight
- Model = \DZ\weapons\attachments\light\weaponlight_TLR.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0508974,-0.0902982,-0.106951],[0.140029,0.132187,0.0730491]]
- ---------------------------------------------
- Vehicle (476)
- Class Name = Attachment_Bayonet_M9A1
- Display Name = M9A1 Bayonet
- Model = \dz\weapons\attachments\muzzle\bayonet_m9a1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0404749,-0.39741,-0.0625662],[0.12096,0.0193996,0.31827]]
- ---------------------------------------------
- Vehicle (477)
- Class Name = Attachment_Bayonet_Mosin
- Display Name = M91 Bayonet
- Model = \dz\weapons\attachments\muzzle\bayonet_mosin.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0157231,-0.241461,-0.03497],[0.308481,0.0290072,0.447053]]
- ---------------------------------------------
- Vehicle (478)
- Class Name = CompensatorBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (479)
- Class Name = Attachment_Compensator_Mosin
- Display Name = Mosin M44 Compensator
- Model = \dz\weapons\attachments\muzzle\mosin_compensator.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.028468],[0.0601083,0.0251685,0.12096]]
- ---------------------------------------------
- Vehicle (480)
- Class Name = SuppressorBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (481)
- Class Name = Attachment_Suppressor_556
- Display Name = Suppressor 556
- Model = \dz\weapons\attachments\muzzle\suppressor_556.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0226527],[0.090255,0.0205507,0.12096]]
- ---------------------------------------------
- Vehicle (482)
- Class Name = Attachment_Suppressor_45ACP
- Display Name = Suppressor 45ACP
- Model = \dz\weapons\attachments\muzzle\suppressor_45acp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.217224,-0.39741,-0.0163937],[0.0923881,0.0159745,0.125606]]
- ---------------------------------------------
- Vehicle (483)
- Class Name = Attachment_Optic_M4CarryHandle
- Display Name = M4 Carryhandle Optics
- Model = \DZ\weapons\attachments\optics\optic_m4_carryhandle.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.017208],[0.104487,0.022324,0.12096]]
- ---------------------------------------------
- Vehicle (484)
- Class Name = Attachment_Optic_BUIS
- Display Name = BUIS
- Model = \DZ\weapons\attachments\optics\optic_buis.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.23727,-0.39741,-0.00959129],[0.0924781,0.0226859,0.12096]]
- ---------------------------------------------
- Vehicle (485)
- Class Name = PoweredOpticBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (486)
- Class Name = Attachment_Optic_M68
- Display Name = M68 CompM2 Optics
- Model = \DZ\weapons\attachments\optics\optic_m68_cco.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.78917,-0.39741,-0.0062322],[0.326206,0.0354827,0.12096]]
- ---------------------------------------------
- Vehicle (487)
- Class Name = Attachment_Optic_M4T3NRDS
- Display Name = T3N RDS Optics
- Model = \DZ\weapons\attachments\optics\optic_t3n_rds.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.78917,-0.39741,-0.0109174],[0.357389,0.0330756,0.12096]]
- ---------------------------------------------
- Vehicle (488)
- Class Name = Attachment_Optic_FNP45_MRD
- Display Name = FNP45 MRD
- Model = \DZ\weapons\attachments\optics\optic_fnp45_mrd.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.72642,-0.39741,-0.016899],[0.168952,0.0330885,0.12096]]
- ---------------------------------------------
- Vehicle (489)
- Class Name = Attachment_Optic_ACOG
- Display Name = ACOG Optics test
- Model = \DZ\weapons\attachments\optics\optic_acog.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0139864],[0.267606,0.0335417,0.12096]]
- ---------------------------------------------
- Vehicle (490)
- Class Name = Attachment_Optic_PUScope
- Display Name = PU Scope
- Model = \DZ\weapons\attachments\optics\optic_puscope.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.279294,-0.411298,-0.0246838],[0.272746,0.0283516,0.113485]]
- ---------------------------------------------
- Vehicle (491)
- Class Name = Attachment_Optic_Longrange
- Display Name = Long Range Scope
- Model = \DZ\weapons\attachments\optics\optic_longrange.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.439378,-0.411298,-0.00929089],[0.183041,0.0519444,0.113485]]
- ---------------------------------------------
- Vehicle (492)
- Class Name = Attachment_Buttstock_M4OE
- Display Name = M4 Buttstock OE
- Model = \DZ\weapons\attachments\support\buttstock_m4_oe.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0722809],[0.0932611,0.0273688,0.12096]]
- ---------------------------------------------
- Vehicle (493)
- Class Name = Attachment_Buttstock_M4MP
- Display Name = M4 Buttstock MP
- Model = \DZ\weapons\attachments\support\buttstock_m4_mp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0701887],[0.0932611,0.0215106,0.12096]]
- ---------------------------------------------
- Vehicle (494)
- Class Name = Attachment_Buttstock_M4MP_Green
- Display Name = M4 Buttstock MP
- Model = \DZ\weapons\attachments\support\buttstock_m4_mp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0701887],[0.0932611,0.0215106,0.12096]]
- ---------------------------------------------
- Vehicle (495)
- Class Name = Attachment_Buttstock_M4CQB
- Display Name = M4 Buttstock CQB
- Model = \DZ\weapons\attachments\support\buttstock_m4_cqb.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0725595],[0.0932611,0.0281333,0.12096]]
- ---------------------------------------------
- Vehicle (496)
- Class Name = Attachment_Handguard_M4_Base
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (497)
- Class Name = Attachment_Handguard_M4Plastic
- Display Name = M4 Handguard Plastic
- Model = \DZ\weapons\attachments\support\handguard_m4_plastic.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28927,-0.39741,-0.03465],[0.0903808,0.0342926,0.12096]]
- ---------------------------------------------
- Vehicle (498)
- Class Name = Attachment_Handguard_M4RIS
- Display Name = M4 Handguard RIS
- Model = \DZ\weapons\attachments\support\handguard_m4_ris.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.28277,-0.39741,-0.0324145],[0.0937541,0.0334713,0.12096]]
- ---------------------------------------------
- Vehicle (499)
- Class Name = Attachment_Handguard_M4MP
- Display Name = M4 Handguard MP
- Model = \DZ\weapons\attachments\support\handguard_m4_mp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0367118],[0.0982541,0.0324449,0.12096]]
- ---------------------------------------------
- Vehicle (500)
- Class Name = Attachment_Handguard_M4MP_Green
- Display Name = M4 Handguard MP
- Model = \DZ\weapons\attachments\support\handguard_m4_mp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.27827,-0.39741,-0.0367118],[0.0982541,0.0324449,0.12096]]
- ---------------------------------------------
- Vehicle (501)
- Class Name = Attachment_Bipod_Atlas
- Display Name = ATLAS Bipod
- Model = \DZ\weapons\attachments\support\bipod_atlas.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.308294,-0.424397,-0.0584775],[0.051994,0.0794499,0.137273]]
- ---------------------------------------------
- Vehicle (502)
- Class Name = FxCartridge_Small
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\nabojnice_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0137265,-0.00515285],[0.00595,0.0137265,0.00515285]]
- ---------------------------------------------
- Vehicle (503)
- Class Name = FxCartridge_9mm
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\nabojnice_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0137265,-0.00515285],[0.00595,0.0137265,0.00515285]]
- ---------------------------------------------
- Vehicle (504)
- Class Name = FxCartridge_556
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\nabojnice_556.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.00595,-0.0259669,-0.00515285],[0.00595,0.0259669,0.00515285]]
- ---------------------------------------------
- Vehicle (505)
- Class Name = FxCartridge_762
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\nabojnice_762.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.007735,-0.0337569,-0.00669871],[0.007735,0.0337569,0.00669871]]
- ---------------------------------------------
- Vehicle (506)
- Class Name = FxCartridge_12Pellet
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\shotgunshell_pellets.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0110423,-0.0308448,-0.0110423],[0.0110423,0.0308448,0.0110423]]
- ---------------------------------------------
- Vehicle (507)
- Class Name = FxCartridge_12Slug
- Display Name = FxCartridge
- Model = \dz\weapons\projectiles\shotgunshell_slug.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0111876,-0.0307973,-0.0111876],[0.0111876,0.0307973,0.0111876]]
- ---------------------------------------------
- Vehicle (508)
- Class Name = CAAnimalBase
- Display Name = Animal
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (509)
- Class Name = Hen
- Display Name = Chicken
- Model = \dz\animals\Birds\chicken\hen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (510)
- Class Name = Cock
- Display Name = Rooster
- Model = \dz\animals\Birds\cock\Cock.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (511)
- Class Name = Cow
- Display Name = Cow
- Model = \dz\animals\cow\cow.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (512)
- Class Name = Cow01
- Display Name = Cow (Brown/White)
- Model = \dz\animals\cow\cow.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (513)
- Class Name = Cow02
- Display Name = Cow (Brown)
- Model = \dz\animals\cow\cow.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (514)
- Class Name = Cow03
- Display Name = Cow (Black)
- Model = \dz\animals\cow\cow.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (515)
- Class Name = Cow04
- Display Name = Cow (Black/White)
- Model = \dz\animals\cow\cow.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (516)
- Class Name = Deer
- Display Name = Deer
- Model = \dz\animals\deer\deer.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (517)
- Class Name = Fin
- Display Name = Mongrel
- Model = \dz\animals\Dogs\Fin\Fin.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (518)
- Class Name = Pastor
- Display Name = Alsatian
- Model = \dz\animals\Dogs\Pastor\Pastor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (519)
- Class Name = Goat
- Display Name = Goat
- Model = dz\animals\goat\goat_F.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (520)
- Class Name = Goat01_EP1
- Display Name = Goat (Brown)
- Model = dz\animals\goat\goat_F.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (521)
- Class Name = Goat02_EP1
- Display Name = Goat (Black)
- Model = dz\animals\goat\goat_F.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (522)
- Class Name = Rabbit
- Display Name = Rabbit
- Model = \dz\animals\rabbit\rabbit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (523)
- Class Name = RatBase
- Display Name = Rat
- Model = \DZ\animals\Rat\Rat.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (524)
- Class Name = RatBasic
- Display Name = Rat
- Model = \DZ\animals\Rat\Rat.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (525)
- Class Name = Sheep
- Display Name = Sheep
- Model = \dz\animals\Sheep\Sheep.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (526)
- Class Name = WildBoar
- Display Name = Boar
- Model = \dz\animals\WildBoar\WildBoar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (527)
- Class Name = Land_molo_drevo_bs
- Display Name = Building
- Model = dz\buildings\molo_drevo_bs.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.295,-2.02928,-2.61541],[20.295,2.02928,2.61541]]
- ---------------------------------------------
- Vehicle (528)
- Class Name = Land_molo_drevo_end
- Display Name = Building
- Model = dz\buildings\molo_drevo_end.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16718,-3.28661,-2.56327],[3.16718,3.28661,2.56327]]
- ---------------------------------------------
- Vehicle (529)
- Class Name = Land_plot_zed_drevo1_branka
- Display Name = Building
- Model = dz\buildings\misc\plot_zed_drevo1_branka
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.69141,-2.34777,-1.10524],[1.69141,2.34777,1.10524]]
- ---------------------------------------------
- Vehicle (530)
- Class Name = Land_kulna
- Display Name = Building
- Model = dz\buildings\kulna.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.48219,-2.88401,-1.24887],[1.48219,2.88401,1.24887]]
- ---------------------------------------------
- Vehicle (531)
- Class Name = Land_psi_bouda
- Display Name = Doghouse
- Model = dz\buildings\psi_bouda.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.10365,-1.97476,-1.0055],[1.10365,1.97476,1.0055]]
- ---------------------------------------------
- Vehicle (532)
- Class Name = Land_pumpa
- Display Name = Building
- Model = dz\buildings\misc\pumpa.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.584,-1.584,-1.03555],[1.584,1.584,1.03555]]
- ---------------------------------------------
- Vehicle (533)
- Class Name = Land_vez
- Display Name = Building
- Model = dz\buildings\vez.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.7962,-2.27123,-4.69509],[1.7962,2.27123,4.69509]]
- ---------------------------------------------
- Vehicle (534)
- Class Name = Land_Panelak
- Display Name = Building
- Model = dz\buildings\Panelak.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (535)
- Class Name = Land_KBud
- Display Name = Building
- Model = dz\buildings\Misc\KBud.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.880868,-0.985489,-1.66711],[0.880868,0.985489,1.66711]]
- ---------------------------------------------
- Vehicle (536)
- Class Name = Land_Nasypka
- Display Name = Building
- Model = dz\buildings\Misc\Nasypka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.37022,-2.00776,-7.93259],[3.37022,2.00776,7.93259]]
- ---------------------------------------------
- Vehicle (537)
- Class Name = Land_Tovarna2
- Display Name = Building
- Model = dz\buildings\tovarna2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.492,-12.7161,-9.07184],[14.492,12.7161,9.07184]]
- ---------------------------------------------
- Vehicle (538)
- Class Name = Land_Hlidac_budka
- Display Name = Line-keeper's box
- Model = dz\buildings\Hlidac_budka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.22771,-3.77863,-2.89041],[4.22771,3.77863,2.89041]]
- ---------------------------------------------
- Vehicle (539)
- Class Name = Land_posed
- Display Name = Building
- Model = dz\buildings\posed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.2322,-1.734,-3.30016],[1.2322,1.734,3.30016]]
- ---------------------------------------------
- Vehicle (540)
- Class Name = Land_sara_domek_zluty
- Display Name = Building
- Model = dz\buildings\sara_domek_zluty.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.4301,-6.46092,-6.07957],[10.4301,6.46092,6.07957]]
- ---------------------------------------------
- Vehicle (541)
- Class Name = Land_Vysilac_FM
- Display Name = Radio 1
- Model = dz\buildings\Vysilac_FM.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.87467,-4.60945,-12.5116],[4.87467,4.60945,12.5116]]
- ---------------------------------------------
- Vehicle (542)
- Class Name = Land_telek1
- Display Name = Telek 1
- Model = dz\buildings\telek1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40253,-2.71631,-15.4853],[3.40253,2.71631,15.4853]]
- ---------------------------------------------
- Vehicle (543)
- Class Name = Land_build_telek1
- Display Name = Building
- Model = dz\buildings\telek1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40253,-2.71631,-15.4853],[3.40253,2.71631,15.4853]]
- ---------------------------------------------
- Vehicle (544)
- Class Name = Land_Barrack2
- Display Name = Barrack
- Model = \dz\misc2\Barrack2\Barrack2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.68524,-7.68869,-2.93987],[3.68524,7.68869,2.93987]]
- ---------------------------------------------
- Vehicle (545)
- Class Name = Land_Panelak2
- Display Name = Building
- Model = dz\buildings\Panelak2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (546)
- Class Name = Land_Panelak3
- Display Name = Building
- Model = dz\buildings\Panelak3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (547)
- Class Name = Land_trafostanica_velka
- Display Name = Building
- Model = dz\buildings\trafostanica_velka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75475,-9.35693,-3.44411],[7.75475,9.35693,3.44411]]
- ---------------------------------------------
- Vehicle (548)
- Class Name = Land_komin
- Display Name = Building
- Model = dz\buildings\komin.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.07005,-4.07362,-15.8128],[3.07005,4.07362,15.8128]]
- ---------------------------------------------
- Vehicle (549)
- Class Name = Land_Stoplight02
- Display Name = Building
- Model = dz\buildings\Misc\stoplight02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.341023,-0.232221,-2.79467],[0.341023,0.232221,2.79467]]
- ---------------------------------------------
- Vehicle (550)
- Class Name = Land_NavigLight
- Display Name =
- Model = dz\buildings\Misc\NavigLight.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.271103,-0.904639,-5.41018],[0.271103,0.904639,5.41018]]
- ---------------------------------------------
- Vehicle (551)
- Class Name = Land_runway_edgelight
- Display Name =
- Model = dz\buildings\Misc\runway_edgelight.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.124422,-0.107754,-0.191869],[0.124422,0.107754,0.191869]]
- ---------------------------------------------
- Vehicle (552)
- Class Name = Land_Runway_PAPI
- Display Name =
- Model = dz\buildings\Misc\Runway_PAPI.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
- ---------------------------------------------
- Vehicle (553)
- Class Name = Land_Runway_PAPI_2
- Display Name =
- Model = dz\buildings\Misc\Runway_PAPI_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
- ---------------------------------------------
- Vehicle (554)
- Class Name = Land_Runway_PAPI_3
- Display Name =
- Model = dz\buildings\Misc\Runway_PAPI_3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
- ---------------------------------------------
- Vehicle (555)
- Class Name = Land_Runway_PAPI_4
- Display Name =
- Model = dz\buildings\Misc\Runway_PAPI_4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.645613,-0.629714,-0.687668],[0.645613,0.629714,0.687668]]
- ---------------------------------------------
- Vehicle (556)
- Class Name = Land_trafostanica_velka_draty
- Display Name = Building
- Model = dz\buildings\trafostanica_velka_draty.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.77826,-37.8043,-9.40745],[3.77826,37.8043,9.40745]]
- ---------------------------------------------
- Vehicle (557)
- Class Name = Land_Hangar_2
- Display Name = Hangar 2
- Model = dz\buildings\hangar_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.5519,-14.5973,-6.7336],[18.5519,14.5973,6.7336]]
- ---------------------------------------------
- Vehicle (558)
- Class Name = Land_plot_green_branka
- Display Name = Building
- Model = dz\buildings\misc\plot_green_branka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.64871],[1.95017,1.76494,1.64871]]
- ---------------------------------------------
- Vehicle (559)
- Class Name = Land_plot_rust_branka
- Display Name = Building
- Model = dz\buildings\misc\plot_rust_branka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.69288],[1.95017,1.76494,1.69288]]
- ---------------------------------------------
- Vehicle (560)
- Class Name = Land_plot_green_vrata
- Display Name = Building
- Model = dz\buildings\misc\plot_green_vrata.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97039,-2.15038,-1.64871],[2.97039,2.15038,1.64871]]
- ---------------------------------------------
- Vehicle (561)
- Class Name = Land_plot_rust_vrata
- Display Name = Building
- Model = dz\buildings\misc\plot_rust_vrata.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97039,-2.15038,-1.64871],[2.97039,2.15038,1.64871]]
- ---------------------------------------------
- Vehicle (562)
- Class Name = Land_brana02nodoor
- Display Name = Building
- Model = dz\buildings\brana02nodoor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.51258,-2.23028,-2.99759],[2.51258,2.23028,2.99759]]
- ---------------------------------------------
- Vehicle (563)
- Class Name = Land_budova1
- Display Name = Building
- Model = dz\buildings\budova1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.94247,-5.38841,-3.47218],[8.94247,5.38841,3.47218]]
- ---------------------------------------------
- Vehicle (564)
- Class Name = Land_budova2
- Display Name = Building
- Model = dz\buildings\budova2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.35765,-7.35415,-2.75023],[9.35765,7.35415,2.75023]]
- ---------------------------------------------
- Vehicle (565)
- Class Name = Land_budova4_in
- Display Name = Barracks
- Model = dz\buildings\budova4_in.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.28908,-4.17647,-2.8289],[8.28908,4.17647,2.8289]]
- ---------------------------------------------
- Vehicle (566)
- Class Name = Land_build_hut06
- Display Name = Building
- Model = dz\buildings\hut06.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.97219,-3.6511,-1.60468],[1.97219,3.6511,1.60468]]
- ---------------------------------------------
- Vehicle (567)
- Class Name = Land_repair_center
- Display Name = Building
- Model = dz\buildings\repair_center.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.08573,-8.20799,-2.57358],[5.08573,8.20799,2.57358]]
- ---------------------------------------------
- Vehicle (568)
- Class Name = stodola_old_open
- Display Name = Building
- Model = dz\buildings\stodola_old_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.92219,-12.2693,-7.00839],[8.92219,12.2693,7.00839]]
- ---------------------------------------------
- Vehicle (569)
- Class Name = stodola_open
- Display Name = Building
- Model = dz\buildings\stodola_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.5807,-7.86103,-6.06838],[5.5807,7.86103,6.06838]]
- ---------------------------------------------
- Vehicle (570)
- Class Name = Land_sara_hasic_zbroj
- Display Name = Building
- Model = dz\buildings\sara_hasic_zbroj.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.94001,-4.06601,-4.29823],[7.94001,4.06601,4.29823]]
- ---------------------------------------------
- Vehicle (571)
- Class Name = Land_SS_hangar
- Display Name = Building
- Model = dz\buildings\SS_hangar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9078,-25.7967,-6.85512],[15.9078,25.7967,6.85512]]
- ---------------------------------------------
- Vehicle (572)
- Class Name = Land_stodola_old_open
- Display Name = Building
- Model = dz\buildings\stodola_old_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.92219,-12.2693,-7.00839],[8.92219,12.2693,7.00839]]
- ---------------------------------------------
- Vehicle (573)
- Class Name = Land_stodola_open
- Display Name = Building
- Model = dz\buildings\stodola_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.5807,-7.86103,-6.06838],[5.5807,7.86103,6.06838]]
- ---------------------------------------------
- Vehicle (574)
- Class Name = Land_podesta_1_cube
- Display Name =
- Model = dz\buildings\podesta_1_cube.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (575)
- Class Name = Land_podesta_1_cube_long
- Display Name =
- Model = dz\buildings\podesta_1_cube_long.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (576)
- Class Name = Land_podesta_1_mid
- Display Name =
- Model = dz\buildings\podesta_1_mid.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (577)
- Class Name = Land_podesta_1_mid_cornl
- Display Name =
- Model = dz\buildings\podesta_1_mid_cornl.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (578)
- Class Name = Land_podesta_1_stairs3
- Display Name =
- Model = dz\buildings\podesta_1_stairs3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (579)
- Class Name = Land_podesta_1_stairs4
- Display Name =
- Model = dz\buildings\podesta_1_stairs4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (580)
- Class Name = Land_podesta_s5
- Display Name =
- Model = dz\buildings\podesta_s5.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (581)
- Class Name = Land_Garaz
- Display Name = Building
- Model = dz\buildings\garaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.68377,-8.57857,-4.30705],[9.68377,8.57857,4.30705]]
- ---------------------------------------------
- Vehicle (582)
- Class Name = Land_plot_green_vrat_l
- Display Name = Building
- Model = DZ\buildings\misc\plot_green_vrat_l.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.419244,-1.39747,-1.44366],[0.419244,1.39747,1.44366]]
- ---------------------------------------------
- Vehicle (583)
- Class Name = Land_plot_green_vrat_r
- Display Name = Building
- Model = DZ\buildings\misc\plot_green_vrat_r.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288696,-1.42788,-1.44366],[0.288696,1.42788,1.44366]]
- ---------------------------------------------
- Vehicle (584)
- Class Name = Land_plot_rust_vrat_l
- Display Name = Building
- Model = DZ\buildings\misc\plot_rust_vrat_l.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.419244,-1.39747,-1.44366],[0.419244,1.39747,1.44366]]
- ---------------------------------------------
- Vehicle (585)
- Class Name = Land_plot_rust_vrat_r
- Display Name = Building
- Model = DZ\buildings\misc\plot_rust_vrat_r.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288696,-1.42788,-1.44366],[0.288696,1.42788,1.44366]]
- ---------------------------------------------
- Vehicle (586)
- Class Name = Land_plot_green_brank_o
- Display Name = Building
- Model = DZ\buildings\misc\plot_green_brank_o.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.808407,-0.750825,-1.44366],[0.808407,0.750825,1.44366]]
- ---------------------------------------------
- Vehicle (587)
- Class Name = Land_plot_rust_brank_o
- Display Name = Building
- Model = DZ\buildings\misc\plot_rust_brank_o.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.10026,-0.762289,-1.45492],[1.10026,0.762289,1.45492]]
- ---------------------------------------------
- Vehicle (588)
- Class Name = Land_plot_green_vrat_o
- Display Name = Building
- Model = DZ\buildings\misc\plot_green_vrat_o.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.15172,-1.42788,-1.44366],[3.15172,1.42788,1.44366]]
- ---------------------------------------------
- Vehicle (589)
- Class Name = Land_plot_rust_vrat_o
- Display Name = Building
- Model = DZ\buildings\misc\plot_rust_vrat_o.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.15172,-1.42788,-1.44366],[3.15172,1.42788,1.44366]]
- ---------------------------------------------
- Vehicle (590)
- Class Name = Land_pletivo_wired_branaL_civil
- Display Name = Building
- Model = DZ\buildings\misc\pletivo_wired_branaL_civil.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.84083,-0.217982,-1.42623],[1.84083,0.217982,1.42623]]
- ---------------------------------------------
- Vehicle (591)
- Class Name = Land_pletivo_wired_branaP
- Display Name = Building
- Model = DZ\buildings\misc\pletivo_wired_branaP.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.82503,-0.217982,-1.42623],[1.82503,0.217982,1.42623]]
- ---------------------------------------------
- Vehicle (592)
- Class Name = StreetLampOff
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (593)
- Class Name = ManBase
- Display Name = Man
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (594)
- Class Name = CivilianBase
- Display Name = Man
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (595)
- Class Name = SurvivorBase
- Display Name = Survivor
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (596)
- Class Name = SurvivorMale
- Display Name = Male Survivor
- Model = \dz\characters\bodies\underwear_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (597)
- Class Name = SurvivorFemale
- Display Name = Female Survivor
- Model = \dz\characters\bodies\underwear_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (598)
- Class Name = SurvivorPartsMaleWhite
- Display Name = Male Survivor Parts White 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (599)
- Class Name = SurvivorPartsMaleAsian
- Display Name = Male Survivor Parts Asian 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (600)
- Class Name = SurvivorPartsMaleAfrican
- Display Name = Male Survivor Parts African 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (601)
- Class Name = SurvivorPartsMaleLatino
- Display Name = Male Survivor Parts Latino 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (602)
- Class Name = SurvivorPartsFemaleWhite
- Display Name = Female Survivor Parts White 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (603)
- Class Name = SurvivorPartsFemaleAsian
- Display Name = Female Survivor Parts Asian 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (604)
- Class Name = SurvivorPartsFemaleAfrican
- Display Name = Female Survivor Parts African 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (605)
- Class Name = SurvivorPartsFemaleLatino
- Display Name = Female Survivor Parts Latino 2.0
- Model = \DZ\characters\bodies\bodyparts_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (606)
- Class Name = ZombieBase
- Display Name = Zombie
- Model = \DZ\characters\zombies\coveralls.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (607)
- Class Name = zombieEngine
- Display Name = Engine Zombie
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (608)
- Class Name = ZombieFemaleBase
- Display Name = Zombie
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (609)
- Class Name = ZombieFemale1
- Display Name = Zombie NEW (Shortskirt Beige)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (610)
- Class Name = ZombieFemale2
- Display Name = Zombie NEW(Shortskirt Black)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (611)
- Class Name = ZombieFemale3
- Display Name = Zombie NEW(Shortskirt Brown)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (612)
- Class Name = ZombieFemale4
- Display Name = Zombie NEW(Shortskirt Checks)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (613)
- Class Name = ZombieFemale5
- Display Name = Zombie NEW(Shortskirt Green)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (614)
- Class Name = ZombieFemale6
- Display Name = Zombie NEW(Shortskirt Grey)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (615)
- Class Name = ZombieFemale7
- Display Name = Zombie NEW(Shortskirt Red)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (616)
- Class Name = ZombieFemale8
- Display Name = Zombie NEW(Shortskirt Stripes)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (617)
- Class Name = ZombieFemale9
- Display Name = Zombie NEW(Shortskirt White)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (618)
- Class Name = ZombieFemale10
- Display Name = Zombie NEW(Shortskirt Yellow)
- Model = \DZ\characters\zombies\z_shortskirt_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (619)
- Class Name = ZombieMaleBase
- Display Name = Zombie
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (620)
- Class Name = ZombieMale10
- Display Name = Zombie NEW (Jacket Beige)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (621)
- Class Name = ZombieMale1
- Display Name = Zombie NEW (Jacket Black)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (622)
- Class Name = ZombieMale2
- Display Name = Zombie NEW (Jacket Blue)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (623)
- Class Name = ZombieMale3
- Display Name = Zombie NEW (Jacket Bluechecks)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (624)
- Class Name = ZombieMale4
- Display Name = Zombie NEW (Jacket Brown)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (625)
- Class Name = ZombieMale5
- Display Name = Zombie NEW (Jacket Greenchecks)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (626)
- Class Name = ZombieMale6
- Display Name = Zombie NEW (Jacket Grey)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (627)
- Class Name = ZombieMale7
- Display Name = Zombie NEW (Jacket Khaki)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (628)
- Class Name = ZombieMale8
- Display Name = Zombie NEW (Jacket Magenta)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (629)
- Class Name = ZombieMale9
- Display Name = Zombie NEW (Jacket Stripes)
- Model = \DZ\characters\zombies\z_jacket_new.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.8,-1.15,-0.1],[0.8,1.05,1.9]]
- ---------------------------------------------
- Vehicle (630)
- Class Name = JoeyXSunGlasses
- Display Name = JoeyX sunglasses
- Model = \DZ\characters\glasses\joeyx_black.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0791445,-0.150215,-0.0284901],[0.295294,0.351918,0.197372]]
- ---------------------------------------------
- Vehicle (631)
- Class Name = RocketAviators
- Display Name = Rocket Aviators
- Model = \DZ\characters\glasses\rocket_aviators.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0926641,-0.147402,-0.0484516],[0.295294,0.351918,0.197372]]
- ---------------------------------------------
- Vehicle (632)
- Class Name = Glasses_Designer
- Display Name = Designer Sunglasses
- Model = \DZ\characters\glasses\sunglasses_designer.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0926641,-0.147402,-0.024025],[0.295294,0.351918,0.197372]]
- ---------------------------------------------
- Vehicle (633)
- Class Name = MaleHandsNew
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
- ---------------------------------------------
- Vehicle (634)
- Class Name = MaleAsianHandsNew
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
- ---------------------------------------------
- Vehicle (635)
- Class Name = MaleAfricanHandsNew
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
- ---------------------------------------------
- Vehicle (636)
- Class Name = MaleLatinoHandsNew
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.158726,-0.116485],[0.873498,0.0520754,0.445628]]
- ---------------------------------------------
- Vehicle (637)
- Class Name = MaleHandsWorkingGloves
- Display Name = Working gloves
- Model = \DZ\characters\gloves\working_gloves_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.875671,-0.158802,-0.119094],[0.875671,0.0529143,0.445865]]
- ---------------------------------------------
- Vehicle (638)
- Class Name = FemaleHands
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
- ---------------------------------------------
- Vehicle (639)
- Class Name = FemaleAsianHands
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
- ---------------------------------------------
- Vehicle (640)
- Class Name = FemaleAfricanHands
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
- ---------------------------------------------
- Vehicle (641)
- Class Name = FemaleLatinoHands
- Display Name = Bare hands new
- Model = \DZ\characters\gloves\hands_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.873498,-0.151911,-0.113853],[0.873498,0.0507342,0.458835]]
- ---------------------------------------------
- Vehicle (642)
- Class Name = WorkingGlovesBase
- Display Name = Working Gloves
- Model = \DZ\characters\gloves\working_gloves_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (643)
- Class Name = WorkingGloves_Beige
- Display Name = Beige Working Gloves
- Model = \DZ\characters\gloves\working_gloves_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
- ---------------------------------------------
- Vehicle (644)
- Class Name = WorkingGloves_Black
- Display Name = Black Working Gloves
- Model = \DZ\characters\gloves\working_gloves_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
- ---------------------------------------------
- Vehicle (645)
- Class Name = WorkingGloves_Brown
- Display Name = Brown Working Gloves
- Model = \DZ\characters\gloves\working_gloves_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
- ---------------------------------------------
- Vehicle (646)
- Class Name = WorkingGloves_Yellow
- Display Name = Yellow Working Gloves
- Model = \DZ\characters\gloves\working_gloves_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.224423,-0.0329285],[0.169913,0.37152,0.31974]]
- ---------------------------------------------
- Vehicle (647)
- Class Name = BallisticHelmet
- Display Name = Ballistic Helmet
- Model = \DZ\characters\headgear\HelmetMich_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.163697,-0.177605,-0.0346368],[0.38334,0.368869,0.196398]]
- ---------------------------------------------
- Vehicle (648)
- Class Name = BaseballCapBase
- Display Name = Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (649)
- Class Name = BaseballCap_Blue
- Display Name = Blue Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (650)
- Class Name = BaseballCap_Beige
- Display Name = Beige Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (651)
- Class Name = BaseballCap_Black
- Display Name = Black Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (652)
- Class Name = BaseballCap_Olive
- Display Name = Olive Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (653)
- Class Name = BaseballCap_Pink
- Display Name = Pink Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (654)
- Class Name = BaseballCap_Red
- Display Name = Red Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (655)
- Class Name = BaseballCap_Camo
- Display Name = Camo Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (656)
- Class Name = BaseballCap_CMMG_Black
- Display Name = Black Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (657)
- Class Name = BaseballCap_CMMG_Pink
- Display Name = Pink Baseball Cap
- Model = \DZ\characters\headgear\BaseballCap_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.204022,-0.246182,-0.178064],[0.204022,0.246182,0.178064]]
- ---------------------------------------------
- Vehicle (658)
- Class Name = PilotHelmet_ZSh3
- Display Name = ZSh3 Pilot Helmet
- Model = \DZ\characters\headgear\HeloHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.280608,-0.451039,-0.402208],[0.280608,0.451039,0.402208]]
- ---------------------------------------------
- Vehicle (659)
- Class Name = BeanieHatBase
- Display Name =
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (660)
- Class Name = BeanieHatBeige
- Display Name = Beige Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (661)
- Class Name = BeanieHatBlack
- Display Name = Black Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (662)
- Class Name = BeanieHatBlue
- Display Name = Blue Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (663)
- Class Name = BeanieHatBrown
- Display Name = Brown Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (664)
- Class Name = BeanieHatGreen
- Display Name = Green Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (665)
- Class Name = BeanieHatGrey
- Display Name = Grey Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (666)
- Class Name = BeanieHatPink
- Display Name = Pink Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (667)
- Class Name = BeanieHatRed
- Display Name = Red Beanie Hat
- Model = \DZ\characters\headgear\BeanieHat_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.288997,-0.20085,-0.037345],[0.1885,0.369377,0.320142]]
- ---------------------------------------------
- Vehicle (668)
- Class Name = UshankaBase
- Display Name =
- Model = \DZ\characters\headgear\ushanka_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (669)
- Class Name = UshankaBlack
- Display Name = Black Ushanka
- Model = \DZ\characters\headgear\ushanka_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
- ---------------------------------------------
- Vehicle (670)
- Class Name = UshankaBlue
- Display Name = Blue Ushanka
- Model = \DZ\characters\headgear\ushanka_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
- ---------------------------------------------
- Vehicle (671)
- Class Name = UshankaGreen
- Display Name = Green Ushanka
- Model = \DZ\characters\headgear\ushanka_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.231836,-0.262389,-0.178316],[0.231836,0.262389,0.178316]]
- ---------------------------------------------
- Vehicle (672)
- Class Name = MotoHelmetBase
- Display Name = Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (673)
- Class Name = MotoHelmet_Black
- Display Name = Black Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
- ---------------------------------------------
- Vehicle (674)
- Class Name = MotoHelmet_Blue
- Display Name = Blue Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
- ---------------------------------------------
- Vehicle (675)
- Class Name = MotoHelmet_Green
- Display Name = Green Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
- ---------------------------------------------
- Vehicle (676)
- Class Name = MotoHelmet_Red
- Display Name = Red Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
- ---------------------------------------------
- Vehicle (677)
- Class Name = MotoHelmet_White
- Display Name = White Motobike Helmet
- Model = \DZ\characters\headgear\MotoHelmet_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.282894,-0.302594,-0.156065],[0.282894,0.302594,0.156065]]
- ---------------------------------------------
- Vehicle (678)
- Class Name = HeadtorchBase
- Display Name = Headtorch
- Model = \DZ\characters\headgear\HeadTorch_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (679)
- Class Name = Headtorch_Grey
- Display Name = Grey Headtorch
- Model = \DZ\characters\headgear\HeadTorch_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0718748,-0.0976765,-0.0333053],[0.0718748,0.0976765,0.0333053]]
- ---------------------------------------------
- Vehicle (680)
- Class Name = Headtorch_Black
- Display Name = Black Headtorch
- Model = \DZ\characters\headgear\HeadTorch_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0718748,-0.0976765,-0.0333053],[0.0718748,0.0976765,0.0333053]]
- ---------------------------------------------
- Vehicle (681)
- Class Name = BandanaBase
- Display Name = Bandana
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (682)
- Class Name = Bandana_Black
- Display Name = Bandana (Black)
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
- ---------------------------------------------
- Vehicle (683)
- Class Name = Bandana_Blue
- Display Name = Bandana (Blue)
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
- ---------------------------------------------
- Vehicle (684)
- Class Name = Bandana_Green
- Display Name = Bandana (Green)
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
- ---------------------------------------------
- Vehicle (685)
- Class Name = Bandana_Red
- Display Name = Bandana (Red)
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
- ---------------------------------------------
- Vehicle (686)
- Class Name = Bandana_Yellow
- Display Name = Bandana (Yellow)
- Model = \DZ\characters\headgear\Bandana_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.287308,-0.22933,-0.0340178],[0.169913,0.371966,0.319839]]
- ---------------------------------------------
- Vehicle (687)
- Class Name = RadarCapBase
- Display Name = Radar Cap
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (688)
- Class Name = RadarCap_Black
- Display Name = Radar Cap (Black)
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
- ---------------------------------------------
- Vehicle (689)
- Class Name = RadarCap_Blue
- Display Name = Radar Cap (Blue)
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
- ---------------------------------------------
- Vehicle (690)
- Class Name = RadarCap_Brown
- Display Name = Radar Cap (Brown)
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
- ---------------------------------------------
- Vehicle (691)
- Class Name = RadarCap_Green
- Display Name = Radar Cap (Green)
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
- ---------------------------------------------
- Vehicle (692)
- Class Name = RadarCap_Red
- Display Name = Radar Cap (Red)
- Model = \DZ\characters\headgear\RadarCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.286882,-0.174739,-0.0340178],[0.165232,0.367003,0.319839]]
- ---------------------------------------------
- Vehicle (693)
- Class Name = ZmijovkaCapBase
- Display Name = Zmijovka Cap
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (694)
- Class Name = ZmijovkaCap_Black
- Display Name = Zmijovka Cap (Black)
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
- ---------------------------------------------
- Vehicle (695)
- Class Name = ZmijovkaCap_Blue
- Display Name = Zmijovka Cap (Blue)
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
- ---------------------------------------------
- Vehicle (696)
- Class Name = ZmijovkaCap_Brown
- Display Name = Zmijovka Cap (Brown)
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
- ---------------------------------------------
- Vehicle (697)
- Class Name = ZmijovkaCap_Green
- Display Name = Zmijovka Cap (Green)
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
- ---------------------------------------------
- Vehicle (698)
- Class Name = ZmijovkaCap_Red
- Display Name = Zmijovka Cap (Red)
- Model = \DZ\characters\headgear\ZmijovkaCap_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.289082,-0.149227,-0.0340178],[0.189428,0.364684,0.319839]]
- ---------------------------------------------
- Vehicle (699)
- Class Name = GasMaskBase
- Display Name = Gas Mask
- Model = \DZ\characters\masks\GasMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (700)
- Class Name = GasMask
- Display Name = Gas Mask
- Model = \DZ\characters\masks\GasMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.142357,-0.171358,-0.107013],[0.283896,0.306139,0.383465]]
- ---------------------------------------------
- Vehicle (701)
- Class Name = NioshFaceMask
- Display Name = Respirator
- Model = \DZ\characters\masks\NioshFaceMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119881,-0.129287,-0.0211793],[0.138624,0.117598,0.227748]]
- ---------------------------------------------
- Vehicle (702)
- Class Name = DallasMask
- Display Name = Dallas mask
- Model = \DZ\characters\headgear\DallasMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.116549,-0.16471,-0.0268073],[0.135076,0.193446,0.249191]]
- ---------------------------------------------
- Vehicle (703)
- Class Name = HoxtonMask
- Display Name = Hoxton mask
- Model = \DZ\characters\headgear\HoxtonMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119545,-0.16938,-0.0283472],[0.135348,0.200481,0.249331]]
- ---------------------------------------------
- Vehicle (704)
- Class Name = WolfMask
- Display Name = Wolf mask
- Model = \DZ\characters\headgear\WolfMask_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.119144,-0.16678,-0.0295814],[0.135312,0.19363,0.249443]]
- ---------------------------------------------
- Vehicle (705)
- Class Name = MaleLegsNew
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
- ---------------------------------------------
- Vehicle (706)
- Class Name = MaleAsianLegsNew
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
- ---------------------------------------------
- Vehicle (707)
- Class Name = MaleAfricanLegsNew
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
- ---------------------------------------------
- Vehicle (708)
- Class Name = MaleLatinoLegsNew
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255884,-0.184225,-1.08737],[0.256851,0.164227,0.207942]]
- ---------------------------------------------
- Vehicle (709)
- Class Name = FemaleLegs
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
- ---------------------------------------------
- Vehicle (710)
- Class Name = FemaleAsianLegs
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
- ---------------------------------------------
- Vehicle (711)
- Class Name = FemaleAfricanLegs
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
- ---------------------------------------------
- Vehicle (712)
- Class Name = FemaleLatinoLegs
- Display Name = Underwear shorts new
- Model = \DZ\characters\pants\legs_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.255367,-0.184225,-1.08575],[0.256804,0.164227,0.203275]]
- ---------------------------------------------
- Vehicle (713)
- Class Name = JeansBase
- Display Name = Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (714)
- Class Name = Jeans_Black
- Display Name = Black Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (715)
- Class Name = Jeans_BlueDark
- Display Name = BlueDark Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (716)
- Class Name = Jeans_Blue
- Display Name = Blue Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (717)
- Class Name = Jeans_Brown
- Display Name = Brown Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (718)
- Class Name = Jeans_Green
- Display Name = Green Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (719)
- Class Name = Jeans_Grey
- Display Name = Grey Jeans
- Model = \DZ\characters\pants\jeans_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.322687,-0.298092,-0.0428895],[0.312654,0.379021,0.392945]]
- ---------------------------------------------
- Vehicle (720)
- Class Name = CargoPantsBase
- Display Name = Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (721)
- Class Name = CargoPants_Beige
- Display Name = Beige Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
- ---------------------------------------------
- Vehicle (722)
- Class Name = CargoPants_Black
- Display Name = Black Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
- ---------------------------------------------
- Vehicle (723)
- Class Name = CargoPants_Blue
- Display Name = Blue Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
- ---------------------------------------------
- Vehicle (724)
- Class Name = CargoPants_Green
- Display Name = Green Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
- ---------------------------------------------
- Vehicle (725)
- Class Name = CargoPants_Grey
- Display Name = Grey Cargo Pants
- Model = \DZ\characters\pants\cargoPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.374138,-0.308315,-0.0544579],[0.37716,0.37995,0.393997]]
- ---------------------------------------------
- Vehicle (726)
- Class Name = TTSKO_pantsBase
- Display Name = TTsKO Pants
- Model = \DZ\characters\pants\ttsko_pants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (727)
- Class Name = ttsko_pants_Beige
- Display Name = TTsKO Pants
- Model = \DZ\characters\pants\ttsko_pants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.295503,-0.374395,-0.0414536],[0.31558,0.385958,0.392814]]
- ---------------------------------------------
- Vehicle (728)
- Class Name = HunterPantsBase
- Display Name = Hunter pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (729)
- Class Name = HunterPants_Autumn
- Display Name = Autumn Hunter Pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
- ---------------------------------------------
- Vehicle (730)
- Class Name = HunterPants_Brown
- Display Name = Brown Hunter Pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
- ---------------------------------------------
- Vehicle (731)
- Class Name = HunterPants_Spring
- Display Name = Spring Hunter Pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
- ---------------------------------------------
- Vehicle (732)
- Class Name = HunterPants_Summer
- Display Name = Summer Hunter Pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
- ---------------------------------------------
- Vehicle (733)
- Class Name = HunterPants_Winter
- Display Name = Winter Hunter Pants
- Model = \DZ\characters\pants\HunterPants_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.277544,-0.338615,-0.218438],[0.277544,0.338615,0.218438]]
- ---------------------------------------------
- Vehicle (734)
- Class Name = CanvasPantsBase
- Display Name = Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (735)
- Class Name = CanvasPants_Beige
- Display Name = Beige Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
- ---------------------------------------------
- Vehicle (736)
- Class Name = CanvasPants_Blue
- Display Name = Blue Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
- ---------------------------------------------
- Vehicle (737)
- Class Name = CanvasPants_Grey
- Display Name = Grey Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
- ---------------------------------------------
- Vehicle (738)
- Class Name = CanvasPants_Red
- Display Name = Red Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
- ---------------------------------------------
- Vehicle (739)
- Class Name = CanvasPants_Violet
- Display Name = Violet Canvas Pants
- Model = \DZ\characters\pants\CanvasPants_Long_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.36,-0.36226,-0.0409552],[0.36,0.384854,0.392769]]
- ---------------------------------------------
- Vehicle (740)
- Class Name = CanvasPants_Midi_Base
- Display Name = Canvas Pants Short
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (741)
- Class Name = CanvasPants_Midi_Beige
- Display Name = Canvas pants short (Beige)
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
- ---------------------------------------------
- Vehicle (742)
- Class Name = CanvasPants_Midi_blue
- Display Name = Canvas pants short (blue)
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
- ---------------------------------------------
- Vehicle (743)
- Class Name = CanvasPants_Midi_grey
- Display Name = Canvas pants short (grey)
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
- ---------------------------------------------
- Vehicle (744)
- Class Name = CanvasPants_Midi_red
- Display Name = Canvas pants short (red)
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
- ---------------------------------------------
- Vehicle (745)
- Class Name = CanvasPants_Midi_violet
- Display Name = Canvas pants short (violet)
- Model = \DZ\characters\pants\CanvasPants_Midi_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346286,-0.300301,-0.0409552],[0.209144,0.379222,0.392769]]
- ---------------------------------------------
- Vehicle (746)
- Class Name = MaleFeetNew
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
- ---------------------------------------------
- Vehicle (747)
- Class Name = MaleAsianFeetNew
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
- ---------------------------------------------
- Vehicle (748)
- Class Name = MaleAfricanFeetNew
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
- ---------------------------------------------
- Vehicle (749)
- Class Name = MaleLatinoFeetNew
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.281127,-0.176131,-1.11094],[0.282809,0.187849,0.100995]]
- ---------------------------------------------
- Vehicle (750)
- Class Name = FemaleFeet
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
- ---------------------------------------------
- Vehicle (751)
- Class Name = FemaleAsianFeet
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
- ---------------------------------------------
- Vehicle (752)
- Class Name = FemaleAfricanFeet
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
- ---------------------------------------------
- Vehicle (753)
- Class Name = FemaleLatinoFeet
- Display Name = Bare feet new
- Model = \DZ\characters\shoes\feet_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.278685,-0.164681,-1.11094],[0.282587,0.186808,0.100995]]
- ---------------------------------------------
- Vehicle (754)
- Class Name = AthleticShoes_Base
- Display Name = Athletic Shoes
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (755)
- Class Name = AthleticShoes_Black
- Display Name = Athletic Shoes (Black)
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (756)
- Class Name = AthleticShoes_Blue
- Display Name = Athletic Shoes (Blue)
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (757)
- Class Name = AthleticShoes_Brown
- Display Name = Athletic Shoes (Brown)
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (758)
- Class Name = AthleticShoes_Green
- Display Name = Athletic Shoes (Green)
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (759)
- Class Name = AthleticShoes_Grey
- Display Name = Athletic Shoes (Grey)
- Model = \DZ\characters\shoes\athleticShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.187261,-0.198663,-0.0284607],[0.338565,0.345263,0.297665]]
- ---------------------------------------------
- Vehicle (760)
- Class Name = HikingBoots_Base
- Display Name = Hiking boots
- Model = \DZ\characters\shoes\hikingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
- ---------------------------------------------
- Vehicle (761)
- Class Name = HikingBoots_Brown
- Display Name = Hiking boots (Brown)
- Model = \DZ\characters\shoes\hikingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
- ---------------------------------------------
- Vehicle (762)
- Class Name = HikingBoots_Black
- Display Name = Hiking boots (Black)
- Model = \DZ\characters\shoes\hikingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227103,-0.214365,-0.0284607],[0.342187,0.34669,0.297665]]
- ---------------------------------------------
- Vehicle (763)
- Class Name = HikingBoots_Low_Base
- Display Name = Low Hiking boots
- Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
- ---------------------------------------------
- Vehicle (764)
- Class Name = HikingBoots_Low_Beige
- Display Name = Low Hiking Boots (Beige)
- Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
- ---------------------------------------------
- Vehicle (765)
- Class Name = HikingBoots_Low_Black
- Display Name = Low Hiking Boots (Black)
- Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
- ---------------------------------------------
- Vehicle (766)
- Class Name = HikingBoots_Low_Blue
- Display Name = Low Hiking Boots (Blue)
- Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
- ---------------------------------------------
- Vehicle (767)
- Class Name = HikingBoots_Low_Grey
- Display Name = Low Hiking Boots (Grey)
- Model = \DZ\characters\shoes\hikingBoots_low_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.198783,-0.205997,-0.0301742],[0.301714,0.33077,0.23099]]
- ---------------------------------------------
- Vehicle (768)
- Class Name = Wellies_Base
- Display Name = Wellies
- Model = \DZ\characters\shoes\wellies_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
- ---------------------------------------------
- Vehicle (769)
- Class Name = Wellies_Black
- Display Name = Wellies (Black)
- Model = \DZ\characters\shoes\wellies_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
- ---------------------------------------------
- Vehicle (770)
- Class Name = Wellies_Brown
- Display Name = Wellies (Brown)
- Model = \DZ\characters\shoes\wellies_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
- ---------------------------------------------
- Vehicle (771)
- Class Name = Wellies_Green
- Display Name = Wellies (Green)
- Model = \DZ\characters\shoes\wellies_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
- ---------------------------------------------
- Vehicle (772)
- Class Name = Wellies_Grey
- Display Name = Wellies (Grey)
- Model = \DZ\characters\shoes\wellies_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213504,-0.205675,-0.0596241],[0.34009,0.329827,0.548944]]
- ---------------------------------------------
- Vehicle (773)
- Class Name = WorkingBoots_Base
- Display Name = Working boots
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (774)
- Class Name = WorkingBoots_Beige
- Display Name = Working Boots (Beige)
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (775)
- Class Name = WorkingBoots_Brown
- Display Name = Working Boots (Brown)
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (776)
- Class Name = WorkingBoots_Green
- Display Name = Working Boots (Green)
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (777)
- Class Name = WorkingBoots_Grey
- Display Name = Working Boots (Grey)
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (778)
- Class Name = WorkingBoots_Yellow
- Display Name = Working Boots (Yellow)
- Model = \DZ\characters\shoes\WorkingBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.19982,-0.205265,-0.0356665],[0.31312,0.325319,0.270522]]
- ---------------------------------------------
- Vehicle (779)
- Class Name = JungleBoots_Base
- Display Name = Jungle boots
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (780)
- Class Name = JungleBoots_Beige
- Display Name = Jungle Boots (Beige)
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (781)
- Class Name = JungleBoots_Black
- Display Name = Jungle Boots (Black)
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (782)
- Class Name = JungleBoots_Brown
- Display Name = Jungle Boots (Brown)
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (783)
- Class Name = JungleBoots_Green
- Display Name = Jungle Boots (Green)
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (784)
- Class Name = JungleBoots_Olive
- Display Name = Jungle Boots (Olive)
- Model = \DZ\characters\shoes\JungleBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.213011,-0.20456,-0.0391602],[0.274666,0.317559,0.323842]]
- ---------------------------------------------
- Vehicle (785)
- Class Name = LeatherShoes_Base
- Display Name = Leather shoes
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (786)
- Class Name = LeatherShoes_Beige
- Display Name = Leather Shoes (Beige)
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (787)
- Class Name = LeatherShoes_Black
- Display Name = Leather Shoes (Black)
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (788)
- Class Name = LeatherShoes_Brown
- Display Name = Leather Shoes (Brown)
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (789)
- Class Name = LeatherShoes_Sunburst
- Display Name = Leather Shoes (Sunburst)
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (790)
- Class Name = LeatherShoes_White
- Display Name = Leather Shoes (White)
- Model = \DZ\characters\shoes\LeatherShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.185398,-0.202802,-0.0404034],[0.239375,0.298221,0.23192]]
- ---------------------------------------------
- Vehicle (791)
- Class Name = MilitaryBoots_Base
- Display Name = Military boots
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (792)
- Class Name = MilitaryBoots_Beige
- Display Name = Military Boots (Beige)
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (793)
- Class Name = MilitaryBoots_Black
- Display Name = Military Boots (Black)
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (794)
- Class Name = MilitaryBoots_Bluerock
- Display Name = Military Boots (Bluerock)
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (795)
- Class Name = MilitaryBoots_Brown
- Display Name = Military Boots (Brown)
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (796)
- Class Name = MilitaryBoots_Redpunk
- Display Name = Military Boots (Redpunk)
- Model = \DZ\characters\shoes\MilitaryBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.199196,-0.200872,-0.0402154],[0.302704,0.276986,0.335448]]
- ---------------------------------------------
- Vehicle (797)
- Class Name = CombatBoots_Base
- Display Name = Combat Boots
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (798)
- Class Name = CombatBoots_Beige
- Display Name = Combat Boots (Beige)
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (799)
- Class Name = CombatBoots_Black
- Display Name = Combat Boots (Black)
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (800)
- Class Name = CombatBoots_Brown
- Display Name = Combat Boots (Brown)
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (801)
- Class Name = CombatBoots_Green
- Display Name = Combat Boots (Green)
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (802)
- Class Name = CombatBoots_Grey
- Display Name = Combat Boots (Grey)
- Model = \DZ\characters\shoes\CombatBoots_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197651,-0.20018,-0.0365393],[0.301611,0.330241,0.301006]]
- ---------------------------------------------
- Vehicle (803)
- Class Name = JoggingShoes_Base
- Display Name = Jogging Shoes
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (804)
- Class Name = JoggingShoes_Black
- Display Name = Jogging Shoes (Black)
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (805)
- Class Name = JoggingShoes_Blue
- Display Name = Jogging Shoes (Blue)
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (806)
- Class Name = JoggingShoes_Red
- Display Name = Jogging Shoes (Red)
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (807)
- Class Name = JoggingShoes_Violet
- Display Name = Jogging Shoes (Violet)
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (808)
- Class Name = JoggingShoes_White
- Display Name = Jogging Shoes (White)
- Model = \DZ\characters\shoes\JoggingShoes_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.175703,-0.207754,-0.0221558],[0.299616,0.33093,0.230261]]
- ---------------------------------------------
- Vehicle (809)
- Class Name = ClothingTopwearBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (810)
- Class Name = MaleTorsoNew
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
- ---------------------------------------------
- Vehicle (811)
- Class Name = MaleAsianTorsoNew
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
- ---------------------------------------------
- Vehicle (812)
- Class Name = MaleAfricanTorsoNew
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
- ---------------------------------------------
- Vehicle (813)
- Class Name = MaleLatinoTorsoNew
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_new_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.345945,-0.170713,-0.195971],[0.355091,0.175723,0.615538]]
- ---------------------------------------------
- Vehicle (814)
- Class Name = FemaleTorso
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
- ---------------------------------------------
- Vehicle (815)
- Class Name = FemaleAsianTorso
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
- ---------------------------------------------
- Vehicle (816)
- Class Name = FemaleAfricanTorso
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
- ---------------------------------------------
- Vehicle (817)
- Class Name = FemaleLatinoTorso
- Display Name = Underwear top new
- Model = \DZ\characters\tops\torso_f.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.315552,-0.148309,-0.195971],[0.316594,0.173686,0.615538]]
- ---------------------------------------------
- Vehicle (818)
- Class Name = BubbleGooseBase
- Display Name = Down Jacket
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (819)
- Class Name = BubbleGoose_Blue
- Display Name = Blue Down Jacket
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (820)
- Class Name = BubbleGoose_Red
- Display Name = Red Down Jacket
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (821)
- Class Name = BubbleGoose_Orange
- Display Name = Orange Down Jacket
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (822)
- Class Name = BubbleGoose_Green
- Display Name = Green Down Jacket
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (823)
- Class Name = ShirtBase
- Display Name = Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (824)
- Class Name = Shirt_CheckBlue
- Display Name = Blue Check Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (825)
- Class Name = Shirt_CheckBlueBright
- Display Name = Bright-Blue Check Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (826)
- Class Name = Shirt_CheckGreen
- Display Name = Green Check Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (827)
- Class Name = Shirt_CheckRed
- Display Name = Red Check Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (828)
- Class Name = Shirt_CheckWhite
- Display Name = White Check Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (829)
- Class Name = Shirt_PlaneBlack
- Display Name = Black Shirt
- Model = \DZ\characters\tops\Shirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.338215,-0.0518286],[0.300171,0.382668,0.393757]]
- ---------------------------------------------
- Vehicle (830)
- Class Name = TShirtBase
- Display Name = T-Shirt
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (831)
- Class Name = TShirtBeige
- Display Name = T-Shirt Beige
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (832)
- Class Name = TShirtBlack
- Display Name = T-Shirt Black
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (833)
- Class Name = TShirtBlue
- Display Name = T-Shirt Blue
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (834)
- Class Name = TShirtGreen
- Display Name = T-Shirt Green
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (835)
- Class Name = TShirtOrangeWhiteStripes
- Display Name = T-Shirt OrangeWhiteStripes
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (836)
- Class Name = TShirtRed
- Display Name = T-Shirt Red
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (837)
- Class Name = TShirtRedBlackStripes
- Display Name = T-Shirt RedBlackStripes
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (838)
- Class Name = TShirtWhite
- Display Name = T-Shirt White
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (839)
- Class Name = TShirtGrey
- Display Name = T-Shirt Grey
- Model = \DZ\characters\tops\tshirt_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.353115,-0.317446,-0.0427323],[0.333742,0.38078,0.392931]]
- ---------------------------------------------
- Vehicle (840)
- Class Name = HoodieBase
- Display Name = Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (841)
- Class Name = Hoodie_Blue
- Display Name = Blue Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (842)
- Class Name = Hoodie_Black
- Display Name = Black Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (843)
- Class Name = Hoodie_Brown
- Display Name = Brown Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (844)
- Class Name = Hoodie_Green
- Display Name = Green Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (845)
- Class Name = Hoodie_Grey
- Display Name = Grey Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (846)
- Class Name = Hoodie_Red
- Display Name = Red Hoodie
- Model = \DZ\characters\tops\hoodie_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.434833,-0.287672,-0.0472013],[0.348447,0.378074,0.393337]]
- ---------------------------------------------
- Vehicle (847)
- Class Name = TacticalShirtBase
- Display Name = Tactical Shirt
- Model = \DZ\characters\tops\pcu5jacket_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (848)
- Class Name = TacticalShirtGrey
- Display Name = Grey Tactical Shirt
- Model = \DZ\characters\tops\pcu5jacket_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
- ---------------------------------------------
- Vehicle (849)
- Class Name = TacticalShirtBlack
- Display Name = Black Tactical Shirt
- Model = \DZ\characters\tops\pcu5jacket_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
- ---------------------------------------------
- Vehicle (850)
- Class Name = TacticalShirtOlive
- Display Name = Olive Tactical Shirt
- Model = \DZ\characters\tops\pcu5jacket_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
- ---------------------------------------------
- Vehicle (851)
- Class Name = TacticalShirtTan
- Display Name = Tan Tactical Shirt
- Model = \DZ\characters\tops\pcu5jacket_ground.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.31424,-0.0470068],[0.300171,0.380489,0.393319]]
- ---------------------------------------------
- Vehicle (852)
- Class Name = RaincoatBase
- Display Name = Raincoat
- Model = \DZ\characters\tops\raincoat_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (853)
- Class Name = Raincoat_Orange
- Display Name = Orange Raincoat
- Model = \DZ\characters\tops\raincoat_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
- ---------------------------------------------
- Vehicle (854)
- Class Name = Raincoat_Green
- Display Name = Green Raincoat
- Model = \DZ\characters\tops\raincoat_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
- ---------------------------------------------
- Vehicle (855)
- Class Name = Raincoat_Yellow
- Display Name = Yellow Raincoat
- Model = \DZ\characters\tops\raincoat_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.426914,-0.418617,-0.0751518],[0.43822,0.47123,0.395878]]
- ---------------------------------------------
- Vehicle (856)
- Class Name = TTsKO_JacketBase
- Display Name = TTsKO Jacket
- Model = \DZ\characters\tops\TTsKO_Jacket_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (857)
- Class Name = TTsKO_Jacket_Camo
- Display Name = TTsKO Jacket
- Model = \DZ\characters\tops\TTsKO_Jacket_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.50675,-0.536973,-0.0564731],[0.439702,0.496744,0.39418]]
- ---------------------------------------------
- Vehicle (858)
- Class Name = VestWithPocketsBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (859)
- Class Name = TacticalVest
- Display Name = Tactical vest
- Model = \DZ\characters\vests\tacticalvest_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.252629,-0.217339,-0.0577754],[0.25574,0.242872,0.63553]]
- ---------------------------------------------
- Vehicle (860)
- Class Name = BallisticVest
- Display Name = Ballistic vest
- Model = \DZ\characters\vests\plate_carrier_m.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.239327,-0.21752,-0.0568407],[0.239388,0.238604,0.588393]]
- ---------------------------------------------
- Vehicle (861)
- Class Name = PressVest_Blue
- Display Name = Blue Press Vest
- Model = \DZ\characters\vests\pressVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.362001,-0.0502477],[0.300171,0.384831,0.393614]]
- ---------------------------------------------
- Vehicle (862)
- Class Name = PressVest_LightBlue
- Display Name = Blue Press Vest
- Model = \DZ\characters\vests\pressVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.294103,-0.362001,-0.0502477],[0.300171,0.384831,0.393614]]
- ---------------------------------------------
- Vehicle (863)
- Class Name = UKAssVestBase
- Display Name = UK Assault Vest
- Model = \DZ\characters\vests\UKAssVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (864)
- Class Name = UKAssVest_Black
- Display Name = UK Assault Vest Black
- Model = \DZ\characters\vests\UKAssVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
- ---------------------------------------------
- Vehicle (865)
- Class Name = UKAssVest_Camo
- Display Name = UK Assault Vest DPM Camo
- Model = \DZ\characters\vests\UKAssVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
- ---------------------------------------------
- Vehicle (866)
- Class Name = UKAssVest_Khaki
- Display Name = UK Assault Vest Khaki
- Model = \DZ\characters\vests\UKAssVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
- ---------------------------------------------
- Vehicle (867)
- Class Name = UKAssVest_Olive
- Display Name = UK Assault Vest Olive
- Model = \DZ\characters\vests\UKAssVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339339,-0.345205,-0.0619971],[0.304283,0.383304,0.394682]]
- ---------------------------------------------
- Vehicle (868)
- Class Name = PoliceVest
- Display Name = Anti-stab vest
- Model = \DZ\characters\vests\policeVest_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.303657,-0.361121,-0.0489339],[0.301039,0.384751,0.393494]]
- ---------------------------------------------
- Vehicle (869)
- Class Name = ChestHolster
- Display Name = Chest Holster
- Model = \DZ\characters\vests\chest_holster_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72857,-1.07724,-0.109149],[0.430577,0.449853,1.12968]]
- ---------------------------------------------
- Vehicle (870)
- Class Name = ConsumableBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (871)
- Class Name = Consumable_Paper
- Display Name = Paper
- Model = \dz\gear\consumables\Paper.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.158581,-0.291804,-0.0042308],[0.274505,0.188416,0.299162]]
- ---------------------------------------------
- Vehicle (872)
- Class Name = Consumable_DuctTape
- Display Name = Duct Tape
- Model = \dz\gear\consumables\DuctTape.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.105138,-0.317977,-0.240494],[0.30175,0.0487584,0.103189]]
- ---------------------------------------------
- Vehicle (873)
- Class Name = StackableBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (874)
- Class Name = Consumable_Rags
- Display Name = Rags
- Model = \dz\gear\consumables\Rags.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0803445,-0.437657,-0.150024],[0.240111,0.0404331,0.150024]]
- ---------------------------------------------
- Vehicle (875)
- Class Name = Consumable_Stone
- Display Name = Stone
- Model = \dz\gear\consumables\Stone.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12765,-0.12765,-0.0143034],[0.130024,0.12765,0.206859]]
- ---------------------------------------------
- Vehicle (876)
- Class Name = Consumable_Firewood
- Display Name = Firewood
- Model = \dz\gear\consumables\Firewood.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.192151,-0.213355,-0.129238],[0.390318,0.213355,0.222181]]
- ---------------------------------------------
- Vehicle (877)
- Class Name = BatteryBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (878)
- Class Name = Consumable_BatteryD
- Display Name = Alkaline Battery
- Model = \dz\gear\consumables\BatteryD.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.131531,-0.291804,-0.0467561],[0.274505,0.12115,0.299162]]
- ---------------------------------------------
- Vehicle (879)
- Class Name = Consumable_Battery9V
- Display Name = Alkaline Battery 9V
- Model = \dz\gear\consumables\9v_battery.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.266508,-0.384179,-0.000275049],[0.0138351,0.0101167,0.177145]]
- ---------------------------------------------
- Vehicle (880)
- Class Name = GasCanisterBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (881)
- Class Name = Consumable_GasCanisterLarge
- Display Name = Large Gas Canister
- Model = \dz\gear\consumables\GasCannisterLarge.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0944264,-0.291804,-0.192062],[0.274505,0.0944264,0.299162]]
- ---------------------------------------------
- Vehicle (882)
- Class Name = Consumable_GasCanisterMedium
- Display Name = Medium Gas Canister
- Model = \dz\gear\consumables\GasCannisterMedium.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0875,-0.291804,-0.10824],[0.274505,0.0875,0.299162]]
- ---------------------------------------------
- Vehicle (883)
- Class Name = Consumable_GasCanisterSmall
- Display Name = Small Gas Canister
- Model = \dz\gear\consumables\GasCannisterSmall.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.084704,-0.291804,-0.0878831],[0.274505,0.084704,0.299162]]
- ---------------------------------------------
- Vehicle (884)
- Class Name = Consumable_ButaneCanister
- Display Name = Butane Canister
- Model = \dz\gear\consumables\ButaneCanister.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
- ---------------------------------------------
- Vehicle (885)
- Class Name = SpraycanBase
- Display Name = Spraypaint
- Model = \dz\gear\consumables\spraycan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (886)
- Class Name = Spraycan_Black
- Display Name = Black Spraycan
- Model = \dz\gear\consumables\spraycan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
- ---------------------------------------------
- Vehicle (887)
- Class Name = Spraycan_Green
- Display Name = Green Spraycan
- Model = \dz\gear\consumables\spraycan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0848449,-0.0940246,-0.154448],[0.0848449,0.0940246,0.154448]]
- ---------------------------------------------
- Vehicle (888)
- Class Name = Consumable_Matchbox
- Display Name = Matchbox
- Model = \dz\gear\consumables\Matchbox.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.217104,-0.169901,-0.0741915],[0.129769,0.296097,0.3394]]
- ---------------------------------------------
- Vehicle (889)
- Class Name = Consumable_Roadflare
- Display Name = Road Flare
- Model = \dz\gear\consumables\road_flare.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0588538,-0.255097,-0.0848282],[0.428785,0.0573783,0.204492]]
- ---------------------------------------------
- Vehicle (890)
- Class Name = Land_A_FuelStation_Feed
- Display Name = Building
- Model = \dz\structures\House\A_FuelStation\A_FuelStation_Feed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.54526,-0.188065,-0.858774],[0.54526,0.188065,0.858774]]
- ---------------------------------------------
- Vehicle (891)
- Class Name = Land_A_FuelStation_Build
- Display Name = Building
- Model = \dz\structures\House\A_FuelStation\A_FuelStation_Build.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.58132,-4.02046,-2.55353],[4.58132,4.02046,2.55353]]
- ---------------------------------------------
- Vehicle (892)
- Class Name = Land_A_FuelStation_Shed
- Display Name = Building
- Model = \dz\structures\House\A_FuelStation\A_FuelStation_Shed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.29769,-6.20898,-3.68498],[9.29769,6.20898,3.68498]]
- ---------------------------------------------
- Vehicle (893)
- Class Name = Land_A_Hospital
- Display Name = Building
- Model = \dz\structures\House\A_Hospital\A_Hospital.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-29.3153,-14.0792,-10.4189],[29.3153,14.0792,10.4189]]
- ---------------------------------------------
- Vehicle (894)
- Class Name = Land_A_Office01
- Display Name = Building
- Model = \dz\structures\House\A_Office01\A_Office01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.2059,-10.9286,-8.7788],[21.2059,10.9286,8.7788]]
- ---------------------------------------------
- Vehicle (895)
- Class Name = ladder
- Display Name = Building
- Model = \dz\structures\House\A_Office01\Data\Proxy\ladder.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.01296,-0.26025,-1.95845],[0.377311,0.26025,2.20399]]
- ---------------------------------------------
- Vehicle (896)
- Class Name = LadderLong
- Display Name = Building
- Model = \dz\structures\House\A_Office01\Data\Proxy\LadderLong.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.747125,-0.26025,-3.43749],[0.747125,0.26025,3.43749]]
- ---------------------------------------------
- Vehicle (897)
- Class Name = Land_A_Office02
- Display Name = Building
- Model = \dz\structures\House\A_Office02\A_Office02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-35.9834,-14.263,-11.9388],[35.9834,14.263,11.9388]]
- ---------------------------------------------
- Vehicle (898)
- Class Name = Land_a_stationhouse
- Display Name = Building
- Model = \dz\structures\House\A_StationHouse\a_stationhouse.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26.5433,-14.8071,-13.8927],[26.5433,14.8071,13.8927]]
- ---------------------------------------------
- Vehicle (899)
- Class Name = Land_BusStation_building
- Display Name = Building
- Model = DZ\structures\House\Bus_station\BusStation_building.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.44421,-7.24881,-3.06493],[2.44421,7.24881,3.06493]]
- ---------------------------------------------
- Vehicle (900)
- Class Name = Land_BusStation_wall
- Display Name = Building
- Model = DZ\structures\House\Bus_station\BusStation_wall.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.193404,-1.51432,-1.56606],[0.193404,1.51432,1.56606]]
- ---------------------------------------------
- Vehicle (901)
- Class Name = Land_BusStation_wall_bench
- Display Name = Building
- Model = DZ\structures\House\Bus_station\BusStation_wall_bench.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.532183,-1.50268,-1.565],[0.532183,1.50268,1.565]]
- ---------------------------------------------
- Vehicle (902)
- Class Name = Land_Church_02
- Display Name = Building
- Model = \dz\structures\House\Church_02\Church_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2495,-10.4285,-16.0956],[14.2495,10.4285,16.0956]]
- ---------------------------------------------
- Vehicle (903)
- Class Name = Land_Church_02a
- Display Name = Building
- Model = \dz\structures\House\Church_02\Church_02a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2495,-10.4285,-16.2219],[14.2495,10.4285,16.2219]]
- ---------------------------------------------
- Vehicle (904)
- Class Name = Land_Church_03
- Display Name = Building
- Model = \dz\structures\House\Church_03\Church_03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.4349,-12.4405,-19.9165],[20.4349,12.4405,19.9165]]
- ---------------------------------------------
- Vehicle (905)
- Class Name = Land_Church_05R
- Display Name = Building
- Model = \dz\structures\House\Church_05R\Church_05R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.9418,-12.2727,-12.6338],[19.9418,12.2727,12.6338]]
- ---------------------------------------------
- Vehicle (906)
- Class Name = Land_Health_care_center
- Display Name = Building
- Model = DZ\structures\House\Health_Care_Center\Health_care_center.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.6708,-12.0401,-6.28821],[14.6708,12.0401,6.28821]]
- ---------------------------------------------
- Vehicle (907)
- Class Name = Land_HouseB_Tenement_DayZ
- Display Name = Building
- Model = \dz\structures\House\HouseBT\HouseB_tenement_dayz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.4423,-15.3931,-22.5205],[19.4423,15.3931,22.5205]]
- ---------------------------------------------
- Vehicle (908)
- Class Name = Land_HouseB_Tenement_DayZ_rubble
- Display Name = Building
- Model = \dz\structures\House\HouseBT\HouseB_Tenement_DayZ_rubble.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-32.1274,-21.1747,-0.572624],[-0.999449,22.2921,9.00368]]
- ---------------------------------------------
- Vehicle (909)
- Class Name = Land_HouseB_Tenement
- Display Name = Building
- Model = \dz\structures\House\HouseBT\HouseB_Tenement
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.3532,-15.3931,-22.5393],[19.3532,15.3931,22.5393]]
- ---------------------------------------------
- Vehicle (910)
- Class Name = Land_HouseV2_01A
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_01A.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.6731,-9.66588,-9.70722],[12.6731,9.66588,9.70722]]
- ---------------------------------------------
- Vehicle (911)
- Class Name = Land_HouseV2_01B
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_01B.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3833,-9.93144,-9.80466],[14.3833,9.93144,9.80466]]
- ---------------------------------------------
- Vehicle (912)
- Class Name = Land_HouseV2_02_Interier
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_02_Interier.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.2458,-12.781,-10.7774],[15.2458,12.781,10.7774]]
- ---------------------------------------------
- Vehicle (913)
- Class Name = Land_HouseV2_03
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.4156,-14.6373,-8.11208],[24.4156,14.6373,8.11208]]
- ---------------------------------------------
- Vehicle (914)
- Class Name = Land_HouseV2_03B
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_03B.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.6671,-16.9864,-9.75233],[18.6671,16.9864,9.75233]]
- ---------------------------------------------
- Vehicle (915)
- Class Name = Land_HouseV2_04_interier
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_04_interier.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2484,-12.8827,-10.0402],[11.2484,12.8827,10.0402]]
- ---------------------------------------------
- Vehicle (916)
- Class Name = Land_HouseV2_05
- Display Name = Building
- Model = \dz\structures\House\HouseV2\HouseV2_05.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.7924,-12.3971,-6.01289],[11.7924,12.3971,6.01289]]
- ---------------------------------------------
- Vehicle (917)
- Class Name = Land_HouseV_1I1
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1I1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.1212,-8.11863,-6.03868],[7.1212,8.11863,6.03868]]
- ---------------------------------------------
- Vehicle (918)
- Class Name = Land_HouseV_1I2
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1I2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.52951,-8.64774,-4.1648],[7.52951,8.64774,4.1648]]
- ---------------------------------------------
- Vehicle (919)
- Class Name = Land_HouseV_1I3
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1I3
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.43096,-10.8571,-4.61293],[5.43096,10.8571,4.61293]]
- ---------------------------------------------
- Vehicle (920)
- Class Name = Land_HouseV_1I4
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1I4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.07277,-11.6705,-5.24118],[7.07277,11.6705,5.24118]]
- ---------------------------------------------
- Vehicle (921)
- Class Name = Land_HouseV_1L1
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1L1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.73527,-9.88742,-5.65705],[7.73527,9.88742,5.65705]]
- ---------------------------------------------
- Vehicle (922)
- Class Name = Land_HouseV_1L2
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1L2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.44896,-9.9141,-6.12668],[7.44896,9.9141,6.12668]]
- ---------------------------------------------
- Vehicle (923)
- Class Name = Land_HouseV_1T
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_1T
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.4723,-11.4589,-5.3011],[10.4723,11.4589,5.3011]]
- ---------------------------------------------
- Vehicle (924)
- Class Name = Land_HouseV_2I
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_2I
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7145,-14.0674,-5.98871],[10.7145,14.0674,5.98871]]
- ---------------------------------------------
- Vehicle (925)
- Class Name = Land_HouseV_2L
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_2L
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.624,-7.06348,-7.67209],[10.624,7.06348,7.67209]]
- ---------------------------------------------
- Vehicle (926)
- Class Name = Land_houseV_2T1
- Display Name = Building
- Model = \dz\structures\House\HouseV\houseV_2T1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.2297,-11.7466,-6.38917],[10.2297,11.7466,6.38917]]
- ---------------------------------------------
- Vehicle (927)
- Class Name = Land_houseV_2T2
- Display Name = Building
- Model = \dz\structures\House\HouseV\houseV_2T2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.2554,-6.46481,-7.95956],[12.2554,6.46481,7.95956]]
- ---------------------------------------------
- Vehicle (928)
- Class Name = Land_HouseV_3I1
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_3I1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.26845,-6.15785,-5.8074],[9.26845,6.15785,5.8074]]
- ---------------------------------------------
- Vehicle (929)
- Class Name = Land_HouseV_3I2
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_3I2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.44088,-6.09741,-5.24104],[9.44088,6.09741,5.24104]]
- ---------------------------------------------
- Vehicle (930)
- Class Name = Land_HouseV_3I3
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_3I3
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.57428,-6.14845,-4.86173],[7.57428,6.14845,4.86173]]
- ---------------------------------------------
- Vehicle (931)
- Class Name = Land_HouseV_3I4
- Display Name = Building
- Model = \dz\structures\House\HouseV\HouseV_3I4
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.3552,-8.68978,-6.57011],[10.3552,8.68978,6.57011]]
- ---------------------------------------------
- Vehicle (932)
- Class Name = Land_Police_Station
- Display Name = Building
- Model = DZ\structures\House\Police_Station\police_station.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3594,-9.71247,-10.5728],[14.3594,9.71247,10.5728]]
- ---------------------------------------------
- Vehicle (933)
- Class Name = Land_Misc_StreetBooth_grocery
- Display Name = Building
- Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_grocery.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
- ---------------------------------------------
- Vehicle (934)
- Class Name = Land_Misc_StreetBooth_news
- Display Name = Building
- Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_news.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
- ---------------------------------------------
- Vehicle (935)
- Class Name = Land_Misc_StreetBooth_fastfood
- Display Name = Building
- Model = DZ\structures\House\Street_Booth\Misc_StreetBooth_fastfood.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.62951,-5.75864,-3.57274],[3.62951,5.75864,3.57274]]
- ---------------------------------------------
- Vehicle (936)
- Class Name = Land_Ind_Stack_Big
- Display Name = Building
- Model = \dz\structures\Ind\Ind_Stack_Big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.8855,-8.81357,-40.8451],[11.8855,8.81357,40.8451]]
- ---------------------------------------------
- Vehicle (937)
- Class Name = Land_IndPipe1_stair
- Display Name = Building
- Model = \dz\structures\Ind_Pipeline\IndPipe1\IndPipe1_stair.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.46453,-3.79722,-1.73211],[4.46453,3.79722,1.73211]]
- ---------------------------------------------
- Vehicle (938)
- Class Name = Land_Ind_Quarry
- Display Name = Building
- Model = \dz\structures\Ind_Quarry\Ind_Quarry.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.41807,-18.3777,-9.59817],[9.41807,18.3777,9.59817]]
- ---------------------------------------------
- Vehicle (939)
- Class Name = Land_Ind_HammerMill
- Display Name = Building
- Model = \dz\structures\Ind_Quarry\Ind_HammerMill.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.71751,-2.7629,-2.98374],[1.71751,2.7629,2.98374]]
- ---------------------------------------------
- Vehicle (940)
- Class Name = Land_Ind_Conveyer
- Display Name = Building
- Model = \dz\structures\Ind_Quarry\Ind_Conveyer.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.3681,-8.24126,-3.93544],[1.3681,8.24126,3.93544]]
- ---------------------------------------------
- Vehicle (941)
- Class Name = Land_Ind_SawMill
- Display Name = Building
- Model = \dz\structures\Ind_SawMill\Ind_SawMill.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.7575,-16.7976,-7.84261],[13.7575,16.7976,7.84261]]
- ---------------------------------------------
- Vehicle (942)
- Class Name = Land_Ind_SawMillPen
- Display Name = Building
- Model = \dz\structures\Ind_SawMill\Ind_SawMillPen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.56067,-14.8663,-4.06331],[6.56067,14.8663,4.06331]]
- ---------------------------------------------
- Vehicle (943)
- Class Name = Land_Mil_ControlTower
- Display Name = Building
- Model = \dz\structures\Mil\Mil_ControlTower.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1664,-9.1099,-14.7598],[13.1664,9.1099,14.7598]]
- ---------------------------------------------
- Vehicle (944)
- Class Name = Land_Mil_House
- Display Name = Building
- Model = \dz\structures\Mil\Mil_House.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.6428,-12.4225,-9.37181],[19.6428,12.4225,9.37181]]
- ---------------------------------------------
- Vehicle (945)
- Class Name = Land_Mil_Barracks_i
- Display Name = Building
- Model = \dz\structures\Mil\Mil_Barracks_i.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.8719,-5.15402,-4.03913],[12.8719,5.15402,4.03913]]
- ---------------------------------------------
- Vehicle (946)
- Class Name = Land_Mil_Barracks
- Display Name = Building
- Model = \dz\structures\Mil\Mil_Barracks.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.98504,-5.57974,-3.90036],[8.98504,5.57974,3.90036]]
- ---------------------------------------------
- Vehicle (947)
- Class Name = Land_Mil_Barracks_L
- Display Name = Building
- Model = \dz\structures\Mil\Mil_Barracks_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.39191,-7.46175,-3.82989],[9.39191,7.46175,3.82989]]
- ---------------------------------------------
- Vehicle (948)
- Class Name = Land_Mil_Guardhouse
- Display Name = Building
- Model = \dz\structures\Mil\Mil_Guardhouse.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.03273,-4.58285,-2.71948],[6.03273,4.58285,2.71948]]
- ---------------------------------------------
- Vehicle (949)
- Class Name = Land_misc_BusStop
- Display Name = Building
- Model = \dz\structures\Misc\misc_BusStop\BusStop.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.58416,-2.61728,-1.84793],[5.58416,2.61728,1.84793]]
- ---------------------------------------------
- Vehicle (950)
- Class Name = Land_misc_BusStop_Village
- Display Name = Building
- Model = \dz\structures\Misc\misc_BusStop\busStop_village.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50869,-2.52244,-1.5045],[2.50869,2.52244,1.5045]]
- ---------------------------------------------
- Vehicle (951)
- Class Name = Land_misc_DeerStand
- Display Name = Deer stand
- Model = \dz\structures\Misc\Misc_DeerStand\misc_deerstand.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.94551,-2.2884,-3.39675],[1.94551,2.2884,3.39675]]
- ---------------------------------------------
- Vehicle (952)
- Class Name = Land_misc_FeedShack
- Display Name = Building
- Model = \dz\structures\Misc\Misc_FeedShack\Misc_FeedShack.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.87037,-2.25146,-3.13504],[3.87037,2.25146,3.13504]]
- ---------------------------------------------
- Vehicle (953)
- Class Name = Land_misc_Greenhouse
- Display Name = Building
- Model = \dz\structures\Misc\Misc_Greenhouse\Misc_Greenhouse.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.12906,-2.19077,-1.36995],[4.12906,2.19077,1.36995]]
- ---------------------------------------------
- Vehicle (954)
- Class Name = Land_Misc_Scaffolding
- Display Name = Scaffolding
- Model = \dz\structures\Misc\Misc_Scaffolding\Misc_Scaffolding.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.11431,-9.28154,-5.70067],[3.11431,9.28154,5.70067]]
- ---------------------------------------------
- Vehicle (955)
- Class Name = Land_Misc_WellPump
- Display Name = Building
- Model = \dz\structures\Misc\Misc_WellPump\Misc_WellPump.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04602,-1.03013,-0.751497],[1.04602,1.03013,0.751497]]
- ---------------------------------------------
- Vehicle (956)
- Class Name = Land_Misc_NewsStand
- Display Name = Building
- Model = DZ\structures\Misc\Misc_NewsStand\Misc_NewsStand.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.08955,-4.3784,-3.07461],[3.08955,4.3784,3.07461]]
- ---------------------------------------------
- Vehicle (957)
- Class Name = Land_NAV_Lighthouse
- Display Name = Building
- Model = \dz\structures\NAV\NAV_Lighthouse.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.88204,-4.88202,-11.8364],[4.88204,4.88202,11.8364]]
- ---------------------------------------------
- Vehicle (958)
- Class Name = Land_NAV_Lighthouse2
- Display Name = Building
- Model = \dz\structures\NAV\NAV_Lighthouse2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.88204,-4.88202,-11.8364],[4.88204,4.88202,11.8364]]
- ---------------------------------------------
- Vehicle (959)
- Class Name = Land_Nav_Boathouse
- Display Name = Building
- Model = \dz\structures\Nav_Boathouse\Nav_Boathouse.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7446,-12.7622,-10.4291],[10.7446,12.7622,10.4291]]
- ---------------------------------------------
- Vehicle (960)
- Class Name = Land_Nav_Boathouse_PierL
- Display Name = Building
- Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierL.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.81193,-1.91516,-7.61494],[7.81193,1.91516,7.61494]]
- ---------------------------------------------
- Vehicle (961)
- Class Name = Land_Nav_Boathouse_PierR
- Display Name = Building
- Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierR.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85389,-5.38022,-7.62909],[7.85389,5.38022,7.62908]]
- ---------------------------------------------
- Vehicle (962)
- Class Name = Land_Nav_Boathouse_PierT
- Display Name = Building
- Model = \dz\structures\Nav_Boathouse\Nav_Boathouse_PierT.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.97197,-18.4624,-7.71129],[2.97197,18.4624,7.71129]]
- ---------------------------------------------
- Vehicle (963)
- Class Name = PondTest
- Display Name = Pond
- Model = \dz\structures\pond\pondtest.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26,-26,-6.69655e-007],[26,26,6.69655e-007]]
- ---------------------------------------------
- Vehicle (964)
- Class Name = Land_Prison_castle_EXT
- Display Name = Building
- Model = DZ\structures\Prison_complex\Prison_MainCastle_EXT.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.7401,-25.7634,-2],[24.2842,21.9182,37.3624]]
- ---------------------------------------------
- Vehicle (965)
- Class Name = Land_Rail_Semafor
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Misc\rail_Semafor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.500309,-0.698141,-3.99823],[0.500309,0.698141,3.99823]]
- ---------------------------------------------
- Vehicle (966)
- Class Name = Land_Rail_Zavora
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Misc\rail_Zavora.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.695333,-0.502296,-3.08665],[0.695333,0.502296,3.08665]]
- ---------------------------------------------
- Vehicle (967)
- Class Name = Land_wagon_box
- Display Name = Wagon Box
- Model = \dz\structures\Rail\Rail_Wagon\wagon_box.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.14517,-6.04534,-1.84201],[3.14517,6.04534,1.84201]]
- ---------------------------------------------
- Vehicle (968)
- Class Name = Land_loco_742_blue
- Display Name = Locomotive (Blue)
- Model = \dz\structures\Rail\Rail_Loco\loco_742_blue.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.84076,-6.64511,-2.19121],[2.84076,6.64511,2.19121]]
- ---------------------------------------------
- Vehicle (969)
- Class Name = Land_rail_station_big
- Display Name = Building
- Model = \dz\structures\Rail\rail_station_big\rail_station_big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.8637,-11.0833,-7.09725],[16.8637,11.0833,7.09725]]
- ---------------------------------------------
- Vehicle (970)
- Class Name = Land_sign_elektrozavodsk
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_elektrozavodsk.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (971)
- Class Name = Land_sign_balota
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_balota.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (972)
- Class Name = Land_sign_berezino
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_berezino.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (973)
- Class Name = Land_sign_chernogorsk
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_chernogorsk.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (974)
- Class Name = Land_sign_kamenka
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_kamenka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (975)
- Class Name = Land_sign_kamyshovo
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_kamyshovo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (976)
- Class Name = Land_sign_komarovo
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_komarovo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (977)
- Class Name = Land_sign_prigorodki
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_prigorodki.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (978)
- Class Name = Land_sign_solnichnyi
- Display Name = Building
- Model = \dz\structures\Rail\Rail_Station_big\sign_solnichnyi.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54683,-0.21671,-0.444045],[1.54683,0.21671,0.444045]]
- ---------------------------------------------
- Vehicle (979)
- Class Name = Land_ruin_corner_1
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_corner_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.91522,-3.04358,-1.8262],[3.91522,3.04358,1.8262]]
- ---------------------------------------------
- Vehicle (980)
- Class Name = Land_ruin_corner_2
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_corner_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.91522,-3.04358,-1.8262],[3.91522,3.04358,1.8262]]
- ---------------------------------------------
- Vehicle (981)
- Class Name = Land_ruin_chimney
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_chimney.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.869318,-2.30359,-3.89658],[0.869318,2.30359,3.89658]]
- ---------------------------------------------
- Vehicle (982)
- Class Name = Land_ruin_wall
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_wall.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.43626,-0.27,-1.08431],[4.43626,0.27,1.08431]]
- ---------------------------------------------
- Vehicle (983)
- Class Name = Land_ruin_walldoor
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_walldoor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.48182,-0.277159,-1.8594],[6.48182,0.277159,1.8594]]
- ---------------------------------------------
- Vehicle (984)
- Class Name = Land_ruin_rubble
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_rubble.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.57368,-5.43578,-1.48551],[5.57368,5.43578,1.48551]]
- ---------------------------------------------
- Vehicle (985)
- Class Name = Land_ruin_01
- Display Name = Building
- Model = \dz\structures\Ruins\ruin_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9433,-8.65041,-4.62128],[10.9433,8.6504,4.62128]]
- ---------------------------------------------
- Vehicle (986)
- Class Name = Land_Shed_W4
- Display Name = Building
- Model = \dz\structures\Shed\Shed_Small\Shed_W4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.99201,-5.86741,-4.1419],[3.99201,5.86741,4.1419]]
- ---------------------------------------------
- Vehicle (987)
- Class Name = Land_Shed_Ind02
- Display Name = Building
- Model = \dz\structures\Shed_Ind\Shed_Ind02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.53176,-17.684,-8.24847],[7.53176,17.684,8.24847]]
- ---------------------------------------------
- Vehicle (988)
- Class Name = Land_Tenement_building_Big
- Display Name = Building
- Model = DZ\structures\Tenement\Tenement_building_Big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.944,-12.1136,-25.4506],[11.944,12.1136,25.4506]]
- ---------------------------------------------
- Vehicle (989)
- Class Name = Land_Tenement_building_small
- Display Name = Building
- Model = DZ\structures\Tenement\Tenement_building_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.6739,-9.08068,-11.9029],[11.6739,9.08068,11.9029]]
- ---------------------------------------------
- Vehicle (990)
- Class Name = Land_Tenement_building_Entry
- Display Name = Building
- Model = DZ\structures\Tenement\Tenement_building_Entry.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.91316,-3.63638,-3.47877],[1.91316,3.63638,3.47877]]
- ---------------------------------------------
- Vehicle (991)
- Class Name = Land_Wall_CBrk_5_D
- Display Name = Building
- Model = \dz\structures\Wall\Wall_CBrk_5_D
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.5,-1.70769,-1.25471],[2.5,1.70769,1.25471]]
- ---------------------------------------------
- Vehicle (992)
- Class Name = Land_Wall_CGry_5_D
- Display Name = Building
- Model = \dz\structures\Wall\Wall_CGry_5_D
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50047,-1.70769,-1.25471],[2.50047,1.70769,1.25471]]
- ---------------------------------------------
- Vehicle (993)
- Class Name = Land_Wall_Gate_Ind1_L
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind1_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.93483,-1.76494,-1.44427],[4.93483,1.76494,1.44427]]
- ---------------------------------------------
- Vehicle (994)
- Class Name = Land_Wall_Gate_Ind1_R
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind1_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.92631,-1.76494,-1.44427],[4.92631,1.76494,1.44427]]
- ---------------------------------------------
- Vehicle (995)
- Class Name = Land_Wall_Gate_Ind2A_L
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2A_L
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
- ---------------------------------------------
- Vehicle (996)
- Class Name = Land_Wall_Gate_Ind2A_R
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2A_R
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
- ---------------------------------------------
- Vehicle (997)
- Class Name = Land_Wall_Gate_Ind2B_L
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2B_L
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
- ---------------------------------------------
- Vehicle (998)
- Class Name = Land_Wall_Gate_Ind2B_R
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2B_R
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
- ---------------------------------------------
- Vehicle (999)
- Class Name = Land_Wall_Gate_Ind2Rail_L
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2Rail_L
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.9609,-1.76494,-1.49127],[4.9609,1.76494,1.49127]]
- ---------------------------------------------
- Vehicle (1000)
- Class Name = Land_Wall_Gate_Ind2Rail_R
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Ind2Rail_R
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.95918,-1.76494,-1.49194],[4.95918,1.76494,1.49194]]
- ---------------------------------------------
- Vehicle (1001)
- Class Name = Land_Wall_Gate_Village
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Village
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.23545],[1.95017,1.76494,1.23545]]
- ---------------------------------------------
- Vehicle (1002)
- Class Name = Land_Wall_Gate_Wood1
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Wood1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.41343],[1.95017,1.76494,1.41343]]
- ---------------------------------------------
- Vehicle (1003)
- Class Name = Land_Wall_Gate_Kolchoz
- Display Name = Building
- Model = \dz\structures\Wall\Wall_Gate_Kolchoz
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.55192,-1.70832,-3.13429],[4.55192,1.70832,3.13429]]
- ---------------------------------------------
- Vehicle (1004)
- Class Name = Land_Gate_wood2_5
- Display Name = Building
- Model = \dz\structures\Wall\Gate_wood2_5
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-0.650445],[1.95017,1.76494,0.650445]]
- ---------------------------------------------
- Vehicle (1005)
- Class Name = Land_Gate_Wood1_5
- Display Name = Building
- Model = \dz\structures\Wall\Gate_Wood1_5
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95017,-1.76494,-1.19825],[1.95017,1.76494,1.19825]]
- ---------------------------------------------
- Vehicle (1006)
- Class Name = Land_Wreck_Ship_1
- Display Name = Building
- Model = DZ\structures\Wreck\Wreck_Ship_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.1247,-40.3924,-21.7468],[14.1247,40.3924,21.7468]]
- ---------------------------------------------
- Vehicle (1007)
- Class Name = Land_Wreck_Ship_2
- Display Name = Building
- Model = DZ\structures\Wreck\Wreck_Ship_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.3612,-26.4874,-16.03],[11.3612,26.4874,16.03]]
- ---------------------------------------------
- Vehicle (1008)
- Class Name = UAZ_Base
- Display Name = UAZ
- Model = \dz\vehicles\wheeled\uaz_mg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1009)
- Class Name = UAZ_MG_Base
- Display Name = UAZ (DShKM)
- Model = \dz\vehicles\wheeled\uaz_mg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1010)
- Class Name = UAZ_Unarmed_Base
- Display Name = UAZ
- Model = \dz\vehicles\wheeled\uaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1011)
- Class Name = Ural_Base_withTurret
- Display Name = Ural
- Model = \dz\vehicles\wheeled\ural.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1012)
- Class Name = Ural_Base
- Display Name = Ural
- Model = \dz\vehicles\wheeled\ural.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1013)
- Class Name = UralOpen_Base
- Display Name = Ural (Open)
- Model = \dz\vehicles\wheeled\Ural_Open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1014)
- Class Name = HMMWV_Base
- Display Name = HMMWV
- Model = \dz\vehicles\wheeled\HMMWV50.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1015)
- Class Name = HMMWV_M2
- Display Name = HMMWV (M2)
- Model = \dz\vehicles\wheeled\HMMWV50.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1016)
- Class Name = HMMWV
- Display Name = HMMWV
- Model = \dz\vehicles\wheeled\HMMWV.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18737,-3.18142,-3.01319],[2.18737,3.18142,3.01319]]
- ---------------------------------------------
- Vehicle (1017)
- Class Name = UAZ_MG_CDF
- Display Name = UAZ (DShKM)
- Model = \dz\vehicles\wheeled\uaz_mg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1018)
- Class Name = UAZ_CDF
- Display Name = UAZ
- Model = \dz\vehicles\wheeled\uaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
- ---------------------------------------------
- Vehicle (1019)
- Class Name = Ural_CDF
- Display Name = Ural
- Model = \dz\vehicles\wheeled\ural.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1020)
- Class Name = UralOpen_CDF
- Display Name = Ural (Open)
- Model = \dz\vehicles\wheeled\Ural_Open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1021)
- Class Name = UAZ_RU
- Display Name = UAZ
- Model = \dz\vehicles\wheeled\uaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
- ---------------------------------------------
- Vehicle (1022)
- Class Name = UAZ_MG_INS
- Display Name = UAZ (DShKM)
- Model = \dz\vehicles\wheeled\uaz_mg.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1023)
- Class Name = UAZ_INS
- Display Name = UAZ
- Model = \dz\vehicles\wheeled\uaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.78179,-2.73404,-2.3864],[1.78179,2.73404,2.3864]]
- ---------------------------------------------
- Vehicle (1024)
- Class Name = Ural_INS
- Display Name = Ural
- Model = \dz\vehicles\wheeled\ural.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1025)
- Class Name = UralOpen_INS
- Display Name = Ural (Open)
- Model = \dz\vehicles\wheeled\Ural_Open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1026)
- Class Name = UralCivil
- Display Name = Ural (Civil)
- Model = \dz\vehicles\wheeled\ural.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1027)
- Class Name = UralCivil2
- Display Name = Ural (Civil 2)
- Model = \dz\vehicles\wheeled\Ural_Open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.0927,-5.27393,-2.48849],[2.0927,5.27393,2.48849]]
- ---------------------------------------------
- Vehicle (1028)
- Class Name = SkodaBase
- Display Name = Car
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1029)
- Class Name = Skoda
- Display Name = Car (white)
- Model = \dz\vehicles\wheeled\skodovka.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
- ---------------------------------------------
- Vehicle (1030)
- Class Name = SkodaBlue
- Display Name = Car (blue)
- Model = \dz\vehicles\wheeled\skodovka_blue.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
- ---------------------------------------------
- Vehicle (1031)
- Class Name = SkodaRed
- Display Name = Car (red)
- Model = \dz\vehicles\wheeled\skodovka_red.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
- ---------------------------------------------
- Vehicle (1032)
- Class Name = SkodaGreen
- Display Name = Car (green)
- Model = \dz\vehicles\wheeled\skodovka_green.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.87393,-2.64179,-1.75393],[1.87393,2.64179,1.75393]]
- ---------------------------------------------
- Vehicle (1033)
- Class Name = datsun1_civil_1_open
- Display Name = Pick-Up
- Model = \dz\vehicles\wheeled\datsun1_civil_1_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87186],[1.77923,2.96677,1.87186]]
- ---------------------------------------------
- Vehicle (1034)
- Class Name = datsun1_civil_2_covered
- Display Name = Pick-Up (Covered)
- Model = \dz\vehicles\wheeled\datsun1_civil_2_covered.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87186],[1.77923,2.96677,1.87186]]
- ---------------------------------------------
- Vehicle (1035)
- Class Name = datsun1_civil_3_open
- Display Name = Pick-Up (Tube frame)
- Model = \dz\vehicles\wheeled\datsun1_civil_3_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.77923,-2.96677,-1.87407],[1.77923,2.96677,1.87407]]
- ---------------------------------------------
- Vehicle (1036)
- Class Name = tractor
- Display Name = Tractor
- Model = \dz\vehicles\wheeled\tractor_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.8,-2.36045,-2.18835],[1.8,2.36045,2.18835]]
- ---------------------------------------------
- Vehicle (1037)
- Class Name = tractorOld
- Display Name = Tractor
- Model = \dz\vehicles\wheeled\tractor.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.45935,-2.16656,-1.86266],[1.45935,2.16656,1.86266]]
- ---------------------------------------------
- Vehicle (1038)
- Class Name = car_hatchback
- Display Name = Old hatchback
- Model = \dz\vehicles\wheeled\car_hatchback.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.92854,-2.90172,-1.72611],[1.92854,2.90172,1.72611]]
- ---------------------------------------------
- Vehicle (1039)
- Class Name = car_sedan
- Display Name = Sedan
- Model = \dz\vehicles\wheeled\car_sedan.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99052,-3.06836,-1.72405],[1.99052,3.06836,1.72405]]
- ---------------------------------------------
- Vehicle (1040)
- Class Name = hilux1_civil_1_open
- Display Name = Off-road (tan)
- Model = \dz\vehicles\wheeled\hilux1_civil_1_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.309,-1.89963],[1.83052,3.309,1.89963]]
- ---------------------------------------------
- Vehicle (1041)
- Class Name = hilux1_civil_2_covered
- Display Name = Off-road (red)
- Model = \dz\vehicles\wheeled\hilux1_civil_2_covered.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.36367,-1.89963],[1.83052,3.36367,1.89963]]
- ---------------------------------------------
- Vehicle (1042)
- Class Name = hilux1_civil_3_open
- Display Name = Off-road (white)
- Model = \dz\vehicles\wheeled\hilux1_civil_3_open.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.83052,-3.36045,-1.89963],[1.83052,3.36045,1.89963]]
- ---------------------------------------------
- Vehicle (1043)
- Class Name = Pickup_PK_base
- Display Name = Pickup (PK)
- Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1044)
- Class Name = Pickup_PK_GUE
- Display Name = Pickup (PK)
- Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1045)
- Class Name = Pickup_PK_INS
- Display Name = Pickup (PK)
- Model = \dz\vehicles\wheeled\datsun_armed\datsun_PK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1046)
- Class Name = Offroad_DSHKM_base
- Display Name = Off-road
- Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1047)
- Class Name = Offroad_DSHKM_Gue
- Display Name = Off-road (DShKM)
- Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1048)
- Class Name = Offroad_DSHKM_INS
- Display Name = Off-road (DShKM)
- Model = \dz\vehicles\wheeled\hilux_armed\hilux_DSHK.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = []
- ---------------------------------------------
- Vehicle (1049)
- Class Name = Land_bmp2_wrecked
- Display Name = BMP-2
- Model = \DZ\vehicles\wrecks\arma2\bmp2_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.31575,-4.00435,-1.28277],[2.31575,4.00435,1.28277]]
- ---------------------------------------------
- Vehicle (1050)
- Class Name = Land_BRDM2_wrecked
- Display Name = BRDM-2
- Model = \DZ\vehicles\wrecks\arma2\BRDM2_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.84698,-3.18385,-1.36796],[1.84698,3.18385,1.36796]]
- ---------------------------------------------
- Vehicle (1051)
- Class Name = Land_bvp1T
- Display Name = bvp1T
- Model = \DZ\vehicles\wrecks\arma2\bvp1T.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.96123,-5.26324,-1.27663],[2.96123,5.26324,1.27663]]
- ---------------------------------------------
- Vehicle (1052)
- Class Name = Land_datsun01T
- Display Name = datsun01T
- Model = \DZ\vehicles\wrecks\arma2\datsun01T.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.57534,-2.76592,-0.827342],[1.57534,2.76592,0.827342]]
- ---------------------------------------------
- Vehicle (1053)
- Class Name = Land_datsun01T_spodok
- Display Name = Pickup
- Model = \DZ\vehicles\wrecks\arma2\datsun01T_spodok.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.62933,-3.62223,-3.12578],[2.62933,3.62223,3.13178]]
- ---------------------------------------------
- Vehicle (1054)
- Class Name = Land_datsun02T
- Display Name = Pickup II
- Model = \DZ\vehicles\wrecks\arma2\datsun02T.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.24831,-3.21527,-0.995558],[1.24831,3.21527,0.995559]]
- ---------------------------------------------
- Vehicle (1055)
- Class Name = Land_hiluxT
- Display Name = Off-road
- Model = \DZ\vehicles\wrecks\arma2\hiluxT.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.11387,-3.49486,-0.963427],[2.11387,3.49486,0.963427]]
- ---------------------------------------------
- Vehicle (1056)
- Class Name = Land_HMMWV_wrecked
- Display Name = HMMWV
- Model = \DZ\vehicles\wrecks\arma2\HMMWV_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.48224,-2.65303,-1.10635],[2.48224,2.65303,1.10635]]
- ---------------------------------------------
- Vehicle (1057)
- Class Name = Land_Mi8_Crashed
- Display Name = Mi-8
- Model = \DZ\vehicles\wrecks\arma2\Mi8_Crashed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.24157,-9.39012,-2.45514],[4.24157,9.39012,2.45514]]
- ---------------------------------------------
- Vehicle (1058)
- Class Name = Land_Skodovka_wrecked
- Display Name = Sedan
- Model = \DZ\vehicles\wrecks\arma2\Skodovka_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80832,-2.66611,-0.833377],[1.80832,2.66611,0.833377]]
- ---------------------------------------------
- Vehicle (1059)
- Class Name = Land_T72_Wrecked
- Display Name = T-72
- Model = \DZ\vehicles\wrecks\arma2\T72_Wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.03531,-4.26325,-1.24248],[3.03531,4.26325,1.24248]]
- ---------------------------------------------
- Vehicle (1060)
- Class Name = Land_t72_wrecked_turret
- Display Name = T-72 Turret
- Model = \DZ\vehicles\wrecks\arma2\t72_wrecked_turret.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.78141,-4.28039,-1.18538],[2.78141,4.28039,1.18538]]
- ---------------------------------------------
- Vehicle (1061)
- Class Name = Land_uaz_wrecked
- Display Name = UAZ
- Model = \DZ\vehicles\wrecks\arma2\uaz_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.74606,-2.4197,-0.879616],[1.74606,2.4197,0.879616]]
- ---------------------------------------------
- Vehicle (1062)
- Class Name = Land_ural_wrecked
- Display Name = Ural
- Model = \DZ\vehicles\wrecks\arma2\ural_wrecked.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.34591,-4.48815,-1.80178],[2.34591,4.48815,1.80178]]
- ---------------------------------------------
- Vehicle (1063)
- Class Name = Land_Ikarus_Dayz
- Display Name = Ikarus_Dayz
- Model = \DZ\vehicles\wrecks\Ikarus\Ikarus_Dayz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.04548,-5.92969,-1.65779],[2.04548,5.92969,1.65779]]
- ---------------------------------------------
- Vehicle (1064)
- Class Name = Land_Ikarus_ground_Dayz
- Display Name = Ikarus_ground_Dayz
- Model = \DZ\vehicles\wrecks\Ikarus\Ikarus_ground_Dayz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.95863,-5.83034,-0.0237902],[1.95863,5.83034,0.0237902]]
- ---------------------------------------------
- Vehicle (1065)
- Class Name = Land_Lada_DayZ
- Display Name = Lada_DayZ
- Model = \DZ\vehicles\wrecks\Lada\Lada_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72358,-2.49996,-0.936948],[1.72358,2.49996,0.936948]]
- ---------------------------------------------
- Vehicle (1066)
- Class Name = Land_Lada_red_DayZ
- Display Name = Lada_DayZ
- Model = \DZ\vehicles\wrecks\Lada\Lada_red_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.72358,-2.49996,-0.936948],[1.72358,2.49996,0.936948]]
- ---------------------------------------------
- Vehicle (1067)
- Class Name = Land_Lada_ground_DayZ
- Display Name = Lada_ground_DayZ
- Model = \DZ\vehicles\wrecks\Lada\Lada_ground_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04192,-2.25185,-0.017687],[1.04192,2.25185,0.017687]]
- ---------------------------------------------
- Vehicle (1068)
- Class Name = Land_S1023_ground_DayZ
- Display Name = S1023_ground_DayZ
- Model = \DZ\vehicles\wrecks\s1203\S1023_ground_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.21509,-2.55175,-0.0154309],[1.21509,2.55175,0.0154309]]
- ---------------------------------------------
- Vehicle (1069)
- Class Name = Land_s1203_DayZ
- Display Name = s1203_DayZ
- Model = \DZ\vehicles\wrecks\s1203\s1203_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18214,-3.36986,-1.3466],[2.18214,3.36986,1.3466]]
- ---------------------------------------------
- Vehicle (1070)
- Class Name = Land_s1203_baige_DayZ
- Display Name = s1203_DayZ
- Model = \DZ\vehicles\wrecks\s1203\s1203_baige_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.18214,-3.20952,-1.3466],[2.18214,3.20952,1.3466]]
- ---------------------------------------------
- Vehicle (1071)
- Class Name = Land_Volha_DayZ
- Display Name = Volha_DayZ
- Model = \DZ\vehicles\wrecks\Volha\Volha_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
- ---------------------------------------------
- Vehicle (1072)
- Class Name = Land_Volha_grey_DayZ
- Display Name = Volha_DayZ
- Model = \DZ\vehicles\wrecks\Volha\Volha_grey_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
- ---------------------------------------------
- Vehicle (1073)
- Class Name = Land_Volha_police_DayZ
- Display Name = Volha_DayZ
- Model = \DZ\vehicles\wrecks\Volha\Volha_police_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06545,-3.3309,-0.97297],[2.06545,3.3309,0.97297]]
- ---------------------------------------------
- Vehicle (1074)
- Class Name = Land_Volha_ground_DayZ
- Display Name = Volha_ground_DayZ
- Model = \DZ\vehicles\wrecks\Volha\Volha_ground_DayZ.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.13391,-2.33326,-0.0154307],[1.13391,2.33326,0.0154307]]
- ---------------------------------------------
- Vehicle (1075)
- Class Name = AmmunitionItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1076)
- Class Name = Ammo_45FMJ
- Display Name = .45ACP Rounds
- Model = \dz\weapons\ammunition\45acp_LooseRounds.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0519435,-0.0577259,-0.0109205],[0.262916,0.274645,0.324724]]
- ---------------------------------------------
- Vehicle (1077)
- Class Name = Ammo_556
- Display Name = 5.56mm Rounds
- Model = \dz\weapons\ammunition\556_LooseRounds.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.048564,-0.048564,-0.00638762],[0.247566,0.151708,0.407057]]
- ---------------------------------------------
- Vehicle (1078)
- Class Name = Ammo_762
- Display Name = 7.62mm Rounds
- Model = \dz\weapons\ammunition\762_LooseRounds.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0519766,-0.0327811,-0.011132],[0.247566,0.151708,0.407057]]
- ---------------------------------------------
- Vehicle (1079)
- Class Name = Ammo_12ga_Pellets
- Display Name = 12 Gauge Buckshot
- Model = \dz\weapons\ammunition\12ga_00buck.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0953193,-0.0644314,-0.0280791],[0.0685501,0.382302,0.30783]]
- ---------------------------------------------
- Vehicle (1080)
- Class Name = Ammo_12ga_Slug
- Display Name = 12 Gauge Slug
- Model = \dz\weapons\ammunition\12ga_rifled_slug.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0953193,-0.0644314,-0.0280791],[0.0685501,0.382302,0.30783]]
- ---------------------------------------------
- Vehicle (1081)
- Class Name = Ammo_357
- Display Name = .357 Round
- Model = \dz\weapons\ammunition\357_LooseRounds.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0306183,-0.0215183,-0.0212023],[0.262916,0.273906,0.305682]]
- ---------------------------------------------
- Vehicle (1082)
- Class Name = Ammo_556_20Rnd
- Display Name = 5.56mm 20 Rounds
- Model = \dz\weapons\ammunition\556_20RoundBox.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0527928,-0.0368867,-0.007982],[0.337681,0.341077,0.236348]]
- ---------------------------------------------
- Vehicle (1083)
- Class Name = Ammo_762_20Rnd
- Display Name = 7.62mm 20 Rounds
- Model = \dz\weapons\ammunition\556_20RoundBox.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0527928,-0.0368867,-0.007982],[0.337681,0.341077,0.236348]]
- ---------------------------------------------
- Vehicle (1084)
- Class Name = MeleeItemBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1085)
- Class Name = AxeBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1086)
- Class Name = WoodAxe
- Display Name = Splitting Axe
- Model = \dz\weapons\melee\blade\woodaxe.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.394228,-0.163948,-0.212815],[0.0266215,0.03948,0.593905]]
- ---------------------------------------------
- Vehicle (1087)
- Class Name = FirefighterAxe
- Display Name = Firefighter Axe
- Model = \dz\weapons\melee\blade\FirefighterAxe.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.394228,-0.159458,-0.232738],[0.0216338,0.159474,0.721852]]
- ---------------------------------------------
- Vehicle (1088)
- Class Name = KnifeBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1089)
- Class Name = CombatKnife
- Display Name = Combat Knife
- Model = \dz\weapons\melee\blade\combatknife.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12096,-0.0136058,-0.0671695],[0.0310759,0.39741,0.31827]]
- ---------------------------------------------
- Vehicle (1090)
- Class Name = BaseballBat
- Display Name = Baseball Bat
- Model = \dz\weapons\melee\blunt\baseballbat.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.0442788,-0.121104],[0.0398919,0.254287,0.788736]]
- ---------------------------------------------
- Vehicle (1091)
- Class Name = PipeWrench
- Display Name = Pipe Wrench
- Model = \dz\weapons\melee\blunt\pipewrench.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.124088,-0.030423,-0.0734761],[0.031556,0.0306515,0.521133]]
- ---------------------------------------------
- Vehicle (1092)
- Class Name = Chainsaw
- Display Name = Chainsaw
- Model = \dz\weapons\melee\powered\chainsaw.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.253029,-0.115779,-0.257041],[0.599677,0.340907,0.139914]]
- ---------------------------------------------
- Vehicle (1093)
- Class Name = Land_A_Crane_02a
- Display Name = Building
- Model = dz\buildings2\A_Crane_02\A_Crane_02a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.01522,-4.5,-5.52689],[7.01522,4.5,5.52689]]
- ---------------------------------------------
- Vehicle (1094)
- Class Name = Land_A_Crane_02b
- Display Name = Building
- Model = dz\buildings2\A_Crane_02\A_Crane_02b.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.7666,-2.97793,-11.5152],[14.7666,2.97793,11.5152]]
- ---------------------------------------------
- Vehicle (1095)
- Class Name = Land_A_GeneralStore_01
- Display Name = Building
- Model = dz\buildings2\A_GeneralStore_01\A_GeneralStore_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.463,-14.1284,-5.058],[24.463,14.1284,5.058]]
- ---------------------------------------------
- Vehicle (1096)
- Class Name = Land_A_GeneralStore_01a
- Display Name = Building
- Model = dz\buildings2\A_GeneralStore_01\A_GeneralStore_01a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.2444,-13.6562,-5.058],[20.2444,13.6562,5.058]]
- ---------------------------------------------
- Vehicle (1097)
- Class Name = Land_A_Pub_01
- Display Name = Building
- Model = dz\buildings2\A_Pub\A_Pub_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.89132,-10.7415,-8.37319],[9.89132,10.7415,8.37319]]
- ---------------------------------------------
- Vehicle (1098)
- Class Name = Land_A_statue01
- Display Name = Building
- Model = dz\buildings2\A_Statue\A_statue01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.83393,-4.69726,-5.00255],[5.83393,4.69726,5.00255]]
- ---------------------------------------------
- Vehicle (1099)
- Class Name = Land_A_statue02
- Display Name = Building
- Model = dz\buildings2\A_Statue\A_statue02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.29384,-6.35509,-2.95433],[8.29384,6.35509,2.95433]]
- ---------------------------------------------
- Vehicle (1100)
- Class Name = Land_Barn_Metal
- Display Name = Building
- Model = dz\buildings2\Barn_Metal\Barn_Metal.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.8017,-35.9571,-12.2342],[24.8017,35.9571,12.2342]]
- ---------------------------------------------
- Vehicle (1101)
- Class Name = Land_Tec
- Display Name = Building
- Model = dz\buildings2\BuildingParts\Signs\TEC\tec.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.859674,-0.254001,-2.91962],[0.859674,0.254001,2.91962]]
- ---------------------------------------------
- Vehicle (1102)
- Class Name = Land_Church_01
- Display Name = Building
- Model = dz\buildings2\Church_01\Church_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.5449,-8.2179,-10.2402],[10.5449,8.2179,10.2402]]
- ---------------------------------------------
- Vehicle (1103)
- Class Name = Land_Farm_Cowshed_a
- Display Name = Building
- Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.697,-11.5427,-6.09489],[17.697,11.5427,6.09489]]
- ---------------------------------------------
- Vehicle (1104)
- Class Name = Land_Farm_Cowshed_b
- Display Name = Building
- Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_b.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.1761,-5.88524,-6.11104],[16.1761,5.88524,6.11104]]
- ---------------------------------------------
- Vehicle (1105)
- Class Name = Land_Farm_Cowshed_c
- Display Name = Building
- Model = dz\buildings2\Farm_Cowshed\Farm_Cowshed_c.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.54616,-6.40454,-6.14073],[8.54616,6.40454,6.14073]]
- ---------------------------------------------
- Vehicle (1106)
- Class Name = Land_Farm_WTower
- Display Name = Building
- Model = dz\buildings2\Farm_WTower\Farm_WTower.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.21285,-10.3858,-17.1628],[9.21285,10.3858,17.1628]]
- ---------------------------------------------
- Vehicle (1107)
- Class Name = HouseBlock_A_Base
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1108)
- Class Name = Land_HouseBlock_A1
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75959,-12.8842,-12.4777],[7.75959,12.8842,12.4777]]
- ---------------------------------------------
- Vehicle (1109)
- Class Name = Land_HouseBlock_A1_1
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.75959,-12.8842,-7.86723],[7.75959,12.8842,7.86723]]
- ---------------------------------------------
- Vehicle (1110)
- Class Name = Land_HouseBlock_A1_2
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A1_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2884,-12.8842,-10.1678],[11.2884,12.8842,10.1678]]
- ---------------------------------------------
- Vehicle (1111)
- Class Name = Land_HouseBlock_A2
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9617,-13.0864,-12.3631],[10.9617,13.0864,12.3631]]
- ---------------------------------------------
- Vehicle (1112)
- Class Name = Land_HouseBlock_A2_1
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A2_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.0143,-13.955,-10.5902],[11.0143,13.955,10.5902]]
- ---------------------------------------------
- Vehicle (1113)
- Class Name = Land_HouseBlock_A3
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_A\HouseBlock_A3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.03999,-9.72243,-6.82411],[8.03999,9.72243,6.82411]]
- ---------------------------------------------
- Vehicle (1114)
- Class Name = Land_HouseBlock_B1
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.3316,-13.2609,-10.9445],[13.3316,13.2609,10.9445]]
- ---------------------------------------------
- Vehicle (1115)
- Class Name = Land_HouseBlock_B2
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.87727,-12.7836,-10.856],[7.87727,12.7836,10.856]]
- ---------------------------------------------
- Vehicle (1116)
- Class Name = Land_HouseBlock_B3
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.44308,-9.5582,-10.479],[5.44308,9.5582,10.479]]
- ---------------------------------------------
- Vehicle (1117)
- Class Name = Land_HouseBlock_B4
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.33039,-12.7836,-10.856],[8.33039,12.7836,10.856]]
- ---------------------------------------------
- Vehicle (1118)
- Class Name = Land_HouseBlock_B5
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B5.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2169,-11.0874,-10.856],[11.2169,11.0874,10.856]]
- ---------------------------------------------
- Vehicle (1119)
- Class Name = Land_HouseBlock_B6
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_B\HouseBlock_B6.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1475,-10.0375,-10.8824],[13.1475,10.0375,10.8824]]
- ---------------------------------------------
- Vehicle (1120)
- Class Name = HouseBlock_C_Base
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1121)
- Class Name = Land_HouseBlock_C2
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.1313,-12.851,-10.6772],[12.1313,12.851,10.6772]]
- ---------------------------------------------
- Vehicle (1122)
- Class Name = Land_HouseBlock_C3
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.018,-12.8003,-11.4812],[12.018,12.8003,11.4812]]
- ---------------------------------------------
- Vehicle (1123)
- Class Name = Land_HouseBlock_C4
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.002,-12.836,-8.54361],[5.002,12.836,8.54361]]
- ---------------------------------------------
- Vehicle (1124)
- Class Name = Land_HouseBlock_C5
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_C\HouseBlock_C5.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.03,-12.806,-8.79615],[6.03,12.806,8.79615]]
- ---------------------------------------------
- Vehicle (1125)
- Class Name = Land_HouseBlock_C5_Ruins
- Display Name = Building
- Model = \dz\buildings2\HouseBlocks\HouseBlock_C\houseblock_c5_ruins.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.89933,-9.62132,-3.77518],[8.89933,9.62132,3.77518]]
- ---------------------------------------------
- Vehicle (1126)
- Class Name = Land_HouseBlock_D1
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_D\HouseBlock_D1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9469,-8.83,-10.6998],[10.9469,8.83,10.6998]]
- ---------------------------------------------
- Vehicle (1127)
- Class Name = Land_HouseBlock_D2
- Display Name = Building
- Model = dz\buildings2\HouseBlocks\HouseBlock_D\HouseBlock_D2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9469,-8.83,-10.6998],[10.9469,8.83,10.6998]]
- ---------------------------------------------
- Vehicle (1128)
- Class Name = Land_HouseBlock_D1_Ruins
- Display Name = Building
- Model = \dz\buildings2\HouseBlocks\HouseBlock_D\houseblock_d1_ruins.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.8945,-14.1629,-5.84558],[15.8945,14.1629,5.84558]]
- ---------------------------------------------
- Vehicle (1129)
- Class Name = Land_D_Pec_Vez1
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Pec_Vez1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-18.7344,-1.99255,-2.14293],[18.7344,1.99255,2.14293]]
- ---------------------------------------------
- Vehicle (1130)
- Class Name = Land_D_Pec_Vez2
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Pec_Vez2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.9139,-1.9779,-2.14293],[17.9139,1.9779,2.14293]]
- ---------------------------------------------
- Vehicle (1131)
- Class Name = Land_D_Vez_Mlyn
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Vez_Mlyn.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.1821,-1.9779,-14.9292],[21.1821,1.97789,14.9292]]
- ---------------------------------------------
- Vehicle (1132)
- Class Name = Land_D_VSilo_Pec
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_VSilo_Pec.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.9193,-2.66792,-15.2606],[21.9193,2.66792,15.2606]]
- ---------------------------------------------
- Vehicle (1133)
- Class Name = Land_Vez_Pec
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\Vez_Pec.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.60991,-4.08626,-19.0839],[2.60991,4.08626,19.0839]]
- ---------------------------------------------
- Vehicle (1134)
- Class Name = Land_Vez_Silo
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\Vez_Silo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.8595,-9.68751,-22.094],[11.8595,9.68751,22.094]]
- ---------------------------------------------
- Vehicle (1135)
- Class Name = Land_D_Mlyn_Vys
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Dopravnik\D_Mlyn_Vys.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.5776,-2.00983,-11.4117],[20.5776,2.00983,11.4117]]
- ---------------------------------------------
- Vehicle (1136)
- Class Name = Land_Ind_Expedice_1
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.2673,-22.7469,-13.2746],[15.2673,22.7469,13.2746]]
- ---------------------------------------------
- Vehicle (1137)
- Class Name = Land_Ind_Expedice_2
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.6771,-2.10015,-6.01731],[14.6771,2.10015,6.01731]]
- ---------------------------------------------
- Vehicle (1138)
- Class Name = Land_Ind_Expedice_3
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Expedice\Ind_Expedice_3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.99248,-22.5339,-5.49252],[9.99248,22.5339,5.49252]]
- ---------------------------------------------
- Vehicle (1139)
- Class Name = Land_Ind_MalyKomin
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_MalyKomin\Ind_MalyKomin.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.3558,-4.44131,-19.138],[3.3558,4.44131,19.138]]
- ---------------------------------------------
- Vehicle (1140)
- Class Name = Land_Ind_Mlyn_01
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.7996,-10.4348,-23.5692],[14.7996,10.4348,23.5692]]
- ---------------------------------------------
- Vehicle (1141)
- Class Name = Land_Ind_Mlyn_02
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.652,-26.8588,-9.53232],[13.652,26.8588,9.53232]]
- ---------------------------------------------
- Vehicle (1142)
- Class Name = Land_Ind_Mlyn_03
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.6027,-11.6562,-12.5892],[10.6027,11.6562,12.5892]]
- ---------------------------------------------
- Vehicle (1143)
- Class Name = Land_Ind_Mlyn_04
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_04.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.2054,-14.0547,-9.53287],[10.2054,14.0547,9.53287]]
- ---------------------------------------------
- Vehicle (1144)
- Class Name = Land_Ind_Mlyn_D1
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_D1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99246,-18.2504,-8.37477],[1.99246,18.2504,8.37477]]
- ---------------------------------------------
- Vehicle (1145)
- Class Name = Land_Ind_Mlyn_D2
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Mlyn\Ind_Mlyn_D2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.99696,-17.3831,-8.24508],[1.99696,17.3831,8.24508]]
- ---------------------------------------------
- Vehicle (1146)
- Class Name = Land_Ind_Pec_01
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.2752,-17.0417,-23.6863],[11.2752,17.0417,23.6863]]
- ---------------------------------------------
- Vehicle (1147)
- Class Name = Land_Ind_Pec_02
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.50701,-22.7611,-7.05205],[8.50701,22.7611,7.05205]]
- ---------------------------------------------
- Vehicle (1148)
- Class Name = Land_Ind_Pec_03a
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_03a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9772,-28.0445,-5.81831],[15.9772,28.0445,5.81831]]
- ---------------------------------------------
- Vehicle (1149)
- Class Name = Land_Ind_Pec_03b
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_Pec\ind_pec_03b.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.9772,-28.0445,-5.76849],[15.9772,28.0445,5.76849]]
- ---------------------------------------------
- Vehicle (1150)
- Class Name = Land_ind_silomale
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\ind_SiloMale\ind_silomale.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.8643,-15.2282,-20.3985],[10.8643,15.2282,20.3985]]
- ---------------------------------------------
- Vehicle (1151)
- Class Name = Land_Ind_SiloVelke_01
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\ind_silovelke_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.0555,-10.666,-24.8333],[13.0555,10.666,24.8333]]
- ---------------------------------------------
- Vehicle (1152)
- Class Name = Land_Ind_SiloVelke_02
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\ind_silovelke_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-19.7005,-10.756,-19.2471],[19.7005,10.756,19.2472]]
- ---------------------------------------------
- Vehicle (1153)
- Class Name = Land_Ind_SiloVelke_most
- Display Name = Building
- Model = dz\buildings2\Ind_CementWorks\Ind_SiloVelke\Ind_SiloVelke_most.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.51492,-1.89979,-2.3034],[9.51492,1.89979,2.3034]]
- ---------------------------------------------
- Vehicle (1154)
- Class Name = Land_Ind_Vysypka
- Display Name = Building
- Model = \dz\buildings2\Ind_CementWorks\Ind_Vysypka\Ind_vysypka
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.2571,-34.9207,-7.83087],[14.2571,34.9207,7.83087]]
- ---------------------------------------------
- Vehicle (1155)
- Class Name = Land_Ind_Garage01
- Display Name = Building
- Model = dz\buildings2\Ind_Garage01\Ind_Garage01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.64099,-5.47473,-3.32968],[4.64099,5.47473,3.32968]]
- ---------------------------------------------
- Vehicle (1156)
- Class Name = Land_IndPipe2_big_18
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_18.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-9.45601,-4.28922],[2.09194,9.45601,4.28922]]
- ---------------------------------------------
- Vehicle (1157)
- Class Name = Land_IndPipe2_big_9
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_9.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.20728,-4.92215,-4.38883],[2.20728,4.92215,4.38883]]
- ---------------------------------------------
- Vehicle (1158)
- Class Name = Land_IndPipe2_big_18ladder
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_18ladder.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.23427,-9.6415,-4.29036],[2.23427,9.6415,4.29036]]
- ---------------------------------------------
- Vehicle (1159)
- Class Name = Land_IndPipe2_big_support
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_support.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-0.744785,-4.28883],[2.09194,0.744785,4.28883]]
- ---------------------------------------------
- Vehicle (1160)
- Class Name = Land_IndPipe2_bigL_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigL_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24826,-3.34639,-4.74906],[3.24826,3.34639,4.74906]]
- ---------------------------------------------
- Vehicle (1161)
- Class Name = Land_IndPipe2_bigL_L
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigL_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24826,-3.23714,-4.55897],[3.24826,3.23714,4.55897]]
- ---------------------------------------------
- Vehicle (1162)
- Class Name = Land_IndPipe2_bigBuild1_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigBuild1_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85933,-5.22948,-4.50176],[7.85933,5.22948,4.50176]]
- ---------------------------------------------
- Vehicle (1163)
- Class Name = Land_IndPipe2_bigBuild2_L
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_bigBuild2_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.85933,-5.22948,-4.50176],[7.85933,5.22948,4.50176]]
- ---------------------------------------------
- Vehicle (1164)
- Class Name = Land_IndPipe2_big_ground1
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_ground1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.28296,-2.68109,-4.47157],[2.28296,2.68109,4.47157]]
- ---------------------------------------------
- Vehicle (1165)
- Class Name = Land_IndPipe2_big_ground2
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_big_ground2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.27165,-2.44566,-4.47157],[2.27165,2.44566,4.47157]]
- ---------------------------------------------
- Vehicle (1166)
- Class Name = Land_IndPipe2_T_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_T_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09194,-5.07167,-4.30692],[2.09194,5.07167,4.30692]]
- ---------------------------------------------
- Vehicle (1167)
- Class Name = Land_IndPipe2_T_L
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_T_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.21877,-4.93398,-4.28883],[2.21877,4.93398,4.28883]]
- ---------------------------------------------
- Vehicle (1168)
- Class Name = Land_IndPipe2_Small_9
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_9.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.41682,-1.26499,-3.29812],[4.41682,1.26499,3.29812]]
- ---------------------------------------------
- Vehicle (1169)
- Class Name = Land_IndPipe2_Small_ground1
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_ground1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.64878,-2.04698,-3.37325],[2.64878,2.04698,3.37325]]
- ---------------------------------------------
- Vehicle (1170)
- Class Name = Land_IndPipe2_Small_ground2
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_Small_ground2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.6488,-2.04698,-3.37325],[2.6488,2.04698,3.37325]]
- ---------------------------------------------
- Vehicle (1171)
- Class Name = Land_IndPipe2_SmallBuild1_L
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild1_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-4.34685,-3.28545],[2.06221,4.34685,3.28545]]
- ---------------------------------------------
- Vehicle (1172)
- Class Name = Land_IndPipe2_SmallBuild1_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild1_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-5.05041,-3.28545],[2.06221,5.05041,3.28545]]
- ---------------------------------------------
- Vehicle (1173)
- Class Name = Land_IndPipe2_SmallBuild2_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallBuild2_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06221,-4.34685,-3.28545],[2.06221,4.34685,3.28545]]
- ---------------------------------------------
- Vehicle (1174)
- Class Name = Land_IndPipe2_SmallL_L
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallL_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.12027,-2.68334,-3.29812],[2.12027,2.68334,3.29812]]
- ---------------------------------------------
- Vehicle (1175)
- Class Name = Land_IndPipe2_SmallL_R
- Display Name = Building
- Model = dz\buildings2\Ind_Pipeline\IndPipe2\IndPipe2_SmallL_R.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.06321,-2.64064,-3.29812],[2.06321,2.64064,3.29812]]
- ---------------------------------------------
- Vehicle (1176)
- Class Name = Land_Ind_Shed_01_main
- Display Name = Building
- Model = dz\buildings2\Ind_Shed_01\Ind_Shed_01_main.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.10324,-2.18074,-1.30959],[8.10324,2.18074,1.30959]]
- ---------------------------------------------
- Vehicle (1177)
- Class Name = Land_Ind_Shed_01_end
- Display Name = Building
- Model = dz\buildings2\Ind_Shed_01\Ind_Shed_01_end.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.10324,-0.175,-4.72989],[8.10324,0.175,4.72989]]
- ---------------------------------------------
- Vehicle (1178)
- Class Name = Land_Ind_Shed_02_main
- Display Name = Building
- Model = dz\buildings2\Ind_Shed_02\Ind_Shed_02_main.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.09751,-2.14388,-3.47989],[4.09751,2.14388,3.47989]]
- ---------------------------------------------
- Vehicle (1179)
- Class Name = Land_Ind_Shed_02_end
- Display Name = Building
- Model = dz\buildings2\Ind_Shed_02\Ind_Shed_02_end.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.08632,-0.175049,-3.48402],[4.08632,0.175049,3.48402]]
- ---------------------------------------------
- Vehicle (1180)
- Class Name = Land_Ind_TankBig
- Display Name = Building
- Model = dz\buildings2\Ind_Tank\Ind_TankBig.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.50122,-7.44648,-5.65021],[8.50122,7.44648,5.65021]]
- ---------------------------------------------
- Vehicle (1181)
- Class Name = Land_Ind_TankSmall
- Display Name = Rusty tank
- Model = dz\buildings2\Ind_Tank\Ind_TankSmall.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.04837,-1.27443,-1.43143],[3.04837,1.27443,1.43143]]
- ---------------------------------------------
- Vehicle (1182)
- Class Name = Land_Ind_TankSmall2
- Display Name = Small fuel tank
- Model = dz\buildings2\Ind_Tank\Ind_TankSmall2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.04837,-1.27443,-1.43143],[3.04837,1.27443,1.43143]]
- ---------------------------------------------
- Vehicle (1183)
- Class Name = Land_Ind_Workshop01_01
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.91051,-5.03139,-2.84402],[4.91051,5.03139,2.84402]]
- ---------------------------------------------
- Vehicle (1184)
- Class Name = Land_Ind_Workshop01_02
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.06113,-6.48589,-2.9652],[5.06113,6.48589,2.9652]]
- ---------------------------------------------
- Vehicle (1185)
- Class Name = Land_Ind_Workshop01_03
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.77399,-7.94555,-2.85894],[3.77399,7.94555,2.85894]]
- ---------------------------------------------
- Vehicle (1186)
- Class Name = Land_Ind_Workshop01_04
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_04.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.42635,-9.23942,-3.08387],[5.42635,9.23942,3.08387]]
- ---------------------------------------------
- Vehicle (1187)
- Class Name = Land_Ind_Workshop01_box
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_box.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.50497,-1.91931,-1.9725],[1.50497,1.91931,1.9725]]
- ---------------------------------------------
- Vehicle (1188)
- Class Name = Land_Ind_Workshop01_L
- Display Name = Building
- Model = dz\buildings2\Ind_Workshop01\Ind_Workshop01_L.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.7415,-9.2333,-2.8366],[6.7415,9.2333,2.8366]]
- ---------------------------------------------
- Vehicle (1189)
- Class Name = Land_Misc_Cargo1Ao
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Ao.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
- ---------------------------------------------
- Vehicle (1190)
- Class Name = Land_Misc_Cargo1Bo
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
- ---------------------------------------------
- Vehicle (1191)
- Class Name = Misc_Cargo1Bo_military
- Display Name = Cargo container (open)
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
- ---------------------------------------------
- Vehicle (1192)
- Class Name = Land_Misc_Cargo1B
- Display Name = Cargo container
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1B.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
- ---------------------------------------------
- Vehicle (1193)
- Class Name = Misc_Cargo1B_military
- Display Name = Cargo container
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1B.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
- ---------------------------------------------
- Vehicle (1194)
- Class Name = Misc_Cargo1Bo_civil
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1Bo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.80823,-5.60802,-1.66902],[1.80823,5.60802,1.66902]]
- ---------------------------------------------
- Vehicle (1195)
- Class Name = Land_Misc_Cargo1C
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1C.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
- ---------------------------------------------
- Vehicle (1196)
- Class Name = Land_Misc_Cargo1D
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo1D.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-1.33384],[1.33046,3.28624,1.33384]]
- ---------------------------------------------
- Vehicle (1197)
- Class Name = Land_Misc_Cargo2B
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo2B.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44434,-3.33067,-2.60884],[1.44434,3.33067,2.60884]]
- ---------------------------------------------
- Vehicle (1198)
- Class Name = Land_Misc_Cargo2C
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo2C.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33511,-3.28624,-2.60884],[1.33511,3.28624,2.60884]]
- ---------------------------------------------
- Vehicle (1199)
- Class Name = Land_Misc_Cargo2D
- Display Name = Building
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo2D.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.33046,-3.28624,-2.60884],[1.33046,3.28624,2.60884]]
- ---------------------------------------------
- Vehicle (1200)
- Class Name = Land_Misc_Cargo2E
- Display Name = Cargo containers
- Model = dz\buildings2\Misc_Cargo\Misc_Cargo2E.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.50063,-3.35137,-2.60884],[1.50063,3.35137,2.60884]]
- ---------------------------------------------
- Vehicle (1201)
- Class Name = Land_Misc_PowerStation
- Display Name = Building
- Model = dz\buildings2\Misc_PowerStation\Misc_PowerStation.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.1114,-10.2768,-3.75686],[7.1114,10.2768,3.75686]]
- ---------------------------------------------
- Vehicle (1202)
- Class Name = Land_Misc_WaterStation
- Display Name = Building
- Model = dz\buildings2\Misc_WaterStation\Misc_WaterStation.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.21201,-2.71869,-3.1324],[2.21201,2.71869,3.1324]]
- ---------------------------------------------
- Vehicle (1203)
- Class Name = Land_Rail_House_01
- Display Name = Building
- Model = dz\buildings2\Rail_House_01\Rail_House_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.1387,-5.85561,-5.742],[12.1387,5.85561,5.742]]
- ---------------------------------------------
- Vehicle (1204)
- Class Name = Land_Shed_W01
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_W01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.74163,-1.78034,-2.27353],[2.74163,1.78034,2.27353]]
- ---------------------------------------------
- Vehicle (1205)
- Class Name = Land_Shed_W02
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_W02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.80433,-3.56128,-3.27454],[2.80433,3.56128,3.27454]]
- ---------------------------------------------
- Vehicle (1206)
- Class Name = Land_Shed_W03
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_W03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.79048,-1.71431,-1.83772],[2.79048,1.71431,1.83772]]
- ---------------------------------------------
- Vehicle (1207)
- Class Name = Land_Shed_M01
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_M01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.91305,-1.809,-2.04661],[1.91305,1.809,2.04661]]
- ---------------------------------------------
- Vehicle (1208)
- Class Name = Land_Shed_M02
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_M02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.65054,-2.39252,-1.61581],[1.65054,2.39252,1.61581]]
- ---------------------------------------------
- Vehicle (1209)
- Class Name = Land_Shed_M03
- Display Name = Building
- Model = dz\buildings2\Shed_small\Shed_M03.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.28647,-1.84903,-2.03505],[1.28647,1.84903,2.03505]]
- ---------------------------------------------
- Vehicle (1210)
- Class Name = Land_Shed_wooden
- Display Name = Shed
- Model = dz\buildings2\Shed_wooden\Shed_wooden.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.36216,-2.17386,-2.02527],[4.36216,2.17386,2.02527]]
- ---------------------------------------------
- Vehicle (1211)
- Class Name = BagTaloonBase
- Display Name = Taloon Backpack
- Model = \dz\characters\backpacks\taloon_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1212)
- Class Name = BagTaloon_Blue
- Display Name = Blue Taloon Backpack
- Model = \dz\characters\backpacks\taloon_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
- ---------------------------------------------
- Vehicle (1213)
- Class Name = BagTaloon_Green
- Display Name = Green Taloon Backpack
- Model = \dz\characters\backpacks\taloon_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
- ---------------------------------------------
- Vehicle (1214)
- Class Name = BagTaloon_Orange
- Display Name = Orange Taloon Backpack
- Model = \dz\characters\backpacks\taloon_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
- ---------------------------------------------
- Vehicle (1215)
- Class Name = BagTaloon_Violet
- Display Name = Violet Taloon Backpack
- Model = \dz\characters\backpacks\taloon_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.216092,-0.338087,-0.0633417],[0.217272,0.297477,0.509693]]
- ---------------------------------------------
- Vehicle (1216)
- Class Name = BagImprovised
- Display Name = Improvised Backpack
- Model = \dz\characters\backpacks\bp_Improvised_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.346592,-0.470373,-0.0633417],[0.359816,0.317694,0.509693]]
- ---------------------------------------------
- Vehicle (1217)
- Class Name = BagHunting
- Display Name = Hunting Backpack
- Model = \dz\characters\backpacks\hunting_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.293476,-0.367526,-0.0725813],[0.30298,0.290764,0.510533]]
- ---------------------------------------------
- Vehicle (1218)
- Class Name = BagMountainBase
- Display Name = Mountain Backpack
- Model = \dz\characters\backpacks\mountain_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1219)
- Class Name = BagMountain_Blue
- Display Name = Blue Mountain Backpack
- Model = \dz\characters\backpacks\mountain_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
- ---------------------------------------------
- Vehicle (1220)
- Class Name = BagMountain_Red
- Display Name = Red Mountain Backpack
- Model = \dz\characters\backpacks\mountain_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
- ---------------------------------------------
- Vehicle (1221)
- Class Name = BagMountain_Orange
- Display Name = Orange Mountain Backpack
- Model = \dz\characters\backpacks\mountain_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
- ---------------------------------------------
- Vehicle (1222)
- Class Name = BagMountain_Green
- Display Name = Green Mountain Backpack
- Model = \dz\characters\backpacks\mountain_g.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.223572,-0.466424,-0.0633417],[0.236163,0.400229,0.509693]]
- ---------------------------------------------
- Vehicle (1223)
- Class Name = ToolBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1224)
- Class Name = ToolMeleeBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1225)
- Class Name = LightBase
- Display Name =
- Model =
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1226)
- Class Name = Tool_Flashlight
- Display Name = Flashlight
- Model = \DZ\gear\tools\flashlight.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0873896,-0.129186,-0.114301],[0.324924,0.486892,0.134152]]
- ---------------------------------------------
- Vehicle (1227)
- Class Name = PenBase
- Display Name = Pen
- Model = \dz\gear\tools\Pen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1228)
- Class Name = Pen_Black
- Display Name = Black Pen
- Model = \dz\gear\tools\Pen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
- ---------------------------------------------
- Vehicle (1229)
- Class Name = Pen_Red
- Display Name = Red Pen
- Model = \dz\gear\tools\Pen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
- ---------------------------------------------
- Vehicle (1230)
- Class Name = Pen_Green
- Display Name = Green Pen
- Model = \dz\gear\tools\Pen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
- ---------------------------------------------
- Vehicle (1231)
- Class Name = Pen_Blue
- Display Name = Blue Pen
- Model = \dz\gear\tools\Pen.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0228539,-0.291804,-0.254505],[0.299162,0.0228539,0.097586]]
- ---------------------------------------------
- Vehicle (1232)
- Class Name = Tool_CanOpener
- Display Name = Can Opener
- Model = \dz\gear\tools\CanOpener.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0667361,-0.291804,-0.252105],[0.296762,0.0667361,0.118964]]
- ---------------------------------------------
- Vehicle (1233)
- Class Name = Tool_MessTin
- Display Name = Mess tin
- Model = \dz\gear\tools\Mess_tin.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.144556,-0.291804,-0.00352424],[0.274505,0.0964051,0.299162]]
- ---------------------------------------------
- Vehicle (1234)
- Class Name = Tool_Pliers
- Display Name = Pliers
- Model = \dz\gear\tools\Pliers.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.138407,-0.0665839,-0.208143],[0.274505,0.299162,0.331804]]
- ---------------------------------------------
- Vehicle (1235)
- Class Name = Tool_Shovel
- Display Name = Shovel
- Model = \dz\gear\tools\Shovel.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.0394991,-0.243675],[0.162021,0.254287,0.797889]]
- ---------------------------------------------
- Vehicle (1236)
- Class Name = Tool_Crowbar
- Display Name = Crowbar
- Model = \dz\gear\tools\Crowbar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.233329,-0.183263,-0.279001],[0.0376376,0.254287,0.581417]]
- ---------------------------------------------
- Vehicle (1237)
- Class Name = Tool_FireExtinguisher
- Display Name = Fire Extinguisher
- Model = \dz\gear\tools\FireExtinguisher.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.165815,-0.0932917,-0.0803269],[0.22,0.2336,0.539275]]
- ---------------------------------------------
- Vehicle (1238)
- Class Name = Tool_Hammer
- Display Name = Hammer
- Model = \dz\gear\tools\Hammer.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.226394,-0.040908,-0.0616498],[0.117891,0.389016,0.22413]]
- ---------------------------------------------
- Vehicle (1239)
- Class Name = Tool_Wrench
- Display Name = Wrench
- Model = \dz\gear\tools\Wrench.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0850647,-0.0448178,-0.085425],[0.274505,0.299162,0.341804]]
- ---------------------------------------------
- Vehicle (1240)
- Class Name = Tool_Screwdriver
- Display Name = Screwdriver
- Model = \dz\gear\tools\Screwdriver.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0861757,-0.0704315,-0.0921136],[0.275005,0.279162,0.341804]]
- ---------------------------------------------
- Vehicle (1241)
- Class Name = Tool_KitchenKnife
- Display Name = Kitchen Knife
- Model = \dz\gear\tools\kitchenknife.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.12096,-0.0161919,-0.0592219],[0.0409909,0.39741,0.31827]]
- ---------------------------------------------
- Vehicle (1242)
- Class Name = Tool_Handcuffs
- Display Name = Handcuffs
- Model = \dz\gear\tools\Handcuffs.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.0873126,-0.0033627,-0.695025],[0.17329,0.69779,0.105764]]
- ---------------------------------------------
- Vehicle (1243)
- Class Name = Tool_HandcuffKeys
- Display Name = Handcuff Keys
- Model = \dz\gear\tools\Handcuff_Keys.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.882827,-0.0345038,-1.2608],[0.123015,1.97003,0.123702]]
- ---------------------------------------------
- Vehicle (1244)
- Class Name = FoldChair_with_Cargo
- Display Name = Folding Chair
- Model = \dz\misc2\Table\chair_cargo.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284924,-0.608412,-1.24139],[0.284924,0.608412,1.24139]]
- ---------------------------------------------
- Vehicle (1245)
- Class Name = Land_PowGen_Big
- Display Name = Building
- Model = \dz\misc2\Samsite\PowGen_Big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.13714,-4.56224,-1.92507],[2.13714,4.56224,1.92507]]
- ---------------------------------------------
- Vehicle (1246)
- Class Name = Land_PowGen_Big_ruins
- Display Name = Building
- Model = \dz\misc2\Samsite\PowGen_Big_ruins.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.09896,-3.21612,-2.10291],[2.09896,3.21612,2.10291]]
- ---------------------------------------------
- Vehicle (1247)
- Class Name = Land_HBarrier_large
- Display Name = H-barrier (large)
- Model = \dz\misc2\BigHBarrier.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.19366,-2.10143,-1.50029],[5.19366,2.10143,1.50029]]
- ---------------------------------------------
- Vehicle (1248)
- Class Name = Land_HBarrier1
- Display Name = H-barrier cube
- Model = \dz\misc2\HBarrier1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.14815,-1.32893,-0.868967],[1.14815,1.32893,0.868967]]
- ---------------------------------------------
- Vehicle (1249)
- Class Name = Land_HBarrier3
- Display Name = H-barrier (short)
- Model = \dz\misc2\HBarrier3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.35604,-1.28691,-0.824592],[2.35604,1.28691,0.824592]]
- ---------------------------------------------
- Vehicle (1250)
- Class Name = Land_HBarrier5
- Display Name = H-barrier
- Model = \dz\misc2\HBarrier5.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.40089,-1.44825,-0.911744],[3.40089,1.44825,0.911745]]
- ---------------------------------------------
- Vehicle (1251)
- Class Name = Land_fort_bagfence_corner
- Display Name = Big bag fence (Corner)
- Model = \dz\misc3\fort_bagfence_corner.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.15122,-2.15248,-0.562657],[2.15122,2.15248,0.562657]]
- ---------------------------------------------
- Vehicle (1252)
- Class Name = Land_fort_bagfence_long
- Display Name = Big bag fence
- Model = \dz\misc3\fort_bagfence_long.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.14829,-0.779776,-0.562657],[2.14829,0.779776,0.562657]]
- ---------------------------------------------
- Vehicle (1253)
- Class Name = Land_fort_bagfence_round
- Display Name = Big bag fence (Round)
- Model = \dz\misc3\fort_bagfence_round.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.03767,-2.26541,-0.64682],[4.03767,2.26541,0.64682]]
- ---------------------------------------------
- Vehicle (1254)
- Class Name = Land_BagFenceCorner
- Display Name = Bag Fence (corner)
- Model = \dz\misc2\BagFenceCorner.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.62475,-0.475756,-0.458879],[0.62475,0.475756,0.458879]]
- ---------------------------------------------
- Vehicle (1255)
- Class Name = Land_BagFenceEnd
- Display Name = Bag Fence (end)
- Model = \dz\misc2\BagFenceEnd.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.46568,-0.213816,-0.432427],[0.46568,0.213816,0.432427]]
- ---------------------------------------------
- Vehicle (1256)
- Class Name = Land_BagFenceLong
- Display Name = Bag Fence
- Model = \dz\misc2\BagFenceLong.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.56465,-0.250144,-0.454424],[1.56465,0.250144,0.454424]]
- ---------------------------------------------
- Vehicle (1257)
- Class Name = Land_BagFenceRound
- Display Name = Bag Fence (round)
- Model = \dz\misc2\BagFenceRound.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44871,-0.504965,-0.454424],[1.44871,0.504965,0.454424]]
- ---------------------------------------------
- Vehicle (1258)
- Class Name = Land_BagFenceShort
- Display Name = Bag Fence (short)
- Model = \dz\misc2\BagFenceShort.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.930164,-0.234173,-0.453916],[0.930164,0.234173,0.453916]]
- ---------------------------------------------
- Vehicle (1259)
- Class Name = Land_fort_artillery_nest
- Display Name = Earthen artillery nest
- Model = \dz\misc3\fort_artillery_nest.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-14.3251,-10.9982,-1.45738],[14.3251,10.9982,1.45738]]
- ---------------------------------------------
- Vehicle (1260)
- Class Name = Fort_RazorWire
- Display Name = Wire
- Model = \dz\misc\Fort_Razorwire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.23089,-1.03987,-1.05925],[4.23089,1.03987,1.05925]]
- ---------------------------------------------
- Vehicle (1261)
- Class Name = Fortress1
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1262)
- Class Name = WarfareBCamp
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1263)
- Class Name = Fort_CAmp
- Display Name = Camp
- Model = \dz\misc3\fortified_nest_big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.52249,-6.08594,-1.72482],[5.52249,6.08594,1.72482]]
- ---------------------------------------------
- Vehicle (1264)
- Class Name = Land_fortified_nest_big
- Display Name = Bunker (large)
- Model = \dz\misc3\fortified_nest_big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.52249,-6.08594,-1.72482],[5.52249,6.08594,1.72482]]
- ---------------------------------------------
- Vehicle (1265)
- Class Name = Land_fortified_nest_small
- Display Name = Bunker (small)
- Model = \dz\misc3\fortified_nest_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50066,-2.84476,-1.2589],[2.50066,2.84476,1.2589]]
- ---------------------------------------------
- Vehicle (1266)
- Class Name = Fort_Nest
- Display Name = Bunker (small)
- Model = \dz\misc3\fortified_nest_small.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.50066,-2.84476,-1.2589],[2.50066,2.84476,1.2589]]
- ---------------------------------------------
- Vehicle (1267)
- Class Name = Land_Fort_Watchtower
- Display Name = Bunker (Tower)
- Model = \dz\misc3\fort_watchtower.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.19824,-4.91512,-2.8367],[3.19824,4.91512,2.8367]]
- ---------------------------------------------
- Vehicle (1268)
- Class Name = Hedgehog
- Display Name = Hedgehog (Steel)
- Model = \dz\misc\jezek_kov.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.975243,-0.923438,-0.709379],[0.975243,0.923438,0.709379]]
- ---------------------------------------------
- Vehicle (1269)
- Class Name = Land_Fort_EnvelopeSmall
- Display Name = Trench (Small)
- Model = \dz\misc\Fort_EnvelopeSmall.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.81612,-3.21808,-0.545004],[1.81612,3.21808,0.545004]]
- ---------------------------------------------
- Vehicle (1270)
- Class Name = Land_Fort_EnvelopeBig
- Display Name = Trench
- Model = \dz\misc\Fort_EnvelopeBig.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16082,-2.52357,-0.372966],[3.16082,2.52357,0.372966]]
- ---------------------------------------------
- Vehicle (1271)
- Class Name = Fort_Barricade
- Display Name = Barricade
- Model = \dz\misc\Fort_Barricade.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.26803,-2.32092,-1.36762],[6.26803,2.32092,1.36762]]
- ---------------------------------------------
- Vehicle (1272)
- Class Name = FoldTable
- Display Name = Folding Table
- Model = \dz\misc2\Table\table.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.01099,-0.411443,-0.412939],[1.01099,0.411443,0.412939]]
- ---------------------------------------------
- Vehicle (1273)
- Class Name = FoldChair
- Display Name = Folding Chair
- Model = \dz\misc2\Table\chair.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284924,-0.295471,-0.49971],[0.284924,0.295471,0.49971]]
- ---------------------------------------------
- Vehicle (1274)
- Class Name = WoodChair
- Display Name = Chair - wood
- Model = \dz\structures\Furniture\Chairs\ch_mod_c\Ch_mod_c.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.197584,-0.186363,-2.4869e-016],[0.186517,0.274816,0.884034]]
- ---------------------------------------------
- Vehicle (1275)
- Class Name = Desk
- Display Name = Desk
- Model = \dz\misc2\Desk\desk.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.905224,-0.431785,-0.420262],[0.905224,0.431785,0.420262]]
- ---------------------------------------------
- Vehicle (1276)
- Class Name = SmallTable
- Display Name = Table (small)
- Model = \dz\misc2\SmallTable\SmallTable.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.509043,-0.3158,-0.405151],[0.509043,0.3158,0.405151]]
- ---------------------------------------------
- Vehicle (1277)
- Class Name = Park_bench1
- Display Name = Park bench 1
- Model = dz\buildings\misc\Lavicka_3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.909308,-0.229885,-0.283798],[0.909308,0.229885,0.283798]]
- ---------------------------------------------
- Vehicle (1278)
- Class Name = Park_bench2
- Display Name = Park bench 2
- Model = dz\buildings\misc\Lavicka_4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.900436,-0.484434,-0.369585],[0.900436,0.484434,0.369585]]
- ---------------------------------------------
- Vehicle (1279)
- Class Name = Misc_thing
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1280)
- Class Name = Misc_thing_NoInteractive
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1281)
- Class Name = Land_CncBlock
- Display Name = Concrete barrier
- Model = \dz\misc3\CncBlock.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30013,-0.181567,-0.389695],[1.30013,0.181567,0.389695]]
- ---------------------------------------------
- Vehicle (1282)
- Class Name = Land_CncBlock_Stripes
- Display Name = Concrete barrier (stripes)
- Model = \dz\misc3\CncBlock_stripes.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30013,-0.181567,-0.389695],[1.30013,0.181567,0.389695]]
- ---------------------------------------------
- Vehicle (1283)
- Class Name = Land_CncBlock_D
- Display Name = Concrete barrier (damaged)
- Model = \dz\misc3\CncBlock_D.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.30782,-0.179261,-0.387537],[1.30782,0.179261,0.387537]]
- ---------------------------------------------
- Vehicle (1284)
- Class Name = Land_Toilet
- Display Name = Field Toilet
- Model = \dz\misc3\Toilet.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.781959,-1.34203,-1.46592],[0.781959,1.34203,1.46592]]
- ---------------------------------------------
- Vehicle (1285)
- Class Name = Land_Fire
- Display Name = Fireplace
- Model = \dz\misc3\fire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.487692,-0.512781,-0.125379],[0.487692,0.512781,0.125379]]
- ---------------------------------------------
- Vehicle (1286)
- Class Name = Land_Fire_burning
- Display Name = Fireplace (burning)
- Model = \dz\misc3\fire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.487692,-0.512781,-0.125379],[0.487692,0.512781,0.125379]]
- ---------------------------------------------
- Vehicle (1287)
- Class Name = Land_Campfire
- Display Name = Campfire
- Model = \dz\misc3\Campfire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.336667],[1.08714,0.941487,0.336668]]
- ---------------------------------------------
- Vehicle (1288)
- Class Name = Land_Campfire_burning
- Display Name = Campfire (burning)
- Model = \dz\misc3\Campfire.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.336667],[1.08714,0.941487,0.336668]]
- ---------------------------------------------
- Vehicle (1289)
- Class Name = Land_Campfire_dry
- Display Name = Campfire
- Model = \dz\misc3\Campfire_dry.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.08714,-0.941487,-0.156711],[1.08714,0.941487,0.156711]]
- ---------------------------------------------
- Vehicle (1290)
- Class Name = BarrelHelper
- Display Name = Barrel
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1291)
- Class Name = BarrelBase
- Display Name = Barrel
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1292)
- Class Name = Wooden_barrels
- Display Name = Wooden barrels
- Model = \dz\misc\Barels.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.773205,-0.742551,-0.701726],[0.773205,0.742551,0.701726]]
- ---------------------------------------------
- Vehicle (1293)
- Class Name = Barrels
- Display Name = Barrels
- Model = \dz\misc\Barels.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.773205,-0.742551,-0.701726],[0.773205,0.742551,0.701726]]
- ---------------------------------------------
- Vehicle (1294)
- Class Name = PaletaBase
- Display Name = Pallet
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1295)
- Class Name = Paleta1
- Display Name = Pallet
- Model = \dz\misc\PaletaA.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.12514,-1.04255,-0.103052],[1.12514,1.04255,0.103052]]
- ---------------------------------------------
- Vehicle (1296)
- Class Name = Paleta2
- Display Name = Pallets
- Model = \dz\misc\PaletyC.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.04755,-1.28627,-0.369576],[1.04755,1.28627,0.369576]]
- ---------------------------------------------
- Vehicle (1297)
- Class Name = Land_Misc_GContainer_Big
- Display Name = Garbage container (large)
- Model = \dz\structures\Misc\Misc_GContainer_Big\Misc_GContainer_Big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.16999,-1.56186,-0.792905],[3.16999,1.56186,0.792905]]
- ---------------------------------------------
- Vehicle (1298)
- Class Name = Land_Ind_IlluminantTower
- Display Name = Illuminant Tower
- Model = \dz\structures\Ind_SawMill\Ind_IlluminantTower.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.27807,-2.86331,-11.8284],[2.27807,2.86331,11.8284]]
- ---------------------------------------------
- Vehicle (1299)
- Class Name = Land_Ind_Timbers
- Display Name = Timbers
- Model = \dz\structures\Ind_SawMill\Ind_Timbers.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.54057,-4.55763,-3.86431],[1.54057,4.55763,3.86431]]
- ---------------------------------------------
- Vehicle (1300)
- Class Name = Pile_of_wood
- Display Name = Pile of wood
- Model = dz\buildings\misc\drevo_hromada.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.367438,-1.47567,-0.983855],[0.367438,1.47567,0.983855]]
- ---------------------------------------------
- Vehicle (1301)
- Class Name = Land_Ind_BoardsPack1
- Display Name = Boards pack
- Model = \dz\structures\Ind_SawMill\Ind_BoardsPack1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.75,-1.5,-1.00277],[0.75,1.5,1.00277]]
- ---------------------------------------------
- Vehicle (1302)
- Class Name = Land_Ind_BoardsPack2
- Display Name = Boards pack (small)
- Model = \dz\structures\Ind_SawMill\Ind_BoardsPack2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.75,-1.5,-0.704982],[0.75,1.5,0.704982]]
- ---------------------------------------------
- Vehicle (1303)
- Class Name = Land_radar
- Display Name = Radar
- Model = dz\buildings\vysilac_FM.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.87467,-4.60945,-12.5116],[4.87467,4.60945,12.5116]]
- ---------------------------------------------
- Vehicle (1304)
- Class Name = Fence_Ind
- Display Name = Fence (industrial)
- Model = \dz\structures\wall\Wall_IndFnc_3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.5025,-0.262282,-1.68658],[1.5025,0.262282,1.68658]]
- ---------------------------------------------
- Vehicle (1305)
- Class Name = Fence_Ind_long
- Display Name = Fence (industrial-long)
- Model = \dz\structures\wall\Wall_IndFnc_9.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.0025,-0.192763,-1.68658],[5.0025,0.192763,1.68658]]
- ---------------------------------------------
- Vehicle (1306)
- Class Name = Fence_corrugated_plate
- Display Name = Fence (corrugated plate)
- Model = \dz\structures\wall\Wall_Tin_4.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2,-0.116643,-1.45],[2,0.116643,1.45]]
- ---------------------------------------------
- Vehicle (1307)
- Class Name = Haystack
- Display Name = Haystack
- Model = dz\buildings\misc\Stoh.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1359,-4.37237,-2.22903],[10.1359,4.37237,2.22903]]
- ---------------------------------------------
- Vehicle (1308)
- Class Name = Garbage_container
- Display Name = Garbage container
- Model = \dz\misc\Kontejner.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.598026,-0.741311,-0.839401],[0.598026,0.741311,0.839401]]
- ---------------------------------------------
- Vehicle (1309)
- Class Name = Garbage_can
- Display Name = Garbage can
- Model = \dz\misc\popelnice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.314495,-0.34888,-0.532689],[0.314495,0.34888,0.532689]]
- ---------------------------------------------
- Vehicle (1310)
- Class Name = Axe_woodblock
- Display Name = Woodblock w. axe
- Model = \dz\misc\sekyraspalek.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.787311,-0.493797,-0.495601],[0.787311,0.493797,0.495601]]
- ---------------------------------------------
- Vehicle (1311)
- Class Name = Haystack_small
- Display Name = Haypack
- Model = \dz\misc\seno_balik.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.766206,-0.789429,-0.766205],[0.766206,0.789429,0.766204]]
- ---------------------------------------------
- Vehicle (1312)
- Class Name = Land_seno_balik
- Display Name = Building
- Model = \dz\misc\seno_balik.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.766206,-0.789429,-0.766205],[0.766206,0.789429,0.766204]]
- ---------------------------------------------
- Vehicle (1313)
- Class Name = Misc_concrete_High
- Display Name = Concrete panels
- Model = dz\buildings2\Misc_concrete\Misc_concrete_High.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.22115,-1.68319,-0.855429],[1.22115,1.68319,0.855429]]
- ---------------------------------------------
- Vehicle (1314)
- Class Name = PowerGenerator
- Display Name = Power generator
- Model = \dz\misc3\PowerGenerator\PowerGenerator.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.463474,-1.09861,-0.768664],[0.463474,1.09861,0.768664]]
- ---------------------------------------------
- Vehicle (1315)
- Class Name = Satelit
- Display Name = Satellite dish
- Model = \dz\misc3\parabola_big\parabola_big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.662844,-0.907281,-0.88896],[0.662844,0.907281,0.88896]]
- ---------------------------------------------
- Vehicle (1316)
- Class Name = Small_items
- Display Name = Unknown
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1317)
- Class Name = FloorMop
- Display Name = Mop
- Model = \dz\misc2\FloorMop\floormop.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.284944,-0.255715,-0.664539],[0.284944,0.255715,0.664539]]
- ---------------------------------------------
- Vehicle (1318)
- Class Name = Notebook
- Display Name = Notebook
- Model = \dz\misc2\Notebook\notebook.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.227549,-0.187851,-0.187861],[0.227549,0.187851,0.187861]]
- ---------------------------------------------
- Vehicle (1319)
- Class Name = SmallTV
- Display Name = TV
- Model = \dz\misc2\SmallTV\smallTV.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.398054,-0.194446,-0.50663],[0.398054,0.194446,0.50663]]
- ---------------------------------------------
- Vehicle (1320)
- Class Name = Land_A_tent
- Display Name = Old camping tent
- Model = \dz\misc3\A_tent.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.35603,-2.4016,-0.667394],[1.35603,2.4016,0.667394]]
- ---------------------------------------------
- Vehicle (1321)
- Class Name = Land_tent_east
- Display Name = Tent East
- Model = \dz\misc3\tent_east.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.00317,-4.31111,-2.21261],[7.00317,4.31111,2.21261]]
- ---------------------------------------------
- Vehicle (1322)
- Class Name = Camp_base
- Display Name = Tent
- Model = dz\buildings\Tents\Camp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1323)
- Class Name = Land_Camp
- Display Name = Tent
- Model = dz\buildings\Tents\Camp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.13087,-3.79737,-1.45321],[3.13087,3.79737,1.45321]]
- ---------------------------------------------
- Vehicle (1324)
- Class Name = Land_CampEast
- Display Name = Tent (US)
- Model = dz\buildings\Tents\CampEast.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.26848,-6.3766,-1.43743],[5.26848,6.3766,1.43743]]
- ---------------------------------------------
- Vehicle (1325)
- Class Name = Land_ACamp
- Display Name = Camping tent
- Model = dz\buildings\Tents\ACamp.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.44622,-1.53609,-0.682551],[1.44622,1.53609,0.682551]]
- ---------------------------------------------
- Vehicle (1326)
- Class Name = Land_GuardShed
- Display Name = Guard shed
- Model = \dz\misc2\GuardShed.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-1.71534,-1.99728,-1.93283],[1.71534,1.99728,1.93283]]
- ---------------------------------------------
- Vehicle (1327)
- Class Name = Land_Antenna
- Display Name = Antenna
- Model = \dz\misc3\antenna.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.94249,-2.26427,-4.56888],[2.94249,2.26427,4.56888]]
- ---------------------------------------------
- Vehicle (1328)
- Class Name = Land_CamoNet_NATO
- Display Name = Camouflage net (NATO)
- Model = \dz\misc3\CamoNet_NATO.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.2928,-4.17417,-2.74195],[7.2928,4.17417,2.74195]]
- ---------------------------------------------
- Vehicle (1329)
- Class Name = Land_CamoNet_NATOVar
- Display Name = Camouflage net open (NATO)
- Model = \dz\misc3\CamoNet_NATOVar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7889,-5.88991,-2.7934],[10.7889,5.88991,2.7934]]
- ---------------------------------------------
- Vehicle (1330)
- Class Name = Land_CamoNetB_NATO
- Display Name = Camouflage vehicle cover (NATO)
- Model = \dz\misc3\CamoNetB_NATO.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.83879,-8.42195,-3.89572],[9.83879,8.42195,3.89572]]
- ---------------------------------------------
- Vehicle (1331)
- Class Name = Land_CamoNet_EAST
- Display Name = Camouflage net (East)
- Model = \dz\misc3\CamoNet_EAST.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.2928,-4.17417,-2.74195],[7.2928,4.17417,2.74195]]
- ---------------------------------------------
- Vehicle (1332)
- Class Name = Land_CamoNet_EastVar
- Display Name = Camouflage net open (East)
- Model = \dz\misc3\CamoNet_EastVar.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.7889,-5.88991,-2.7934],[10.7889,5.88991,2.7934]]
- ---------------------------------------------
- Vehicle (1333)
- Class Name = Land_CamoNetB_EAST
- Display Name = Camouflage vehicle cover (East)
- Model = \dz\misc3\CamoNetB_EAST.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-9.83879,-8.42195,-3.89572],[9.83879,8.42195,3.89572]]
- ---------------------------------------------
- Vehicle (1334)
- Class Name = PowGen_Big
- Display Name = Generator trailer
- Model = \dz\misc2\Samsite\PowGen_Big.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.13714,-4.56224,-1.92507],[2.13714,4.56224,1.92507]]
- ---------------------------------------------
- Vehicle (1335)
- Class Name = Barrack2
- Display Name = Barrack
- Model = \dz\misc2\Barrack2\Barrack2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.68524,-7.68869,-2.93987],[3.68524,7.68869,2.93987]]
- ---------------------------------------------
- Vehicle (1336)
- Class Name = Land_Mash
- Display Name = Field Hospital
- Model = dz\buildings\Tents\mash.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.19821,-3.88757,-1.4347],[3.19821,3.88757,1.4347]]
- ---------------------------------------------
- Vehicle (1337)
- Class Name = Land_BoatSmall_1
- Display Name = Small boat
- Model = \dz\misc3\BoatSmall_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.74366,-0.396745],[2.08209,0.74366,0.396745]]
- ---------------------------------------------
- Vehicle (1338)
- Class Name = Land_BoatSmall_2a
- Display Name = Small boat II
- Model = \dz\misc3\BoatSmall_2a.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.846429,-0.388071],[2.08209,0.846429,0.388071]]
- ---------------------------------------------
- Vehicle (1339)
- Class Name = Land_BoatSmall_2b
- Display Name = Small boat III
- Model = \dz\misc3\BoatSmall_2b.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.08209,-0.821895,-0.385036],[2.08209,0.821895,0.385036]]
- ---------------------------------------------
- Vehicle (1340)
- Class Name = Hanged
- Display Name = Hanged
- Model = \DZ\misc3\DeadBodies\hanged.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.7661,-1.91998,-5.85057],[2.7661,1.91998,5.85057]]
- ---------------------------------------------
- Vehicle (1341)
- Class Name = Hanged_MD
- Display Name = Hanged Doctor
- Model = \DZ\misc3\DeadBodies\Doctor_Hanged.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.339688,-0.344738,-4.79184],[0.339688,0.344738,4.79184]]
- ---------------------------------------------
- Vehicle (1342)
- Class Name = Grave
- Display Name = Building
- Model = bmp
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1343)
- Class Name = Land_Church_tomb_1
- Display Name = Grave cross 1
- Model = \dz\structures\Misc\church\Church_tomb_1.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.778395,-0.137698,-1.1306],[0.778395,0.137698,1.1306]]
- ---------------------------------------------
- Vehicle (1344)
- Class Name = Land_Church_tomb_2
- Display Name = Grave cross 2
- Model = \dz\structures\Misc\church\Church_tomb_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.383101,-0.138626,-0.638052],[0.383101,0.138626,0.638052]]
- ---------------------------------------------
- Vehicle (1345)
- Class Name = Land_Church_tomb_3
- Display Name = Grave cross 3
- Model = \dz\structures\Misc\church\Church_tomb_3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.48406,-0.135755,-0.678735],[0.48406,0.135755,0.678735]]
- ---------------------------------------------
- Vehicle (1346)
- Class Name = Land_MassGrave
- Display Name = Mass grave
- Model = \DZ\misc3\DeadBodies\MassGrave.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.90424,-8.86506,-0.862528],[7.90424,8.86506,0.862528]]
- ---------------------------------------------
- Vehicle (1347)
- Class Name = Land_A_BuildingWIP
- Display Name = Building
- Model = \dz\structures\A_BuildingWIP\A_BuildingWIP.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-31.2368,-25.5896,-11.4124],[31.2368,25.5896,11.4124]]
- ---------------------------------------------
- Vehicle (1348)
- Class Name = Land_A_CraneCon
- Display Name = Building
- Model = \dz\structures\A_CraneCon\A_CraneCon.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-25.0221,-3.92953,-22.1672],[25.0221,3.92953,22.1672]]
- ---------------------------------------------
- Vehicle (1349)
- Class Name = Land_A_MunicipalOffice
- Display Name = Building
- Model = \dz\structures\A_MunicipalOffice\A_MunicipalOffice.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-16.9857,-17.1756,-24.0965],[16.9857,17.1756,24.0965]]
- ---------------------------------------------
- Vehicle (1350)
- Class Name = Land_A_TVTower_Base
- Display Name = Building
- Model = \dz\structures\A_TVTower\A_TVTower_Base.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.1373,-11.7646,-29.9493],[13.1373,11.7646,29.9493]]
- ---------------------------------------------
- Vehicle (1351)
- Class Name = Land_A_TVTower_Mid
- Display Name = Building
- Model = \dz\structures\A_TVTower\A_TVTower_Mid.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.74316,-4.36337,-24.9725],[4.74316,4.36337,24.9725]]
- ---------------------------------------------
- Vehicle (1352)
- Class Name = Land_A_TVTower_Top
- Display Name = Building
- Model = \dz\structures\A_TVTower\A_TVTower_Top.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-4.2386,-4.36234,-24.8956],[4.2386,4.36234,24.8956]]
- ---------------------------------------------
- Vehicle (1353)
- Class Name = Land_Abandoned_Ship_FrontA
- Display Name = Building
- Model = DZ\structures\Abandoned_ship\abandoned_ship_FrontA.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-37.581,-13.9325,-18.4519],[37.581,13.9325,18.4519]]
- ---------------------------------------------
- Vehicle (1354)
- Class Name = Land_Abandoned_Ship_FrontB
- Display Name = Building
- Model = DZ\structures\Abandoned_ship\abandoned_ship_FrontB.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.3649,-12.3115,-17.8708],[24.3649,12.3115,17.8708]]
- ---------------------------------------------
- Vehicle (1355)
- Class Name = Land_Abandoned_Ship_BackA
- Display Name = Building
- Model = DZ\structures\Abandoned_ship\abandoned_ship_BackA.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-24.2632,-12.2401,-18.719],[24.2632,12.2401,18.719]]
- ---------------------------------------------
- Vehicle (1356)
- Class Name = Land_Abandoned_Ship_BackB
- Display Name = Building
- Model = DZ\structures\Abandoned_ship\abandoned_ship_BackB.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-37.7152,-11.0954,-16.8719],[37.7152,11.0954,16.8719]]
- ---------------------------------------------
- Vehicle (1357)
- Class Name = Land_Abandoned_Ship_Castle
- Display Name = Building
- Model = DZ\structures\Abandoned_ship\abandoned_ship_Castle.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-26.3186,-10.9131,-18.0462],[26.3186,10.9131,18.0462]]
- ---------------------------------------------
- Vehicle (1358)
- Class Name = Land_Barn_W_01
- Display Name = Building
- Model = \dz\structures\Barn_W\Barn_W_01.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.9953,-33.1011,-6.5184],[10.9953,33.1011,6.5184]]
- ---------------------------------------------
- Vehicle (1359)
- Class Name = Land_Barn_W_02
- Display Name = Building
- Model = \dz\structures\Barn_W\Barn_W_02.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-8.82097,-15.659,-5.7232],[8.82097,15.659,5.7232]]
- ---------------------------------------------
- Vehicle (1360)
- Class Name = Land_A_Castle_Bastion
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Bastion
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.4862,-9.63236,-8.5901],[13.4862,9.63236,8.5901]]
- ---------------------------------------------
- Vehicle (1361)
- Class Name = Land_A_Castle_Gate
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Gate
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.5342,-10.6443,-8.488],[10.5342,10.6443,8.488]]
- ---------------------------------------------
- Vehicle (1362)
- Class Name = Land_A_Castle_Wall1_20
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_20
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2031,-2.36015,-8.5901],[13.2031,2.36015,8.5901]]
- ---------------------------------------------
- Vehicle (1363)
- Class Name = Land_A_Castle_Wall1_20_Turn
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_20_Turn
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.9606,-3.69504,-8.5901],[12.9606,3.69504,8.5901]]
- ---------------------------------------------
- Vehicle (1364)
- Class Name = Land_A_Castle_Wall1_Corner
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_Corner
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.64824,-2.64803,-8.4814],[2.64824,2.64803,8.4814]]
- ---------------------------------------------
- Vehicle (1365)
- Class Name = Land_A_Castle_Wall1_End
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_End
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.5432,-2.30685,-8.4814],[11.5432,2.30685,8.4814]]
- ---------------------------------------------
- Vehicle (1366)
- Class Name = Land_A_Castle_Wall1_End_2
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_End_2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-11.6907,-2.33142,-8.50515],[11.6907,2.33142,8.50515]]
- ---------------------------------------------
- Vehicle (1367)
- Class Name = Land_A_Castle_Wall2_30
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall2_30
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.1862,-3.58622,-9.99561],[15.1862,3.58622,9.99561]]
- ---------------------------------------------
- Vehicle (1368)
- Class Name = Land_A_Castle_Wall2_Corner
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall2_Corner
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.24714,-3.23958,-9.95481],[3.24714,3.23958,9.95481]]
- ---------------------------------------------
- Vehicle (1369)
- Class Name = Land_A_Castle_Wall2_End
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall2_End
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2124,-2.2848,-9.9892],[13.2124,2.2848,9.9892]]
- ---------------------------------------------
- Vehicle (1370)
- Class Name = Land_A_Castle_Wall2_End_2
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall2_End_2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.2251,-2.23998,-9.96198],[13.2251,2.23998,9.96198]]
- ---------------------------------------------
- Vehicle (1371)
- Class Name = Land_A_Castle_WallS_10
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_WallS_10
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.67429,-2.16254,-3.06821],[5.67429,2.16254,3.06821]]
- ---------------------------------------------
- Vehicle (1372)
- Class Name = Land_A_Castle_WallS_5_D
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_WallS_5_D
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.60467,-1.91523,-1.76585],[5.60467,1.91523,1.76585]]
- ---------------------------------------------
- Vehicle (1373)
- Class Name = Land_A_Castle_WallS_End
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_WallS_End
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-2.8478,-2.20818,-2.50346],[2.8478,2.20818,2.50346]]
- ---------------------------------------------
- Vehicle (1374)
- Class Name = Land_A_Castle_Stairs_A
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Stairs_A
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1618,-3.37811,-8.57475],[10.1618,3.37811,8.57475]]
- ---------------------------------------------
- Vehicle (1375)
- Class Name = Land_A_Castle_Wall1_Corner_2
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall1_Corner_2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-3.73179,-2.16595,-8.4814],[3.73179,2.16595,8.4814]]
- ---------------------------------------------
- Vehicle (1376)
- Class Name = Land_A_Castle_Wall2_Corner_2
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Wall2_Corner_2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.41843,-2.17935,-10.0223],[5.41843,2.17935,10.0223]]
- ---------------------------------------------
- Vehicle (1377)
- Class Name = Land_A_Castle_Bergfrit
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Bergfrit.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.90392,-7.78297,-18.3378],[5.90392,7.78297,18.3378]]
- ---------------------------------------------
- Vehicle (1378)
- Class Name = Land_A_Castle_Donjon
- Display Name = Building
- Model = \dz\structures\Castle\A_Castle_Donjon.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-7.59918,-7.59918,-14.4037],[7.59918,7.59918,14.4037]]
- ---------------------------------------------
- Vehicle (1379)
- Class Name = Land_nav_pier_m_2
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_m_2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-4.01131,-24.5464],[22.0306,4.01131,24.5464]]
- ---------------------------------------------
- Vehicle (1380)
- Class Name = land_nav_pier_c
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.6822,-21.2701,-24.9977],[10.6822,21.2701,24.9977]]
- ---------------------------------------------
- Vehicle (1381)
- Class Name = land_nav_pier_c2
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c2
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-21.9537,-10.035,-24.14],[21.9537,10.035,24.14]]
- ---------------------------------------------
- Vehicle (1382)
- Class Name = land_nav_pier_c2_end
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c2_end
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0355,-5.97542,-24.14],[10.0355,5.97542,24.14]]
- ---------------------------------------------
- Vehicle (1383)
- Class Name = land_nav_pier_c_270
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c_270
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-15.6822,-15.6417,-24],[15.6822,15.6417,24]]
- ---------------------------------------------
- Vehicle (1384)
- Class Name = land_nav_pier_c_90
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c_90
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0438,-10.035,-24],[10.0438,10.035,24]]
- ---------------------------------------------
- Vehicle (1385)
- Class Name = land_nav_pier_c_big
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c_big
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-20.1562,-25.7579,-24.9983],[20.1562,25.7579,24.9983]]
- ---------------------------------------------
- Vehicle (1386)
- Class Name = land_nav_pier_C_L10
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_C_L10
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0457,-2.18837,-24],[10.0457,2.18837,24]]
- ---------------------------------------------
- Vehicle (1387)
- Class Name = land_nav_pier_C_R
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_C_R
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-12.3856,-10.1417,-24.0043],[12.3856,10.1417,24.0043]]
- ---------------------------------------------
- Vehicle (1388)
- Class Name = land_nav_pier_C_R10
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_C_R10
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.0445,-2.18,-24],[10.0445,2.18,24]]
- ---------------------------------------------
- Vehicle (1389)
- Class Name = land_nav_pier_C_R30
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_C_R30
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-10.1192,-6.47306,-24],[10.1192,6.47306,24]]
- ---------------------------------------------
- Vehicle (1390)
- Class Name = land_nav_pier_c_t15
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c_t15
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-13.5343,-20.0507,-24.9977],[13.5343,20.0507,24.9977]]
- ---------------------------------------------
- Vehicle (1391)
- Class Name = land_nav_pier_c_t20
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_c_t20
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-17.4427,-20,-24.14],[17.4427,20,24.14]]
- ---------------------------------------------
- Vehicle (1392)
- Class Name = land_nav_pier_F_17
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_F_17
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.416559,-0.424842,-6.5],[0.416559,0.424842,6.5]]
- ---------------------------------------------
- Vehicle (1393)
- Class Name = land_nav_pier_F_23
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_F_23
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-0.51,-0.51,-10],[0.51,0.51,10]]
- ---------------------------------------------
- Vehicle (1394)
- Class Name = land_nav_pier_m_1
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_m_1
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-4.01131,-24.9997],[22.0306,4.01131,24.9997]]
- ---------------------------------------------
- Vehicle (1395)
- Class Name = land_nav_pier_m_end
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_m_end
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-6.85239,-7.01476,-24.5464],[6.85239,7.01476,24.5464]]
- ---------------------------------------------
- Vehicle (1396)
- Class Name = land_nav_pier_M_fuel
- Display Name = Building
- Model = \dz\structures\Nav_Pier\nav_pier_M_fuel
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-22.0306,-11.7861,-25.6657],[22.0306,11.7861,25.6657]]
- ---------------------------------------------
- Vehicle (1397)
- Class Name = Land_nav_pier_pneu
- Display Name = Unknown
- Model = \DZ\structures\Nav_Pier\nav_pier_pneu.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1398)
- Class Name = Land_nav_pier_uvaz
- Display Name = Unknown
- Model = \DZ\structures\Nav_Pier\nav_pier_uvaz.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,0,0],[0,0,0]]
- ---------------------------------------------
- Vehicle (1399)
- Class Name = Land_rails_bridge_40
- Display Name = Building
- Model = \dz\structures\Rail\Railway\rails_bridge_40.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[-5.79132,-26.5196,-8.22651],[5.79132,26.5196,8.22651]]
- ---------------------------------------------
- Vehicle (1400)
- Class Name = FXCrWindLeaf1
- Display Name = Internal: FxCrWindLeaf1
- Model = \dz\plants2\clutter\cr_leaf.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (1401)
- Class Name = FXCrWindLeaf2
- Display Name = Internal: FxCrWindLeaf2
- Model = \dz\plants2\clutter\cr_leaf2.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- ---------------------------------------------
- Vehicle (1402)
- Class Name = FXCrWindLeaf3
- Display Name = Internal: FxCrWindLeaf3
- Model = \dz\plants2\clutter\cr_leaf3.p3d
- Bounding Box ( Format: [[minX, minY, minZ], [maxX, maxY, maxZ]] ) = [[0,-0.022839,0],[0.253227,0.0256967,0.31884]]
- --------------- Vehicles Dump v2 End ---------------
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