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- Added
- Added Debug menu (default key: F11). Current features:
- Spawn objects by clicking a mouse
- display goto(); path
- check how lights are working
- summon a thunderbolt
- teleport to a point
- display crashspheres used by objects
- dump lights to log
- Added first person camera for Me and Tech (#156)
- Added blur effect when game is paused (#656)
- Added camera bindings for keyboard and joystick (#653)
- Changed
- Changed SatCom button size in main menu (#722)
- Swapped second and fourth head in head customization menu (#724)
- Changing face type now reset it's hair color to it's default (#724)
- Defence towers now attack enemy bots in Code Battles(#700)
- Removed exact object part positions from saves, as they doesn't seems to be necessary
- Improved camera control
- RMB+mouse and numpad keys - horizontal/vertical rotation
- mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
- CTRL or MMB + horizontal controls - pan left/right
- CTRL or MMB + zoom controls - move lookat up/down (free camera only)
- Changed arrays to use {} when converting to string
- Fixed
- Fixed exit after single mission mode
- Houston lights are rotaded with rest of model
- Fixed a bug, that would put game in pernament pause (#736)
- Fixed compilation with disabled sound support (#748)
- Fixed CMake warning when compiling on OSX
- Fixed resizing of desktop SVG icon
- Fixed fonts being pixelated on some machines (#738)
- Fixed crashes after trying to deal fall damage on non-damageable objects (#764)
- Fixed AlienWorm collisions (#740)
- Fixed crash when loading level with incorrect object type
- Fixed non-power-of-2-images in SatCom (#634)
- Fixed not unloading textures on SatCom close
- Scrolling lists doesn't zoom anymore (#769)
- Fixed coloration of UI when fogstart value in scene file was negative (#766)
- Get rid of CheckChannel "errors"
- Fixed links in Cbot listings in SatCom
- Fixed errors with MSAA > 1 if there is experimental MSAA enabled
- Fixed sample programs from Houston doesn't working (#543)
- Fixed AudioChange not working in mission 3.3 (#580)
- Fixed mouse cursor scaling with resolution
- Fixed sound channels not being unmuted properly
- Fixed some bugs in Cbot
- Making custom levels
- LevelController script doesn't forcefully disable EndMissionTake and AudioChange
- Added posibility to use custom paths to win/lost scenes
- Added warnings about planned changes to EndMissionTake (#759)
- Minor tweaks
- Group source files for IDE projects in CMake
- Added some warning messages to CMake
- Removed boost::filesystem dependency
- Added some keywords for Linux desktop files
- Minor internal refactors
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