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Jumbuck

tracer revised

Apr 23rd, 2016
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  1. Path of the Tracer
  2. Sniper
  3.  
  4. Trace: As a major action, you can make a Tracer attack. This attack functions the same way as your basic attack, but it deals no damage and if you hit the target is Traced. For 1 minute, you have truesight against the target, and are able to see them even through walls. Your attacks against them have +1d4 to hit.
  5. Track: If you have all path features in the Path of the Tracer, the +1d4 to hit against Traced targets is increased to +1d6.
  6.  
  7. Wallhack: Provided you know the general location of a enemy, you may fire at them through a number of cover (Walls, for instance.) equal to the number of Tracer features you have. You have disadvantage on this attack unless your target is Traced.
  8.  
  9. Tracer, Chaser: If an enemy attempts to leave your sight, you make use your reaction to make a Trace attack against them. If you do not have the Trace feature, then it is merely a normal shot that deals half damage with disadvantage to hit.
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  11. You're Mine Now: If you are the closest of your allies to your target, you gain advantage on damage rolls against them. If your target is Traced and they have no adajecent allies, you add your Dexterity modifier to damage an extra time.
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