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- SpaceEngine Version 0.9.8.0 beta
- STARTING
- [MT] Scanning data directories
- [MT] Data directory "data"
- [MT] Data directory "addons"
- [MT] Loading script "config/main-def.cfg"
- [MT] Loading script "config/main-user.cfg"
- [MT] Loading image "data/textures/common/splash10.jpg"
- [MT] 20 localizations found
- DONE
- INITIALIZING OPENGL
- [MT] Vendor: NVIDIA Corporation
- [MT] Renderer: GeForce 940MX/PCIe/SSE2
- [MT] Driver version: 382.05
- [MT] OpenGL version: 4.5.0 NVIDIA 382.05
- [MT] GLSL version: 4.50 NVIDIA
- [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- [MT] Floating-point pixel format: GL_RGBA16F_ARB
- [MT] Debug output supported
- [MT] Reverse float depth buffer supported (via GL_NV_depth_buffer_float)
- [MT] Half float supported
- [MT] 3D textures supported
- [MT] Swap control tear not supported
- [MT] Stereoscopic draw buffers not supported
- [MT] Direct state access supported
- [MT] Binary shader program supported
- [MT] Sync objects supported
- [MT] Max texture image units: 32
- [MT] Max vertex texture image units: 32
- [MT] Max combined texture image units: 192
- [MT] Max texture size: 16384
- [MT] Max rectangle texture size: 16384
- [MT] Max cubemap texture size: 16384
- [MT] Max 3D texture size: 2048
- [MT] Max viewport size: 16384 x 16384
- [MT] Max anisotropy: 16
- [MT] Max multisamples: 32
- [MT] Multisampling supported
- [MT] Draw buffers: 8
- [MT] Saving script "config/main-user.cfg"
- DONE
- INITIALIZING OPENAL
- [MT] Vendor: Creative Labs Inc.
- [MT] Renderer: Software
- [MT] OpenAL Version: OpenAL 1.0
- [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
- [MT] ALC Default device specifier: DirectSound3D
- [MT] ALC Device specifier: DirectSound
- [MT] ALC Extensions:
- [MT] Loading default sounds
- [MT] Loading sound "data/sounds/button.ogg"
- [MT] Loading sound "data/sounds/menu.ogg"
- [MT] Loading sound "data/sounds/rocket_engine.ogg"
- [MT] Loading sound "data/sounds/rocket_engine_2.ogg"
- DONE
- INITIALIZING LOADER
- [MT] Number of CPUs: 4
- [MT] Worker threads: 2
- [MT] RAM granularty: 4 kb
- [MT] Total RAM: 4095 Mb
- [MT] Available RAM: 3827 Mb
- [MT] Physical VRAM: 2048 Mb
- [MT] Available VRAM: 1994 Mb
- [MT] Max. used VRAM: 2048 Mb
- [MT] Scanning pak files
- [MT] Change in pak files detected - rebuilding the filesystem cache
- [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
- [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
- [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
- [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
- [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
- [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
- [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
- [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
- [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
- [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
- [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
- [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
- [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
- [MT] Total: 34943 files in 13 paks
- [MT] Initializing the filesystem data
- DONE
- INITIALIZING OCULUS RIFT
- [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
- DONE
- INITIALIZING ENGINE
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
- [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
- [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
- [MT] Initializing galaxies models cache
- [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
- [MT] Initializing nebulae models cache
- [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
- [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
- [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
- [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
- [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
- [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
- [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
- [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_sun_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_sun_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_sun_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_terra_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
- Fragment info
- -------------
- 0(3152) : warning C7050: "height" might be used before being initialized
- 0(3152) : warning C7050: "slope" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_terra_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
- Fragment info
- -------------
- 0(3068) : warning C7050: "height" might be used before being initialized
- 0(3068) : warning C7050: "slope" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_terra_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_selena_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
- Fragment info
- -------------
- 0(3106) : warning C7050: "height" might be used before being initialized
- 0(3106) : warning C7050: "slope" might be used before being initialized
- 0(3107) : warning C7050: "norm" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_selena_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
- Fragment info
- -------------
- 0(3031) : warning C7050: "height" might be used before being initialized
- 0(3031) : warning C7050: "slope" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_selena_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_asteroid_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
- Fragment info
- -------------
- 0(3014) : warning C7050: "height" might be used before being initialized
- 0(3014) : warning C7050: "slope" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_asteroid_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
- [MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
- Fragment info
- -------------
- 0(3018) : warning C7050: "height" might be used before being initialized
- 0(3018) : warning C7050: "slope" might be used before being initialized
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_asteroid_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_clouds_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_clouds_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_clouds_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_gasgiant_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_gasgiant_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_gasgiant_glow.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_browndwarf_height.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_browndwarf_color.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/tg_browndwarf_glow.bin"
- [MT] Procedural generator shaders loaded in 234.819 ms
- [MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png"
- [MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg"
- [MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg"
- [MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png"
- [MT] Loading script "data/locale/Fonts.pak/win1252.cfg"
- [MT] Loading script "data/textures/common/CommonTex0980.pak/Modern SpaceEngine skin.cfg"
- [MT] Loading image "data/locale/Fonts.pak/win1252-font.png"
- [MT] Loading image "data/locale/eng-menu.png"
- [MT] Loading image "data/textures/common/CommonTex0980.pak/interface_mod.png"
- [MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl"
- [MT] Loading image "config/exitscreen.jpg"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/rings_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_atm_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_atm_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_atm_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_sun_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_sun_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_atm_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_sun_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_atm_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_atm_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_atm_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_sun_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_sun_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_atm_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_sun_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/rings_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_atm_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_atm_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_atm_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_sun_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_sun_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_atm_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_sun_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light2.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light2.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/rings_light2.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_atm_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_atm_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_atm_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_sun_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_sun_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_atm_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_sun_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light3.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light3.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/rings_light3.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_ice_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_ice_atm_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_water_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_water_atm_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_transp_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_transp_atm_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_sun_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/planet_atm_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/planet_atm_sun_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/water_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/water_atm_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/sky_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/sky_sun_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light4.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/rings_light4.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/rings_light4.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_light0.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_light0.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_light0.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_bump_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_bump_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_asp_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_asp_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_asp_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_asp_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_asp_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_asp_bump_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_spec_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_spec_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_spec_light1.bin"
- [MT] Creating shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_bump_spec_light1.glsl"
- [MT] Loading shader "cache/shaders/NVidia_382.05_4.5.0_4.50/glsl/spacecraft_diff_bump_spec_light1.glsl"
- [MT] Saving shader "cache/shaders/NVidia_382.05_4.5.0_4.50/bin/spacecraft_diff_bump_spec_light1.bin"
- [MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl"
- DONE
- LOADING GALAXIES
- [MT] Loading galaxy bulge texture
- [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png"
- [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl"
- [MT] Loading galaxies catalogs
- [MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc"
- [MT] Merging duplicate galaxies
- [MT] Building galaxies octree
- [MT] csv cat galaxies: 10896
- [MT] sc cat galaxies: 64
- [MT] sc del galaxies: 0
- [MT] Merged galaxies: 1
- [MT] Deleted galaxies: 0
- [MT] Failed galaxies: 0
- [MT] Final galaxies: 10959
- DONE
- LOADING CLUSTERS
- [MT] Loading clusters catalogs
- [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc"
- [MT] Merging duplicate clusters
- [MT] sc cat clusters: 1266
- [MT] sc del clusters: 0
- [MT] Merged clusters: 0
- [MT] Deleted clusters: 0
- [MT] Failed clusters: 0
- [MT] Final clusters: 1266
- DONE
- LOADING NEBULAE
- [MT] Loading nebulae catalogs
- [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc"
- [MT] Loading nebulae catalogs
- [MT] Merging duplicate nebulae
- [MT] sc cat nebulae: 157
- [MT] sc del nebulae: 0
- [MT] Merged nebulae: 0
- [MT] Deleted nebulae: 0
- [MT] Failed nebulae: 0
- [MT] Final nebulae: 157
- DONE
- LOADING PLANETS
- [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL)
- [MT] Loading planets catalogs
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc"
- [MT] Merging duplicate planets
- [MT] sc cat planets: 12038
- [MT] sc del planets: 0
- [MT] Merged planets: 1
- [MT] Deleted planets: 0
- [MT] Failed planets: 0
- [MT] Final planets: 12037
- DONE
- LOADING STARS
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_point.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite_blur.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl"
- [MT] Loading star catalogs
- [MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc"
- [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc"
- [MT] Merging duplicate stars
- [MT] Building stars octree
- [MT] bin cat stars: 0
- [MT] csv cat stars: 112523
- [MT] sc cat stars: 14382
- [MT] sc del stars: 607
- [MT] Merged stars: 928
- [MT] Deleted stars: 220
- [MT] Failed stars: 0
- [MT] Final stars: 125757
- [MT] Central stars: 56
- DONE
- LOADING SPACECRAFT
- [MT] Loading script "config/spacecraft.cfg"
- [MT] Loading materials
- [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml"
- [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml"
- [MT] Loading aero models
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
- [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
- DONE
- BUILDING DATABASE
- [MT] Loading local database
- [MT] Loading script "data/locale/eng-db.cfg"
- DONE
- INITIALIZING CLUSTERS
- [MT] Initializing catalog clusters parameters
- DONE
- INITIALIZING NEBULAE
- [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl"
- [MT] Initializing catalog nebulae parameters
- DONE
- INITIALIZING GALAXIES
- [MT] Creating subsystems of galaxy "Andromeda"
- [MT] Creating galaxy model "cache/models/galaxies/M31.gm"
- [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/M31.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_sys.jpg"
- [MT] Creating subsystems of galaxy "Triangulum"
- [MT] Creating galaxy model "cache/models/galaxies/M33.gm"
- [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/M33.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_sys.jpg"
- [MT] Creating subsystems of galaxy "Milky Way"
- [MT] Creating galaxy model "cache/models/galaxies/MilkyWay.gm"
- [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/MilkyWay.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_sys.jpg"
- [MT] Creating subsystems of galaxy "Small Magellanic Cloud"
- [MT] Creating galaxy model "cache/models/galaxies/SMC.gm"
- [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_side.png"
- [MT] Saving model "cache/models/galaxies/SMC.gm"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_small.png"
- [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_sys.jpg"
- DONE
- INITIALIZING PLANETS
- Initializing planets hierarchy
- Initializing catalog stars parameters
- DONE
- INITIALIZING STARS
- Initializing catalog stars parameters
- DONE
- INITIALIZING ENGINE
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE)
- [MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl"
- [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE)
- [MT] Number of joysticks detected: 0
- [MT] Loading script "config/keys.cfg"
- [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki2 flares.cfg"
- [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki3 ghosts.cfg"
- [MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl"
- [MT] Loading script "config/places-def.cfg"
- [MT] Loading script "config/journal.cfg"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-B.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-C.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-S.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Asterisk.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-1.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-2.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DoctorShip.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DragonFly.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Drone.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-1.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-2.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/FuelScoop.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HarmonyIIb.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HeavyCargo.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpFreighter.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpStarship.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCargo.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCruise.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Probe.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Shuttle.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Skylone.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/TorpedoCarrier.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Transport.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Wayfarer.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/X-Wing.sss"
- [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Y-Wing.sss"
- [MT] Loading script "data/music/context.cfg"
- DONE
- STARTING WORKER THREADS
- [MT] Starting worker thread 00
- [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
- [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
- [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
- [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
- [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
- [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
- [00] Running worker thread 00
- [MT] Starting worker thread 01
- [01] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
- [01] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
- [01] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
- [01] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
- [01] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
- [01] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
- [01] Running worker thread 01
- [MT] Starting music player thread
- [MT] Running music player thread
- DONE
- RUNNING ENGINE
- ...................
- [MT] Loading sound "data/music/AstroPilot - Inverted Worlds.ogg"
- ...................
- SAVING USER
- [MT] Saving script "config/keys.cfg"
- [MT] Saving script "config/main-user.cfg"
- [MT] Saving script "config/spacecraft.cfg"
- DONE
- FINISHING WORKER THREADS
- [MT] Stopping music player thread
- [00] Stopping worker thread 00
- [01] Stopping worker thread 01
- [MT] Waiting for worker threads
- DONE
- DESTROYING UNIVERSE
- [MT] Destroying planets
- [MT] Destroying stars
- [MT] Destroying nebulae
- [MT] Destroying clusters
- [MT] Destroying galaxies
- DONE
- FINISHED
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