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  1. #include "custom\loot\CfgBuildingLoot.hpp"
  2. #include "ZSC\config\cfgServerTrader.hpp"
  3.  
  4. respawn = "BASE";
  5. respawndelay = 5;
  6. onLoadMission= "DayZ Epoch Chernarus";
  7. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  8. OnLoadIntroTime = False;
  9. OnLoadMissionTime = False;
  10. disabledAI = true;
  11. disableChannels[]={0,2,6};
  12. enableItemsDropping = 0;
  13.  
  14. briefing = 0;
  15. debriefing = 0;
  16.  
  17. onPauseScript = "";
  18. loadScreen = "dayz_custom_logo.jpg";
  19.  
  20. class Header
  21. {
  22. gameType = COOP; //DM, Team, Coop, ...
  23. minPlayers = 1; //min # of players the mission supports
  24. maxPlayers = 100; //Max # of players the mission supports
  25. };
  26.  
  27. aiKills = 1;
  28. diagRadio = 1;
  29. diagHit = 1;
  30.  
  31. class RscText
  32. {
  33. type = 0;
  34. idc = -1;
  35. x = 0;
  36. y = 0;
  37. h = 0.037;
  38. w = 0.3;
  39. style = 0x100;
  40. font = Zeppelin32;
  41. SizeEx = 0.03921;
  42. colorText[] = {1,1,1,1};
  43. colorBackground[] = {0, 0, 0, 0};
  44. linespacing = 1;
  45. };
  46. class RscPicture
  47. {
  48. access=0;
  49. type=0;
  50. idc=-1;
  51. style=48;
  52. colorBackground[]={0,0,0,0};
  53. colorText[]={1,1,1,1};
  54. font="TahomaB";
  55. sizeEx=0;
  56. lineSpacing=0;
  57. text="";
  58. };
  59. class CfgSounds
  60. {
  61. sounds[] = {introSong,carlock,playerSnoring};
  62. class introSong
  63. {
  64. name="introSong";
  65. sound[]={sfx\introSong.ogg,0.9,1};
  66. titles[] = {};
  67. };
  68. class carlock
  69. {
  70. name = "carlock";
  71. sound[] = {sfx\carlock.ogg,0.2,1};
  72. titles[] = {};
  73. };
  74. class playerSnoring
  75. {
  76. name="playerSnoring";
  77. sound[]={sfx\snoring.ogg,0.9,1};
  78. titles[] = {};
  79. };
  80. };
  81. class RscLoadingText : RscText
  82. {
  83. style = 2;
  84. x = 0.323532;
  85. y = 0.666672;
  86. w = 0.352944;
  87. h = 0.039216;
  88. sizeEx = 0.03921;
  89. colorText[] = {0.543,0.5742,0.4102,1.0};
  90. };
  91. class RscProgress
  92. {
  93. x = 0.344;
  94. y = 0.619;
  95. w = 0.313726;
  96. h = 0.0261438;
  97. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  98. colorFrame[] = {0,0,0,0};
  99. colorBar[] = {1,1,1,1};
  100. };
  101. class RscProgressNotFreeze
  102. {
  103. idc = -1;
  104. type = 45;
  105. style = 0;
  106. x = 0.022059;
  107. y = 0.911772;
  108. w = 0.029412;
  109. h = 0.039216;
  110. texture = "#(argb,8,8,3)color(0,0,0,0)";
  111. };
  112. //
  113. // the loading screen itself
  114. //
  115. class DayZ_loadingScreen
  116. {
  117. idd = -1;
  118. duration = 10e10;
  119. fadein = 0;
  120. fadeout = 0;
  121. name = "loading screen";
  122. class controlsBackground
  123. {
  124. class blackBG : RscText
  125. {
  126. x = safezoneX;
  127. y = safezoneY;
  128. w = safezoneW;
  129. h = safezoneH;
  130. text = "";
  131. colorText[] = {0,0,0,0};
  132. colorBackground[] = {0,0,0,1};
  133. };
  134. /*
  135. class nicePic : RscPicture
  136. {
  137. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  138. x = safezoneX + safezoneW/2 - 0.25;
  139. y = safezoneY + safezoneH/2 - 0.2;
  140. w = 0.5;
  141. h = 0.4;
  142. text = "img\nicePic.paa";
  143. };
  144. */
  145. };
  146. class controls
  147. {
  148. class Title1 : RscLoadingText
  149. {
  150. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  151. };
  152. class CA_Progress : RscProgress // progress bar, has to have idc 104
  153. {
  154. idc = 104;
  155. type = 8; // CT_PROGRESS
  156. style = 0; // ST_SINGLE
  157. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  158. };
  159. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  160. {
  161. idc = 103;
  162. };
  163. class Name2: RscText // the text on the top-left
  164. {
  165. idc = 101;
  166. x = 0.05;
  167. y = 0.029412;
  168. w = 0.9;
  169. h = 0.04902;
  170. text = "";
  171. sizeEx = 0.05;
  172. colorText[] = {0.543,0.5742,0.4102,1.0};
  173. };
  174. };
  175. };
  176.  
  177. #include "dzgm\defines.hpp"
  178. class RscTitles
  179. {
  180. #include "custom\logo.hpp"
  181. #include "ZSC\config\ZSChud.hpp"
  182. #include "dzgm\icons.hpp"
  183. };
  184.  
  185. // Epoch Admin Tools
  186. #include "admintools\dialog.hpp"
  187.  
  188. //Snap Building Pro 1.4.1
  189. #include "custom\snap_pro\snappoints.hpp"
  190.  
  191. // Zupa coin system
  192. #include "ZSC\config\ZSCdefines.hpp"
  193. #include "ZSC\config\ZSCdialogs.hpp"
  194.  
  195. // ESS V2 Spawn selector
  196. #include "spawn\class.hpp"
  197. #include "spawn\halo.hpp"
  198. #include "spawn\spawn.hpp"
  199.  
  200. // DZGM Management
  201. #include "custom\extra_rc.hpp"
  202. #include "dzgm\groupManagement.hpp"
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