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  1. 23:58:19: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 23:58:19: -------------------------------
  3. 23:58:19: CPU Name: Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
  4. 23:58:19: CPU Speed: 1795MHz
  5. 23:58:19: Physical Memory: 8084MB Total, 3970MB Free
  6. 23:58:19: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
  7. 23:58:19: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 23:58:19: Windows Version: 6.1 Build 7601 S
  9. 23:58:19: Aero is Disabled
  10. 23:58:19: -------------------------------
  11. 23:58:19: OBS Modules:
  12. 23:58:19: Base Address Module
  13. 23:58:19: 000000003F1F0000 OBS.exe
  14. 23:58:19: 00000000E8540000 OBSApi.dll
  15. 23:58:19: 00000000F2210000 DShowPlugin.dll
  16. 23:58:19: 00000000F4DB0000 GraphicsCapture.dll
  17. 23:58:19: 00000000F64B0000 NoiseGate.dll
  18. 23:58:19: 00000000EEBC0000 PSVPlugin.dll
  19. 23:58:19: ------------------------------------------
  20. 23:58:19: Adapter 1
  21. 23:58:19: Video Adapter: NVIDIA GeForce GT 740M
  22. 23:58:19: Video Adapter Dedicated Video Memory: 2072903680
  23. 23:58:19: Video Adapter Shared System Memory: 2147610624
  24. 23:58:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 23:58:19: ------------------------------------------
  26. 23:58:19: Adapter 2
  27. 23:58:19: Video Adapter: NVIDIA GeForce GT 740M
  28. 23:58:19: Video Adapter Dedicated Video Memory: 2072903680
  29. 23:58:19: Video Adapter Shared System Memory: 2147610624
  30. 23:58:19: =====Stream Start: 2014-07-08, 23:58:19===============================================
  31. 23:58:19: Multithreaded optimizations: On
  32. 23:58:19: Base resolution: 1920x1080
  33. 23:58:19: Output resolution: 1920x1080
  34. 23:58:19: ------------------------------------------
  35. 23:58:19: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
  36. 23:58:19: Loading up D3D10 on NVIDIA GeForce GT 740M (Adapter 1)...
  37. 23:58:20: ------------------------------------------
  38. 23:58:20: Audio Format: 48000 Hz
  39. 23:58:20: ------------------------------------------
  40. 23:58:20: Audio Channels: 2 Ch
  41. 23:58:20: Playback device Default
  42. 23:58:20: ------------------------------------------
  43. 23:58:20: Using desktop audio input: Altoparlanti (Realtek High Definition Audio)
  44. 23:58:20: Global Audio time adjust: 0
  45. 23:58:20: ------------------------------------------
  46. 23:58:20: Using auxilary audio input: Microfono (Realtek High Definition Audio)
  47. 23:58:20: Mic time offset: 0
  48. 23:58:20: ------------------------------------------
  49. 23:58:20: Audio Encoding: AAC
  50. 23:58:20: bitrate: 128
  51. 23:58:20: Using graphics capture
  52. 23:58:20: Trying to hook process: Valiant Hearts.exe
  53. 23:58:20: Scene buffering time set to 700
  54. 23:58:20: Successfully loaded ObsNvenc.dll
  55. 23:58:20: ObsNvenc initialized successfully
  56. 23:58:20: CUDA loaded successfully
  57. 23:58:20: 1 CUDA capable devices found
  58. 23:58:20: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
  59. 23:58:20: NVENC internal init finished successfully
  60. 23:58:21: NVENC supports 8 h264 presets
  61. 23:58:21: ------------------------------------------
  62. 23:58:21: Video Encoding: NVENC
  63. 23:58:21: fps: 30
  64. 23:58:21: width: 1920, height: 1080
  65. 23:58:21: preset: llhq
  66. 23:58:21: profile: high
  67. 23:58:21: level: autoselect
  68. 23:58:21: keyint: 30
  69. 23:58:21: CBR: yes
  70. 23:58:21: CFR: yes
  71. 23:58:21: max bitrate: 3500
  72. 23:58:21: avg bitrate: 3500
  73. 23:58:21: buffer size: 5000
  74. 23:58:21: ------------------------------------------
  75. 23:58:21: SharedTexCapture hooked
  76. 23:58:24: Total frames encoded: 74, total frames duplicated: 2 (2.70%)
  77. 23:58:24: Total frames rendered: 76, number of late frames: 2 (2.63%) (it's okay for some frames to be late)
  78. 23:58:24: Encoder closed
  79. 23:58:24: NVENC deinitialized
  80. 23:58:24:
  81. 23:58:24: Profiler time results:
  82. 23:58:24:
  83. 23:58:24: ==============================================================
  84. 23:58:24: video thread frame - [100%] [avg time: 4.748 ms] [children: 35.3%] [unaccounted: 64.7%]
  85. 23:58:24: | scene->Preprocess - [0.0421%] [avg time: 0.002 ms]
  86. 23:58:24: | GPU download and conversion - [35.2%] [avg time: 1.672 ms] [children: 43.5%] [unaccounted: -8.26%]
  87. 23:58:24: | | flush - [3.45%] [avg time: 0.164 ms]
  88. 23:58:24: | | CopyResource - [2.57%] [avg time: 0.122 ms]
  89. 23:58:24: | | conversion to 4:2:0 - [37.4%] [avg time: 1.778 ms]
  90. 23:58:24: Convert444Thread - [100%] [avg time: 2.926 ms] [children: 99.7%] [unaccounted: 0.273%]
  91. 23:58:24: | Convert444toNV12 - [99.7%] [avg time: 2.918 ms]
  92. 23:58:24: encoder thread frame - [100%] [avg time: 18.152 ms] [children: 0.022%] [unaccounted: 100%]
  93. 23:58:24: | sending stuff out - [0.022%] [avg time: 0.004 ms]
  94. 23:58:24: ==============================================================
  95. 23:58:24:
  96. 23:58:24:
  97. 23:58:24: Profiler CPU results:
  98. 23:58:24:
  99. 23:58:24: ==============================================================
  100. 23:58:24: video thread frame - [cpu time: avg 2.052 ms, total 156.001 ms] [avg calls per frame: 1]
  101. 23:58:24: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 23:58:24: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 23:58:24: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  104. 23:58:24: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  105. 23:58:24: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  106. 23:58:24: Convert444Thread - [cpu time: avg 2.354 ms, total 124.8 ms] [avg calls per frame: 1]
  107. 23:58:24: | Convert444toNV12 - [cpu time: avg 2.354 ms, total 124.8 ms] [avg calls per frame: 1]
  108. 23:58:24: encoder thread frame - [cpu time: avg 3.532 ms, total 187.201 ms] [avg calls per frame: 1]
  109. 23:58:24: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 23:58:24: ==============================================================
  111. 23:58:24:
  112. 23:58:24: =====Stream End: 2014-07-08, 23:58:24=================================================
  113. 23:58:32: =====Stream Start: 2014-07-08, 23:58:32===============================================
  114. 23:58:32: Multithreaded optimizations: On
  115. 23:58:32: Base resolution: 1920x1080
  116. 23:58:32: Output resolution: 1920x1080
  117. 23:58:32: ------------------------------------------
  118. 23:58:32: Nvidia optimus detected, second adapter selected, ignoring useless second adapter, I guess.
  119. 23:58:32: Loading up D3D10 on NVIDIA GeForce GT 740M (Adapter 1)...
  120. 23:58:32: ------------------------------------------
  121. 23:58:32: Audio Format: 48000 Hz
  122. 23:58:32: ------------------------------------------
  123. 23:58:32: Audio Channels: 2 Ch
  124. 23:58:32: Playback device Default
  125. 23:58:32: ------------------------------------------
  126. 23:58:32: Using desktop audio input: Altoparlanti (Realtek High Definition Audio)
  127. 23:58:32: Global Audio time adjust: 0
  128. 23:58:32: ------------------------------------------
  129. 23:58:32: Using auxilary audio input: Microfono (Realtek High Definition Audio)
  130. 23:58:32: Mic time offset: 0
  131. 23:58:32: ------------------------------------------
  132. 23:58:32: Audio Encoding: AAC
  133. 23:58:32: bitrate: 128
  134. 23:58:32: Using graphics capture
  135. 23:58:32: Trying to hook process: Valiant Hearts.exe
  136. 23:58:32: Scene buffering time set to 700
  137. 23:58:32: 1 CUDA capable devices found
  138. 23:58:32: [ GPU #0 - < GeForce GT 740M > has Compute SM 3.5, NVENC Available ]
  139. 23:58:32: NVENC internal init finished successfully
  140. 23:58:33: NVENC supports 8 h264 presets
  141. 23:58:33: ------------------------------------------
  142. 23:58:33: Video Encoding: NVENC
  143. 23:58:33: fps: 30
  144. 23:58:33: width: 1920, height: 1080
  145. 23:58:33: preset: llhq
  146. 23:58:33: profile: high
  147. 23:58:33: level: autoselect
  148. 23:58:33: keyint: 30
  149. 23:58:33: CBR: yes
  150. 23:58:33: CFR: yes
  151. 23:58:33: max bitrate: 3500
  152. 23:58:33: avg bitrate: 3500
  153. 23:58:33: buffer size: 5000
  154. 23:58:33: ------------------------------------------
  155. 23:58:33: SharedTexCapture hooked
  156. 23:58:39: Exit signal received, terminating capture
  157. 23:58:40: Total frames encoded: 175, total frames duplicated: 6 (3.43%)
  158. 23:58:40: Number of frames skipped due to encoder lag: 2 (1.14%)
  159. 23:58:40: Total frames rendered: 174, number of late frames: 4 (2.30%) (it's okay for some frames to be late)
  160. 23:58:40: Encoder closed
  161. 23:58:40: NVENC deinitialized
  162. 23:58:40:
  163. 23:58:40: Profiler time results:
  164. 23:58:40:
  165. 23:58:40: ==============================================================
  166. 23:58:40: video thread frame - [100%] [avg time: 3.681 ms] [children: 29.5%] [unaccounted: 70.5%]
  167. 23:58:40: | scene->Preprocess - [0.0815%] [avg time: 0.003 ms]
  168. 23:58:40: | GPU download and conversion - [29.4%] [avg time: 1.084 ms] [children: 25.5%] [unaccounted: 3.99%]
  169. 23:58:40: | | flush - [4.29%] [avg time: 0.158 ms]
  170. 23:58:40: | | CopyResource - [3.23%] [avg time: 0.119 ms]
  171. 23:58:40: | | conversion to 4:2:0 - [17.9%] [avg time: 0.66 ms]
  172. 23:58:40: Convert444Thread - [100%] [avg time: 2.95 ms] [children: 99.7%] [unaccounted: 0.339%]
  173. 23:58:40: | Convert444toNV12 - [99.7%] [avg time: 2.94 ms]
  174. 23:58:40: encoder thread frame - [100%] [avg time: 19.41 ms] [children: 0.118%] [unaccounted: 99.9%]
  175. 23:58:40: | sending stuff out - [0.118%] [avg time: 0.023 ms]
  176. 23:58:40: ==============================================================
  177. 23:58:40:
  178. 23:58:40:
  179. 23:58:40: Profiler CPU results:
  180. 23:58:40:
  181. 23:58:40: ==============================================================
  182. 23:58:40: video thread frame - [cpu time: avg 1.344 ms, total 234.001 ms] [avg calls per frame: 1]
  183. 23:58:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  184. 23:58:40: | GPU download and conversion - [cpu time: avg 0.179 ms, total 31.2 ms] [avg calls per frame: 1]
  185. 23:58:40: | | flush - [cpu time: avg 0.089 ms, total 15.6 ms] [avg calls per frame: 1]
  186. 23:58:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  187. 23:58:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  188. 23:58:40: Convert444Thread - [cpu time: avg 3.267 ms, total 483.603 ms] [avg calls per frame: 1]
  189. 23:58:40: | Convert444toNV12 - [cpu time: avg 3.162 ms, total 468.003 ms] [avg calls per frame: 1]
  190. 23:58:40: encoder thread frame - [cpu time: avg 3.592 ms, total 546.003 ms] [avg calls per frame: 1]
  191. 23:58:40: | sending stuff out - [cpu time: avg 0.205 ms, total 31.201 ms] [avg calls per frame: 1]
  192. 23:58:40: ==============================================================
  193. 23:58:40:
  194. 23:58:40: =====Stream End: 2014-07-08, 23:58:40=================================================
  195.  
  196.  
  197. Last game capture log:
  198. 2014-07-08, 23:58:20: we're booting up:
  199. 23:58:20: CaptureThread: attached to process Valiant Hearts.exe
  200. 23:58:20: D3D9 Present
  201. 23:58:20: GL Present
  202. 23:58:20: (half life scientist) everything.. seems to be in order
  203. 23:58:20: D3D9EndScene called
  204. 23:58:20: D3DPRESENT_PARAMETERS {
  205. 23:58:20: BackBufferWidth: 1920
  206. 23:58:20: BackBufferHeight: 1080
  207. 23:58:20: BackBufferFormat: D3DFMT_X8R8G8B8
  208. 23:58:20: BackBufferCount: 3
  209. 23:58:20: MultiSampleType: D3DMULTISAMPLE_NONE
  210. 23:58:20: MultiSampleQuality: 0
  211. 23:58:20: SwapEffect: D3DSWAPEFFECT_FLIP
  212. 23:58:20: hDeviceWindow: 4457820
  213. 23:58:20: Windowed: false
  214. 23:58:20: EnableAutoDepthStencil: true
  215. 23:58:20: AutoDepthStencilFormat: D3DFMT_D24S8
  216. 23:58:20: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  217. 23:58:20: FullScreen_RefreshRateInHz: 60
  218. 23:58:20: PresentationInterval: 1
  219. 23:58:20: };
  220. 23:58:20: successfully set up d3d9 hooks
  221. 23:58:20: D3D9Present called
  222. 23:58:21: DoD3D9GPUHook: success - d3d9ex
  223. 23:58:21: D3DSURFACE_DESC {
  224. 23:58:21: Format: D3DFMT_X8R8G8B8
  225. 23:58:21: Type: D3DRTYPE_SURFACE
  226. 23:58:21: Usage: D3DUSAGE_RENDERTARGET
  227. 23:58:21: Pool: D3DPOOL_DEFAULT
  228. 23:58:21: MultiSampleType: D3DMULTISAMPLE_NONE
  229. 23:58:21: MultiSampleQuality: 0
  230. 23:58:21: Width: 1920
  231. 23:58:21: Height: 1080
  232. 23:58:21: };
  233. 23:58:21: successfully capturing d3d9 frames via GPU
  234. 23:58:24: ---------------------- Cleared D3D9 Capture ----------------------
  235. 23:58:24: D3D9EndScene called
  236. 23:58:24: D3D9Present called
  237. 23:58:32: received restart event, capturing
  238. 23:58:32: DoD3D9GPUHook: success - d3d9ex
  239. 23:58:33: D3DSURFACE_DESC {
  240. 23:58:33: Format: D3DFMT_X8R8G8B8
  241. 23:58:33: Type: D3DRTYPE_SURFACE
  242. 23:58:33: Usage: D3DUSAGE_RENDERTARGET
  243. 23:58:33: Pool: D3DPOOL_DEFAULT
  244. 23:58:33: MultiSampleType: D3DMULTISAMPLE_NONE
  245. 23:58:33: MultiSampleQuality: 0
  246. 23:58:33: Width: 1920
  247. 23:58:33: Height: 1080
  248. 23:58:33: };
  249. 23:58:33: successfully capturing d3d9 frames via GPU
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