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- //Marvo's Vehicle Inc
- /*
- native SpawnVeh(playerid,model,color1,color2);
- native NumberPlate(playerid)
- native EngineOff(playerid)
- native EngineOn(playerid)
- native BonnetOpen(playerid)
- native BonnetClose(playerid)
- native BootOpen(playerid)
- native BootClose(playerid)
- native LightOn(playerid)
- native LightOff(playerid)
- native SpawnVehObjectOL(playerid,object)
- native SpawnVehObjectOM(playerid,object)
- native SpawnVehObjectOR(playerid,object)
- native SpawnVehObjectUL(playerid,object)
- native SpawnVehObjectUM(playerid,object)
- native SpawnVehObjectUR(playerid,object)
- native PlaySoundForPlayer(playerid,soundid);
- */
- //#define ROT 0xFF0000AA
- //#define GELB 0xF1FE01FF
- //#define GRÃœN 0x33AA33AA
- forward SpawnVeh(playerid,model,color1,color2);
- forward PlaySoundForPlayer(playerid,soundid);
- forward NumberPlate(playerid);
- forward SpawnVehObjectOL(playerid,object);
- forward SpawnVehObjectOM(playerid,object);
- forward SpawnVehObjectOR(playerid,object);
- forward SpawnVehObjectUL(playerid,object);
- forward SpawnVehObjectUM(playerid,object);
- forward SpawnVehObjectUR(playerid,object);
- forward EngineOff(playerid);
- forward EngineOn(playerid);
- forward BonnetOpen(playerid);
- forward BonnetClose(playerid);
- forward BootOpen(playerid);
- forward BootClose(playerid);
- forward LightOn(playerid);
- forward LightOff(playerid);
- public PlaySoundForPlayer(playerid,soundid)
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- PlayerPlaySound(playerid,soundid,X,Y,Z);
- }
- public SpawnVeh(playerid,model,color1,color2)
- {
- new Float:x, Float:y, Float:z, Float:za, veh;
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,za);
- veh=CreateVehicle(model,x+2,y,z,za,color1,color2,-1);
- PutPlayerInVehicle(playerid,veh,0);
- LinkVehicleToInterior(veh,GetPlayerInterior(playerid));
- }
- public NumberPlate(playerid)
- {
- new veh;
- veh = GetPlayerVehicleID(playerid);
- new xxxx[256], pname[MAX_PLAYER_NAME];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(xxxx, sizeof(xxxx), "%s", pname);
- SetVehicleNumberPlate(veh, xxxx);
- SetVehicleToRespawn(veh);
- new Float: X,Float: Y,Float: Z;
- GetPlayerPos(playerid,X,Y,Z);
- SetVehiclePos(veh,X,Y,Z);
- PutPlayerInVehicle(playerid,veh,0);
- PlaySoundForPlayer(playerid,1133);
- }
- public SpawnVehObjectOL(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),-0.4,0,0.80,0,0,0);
- }
- public SpawnVehObjectOR(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),0.4,0,0.80,0,0,0);
- }
- public SpawnVehObjectOM(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),0.0,0,0.80,0,0,0);
- }
- public SpawnVehObjectUL(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),-0.4,0,-0.80,0,0,0);
- }
- public SpawnVehObjectUR(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),0.4,0,-0.80,0,0,0);
- }
- public SpawnVehObjectUM(playerid,object)
- {
- new alarm;
- new Float:x, Float:y, Float:z;
- alarm = CreateObject(object,x,y,z,0,0,0,0);
- AttachObjectToVehicle(alarm, GetPlayerVehicleID(playerid),0.0,0,-0.80,0,0,0);
- }
- public EngineOff(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,0,lights,alarm,doors,bonnet,boot,objective);
- }
- public EngineOn(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,1,lights,alarm,doors,bonnet,boot,objective);
- }
- public BonnetOpen(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,lights,alarm,doors,1,boot,objective);
- }
- public BonnetClose(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,lights,alarm,doors,0,boot,objective);
- }
- public BootOpen(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,1,objective);
- }
- public BootClose(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,0,objective);
- }
- public LightOn(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,1,alarm,doors,bonnet,boot,objective);
- }
- public LightOff(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
- SetVehicleParamsEx(vid,engine,0,alarm,doors,bonnet,boot,objective);
- }
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