tomangelo

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Jul 8th, 2016
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  1. Added
  2. Added Debug menu (default key: F11). Current features:
  3. Spawn objects by clicking a mouse
  4. display goto(); path
  5. check how lights are working
  6. summon a thunderbolt
  7. teleport to a point
  8. display crashspheres used by objects
  9. dump lights to log
  10. Added first person camera for Me and Tech (#156)
  11. Added blur effect when game is paused (#656)
  12. Added camera bindings for keyboard and joystick (#653)
  13.  
  14. Changed
  15. Changed SatCom button size in main menu (#722)
  16. Swapped second and fourth head in head customization menu (#724)
  17. Changing face type now reset it's hair color to it's default (#724)
  18. Defence towers now attack enemy bots in Code Battles(#700)
  19. Removed exact object part positions from saves, as they doesn't seems to be necessary
  20. Improved camera control
  21. RMB+mouse and numpad keys - horizontal/vertical rotation
  22. mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
  23. CTRL or MMB + horizontal controls - pan left/right
  24. CTRL or MMB + zoom controls - move lookat up/down (free camera only)
  25. Changed arrays to use {} when converting to string
  26.  
  27. Fixed
  28. Fixed exit after single mission mode
  29. Houston lights are rotaded with rest of model
  30. Fixed a bug, that would put game in pernament pause (#736)
  31. Fixed compilation with disabled sound support (#748)
  32. Fixed CMake warning when compiling on OSX
  33. Fixed resizing of desktop SVG icon
  34. Fixed fonts being pixelated on some machines (#738)
  35. Fixed crashes after trying to deal fall damage on non-damageable objects (#764)
  36. Fixed AlienWorm collisions (#740)
  37. Fixed crash when loading level with incorrect object type
  38. Fixed non-power-of-2-images in SatCom (#634)
  39. Fixed not unloading textures on SatCom close
  40. Scrolling lists doesn't zoom anymore (#769)
  41. Fixed coloration of UI when fogstart value in scene file was negative (#766)
  42. Get rid of CheckChannel "errors"
  43. Fixed links in Cbot listings in SatCom
  44. Fixed errors with MSAA > 1 if there is experimental MSAA enabled
  45. Fixed sample programs from Houston doesn't working (#543)
  46. Fixed AudioChange not working in mission 3.3 (#580)
  47. Fixed mouse cursor scaling with resolution
  48. Fixed sound channels not being unmuted properly
  49. Fixed some bugs in Cbot
  50.  
  51. Making custom levels
  52. LevelController script doesn't forcefully disable EndMissionTake and AudioChange
  53. Added posibility to use custom paths to win/lost scenes
  54. Added warnings about planned changes to EndMissionTake (#759)
  55.  
  56. Minor tweaks
  57. Group source files for IDE projects in CMake
  58. Added some warning messages to CMake
  59. Removed boost::filesystem dependency
  60. Added some keywords for Linux desktop files
  61. Minor internal refactors
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