Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 23:58:19: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
- 23:58:19: -------------------------------
- 23:58:19: CPU Name: Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
- 23:58:19: CPU Speed: 1795MHz
- 23:58:19: Physical Memory: 8084MB Total, 3970MB Free
- 23:58:19: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
- 23:58:19: monitor 1: pos={0, 0}, size={1920, 1080}
- 23:58:19: Windows Version: 6.1 Build 7601 S
- 23:58:19: Aero is Disabled
- 23:58:19: -------------------------------
- 23:58:19: OBS Modules:
- 23:58:19: Base Address Module
- 23:58:19: 000000003F1F0000 OBS.exe
- 23:58:19: 00000000E8540000 OBSApi.dll
- 23:58:19: 00000000F2210000 DShowPlugin.dll
- 23:58:19: 00000000F4DB0000 GraphicsCapture.dll
- 23:58:19: 00000000F64B0000 NoiseGate.dll
- 23:58:19: 00000000EEBC0000 PSVPlugin.dll
- 23:58:19: ------------------------------------------
- 23:58:19: Adapter 1
- 23:58:19: Video Adapter: NVIDIA GeForce GT 740M
- 23:58:19: Video Adapter Dedicated Video Memory: 2072903680
- 23:58:19: Video Adapter Shared System Memory: 2147610624
- 23:58:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 23:58:19: ------------------------------------------
- 23:58:19: Adapter 2
- 23:58:19: Video Adapter: NVIDIA GeForce GT 740M
- 23:58:19: Video Adapter Dedicated Video Memory: 2072903680
- 23:58:19: Video Adapter Shared System Memory: 2147610624
- 23:58:19: =====Stream Start: 2014-07-08, 23:58:19===============================================
- 23:58:19: Multithreaded optimizations: On
- 23:58:19: Base resolution: 1920x1080
- 23:58:19: Output resolution: 1920x1080
- 23:58:19: ------------------------------------------
- 23:58:19: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
- 23:58:19: Loading up D3D10 on NVIDIA GeForce GT 740M (Adapter 1)...
- 23:58:20: ------------------------------------------
- 23:58:20: Audio Format: 48000 Hz
- 23:58:20: ------------------------------------------
- 23:58:20: Audio Channels: 2 Ch
- 23:58:20: Playback device Default
- 23:58:20: ------------------------------------------
- 23:58:20: Using desktop audio input: Altoparlanti (Realtek High Definition Audio)
- 23:58:20: Global Audio time adjust: 0
- 23:58:20: ------------------------------------------
- 23:58:20: Using auxilary audio input: Microfono (Realtek High Definition Audio)
- 23:58:20: Mic time offset: 0
- 23:58:20: ------------------------------------------
- 23:58:20: Audio Encoding: AAC
- 23:58:20: bitrate: 128
- 23:58:20: Using graphics capture
- 23:58:20: Trying to hook process: Valiant Hearts.exe
- 23:58:20: Scene buffering time set to 700
- 23:58:20: Successfully loaded ObsNvenc.dll
- 23:58:20: ObsNvenc initialized successfully
- 23:58:20: CUDA loaded successfully
- 23:58:20: 1 CUDA capable devices found
- 23:58:20: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
- 23:58:20: NVENC internal init finished successfully
- 23:58:21: NVENC supports 8 h264 presets
- 23:58:21: ------------------------------------------
- 23:58:21: Video Encoding: NVENC
- 23:58:21: fps: 30
- 23:58:21: width: 1920, height: 1080
- 23:58:21: preset: llhq
- 23:58:21: profile: high
- 23:58:21: level: autoselect
- 23:58:21: keyint: 30
- 23:58:21: CBR: yes
- 23:58:21: CFR: yes
- 23:58:21: max bitrate: 3500
- 23:58:21: avg bitrate: 3500
- 23:58:21: buffer size: 5000
- 23:58:21: ------------------------------------------
- 23:58:21: SharedTexCapture hooked
- 23:58:24: Total frames encoded: 74, total frames duplicated: 2 (2.70%)
- 23:58:24: Total frames rendered: 76, number of late frames: 2 (2.63%) (it's okay for some frames to be late)
- 23:58:24: Encoder closed
- 23:58:24: NVENC deinitialized
- 23:58:24:
- 23:58:24: Profiler time results:
- 23:58:24:
- 23:58:24: ==============================================================
- 23:58:24: video thread frame - [100%] [avg time: 4.748 ms] [children: 35.3%] [unaccounted: 64.7%]
- 23:58:24: | scene->Preprocess - [0.0421%] [avg time: 0.002 ms]
- 23:58:24: | GPU download and conversion - [35.2%] [avg time: 1.672 ms] [children: 43.5%] [unaccounted: -8.26%]
- 23:58:24: | | flush - [3.45%] [avg time: 0.164 ms]
- 23:58:24: | | CopyResource - [2.57%] [avg time: 0.122 ms]
- 23:58:24: | | conversion to 4:2:0 - [37.4%] [avg time: 1.778 ms]
- 23:58:24: Convert444Thread - [100%] [avg time: 2.926 ms] [children: 99.7%] [unaccounted: 0.273%]
- 23:58:24: | Convert444toNV12 - [99.7%] [avg time: 2.918 ms]
- 23:58:24: encoder thread frame - [100%] [avg time: 18.152 ms] [children: 0.022%] [unaccounted: 100%]
- 23:58:24: | sending stuff out - [0.022%] [avg time: 0.004 ms]
- 23:58:24: ==============================================================
- 23:58:24:
- 23:58:24:
- 23:58:24: Profiler CPU results:
- 23:58:24:
- 23:58:24: ==============================================================
- 23:58:24: video thread frame - [cpu time: avg 2.052 ms, total 156.001 ms] [avg calls per frame: 1]
- 23:58:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: Convert444Thread - [cpu time: avg 2.354 ms, total 124.8 ms] [avg calls per frame: 1]
- 23:58:24: | Convert444toNV12 - [cpu time: avg 2.354 ms, total 124.8 ms] [avg calls per frame: 1]
- 23:58:24: encoder thread frame - [cpu time: avg 3.532 ms, total 187.201 ms] [avg calls per frame: 1]
- 23:58:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:24: ==============================================================
- 23:58:24:
- 23:58:24: =====Stream End: 2014-07-08, 23:58:24=================================================
- 23:58:32: =====Stream Start: 2014-07-08, 23:58:32===============================================
- 23:58:32: Multithreaded optimizations: On
- 23:58:32: Base resolution: 1920x1080
- 23:58:32: Output resolution: 1920x1080
- 23:58:32: ------------------------------------------
- 23:58:32: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
- 23:58:32: Loading up D3D10 on NVIDIA GeForce GT 740M (Adapter 1)...
- 23:58:32: ------------------------------------------
- 23:58:32: Audio Format: 48000 Hz
- 23:58:32: ------------------------------------------
- 23:58:32: Audio Channels: 2 Ch
- 23:58:32: Playback device Default
- 23:58:32: ------------------------------------------
- 23:58:32: Using desktop audio input: Altoparlanti (Realtek High Definition Audio)
- 23:58:32: Global Audio time adjust: 0
- 23:58:32: ------------------------------------------
- 23:58:32: Using auxilary audio input: Microfono (Realtek High Definition Audio)
- 23:58:32: Mic time offset: 0
- 23:58:32: ------------------------------------------
- 23:58:32: Audio Encoding: AAC
- 23:58:32: bitrate: 128
- 23:58:32: Using graphics capture
- 23:58:32: Trying to hook process: Valiant Hearts.exe
- 23:58:32: Scene buffering time set to 700
- 23:58:32: 1 CUDA capable devices found
- 23:58:32: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
- 23:58:32: NVENC internal init finished successfully
- 23:58:33: NVENC supports 8 h264 presets
- 23:58:33: ------------------------------------------
- 23:58:33: Video Encoding: NVENC
- 23:58:33: fps: 30
- 23:58:33: width: 1920, height: 1080
- 23:58:33: preset: llhq
- 23:58:33: profile: high
- 23:58:33: level: autoselect
- 23:58:33: keyint: 30
- 23:58:33: CBR: yes
- 23:58:33: CFR: yes
- 23:58:33: max bitrate: 3500
- 23:58:33: avg bitrate: 3500
- 23:58:33: buffer size: 5000
- 23:58:33: ------------------------------------------
- 23:58:33: SharedTexCapture hooked
- 23:58:39: Exit signal received, terminating capture
- 23:58:40: Total frames encoded: 175, total frames duplicated: 6 (3.43%)
- 23:58:40: Number of frames skipped due to encoder lag: 2 (1.14%)
- 23:58:40: Total frames rendered: 174, number of late frames: 4 (2.30%) (it's okay for some frames to be late)
- 23:58:40: Encoder closed
- 23:58:40: NVENC deinitialized
- 23:58:40:
- 23:58:40: Profiler time results:
- 23:58:40:
- 23:58:40: ==============================================================
- 23:58:40: video thread frame - [100%] [avg time: 3.681 ms] [children: 29.5%] [unaccounted: 70.5%]
- 23:58:40: | scene->Preprocess - [0.0815%] [avg time: 0.003 ms]
- 23:58:40: | GPU download and conversion - [29.4%] [avg time: 1.084 ms] [children: 25.5%] [unaccounted: 3.99%]
- 23:58:40: | | flush - [4.29%] [avg time: 0.158 ms]
- 23:58:40: | | CopyResource - [3.23%] [avg time: 0.119 ms]
- 23:58:40: | | conversion to 4:2:0 - [17.9%] [avg time: 0.66 ms]
- 23:58:40: Convert444Thread - [100%] [avg time: 2.95 ms] [children: 99.7%] [unaccounted: 0.339%]
- 23:58:40: | Convert444toNV12 - [99.7%] [avg time: 2.94 ms]
- 23:58:40: encoder thread frame - [100%] [avg time: 19.41 ms] [children: 0.118%] [unaccounted: 99.9%]
- 23:58:40: | sending stuff out - [0.118%] [avg time: 0.023 ms]
- 23:58:40: ==============================================================
- 23:58:40:
- 23:58:40:
- 23:58:40: Profiler CPU results:
- 23:58:40:
- 23:58:40: ==============================================================
- 23:58:40: video thread frame - [cpu time: avg 1.344 ms, total 234.001 ms] [avg calls per frame: 1]
- 23:58:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:40: | GPU download and conversion - [cpu time: avg 0.179 ms, total 31.2 ms] [avg calls per frame: 1]
- 23:58:40: | | flush - [cpu time: avg 0.089 ms, total 15.6 ms] [avg calls per frame: 1]
- 23:58:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 23:58:40: Convert444Thread - [cpu time: avg 3.267 ms, total 483.603 ms] [avg calls per frame: 1]
- 23:58:40: | Convert444toNV12 - [cpu time: avg 3.162 ms, total 468.003 ms] [avg calls per frame: 1]
- 23:58:40: encoder thread frame - [cpu time: avg 3.592 ms, total 546.003 ms] [avg calls per frame: 1]
- 23:58:40: | sending stuff out - [cpu time: avg 0.205 ms, total 31.201 ms] [avg calls per frame: 1]
- 23:58:40: ==============================================================
- 23:58:40:
- 23:58:40: =====Stream End: 2014-07-08, 23:58:40=================================================
- Last game capture log:
- 2014-07-08, 23:58:20: we're booting up:
- 23:58:20: CaptureThread: attached to process Valiant Hearts.exe
- 23:58:20: D3D9 Present
- 23:58:20: GL Present
- 23:58:20: (half life scientist) everything.. seems to be in order
- 23:58:20: D3D9EndScene called
- 23:58:20: D3DPRESENT_PARAMETERS {
- 23:58:20: BackBufferWidth: 1920
- 23:58:20: BackBufferHeight: 1080
- 23:58:20: BackBufferFormat: D3DFMT_X8R8G8B8
- 23:58:20: BackBufferCount: 3
- 23:58:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 23:58:20: MultiSampleQuality: 0
- 23:58:20: SwapEffect: D3DSWAPEFFECT_FLIP
- 23:58:20: hDeviceWindow: 4457820
- 23:58:20: Windowed: false
- 23:58:20: EnableAutoDepthStencil: true
- 23:58:20: AutoDepthStencilFormat: D3DFMT_D24S8
- 23:58:20: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
- 23:58:20: FullScreen_RefreshRateInHz: 60
- 23:58:20: PresentationInterval: 1
- 23:58:20: };
- 23:58:20: successfully set up d3d9 hooks
- 23:58:20: D3D9Present called
- 23:58:21: DoD3D9GPUHook: success - d3d9ex
- 23:58:21: D3DSURFACE_DESC {
- 23:58:21: Format: D3DFMT_X8R8G8B8
- 23:58:21: Type: D3DRTYPE_SURFACE
- 23:58:21: Usage: D3DUSAGE_RENDERTARGET
- 23:58:21: Pool: D3DPOOL_DEFAULT
- 23:58:21: MultiSampleType: D3DMULTISAMPLE_NONE
- 23:58:21: MultiSampleQuality: 0
- 23:58:21: Width: 1920
- 23:58:21: Height: 1080
- 23:58:21: };
- 23:58:21: successfully capturing d3d9 frames via GPU
- 23:58:24: ---------------------- Cleared D3D9 Capture ----------------------
- 23:58:24: D3D9EndScene called
- 23:58:24: D3D9Present called
- 23:58:32: received restart event, capturing
- 23:58:32: DoD3D9GPUHook: success - d3d9ex
- 23:58:33: D3DSURFACE_DESC {
- 23:58:33: Format: D3DFMT_X8R8G8B8
- 23:58:33: Type: D3DRTYPE_SURFACE
- 23:58:33: Usage: D3DUSAGE_RENDERTARGET
- 23:58:33: Pool: D3DPOOL_DEFAULT
- 23:58:33: MultiSampleType: D3DMULTISAMPLE_NONE
- 23:58:33: MultiSampleQuality: 0
- 23:58:33: Width: 1920
- 23:58:33: Height: 1080
- 23:58:33: };
- 23:58:33: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment